How to make Eevee look like Cycles in 4 Steps | Blender Tutorial

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  • Опубліковано 12 лис 2024

КОМЕНТАРІ • 159

  • @DWISKETCH
    @DWISKETCH 11 місяців тому +25

    1:30 i cant find the transparent bdsf on world shader

    • @edinspiegel
      @edinspiegel  11 місяців тому +10

      Yeah they removed that - but it's fine, you can actually just connect nothing to the second socket, and it should have the same effect - Hope that helps!

    • @Pennsyllvania
      @Pennsyllvania 10 місяців тому +1

      ​@@edinspiegeli guess this setup is actually doing nothing now (3.6-4.0), not sure how it's supposed to work before, but isn't enabling world lighting only for camera is just the same as for the whole viewport? i mean you still see it's flat but now only throught the camera

    • @edinspiegel
      @edinspiegel  10 місяців тому +1

      @@Pennsyllvania no its foing something - because disabling the world except for the camera means that no objects will be receiving light ut when we look up for example we wont see black - hope that clears it up

    • @Pennsyllvania
      @Pennsyllvania 10 місяців тому +1

      @@edinspiegel My results are identical in any environment. i've tried, both 3.6 and 4.0 with an empty socket as second input in mix shader.
      Also, there is a note from the manual, that implements that the "is camera ray" node always return "1" in eevee world shading:
      EEVEE has no real concept of rays. But in order to ease the workflow between Cycles and EEVEE some of the outputs are only supported in particular cases. This node makes it possible to tweak indirect lighting in the shader.
      Only a subset of the outputs are supported and the ray depth does not exactly have the same meaning. In order for the Is Camera, Is Shadow, Is Diffuse, and Is Glossy outputs to work, the object must be inside an Irradiance Volume and Indirect Lighting must be baked.

    • @edinspiegel
      @edinspiegel  10 місяців тому +1

      So I just tried it - in 4.0 - and it 100% still works - have you tried to swap the socket into which you plug the background node maybe?@@Pennsyllvania

  • @JalexRosa
    @JalexRosa Рік тому +113

    For the realism in the textures in EEVEE recommend using the albedo pass as a bump and it usually brings a lot of detail.
    Just plug the albedo in a bump node ( in the height socket), and connect it to the normal map socket of the Principled BSDF node. dont forget to adjust the values, I think they are in metters so you should put something like 0.01 in the distance setting of the bump node.

    • @edinspiegel
      @edinspiegel  Рік тому +7

      Thank you! That worked. I had to use a distance of 0.05 and also combined it with the normal map (plugging the normal map output into the normal input of the bump node); also, by the way, I REALLY enjoy your videos (I've seen all of them), Feels very surreal to get a comment from you!

    • @JalexRosa
      @JalexRosa Рік тому +3

      @@edinspiegel haha no problem! pretty good video btw! keep it up

    • @edinspiegel
      @edinspiegel  Рік тому

      @@JalexRosa Thank you! 🙏 I will.

    • @ontheoreo8762
      @ontheoreo8762 Рік тому +1

      how do i get the albedo pass?

    • @edinspiegel
      @edinspiegel  Рік тому

      @@ontheoreo8762 It's just the base color of the texture. Does that help?

  • @psychoticgiraffe
    @psychoticgiraffe Рік тому +22

    I’m impressed by how you look directly into the camera I thought you were a blender cycles render with the empty object and track enabled, thanks for this tutorial I’ve been totally skipping eevee and this shows it’s viable

  • @MichaelHickman3D
    @MichaelHickman3D Рік тому +38

    Well detailed video with clear and understandable explanations. I plan on using eevee more after a long time using cycles. I’m 14 and I’ve seen the benefits of both. You deserve waaay more for the work you put into these videos.

  • @EDcase1
    @EDcase1 Рік тому +74

    You didn't mention the most important thing... the render time difference.

    • @wudugat3761
      @wudugat3761 Рік тому +7

      Literally he says at 0:29

    • @EDcase1
      @EDcase1 Рік тому

      @@wudugat3761"Longer render times" doesn't help

    • @creepycam
      @creepycam 8 місяців тому

      @@wudugat3761no he didn’t

  • @flipendernodesalexbakare-bb4dg
    @flipendernodesalexbakare-bb4dg 11 днів тому

    thanks man this was soo helpful now my PC won't cry out in agony because of cycles render anymore!

  • @JazzzyChef
    @JazzzyChef Рік тому +3

    Really helpful tutorial. Thanks

  • @WellDoneVisuals
    @WellDoneVisuals Рік тому +6

    Great tips with great explanation. Definitely going to utilize these with my animations as cycles is too intensive on my laptop.

  • @MrMiguelfigueira
    @MrMiguelfigueira Рік тому

    Great kitchen!

  • @anime-amv8057
    @anime-amv8057 Рік тому +1

    YOU KNOW SOMETHING U R GONNA BE A BIG YTBER

  • @sriharivaila7276
    @sriharivaila7276 Рік тому +3

    Great work

  • @blendergame
    @blendergame Рік тому +1

    정말 도움이 되는 내용입니다. eevee 설정때문에 고민하다 이런 자료를 발견하게 되어 기쁩니다.

  • @jg3d
    @jg3d Рік тому +3

    Good tips! Eevee is my default render engine, i only use Cycles or RPRengine for some still shots.

  • @ewerybody
    @ewerybody Рік тому +5

    Nice short video! Would have been nice to see the progress in a kind of flipbook fashion like before any Eevee adjustments and finished and a rendering for each step you took inbetween :)

    • @edinspiegel
      @edinspiegel  Рік тому +1

      Uh yeah, your right. That would've been cool

    • @edinspiegel
      @edinspiegel  2 місяці тому

      @@suezcontours6653 They removed it since - but you can just plug in nothing instead - and it should work the same

  • @Smooth_Shading
    @Smooth_Shading Рік тому +4

    Great tips, man. Nice video. Thank you for making this!

  • @AIR3DDD
    @AIR3DDD Рік тому +4

    Thanks Bro, these are very useful and necessary tips for me. Everything is very short and clear, excellent tutorial. 🔥👍

  • @mrksdsgn
    @mrksdsgn Рік тому +3

    It would be great if you add chapters to the video so that each step can be easily found when scrubbing through.

  • @mirotankian8443
    @mirotankian8443 Рік тому

    that was the video I was looking for

  • @mustanggox
    @mustanggox Рік тому +1

    This is so helpful! Thank you bro :D

  • @motorsandbikes
    @motorsandbikes 7 місяців тому

    For anyone who can't get the transparent BSDF, change back to the object shading copy it from there and paste in the world shading

  • @mipe7755
    @mipe7755 Рік тому +6

    Would you make a video especially on how to create and bake irradiance volumes for best results? And show some before/after screenshots. After watching a few tutorials on that, I still feel like I don't quite understand how to set them up.

  • @issac7787
    @issac7787 Рік тому

    Tq for sharing you're an amazing human being

    • @edinspiegel
      @edinspiegel  Рік тому

      Oh thank you soo much!! I'm glad the video helped you!

  • @AnimeGIFfy
    @AnimeGIFfy Рік тому +4

    i never used indirect lighting and had my glass blend modes set to opaque the whole time. very nice tutorial

  • @rustamschogenow216
    @rustamschogenow216 8 місяців тому

    great video, thank you!

    • @edinspiegel
      @edinspiegel  8 місяців тому

      Thank you! Im Glad you liked it!

  • @bagholderwithaplan
    @bagholderwithaplan 10 місяців тому

    I appreciate the tips you've offered. Should I bake the scene at the very end, or can I bake at any point in the process?

  • @3jcube3
    @3jcube3 Рік тому +2

    The content is good, thank you for your efforts. Only if you mentioned the time required for each render for comparison. You know, sometimes quality can be sacrificed for time and vice versa.

  • @Geeer7253
    @Geeer7253 Рік тому +2

    Great tutorial, thanks. On the world shading I didnt find that "transparent bsdf" node tho. Btw, I dont know why those comments talking about where are you looking at. Looks completely normal to me.

    • @edinspiegel
      @edinspiegel  Рік тому

      Thank you. yeah, it's not visible in the world shading. You have to type transparent bsdf into the search bar of the add menu to find it.

    • @c1borgen
      @c1borgen Рік тому +1

      same, typing doesn't work

    • @xiyangyang1974
      @xiyangyang1974 Рік тому +1

      Yes, it's missing somehow. @@c1borgen

  • @smilgu
    @smilgu Рік тому

    Thanks for sharing!

  • @henrique2799
    @henrique2799 4 місяці тому

    you are the guy

  • @lomaxdesigns1716
    @lomaxdesigns1716 Рік тому +5

    How many verts do you have in that first scene? How long does it take you to render a single frame in Eevee and Cycles?

  • @JonahHache
    @JonahHache Рік тому

    thanks!

  • @Vryformal
    @Vryformal Рік тому +1

    Ty

  • @Chris_wizz
    @Chris_wizz Рік тому +1

    Thank you now my renders don't look like they were made in 90s

  • @ek_h2527
    @ek_h2527 Рік тому

    Good video my guy keep it up

  • @krissosful
    @krissosful Рік тому

    Great tips, thanks for sharing!!

  • @warpedworks2177
    @warpedworks2177 Рік тому +3

    "How to make Eevee look like Cycles?"
    "Use Cycles."
    Just kidding, good job!

  • @aXelRedfield
    @aXelRedfield Рік тому

    very helpful, thank you

  • @ponffffes
    @ponffffes Рік тому +1

    tyyyy

  • @pagalgharana1
    @pagalgharana1 11 місяців тому

    good job bro im ur supooter

  • @FrogyCosplay
    @FrogyCosplay Рік тому

    спасибо твое видео сильно помогло мне улучшить качество рендера в сжатые сроки

  • @FilmSpook
    @FilmSpook Рік тому +1

    👍🏾👍🏾 Very Cool, thanks my Friend!!

  • @kularks
    @kularks Рік тому

    Perfect!

  • @Challen_King_Ent
    @Challen_King_Ent Рік тому +1

    It's a great video.
    I think it will be very helpful for my study.
    Thank you. ^^/

  • @NayalaFrost-pv5gz
    @NayalaFrost-pv5gz 4 місяці тому

    For indirect lighting in animation, i need to bake every frame that light changes? Have a way to do bake automatically?

  • @dudleybarker2273
    @dudleybarker2273 Рік тому +8

    great insights - just maye talk a little slower in future - just to make things a bit clearer. ;)

    • @prime12602
      @prime12602 Рік тому +2

      You can slow down the video bruh, trying to speak slowly is hard and annoying, just reduce the playback speed.

    • @dudleybarker2273
      @dudleybarker2273 Рік тому +5

      @@prime12602 i know how the fucking thing works, mate

    • @prime12602
      @prime12602 Рік тому +2

      @@dudleybarker2273 yet you’re still bitching about it lol.
      Do better

    • @clarissa8804
      @clarissa8804 Рік тому +4

      I think his pacing is fine.

  • @benjaminesqueda2100
    @benjaminesqueda2100 Рік тому +1

    This is awesome, thank you so much for sharing. One question. Do you have a tutorial of how you did the torches with fire? I haven't find one yet. Cheers!

  • @christianwilliam1167
    @christianwilliam1167 Рік тому +1

    It's a nice video, could be a touch more slow when showing the setting and i guess how they would interfere in the render, the way you presented looks like when I was new to 3D and just made adjustments to the scene without really knowing what was doing it. I mean I could understand your video pretty well but keep this in mind.
    And you mentioned the Table texture, did you tried to enable high quality normals? and using a cube map on the table to give it's own reflection might help it

  • @tagir_f
    @tagir_f Рік тому

    Nice bro

  • @gegi4577
    @gegi4577 Рік тому +1

    lol to me ambient occlusion looks way better than all that fancy cycles lighting😅

  • @mipe7755
    @mipe7755 Рік тому +1

    Actually, if you slide Bias to zero for each lamp, you don't need contact shadows anymore.

  • @Ponlets
    @Ponlets 2 місяці тому

    please do an update for blender 4.2 as it changed alot of the settings

    • @edinspiegel
      @edinspiegel  2 місяці тому +1

      Yeah your right! I will do that - probably next video.

  • @SeppBauer-ld5sx
    @SeppBauer-ld5sx 6 місяців тому

    Thanks man, but why did you cut the screenshots so fast?

  • @district21group
    @district21group 9 місяців тому

    Can you help me with understanding why the glass is white?

  • @DennisKreker
    @DennisKreker Рік тому +1

    You got more of this? I often tried rendering cycles scenes in eevee and never got good results.

    • @edinspiegel
      @edinspiegel  Рік тому

      I'm not sure I understand, You mean more example scenes?

    • @DennisKreker
      @DennisKreker Рік тому

      @@edinspiegel Yes!

    • @edinspiegel
      @edinspiegel  Рік тому

      ​@@DennisKreker Well, not at the moment, sorry.

  • @mostafamostafa-fi7kr
    @mostafamostafa-fi7kr Рік тому

    Hi pls make an entire realistic scene but just use white color as material ! i want to learn the light

  • @OneGuyWhoIsExisting
    @OneGuyWhoIsExisting Рік тому +2

    I think cycles is better but my computer isn’t that good😂

  • @blubase06
    @blubase06 Рік тому

    i was concerned why i was suddenly hearing a ton of static noise. i thought my mic or audio interface was breaking. turns out it was your video

  • @jimcoote5094
    @jimcoote5094 10 місяців тому

    This is a very good video BUT it should be 10-15 mins long. There is no point in cramming info into 5 mins if viewers have to continuously pause and rewind to pick up on the details. This actually slows communication rather than accelerates it. Don't be afraid to add pauses to give people time to think.

  • @DownTownDK.
    @DownTownDK. Рік тому

    TBH i think it looks better

  • @Leukick
    @Leukick Рік тому +1

    Look like the rapper Bones. How he looked like 8 years ago

  • @cgpawn
    @cgpawn Рік тому +33

    Are you using an AI to make your pupils look like they're actually looking at the camera? looks weird as hell, good video tho🤩

    • @edinspiegel
      @edinspiegel  Рік тому +25

      No, I'm not..., But it's only my second video where I have a camera, so I'm still learning.

    • @crypt0sFX
      @crypt0sFX Рік тому +9

      Lmao

    • @OUTTHEMUDVISUAL
      @OUTTHEMUDVISUAL Рік тому +2

      😂😂😂

    • @playbyan1453
      @playbyan1453 Рік тому +3

      What😭

    • @lucasteisseire6057
      @lucasteisseire6057 Рік тому +7

      @@edinspiegel don’t listen to him, your eyes look absolutely normal. Keep up the great content !

  • @mgraphics2372
    @mgraphics2372 Рік тому

    please this setting works mainly for image renders can you do one that will go for animation i will be grateful or just explain how i can step up my animations in evee thank you🙏

    • @edinspiegel
      @edinspiegel  Рік тому

      Yeah, Maybe I'll do a video on it eventually. Can you tell me what problems you are having when trying to use these settings for animation?

  • @Michael-md1zj
    @Michael-md1zj Рік тому

    Was it faster than cycles? If yes, how much?

  • @Nerf_Jeez
    @Nerf_Jeez 4 місяці тому

    Was this edited in blender perhaps? 👽

  • @mareksadamsons154
    @mareksadamsons154 Рік тому +3

    I can't get transparent BSDF 1:25

    • @patryklaskowski5933
      @patryklaskowski5933 Рік тому

      Same here

    • @issac7787
      @issac7787 Рік тому

      Not available in 3.6

    • @edinspiegel
      @edinspiegel  7 місяців тому

      Hey there - sorry I didn't seen this 🥶 - I answered this question in another comment - that is currently pinned - so yeah that should fix it!

  • @muralidharan3563
    @muralidharan3563 Рік тому +2

    Innocent version of Jalex Rosa :

  • @MXlifeofficial
    @MXlifeofficial Рік тому +1

    The render time takes more time than my mom's shower

    • @edinspiegel
      @edinspiegel  Рік тому +1

      Easy Fix: Just tell your mom to shower longer XD! - But Jokes aside, maybe I will eventually make a "How to Speed up Eevee without loosing Quality" Video - Would that be something you'd be interested in?

  • @alphaZomega
    @alphaZomega Місяць тому

    0:10 this whole section about render settings is completely different in Blender 4.2, I can find almost nothing of what you showed

    • @edinspiegel
      @edinspiegel  Місяць тому

      @@alphaZomega yep it changed a lot in 4.2 - actually the newest video on my channel is the updated version of this tutorial

  • @ImANaidemoc
    @ImANaidemoc Рік тому

    What mic do you use?

  • @Magna_Dragon
    @Magna_Dragon Рік тому

    How did you render fire (the flames on the torch) in Eevee?

  • @romulocastilho6506
    @romulocastilho6506 11 місяців тому

    Because his animation is in real time without losing quality, but on my Eevee it doesn't look like that when I play the animation it gets blurry grains even when I deactivate dnoise Watch this video

  • @yearyellow3640
    @yearyellow3640 Рік тому

    "in 4 steps" lol, still good video!

  • @raffmusicgaming3687
    @raffmusicgaming3687 Рік тому

    What about timing?

  • @iamrusdark
    @iamrusdark Рік тому +1

    Very interesting. Thanks. But what about animated scene? 😉 I've tried a couple of py codes which rebake indirect lighting every frame, but it's not comphortable and takes time too.

    • @iamrusdark
      @iamrusdark Рік тому

      @@dhruvakumar0602 WoW! Thanks! I forgot i saw it a couple of months ago. I need to try it.

  • @MatveyMotion
    @MatveyMotion 5 місяців тому

    Theres no transparent bsdf

  • @macmacox
    @macmacox Рік тому

    well I'm out of my depth here.. I guess youtube linked rendering to 3d modeling for 3d printing.

  • @cptairwolf
    @cptairwolf Рік тому +2

    Or.... you could save yourself all this hassle and just use cycles. Not only does it looks better but it's faster too. It's a no brainer really. The only thing Eevee is useful for at this point is viewport display as it's a bit more stable whereas cycles needs a bit more time to render a clean image as the denoiser kicks in.

    • @edinspiegel
      @edinspiegel  Рік тому

      Well I mean... your right, except that Eevee is faster.

  • @brovy953
    @brovy953 Рік тому

    hello anyone can make a comment / vid on how to make backroom like environments in eevee more cycle rendered ish smth

  • @iceulep5737
    @iceulep5737 Рік тому

    Is your background real or no?

  • @breathinginpizza
    @breathinginpizza Рік тому

    Deciduous MUSTACHE, or primary MUSTACHE, are the first set of MUSTACHE that humans and other mammals develop. They are eventually replaced by permanent MUSTACHE, that begin to grow in throughout childhood. Deciduous MUSTACHE actually begin to form during pregnancy, around the sixth week.

  • @davidroddick91
    @davidroddick91 Рік тому

    But would all these changes increase render time to the same as Cycles?

  • @lonesomealeks4206
    @lonesomealeks4206 Рік тому

    samples have no effect in EEVEE. nor does denoising. no idea why those options are even there.

    • @edinspiegel
      @edinspiegel  Рік тому +2

      They actually do; the more samples you have, the fewer artifacts will be there.

    • @lonesomealeks4206
      @lonesomealeks4206 Рік тому +1

      @@edinspiegel never seen any noise or artifacts in eevee, regardless how many samples, image is the same

    • @edinspiegel
      @edinspiegel  Рік тому +1

      @@lonesomealeks4206 Ok, but in the video, I actually show a render with artifacts that needs more samples, so I know for a fact that they are there and need more samples to go away.

    • @danat4914
      @danat4914 Рік тому

      @@lonesomealeks4206 samples do affect image quality, especially when you use things like soft shadows, depth of field, transparent materials with alpha hashed blend mode and some other things as well.
      The most important things here are the soft shadows and depth of field. You can't really go for a good looking picture without those.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Рік тому

    =o

  • @hurfery
    @hurfery Рік тому

    You kinda rush through the video. Aggressive cutting. Chill a bit.

    • @edinspiegel
      @edinspiegel  Рік тому +2

      Yeah, you're right. I probably should.

  • @wudugat3761
    @wudugat3761 Рік тому

    So weird, followed to a T and it looked no different 😭 just a washed out bright photo

    • @edinspiegel
      @edinspiegel  Рік тому

      Hmm - that's weird, could you maybe send me a screenshot (in render mode) so that I can help you troubleshoot?

  • @katoy9976
    @katoy9976 Рік тому

    Ne yaşandı la söyleyin? Ya da ne yaşadınız?

  • @zshawn676
    @zshawn676 Рік тому +1

    I don’t understand the point of swapping ur face and blender constantly

  • @gonebymidnight2881
    @gonebymidnight2881 Рік тому +2

    jeez so much hassle, not worthy IMO. Great tips though

    • @edinspiegel
      @edinspiegel  Рік тому +8

      Yeah, for a single Image, it's probably not worth it, but for an animation, it is because you can save so much render time.

    • @muneebkhaki
      @muneebkhaki Рік тому

      @@edinspiegel yes

    • @Chris-rx5ce
      @Chris-rx5ce 10 місяців тому

      How much render time? 50%…10%…

  • @othoapproto9603
    @othoapproto9603 6 місяців тому

    this cutting back to you away from the UI is really annoying. Why do you think we want to see you? Is it ego?