He called my Game BAD, he was so WRONG | Devlog

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 417

  • @Wishbone_Games
    @Wishbone_Games  10 місяців тому +40

    Just a reminder that the playtest is closed at the moment, but you can still join the discord to stay updated when the next playtest opens

    • @alexandervazquez7501
      @alexandervazquez7501 9 місяців тому

      Ever considered asking for help/advice from another solo fps developer?

    • @Berry-Blade
      @Berry-Blade 12 днів тому

      WHERE DID U GO CONTINU GAMEEE!!!!!!!!!!!!

  • @bexplosion
    @bexplosion Рік тому +705

    When the devlog is more fun than the game

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +177

      💀💀💀💀💀 this is too funny, im pinning it

    • @MultiArtStyleTWT
      @MultiArtStyleTWT Рік тому +16

      @@Wishbone_Games this is my first vid of yours watched, and i already agree with op

    • @McWhippyFN
      @McWhippyFN Рік тому +3

      Pin Of Shame

    • @shakunrelhan2944
      @shakunrelhan2944 Рік тому +5

      ​@@McWhippyFNwe don't want your rook here

    • @cherricake1796
      @cherricake1796 11 місяців тому +2

      ​@@McWhippyFNI think he was being positive-

  • @CrippleStick12
    @CrippleStick12 Рік тому +494

    This guy is like the step dad we all needed when Dani abandoned us for milk.

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +116

      Awww thank youu, Id never try to replace the real one though, nobody could

    • @CrippleStick12
      @CrippleStick12 Рік тому +29

      @@Wishbone_Games Words of a true hero

    • @sonic_j2594
      @sonic_j2594 Рік тому +8

      Fax

    • @ItsHumanBoi
      @ItsHumanBoi Рік тому +5

      He is working on karlson. It was on his discord server.

    • @CrippleStick12
      @CrippleStick12 Рік тому +1

      @@ItsHumanBoi where?

  • @nonamedalegend
    @nonamedalegend Рік тому +124

    i think a sword enemy would be cool, seeing as everything is close range anyway

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +17

      I originally thought that but i think it would become too close to ghostrunner if i added a sword, and i cant do any better in the melee department than them

    • @RustMaxxing
      @RustMaxxing Рік тому +8

      @@Wishbone_Games i think this game should actually have a melee of some sort as from what i see from gameplay it kinda turns into closerange magdumping at parts, even if it was just a melee button to punch the enemies or something, it'd be a well needed speed improvement

    • @lil_Gyatis_Clips
      @lil_Gyatis_Clips Рік тому +3

      Really good idea. Wishbone, take notes!

    • @elfstar7514
      @elfstar7514 Рік тому +1

      @@Wishbone_Games add an tingy that straight up does nothing when you become them

    • @snowman3456
      @snowman3456 Рік тому

      Can you just make the entire ememy a sword please​@@Wishbone_Games

  • @EhgejeUsvsjd-vi9zb
    @EhgejeUsvsjd-vi9zb Рік тому +21

    It’s fun watching your game improve with every devlog, keep it up!!

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +4

      Thank you, its definitely gonna keep improving haha

  • @LeetRSPSDev
    @LeetRSPSDev Рік тому +43

    Yooo just found your channel. You are going to blow up man. The editing, funny clips and jokes and overall seeing your progress, it was all fantastic! Earned a sub. You give me HUGE Dani vibes and I'm with it! Cannot wait to watch more.

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +7

      WOWWWWW, thank you, this is such a great comment it put a smile on my face. Im gonna stay on the grind so i know ill blow up eventually hehe. Though i dont wanna become dani 2.0 because i wanna have my own style of videos, but im glad i remind you of such a legend

    • @evenanything
      @evenanything 9 місяців тому

      @@Wishbone_Games well its true that this video is giving dani vibes, i am sure your other videos are different, right?, also this is my second video, the first one was you making a game for 3000$

  • @gabrielocci
    @gabrielocci Рік тому +15

    Damn that skit where your friend talks sounds so good

  • @drewber2002
    @drewber2002 Рік тому +77

    i actually like the horror aesthetic i get its not what you're going for but i feel like there isn't many modern looking shooters that have that type of setting

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +26

      Yea i also like it in a vaccum, but for my game, nah. I still have all the assets though so someday i can use them for something else

    • @ishipcrimsonandcerluean
      @ishipcrimsonandcerluean Рік тому +1

      Titan fall 2’s factory level in the campaign and the time travel one too

    • @ishipcrimsonandcerluean
      @ishipcrimsonandcerluean Рік тому

      They give me the same vibes

    • @PutineluAlin
      @PutineluAlin Рік тому

      Living under a rock my dude, you have to also search for psychological horror shooters.

    • @Scarcheeze
      @Scarcheeze Рік тому

      ​@@Wishbone_Games make creepy level just like the classic halo did

  • @ConandeBrodo
    @ConandeBrodo Рік тому +11

    I really liked that “horror” aesthetic that you mentioned earlier in the video, it reminded me of Doom 2016.

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +4

      Thank you, actually youre not the first person to say it was good, doesnt suit my game though. But i still have the assets so some day i could use them for something else.

  • @GlenBixley
    @GlenBixley Рік тому +5

    Well it looks like you have put more effort into this then many games that make full release these days, what ever happens your learning skills for your next project.
    Good luck with the project.

  • @goldenessence1194
    @goldenessence1194 Рік тому +6

    Omg bro last time i visited your channel u were 5k and now 10k

  • @wolfintank9629
    @wolfintank9629 Рік тому +4

    Great video and cant wait to stream the playtest

  • @whynotusepaper468
    @whynotusepaper468 Рік тому +3

    Great vid love the improvement keep the good work!!!

  • @Soroosh.S83
    @Soroosh.S83 Рік тому +9

    We getting in debt in unity's fees with this one 🗣️🗣️🔥

  • @BoubeTheCat
    @BoubeTheCat 11 місяців тому +3

    he's like an offbrand dani

  • @VaporCun
    @VaporCun Рік тому +2

    Ignoring your reference while drawing inspiration from another source is eerily relatable to me as a self proclaimed 3D artist!

  • @diamondshark4878
    @diamondshark4878 Рік тому +4

    Wow , ur channel's taking off!!!

  • @Vivigreeny25
    @Vivigreeny25 Місяць тому

    Gotta say you are HUGELY underrated considering how well put together and entertaining your videos are.

  • @thenewnostalgia
    @thenewnostalgia Рік тому +3

    First video I've watched on your channel. Happy to subscribe.

  • @MrStarlightt
    @MrStarlightt 11 місяців тому +3

    i was gonna whine about this guy trying to be Dani so badly but then another comment pointed out that this is the next best thing after Dani went to get some more milk

  • @pamparam3495
    @pamparam3495 Рік тому +5

    I'm now having the same period of choosing visual style for my game

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +1

      Its such a painful one holy shit, dont wish that on my worst enemy

    • @pamparam3495
      @pamparam3495 Рік тому +1

      @@Wishbone_Games yeap, the funny thing is that I also came to use Mirror Edge as a reference of simplicity and coolness :)
      And Bungie's Marathon is also great reference

  • @lux_max.
    @lux_max. 9 місяців тому +1

    He is highly inspired by Dani and im not complaining i need this type of content

  • @Catkilmikpie
    @Catkilmikpie 8 місяців тому +2

    Karlson 2 moment
    (Hopefully bro is not assassinated)

  • @snoodge-cv7fj
    @snoodge-cv7fj Рік тому +3

    I have an idea for a bit of polish later down the line, not too useful at the moment, as there's only one level, but I think it would be neat if between factories you get a little Omnitronics ad of them addressing allegations of their robots starting to glitch out and stop working as you progress through the levels, eventually leading to something like a "temporary" shutdown of the company after the final level. It's always fun to see big corporations slowly lose the PR battle, and it would be a good lore reason to keep your slogan for them in the game.

  • @disposedshelf
    @disposedshelf Рік тому +2

    finnaly ive been looking for a futeristic shooter for a WHILE!!!!

  • @Dartify
    @Dartify Рік тому +4

    FINALLY THE NEXT DEVLOG

  • @LogoAirsoft
    @LogoAirsoft Рік тому +5

    You should add enemies that have different abilities
    Like,slow down,explode and turn into the closest enemy,extra health,etc
    I think it would be a cool addition

  • @Scoop6464
    @Scoop6464 Рік тому +20

    Try adding a small camera shake when you reload it gives it oh so much more impact it’s small but adds a lot btw love your videos ❤

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +7

      Well, uh, theres no reload so...

    • @Scoop6464
      @Scoop6464 Рік тому +2

      @@Wishbone_Games oh yeah ehhhhhhhhh… didn’t think of that

  • @TheGevGuy
    @TheGevGuy Рік тому +3

    Baking lights is one of the worst parts of developing a game, I can't tell you how much time I'd wasted just Baking lights. Awesome progress on the game tho

  • @____z1
    @____z1 9 місяців тому +2

    Hey fishbone! I have a radical idea. SO you make it where players can switch to sights by right clicking (hold not toggle) or something. In games like doom eternal you can scope with the heavy cannon sniper mod and it’s super satisfying.

  • @simbawilson3512
    @simbawilson3512 Рік тому +1

    bros the dani that still uploads

  • @sithwinchester9221
    @sithwinchester9221 Рік тому +3

    Going to be honest, this video made me check out Omnipresence. Definitely keep up the good work. I'll be waiting for the game release. :P

  • @NotSleightgaming
    @NotSleightgaming Рік тому +2

    Normally I don’t really laugh at devlogs but you’re hilarious 😂

  • @AdditiveOutlier
    @AdditiveOutlier Рік тому +8

    If you're still thinking about the tilted gun thing, I've got a few ideas for that.
    Give the robots a third arm (or two arms) growing out of their shoulder(s). This will allow you to:
    1. Explain why the gun is tilted - the robots will hold big guns with their right set of arms, as in their "normal" right hand on the trigger and a longer "supporting shoulder arm" holding the part of the gun that would normally be held with your left hand. Not sure how to explain tilt in smaller firearms tho.
    2. Have left arm/set of arms free to perform animations/interactions/other special actions or wield another big gun for a total of 2 big guns at once.
    3. Improve the logic in lore, which is "it's factory robots, why would they only have two arms when they could use multiple for manual labor/control" and their arms could be used to, idk, haul a 5x5x5m crate (and if you imagine how that would look, you can see why the shoulder arms would be longer).
    Also, adjust the gun models for the tilt, especially the iron sights. It just looks incredibly silly when your robots just refuse to use the aiming apparatus. If it was up to me, I would get rid of the iron sights and scopes altogether, and then use the lore to explain that "it's robots, they just calculate the trajectory, they don't need to aim, so factory guns were specifically designed for them with that design in mind." And since the player is a virus, not the original robot software, it doesn't hurt the lore if the player is trash at shooting.

  • @PhantomChaos76
    @PhantomChaos76 Рік тому +2

    Cool game! I wishlisted it. Little suggestion, to help terrible gamers like me. Some sort of setting in the options menu, like accessibility or something, that freezes everything when you press the button to switch places (I forgor what it was called), including freezing you. You can then move your cursor to select what you want to switch with, and then time resumes. It's like Celeste's dash assist setting, where if you dash it freezes the game so you can decide which direction to dash in.

  • @clau_bleh4784
    @clau_bleh4784 Рік тому +3

    I started binge watching your vids, now i see that u posted, hi.

  • @Pixels4Games
    @Pixels4Games Рік тому +2

    Hey, you made a huge progress. Congrats man. I didn't dare to make a 3D game yet as I made only 2D games so far but maybe one day...
    Anyway good job and keep going. :)
    - Dan

  • @Awaited
    @Awaited 8 місяців тому

    This guy seems like he’s trying to be a Dani clone. The jokes, editing and everything is exactly how Dani would do his videos.

    • @CosmoDev69
      @CosmoDev69 8 місяців тому

      look at the subcount of Dani, and then say this again.

  • @voldorelduh9524
    @voldorelduh9524 Рік тому +2

    This was awesome !!:)

  • @st4849
    @st4849 Рік тому +4

    Wow, this game looks very cool now!

  • @Selrisitai
    @Selrisitai 10 місяців тому +1

    Maybe instead of a sword, take inspiration from mirror's edge and make all enemies parry-able, but then take inspiration from Remember Me so that when you parry, you dig your hand into the machine's CPU and it's another method of transferring into that machine.
    All it would require is some sick animations that, based on this video, you're more than capable of handling.

  • @Glados44
    @Glados44 Рік тому +1

    Awesome devlog. I really like your style. I think i saw it somewhere else 😏🤭. I Will follow your game grow process. You are amazing keep the good work

  • @llh1043
    @llh1043 Рік тому +3

    Good damn bro the game looks clean

  • @Sqwid_
    @Sqwid_ Рік тому +2

    idea i had was if you throw the robots body's heart it will become a mini bomb

  • @mr_merini658
    @mr_merini658 Рік тому +2

    Wow its looking GOOD

  • @sss_p-b6x
    @sss_p-b6x Рік тому +5

    well,i could do my homework rn but i spend 13mins on this...

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +1

      Good, homework is nothing compared to my uploads

  • @William99387
    @William99387 Рік тому +4

    Watching your videos make me want to get into making video games, but i dont really know where to start 😕.

  • @Platinum_gamer10
    @Platinum_gamer10 26 днів тому +1

    Your basically like dani. Cool video and game idea tho. I'm a fellow game dev myself you see😂

  • @sotb367
    @sotb367 Рік тому +2

    wake up babe, new wishbone video dropped

  • @Eddiemancurly
    @Eddiemancurly Рік тому +14

    "when there is no dani there is wishbone games"
    -said a wise man

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +1

      Nah i never wanna replace the man himself

    • @Eddiemancurly
      @Eddiemancurly Рік тому +3

      @@Wishbone_Games did not mean it like that, till dani come back home with the milk then you'll be "the dani" of the no dani era

    • @Wishbone_Games
      @Wishbone_Games  Рік тому

      Hell yeaa hahaa@@Eddiemancurly

  • @craftingtales2790
    @craftingtales2790 8 місяців тому

    I’ll admit, the graphics and mechanical map design look great!

  • @Selrisitai
    @Selrisitai 10 місяців тому +1

    Boys, we finally have an answer to the age-old question, "Should he be a game developer or a UA-camr?"

  • @victordayet
    @victordayet 7 місяців тому

    Looks better than in the beginning, I think that's a win👍

  • @hextav
    @hextav Рік тому +2

    I think that if you make it so that when you jump after switching bodies, you can inherit velocity. This could make some interesting levels. Maybe make it dependent on the away from the direction you switched, or make it have a buffer period where you can look around and then jump which then launches you (My personal favourite version).

    • @hextav
      @hextav Рік тому

      I think this, because your game is designed around speed but the switching stops you abruptly so adding some mechanic which increases movement in that mechanic would increase movement flow.

  • @jonnymo_13
    @jonnymo_13 Рік тому +1

    I think that your game looks pretty good, fast paced and just cool. I am also a gamedev, and im working on a dungeoncrawler. maybe you can make a tutorial for dungeoncrawler. and if you dont want to do this, just work on omnipresence and make entertaining vids, like you ever do. and congrats for 10.000 subscriber, you deserve it 😊

  • @AbbieBerrie
    @AbbieBerrie Рік тому +23

    fpAmazing game

  • @PencilMercenary
    @PencilMercenary Рік тому

    he is literally our step-dani for the time being

  • @josephvrbackcatalog
    @josephvrbackcatalog Рік тому +1

    It would be really cool if you could implement VR support
    Not many devs are brave enough to have fast gameplay in their VR titles yet

  • @cheeseycheeser5730
    @cheeseycheeser5730 11 місяців тому +1

    I think it could really help if enemies had different appearances based on what weapons they use, would make enemies feel less samey and make it easier to recognize threats or potential weapons!

    • @Wishbone_Games
      @Wishbone_Games  11 місяців тому +1

      Actually working on it right now hehe

    • @cheeseycheeser5730
      @cheeseycheeser5730 11 місяців тому

      dope!! Excited to see what you come up with!@@Wishbone_Games

  • @xlmtap1192
    @xlmtap1192 Рік тому +1

    you can lower the view model fov to make the hands look more natural

    • @Wishbone_Games
      @Wishbone_Games  Рік тому

      I cant with my current setup, im only using one camera to render, just on a different render layer

    • @xlmtap1192
      @xlmtap1192 Рік тому

      @@Wishbone_Games well, you could squeeze the model to make it look like it's on a lower fov.

  • @DootguyDoot
    @DootguyDoot 9 місяців тому +2

    POV: We have Karlson at home

  • @GreatThinkingREAL
    @GreatThinkingREAL Рік тому +2

    this would make fire stealth game

    • @Wishbone_Games
      @Wishbone_Games  Рік тому

      I acutally had a stealth section planned for the game, but i dont think its gonna end up being added because it doesnt combine with the rest of the game

    • @Man-I-Love-Frogs
      @Man-I-Love-Frogs 8 місяців тому +1

      Sombra from overwatch

  • @TheExtremeChocolate
    @TheExtremeChocolate 11 місяців тому

    we're only watching you for now until Dani comes back. Dont get your hopes too up

  • @olivergentleman7393
    @olivergentleman7393 Рік тому

    Mum: we have dani at home
    Dani at home:

  • @IndieQuest-s8q
    @IndieQuest-s8q Рік тому +1

    awesome video bro --

  • @ohimdabiggestbird
    @ohimdabiggestbird Рік тому +4

    i dont wanna be that dude but this guy is like dani superlight, like a step dad we never had and i love it

    • @Wishbone_Games
      @Wishbone_Games  Рік тому

      Lots of people are saying that which is crazy because of his literal god status

  • @protololo44
    @protololo44 Рік тому +2

    Keep the tilted gun view it looks really cool!

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +1

      Yea i know im just trying some new stuff out, ill see what people say, nothing is final right now dont worry

    • @ZukaraTheGame
      @ZukaraTheGame Рік тому

      Here's a thought to add to your development pit of despair.
      A toggle between tilted and straight depending on the situation might feel fun adding another layer to the weapons.
      Like if an enemy starts shooting a certain projectile and you "tilt" your gun along with an animation of your gun transforming into a different weapon that let's you deflect the enemies projectiles.

  • @carljohnson9835
    @carljohnson9835 5 місяців тому

    dani made me get into making games but after he suddenly disappeard i didn't wanted to continue to learn making games. and now, i think i got my motivation back

  • @BitekBitechAga
    @BitekBitechAga Рік тому +1

    bro u should add camera rotate on wallruns i think (and if u wallrun with ur left side left hand might be gone to hold the wall)

  • @ZenxyYT
    @ZenxyYT 5 місяців тому

    FINALLY A DANI 2.0, TY FOR BEING A DANI 2.0 CAUSE DANI IS LITERALLY 2 YEARS NOT UPLOADING

  • @poison_ivon1804
    @poison_ivon1804 Рік тому +1

    At 9:46, what site did you use to put at the references in one place?

  • @bonon_69
    @bonon_69 9 місяців тому +1

    Just subscribed dude, i think you should add a destroying animation instead off , Destroy(gameObject); for the enimies.

    • @Wishbone_Games
      @Wishbone_Games  9 місяців тому +1

      Thank youuuuuu. Wait what? Destroy(gameObject); is my favourite death animation...

  • @OriginalNethaniel
    @OriginalNethaniel 10 місяців тому

    from the start of the video all I thought was "this is just ghost runner with a gun instead" lmfao

  • @perplxxd
    @perplxxd Рік тому

    dani walked so this fella could run

  • @kermitacrime
    @kermitacrime 11 місяців тому

    Hippidy hoppedy your body‘s my property got me dead 💀

  • @jeff_-
    @jeff_- 10 місяців тому +1

    pov: dani has been gone for like a year or 2
    wishbone games: print("hello world")

  • @RACCOONS13
    @RACCOONS13 11 місяців тому +1

    if the robots cant change weapons wouldn't it make more sense to have the weapons attached to the robots? i think gun hands would be cooler anyways

  • @gremlinton9815
    @gremlinton9815 Рік тому +1

    I don't care which unfunny devlogger mom brings home after Dani left for the milk, you will never be as good as him

  • @cliynyates2935
    @cliynyates2935 8 місяців тому +1

    so are we not gunna talk about how he has a gun after tries to fix the turret

  • @skankhunt-ef3vw
    @skankhunt-ef3vw Рік тому

    faster and longer sliding would make this 10x better

  • @Truthwatch100
    @Truthwatch100 Рік тому +3

    Finally i’ve been waiting

  • @Ares_Complex
    @Ares_Complex Рік тому +2

    I love the irl clips it this video! Cool shorts, btw. I think I have a shirt that looks similar. Also your conversations with your friend sound really scripted lmao.
    Uh, what about the game? What about it? What game?

    • @Wishbone_Games
      @Wishbone_Games  Рік тому +1

      Thank youuuuuuuuuu, i was kinda scared to add those bits in but i think people are enjoying it. Yea this was our first time recording hehee, ill ditch the script for the next time

  • @CLAPNUGGETSdani
    @CLAPNUGGETSdani 11 місяців тому

    Part 4, you should add a feature where you throw your current weapon at a bot you're switching to if you don't like the weapon

  • @jakethecake3657
    @jakethecake3657 11 місяців тому +1

    I'm sorry to say this man, but I think he was right... game's lookin pretty BADass! Keep it up!

  • @Ninjastyler4
    @Ninjastyler4 Рік тому +1

    Commented to hack the algorithm

  • @HumanGamer
    @HumanGamer 11 місяців тому

    Dani: dead
    Wishbone: Dani

  • @Redshinsforlife
    @Redshinsforlife 11 місяців тому +1

    I think you should add a feature where you can kick an enemy up into the air and than transfer to their body to get a speed boost kind of thing!

  • @bosskeith1
    @bosskeith1 9 місяців тому

    Probably too late but the turret thing can be corrected by separating the rotations (I had created a turret based game a while back and came across this exact issue) perform your pitch in standard update and then the spin in late update.

  • @OliverBeebe
    @OliverBeebe Рік тому

    game looks cool! tbh i find the constant self deprecation a little grating since you're clearly very talented, but maybe some people like that style of video. excited to see where this project goes though!

  • @2ktwothousand
    @2ktwothousand Рік тому +1

    i haven't seen it since the old playtest but it seems amazing

  • @ballhairburger391
    @ballhairburger391 5 місяців тому +1

    You should make a simple body cam fish eye lens like camera so instead of boring flat screen it feels better even though its a simple fish eye lens

  • @ธราดลมาลยานนท์

    I like the new model, it's much better then the old one, but I want to return the hend skeleton back because is make it feel more like a skeleton and is very cool.

  • @Van_Darkhole
    @Van_Darkhole 7 місяців тому

    Vibrant colors... that reminds me upcoming game of unknown small indie studio thats specialize at FPS games...

    • @Van_Darkhole
      @Van_Darkhole 7 місяців тому

      A-Yo! Kick thoes grindy studio's Triple-Asss!

  • @ZukaraTheGame
    @ZukaraTheGame Рік тому +1

    Yay more omnipresence!

  • @s3nju279
    @s3nju279 Рік тому

    how did you get the anisotropic lens flare at 10:38 of your vid?

  • @drawsap
    @drawsap 5 місяців тому

    its nice to see how far this game has come

  • @Recap-o-Rama
    @Recap-o-Rama 5 місяців тому

    you should add bosses to your game I got all watches bosses already Final Boss - Cybernetic Overlord:
    Boss Description: A towering, heavily armored robot with multiple weapon systems and defensive capabilities.
    Boss Ability: Enhanced durability and adaptive shielding.
    Player Strategy: During the final battle, the player must strategically disable the boss's defenses by taking control of its limbs.
    Ability Acquired: After defeating the boss, the player gains the ability to deploy a temporary energy shield similar to the boss's adaptive shielding, enhancing survivability in tough battles.
    Boss 2 - Techno-Spider Sentinel:
    Boss Description: A fast-moving, agile spider-like robot equipped with energy webs and rapid-fire projectile launchers.
    Boss Ability: Enhanced mobility and web-trapping capabilities.
    Player Strategy: To defeat the boss, the player must disable its web launchers and use its mobility against it.
    Ability Acquired: After defeating the Techno-Spider Sentinel, the player gains the ability to deploy energy webs that immobilize enemies and can be used for traversal, enhancing tactical options in combat.
    Boss 3 - Plasma Core Goliath:
    Boss Description: A massive, lumbering robot armed with a powerful plasma cannon and electromagnetic pulse (EMP) generators.
    Boss Ability: EMP discharge and devastating plasma blasts.
    Player Strategy: Disable the boss's EMP generators to prevent it from disrupting your systems, then target its vulnerable core.
    Ability Acquired: After defeating the Plasma Core Goliath, the player gains the ability to discharge EMP pulses, temporarily disabling enemy electronics and shields, offering strategic advantages in battles against multiple foes.
    Boss 4 - Nano-Adaptive Behemoth:
    Boss Description: A shape-shifting, nanotech-infused robot capable of morphing its structure and weapons in real-time.
    Boss Ability: Shape-shifting and rapid adaptation to combat situations.
    Player Strategy: Utilize precision strikes to disrupt its nanotech control nodes, forcing it to revert to a vulnerable state.
    Ability Acquired: After defeating the Nano-Adaptive Behemoth, the player gains the ability to temporarily morph their own body, adapting to different combat scenarios with enhanced defenses or offensive capabilities, providing versatility in gameplay. Final Boss - Singularity Titan:
    Boss Description: The Singularity Titan is a colossal, sentient AI housed in a massive, mobile fortress. It wields immense gravitational powers and can manipulate time and space.
    Boss Abilities:
    Gravitational Manipulation: The ability to create intense gravitational fields to crush enemies or deflect projectiles.
    Temporal Distortion: Can manipulate time, slowing down or speeding up local timeframes.
    Energy Cannons: Fires powerful energy beams that can obliterate targets with precision.
    Boss Fight Dynamics:
    The battle takes place across multiple phases within the fortress, each phase challenging the player with different environmental hazards and enemy reinforcements.
    The player must disable the Singularity Titan's shields by taking control of its arm-mounted energy projectors and using them against its own defenses.
    As the battle progresses, the Titan's attacks become more devastating, requiring the player to adapt and use acquired abilities strategically.
    Ability Acquisition:
    Gravitational Manipulation: After defeating the Singularity Titan's gravitational arm, the player gains the ability to create localized gravitational fields. This can be used to manipulate objects, crush enemies, or shield against incoming attacks.
    Temporal Distortion: By defeating the temporal core of the Titan, the player gains the ability to manipulate time briefly, slowing down opponents or enhancing their own speed and reflexes.
    Energy Cannon Integration: After disabling the Titan's energy cannon and integrating its core technology, the player gains access to a devastating energy beam attack, capable of piercing through multiple enemies or fortified defenses.

  • @RealFakeSoof
    @RealFakeSoof Рік тому +4

    The left hand animations look sick af... Kinda liked how the old animations had the robot ghetto blasting with the guns sideways though.

  • @expired___milk
    @expired___milk 5 місяців тому

    There's a game called RAM: Random Access Mayhem which also has the omni-switch mechanic. Not an fps but maybe there's stuff you can take inspiration from.

  • @ScumlordStudio
    @ScumlordStudio 9 місяців тому

    1:50 yes, we saw the unity tag its okay (JOKES I SWEAR