The Worst, Most Broken Map in TF2
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- Опубліковано 10 гру 2022
- Wutville is the most map of all time.
Also the vods from the Wutville streams are available to watch on my channel!
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Music Used (In Order):
Super Mario 64 - Cool Cool Mountain Music
Super Mario Galaxy Music - Freezeflame Galaxy
Super Mario Galaxy 2 Music - Freezy Flake Galaxy
Undertale OST - Snowdin Town Extended
Undertale OST 017 - Snowy
Deck the Halls (Jazz) - E's Jammy Jams
Terraria Music - Ice - Ігри
Literally was in a party, and every single time we got this map our games would crash. No bot. No Ddos. Just Wutville.
The Power Of Wut
sigmaville
Simply a ville issue
"No bots. No Ddos. Just Wutville." Is my new catchphrase.
“Just Wutville” sounds terrifying for some reason
Just to remind everyone, don't hate on the map creator, hate on Valve.
Dude just made a map for fun, probably never expecting it would end up in the game and Valve decided that it complements effect of their drugs nicely.
Are we just going to ignore the fact the Map Creator did make a shitty map regardless? Yeah Valve is at fault for the absolute retardation of picking the Map but Valve still wasn't the one who made the end product.
@@linhero797tons of people make bad maps, I've made bad maps, I don't expect Valve to put them in the game
@@itstherealbrace6424 Yes. And valve is at fault for doing so. But they still are not at fault for the shitty quality of the map itself. The creator is.
Valve is at fault for the terrible choice of Wutville. Not the terrible quality of Wutville.
@@linhero797 actually they likely are also at fault for the quality because they didn't even give the creator any time to actually make it quality
@@Scruffy-qi3ik The map was made years ago, and was abandoned. Most of the issues with the map have been there for years. Yes Valve gave the creator 1 week to touch it up. But the main issues with Wutville at a surface level were just bad optimization.
Large chunks of the map were rendered when they weren't visible and such. Valve most likely didn't consider the Gameplay side and looked at the map on a technical level and that is why they gave the creator a week to fix it. Since most of the fixes for these issues weren't too hard to implement.
Valve still is shit for picking Wutville but the quality of Wutville is still the creators fault.
Wutville can really be described in one word.
"wut"
Ville 😃👍
'wut'
'this is vile'
This map is a metaphor for how much valve cares about this game
@@heavenandhello6629 cool but did i ask
I would love to see a series where someone fixes all the problems with wutville
I wonder just how long the series would be
"Why isn't it possible?"
"It's just not."
"Why not you stupid bastard?"
step 1, delete wutville
step 2, put snow on upward
fixed
i tried to when it was originally added and gave up
Problem with fixing wutville ends up in not even a map remotely close to wutville. It's fundamentally flawed, especially with it's lack of "staging areas" and horrendous sniper sightlines. Really the only way of "fixing" the map is to remake it from the ground up
1:56 As a person with ADHD, I can confirm the map pl_wutville_event is exactly what ADHD feels like.
double confirm
My answers to everyone’s excuses for hating Wutville:
“The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D
“There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D
“The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D
In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog
@@violetchan6402 triple confirm
@@alexszulczynski5546 quadruple confirm
@@cewla3348 That shouldn’t be fixed for the same reason as my reasoning for the spawncamping and sniping distances.
Fun fact: Wutville has an updated version that was just never given to valve
@@heavenandhello6629havent played tf2 in awhile but it seems like its goin down the drain
people like you
They need to give it then
@@D0ASKE Someone is scared of accepting stuff that is true regardless if he doesn’t want it to be true.
@@heavenandhello6629 What about the poorly optimized performance?
@@danic_c I ain t never experienced that
This is the kinda map that makes elaborate schemes to stop Christmas from coming
the kinda map to grin wider than its face
Literally one of the best maps added in the last 5 years
The map creator is holding him hostage to say this
Truly one of the best maps in the last 5 years.
One of the top 20 payload maps
Not much competition, sadly.
@@noodlenoxo definitely in my top 5 holiday themed payload maps
This part broke me 2:10 to 2:27
I remember going on omegle with my buddy and just trolling people with that video
I saw it coming and it still broke me
I expect the joke, i was waiting for it even. But man, the execution got me. That was hilarious.
Oh boy, I sure love watching TheWhats new Swissmas map review. I sure hope nothing traumatizing happens around the 2:15 mark!
🤢 🤮
I actually love Wutville's concept. A child slavery-ridden sweatshop ruled by Old Nick, disguised as a Christmas village attraction. If the execution was solid, it could genuinely be THE Christmas map for TF2, working perfectly with it's lore. But sadly, the creator didn't have enough time to actually redo and finish this old map before valve decided to add it out of the blue.
Except that's likely not the concept at all because I'm 100% certain that the map creator did this map out of passion purely for the Grinch movie/cartoon because if you look at how Whoville in the movie/cartoon looks you would probably be some familiarities with how the map looks, just the names alone should be easy to realize where the inspiration for the map came from.
Glad to have been a part of your Danger Dolan stream and appreciating the pinnacle of map design with you.
As someone who has a ballin PC at home I built specifically to do actual rocket science, I can say this map does indeed tank NASA supercomputer performance.
Had a fun time playing on Wutville when there were three guys who all had their names as the ghost of Wutville’s past, present, and future.
It's begginning to look a lot like Wutville
Glitches everywhere
Render bugs are in our spawn
We got past them so move on
Lots of sniper sightlines so beware.
It's begginning to look a lot like Wutville
Sentries are unfair
And the shittiest thing to see
Is that a demo seems to be
Floating in the air.
My answers to everyone’s excuses for hating Wutville:
“The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D
“There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D
“The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D
In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog. And about the exploits, they were all patched except the one of where you can sticky jump onto the clip brushes that let you walk on air that is right after the first checkpoint. I don’t want that to get patched though and I’m also gonna miss the underground exploit. I love seeing people rage.
@@heavenandhello6629 it still is a bad map
@@martinmatin6275 m.ua-cam.com/video/CZkIbKxFec8/v-deo.html&pp=ygUUa2VlcCBjcnlpbmcgYmFieSB0ZjI%3D
@@heavenandhello6629 amazing troll
This map is actually so advanced that it limits your frames to 30 fps because it knows that the human eye can't see any higher
The best experience I've ever had on this map was when I listened to a guy talk about math for 40 minutes.
Did you get the notes on it? I missed the lesson.
If I recall correctly, I don't think this map was even designed to be played like a normal map. I think the designer made it as solely an art project, and then Valve just up and puts it into TF2. I don't even think it was done iirc
That's likely how it was, I mean look at how the map looks and then look at Whoville from "How the grinch stole Christmas" plenty of ways to tell what inspired the map's appearance.
I am so happy this dude made an astounding viral video (worst load out).
His personality, humor, and just overall videos are amazing.
Regarding the snipers, I think I heard Snipers could actually hide in those ugly trees before it got patched
Incidentally, the map kept playing "Fortunate Son" on loop
Wutville's existence has unironically cost me £40
Luv that map
I'm gonna need an explanation
I was on gmod once. And mind you I haven't seen the new maps yet, and I clicked on the tf2 tab and saw wutville. I went on an thought that this couldn't possibly be an actual map in tf2. But it was.
@@heavenandhello6629 I haven't really played it because on christmas a tornado kinda nearly made me homeless but what I mostly hate about it is how ugly it looks.
@@Popcorn_Pillow It’s a Christmas map and nothing on Christmas is meant to fit tf2’s artstyle
@@heavenandhello6629 dude what. I can think of tons of Christmas-y maps that fit the artstyle. But this just looks like santa's toilet bowl.
@@Popcorn_Pillow It’s a Christmas map and nothing on Christmas is meant to fit tf2’s artstyle! m.ua-cam.com/video/yy0Bvu7vy9I/v-deo.html
@@heavenandhello6629 yes but least the other ones actually look good.
I've been a victim of engineers placing sentries within the doors of both red's first spawn and blu's last spawn, leaving the sentry free to mow them down :/
Every time I see this map I grow slightly more convinced Valve didn't even play the map at all before adding it
My answers to everyone’s excuses for hating Wutville:
“The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D
“There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D
“The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D
In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog. And my same answer for the spawn placements and snipers also goes for the sentries you mentioned
@@heavenandhello6629 1 yr ago and still wrong...
spongebob tf2
i agree
7f2 7 fortress two
Can't believe you lost the official TheWhat Yacht in the divorce :(
I got to keep a couple lifesavers and the dingy but it's not the same :(
4:40
One must imagine heavy and pyro happy.
2:27
Bro
New meme format just dropped
You're welcome
@@TheWhatShow
:D
My main takeaway from this is that someone should make a map that's just Turbine, except each spawn room has a portal that takes you to Doublecross instead.
Definitely going to vote for this map on every Uncletopia server, it is one of the maps of all time.
2:20. Thank you thewhat. You made me spit out my sparkling water out of shock/laughter.
I love wutville just due to how grotesque it is honestly
7:15 OH MY GOD 💀
I love this map very much (not a joke, I genuinely love this map). The Smismass and the old How The Grinch Stole Christmas vibe is all around the map and the many references filled with the place. I love and wish it could run on my PC.
@@heavenandhello6629 jesus we get it
I don't think one language gives me enough material to make fun of something like you.
This feels like the map equivalent of the Hazmat Headcase. Its sniper compatibility was added as a joke, but somehow made it into the official pool. Both call into question Valve's quality control when it comes to community-made content.
4:00 missed opportunity for a funny joke about the gulf wars
Scout, THEY'RE IN THE TREES SCOUT.
Honestly am not shocked someone was gonna make another Wutville video. xD
It's tradition
@@TheWhatShow If Upward is the eldest bro of payload maps than Wutville is its very ugly no one gives a crap about it stepbrother
People go for seasonal joy, and leave with clinical depression
wutville broke my eyes when i joined it, i literally screamed at the top of my lungs and the guy next to me said “stfu”
He told you to stfu because he agrees with my answers for everyone including you’s excuses for hating Wutville:
“The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D
“There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D
“The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D
In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog
we didnt only killed christmas, we also crusified santa and cannibalized the elfs, dont you worry about reindeers
Not gonna lie, I low key love this map. It reminds me of old school custom maps. I’ve played this map a ton the past few days and the snipers you get in casual typically aren’t that big of an issue. This isn’t a serious map and shouldn’t be taken as such. My only real issue with this map is that payload doesn’t roll backwards at all.
2:08
"Ronald McDonald goatse" was not something I expected to hear about a Christmas map
To think we got this in the same year as Pier, one of the best new maps we've gotten
"c'mon.. santas got a surprise for you" 2:24
Wutville makes the Jim Carrey Grinch set look good. At least the washed out Beijing look doesn't make my eyes bleed figgy pudding and my mouth froth with whipped cream.
"Is this what ADHD feels like?"
Yes, when you are terribly bored
The sight lines on this map are so bad a sniper hit me from the middle of the map as soon as I left spawn, it should be completely overhauled.
4:07 I am convinced this map was made as a “gift” for snipers. XD
I have a thing that, every time i see a horrific done thing like a movie or game, i like to imagine how could be an perfectly done remake of the thing, saving its original aspect, its very satisfying
I was willing to defend this map's creator for the first 2 years, but the fact that they apparently STILL haven't got around to fixing stuff is just a tad frustrating...
Knowing valve they probably did fix it but valve forgot to actually update the ingame version of the map
According to other commetors apparently they did make a better version, and valve just, didn't use it?
I've heard previous people say he did fix it, but in typical valve fashion they just didn't implement it, which is strange, cause the creator of snakewater has frequently updated their map and valve kept implementing the changes for it
3:38 Bro can thank Scrat for distracting the two seperating continents to slowly decrease his aim
Frostwatch: ,,There's another one"
Always a joy when a new TheWutVilleShow video comes out
I love Whatville unironically, You used to be able to build sentries inside the trees, and it was honestly my favorite thing for a month in 2020
I unironically love Wutville, it’s so fun. I can’t explain why.
@@heavenandhello6629 I only wish that I could queue for Wutville all year round, not just during Smissmass. It might actually be my 4th favorite payload map out there.
@@heavenandhello6629 jesus we get it
@@Subwega bro is the personification of the "unwanted commercial content or spam" report in youtube
It's a bad map, but it's a bad with a lot of personality, which makes it hard for me to hate it. I definitely prefer it over a certain lame reskin of a Halloween map we got last year.
2:14 that is one of my favorite videos on the internet, thanks for adding
As bad is this map might be, I'm not sure if I could make a better one 😅
Found a bot
@@UndefinedScrap3241 I’m not a bot, so it seems like you’re on drugs.
@@heavenandhello6629 don't care I seen that comment in Other replies
@@UndefinedScrap3241 m.ua-cam.com/video/5-eII7UuqSc/v-deo.html
@@heavenandhello6629 no u
The What, your humor is so goofy and original. I love it keep it up! 👍🏻
0:23 That cosmetic set may be ugly, but it's also really funny and I love it.
in my personal opinion my brain is too fried from looking at this map to form an opinion
Even Eminem Weapon reviews has nothing to say, like holy shit dawg
"Who am I? I forgot..."
-Somebody with dementia
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...
6:15 I love this about wutville... Nothing else. I was a Halloween map like what ville. But one of the tunnels when you go in it, it secretly teleports you to the exit of another one (hidden by a bend or something) and make it so nobody knows what's happening. It will be like holdout with an objective (control points) payload would be funnier though
Wutville was designed to make you say "WUT?!"
"I need something to pick up my spirits" might I suggest a nice relaxing round of Wutville
Its been a long time since I've played any Christmas themed Holiday maps more than 7 years ago and I was genuinely surprised when I got into Wutville. I thought I got into a random trade server with all the bad textures and random highlights of the map sprawled all over the map. I didn't understand where tf I was going and why the map is so wide and long. Then I tabbed and checked and yep, this is an official map in the queue. Prolly the most headache inducing map I have ever played on the game and I have been to a lot of different map varieties of community trade servers and this is just madness in the form of an official map.
just got the pun. "who"ville, "what"ville, "wut"ville
i am so glad you clipped the part in 1:17
The map creator made a silly little fanfiction map in a theme valve had never and seemingly never would include in TF2; christmas maps are an extremely new concept for stock TF2. Several years later, valve haphazardly plucked it from the workshop and the map creator had to scramble to meet valves' expectations. The map was so old, they had to dig to get the source files so they could edit it again. The map was never designed for the rigorous play of pubs, and they had little time to try and fix it. The creator wasn't even a dedicated mapper; they primarily made custom models, which is why the map is so horrendously optimized; they prefered making custom models over using brushes, the later of which makes up most normal maps and are well optimized by Source.
Anyone would be honored to have their work chosen by valve to be in the base game. It'd be insane not to follow up on that, not just because of royalty payments (which are a nice bonus), but because it's valve themselves. The map creator is purely innocent, they never intended to get anywhere close to this far, and likely expected the map to go forgotten (which it pretty much did, for several years). It's entirely on valve for picking it and letting it through; that was a dark time for TF2.
Yes, it indeed is what ADHD feels like
Wutville looks like if Batman & Robin was a Christmas movie.
Yes
4:39 one must imagine Heavy and Pyro happy
and yet i still love this broken masterpiece.
i had a dream about that weird portal in blu's spawn once
Whatville is what I imagine when I think of the town from How the Grinch Stole Christmas. It looks like it came out of a Dr. Seuss book
"Pepsi!"
*Gets launched fifty feet away*
"NO-"
*_“It’s like shooting fish in a barrel”_*
- TheWhatShow, December 2022
It's a good idea on paper. Whoville as a TF2 map for Christmas is a great idea, but it was very poorly executed
this video is a good representation of how i feel this christmas
7:04 oh wow so that really was the real thewhat, i remember that game
That last spawn for blue is horrible. I played it with some friends and the only reason we were able to get out was because someone distracted the 3-4 snipers while I just charged at them as pyro.
I remember watching that santa clip a year ago, can't wait to watch it this year and next year and next year and next year...
wutville is perfect and has no issues or problems
FACTS! And here’s my answers to everyone’s excuses for hating Wutville:
“The spawn placements attract spawncamping” Lol, skill issue! NOOB! :D
“There are too many open spaces which allows snipers to have a bigger advantage” Lol, skill issue! NOOB! :D
“The visuals don’t look like something that belongs in tf2 and should only be a trade map” Too bad so sad! Nothing on Christmas is meant to fit tf2’s artstyle. So deal with it! Otherwise go cry! :D
In conclusion, the only thing that Thirteen (the steam name of the creator of Wutville) needs to remove is the fog
@@heavenandhello6629 You have copy pasted this exact thing like 30 times in the replies to comments.
@@danic_c m.ua-cam.com/video/CZkIbKxFec8/v-deo.html
Missed opportunity to call your boat TheYacht Show
Once you showed that sniper, I’m pretty sure I was playing against you the other night.
“Christmas is dead and we killed it!”
No truer words have been said
Wutville feels like someone spiked the mercenaries eggnog with acid
NASA probably rates their PCs with seconds before their pc just explodes when wutville is loaded in
My favorite map is Kong King
Cool map
I really love the combination of the nice, crisp, and clean clips and the 144p schizo stream clips.
It really ties everything together
A lot of maps bafflingly have that same spawn room problem
Wutville is like if somebody thought about Christmas.
I was tuning into the streams and half the time you had “Sputnik gaming” on the screen
They really outdid themselves this year though, they added Frostwatch!
To be entirely fair, since its an intentionally goofy, Christmas exclusive map, complaining about the balance and aesthetics of it is like complaining about how OP spell-books are during Scream Fortress.
So, "All I need for Christmas is you" the map, huh.
The best map to come out if you look at how recently tf2 gets updated
I got that Pepsi clip. I’m honored to have Mr TheWhat use the clip
Wutvilles alot of fun when you dont have a baby in your ear telling you other wise