#RedshiftQuickTip

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  • Опубліковано 3 січ 2025

КОМЕНТАРІ • 13

  • @timothypumphrey3210
    @timothypumphrey3210 Рік тому

    Awesome tip Elly!

  • @flamixin
    @flamixin Рік тому

    Finally a tile shader!

  • @mohamedboukhraz1588
    @mohamedboukhraz1588 Рік тому

    Awesome tutorial Elly, can you share the project file, please!!!

  • @dennispittman1769
    @dennispittman1769 Рік тому

    Incomparable

  • @uriahhill9675
    @uriahhill9675 Рік тому +1

    @itwaselly @Maxon - Thanks Elly! Would love to see multiple image slots to add my own textures on the tile shader. @Redshift - Please update the Multi-shader to the new node system with more options similar to the Cinema 4D Variation shader or port the Variation shader to the new node system in Redshift.

    • @MaxonTrainingTeam
      @MaxonTrainingTeam  Рік тому +4

      Hey! You can connect images/textures to the individual tile shader color inputs :) - I'll share your feedback about the multi shader too, thanks

    • @uriahhill9675
      @uriahhill9675 Рік тому +1

      @@MaxonTrainingTeam Awesome, thank you!

  • @omni_frame
    @omni_frame Рік тому +1

    this has existed for years now, just not natively integrated with RS but rather via c4d shader and rs texture

  • @harsh_umrao
    @harsh_umrao Рік тому

    So now I don't have to worry about UV unwrapping?

  • @ruben-dion
    @ruben-dion Рік тому

    Is this tile shader only in C4D? I haven't been able to find it in Houdini.

    • @MaxonTrainingTeam
      @MaxonTrainingTeam  Рік тому +1

      At the moment yes, but it'll be in every DCC in the next build :)

    • @ruben-dion
      @ruben-dion Рік тому

      @@MaxonTrainingTeam ahh ok…thanks for the response”) can’t wait🙌

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    I thought every single shader in C4D was completely integrated with RS.