@itwaselly @Maxon - Thanks Elly! Would love to see multiple image slots to add my own textures on the tile shader. @Redshift - Please update the Multi-shader to the new node system with more options similar to the Cinema 4D Variation shader or port the Variation shader to the new node system in Redshift.
Awesome tip Elly!
Finally a tile shader!
Awesome tutorial Elly, can you share the project file, please!!!
Incomparable
@itwaselly @Maxon - Thanks Elly! Would love to see multiple image slots to add my own textures on the tile shader. @Redshift - Please update the Multi-shader to the new node system with more options similar to the Cinema 4D Variation shader or port the Variation shader to the new node system in Redshift.
Hey! You can connect images/textures to the individual tile shader color inputs :) - I'll share your feedback about the multi shader too, thanks
@@MaxonTrainingTeam Awesome, thank you!
this has existed for years now, just not natively integrated with RS but rather via c4d shader and rs texture
So now I don't have to worry about UV unwrapping?
Is this tile shader only in C4D? I haven't been able to find it in Houdini.
At the moment yes, but it'll be in every DCC in the next build :)
@@MaxonTrainingTeam ahh ok…thanks for the response”) can’t wait🙌
I thought every single shader in C4D was completely integrated with RS.