I have an explanation for the moving stationary turret. They programmed every npc with the same artificial intelligence, then set movement speed to 0 for turrets, but they did so individually and they missed the one.
That's great but my preferred headcanon is that Capstone were so bad at coding that they somehow managed to create a turret which became self-aware and, upon doing so, immediately began searching for a way to kill itself
Was OOP part of the paradigm at that time? I think it was, but it wasn't widespread. Civvie talks about it like he expects it to be structured as an object, but that's probably all he knows, and if the turret was an object, he would be right and it doesn't make sense. The only thing I can think of is that the game wasn't structured to be object-oriented, and then something like what OP said happened. It's completely believable with Capstone (and the age of the game).
@@UnitSe7en This sounds the most correct, along with what the OP said. Most games developed in the 1990s were written in straight C, or even assembly language. C++ and OOP didn't show up in game engines until the very modern 3D stuff.
Agent Smith: _"Did you know that the first Matrix was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. Some believed we lacked the programming language to describe your perfect world."_ *The first Matrix:*
@@landotucker I think he meant that because it was *too* perfect and dreamlike none of the people hooked up to it thought it was real and they either died from brain damage or were liquidated. Smith goes on to say that the machines discovered humans define reality through suffering and therefore made it a simulation of human society ca. 2000 AD. Some far out social commentary there bruh.
I have a feeling that Shatner told Capstone all the stuff he wanted in the game, and part of that would be levels where it was actually a challenge to not hit civilians, and he recorded those FMV sequences under the impression that it would make sense in context. Then Capstone half-assed it and couldn't bother with that much effort, so they made the criteria for the bad cutscene based off of how many enemies you killed, completely going against every other design decision. 'The Pinnacle of "Eh, it'll be fine."'
Surprisingly it works as it should, but it doesn't check if you've shot a civilian. So, if even one dies, then you automatically get the bad briefing. It doesn't matter how many enemies, cops you kill though. I was experimenting with this and later checked the source code.
@@officialFredDurstfanclub No, you can kill every enemy that has a gun, even cops. Only the unarmed civilians are counted (in the later levels they have close range weapons). If you are interested in the game's mechanics I made some analysis videos about the game.
"The fucking... PINNACLE of entertainment software." The perfect delivery of that line paired with the fade-in of the Capstone logo gets me every time.
Acid is far more enjoyable than this "game" could ever hope to be, lmao. Civvie's video is the best thing that ever came out of that shit heap disaster of half-assed programming.
The only way this experience could be like acid is if you were drugged with acid and in order to facilitate a total destruction of your ego, you were strapped to a chair in a room and forced to experience essentially that Matrix level for hours on end, no break, no respite
At least they didn't include the 2 minute time limit for it. It will abort the mission after that. The first symbol needs at least 2:30 with speedrun pace. In the source code you can re-enable this feature...
It's one thing to take acid. It's an entire other thing to take acid, then code the experience into a buggy game engine that you have minimal experience and care with.
The "c" on the status screen stands for "consciousness". As far as I can tell it was left over from a scrapped idea, where the player could be rendered unconscious if it hit zero. I'm not sure what effect this would have had in-game, as the game manual implies it would have been different from simply dying.
It seems like it can actually still be lowered in-game; at 11:40, it goes down when Civvie takes fall damage. Makes me wonder if it still triggers anything when emptied.
Only thing I can think of is D&D rules, where you go unconscious at 0 and then die at -10 or whatever, giving your party a chance to save you, but I can't begin to imagine what use this'd be in a single player FPS with no companions. Maybe that's why it was cut!
My favorite thing about Tekwar is that literally all they had to do was stick a photo of an office behind Shatner to sell that he was a police captain at the barest possible level, but they instead felt it was more important to remind you the name of the game you're playing.
Holy shit way to bring back some memories. I bought this goddamn thing and felt some pretty immeasurable disappointment. Typically even bad games have some really slick ideas buried in there but not this one. I can't remember what I paid but that was in 1995 money so not only was it too much, it was way too much.
@@LocalSlav They're already filled with E.T. the video game. There is even a rumor that says there are more E.T. copies than there are sands in Nevada.
I love to hear sentences that are likely said for the first time and, "I don't understand the Cyber punk aesthetic of floating space peanuts!" is one of the best I've heard in quite a while.
I'm sorry but Shatner having to remember the name of the character he played for years which made his entire career at around 19:18 is fucking hilarious.
"Maximum praised TekWar's combination of action with puzzles and strategy, impressive graphics, vast free-roaming game world, and networked multiplayer. Saying that the only problem with the game is that enemies can start firing on the player character when they're too far away to make out, they concluded that "at first glance it may look like another pretty Doom clone, but look closer and you'll see TekWar has enough new angles and ideas to make it stand as a cool game in its own right." They gave it 3 out of 5 stars. A reviewer for Next Generation agreed that Tekwar stands out from other first-person shooters, but felt that the game's nonsensical mechanics outweigh its freshness. He particularly complained that though the police will fire upon the player character if he has his gun drawn in public, they show no reaction if an enemy fires upon the player character, and will actually help gang up on the player character if he tries to defend himself. Concluding that "Only fanatical fans of 'TekWar' or Bill Shatner should get this one, and even they probably won't like it", he gave it 1 out of 5 stars." - wikipedia article on the game
To be fair, in late 1995 this game actually did look pretty good, for sure the Doom engine couldn’t pull this kind of stuff off; but Duke3D came out three months later and looked even better.
So it came down to poor coding or bad player testing. Probably a little bit of both. More the coding though. What about the taser weapon though? If that was out, did the police still attack? Maybe it's been patched by now?
@@tilasole3252 If you draw any of your weapons they won't react, only aim at you, unless you are too close. If you fire anything else than the stun gun they will open fire. If you manage to stun and kill with the weapon no one will shoot you for some reason. Unless you are being shot at, then every NPC with a weapon will shoot at you. There are also some hidden sectors that trigger every nearby NPC to ambush you. There's one in the subway restrooms. You can also complete the game or do things while you are in the pause menu. With the mouse or joystick/gamepad you can still move and shoot, only the movement keys are locked on the keyboard. It's not possible in the demo version for some reason.
So this video inspired me to try TekWar on a source port. It doesn't show up in this video, but there are guards that hang out in certain areas. There are some in a museum area in the first level. What's weird is that if they notice an enemy shooting your character they'll immediately start shooting your character too. Your gun doesn't even have to be drawn for this to happen! It's like they really want you to just murder everyone. I didn't even finish the 1st mission, I just deleted the whole thing. That's probably for the best since The Shat would probably yell at me anyways for not lowering my body count.
As far as I know, Capstone planned this elaborate non-combative gameplay system for completing objectives but left a major game-breaking glitch in the AI. If ANY VIOLENCE AT ALL happens anywhere in the level it's your fault. An NPC might walk in front of a bus on the opposite end of the map - as a result, all the police open fire on you.
@@Aldenfenris The NPCs won't react to random deaths. You can throw chairs or other objects on any NPC's head to kill them and no one will react. In the BUILD editor you can set a status flag to every NPC to how to react to you. Most enemies are hostile if they see you or will shoot if you are being shot in front of them. For some reason they will also turn hostile if you enter a room with a mirror.
I keep coming back to your videos because they're hilarious. But this one...the Wrath of Khan joke at the beginning (CAAAPTSOOOOOOOONE!!!), for whatever reason, tickles me like nothing else. Great work!
Civvie: “Capstone had ambition. They wanted to make an open-world cyberpunk FPS game. Look at this, they had a big-name star, a fancy new engine. They were going to soar, they were going to touch the sun” CD Projekt Red: “write that down, write that down!”
@@mr.froglegs I mean, Cyberpunk doesn't play well or have good gameplay systems at work, from the AI to the customization to the RPG choices. It's not just glitchy.
This game is such a wonderful disaster. Capstone tried to make something they weren't even close to qualified enough to make and these are the results. I actually had this game as a kid and I don't think I played it long enough to kill a single one of the level bosses. As such, I've never seen the matrix level so thanks for that. I love Capstone, they're so fascinatingly bad. It often feels like they were trying to make a good game (except in the case of Operation Body Count) but they didn't know how.
I figured out why their hit reg is so shit. They don't recursive into neighbouring sectors, so bullets collide with portals, which are invisible "windows" into neighbouring *visible* regions. Capstone wasn't qualified to make anything.This is stuff that's in the literature on portal rendering, that they didn't read. They needed to brush up on programming. They were completely incompetent. It's actually kind of fascinating.
Say what you will about Capstone, they had some pretty lofty ambitions. You get the feeling that they were at least trying to make something good and interesting, throwing some new and in some ways fairly ahead-of-their time ideas. It's just that their ambitions (and likely their egos - "The Pinnacle of Entertainment Software" and all) didn't match up. So, kudos for at least trying to make a good product even if their skills weren't up to snuff. Unlike, say, Island Peril, a game that was obviously made as nothing more than a half-baked cash grab by a softcore porn studio looking to diversify their profits.
Would be interesting to see someone more qualified try to fix this game. It’s painfully obvious what Capstone wanted to do and just failed to, after all. You can never make this game good. You can at least make it not complete garbage.
I did read "Tek War" the book was not that bad... I enjoyed it, and REALLY wanted this game... but with it being the 90's, there was no steam... and my house ran on Dial-up... BUT I WANTED THIS GAME SO BAD!! I looked every where. Then I found it on a clearance rack for $5, bought it, got it home... and it wouldn't run on my windows PC--- :( sounds like the ONE time that windows saved me some time.....
@@tilasole3252really depends on the game though, running with scissors still sells the original 1997 Postal and they've fixed it up and made sure it could run on modern computers. Whoever ported shadow of the empire on N64 to steam really didn't give much of a shit though
Let it be known that level design on my parts in ION MAIDEN have been inspired by this wonderful game with it's marble aesthetics and future retro. Fun game, good for speedruns and nice TV show too. I'm surprised that you didn't crash the game during that train riding segment as going out of bounds puts you at -1 sector index and crashes the game. Not hard to do even with just keyboard play. Easy crash: Get crushed by the double slidedoors in the train platform :) But yes, I remember the first time playing this, you feel helpless and scared as you get hitscan from every possible direction and got no clue about anything. Jokes aside, I honestly feel like this game could've had a ton of potential had it not been rushed. Plenty of cool ideas and leftovers in the code.
I come back to this vid like every other week for the Matrix rant. Like, I'm doing dishes or folding laundry and I think 'What could make this not awful? Oh, yes...'
If Keanu bitches at me for using lethal force after telling me we have a city to burn, I’m cancelling my preorder of Bill and Ted Face the Music tickets
Speaking of Capstone, do you know that there is a fan remake/sequel of Operation Body Count on the Doom engine? Would you believe that it's actually good and fun (if only a bit easy)?
I just downloaded it and played the first couple of missions and had a blast. Solid levels and the weapons feel great. I would question why there's a railgun but I love railguns.
CD Project Red had ambition. They were gonna make a fancy new FPS game set in a Cyberpunk universe. They had a big-name star. A fancy engine. They were gonna SOAR!
Dear Civvie. You are my favorite games/movie reviewer. Your deadpan and sarcastic delivery of every line warms my heart. If I may suggest a game, Big Rigs Over The Road Racing. It makes Capstone look competent.
I don't think there'd be a lot to even say about Big Rigs, it's a racing game that's not even remotely finished. AVGN already did the most you could with it, somehow, and I didn't even think that was possible.
The truck is glued to the ground. Collision doesn't exist. Enemy AI doesn't exist. The win screen says "You are winner". There is no speedcap when driving in reverse. Road textures are sometimes rotated 90°. One level doesn't even work. There, I just summarized the entire game. What else you wanna hear? Capstone games might be terrible, but at least they are playable games you can talk about.
Capstone wanted to have their equivalent of Bobby Prince, but they only managed to pull off only "iconic metal riffs references" part. Capstone, the pinnacle of half-assery
Its more likely they were ripping off Doom, which ripped off that riff from Slayer. Though in Doom its more of a "homage", while here its basically just unapolagetic theft
I think I remember something! from when the hype was trying to sell this bullshit. TEK was a drug that had few side affects, but built up in your system. If it got to a critical level it could cause the user to explode, which is why those pedestrians blew up :D
19:17 the best part is Shatner acting like he has to remember Kirk's name. His most well known role, after playing the character for like four years on TOS and after five movies. Very Capstone style acting decision.
Nah. He probably forgot. Senility hit that man early... I think it was whatever adhesive he used to keep the hair in place.. seeped into his brain through his scalp
TekWar's only contribution to video games was the fact that Wild Weasel ripped a lot of the sprites from the game for their "Police Brutality" zdoom mod.
confession, when I saw TekWar game for the first time in 1995 I was blown away by the graphics of the people running around and to me it was as close to real life as possible... always had a soft spot for Capstone, grew up playing Body Count, Corridor 7 and Witchaven 1+2. To me I always felt Witchaven was as good as HeXen and Heretic, it wasn't until yeaaars later when I rediscovered it and realized how wonky and clunky it was. I remember it came out around Halloween and during the season where it gets dark early and would play it in pitch darkness and it just had this awesome mood to it. As for TekWar, it hasn't aged well at all and I've been putting off getting back into playing it again for years, I don't think I ever will, that weird virus level where you go inside the computer also makes me shudder
Same here, in regards to how impressive TekWar looked in 1995. I remember playing it on a demo computer in CompUSA when I was 11 in 1995, and it honestly seemed like a realistic life simulation. I remember being wowed by the subway, and when I managed to find my way outside, I caught a glimpse of what seemed like a real city with real people. Then a few seconds later, I was unceremoniously run over by a car and we had to leave 😀
I buy that. Never had the pleasure of playing this as a kid but I can definitely see the novelty you felt with it. That's awesome. I get the same feeling going back to the old side scrolling Duke Nukem games.
Oh Jesus, I thought you were exaggerating about that matrix level. I think it gave me eye cancer. Also, am I the only one hearing this weird popping sound whenever Shatner's speaking?
9:45 I love how much pre-9/11 games downplayed killing civilians. It was good if you could avoid it, but not that big a deal if you do. But if you do it indiscriminately and recreationally your superior will just shake their head and be like "indulge your hobbies on your own time mister, this is WORK!"
The Matrix of Tekwar is basically Cyberspace from System Shock 1 on LSD and contaminated crack but shit. System Shock gives us color blinking wireframes and fun combat in 6DOF and a pretty intense if weak SHODAN boss at the end, whereas Tekwar gives us a worse version of the Ultra Reality from Fran Bow.
Is it just me or is the main character actually like half the size of the enemies and NPCs? Its as if he is not even as tall as their crotch. (see 7:23)
I tried this back in the 90s and couldn't figure out what's going on. Having mostly played Doom and Heretic I found the environments and even the crappy digitized sprites rather exciting. Can't say I made any progress in the game but I sure did enjoy exploring the levels. This was released 3 months before Duke 3D, and Build engine was still under heavy development at the time of the release of Duke 3D, so that may explain some of the more technical shortcomings of TekWar. Like for example, Duke was supposed to have more voxel stuff like in Shadow Warrior and Blood, but it was ready too late. I don't think the pool balls are voxel either.
Yeah, as strange as it may seem now, TekWar was viewed as graphically impressive at the time. But when compared to Duke Nukem 3D's environments, TekWar looks like it came out a lot earlier than three months prior. Just goes to show how fast technology can improve.... and how Capstone sucked at making this game.
27:08 "Capstone has ambition, take much is clear. They wanted to make open-world cyberpunk FPS game, look at this: a big named star, fancy new engine. They were gonna soar." - Civvie 11, 2018 2 years, 4 months, 23 days before Cyberpunk 2077 released that had the exact same fucking premises. I think making a cyberpunk game with all these things are just doomed to fail by some obscure ancient mayan curse casted onto Mike Pondsmith for whatever reason.
15:18 "Loud ass door SFX ." "Even louder weapon SFX CV-11 WHAT THE FU--" Ah nothing better than re-watching videos with the captions on. It's like a bonus feature.
I really enjoy your content civvie you can tell you put a lot of work into your videos and make them interesting it’s unfortunate that you don’t have as much popularity as you deserve as you do make content that puts a lot of youtubers to shame and I mean it seriously when I saw your videos I couldn’t stop watching you make your videos so professionally it’s crazy anyway thanks for making good content for us and have a good one love your content love you bye.
DGneoseeker1, was kinda obvious from Shat defending everyone from Tek and the bum promising to work for it. Never even heard of this universe - and now I won’t even consider reading it X)
@Faithslayer you're actually missing out. It's not bad. I used to watch the TV show growing up because im a huge Shatner fan. It wasn't bad. Not the greatest, but not bad.
@@everythingsgonnabealright8888 I read a few of the books as a kid, they're decently fun sci-fi. The world isn't bad so much as Capstone are awful and would have made any IP they licensed look like this.
@@calebplerry9664 They at least did make some actually good original music as well as making midi covers of slayer songs. Also in Doom's defense... Tek War probably stole the midi from doom. lol
I think this is my favorite Civvie video. It's just so comfy (apart from the Matrix bit, that shit's intense). The earnest yet terrible quality of the game. The way Civvie eviscerates and slogs his way through it. It all comes together.
For the vertical mouse aiming not working, it's probably because you have the "Novert" utility running before the game, as seen before it boots. That utility is useful for old DOS games because a lot of them move your character forward/back when you move the mouse up and down, so it disables the mouse's Y-axis. This also kills the vertical mouselook functionality that you get when holding caps lock.
Yeah that TV thing was a total schlock. There were plenty of these weird series, and movies back in '90... Funny, there is some weird feeling when you find any informations about them on the Internet because frankly - nobody remembers them, nobody mention them, nobody posted about them. I was looking and nothing. I blame deletion of IMDB's forums.
You know - that remind me about some other terrible FPP titles - Pyl (Dust) and Target, both have some nice features but are overall not that great. That first game is most demanding DOS game I ever tested with DOS box, not jokes.
Kinda like Kindred The Embraced, the Vampire the Masquerade tv show that was more like Beverly Hills 90210. It had... a couple decent moments I think...
You know, it actually makes sense that this game possibly inspired Deus Ex. The world and premise are oddly similar, even the gameplay has strange echoes, also the timeline syncs up just about perfectly (though Tekwar itself seems very inspired by Shadowrun on the Sega Genesis). And as a bonus, Spector's more grounded original concept for Deus Ex was about an action hero stopping terrorists, not unlike the earlier Capstone game Operation Body Count.
The irony is that's actually VERY faithful to the TekWar series (yes, I watched it) Sometimes assassin droids resembling people would run at targets and explode, leading to a hilariously weird moment where a little girl in a dress bullrushes a scientist and then takes out a city block.
@@bloodrunsclear Thank you very much for the explanation! But now I'm kinda disappointed. I thought it was some hilarious programing error like that moving ceiling turret. Please don't tell me the series actually had moving ceiling turrets as well.
This is like my fourth time viewing this as I'm going through your vids again, Civvie. Keep up the low quantity/high quality pace because there are a dime a dozen UA-camrs who push surface level reviews with lame jokes every week, and I've never felt the urge to rewatch a video from them months later.
Just the fourth time? This is, like, my most watched Civvie video. And I watch a lot of Civvie these days. Don’t know what it is about this video in particular, but if I’m scrolling through UA-cam looking for something to play in the background, and this video comes up, I almost always click it.
I have an explanation for the moving stationary turret. They programmed every npc with the same artificial intelligence, then set movement speed to 0 for turrets, but they did so individually and they missed the one.
Amazing
@@oz_jones Totally unrelated but I watched the BionicPig Osmosis Jones video today then saw this and your name in the replies. Strange
That's great but my preferred headcanon is that Capstone were so bad at coding that they somehow managed to create a turret which became self-aware and, upon doing so, immediately began searching for a way to kill itself
Was OOP part of the paradigm at that time? I think it was, but it wasn't widespread. Civvie talks about it like he expects it to be structured as an object, but that's probably all he knows, and if the turret was an object, he would be right and it doesn't make sense. The only thing I can think of is that the game wasn't structured to be object-oriented, and then something like what OP said happened. It's completely believable with Capstone (and the age of the game).
@@UnitSe7en This sounds the most correct, along with what the OP said. Most games developed in the 1990s were written in straight C, or even assembly language. C++ and OOP didn't show up in game engines until the very modern 3D stuff.
Agent Smith: _"Did you know that the first Matrix was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. Some believed we lacked the programming language to describe your perfect world."_
*The first Matrix:*
Yeah I'd die from that too.
Victims of the First Matrix: WHY IS EVERYTHING FLASHING FROM ZERO TO FULL BRIGHTNESS!?
@@Asmallcorneroftheinternet Victims of the first matrix: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
"Entire crops were lost" that never made sense to me since why wouldn't you program it so that nothing bad happened?
@@landotucker I think he meant that because it was *too* perfect and dreamlike none of the people hooked up to it thought it was real and they either died from brain damage or were liquidated. Smith goes on to say that the machines discovered humans define reality through suffering and therefore made it a simulation of human society ca. 2000 AD.
Some far out social commentary there bruh.
I have a feeling that Shatner told Capstone all the stuff he wanted in the game, and part of that would be levels where it was actually a challenge to not hit civilians, and he recorded those FMV sequences under the impression that it would make sense in context. Then Capstone half-assed it and couldn't bother with that much effort, so they made the criteria for the bad cutscene based off of how many enemies you killed, completely going against every other design decision.
'The Pinnacle of "Eh, it'll be fine."'
Surprisingly it works as it should, but it doesn't check if you've shot a civilian. So, if even one dies, then you automatically get the bad briefing.
It doesn't matter how many enemies, cops you kill though. I was experimenting with this and later checked the source code.
@@kurtis2221 Jesus Christ, you played this trash?
@@jor4114 Yeah, also made some fixes for the DOS version: modern controls, removed the flickering from the matrix and some minor adjustments.
@@kurtis2221 wait so if you literally kill anyone in the level, regardless of if they’re an enemy or not, you get the bad briefing?
@@officialFredDurstfanclub No, you can kill every enemy that has a gun, even cops. Only the unarmed civilians are counted (in the later levels they have close range weapons). If you are interested in the game's mechanics I made some analysis videos about the game.
"I've never trusted Civvie, and I never will. I could never forgive him for the death of half of LA." - Bill Shatner, aka Walter Bascom
"The fucking... PINNACLE of entertainment software."
The perfect delivery of that line paired with the fade-in of the Capstone logo gets me every time.
The Matrix level was what the Nazis saw when they opened the Ark of the Covenant.
The Matrix level was actually a cruel experiment done by the Nazis to troll gamers epically.
A Pole You Know why would they troll themselves?
@@terriblecontent4408 jesus christ
They saw the sheer amount of screen tearing and hurts so bad they melted
I got terminal autism from that matrix level, fucking capstone, rest in feces.
A conversation that probably happened at Capstone:
“Hmm… What do we do for the final level?”
“I don’t know. Who wants to take acid with me?”
Acid is far more enjoyable than this "game" could ever hope to be, lmao. Civvie's video is the best thing that ever came out of that shit heap disaster of half-assed programming.
Said like someone who's never taken acid.
The only way this experience could be like acid is if you were drugged with acid and in order to facilitate a total destruction of your ego, you were strapped to a chair in a room and forced to experience essentially that Matrix level for hours on end, no break, no respite
At least they didn't include the 2 minute time limit for it. It will abort the mission after that.
The first symbol needs at least 2:30 with speedrun pace.
In the source code you can re-enable this feature...
It's one thing to take acid. It's an entire other thing to take acid, then code the experience into a buggy game engine that you have minimal experience and care with.
The "c" on the status screen stands for "consciousness". As far as I can tell it was left over from a scrapped idea, where the player could be rendered unconscious if it hit zero. I'm not sure what effect this would have had in-game, as the game manual implies it would have been different from simply dying.
The pinnacle of entertainment right there folks
It seems like it can actually still be lowered in-game; at 11:40, it goes down when Civvie takes fall damage.
Makes me wonder if it still triggers anything when emptied.
Only thing I can think of is D&D rules, where you go unconscious at 0 and then die at -10 or whatever, giving your party a chance to save you, but I can't begin to imagine what use this'd be in a single player FPS with no companions. Maybe that's why it was cut!
@@TheCarribeanCat Maybe it was exactly like dying except you get a unique message from William Shatner about how you lost consciousness.
@@pentelegomenon1175 with how shit this game is yea that's probably what would happen
After so many years, this is still my favorite Civvie-11 video. Just the pure mental and physical insanity he went through is commendable
It feels like what I remember old spoony experiment videos feeling like
It's a timeless classic
I agree, I come back to this at irregular intervals just for a pick-me-up, hah.
It is a good one, but I think Redneck Rampage is his best and most rewatchable.
Nothing like watching Civvie get Shat upon for almost 30 minutes
"The subway takes you into a stop, that takes you into the sewer, because *sometimes my eyelids twitch when I go pee* "
- Civvie, 2018
Must be from all the internal ball tazing
I don't understand what that means, but it still made me laugh.
I think he should see a doctor…well,if the facility HAS one.
I cant, I just cant stop laughing at this quote, lmao
@@ThatFetcherFargoth in one of the earlier episodes he bitches about getting shocked from electrodes in his nut sack
There is a Doom mod called "Terrorists!" by WildWeasel that uses sprites from Tek War and is a whole lot more fun than actually playing Tek War.
I remember that guy... man, that was like 15 years ago
@Manek Iridius
Noted!
Can you use the same shitty weapons from Tek War? I'm a fan of the weird burst fire flamethrower that almost works!
@@plasmaoctopus1728 Sadly no. It's typical action movie arsenal (Beretta, auto shotty, Ak-47, LMG, and so on)
@@RMD00 To be fair, that's probably for the best.
Amazing video, but did you have to take half of LA with it?
I agree, that still leaves half of it still left to deal with.
Half of LA? WAS HALF OF LA INSIDE TEKWAR?
Nice comment, but try to keep the body count lower next time
@@icecold1805 That's how hyperbole goes sometimes.
yes. He did.
'I don't know why she exploded, sometimes the pedestrians explode'.
I think I'm getting the hint why you're stuck in a dungeon, civvie.
Lol
Why Theres a furry.
@@johnsalchichon777 Believe it or not Dylan, but there are words in the comment and you CAN read them!
@@quackmasterson5128 still need the reason why.
@@johnsalchichon777 There doesn't have to be, they're here because they like the video and perhaps the rest of Civvie's content. Why are you here?
My favorite thing about Tekwar is that literally all they had to do was stick a photo of an office behind Shatner to sell that he was a police captain at the barest possible level, but they instead felt it was more important to remind you the name of the game you're playing.
Mine is the obviously placeholder eagle head on the logo they never bothered to actually replace with something that looked good
Holy shit way to bring back some memories. I bought this goddamn thing and felt some pretty immeasurable disappointment. Typically even bad games have some really slick ideas buried in there but not this one. I can't remember what I paid but that was in 1995 money so not only was it too much, it was way too much.
exactly my story with that game
SOMEWHERE IN NEVADA...
@@LocalSlav They're already filled with E.T. the video game. There is even a rumor that says there are more E.T. copies than there are sands in Nevada.
Holy crap I am both surprised and unsurprised to see that you watch Civvie too.
hey krinkles, I just wanted to say I am a massive fan of madness combat, thanks for making it and all your other animations, I love your work
I love to hear sentences that are likely said for the first time and, "I don't understand the Cyber punk aesthetic of floating space peanuts!" is one of the best I've heard in quite a while.
Definetly a first in human history. What an achievement.
I'm sorry but Shatner having to remember the name of the character he played for years which made his entire career at around 19:18 is fucking hilarious.
He had to stop himself from saying 'me' instead of kirk.
He's not even brainy enough to realize The Nerd Crew is a parody, old age is hitting him hard
But why was Kirk climbing a mountain though?
@@MinscFromBaldursGate92 to get to the other side
@@cupriferouscatalyst3708 Bada-BING
AYOOO
When you made the realization about swimming up ladders earlier in the game I lost it.
24:07 btw
18:00 is literally Slayer's South of Heaven with a couple of extra notes to avoid copyright.
The FUCKIN' Pinnacle of Entertainment Software
Bruh Bobby Prince took metal riffs for almost whole ost of Doom.
@@sonikkumania6917 the difference is that his stuff sounds good
@@AhoooY1 I agree.
@@sonikkumania6917 sadly, bobby prince wasn't the composer for this game
Capstone - The Pinnacle of Sampling
"Maximum praised TekWar's combination of action with puzzles and strategy, impressive graphics, vast free-roaming game world, and networked multiplayer. Saying that the only problem with the game is that enemies can start firing on the player character when they're too far away to make out, they concluded that "at first glance it may look like another pretty Doom clone, but look closer and you'll see TekWar has enough new angles and ideas to make it stand as a cool game in its own right." They gave it 3 out of 5 stars.
A reviewer for Next Generation agreed that Tekwar stands out from other first-person shooters, but felt that the game's nonsensical mechanics outweigh its freshness. He particularly complained that though the police will fire upon the player character if he has his gun drawn in public, they show no reaction if an enemy fires upon the player character, and will actually help gang up on the player character if he tries to defend himself. Concluding that "Only fanatical fans of 'TekWar' or Bill Shatner should get this one, and even they probably won't like it", he gave it 1 out of 5 stars." - wikipedia article on the game
To be fair, in late 1995 this game actually did look pretty good, for sure the Doom engine couldn’t pull this kind of stuff off; but Duke3D came out three months later and looked even better.
So it came down to poor coding or bad player testing. Probably a little bit of both. More the coding though. What about the taser weapon though? If that was out, did the police still attack? Maybe it's been patched by now?
@@tilasole3252 If you draw any of your weapons they won't react, only aim at you, unless you are too close. If you fire anything else than the stun gun they will open fire. If you manage to stun and kill with the weapon no one will shoot you for some reason. Unless you are being shot at, then every NPC with a weapon will shoot at you.
There are also some hidden sectors that trigger every nearby NPC to ambush you. There's one in the subway restrooms.
You can also complete the game or do things while you are in the pause menu. With the mouse or joystick/gamepad you can still move and shoot, only the movement keys are locked on the keyboard. It's not possible in the demo version for some reason.
Oh.. my.. God. The Matrix level. It's like if Neil Breen made System Shock on Extacy
This is how Capstone would spell ecstasy!
Capstone - the pinnacle of exstasy.
"I can't believe you took the red pill. I _cannot believe_ you took the red pill."
@@reloadpsi You've sold me. It's definitely going to be better than anything Lana Wichowski puts out
So this video inspired me to try TekWar on a source port. It doesn't show up in this video, but there are guards that hang out in certain areas. There are some in a museum area in the first level. What's weird is that if they notice an enemy shooting your character they'll immediately start shooting your character too. Your gun doesn't even have to be drawn for this to happen! It's like they really want you to just murder everyone. I didn't even finish the 1st mission, I just deleted the whole thing. That's probably for the best since The Shat would probably yell at me anyways for not lowering my body count.
As far as I know, Capstone planned this elaborate non-combative gameplay system for completing objectives but left a major game-breaking glitch in the AI. If ANY VIOLENCE AT ALL happens anywhere in the level it's your fault. An NPC might walk in front of a bus on the opposite end of the map - as a result, all the police open fire on you.
@@MyNameIsBucket I mean, I can see that glitch happening, yeah, somethign takes damage, playr is guilty, wonder if that can be fixed.
It's fooking RAW!
@@Aldenfenris The NPCs won't react to random deaths. You can throw chairs or other objects on any NPC's head to kill them and no one will react.
In the BUILD editor you can set a status flag to every NPC to how to react to you. Most enemies are hostile if they see you or will shoot if you are being shot in front of them.
For some reason they will also turn hostile if you enter a room with a mirror.
@@kurtis2221the enemies:
This is getting out of hand, now there are two of them!
I keep coming back to your videos because they're hilarious. But this one...the Wrath of Khan joke at the beginning (CAAAPTSOOOOOOOONE!!!), for whatever reason, tickles me like nothing else. Great work!
Civvie: “Capstone had ambition. They wanted to make an open-world cyberpunk FPS game. Look at this, they had a big-name star, a fancy new engine. They were going to soar, they were going to touch the sun”
CD Projekt Red: “write that down, write that down!”
Shit, at least Cyberpunk is just super glichy compared to this flawed piece of shit.
The more things change the more they stay the same
@@mr.froglegs I mean, Cyberpunk doesn't play well or have good gameplay systems at work, from the AI to the customization to the RPG choices. It's not just glitchy.
@@gladspooky9455 first I've heard this take
@@mr.froglegs Glitches are not the main problem with Cyberpunk. It's the cut / half assed content.
Seeing the sewer count so low and not-zombified is bittersweet
Wow. They made a shooting game where you're being constantly reprimanded for shooting people. They know how to make the players feel good, don't they.
Its hotline miami before hotline miami
It's Postal 3 16 years before Postal 3
You're supposed to holster your gun so that they don't shoot you...
@@Karmy. at least Postal 3 made it abundantly clear that you're not supposed to murder civilians
If there were clear differences between enemies and civilians and the civilians didn't shoot you for no reason, it wouldn't be so bad.
This game is such a wonderful disaster. Capstone tried to make something they weren't even close to qualified enough to make and these are the results. I actually had this game as a kid and I don't think I played it long enough to kill a single one of the level bosses. As such, I've never seen the matrix level so thanks for that. I love Capstone, they're so fascinatingly bad. It often feels like they were trying to make a good game (except in the case of Operation Body Count) but they didn't know how.
They fuck up in such interesting ways. It's actually pretty impressive how terrible they are. Were.
Taking a look at this game, I feel like it has more appeal than Island Peril.
I figured out why their hit reg is so shit. They don't recursive into neighbouring sectors, so bullets collide with portals, which are invisible "windows" into neighbouring *visible* regions. Capstone wasn't qualified to make anything.This is stuff that's in the literature on portal rendering, that they didn't read. They needed to brush up on programming. They were completely incompetent. It's actually kind of fascinating.
Say what you will about Capstone, they had some pretty lofty ambitions. You get the feeling that they were at least trying to make something good and interesting, throwing some new and in some ways fairly ahead-of-their time ideas. It's just that their ambitions (and likely their egos - "The Pinnacle of Entertainment Software" and all) didn't match up.
So, kudos for at least trying to make a good product even if their skills weren't up to snuff. Unlike, say, Island Peril, a game that was obviously made as nothing more than a half-baked cash grab by a softcore porn studio looking to diversify their profits.
Would be interesting to see someone more qualified try to fix this game. It’s painfully obvious what Capstone wanted to do and just failed to, after all.
You can never make this game good. You can at least make it not complete garbage.
Yeah, the rug really tied the loading room together. Shame William Shatner pissed on it
Donny... please.
On the off chance thay anyone's still reading the comments, you cam actually watch the Tekwar series on youtube for free. You know, if you want to.
Every time there is that William Shatner cutscene, my left ear likes that ASMR click noise.
I did read "Tek War" the book was not that bad... I enjoyed it, and REALLY wanted this game... but with it being the 90's, there was no steam... and my house ran on Dial-up... BUT I WANTED THIS GAME SO BAD!! I looked every where. Then I found it on a clearance rack for $5, bought it, got it home... and it wouldn't run on my windows PC--- :( sounds like the ONE time that windows saved me some time.....
Why didn't you shut down Windows and run in DOS mode? All 90s Windows were just DOS shells.
@@boilerhousegarage because people just give up after trying once. I can’t imagine doing that.
So, you didn't get to experience the technology of tomorrow, today?
Even if there was Steam back then, no guarantee "now" the game would run. Steam does not have the best track record for older games unfortunately.
@@tilasole3252really depends on the game though, running with scissors still sells the original 1997 Postal and they've fixed it up and made sure it could run on modern computers. Whoever ported shadow of the empire on N64 to steam really didn't give much of a shit though
player character: J D Crenton
'such a disappointment'
@@papayer
"my view is corrupted"
"What a bad way to die"
"Damn, I'm lookin' good!!"
"Jesus Dist, Crenton"
Let it be known that level design on my parts in ION MAIDEN have been inspired by this wonderful game with it's marble aesthetics and future retro.
Fun game, good for speedruns and nice TV show too.
I'm surprised that you didn't crash the game during that train riding segment as going out of bounds puts you at -1 sector index and crashes the game. Not hard to do even with just keyboard play.
Easy crash: Get crushed by the double slidedoors in the train platform :)
But yes, I remember the first time playing this, you feel helpless and scared as you get hitscan from every possible direction and got no clue about anything. Jokes aside, I honestly feel like this game could've had a ton of potential had it not been rushed. Plenty of cool ideas and leftovers in the code.
A level designer from Ion Fury? My hat's off to you, sir, the level design is just incredible in that game. Well done, and thank you!
Yes fun is the word that springs to mind when I think back to the matrix portion of this game
Why did you design so many fucking sewers and warehouse levels?
fuck ion maden and fuck you yall transphobic asshats
Jesus christ dude that was one guy on the development team who was """""""transphobic"""""""""""
I come back to this vid like every other week for the Matrix rant. Like, I'm doing dishes or folding laundry and I think 'What could make this not awful? Oh, yes...'
Can't believe I'm nostalgic for classic civvie.
"They wanted to make an open world cyberpunk FPS Game! Big name star, fancy new engine..."
History repeats itself.
Weird how these things happen, isn't it.
If Keanu bitches at me for using lethal force after telling me we have a city to burn, I’m cancelling my preorder of Bill and Ted Face the Music tickets
I really hope it's good. I love CD Projekt Red
Only difference is that CD Projekt Red isn’t full of incompetent jokers unlike Capstone
@@MrTheil I guess CD Projekt is may soon be the true capstone, the true pinnacle of computer software
"...it's just there and always at 100%, so I'll just call it 'the crap meter'..."
I didn't get that joke until I read this comment. Thanks!
Speaking of Capstone, do you know that there is a fan remake/sequel of Operation Body Count on the Doom engine? Would you believe that it's actually good and fun (if only a bit easy)?
I just downloaded it and played the first couple of missions and had a blast. Solid levels and the weapons feel great. I would question why there's a railgun but I love railguns.
Good to know!
Gotta make those Eraser references, where the modern man-portable railgun originated.
@@Civvie11 when Pro Operation Body Count 2?
@@Civvie11 >I would question why there's a railgun but I love railguns.
MY MAN
CD Project Red had ambition. They were gonna make a fancy new FPS game set in a Cyberpunk universe. They had a big-name star. A fancy engine. They were gonna SOAR!
I watched this like 20 times. It is perfect from start to finish. So funny.
i love how Shatner is clearing staring at the script, and not the camera on those " cutscenes ".
Dear Civvie. You are my favorite games/movie reviewer. Your deadpan and sarcastic delivery of every line warms my heart.
If I may suggest a game, Big Rigs Over The Road Racing.
It makes Capstone look competent.
I don't think there'd be a lot to even say about Big Rigs, it's a racing game that's not even remotely finished. AVGN already did the most you could with it, somehow, and I didn't even think that was possible.
@@0neDoomedSpaceMarine That reviewer who made a video of himself screaming at the heavens in frustration at Big Rigs pretty much summed it up.
The truck is glued to the ground. Collision doesn't exist. Enemy AI doesn't exist. The win screen says "You are winner". There is no speedcap when driving in reverse. Road textures are sometimes rotated 90°. One level doesn't even work. There, I just summarized the entire game. What else you wanna hear?
Capstone games might be terrible, but at least they are playable games you can talk about.
@@fonesrphunny7242 You necroposted just to defend Tekwar, let that sink in.
@@bigpurpleflower2185 Really? Where do I even mention Tekwar? And no, I didn't defend Capstone games either.
18:01 Isn't that South of Heaven by Slayer?
They were probably trying to rip off the Doom track that ripped off South of Heaven.
Capstone wanted to have their equivalent of Bobby Prince, but they only managed to pull off only "iconic metal riffs references" part.
Capstone, the pinnacle of half-assery
Jesus and it is... that shameful XD
Its more likely they were ripping off Doom, which ripped off that riff from Slayer. Though in Doom its more of a "homage", while here its basically just unapolagetic theft
And somehow they made it sound like shit!
I think I remember something! from when the hype was trying to sell this bullshit. TEK was a drug that had few side affects, but built up in your system. If it got to a critical level it could cause the user to explode, which is why those pedestrians blew up :D
19:17 the best part is Shatner acting like he has to remember Kirk's name. His most well known role, after playing the character for like four years on TOS and after five movies. Very Capstone style acting decision.
More like he had to stop himself from saying “I” instead of “Kirk”
@@thehoodedteddy1335 That's probably more the case! Thanks
Nah.
He probably forgot. Senility hit that man early... I think it was whatever adhesive he used to keep the hair in place.. seeped into his brain through his scalp
TekWar's only contribution to video games was the fact that Wild Weasel ripped a lot of the sprites from the game for their "Police Brutality" zdoom mod.
DiggySmash Yep, Good ole WW-terrorists
confession, when I saw TekWar game for the first time in 1995 I was blown away by the graphics of the people running around and to me it was as close to real life as possible...
always had a soft spot for Capstone, grew up playing Body Count, Corridor 7 and Witchaven 1+2. To me I always felt Witchaven was as good as HeXen and Heretic, it wasn't until yeaaars later when I rediscovered it and realized how wonky and clunky it was. I remember it came out around Halloween and during the season where it gets dark early and would play it in pitch darkness and it just had this awesome mood to it. As for TekWar, it hasn't aged well at all and I've been putting off getting back into playing it again for years, I don't think I ever will, that weird virus level where you go inside the computer also makes me shudder
Same here, in regards to how impressive TekWar looked in 1995. I remember playing it on a demo computer in CompUSA when I was 11 in 1995, and it honestly seemed like a realistic life simulation. I remember being wowed by the subway, and when I managed to find my way outside, I caught a glimpse of what seemed like a real city with real people. Then a few seconds later, I was unceremoniously run over by a car and we had to leave 😀
Most people I ask seem to say that Witchaven was Capstone's best games, and actually not bad.
I buy that. Never had the pleasure of playing this as a kid but I can definitely see the novelty you felt with it. That's awesome.
I get the same feeling going back to the old side scrolling Duke Nukem games.
Oh Jesus, I thought you were exaggerating about that matrix level. I think it gave me eye cancer.
Also, am I the only one hearing this weird popping sound whenever Shatner's speaking?
I heard it coming from my right speaker, and it made me look around trying to see if a fan was exploding in my PC or something. :-/
That popping sound hurts
Piotwor yep your video is different from everyone else’s
Capstone: the pinnacle of audio mixing
I can hear that.
Oh my god the audio peaks every time he starts a sentence, they couldn't even get that right
9:45 I love how much pre-9/11 games downplayed killing civilians. It was good if you could avoid it, but not that big a deal if you do.
But if you do it indiscriminately and recreationally your superior will just shake their head and be like "indulge your hobbies on your own time mister, this is WORK!"
I'd say it's less "pre-9/11" and more "pre-GTA3".
The Matrix of Tekwar is basically Cyberspace from System Shock 1 on LSD and contaminated crack but shit. System Shock gives us color blinking wireframes and fun combat in 6DOF and a pretty intense if weak SHODAN boss at the end, whereas Tekwar gives us a worse version of the Ultra Reality from Fran Bow.
That's funny, I thought of that too
Is it just me or is the main character actually like half the size of the enemies and NPCs? Its as if he is not even as tall as their crotch. (see 7:23)
Just like Chris Kattan.... hmm...
The camera is set too low for some reason. At 4:27 you can see it's not at head level.
The matrix looks like a restless, brain melting withdrawal fever nightmare.
Like the last thing you'd see before a brain aneurysm killed you.
as it should
I remember Tekwar being one of the only books taught at Springfield Elementary. Principal Skinner said that kids needed to learn about it someday
I love how an FPS game constantly has William Shatner tell you to stop shooting people who shoot you
I tried this back in the 90s and couldn't figure out what's going on. Having mostly played Doom and Heretic I found the environments and even the crappy digitized sprites rather exciting. Can't say I made any progress in the game but I sure did enjoy exploring the levels.
This was released 3 months before Duke 3D, and Build engine was still under heavy development at the time of the release of Duke 3D, so that may explain some of the more technical shortcomings of TekWar. Like for example, Duke was supposed to have more voxel stuff like in Shadow Warrior and Blood, but it was ready too late. I don't think the pool balls are voxel either.
Yeah, as strange as it may seem now, TekWar was viewed as graphically impressive at the time. But when compared to Duke Nukem 3D's environments, TekWar looks like it came out a lot earlier than three months prior. Just goes to show how fast technology can improve.... and how Capstone sucked at making this game.
Just me or does anyone else get the feeling they told WS a very different story in order to motivate his 'acting', with regard to the actual game?
Probably but it would be strange as he wrote the Tek books.
Kirrim Kerman “ghostwritten” he didnt write shit.
@@brewedjuice494 I hate to be that guy but shit is what he wrote. Now his spoken word work, par excellence.
27:08
"Capstone has ambition, take much is clear. They wanted to make open-world cyberpunk FPS game, look at this: a big named star, fancy new engine. They were gonna soar." - Civvie 11, 2018
2 years, 4 months, 23 days before Cyberpunk 2077 released that had the exact same fucking premises. I think making a cyberpunk game with all these things are just doomed to fail by some obscure ancient mayan curse casted onto Mike Pondsmith for whatever reason.
Sorry it's been three years, but do you think Cyberpunk fucking FAILED?? 😂
15:18 "Loud ass door SFX ." "Even louder weapon SFX CV-11 WHAT THE FU--"
Ah nothing better than re-watching videos with the captions on. It's like a bonus feature.
Captions: The Pinnacle Of Civvie Entertianment
“Shorts out their nervous system”
Seizures until unconscious at best, brain damage/death likely, actual death very possible.
I really enjoy your content civvie you can tell you put a lot of work into your videos and make them interesting it’s unfortunate that you don’t have as much popularity as you deserve as you do make content that puts a lot of youtubers to shame and I mean it seriously when I saw your videos I couldn’t stop watching you make your videos so professionally it’s crazy anyway thanks for making good content for us and have a good one love your content love you bye.
Wait... I just looked up Tekwar.
Tek isn't even "tech" as in technology. It's just a drug.
Correction: Some kind of computer chip that acts like one.
DGneoseeker1, was kinda obvious from Shat defending everyone from Tek and the bum promising to work for it. Never even heard of this universe - and now I won’t even consider reading it X)
@Faithslayer you're actually missing out. It's not bad. I used to watch the TV show growing up because im a huge Shatner fan. It wasn't bad. Not the greatest, but not bad.
@@everythingsgonnabealright8888 I read a few of the books as a kid, they're decently fun sci-fi. The world isn't bad so much as Capstone are awful and would have made any IP they licensed look like this.
ITS FUUUUUUCKKKKING RRRRRRRRRRRAAAAAAWWWWWW!!!!!!!!!!!!!!!!!!
"I seen you on the Twitter acting your age" THIS AGED MAGNIFICENTLY
This is really surreal when you know that Tekk (or Tech) is also a slang term for Codeine
25:13 wow, an actual hall of mirrors effect in the level... i suppose they could justify it being in cyberspace, or something...
17:56 Sounds like they "borrowed" the opening riff of South of Heaven by Slayer. Capstone: The pinnacle of entertainment software.. and music
To be entirely fair, Doom is sort of infamous for doing that. Of all of the things this game is guilty of, that's awfully minor.
@@ThePageofCups
Yeah, Doom stole like a motherfucker.
@@ThePageofCups Infamous? One of the best things about DooM its the music
@@ThePageofCups Doom version at least sound badass. This one is just shit
@@calebplerry9664 They at least did make some actually good original music as well as making midi covers of slayer songs. Also in Doom's defense...
Tek War probably stole the midi from doom. lol
3:38 "Quick! I just saw Mighty Dollar"!
Can’t believe when I first saw this video on my feed I was like “wow, Civvie’s talking about Tekken!” And then I clicked and was surprised.
I remember seeing an ad for this on a shareware disk that came with Wing Commander 3, but then never hearing anything else about it ever again.
I think this is my favorite Civvie video. It's just so comfy (apart from the Matrix bit, that shit's intense). The earnest yet terrible quality of the game. The way Civvie eviscerates and slogs his way through it. It all comes together.
You kidding? The Matrix part is the best bit. A nice comfy video with a side of Civvie losing his mind.
I nearly forgot TekWar. This video made me realize why.
Love your stuff, Civvie! :-) Greetings from Germany!
Halló
You gotta give them credit, the train smoothly stops.
Games need more easing.
That clicking sound in my right ear during all the cutscenes drives me mad
"I don't understand the Cyberpunk aesthetics of floating peanuts.". I love it! :D
How about a review of WitchHaven? I mean... it is the pinnacle of entertainment...
How do you only have 1.8k subs
Another amazing video. Keep it up bud
For the vertical mouse aiming not working, it's probably because you have the "Novert" utility running before the game, as seen before it boots. That utility is useful for old DOS games because a lot of them move your character forward/back when you move the mouse up and down, so it disables the mouse's Y-axis. This also kills the vertical mouselook functionality that you get when holding caps lock.
Who celebrating William Shatner's 90th birthday with his greatest role in all media?
This videos great, civ plays it so straight forward like it's cruelty squad it's hilarious.
I heard... I'm William Shatner, sometimes known as Wall Tabasco...
Oh god. Not even a second into the matrix levels and i have migranes
I just got to the Iron Maiden bit and I already know this is going to be great
Ion not iron.
Miciso there’s a part where iron maiden music plays you dummy
That rant in the "Matrix" is AVGN level is rage. Nice!
No joke that matrix part looks so much like that one part in 2001 a space odyssey when hes going through the endless cosmos.
Oh, god, I got this game with a shitty VR-headset back in the day. If you think aiming with the keyboard is hard, try doing it with your head.
i want to know more about this early vr headset honestly
Yeah that TV thing was a total schlock. There were plenty of these weird series, and movies back in '90... Funny, there is some weird feeling when you find any informations about them on the Internet because frankly - nobody remembers them, nobody mention them, nobody posted about them.
I was looking and nothing.
I blame deletion of IMDB's forums.
You know - that remind me about some other terrible FPP titles - Pyl (Dust) and Target, both have some nice features but are overall not that great. That first game is most demanding DOS game I ever tested with DOS box, not jokes.
Holy fuck, imagine civvie playing through target and struggling to figure out the objectives
Kinda like Kindred The Embraced, the Vampire the Masquerade tv show that was more like Beverly Hills 90210.
It had... a couple decent moments I think...
26:45 - Yeah, he's high Civvie. He's on Tek.
I keep rewatching this video and now UA-cam won’t stop recommending William Shatner movies please help!!!!
You know, it actually makes sense that this game possibly inspired Deus Ex. The world and premise are oddly similar, even the gameplay has strange echoes, also the timeline syncs up just about perfectly (though Tekwar itself seems very inspired by Shadowrun on the Sega Genesis). And as a bonus, Spector's more grounded original concept for Deus Ex was about an action hero stopping terrorists, not unlike the earlier Capstone game Operation Body Count.
"Sometimes the pedestrians explode". The greatest line ever uttered in a videogame review.
The irony is that's actually VERY faithful to the TekWar series (yes, I watched it)
Sometimes assassin droids resembling people would run at targets and explode, leading to a hilariously weird moment where a little girl in a dress bullrushes a scientist and then takes out a city block.
@@bloodrunsclear Thank you very much for the explanation!
But now I'm kinda disappointed. I thought it was some hilarious programing error like that moving ceiling turret. Please don't tell me the series actually had moving ceiling turrets as well.
@@bloodrunsclear I need you to make this comment on the front page for a thread, so people may not bash the game as hard as they do.
I'd love to see civvie take a look at Outlaws! if anyone remembers that game that is...
A classic game by Lucas Arts. Hope he would do a pro outlaws
It wasn’t a bad game, be fun to see that on hete
I love how the best background they could give to Shatner was a shitty .jog that says “Tekwar”.
In case you forgot what GAME YOU WERE PLAYING.
this is one of my favorite of your videos so far, I always find myself coming back to it.
That 1994 Chevy Astro police van in a game that came out in 1995 that takes place well into the future. Aargh matey!
CAPStone couldn't figure out how CAPS lock works.
Christ.
i love that retrogaming youtuber have their video game compagny nemesis.
AVGN has LJN
Gamer's Attic has infogramme
Civvie has Capstone.
Jarek the Gaming Dragon has Cauldron.
This is like my fourth time viewing this as I'm going through your vids again, Civvie. Keep up the low quantity/high quality pace because there are a dime a dozen UA-camrs who push surface level reviews with lame jokes every week, and I've never felt the urge to rewatch a video from them months later.
Just the fourth time? This is, like, my most watched Civvie video. And I watch a lot of Civvie these days. Don’t know what it is about this video in particular, but if I’m scrolling through UA-cam looking for something to play in the background, and this video comes up, I almost always click it.
I continue to watch this video over and over I'm at like 19 times
Same 🤷♂️
@18:06 I swear the music is Slayer - South Of Heaven.