The SaGa series really suffers for its proficiency system because it's tied in too much to randomness, and also the monsters will inevitably scale past you. A proficiency system ought to have experience tied to each stat, weapon, spell, or action. Games like Quest for Glory and Skyrim do this pretty well. It's ironic that a proficiency system that attempts to simulate effort for skill gained should be relegated to mere gambling which is inevitably out of the player's control. Especially for HP and Defense, if you don't grind by attacking your own allies.
Final Fantasy IV will always be my favorite.
It is also regarded as a masterpiece in Japan♪
The SaGa series really suffers for its proficiency system because it's tied in too much to randomness, and also the monsters will inevitably scale past you. A proficiency system ought to have experience tied to each stat, weapon, spell, or action. Games like Quest for Glory and Skyrim do this pretty well. It's ironic that a proficiency system that attempts to simulate effort for skill gained should be relegated to mere gambling which is inevitably out of the player's control. Especially for HP and Defense, if you don't grind by attacking your own allies.
I still like Luneth, Arc, Refia, and Ingus.
Some of Bartz's job sprites appear unfamiliar.