I hope they don't Starfield the world. I would prefer having fewer but significant landmarks to visit than being able to "enter" any random area on the map and find nothing.
@@Jenjak but those corridors have to feel significantly different from eachother then. Not like Mass Effect 3 where every corridor shooting section feels the same.
honestly it looks like it could be an old fallout style of world where you have an overworld with big pois but basically as you travel you can randomly get sucked into randomly generated mini maps. at least that is my guess
I also noticed that the game seems to have pared-down survival mechanics compared to previous showcases. Specifically, changes were made to the HUD to only represent health and stamina (I assume) now instead of the older elements that included hunger as well.
The concept of being essentially the practitioner of the theorist in an semi open world (huge open region) is what i liked. I remember what i saw on that show off during, i think, state of play or the game awards, and it was nothing like we were expecting. That killed my interest tbh. I hope the game is back for good this time
The games focus seems to have shifted a lot over the years but parts of the old ideas seem to be living on a little in different characters (like the scientist) or the 2-layered map design. It feels like they're still hiding quite a bit about the game so I guess we'll see if/when it finally releases
Funny, that's one of the things which I saw as a staple premise. In the old footage you actually seem to not have the theorist accompany them at all and it looks like they upgraded it in the SoP trailer to show the scientist being looked after by the PC. It seems that he may or may not come with. What is it you mean that has changed about it? As far as open-world goes, it definitely looks more old school JRPG (FFVII or so), with a big world map and many locations to visit. I like this style, especially when it kind of reminds me of a model train track/diorama.
Yeah when he said that I was like, are you high? It's pretty obvious it's the second one, what the hell is this guy even talking about? It's just clear from the literal visual itself. lol
@@DroolRockworm Yeah, that would be insane. It would be like a big FFXV map but you can turn into a giant person for fast travel. I think having different locations to visit (Bigger areas for combat/gathering, houses for NPC interaction, hidden areas for easter eggs/bonus weapons, optional places for fun/more exploration) is awesome. That's the old JRPG formula and always worked very IMO.
Honestly it feels way too hopeful and extravagant, and also- needless. you *could* do this but it'd be like random battle encounters from zelda 2 or something and wouldn't really be worth it imo. @@DroolRockworm
I don't think it would actually be any good with the fully detailed world. We don't need another Skyrim, we need something done differently from a smaller team. That doesn't mean you can't have a TON of these locales. You could have temporary locales that appear when an event occurs, such as finding a secret hut in the woods or the deer ramming unethically into your car. Interestingly, this would feel a bit like a Fallout 1/2 world map with its hidden locations and random encounters that vanish after use.
Im starting to see biomutant-ish red flags. Recently, I played Kentucky Route Zero and realized how amazing an adventure can be without combat, survival and grind. I hope LDI won't fall into a trap of game mechanics demanded by publishers and being unable to focus on what they do best.
Biomutant is exactly what I'm reminded of too. The game seems overly ambitious and unfocused, like I still don't have any idea what it's even about and I'm not sure the devs do either.
Oh man biomutant was such a letdown. If they just focused on making a quarter of the ideas they had it would have been a blast, but instead we got like 400 great ideas, all of which were broken and badly implemented.
I remember seeing a trailer for this game several years ago. Occasionally I would remember it and want to look it up, but I had forgotten the name and had no idea how to search for it. So, thanks for making this video.
As not much of a 3rd person action RPG player myself, I can’t say that have any concerns about the combat based on the trailers, but it’s definitely interesting hearing the insights of a more practiced player of this genre
I had high hopes for this, and I always hope this kind of thing can get made and put out. Wildly ambitious visually, and I like the idea of the style and narrative for a monster hunter style game.
This reminds me of Biomutant. The type of game that, if done correctly, would amass a cult following and be known as one of the hidden gems of our time, heck, maybe not even a hidden one. But if done poorly...
It is very clearly smaller POI environmental stages traversed between via the overworld map. I wouldn't expect that entire map the be playable at all. These playable stages shown in the video also seem to be substantially smaller than what had been shown in previous development videos years ago and that worries me quite a bit. We were suppose to have really cool and interesting vehicles and mounts to traverse large open spaces. As well as combat while doing so. Now we have some table top pieces.
Agreed that's my main concern as well. It literally takes you out of the action which is not what was shown in pre 2020 footage. Also the complete absence of the boat and ocean scenes is a big concern for me as well and hope thats not completely gone.
I have been looking for this game forever! I couldnt remember anything about it aside from that footage of the goblins on the beach and the car in the desert!
the map looks like Old JRPGs or Wartales (more because of the caravan and food mechanics) , you have a macro map to walk and things can happen while you walk, but you have to go to a micro location to expand the possibilities of that place
I remember seeing this game back when Yooka Laylee launched their Kickstarter, completely regret backing that game btw, but LDI looked really impressive at its conception.
I'm still hyped for this game. The gameplay still seems so full of interesting ideas, and that style is still incredibly captivating. I agree that the combat seemed a bit flatter in this trailer though, but not terrible. Having backed a few Kickstarter campaigns which have been in development for very, very long times (though not this one, sadly), I've trained myself to a more zen attitude about them. When new material surfaces, I check it out. If a release date or window is announced, I don't get my hopes up. If it gets delayed, I assume it's because it isn't done yet and keep waiting. Projects like this occupy next to nothing of my brain on a day to day basis, but I'm always interested to check out any new developments. I hope it eventually comes out, and is at least close to as cool as it looks.
This game gives me nostalgic vibes of what it felt like to see and play FF7 on PS1 for the first time. The combination of a unique art style with a well crafted semi-open world is what i feel in love with in both games.
I'm intrigued still, though with the scaling down of the dev team & what seems to have been Sony's exiting from the project (why else would LDI reemerge via Kickstarter & not a Sony State of Play while also sounding currently aimless with publishing...something Sony could assist with?), I'm rebooting my expectations from anticipating an ascending project that caught Sony's mighty eye - to - when or if it releases, a boutique Indie experience with cool quirky visuals yet gameplay that apparently wasn't as special enough to sustain Sony's involvement. I remember there being some sort of mentioning on LDI's early Playstation Store page of there being an Online/Co-Op feature. I hope that's true, though via the scale-down, such infrastructure is probably off the table now. Unless, it's peer-to-peer.
i just think is so funny to see those armed highway robbers finding a man all alone in the woods and he just like "hey, want to share some warm food?" i would follow him to the end of the earth after that, ngl
In terms of indie development and what little I know about this project I am extremely nervous for this game's prospects. But its presentation makes me so hopeful that I'm wrong
It is absolutely handcrafted locations with specific entrances in the overworld. There is no way a team is going to build out a world of that size. That’s impossible levels of scope.
I just hope it comes out this year. The game industry needs Korea to take over. Favorite game of 2023 was made by Korean team, Dave the diver, they just nailed everything.
I was looking forward to this game a couple of years ago and funny enough a few weeks ago I randomly thought what happened to this game but I had forgotten what it was called until I just happened to see this video in my feed.
I actually like the idea of melee combat becoming stickier the more enemies you engage. It's a good mechanic from TTRPGs that was represented early in 1st edition AD&D with a parting attack against fleeing enemies and bonuses to hit when attacking the flank or rear, and formalized in a very chess-like way in 3e as Attacks of Opportunity and flanking when attacking from opposite sides. DDO features a mobbing mechanic where aggroing too many monsters in the dungeon at once will reduce your movement speed, making you vulnerable. Anything that moves a player away from being a mass-murdering superhero will be met by most players with negativity, but honestly most players don't know jack shit about game design and their opinions can be regarded in a very particular light. Someone who eats a lot may know what food they like, but that does not mean they know how to make it. Cue people responding with a complaint or argument about one of the many things I just typed, acting like that says anything about the whole ;P
I'd rather wait to get a better game than a rushed one but.. I feel bad for Kickstarter people, a decade is a long time, people are literally dying before they get a game they backed.
I think most likely we have an overworld with points of interest and battles/encounters in submaps, like a PSX era RPG. This game had a very polished, and crafted vibe to it. We know it's not made by a huge AAA team. I don't think it's reasonable to expect a huge seamless -to scale- overworld, because something has to give. IF the game actually releases, and does well, we might get a sequel with such a feature, much like the scope and ambitions of the Witcher series expanded with each installment. My guess would be they were caught off guard by the enthusiasm for the kickstarter and the amount of attention they were getting, panicked, decided they needed to greatly scale up the project to avoid disappointing people, and then at some point managed to settle down and hone the scope of the game back down to something that made sense.
Damn I forgot about this game! I thought it released at some point and I somehow missed it but to find out it’s still not out, sad. I hope they pull this off.
Good concept in 2015, and I don't think in 2024 this game will be any good. The game changed over time in the last 9 year, but I don't think that we had a real demo of this game until now, just gameplay trailers are not working in this industry. Did "The Day Before" teach anything to anybody? We always had this kind of issues within games industry, but this stuff is really going beyond anything. When a team is not able to make the project, instead to keep people on their toe for so long, they have to be honest with the backers and their self and admit that they couldn't make it. Refund everybody on kickstarter was the first step of redemption for the devs to keep their reputation clean and maybe restart from the beginning. What they did instead? Silence for 4 years and in mean time announcing that the game, maybe, was a PlayStation exclusive (I know that now on their website is for switch and Xbox as well). With this rumour, they caused such a big s**t storm that I still can't believe that they basically avoided all the backers on kickstarted that were asking for explanations. I mean, why? Why people still care about the release of this game? I can understand people that backed the game, but what about the rest? As a future game developer (I started my academic career 2 years ago in Computer Games Technology) I'm feeling ashamed because of this people. With their indifference to major issues with the community, they're just destroying the trust between the devs and the users, ruining even the job of other indie developers that have no other choice than a crowdfunding to sponsor their game and their dream. I won't buy this game for these reasons, if it's going to see the full release, of course. It's just a disgrace for the industry.
I'm playing and loving FF7 Rebirth, the playable areas are sizable, bigger than what I expected. I would have been content sticking to roads and moving between set piece to set piece for that the game was. But the paradoxical thing about MODERN rpgs is that the seamless open maps they present make the world overall feel very small, being told that an entire province is as short a walk as getting across my city. And I got to thinking, that no one seems to be making worlds like FF5-9 anymore, with a detailed and diverse overworld map where you just stumble onto things. Even in the realm of adventure games, no ones making maps the likes of the original Monkey island. So seeing this game, I really hope it delivers on that spontaneity, because even with a pulled back scope what they're attempting to accomplish is a rarity these days.
this was my most anticipated game of all time. I've been gaming since the mid 90s. imagine my disappointment when it never came to fruition. I'll always keep an eye and ear out for any news on it seeing the light of day, but I've largely moved on. I'm at peace with never getting to play this.
The first time I heard about the game was the recent trailer and I’m interested in the game. It’s similar enough to Monster Hunter to have my full attention.
I'm glad I didn't hear about it in 2015 cuz I would have been even more mad that it's still not out yet. But I did know it was supposed to be out a couple years ago because when they announced it I got excited. But yeah, now it's March almost in 2024 and it's still not out. It was supposed to be one of their flagship games for last year, but I heard a rumor that was supposed to be a PlayStation Plus free game, so maybe that'll be soon. I love every aspect of the whole survival game. I'm not relating to that, but it looks so awesome otherwise.
Yeah? What the fuck happened to this game? Remember watching this on E3 and the game had alot of positive awes and feedback from the crowd? Woulda thought this gam would been out 5 years ago.
This game looks imaginative as hell. Hope the dev team pull it off.
Honestly they have my attention. When and if it comes out, I’ll give her a try.
I hope they don't Starfield the world. I would prefer having fewer but significant landmarks to visit than being able to "enter" any random area on the map and find nothing.
Same
100% ! I’d trade any nicely detailed corridor game against an empty open world.
@@Jenjak but those corridors have to feel significantly different from eachother then. Not like Mass Effect 3 where every corridor shooting section feels the same.
@@harrasika yeah it has to be well made. The first that came to my mind was The Last Of Us.
Corridors but gorgeous settings, good story and action.
honestly it looks like it could be an old fallout style of world where you have an overworld with big pois but basically as you travel you can randomly get sucked into randomly generated mini maps. at least that is my guess
If it ever gets released, this game needs a making of documentary.
It won't, it's a scam and they're too busy making changes for the sake of angry twitterites than actually finishing the game.
@@MN-jw7mmbe patient and you’ll get a good game
That would be the craziest documentary since Tiger King
AMAZING IDEA!!!
I actually backed the Kickstarter all those years ago. Can't wait for it to release in 2034!
this has been my most anticipated game since it's first trailer. Gives me extreme Adventure Time vibes
we got gta 6 before Little Devil Inside
Half Life 3. ^^
@@bartsbartsen8126 elder scrolls 6 >.
One of the first reversals of this joke i actually laughed at a bit
I also noticed that the game seems to have pared-down survival mechanics compared to previous showcases. Specifically, changes were made to the HUD to only represent health and stamina (I assume) now instead of the older elements that included hunger as well.
The concept of being essentially the practitioner of the theorist in an semi open world (huge open region) is what i liked. I remember what i saw on that show off during, i think, state of play or the game awards, and it was nothing like we were expecting. That killed my interest tbh. I hope the game is back for good this time
The games focus seems to have shifted a lot over the years but parts of the old ideas seem to be living on a little in different characters (like the scientist) or the 2-layered map design. It feels like they're still hiding quite a bit about the game so I guess we'll see if/when it finally releases
Funny, that's one of the things which I saw as a staple premise. In the old footage you actually seem to not have the theorist accompany them at all and it looks like they upgraded it in the SoP trailer to show the scientist being looked after by the PC. It seems that he may or may not come with. What is it you mean that has changed about it? As far as open-world goes, it definitely looks more old school JRPG (FFVII or so), with a big world map and many locations to visit. I like this style, especially when it kind of reminds me of a model train track/diorama.
I'm so glad this resurfaced. I was so excited when it was announced
3:56 oh that’s absurd. It’s the second one. The world is absolutely not seamless in that regard.
Yeah when he said that I was like, are you high? It's pretty obvious it's the second one, what the hell is this guy even talking about? It's just clear from the literal visual itself. lol
@@DroolRockworm Yeah, that would be insane. It would be like a big FFXV map but you can turn into a giant person for fast travel. I think having different locations to visit (Bigger areas for combat/gathering, houses for NPC interaction, hidden areas for easter eggs/bonus weapons, optional places for fun/more exploration) is awesome. That's the old JRPG formula and always worked very IMO.
Honestly it feels way too hopeful and extravagant, and also- needless. you *could* do this but it'd be like random battle encounters from zelda 2 or something and wouldn't really be worth it imo. @@DroolRockworm
I mean for a game that’s been cooking for 9 years I would be expecting some game breaking features.
I don't think it would actually be any good with the fully detailed world. We don't need another Skyrim, we need something done differently from a smaller team. That doesn't mean you can't have a TON of these locales. You could have temporary locales that appear when an event occurs, such as finding a secret hut in the woods or the deer ramming unethically into your car. Interestingly, this would feel a bit like a Fallout 1/2 world map with its hidden locations and random encounters that vanish after use.
Im starting to see biomutant-ish red flags.
Recently, I played Kentucky Route Zero and realized how amazing an adventure can be without combat, survival and grind. I hope LDI won't fall into a trap of game mechanics demanded by publishers and being unable to focus on what they do best.
Biomutant is exactly what I'm reminded of too. The game seems overly ambitious and unfocused, like I still don't have any idea what it's even about and I'm not sure the devs do either.
Oh man biomutant was such a letdown.
If they just focused on making a quarter of the ideas they had it would have been a blast, but instead we got like 400 great ideas, all of which were broken and badly implemented.
I remember seeing a trailer for this game several years ago. Occasionally I would remember it and want to look it up, but I had forgotten the name and had no idea how to search for it. So, thanks for making this video.
I’ve been waiting and waiting and waiting and waiting for this. I hope it comes out before my hands arthritis sinks in.
I knew you would make a video after I saw the latest trailer but I didn't expect it this soon ! impressive stuff man
As not much of a 3rd person action RPG player myself, I can’t say that have any concerns about the combat based on the trailers, but it’s definitely interesting hearing the insights of a more practiced player of this genre
It looks like the overworld map mimics the classic FF game world travel mechanic.
I had high hopes for this, and I always hope this kind of thing can get made and put out. Wildly ambitious visually, and I like the idea of the style and narrative for a monster hunter style game.
the atmosphere in this game looks insane 🦔❄
This reminds me of Biomutant. The type of game that, if done correctly, would amass a cult following and be known as one of the hidden gems of our time, heck, maybe not even a hidden one. But if done poorly...
I love the over world map. It's just like the old final fantasy games, before every game seemed to get obsessed with going open world...
I just went down a huge rabbit hole last week trying to figure out wtf just happened with this game.
It is very clearly smaller POI environmental stages traversed between via the overworld map. I wouldn't expect that entire map the be playable at all. These playable stages shown in the video also seem to be substantially smaller than what had been shown in previous development videos years ago and that worries me quite a bit. We were suppose to have really cool and interesting vehicles and mounts to traverse large open spaces. As well as combat while doing so. Now we have some table top pieces.
Agreed that's my main concern as well. It literally takes you out of the action which is not what was shown in pre 2020 footage. Also the complete absence of the boat and ocean scenes is a big concern for me as well and hope thats not completely gone.
I have been looking for this game forever! I couldnt remember anything about it aside from that footage of the goblins on the beach and the car in the desert!
Been needing this since it was first showed off before the PS5 dropped. It’s still showing up on my wishlist in the PSN store
the map looks like Old JRPGs or Wartales (more because of the caravan and food mechanics) , you have a macro map to walk and things can happen while you walk, but you have to go to a micro location to expand the possibilities of that place
I LOVE the trailer music especially the 2016 one
This game was started in Unity and they Moved to Unreal. Best decision they ever made. Now look at it.. looks amazing.
I remember seeing this game back when Yooka Laylee launched their Kickstarter, completely regret backing that game btw, but LDI looked really impressive at its conception.
I'm still waiting for Silksong.
well it seems you weren't waiting long enough!
just look at this game!
and im still waiting for half life 3
This and
Judas
And silksong is my most awaited games and.i hope they will be good as we expect
I'm still hyped for this game. The gameplay still seems so full of interesting ideas, and that style is still incredibly captivating. I agree that the combat seemed a bit flatter in this trailer though, but not terrible.
Having backed a few Kickstarter campaigns which have been in development for very, very long times (though not this one, sadly), I've trained myself to a more zen attitude about them. When new material surfaces, I check it out. If a release date or window is announced, I don't get my hopes up. If it gets delayed, I assume it's because it isn't done yet and keep waiting. Projects like this occupy next to nothing of my brain on a day to day basis, but I'm always interested to check out any new developments. I hope it eventually comes out, and is at least close to as cool as it looks.
This game gives me nostalgic vibes of what it felt like to see and play FF7 on PS1 for the first time. The combination of a unique art style with a well crafted semi-open world is what i feel in love with in both games.
I will keep on waiting and pray the gods of Cthulhu to bring this to us sooner rather than later
Def an UEVR title i wanna try. Reminds me of one of those shows you used to watch as a kid
"It will come when it comes."
IF it comes.
I'm intrigued still, though with the scaling down of the dev team & what seems to have been Sony's exiting from the project (why else would LDI reemerge via Kickstarter & not a Sony State of Play while also sounding currently aimless with publishing...something Sony could assist with?),
I'm rebooting my expectations from anticipating an ascending project that caught Sony's mighty eye - to - when or if it releases, a boutique Indie experience with cool quirky visuals yet gameplay that apparently wasn't as special enough to sustain Sony's involvement.
I remember there being some sort of mentioning on LDI's early Playstation Store page of there being an Online/Co-Op feature.
I hope that's true, though via the scale-down, such infrastructure is probably off the table now. Unless, it's peer-to-peer.
Thank you for introducing me to this game, it looks super interesting!
i spend so much time waiting for games to be released... this game's wait is second only to elder scrolls 6! live is short devs!
Great video! I forgot about this game, but you rekindled my excitement.
i just think is so funny to see those armed highway robbers finding a man all alone in the woods and he just like "hey, want to share some warm food?" i would follow him to the end of the earth after that, ngl
I'm glad I caught this video. Definitely interested in this game.
Great job on the vid 👍
Had no idea this game existed. I'll be on the lookout. Thank you for showing this.
Still looks more like clips of concepts than a coherent game. I hope I am wrong because it looks awesome.
This game looks really creative and grant. Great atmosphere and art style, pretty unique and remarkable. Thanks for the video and cheers from Germany
In terms of indie development and what little I know about this project I am extremely nervous for this game's prospects.
But its presentation makes me so hopeful that I'm wrong
It is absolutely handcrafted locations with specific entrances in the overworld. There is no way a team is going to build out a world of that size. That’s impossible levels of scope.
Congratulations on the very small dev team actually being close to finishing
this game is really dead in the water. It's been this long and now it's gonna be several more years until we hear about it again.
0:39 "SCHMEAT" 😂
I just hope it comes out this year. The game industry needs Korea to take over. Favorite game of 2023 was made by Korean team, Dave the diver, they just nailed everything.
I was looking forward to this game a couple of years ago and funny enough a few weeks ago I randomly thought what happened to this game but I had forgotten what it was called until I just happened to see this video in my feed.
Seems it will definitely feel like an adventure.
good video, you made me look forward to the game... whenever that releases lmao
You got yourself a sub~
i still pray that this game wont be a the day before
i had completely forgotten about this game
I actually like the idea of melee combat becoming stickier the more enemies you engage. It's a good mechanic from TTRPGs that was represented early in 1st edition AD&D with a parting attack against fleeing enemies and bonuses to hit when attacking the flank or rear, and formalized in a very chess-like way in 3e as Attacks of Opportunity and flanking when attacking from opposite sides. DDO features a mobbing mechanic where aggroing too many monsters in the dungeon at once will reduce your movement speed, making you vulnerable.
Anything that moves a player away from being a mass-murdering superhero will be met by most players with negativity, but honestly most players don't know jack shit about game design and their opinions can be regarded in a very particular light. Someone who eats a lot may know what food they like, but that does not mean they know how to make it.
Cue people responding with a complaint or argument about one of the many things I just typed, acting like that says anything about the whole ;P
the overworld map looks great. bring me back to the ps1 final fantasy days.
This looks soo good! I can't wait to play it!
Neo is clearly defrauding everybody lmao. Just piecemealing trailers every few years for more money
I remember first seeing this on steam greenlight. I'm gonna be miffed if it is no longer being released for PC
This and Silksong look like an awesome time.
I'd rather wait to get a better game than a rushed one but.. I feel bad for Kickstarter people, a decade is a long time, people are literally dying before they get a game they backed.
did not know someone was making a video for this game ////////// cant wait for this game looks soo good
first time hearing about it, and now i'm very excited to play it
Looks 🔥...giving Fable 1 feels. Make it epic
I think most likely we have an overworld with points of interest and battles/encounters in submaps, like a PSX era RPG. This game had a very polished, and crafted vibe to it. We know it's not made by a huge AAA team. I don't think it's reasonable to expect a huge seamless -to scale- overworld, because something has to give. IF the game actually releases, and does well, we might get a sequel with such a feature, much like the scope and ambitions of the Witcher series expanded with each installment.
My guess would be they were caught off guard by the enthusiasm for the kickstarter and the amount of attention they were getting, panicked, decided they needed to greatly scale up the project to avoid disappointing people, and then at some point managed to settle down and hone the scope of the game back down to something that made sense.
9:39 im hoping that the kind of mad max dessert style....dessert is still in the game and that you can/have to travel with Professor and buttler
wow i backed this on kickstarter so long ago i forgot i did that
radio the universe says hello
Game looks awesome. Been waiting since 2015.....bring to switch!
Damn I forgot about this game! I thought it released at some point and I somehow missed it but to find out it’s still not out, sad. I hope they pull this off.
Good concept in 2015, and I don't think in 2024 this game will be any good. The game changed over time in the last 9 year, but I don't think that we had a real demo of this game until now, just gameplay trailers are not working in this industry. Did "The Day Before" teach anything to anybody? We always had this kind of issues within games industry, but this stuff is really going beyond anything. When a team is not able to make the project, instead to keep people on their toe for so long, they have to be honest with the backers and their self and admit that they couldn't make it. Refund everybody on kickstarter was the first step of redemption for the devs to keep their reputation clean and maybe restart from the beginning. What they did instead? Silence for 4 years and in mean time announcing that the game, maybe, was a PlayStation exclusive (I know that now on their website is for switch and Xbox as well). With this rumour, they caused such a big s**t storm that I still can't believe that they basically avoided all the backers on kickstarted that were asking for explanations. I mean, why? Why people still care about the release of this game? I can understand people that backed the game, but what about the rest? As a future game developer (I started my academic career 2 years ago in Computer Games Technology) I'm feeling ashamed because of this people. With their indifference to major issues with the community, they're just destroying the trust between the devs and the users, ruining even the job of other indie developers that have no other choice than a crowdfunding to sponsor their game and their dream. I won't buy this game for these reasons, if it's going to see the full release, of course. It's just a disgrace for the industry.
It looks beautiful. It will probably still come out before Silksong lol
I haven’t heard about this before but it looks amazing. Can’t wait
I'm playing and loving FF7 Rebirth, the playable areas are sizable, bigger than what I expected. I would have been content sticking to roads and moving between set piece to set piece for that the game was. But the paradoxical thing about MODERN rpgs is that the seamless open maps they present make the world overall feel very small, being told that an entire province is as short a walk as getting across my city. And I got to thinking, that no one seems to be making worlds like FF5-9 anymore, with a detailed and diverse overworld map where you just stumble onto things. Even in the realm of adventure games, no ones making maps the likes of the original Monkey island. So seeing this game, I really hope it delivers on that spontaneity, because even with a pulled back scope what they're attempting to accomplish is a rarity these days.
This is the only game that competes with my Silksong anticipation.
I'm new to the channel, and this is my first time hearing about this game. I hope you enjoy it when it comes out.
You completly put my thoughts togehter. I also thought of the little nightmares 2 school
just watched your vid, and i lov it.
Thank you for reminding of this game bruh
I was waiting a long time for this game so much so that i completely forgot about it.
I think this game looks great im just happy to see that the game is still comeing out everyone tought this game was dead
this was my most anticipated game of all time. I've been gaming since the mid 90s. imagine my disappointment when it never came to fruition. I'll always keep an eye and ear out for any news on it seeing the light of day, but I've largely moved on. I'm at peace with never getting to play this.
First time. Looks cool. Hope I get it when it comes out
I have to agree on the combat, it looks a lot more beige now, rather than fruity like before.
Holy shit this game looks amazing I really really really wanna play this
Never knew about this game but it looks fun definitely up in my alley
The first time I heard about the game was the recent trailer and I’m interested in the game. It’s similar enough to Monster Hunter to have my full attention.
lmao at you thinking an overworld map isn't a definite substitute for playable area.
I think we wait, we let them develop the game, and by the end of it, it might be amazing. I'm happy to sit and wait
This game seems to be getting more pressure then some of the largest triple A games.
I'm hearing about it for the first time!
Been waiting for this game...... FOR YEARS
4:44 You say that like totoro isn't already evil
Looks sick .... I'm Def getting 👍👍👍
maybe ten years from now we will get to see.
Ive been waiting years for this game already. Ive learned to not get hyped now everytime they release some new footage.
I'm glad I didn't hear about it in 2015 cuz I would have been even more mad that it's still not out yet. But I did know it was supposed to be out a couple years ago because when they announced it I got excited. But yeah, now it's March almost in 2024 and it's still not out. It was supposed to be one of their flagship games for last year, but I heard a rumor that was supposed to be a PlayStation Plus free game, so maybe that'll be soon. I love every aspect of the whole survival game. I'm not relating to that, but it looks so awesome otherwise.
First timer. Sounds fun!
Yeah? What the fuck happened to this game? Remember watching this on E3 and the game had alot of positive awes and feedback from the crowd? Woulda thought this gam would been out 5 years ago.