How to mix textures in blender Part-1 || Beginner

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 82

  • @DemonicBloke
    @DemonicBloke Рік тому +10

    After weeks of looking finally someone who explains textures in a simple way, clearly without the fluff and self advertising! You are a star.

  • @mz3063
    @mz3063 3 роки тому +19

    I disagree with the dudes complaining here, it wasnt a bad tutorial at all. Informative in every manner possible. Sure because there was a robot voice instead of a voiceover, it was a little less appealing. Also the dude talking about transparent sand doesnt understand that its the thin layer of sand dispersed at the edge that usually happens when theres a light breeze.

  • @Villio.
    @Villio. 3 роки тому +3

    I disagree with all no one in their tutorial showed us how to fucking use texture painting to mix two textures ...like substance painter..sir..its the quality of knowledge that matters great job 👍

  • @fawwaz4011
    @fawwaz4011 3 роки тому +3

    finally i found this video, thank u so much, helped me a lot, god bless u

    • @bevelit
      @bevelit  3 роки тому

      I'm so glad!

    • @Metaworldwide
      @Metaworldwide 2 роки тому

      Tell me about it, its been about 50 videos so far. Thank god ive found the one that is for professionals 😅 and not red and green colour mixing or downloading a $39 programme

  • @husseinabdulla
    @husseinabdulla 2 роки тому +1

    tanks allot i was searching for mix 2 textures like Substance Painter

  • @dadamager3000
    @dadamager3000 8 місяців тому

    Oh, I finally see it... good tutorial & samples used

  • @primepiplup
    @primepiplup 2 роки тому +2

    This is a certified hood classic

  • @Amero2005
    @Amero2005 2 роки тому

    I have one question, making this will look the same when the model is exported or will look exactly as i painted it?

  • @Dethgears
    @Dethgears 2 роки тому +5

    Does this only work for PBR/Image Textures, or could I input the mask into a mix shader instead of a mixRGB and use the same technique for procedurally generated ones?

    • @allthelittleworms
      @allthelittleworms Рік тому

      yes, you can. I just did it for an all procedural material, just plug the parts you want to fade in to each colors of the mix shader and use a mask for the factor, same as here. good luck

    • @Dethgears
      @Dethgears Рік тому

      @@allthelittleworms Dang, this was a while ago, I was still learning blender back then

  • @lxic-bz8hf
    @lxic-bz8hf Місяць тому

    excellent tutorial, thank you

  • @sxz9869
    @sxz9869 Рік тому +1

    Is there by any chance a way to use the Weight painting of a vertex group instead of the mask and use the weights as an input in the Node Editor ?

  • @intrigazTV
    @intrigazTV 2 роки тому +2

    Man, that was awesome using of texture painting. Thanks for that!

  • @bakhtrian2867
    @bakhtrian2867 Рік тому

    always wanted to know how this worked! thanks

  • @catofeden3443
    @catofeden3443 Рік тому

    this is exactly what i need.. thankyou❤‍🔥❤‍🔥

  • @pradityapascalisprawito3153
    @pradityapascalisprawito3153 2 роки тому +6

    Awesome tutorial though I am a lil curious what if one wanted to implement more than 2 textures on the same object, what about 3? or 4? or 5? etc

    • @carloso5599
      @carloso5599 2 роки тому

      I'd get so messy with nodes OR you can bake the first set of two and then paint again, then bake everything together for simpler nodes

    • @paulojonathan3161
      @paulojonathan3161 2 роки тому

      in this case you'd need a splatmap,

  • @Satan_said_DRAW
    @Satan_said_DRAW Рік тому +1

    Many thanks!

  • @xnnocence
    @xnnocence Рік тому

    thats such a great lesson but i have one question. If i wanted to add more than two textures do you know how would i do that? like, is there a way i can mix more than two textures and if so, how can i do that

  • @muhammadfathurrahman4350
    @muhammadfathurrahman4350 2 роки тому

    This is what iam looking for, thanks

  • @jonathanmoore2139
    @jonathanmoore2139 2 роки тому +2

    Exactly what I was looking for. Thank you!

  • @seasonal_flu328
    @seasonal_flu328 2 роки тому +5

    I prefer to just setup two different principled bsdf pbr textures and run their output through a mix shader and mask it there, it feels cleaner that way.
    But great tutorial, it was very informative.

    • @jn9747
      @jn9747 2 роки тому

      May I ask how that would look?
      2 principled shader connected to the mix shader.
      Then
      The mix shader goes to the Material output.
      But where do I put the mask textures in the way you describe?
      I do agree that it would be better control your way.

    • @bohnec1
      @bohnec1 2 роки тому +2

      Into fac input of mix shader

    • @PowNyTales
      @PowNyTales 2 роки тому

      @@bohnec1 hey! And how do I act with a Displacement? I can stick only one noodle in to it. But I have two textures. Or I also need to use RGB before?

    • @hirschgrotte
      @hirschgrotte 2 роки тому

      @@PowNyTales Super late answer but I'm just gonna leave this comment here. Blending two materials with displacement maps is a little bit more tedious. Look for Simon Fuchs's tutorial 'Blender Vertex Color height blend material tutorial - Learn how to blend materials in Evee & Cycles', he also has a video on how to blend 3 materials with displacement maps.

    • @PowNyTales
      @PowNyTales 2 роки тому +1

      @@hirschgrotte Never mind, I figured out how to make it using geometry nodes and made a tutorial about it. But the stuff is in Russian :). Best regards

  • @tothemoon7438
    @tothemoon7438 3 роки тому +2

    i did step by step, but I draw and can't see the result(( Everything turns white when I draw instead of texture I want to mix

  • @Shulkyl
    @Shulkyl 2 роки тому +1

    yeahhh just what I needed

  • @Speed_12GT
    @Speed_12GT 2 роки тому +2

    Very simple and good tutorial, great job!

  • @JonahHache
    @JonahHache 2 роки тому

    awesome

  • @intrigazTV
    @intrigazTV 2 роки тому

    So easy but it is... it has a fantastic result

  • @lifeleasons852
    @lifeleasons852 2 роки тому +6

    Bro u didn't change normal map settings to non-color data. If u don't do that, it will make texture more black than usual.
    So try it out and see the results.

    • @bevelit
      @bevelit  2 роки тому +2

      Yes I must have forgot about that. Thanks.

  • @cloudpicturescgi
    @cloudpicturescgi 2 роки тому

    hello sir is it possible to save the mixed texture after painting , so that i will import and and adjust in unreal engine???

  • @118baker8
    @118baker8 Рік тому

    Thank you kind stranger

  • @VoyagerVentures
    @VoyagerVentures 2 роки тому

    Is it possible to do something like this, but with 2 materials?

  • @aleksaarsic3856
    @aleksaarsic3856 Рік тому

    Can you someow bake it so it could be imported in games?

  • @GIOCONNO
    @GIOCONNO Рік тому

    what if i want to blen more than 2 textures? 3 or 4 or 5 ?

  • @hillfortherstudios2757
    @hillfortherstudios2757 Рік тому

    Very cool! Thank-you!

  • @nachoalfonsogarcia2305
    @nachoalfonsogarcia2305 2 роки тому +1

    I'm not sure why but I'm losing the information of the mask everytime i try to put a color ramp, anyone having the same issue? Is like the mask suddenly returns to all black and all of the paint that I have applied dissappears

  • @darkcode01cs
    @darkcode01cs 2 роки тому

    that was helpful so much

  • @jonatansvar8076
    @jonatansvar8076 2 роки тому +1

    how do i make the textures tiled but not the mask?

  • @carloso5599
    @carloso5599 2 роки тому +1

    thank you v much!

  • @Giornogiovanna-hd3pr
    @Giornogiovanna-hd3pr 10 місяців тому

    and what if i want to tile it?

  • @chrisgroff5420
    @chrisgroff5420 2 роки тому

    Loved the video. Much appreciated!!

  • @aliabid2839
    @aliabid2839 2 роки тому

    that's awesome man. I have been looking for this thing from ages but all I got is technical shitty talk. Thanks alot and keep that up.

  • @tharyasakhara1829
    @tharyasakhara1829 2 роки тому

    scale up the map and everything will be a beautiful tile

  • @cgdreamland7842
    @cgdreamland7842 3 роки тому +1

    Thanks 👍

  • @Angelnarcissa
    @Angelnarcissa 9 місяців тому

    the change to deeper voice made me laugh really hard

  • @sofokulus
    @sofokulus 3 роки тому +1

    Thank you for tutorial! Its very nice!!!

  • @CatYah00
    @CatYah00 5 місяців тому

    Hi I followed the tutorial and I don't think it worked i tried painting but it did not even paint

  • @from.279
    @from.279 Рік тому

    how do you export it ?

  • @narutardsquad9391
    @narutardsquad9391 2 роки тому

    thank you

  • @theinfernaldev2577
    @theinfernaldev2577 2 роки тому

    thanks you toooooo much

  • @Bidyos238
    @Bidyos238 2 роки тому

    thank you. tho I have a question- Im working a big scene where i have to stretch out my two texture(tile it up). i manage that part but when i try to use the texture painting (to reveal my the other texture) somehow it is painting on the individual tiles. I wanted to paint on the whole scene not on the individual tiles that was stretch out. I hope I'm making sense and idk if you're ever going to read this but i have looked everywhere for some answers and cant find it somehow.

    • @bevelit
      @bevelit  2 роки тому

      I'll definitely try out the issue you are talking about.

    • @kenaken2123
      @kenaken2123 Рік тому

      I have the same problem,
      Did you come up with a solution?

  • @iGame360fficial
    @iGame360fficial Рік тому

    Why can't I get this to work. I've got it to work before.

  • @Atmors_Arts
    @Atmors_Arts 2 роки тому

    But now i can not Rotate my Textures anymore because there are two. Is there a way? pls help:)

    • @lifeleasons852
      @lifeleasons852 2 роки тому

      Go to edit mode and then open uv editor. Select all and now using rotate in uv editor, u can rotate ur textures.
      Or u can use texture coordinate in shader editor for every single texture .
      I hope it helps u.

  • @VotechsDigital
    @VotechsDigital 2 роки тому

    thx

  • @jatinprasath5840
    @jatinprasath5840 3 роки тому

    Why cant we simply mix 2 PrincipleBSDF shaders with mix shader node?

    • @eddyndatah3970
      @eddyndatah3970 3 роки тому +1

      Mixing will overlay on each other..U need a factor map to separate them

  • @xplay194
    @xplay194 2 роки тому

    the 1000 like, Thank you

  • @Lilythreedee
    @Lilythreedee Рік тому

    What if it's tiled?

    • @bevelit
      @bevelit  Рік тому

      Watch Part-2 of this video.

    • @Lilythreedee
      @Lilythreedee Рік тому

      @@bevelit Uh, I can't find it, could you give me the link? Thanks

    • @bevelit
      @bevelit  Рік тому

      ua-cam.com/video/QXv2ut6DE40/v-deo.html
      Sorry I had it on private this whole time.

    • @Lilythreedee
      @Lilythreedee Рік тому

      @@bevelit thank you!

  • @justabasichuman5057
    @justabasichuman5057 Рік тому

    is this just old? there is no mix rgb

  • @atria59
    @atria59 3 роки тому

    Leran before teaching, It looks fine, But for a tutorial it doesn't look fine

  • @esdrasramirez4365
    @esdrasramirez4365 3 роки тому

    Dirt is not transparent. Worst tut ever.

  • @evoke2976
    @evoke2976 2 роки тому

    Exactly what I was looking for. Thanks!