I disagree with the dudes complaining here, it wasnt a bad tutorial at all. Informative in every manner possible. Sure because there was a robot voice instead of a voiceover, it was a little less appealing. Also the dude talking about transparent sand doesnt understand that its the thin layer of sand dispersed at the edge that usually happens when theres a light breeze.
I disagree with all no one in their tutorial showed us how to fucking use texture painting to mix two textures ...like substance painter..sir..its the quality of knowledge that matters great job 👍
Tell me about it, its been about 50 videos so far. Thank god ive found the one that is for professionals 😅 and not red and green colour mixing or downloading a $39 programme
Does this only work for PBR/Image Textures, or could I input the mask into a mix shader instead of a mixRGB and use the same technique for procedurally generated ones?
yes, you can. I just did it for an all procedural material, just plug the parts you want to fade in to each colors of the mix shader and use a mask for the factor, same as here. good luck
thats such a great lesson but i have one question. If i wanted to add more than two textures do you know how would i do that? like, is there a way i can mix more than two textures and if so, how can i do that
I prefer to just setup two different principled bsdf pbr textures and run their output through a mix shader and mask it there, it feels cleaner that way. But great tutorial, it was very informative.
May I ask how that would look? 2 principled shader connected to the mix shader. Then The mix shader goes to the Material output. But where do I put the mask textures in the way you describe? I do agree that it would be better control your way.
@@PowNyTales Super late answer but I'm just gonna leave this comment here. Blending two materials with displacement maps is a little bit more tedious. Look for Simon Fuchs's tutorial 'Blender Vertex Color height blend material tutorial - Learn how to blend materials in Evee & Cycles', he also has a video on how to blend 3 materials with displacement maps.
@@hirschgrotte Never mind, I figured out how to make it using geometry nodes and made a tutorial about it. But the stuff is in Russian :). Best regards
Bro u didn't change normal map settings to non-color data. If u don't do that, it will make texture more black than usual. So try it out and see the results.
I'm not sure why but I'm losing the information of the mask everytime i try to put a color ramp, anyone having the same issue? Is like the mask suddenly returns to all black and all of the paint that I have applied dissappears
thank you. tho I have a question- Im working a big scene where i have to stretch out my two texture(tile it up). i manage that part but when i try to use the texture painting (to reveal my the other texture) somehow it is painting on the individual tiles. I wanted to paint on the whole scene not on the individual tiles that was stretch out. I hope I'm making sense and idk if you're ever going to read this but i have looked everywhere for some answers and cant find it somehow.
Go to edit mode and then open uv editor. Select all and now using rotate in uv editor, u can rotate ur textures. Or u can use texture coordinate in shader editor for every single texture . I hope it helps u.
After weeks of looking finally someone who explains textures in a simple way, clearly without the fluff and self advertising! You are a star.
I disagree with the dudes complaining here, it wasnt a bad tutorial at all. Informative in every manner possible. Sure because there was a robot voice instead of a voiceover, it was a little less appealing. Also the dude talking about transparent sand doesnt understand that its the thin layer of sand dispersed at the edge that usually happens when theres a light breeze.
I disagree with all no one in their tutorial showed us how to fucking use texture painting to mix two textures ...like substance painter..sir..its the quality of knowledge that matters great job 👍
finally i found this video, thank u so much, helped me a lot, god bless u
I'm so glad!
Tell me about it, its been about 50 videos so far. Thank god ive found the one that is for professionals 😅 and not red and green colour mixing or downloading a $39 programme
tanks allot i was searching for mix 2 textures like Substance Painter
Oh, I finally see it... good tutorial & samples used
This is a certified hood classic
I have one question, making this will look the same when the model is exported or will look exactly as i painted it?
Does this only work for PBR/Image Textures, or could I input the mask into a mix shader instead of a mixRGB and use the same technique for procedurally generated ones?
yes, you can. I just did it for an all procedural material, just plug the parts you want to fade in to each colors of the mix shader and use a mask for the factor, same as here. good luck
@@allthelittleworms Dang, this was a while ago, I was still learning blender back then
excellent tutorial, thank you
Is there by any chance a way to use the Weight painting of a vertex group instead of the mask and use the weights as an input in the Node Editor ?
Man, that was awesome using of texture painting. Thanks for that!
always wanted to know how this worked! thanks
this is exactly what i need.. thankyou❤🔥❤🔥
Awesome tutorial though I am a lil curious what if one wanted to implement more than 2 textures on the same object, what about 3? or 4? or 5? etc
I'd get so messy with nodes OR you can bake the first set of two and then paint again, then bake everything together for simpler nodes
in this case you'd need a splatmap,
Many thanks!
thats such a great lesson but i have one question. If i wanted to add more than two textures do you know how would i do that? like, is there a way i can mix more than two textures and if so, how can i do that
This is what iam looking for, thanks
Exactly what I was looking for. Thank you!
I prefer to just setup two different principled bsdf pbr textures and run their output through a mix shader and mask it there, it feels cleaner that way.
But great tutorial, it was very informative.
May I ask how that would look?
2 principled shader connected to the mix shader.
Then
The mix shader goes to the Material output.
But where do I put the mask textures in the way you describe?
I do agree that it would be better control your way.
Into fac input of mix shader
@@bohnec1 hey! And how do I act with a Displacement? I can stick only one noodle in to it. But I have two textures. Or I also need to use RGB before?
@@PowNyTales Super late answer but I'm just gonna leave this comment here. Blending two materials with displacement maps is a little bit more tedious. Look for Simon Fuchs's tutorial 'Blender Vertex Color height blend material tutorial - Learn how to blend materials in Evee & Cycles', he also has a video on how to blend 3 materials with displacement maps.
@@hirschgrotte Never mind, I figured out how to make it using geometry nodes and made a tutorial about it. But the stuff is in Russian :). Best regards
i did step by step, but I draw and can't see the result(( Everything turns white when I draw instead of texture I want to mix
yeahhh just what I needed
Very simple and good tutorial, great job!
awesome
So easy but it is... it has a fantastic result
Bro u didn't change normal map settings to non-color data. If u don't do that, it will make texture more black than usual.
So try it out and see the results.
Yes I must have forgot about that. Thanks.
hello sir is it possible to save the mixed texture after painting , so that i will import and and adjust in unreal engine???
Thank you kind stranger
Is it possible to do something like this, but with 2 materials?
Can you someow bake it so it could be imported in games?
what if i want to blen more than 2 textures? 3 or 4 or 5 ?
Very cool! Thank-you!
I'm not sure why but I'm losing the information of the mask everytime i try to put a color ramp, anyone having the same issue? Is like the mask suddenly returns to all black and all of the paint that I have applied dissappears
that was helpful so much
how do i make the textures tiled but not the mask?
thank you v much!
and what if i want to tile it?
Loved the video. Much appreciated!!
that's awesome man. I have been looking for this thing from ages but all I got is technical shitty talk. Thanks alot and keep that up.
scale up the map and everything will be a beautiful tile
Thanks 👍
the change to deeper voice made me laugh really hard
Thank you for tutorial! Its very nice!!!
Hi I followed the tutorial and I don't think it worked i tried painting but it did not even paint
how do you export it ?
thank you
thanks you toooooo much
thank you. tho I have a question- Im working a big scene where i have to stretch out my two texture(tile it up). i manage that part but when i try to use the texture painting (to reveal my the other texture) somehow it is painting on the individual tiles. I wanted to paint on the whole scene not on the individual tiles that was stretch out. I hope I'm making sense and idk if you're ever going to read this but i have looked everywhere for some answers and cant find it somehow.
I'll definitely try out the issue you are talking about.
I have the same problem,
Did you come up with a solution?
Why can't I get this to work. I've got it to work before.
But now i can not Rotate my Textures anymore because there are two. Is there a way? pls help:)
Go to edit mode and then open uv editor. Select all and now using rotate in uv editor, u can rotate ur textures.
Or u can use texture coordinate in shader editor for every single texture .
I hope it helps u.
thx
Why cant we simply mix 2 PrincipleBSDF shaders with mix shader node?
Mixing will overlay on each other..U need a factor map to separate them
the 1000 like, Thank you
What if it's tiled?
Watch Part-2 of this video.
@@bevelit Uh, I can't find it, could you give me the link? Thanks
ua-cam.com/video/QXv2ut6DE40/v-deo.html
Sorry I had it on private this whole time.
@@bevelit thank you!
is this just old? there is no mix rgb
mix color, mate
Leran before teaching, It looks fine, But for a tutorial it doesn't look fine
Dirt is not transparent. Worst tut ever.
Exactly what I was looking for. Thanks!