Great video! Just popped into the map editor and had a look at 8:18 and it's just a room to help against lighting issues when the bomb hatch explodes. It's a bit boring but good to know
“Not exploring game maps like, ‘Just walking around the map’, because that would fall within the purviews of your conundrums of being a dirty casual.” “I explore maps with no-clip.”
the secret room with the TV is actually a room for the incredible achievement "tune merasmus's multi-dimensional television". i recommend watching someone getting it as its pretty cool
I can confirm. I tried to get the achievement once on my alt account. If you love being in pain and being deprived from happiness for several hours, you'll love getting this achievement. You have to either: 1. Do it with bots (easy way but you need to know certain commands) 2. Do it legitimately (hard way, unless you're playing with friends) I did the second one, I don't have enough steam friends to do it so I had to do it with strangers. Day 5 of the attempts finally worked but the previous days were long queues for the PASS TIME map, tryhards that hate fun, and people that refuse to cooperate.
StickMaster500 yeah, let’s just forget about the community, the hats, the gameplay, apart from the TEENY TINY map details that players can’t find on a public server.
this is insane. I played so much tf2 and messed around with noclip and other console commands so much but never found this stuff. I love it when designers put fun things out of bounds like that.
@@SniperOnSunday basically It’s a paradox where you’re in a game show, and there are 3 doors. Behind 2 of them is nothing, and behind one of them is money. You get to pick a door. (Let’s say you pick door 1.) the game show host then tells you that “there is nothing behind door 2.” (Or door 3, depending on which door has the miney behind it.) Then, you are asked whether or not you would like to switch your choice, given that you may have picked the door with the money, or you picked one of the two wrong doors. The paradox/argument/reason for debate is that you’re more likely to win the cash and select the right door IF you DO switch options. This is because you have a 2/3 chance of choosing the wrong door in your first choice, and if you choose a wrong door, which is more likely, and you are told that another door is the door with nothing behind it, that means that switching your choice would move you to the correct door.
I wouldn't mind this, as it gives one of my FAVORITE channels to do some more TF2 related stuff. Not saying I don't like other things I mean my icon is of Lilac from Freedom Planet and I'm a Sonic fan, but It still would be nice.
A lot of it is related to the game's lore though, and so there'd be a ton of explaining to do. Mostly a bunch of minor things such as the painting of Helen on Mann Manor. What surprised me though was that for the secret room in Warehouse 12:36, he didn't explain that this area can actually be accessed during a match. It needs to be done with multiple people with a certain setup of player characters and you need to bring the jack along, then positioning yourself correctly will turn on the TV and grant you an in-game hat to equip on the characters.
At 10:07, that dev-textured floor is used to store all of the map's logic entities, and there's also a breakable, dev-textured wall which will, when broken, display the text "THANK U FOR PLAYNIN THE MAP !!!!! _ _ PLS SUPPRT US BY BUYIN LOTTTTAAA MAP STAMPS THANK YOU !!!!!!!" onscreen and play the unused MVM upgrade station music that every SFM artist ever uses. There are also some interesting things, such as two path_tracks which do absolutely nothing, and there's actually a capturable intelligence outside the map in the water which is for the Robot Destruction gamemode - this must be for some dev voodoo that I don't understand.
As far as I'm aware nobody's ever covered this in a video, given that you need to both have access to Watergate's .vmf file and care enough to make a video about it, which there's no guarantee that anyone would want to watch.
11:56 That explains why rubber duckies was the Pyro’s theme of choice in “End of the Line”, and why Scout found rubber duckies in one on the train cars. That’s a nice easter egg!
I'm really not surprised Nathan's here honestly, dude loves using his Scout voice, just pay him a bunch and he'll do whatever, even meme shit. Please, watch him sing All Star and We are Number One. It's an experience you'll never forget.
@@ubersurgeon8360 You're gonna need the other team to work with you to activate it. You need the ball and throw it at the goal of something. Then a wall opens for so long and you must throw the ball into the opened wall and you can get in.
10:30 The portal Easter egg is just the apsap (a sapper reskin for the spy) that is based of Wheatley, which it even identifies in its item description which implies that tf2 is in the same universe as portal and therefore half-life. Just good to know
It was a blast making this episode. It was mind blowing animating with an original Scout line & it was so much fun to actually help with the episode itself
12:56 that room your in is part of a achievement. If you want to know more then look up this: 8 video game achievements that took a lot of planning commentator edition
12:36 Little correction, this is the passtime map "Brickyard" (although it was called Warehouse in the past), the secret room can be accessed to complete an achievement. Getting into that room and getting the achievement takes a lot of super specific requirements but in normal gameplay without noclip you can access that room. :p
12:45 in warehouse you can get into that room and even get an achievement and cosmetics for it theres a whole complicated process but its possible to get in there
10:47 I've had a poke around the decompiled map before and that strip is just a room with a bunch of logic entities on it. Only one face is showing thanks to most of it being nodraws, though.
warehouse map also know as brickyard room. is a room you can get in to without noclip but you need a lot good mates to help you get in to and when you in there and did all the thing right you get the TF2 Tune Merasmus's Multi-Dimensional Television achievement
watching this in 2021 makes me really sad. i dunno man, just something about seeing how much love and effort was put into the game and the maps, especially with things like the mvm teaser hidden rooms and all of the other highly detailed easter eggs in the game. at some point, someone really enjoyed working on this game. what happened? where did the love and the passion go? what made it disappear? i clicked this video expecting some funny hidden things from my favorite video game, but it just feels bittersweet in retrospect. so much unnecessary work was put into things like easter eggs because the people making the maps WANTED players to find them. they wanted to make something special to be enjoyed, a piece of their time and creativity for the team fortress 2 community. where did the spark die between then and now?
Two big things, the theming on snowplow is from the SFM movie that was made by the community in preparation for the end of the line update. The other thing is that in warehouse, that’s not out of bounds. It’s part of a really complicated easter egg for one of the achievement hats that requires a bunch of people. I think that there really should be a part two for this because there are a lot of missed maps with interesting stuff going on. Mainly I was disappointed to not see thunder mountain, and that’s because it has a bunch of different secrets on it.
I got to meet a couple voice actors for Overwatch, and Blizzard has them sign contracts ordering them not to do non-canon lines of their characters. I wonder why Valve doesn't make Nathan do that.
Is it really an asshole thing to do though? I mean, it's pretty much commonplace for voice actors these days and for good reason. I'm pretty damn sure Valve have similar contractual agreements in place. Think of it from their point of view. You have a character that is your intellectual property and you pay somebody to be the literal voice of that character, one of the most unique and instantly recognisable things about a character. If that somebody then went around doing voicelines for that character *for other people*, your own property is basically being infringed upon. Not only that, but depending on the stuff being performed, it can be used to misrepresent those characters and ultimately reflect upon the company's image. Imagine if no such contract was in place. There would be nothing stopping people from paying Dva's voice actor to record voice lines for a R34 video, something I'm pretty sure Blizzard (or any company that owns such a character) would not want *their* character in. There would also be nothing stopping people from paying S76's voice actor to record lines for an advert, effectively using somebody else's already established character to gain money. This only extends to actually voice acting work though. There are many videos of their different Overwatch VAs casually doing their voices, which is generally allowed considering they're not doing it with the intention of providing voice lines to anyone. In a similar light, just about any company selling unofficial Overwatch merchandise (most shirts with Overwatch characters on) are actually infringing trademarking law. They don't own the characters that they are using in order to sell shirts or whatever. Yet they haven't been taken down, atleast not yet. My point is, just because something is technically illegal, that doesn't mean it will be fully enforced all the time. The contract with voice actors is just there so that if somebody takes it too far (like literally paying the voice actors to do those lines) the company has legal backing to prevent it. The only assholes I see here are the people who always seem to have issues with companies rightfully protecting their property.
AGrayPhantom Cause TF2, unlike Overwatch, has been around for a long time, and if they'd make Nathan do that, one of these would happen 1) He would not accept and gets fired 2) He would accept but break it and get fired 3) He would accept and no get fired but the community is unhappy. 1 and 2 will cost Valve a lot of money because they'd need a new actor to say ALL of these lines. 3 would make some of the playerbase quit or riot, also not good. TF2 has a lot more voice lines than Overwatch. Scout: Responses, Voice commands, Taunts(voice lines), and 8 other classes same things + merasmus, admin, miss pauling etc. Responses. Overwatch has been around for 2 years and could easily replace some voice lines if some were to do those first 2 things I mentioned earlier, there isn't really many voice lines compared to TF2. Answered
I love the way they secretly hit the Mann vs Machine Robot update, its so cool! Especially how only nerds would ever see them and very few people would ever see it or realise what it was hinting at until after the update came out!
The meet the engineer video's map is actually just a part of Hydro, they probably went into hammer and just selected the big chunks of the map and deleted it The training room is actually behind one of the thundermountain maps by the looks of it The duckies in snowplow are because of the short that came with the end of the line update (map was added later, too confusing) The hidden room in warehouse is actually for the merasmus TV achievement Just to clear up some things
I was actually pretty excited for this episode, as Team Fortress 2 is my favorite video game, but I was a little disappointed at the amount of brushing over details done in this video. For quite a bit of things in the video, explaining the significance of them / giving more details would help clear up things for many, as well as those who didn't know those possibly finding them interesting. Just my two cents, keep doing what you're doing, the rest of your content is great!
M. Wayne And it required some insane coordination not possible in any normal situation on that map when playing in order to do said achievement Requires inputs from both teams for the room to become accessible
M. Wayne it's a pass time map so I understand why you would not know about it. Anyways you have to do some very specific steps then you can get in the room do some other steps and then you get a free hat
In the map warehouse that secret room can actually be accessed by having certain characters, and team colors using certain weapons and having then active sitting in certain spots around the map. When completed they all teleport to that small room.
It’s not really surprising actually He’s active in the community and will do custom voice lines if you ping him on discord. What’s impressing is getting Rick May to do them.
Hey, on Upward, if you go straight out of BLU spawn and keep going forward, you'll see a "Victory" room for the RED, in the middle of the void, I found it a year ago (2018)...
Filip KZ Yeah every map used in the official competitive mod has got a room like that, cause when one team wins, that’s where both team are teleported. It can also switch to blu, if it’s the blu team that wins.
12:36 there is a way to legitimately get into that room by following very specific and convoluted steps and doing it will get you a pretty rare achievement. Look up Marasmus's Interdimensional box on UA-cam to learn more about it.
Don't forget that in Dustbowl, just above the last stage 1 point is an inaccessible room. This room is the remnants of a passageway onto the final control point in the beta versions of the game
Subbed because of funny intro and amazing scout voice acting I think It sounds so similar i can't even tell if it's voice-line mashing or actual voice acting Edit: Holy Shit it is the scout voice actor 10/10 man Nothing beats the real deal
Great video! Just popped into the map editor and had a look at 8:18 and it's just a room to help against lighting issues when the bomb hatch explodes. It's a bit boring but good to know
CarangeIH SAVE THE DONUTS!
Reason to pin: THA MAR U KNAW
Can you make a boundary break on mertro 2033 and last light?
I think you could join boundary breack
But why did they use a path_track with no keyvalues as the lighting origin as opposed to an info_lighting?
Look buddy...I'm a boundary breaker, and that means I explore game maps.
If that doesn't work, use more no-clip.
Takeshi, Sometimes, you just need less clipping.
uh.. how about no clip gun
And you best hope, not crashing the server
“Not exploring game maps like, ‘Just walking around the map’, because that would fall within the purviews of your conundrums of being a dirty casual.”
“I explore maps with no-clip.”
God I love Nathan Vetterlein. He takes the role of The Scout to heart.
He IS the scout.
Except without the annoying jerk part
He’s such a good man.
Yeah but he isn't the tunnel vision chase-you-across-hightower scunt that we all know and hate
yes, gamzee
12:47
That room is actually the Secret Merasmus Achievement that requires about 9 people split into 2 teams with full cooperation.
So I'm NOT dumb.
Whoa! You've got the *original voice actor* do the intro for you?
unfa - Yea, he's very active in the community
Should have done the whole vid would have liked that
He has a lot of time i presume.
He occasionally dubs the Scout for some SFM animations too
Not surprised, Shesez has a lot of connections, he also got Professor Oak's voice actor for the Pokemon Snap episode.
the secret room with the TV is actually a room for the incredible achievement "tune merasmus's multi-dimensional television". i recommend watching someone getting it as its pretty cool
That map was made by Gearbox Software :)
i knew someone would say him that
@@thetrashmann8140 the same people who made borderlands ? Wow
@@jeandamienmecanophilefaitd5162 Yep, and I believe they made the PASS Time and Mannpower gamemodes as well (not sure about them making Mannpower)
@@jeandamienmecanophilefaitd5162 and made Half-Life Expansions.
0:54 Hey look missing textures on the walls.
@meet the random tf2 videos replace missing texture with more missing texture
@meet the random tf2 videos No it's cuz they are team red
@mr niebieski chili of destiny’s recording room
Uh oh, i forgot to download the correct mod!
@tod the missing texture texture was missing
The dude that plays scout voice goes to my gym, i was shocked when he told me and now this is proof
Wow
Cool
Lucky
:O
:D lucky
woah
12:50 okay, that's a room for an achievement thats hell to get.
Is it Halloween themed?
The Gamist no.
Webberkim ok
@@sheeloesreallycool It is sort of, you tune one of the halloween bosses, Merasmus's multi dimentional television.
I can confirm. I tried to get the achievement once on my alt account. If you love being in pain and being deprived from happiness for several hours, you'll love getting this achievement. You have to either:
1. Do it with bots (easy way but you need to know certain commands)
2. Do it legitimately (hard way, unless you're playing with friends)
I did the second one, I don't have enough steam friends to do it so I had to do it with strangers. Day 5 of the attempts finally worked but the previous days were long queues for the PASS TIME map, tryhards that hate fun, and people that refuse to cooperate.
This is why TF2 is such a timeless masterpiece
a stickmaster500 comment with no replies and only 3 likes?
*_now i've seen everything..._*
posted 18 hours ago
*seems legit*
Stick Senpai noticee me
Hello there.
StickMaster500 yeah, let’s just forget about the community, the hats, the gameplay, apart from the TEENY TINY map details that players can’t find on a public server.
this is insane. I played so much tf2 and messed around with noclip and other console commands so much but never found this stuff. I love it when designers put fun things out of bounds like that.
grayfruit oh hey it's that G&W main
I hope that one day, a game designer will put a Shesez-related easter egg out of bounds.
^^^^^^T H I S
You should be messing with people smash
wanna play tf2?
my name on steam is Blu Tic Tacs
6:10 actually, the map most likely resembles a corner on Hydro that possesses the same road, fence, and car
"I could do this for money, I don't, but I could." - Scout, 2017
Actually dance taunts weren't in the game in 2007, these lines were added later
@@BlackMesaEmployee so when was that taunt made, so I can make this more acurrate
@@methodwolf 2014 I think with love and war
It was added in 2017
12:54 that is the room used for the achievement tune merasmus' multidimensional television.
at 11:55 the 3 doors with the ducks and hat behind it is a nod to the “Monty Hall” paradox
Or just the show itself, you'd think
@@nessesaryschoolthing There's a show? I've heard of the math problem a great many times but never heard of any show
@@258thHiGuy Yeah, it was a game show. It was apparently popular enough to be referenced in everything, even confusing math problems.
What's that?
@@SniperOnSunday basically It’s a paradox where you’re in a game show, and there are 3 doors. Behind 2 of them is nothing, and behind one of them is money. You get to pick a door. (Let’s say you pick door 1.) the game show host then tells you that “there is nothing behind door 2.” (Or door 3, depending on which door has the miney behind it.) Then, you are asked whether or not you would like to switch your choice, given that you may have picked the door with the money, or you picked one of the two wrong doors. The paradox/argument/reason for debate is that you’re more likely to win the cash and select the right door IF you DO switch options. This is because you have a 2/3 chance of choosing the wrong door in your first choice, and if you choose a wrong door, which is more likely, and you are told that another door is the door with nothing behind it, that means that switching your choice would move you to the correct door.
10:30 Thats actually an ap sap, a skin for the spy's sapper, but it is a portal reference
It also is Wheatly
(Sorry if i mispelled)
Also known as a promo item for portal 2
I think the Ap in the name means aperture Science
Or just aperture
You're gonna have to make about 30 more videos to cover all the Easter eggs on all of the TF2 maps.
So true!
90 more video for community maps
TF2 would be it's own series at that point.I'm not saying that's a bad thing ;)
I wouldn't mind this, as it gives one of my FAVORITE channels to do some more TF2 related stuff. Not saying I don't like other things I mean my icon is of Lilac from Freedom Planet and I'm a Sonic fan, but It still would be nice.
A lot of it is related to the game's lore though, and so there'd be a ton of explaining to do. Mostly a bunch of minor things such as the painting of Helen on Mann Manor.
What surprised me though was that for the secret room in Warehouse 12:36, he didn't explain that this area can actually be accessed during a match. It needs to be done with multiple people with a certain setup of player characters and you need to bring the jack along, then positioning yourself correctly will turn on the TV and grant you an in-game hat to equip on the characters.
I've noticed Nathan in the intro as soon as the Scout spoke and couldn't stop laughing during that. XD Love that and GG for the work with him. 😂
Jill Sonntag I don’t think you know what GG means
At 10:07, that dev-textured floor is used to store all of the map's logic entities, and there's also a breakable, dev-textured wall which will, when broken, display the text "THANK U FOR PLAYNIN THE MAP !!!!! _ _ PLS SUPPRT US BY BUYIN LOTTTTAAA MAP STAMPS THANK YOU !!!!!!!" onscreen and play the unused MVM upgrade station music that every SFM artist ever uses.
There are also some interesting things, such as two path_tracks which do absolutely nothing, and there's actually a capturable intelligence outside the map in the water which is for the Robot Destruction gamemode - this must be for some dev voodoo that I don't understand.
Is there a link to a video of any kind? I don't see anything on this.
As far as I'm aware nobody's ever covered this in a video, given that you need to both have access to Watergate's .vmf file and care enough to make a video about it, which there's no guarantee that anyone would want to watch.
@@Tiftid You can decompile Watergate's BSP using a map decompilation tool, though.
12:48 that’s where you tune merasmus’s tv for the achievement!
12:48 that room is apart of a puzzle/achievement and is accessible without cheats
Ya
Go Gadget, go.
Inspector Gadget Oh look, a free iPad
and then you get the military jack hat
"Puzzle/ Achievement" yeaaaah... totally not the most ridiculous achievement in the whole game
I think what you're looking at at 10:33 is the Ap-Sap, a special variety of sapper with unique voice clips of Wheatley. Great job, by the way!
Keith Clark
It was an ap-sap
11:56
That explains why rubber duckies was the Pyro’s theme of choice in “End of the Line”, and why Scout found rubber duckies in one on the train cars. That’s a nice easter egg!
Actually its the other way round, The End of the line was fanmade, and valve made that update because of the story
3:30 I remember doing that in Gmod lol
WOW! YOU GOT TF2'S SCOUT VOICE ACTOR!
You can pay him on stream to say stuff
Yeah, I have watched Scout's voice actor's videos before but didn't expect to see him here.
I'm really not surprised Nathan's here honestly, dude loves using his Scout voice, just pay him a bunch and he'll do whatever, even meme shit.
Please, watch him sing All Star and We are Number One. It's an experience you'll never forget.
His channel is TheChiliOfDestiny
Orochius Don't worry, I have. I just didn't expect to see him here.
Jeez, I have over 2,000 hours into this game and I didn't even know half of this stuff you found. Nice work!
How does someone have the attention span to play a game more than 300 hours?
Ender1645 I'm not sure, TF2 was basically a game that I needed to play everyday. I've seen some people with 8,000 hours in the game.
Batabii Yeah I never really even thought about noclipping is some maps. I have done it before but not all of them.
Doesn’t really matter how many hours you have not everyone is going to go into maps and no clip and stuff
Bub I only have 980
3:42 Figured that out through Gmod
Me too! I used it to make a giant heavy in the Skybox of Decoy, whom I named, "Pootis, the Kazotsky God"
@@SniperOnSunday cool. I just mess around in flat ground maps
13:41 so no one is going to talk about the 2 cows getting it on
Clicked that notification faster than I avoid my responsibilities
I haven't been this early since my mom tried to abort me as a fetus.
That intro.....Absolutely amazing....Great stuff!
Thank you very much!
I love it!
The fact Scout's VA (Nathan) does these fan services... Uh, I love the man
I can’t stop laughing from when he says chubby nuts
2:59 "Just a lonely banana." **epic music plays**
The scout voice actor has a way of getting around that I just really respect and I love that about him
I love scouts voice actor, hes a massive dork
12:48 I think you can teleport here without no-clip or any cheats and get a secret achievement.
Hubert Lizak how?
@@ubersurgeon8360 You're gonna need the other team to work with you to activate it. You need the ball and throw it at the goal of something. Then a wall opens for so long and you must throw the ball into the opened wall and you can get in.
Thx
@@ubersurgeon8360 ua-cam.com/video/LXJp5W5kAjo/v-deo.html watch this if you need some help
Np u idiot
10:30 The portal Easter egg is just the apsap (a sapper reskin for the spy) that is based of Wheatley, which it even identifies in its item description which implies that tf2 is in the same universe as portal and therefore half-life. Just good to know
Spy’s gibs are actually from his beta model in the old tf2 trailer
It was a blast making this episode. It was mind blowing animating with an original Scout line & it was so much fun to actually help with the episode itself
MC94 so what did you help with?
You did a good job.
Bread is for the weak the entire intro.
Temmie Plays! Oh
I made the intro and also hosted a TF2 server for Shesez to get certain shots.
This video showed me that I *don't* know everything about TF2.
Great video!
12:56 that room your in is part of a achievement.
If you want to know more then look up this: 8 video game achievements that took a lot of planning commentator edition
I love how this is still up to date *3 years later*
12:36
Little correction, this is the passtime map "Brickyard" (although it was called Warehouse in the past), the secret room can be accessed to complete an achievement. Getting into that room and getting the achievement takes a lot of super specific requirements but in normal gameplay without noclip you can access that room. :p
12:45 in warehouse you can get into that room and even get an achievement and cosmetics for it theres a whole complicated process but its possible to get in there
Cowboah you can look it up
Achievement servers that makes you unlock achievements: *I am 4 parallel universes ahead of you.*
How are you gonna pass up the opportunity to say "Now for a Foundry Break"😉😂
What if the banana at 2:51 was a hint at the update coming for heavy henc he has a eatable banana now?
Bit late but I don't think so because the update was chosen by the community.
no
*hence
@@NuclearRaven13 bit late but couldnt valve just decide that the update is jungle baded?
Makes sense.
The "mystical room" is part of an easter egg in where you get there and after doing some actions you can get a hat
Lucas Paris
Tell me more please. I WANT TO RAT DAT HAT
Swedish Attack Helicopter Here is a guide to get the achivement that gets you the hat steamcommunity.com/sharedfiles/filedetails/?id=720024070
Lucas Paris
Thank you.
Lucas Paris Too bad no one plays pass time :(
There is a guide for doing it solo www.reddit.com/r/tf2/comments/4ruj0m/psa_how_to_get_the_television_achievement_with/
That intro was top notch.
Yami No Mizu lol
Thank you!
You know you got a good UA-cam series going when you have a video game voice actor guest star in one of your episodes.
6:21 that’s because it’s not technically a map made just for this video, it’s a segmented part of the map Hydro that has been made very plain.
Another fun fact, in the foundry one on the RED side, the numbers 13, 22, 13, are a secret code that stands for
M V M, aka, Mann VS Machine.
enter, idle, enter. CTRL+M CTRL+V CTRL+M: www.columbia.edu/kermit/ascii.html
MVM might be another reference to that robot thing. It could stand for man versus machine.
Gemma, it's definitely MVM. Valve was heavily teasing it before its release.
Excellent work! I'm glad that TF2's vast amount of secrets are getting shown here!
Hello, Aar!
uwu
This is a video by aar
10:47 I've had a poke around the decompiled map before and that strip is just a room with a bunch of logic entities on it. Only one face is showing thanks to most of it being nodraws, though.
Dude, that intro. Freaking spectacular. Gonna put this one on loop just for you
Hooray! Now Scout has more sentence mixing material!
warehouse map also know as brickyard room. is a room you can get in to without noclip but you need a lot good mates to help you get in to and when you in there and did all the thing right you get the TF2 Tune Merasmus's Multi-Dimensional Television achievement
Well, I may not have friends, but I have bots!
@@pulsartsai7776 You need coordination...
Aiden Pearce That's why I use bots!
12:36 That room in warehouse actually has a special purpose. If both teams do a series of intricate steps they can get in and are rewarded with a hat.
I love how the Nathan still absolutely nails Scout's character with his voice
that intro man, didn't expected it !
Thank you very much!
The Gaming Bay : Skeletor That's why I'm glad I followed Shesez' Twitter 👍🏻
The Gaming Bay : Skeletor same
11:39 watch the end of the line sfm and you would understand the ducks
I haven’t seen anyone do a team fortress video that was not a list or gameplay in ages thank you so much this is my favourite game
Map Builders: Heh those people will never be able to find secrets
Shesez: question
Nice intro animation!
Thanks 😊
2:58 It's banana *P* *E* *E* *L*
Hello brother
@Oshabot 16
-goes into a Rouxls Kaard pose-
* No
@Oshabot 16 because anything that's popular or new is cancer.
*IT'S TOTALLY NOCLIP!*
watching this in 2021 makes me really sad. i dunno man, just something about seeing how much love and effort was put into the game and the maps, especially with things like the mvm teaser hidden rooms and all of the other highly detailed easter eggs in the game. at some point, someone really enjoyed working on this game. what happened? where did the love and the passion go? what made it disappear? i clicked this video expecting some funny hidden things from my favorite video game, but it just feels bittersweet in retrospect. so much unnecessary work was put into things like easter eggs because the people making the maps WANTED players to find them. they wanted to make something special to be enjoyed, a piece of their time and creativity for the team fortress 2 community. where did the spark die between then and now?
this is truly saddening
I like how tf2 already has no clip but this is still really good
this is automatically the best episode because of the intro alone
Thanks1
Two big things, the theming on snowplow is from the SFM movie that was made by the community in preparation for the end of the line update. The other thing is that in warehouse, that’s not out of bounds. It’s part of a really complicated easter egg for one of the achievement hats that requires a bunch of people.
I think that there really should be a part two for this because there are a lot of missed maps with interesting stuff going on. Mainly I was disappointed to not see thunder mountain, and that’s because it has a bunch of different secrets on it.
“Man that scout impression wasn’t very good”
*it’s the actual voice actor*
“Excuse me?”
I got to meet a couple voice actors for Overwatch, and Blizzard has them sign contracts ordering them not to do non-canon lines of their characters. I wonder why Valve doesn't make Nathan do that.
Because VALVe's good.
Because Valve has no need for that.
Is it really an asshole thing to do though? I mean, it's pretty much commonplace for voice actors these days and for good reason. I'm pretty damn sure Valve have similar contractual agreements in place.
Think of it from their point of view. You have a character that is your intellectual property and you pay somebody to be the literal voice of that character, one of the most unique and instantly recognisable things about a character. If that somebody then went around doing voicelines for that character *for other people*, your own property is basically being infringed upon. Not only that, but depending on the stuff being performed, it can be used to misrepresent those characters and ultimately reflect upon the company's image.
Imagine if no such contract was in place. There would be nothing stopping people from paying Dva's voice actor to record voice lines for a R34 video, something I'm pretty sure Blizzard (or any company that owns such a character) would not want *their* character in. There would also be nothing stopping people from paying S76's voice actor to record lines for an advert, effectively using somebody else's already established character to gain money.
This only extends to actually voice acting work though. There are many videos of their different Overwatch VAs casually doing their voices, which is generally allowed considering they're not doing it with the intention of providing voice lines to anyone.
In a similar light, just about any company selling unofficial Overwatch merchandise (most shirts with Overwatch characters on) are actually infringing trademarking law. They don't own the characters that they are using in order to sell shirts or whatever. Yet they haven't been taken down, atleast not yet.
My point is, just because something is technically illegal, that doesn't mean it will be fully enforced all the time. The contract with voice actors is just there so that if somebody takes it too far (like literally paying the voice actors to do those lines) the company has legal backing to prevent it.
The only assholes I see here are the people who always seem to have issues with companies rightfully protecting their property.
AGrayPhantom Cause TF2, unlike Overwatch, has been around for a long time, and if they'd make Nathan do that, one of these would happen
1) He would not accept and gets fired
2) He would accept but break it and get fired
3) He would accept and no get fired but the community is unhappy.
1 and 2 will cost Valve a lot of money because they'd need a new actor to say ALL of these lines. 3 would make some of the playerbase quit or riot, also not good.
TF2 has a lot more voice lines than Overwatch.
Scout: Responses, Voice commands, Taunts(voice lines), and 8 other classes same things + merasmus, admin, miss pauling etc. Responses.
Overwatch has been around for 2 years and could easily replace some voice lines if some were to do those first 2 things I mentioned earlier, there isn't really many voice lines compared to TF2.
Answered
Then don't. That's not my problem.
12:45 It's a room to get a achievement but it's super hard to get Into since it requires both teams to cooperate
Pixels I know that too. I kinda freaked out when he found it. XD
3:28 I remember doing that with friends on a community server. Now I know what was really happening!
I love the way they secretly hit the Mann vs Machine Robot update, its so cool! Especially how only nerds would ever see them and very few people would ever see it or realise what it was hinting at until after the update came out!
The meet the engineer video's map is actually just a part of Hydro, they probably went into hammer and just selected the big chunks of the map and deleted it
The training room is actually behind one of the thundermountain maps by the looks of it
The duckies in snowplow are because of the short that came with the end of the line update (map was added later, too confusing)
The hidden room in warehouse is actually for the merasmus TV achievement
Just to clear up some things
I was actually pretty excited for this episode, as Team Fortress 2 is my favorite video game, but I was a little disappointed at the amount of brushing over details done in this video. For quite a bit of things in the video, explaining the significance of them / giving more details would help clear up things for many, as well as those who didn't know those possibly finding them interesting. Just my two cents, keep doing what you're doing, the rest of your content is great!
10:31 not only is that it, it’s also a sapper that spy can use
I'd love an episode 2 with even more TF2 stuff, like the tech rooms in DeGroot Keep :D
That "mystical room" doesn't really count because it does have a purpose.
Plague Bomber and the player is able to get in there
And obtain a mystical hat!
Wait, what? I haven't played TF2 in forever, and have never gone on that map. What is the purpose of it?
M. Wayne And it required some insane coordination not possible in any normal situation on that map when playing in order to do said achievement
Requires inputs from both teams for the room to become accessible
M. Wayne it's a pass time map so I understand why you would not know about it. Anyways you have to do some very specific steps then you can get in the room do some other steps and then you get a free hat
That intro was "Worth the wait"
Thank you. It was very nice of Shesez to give me a little extra time.
Weight*
12:47 this room houses the rarest achievment to ever get in tf2 'tune meramus inter-dimensional television'
In the map warehouse that secret room can actually be accessed by having certain characters, and team colors using certain weapons and having then active sitting in certain spots around the map. When completed they all teleport to that small room.
You did it! You absolute madman!!! I love you for this!
TF2 is one of the best multiplayer games ever, period.
You don't need the word multiplayer
I love that on snowplow you can see the dove towed bomb in the background from the trailer
Dang you could get the real scout?!?!
It’s not really surprising actually
He’s active in the community and will do custom voice lines if you ping him on discord.
What’s impressing is getting Rick May to do them.
@@ClintRayJohnson or heavy but rick may..............
@@ClintRayJohnson 😔
@@virtualashez Up yours drag show!
@@ClintRayJohnson lol
Wow, this video is an unexpected surprise, but a welcome one!
What do you think to dedicate an episode to the first three RE games?
Hey, on Upward, if you go straight out of BLU spawn and keep going forward, you'll see a "Victory" room for the RED, in the middle of the void, I found it a year ago (2018)...
Filip KZ Yeah every map used in the official competitive mod has got a room like that, cause when one team wins, that’s where both team are teleported. It can also switch to blu, if it’s the blu team that wins.
That Halloween room is used for an achievement and you can get there in a legitimate way.
12:36 there is a way to legitimately get into that room by following very specific and convoluted steps and doing it will get you a pretty rare achievement. Look up Marasmus's Interdimensional box on UA-cam to learn more about it.
An awaited episode that fully delivers
Can't believe you got the VA of the Scout in on this! That is awesome
Don't forget that in Dustbowl, just above the last stage 1 point is an inaccessible room. This room is the remnants of a passageway onto the final control point in the beta versions of the game
Subbed because of funny intro and amazing scout voice acting
I think
It sounds so similar i can't even tell if it's voice-line mashing or actual voice acting
Edit:
Holy Shit it is the scout voice actor
10/10 man
Nothing beats the real deal
THE HELL? SPART? XD I WAS NOT EXPECTING YOU HERE XD
Hey spart XD
0:53
Bonk
Have you tuned merasmus’ multi-dimensional television?
It's insane how a game of 2007 have so many easter eggs
2:05 scout beta nailgun animation
Thank you for the intro Nathan!
This has to be the easiest Boundry Break episode of all time
12:48 is actually an achievement room but it’s nice to know it’s stored there!
The fact you actually got Nathan Vetterlien to do the intro, that's nice.