@@jiggylookbackI have found out 2 things in banjo-kazooie that I didn’t know until about 5 yrs ago. 1. If you time it right when the sir slushies from freezezzy peak throw a snowball at you use the claw swipe if timed right it will turn into a honeycomb piece. 2. Is definitely easy to miss you can’t really see it but behind the click clock wood entrance there is a jumping disk pad will help you get on top of the click clock wood entrance to reach the extra life. Pretty sneaky and good for rare to do that. But i think it just makes the game more unique that way.
i will never get sick of any banjo kazooie content, this game is so special to me i can just watch videos about it forever! love your content and appreciate your rare game videos
Also, I love how the camera zooms through the levels as it did in this video which reminds me of the cool end credits of the first Spyro games with the camera zooming through to show the levels.
Thanks for noticing! I tried to make the transitions between like you’re naturally progressing through the world as you would in game. The only out of order thing I really did was going to Gobi’s valley before Freezeezy peak but I since I cross the entrance to that first it felt right.
Will you ever talk about Banjo-Kazooie: Nuts & Bolts? I know it has mixed reviews but hey I still think it's a fun game 😅It probably would have gotten more luck as a spinoff rather than a direct sequel
id like to ask: does anyone else love rusty bucket bay? now dont get me wrong, yeah as a kid i disliked the oily water mostly cause i didnt know how to get out of it, but the fact theres so many windows to break and rooms to explore, that really got me going as a kid, i LOVED that so much. i also liked the idea of being on a giant ship and the music is awesome.
As someone who really loves maritime history, I really like the world! Click Clock Wood might be my favorite, but Rusty Bucket Bay is definitely a world I enjoy too!
It's actually my Favorite World! i understand why people dislike it cause of the difficulty areas, but the whole bay and the ship is so charming, and just like you said, the music is phenomenal! for me even the difficulty parts are cool, it's a good challenge and makes you feel accomplished after completing it!
One of the things I found interesting was that in the room with the Mad Monster Mansion painting, after it fills with water, the torches will still be lit
Environments in games I feel are often overlooked by most people. It’s cool seeing all the details that you may have missed, even in a game that you might’ve played many times.
For sure!!! It’s something I don’t think I ever spent time looking at but so cool to look at them all. So much detail goes unappreciated in games sometimes!
The carvings in Gruntilda's Lair really are neat, the fact they change based on different areas adds to the character of the place. I think those huge red eyes/fanged mouth features are actually intended as guideposts; they tend to show up close to a world entrance, so it's a really clever way to help players find their way around.
It took a while for it to sink in for me as well, but that's part of the fun with videos like these - keep learning, share new ideas, and appreciate our favourite games in new ways.
@@jiggylookback For sure! I look forward to more of this, and I'll make sure to check out your other work too. One last fun fact - the church in Mad Monster Mansion is based on the St James Parish Church in Twycross.
God I’ve watched UA-cam maybe daily for over 15 years (maybe that’s exaggerated but close enough) and I’m 28 now so I’ll just say please never fucking stop making these videos lol you’ve become such a comfort amazing channel to binge
Even the EYE FALLING OUT for second game never noticed that and I’ve played that since childhood lmao. You’re seriously one of a kind at serial and creation haha. Thx so much!!!
Thank you so much. You’re always super positive and supportive to me. I really appreciate that you take the time to tell me this. Especially when I’ve gotten a couple sort of hate/troll comments lately. I just want to have fun with these videos :)
@@jiggylookback absolutely dude!! I make music and I get hate comments ALL the time throughout different socials but just remember u do it for a passsion! I don’t promote much on UA-cam but I know comments here can suck 😅😅 Literally imagine: someone literally so miserable they take the time out to finish ur video and talk smack. For anything in general lol. The way I see it is u can get 100 good comments but always remember the one bad one. Doesn’t seem like that gets much easier, but remember u r watching your views and subs go up so at the end of the day who rly cares bout the few haters!! Head up dude! You’re only claiming. And I LOVED the first person floating aspect of this video was so rad haha. Anything u make is awesome and I feel like I’m so picky with videos and when I play one of urs I can’t stop! Keep at it!!
I just realized on my last play through that the entrance to Freezeezy Peak is based on a Christmas countdown calendar I also just always assumed the inside of Clanker was just full of rust
03:41 The game manual said that Mumbo was the one who taught Grunty her magic and was betrayed by her. Whether this is still canon or not idk but it would explain the emerald eyes on both Mumbo's transformation pad and Grunty's lair.
In the bit where you're showing the crowd watching Grunty's Furnace Fun, the unidentified "snake" is one of the yellow grumblies from Mr. Vile's minigame, I think. No idea where the dogs are from though. Keep up the neat content (maybe a video like this but with Donkey Kong 64?)!
I love this format. It's similar to Boundary Break but feels like it's own thing. I suggest slowing down a bit to give time for the viewer to digest but understand not wanting the video to go super long. Looking forward to more of these
EXACTLY! It’s almost like reverse boundary break. I love his stuff. I could def slow down. I tried to find a balance. Showing the entire world could potentially take forever. I wrestled with maybe two parts but settled on this format to try. The next one I’ll take a bit slower to see if it helps! Thanks for the feedback
Hey, this is a great series! Reminds me a bit of Shesez's Boundry Break and Any Austin's video game world analysis. I'm super excited to see whats next!
I’ll have to check out Any Austin’s I never heard of that! But yes love Boundary Break He commented on my Defending DK 64 video which was so cool to me!
Dude, yesssssssss! This is amazing! So much creativity is sometimes included in the worlds put together by designers that they can often be missed... this is a great way to highlight some of the often over-looked bits of creativity. (:
That was a very fun video! I love exploring these old games like this. I think the banjo kazooie poster in front of freezeezy peak might also be a reference to advent calendars, with the missing squares and stars with what looks like numbers in them. I agree with another comment that the camerawork reminds me of the credits from Spyro! If I may suggest a game to cover like this, I would like to mention Cavern of Dreams. It's a recent n64 inspired platformer. It has very cool areas, with plenty to discover. I look forward to more!
THIS IS SUCH A COOL VIDEO!!! also I think of Clanker as a sort of "ship of Thesus", where he was originally an organic creature but Grunty kept replacing parts of him that rotted away (from being in the dirty water?) with haphazard machine parts. I feel like he's always in pain that way as well.
Good video! It is so easy to miss many of the details Rareware put in their games! I always appreciated their details even if some of them were hard to see on the original N64 hardware. 15:05 I'm pretty sure that code is the order in which you have to hit the whistle buttons on the ship to earn a Jiggy.
This is a really well done video! Smooth camera transitions; great commentary and really nice camera work in general. Always love watching your videos. I had memories of playing Clankers Cavern in summer (our lounge was the only room where the air con worked well) with my family watching it lol. So every summer (Aus time, so December) I get the urge to play it again lol. Almost 40 years old and have probably played Banjo 15-17 times in my life and Tooie 5-6. Such great memories.
I love this kind of stuff, honestly man. The worlds Rare created were a huge inspiration for me as a child and it's so fun to examine the very irreverent and infectiously youthful lore they created.
16:21 That audience detail so cool, never known about that detail. Love still learning new things about this game. The white snakes are from the Mr. Vile mini game. The Dogs are bat called Nibbly Mad Monster Mansion.
Loved the textures of the walls. By the way, the "mysterious code" in Rusty Bucket Bay's map room is the order for the whistles for the jiggy on the ship.
@@jdorian5 right right! I didn’t realize until later. Funny enough I always just figure out the code when I play. It’s been a minute since I’ve played BK tho so it wouldn’t have stood out otherwise. Here I always thought this room was useless!
Wow! Such an amazing video concept topic and it's so cool to see things on the walls that can't be seen when playing the game normally. Looking forward to some other games that appear in this video topic.
the snakes in the audience during Grunty's Furnace Fun do actually appear in the game! they're the lil yellow snake things when doing the Mr. Vile minigame inside the giant crocodile in Bubblegloop Swamp. You'll have to avoid them.
They kind of remind me of that dog from that old cartoon of the space superhero. The dog was a robot and I do remember that once they had a crossover with Scooby Doo. Sorry it has been so long that I forgot the same of the show 😅
These "dogs" are the bats from Mad Monster Mansion, and the snakes are the yellow snakes in Bubblegloop Swamp, wich we have to eat or have to ignore in the Eating-Minigame in the big Crocodile-head.
I really enjoyed this video didn’t want it to end tbh. I’d love a banjo tooie version and when you play it paper Mario the thousand year door. Once you do play paper Mario the thousand year door maybe you and I can collab another tier list for bosses within the game if you want or even chapters or heck even both.
There was a lot more to Grunty's green gems than I ever would have thought, how interesting. Not to mention in N&B you throw away the fallen (powerless?) Lair gem, and by then she's 100% reliant on tech. Huh.
As a Kid I was so damn scared of mad monster mansion. When I was leaving it for the first time, I was so shocked the graveyard are try to attack me. Believe me I shat in ma pants. Freezeezy Peak is also one of my very likeable Track and the Christmas Feeling there. Treasure Trove Cove got the coolest and most rythmn based music. Click Clock Wood, was an very interesting experience including the season changing :D
@@sleepybeeff this has been commented. I think the worms are correct but I’m not so sure about the bats…the snouts are way bigger on these. I need to ask a dev to find out
@@jiggylookback the nibbly's mouth line, nose shape, ear shape, ear color gradient, eye shape are basically identical and if there was even a difference that small, it wouldnt be an entirely different enemy
@@sleepybeeff you’re right. Now that looked at them side by side and found some alternate models to reference it does look like that. The audience is still such a cool detail tho!
@@jiggylookback i do like how ambiguous a a majority of the wall pattern art is. i was always captivated by it as a child wondering what any of it could ever be since the only ones that really exist in game are the clams and crabs near treasure trove cove.
9:20 I always thought that was a turban, a hat equipment used mostly in the middle east by people that lives in desert's areas. And since the world is a desert, well it make sense to me. Anyway, nice video by the way!, it was nice to revisit these areas and see the details on it. Also at 0:57. I always was wondering if that island appear in the game's data to check the asset complety and look around it?, since it was used just for the final scene I'm not sure if only can be see it by the scene itself or the asset was developed a put the characters there for... well act.
Not strictly related to the video, but you should definitely play Banjo Kazooie: The Jiggies of Time, a mod by Mark Kurko. He recreated all of Ocarina of Time as a BK adventure. I mention this because the Forest Temple has a lot of weird tricks with how you get things done, and hints being in a Hylian letter substitution cipher you have to find pieces of while exploring. It's a Banjo level I had to take notes and screenshots for! It's also got all sorts of easter eggs hidden all over the place, from n64 cartridges, funny signs, and even a Mario Kart track you have to race with the running shoes.
@@featurelength5086 I need to go back and finish it! I started it on a livestream a while back. I was blown away by the effort and detail he put into it! Very cool!
You got me thinking about the crocodile in Bubble Gloop Swamp. I think that it’s supposed to be a rock, as in Crocodile Rock… a sly reference to the Elton John song.
It can be quite a difficult task to do great background textures in that era. It's simultaneously the most seen and unseen part of the game. Just making something that doesn't look random or lazy or create the wrong vibe by being too busy or having problematic colors or patterns is hard enough. Getting eye-catching details into the mix for people to admire when they finally stop moving to look around their third time though the game takes a special kind of care. :D
Here's an interesting idea or question: Take all the areas of Banjo Kazooie, but have Donkey Kong 64 set in these worlds. Which enemies would appear in which areas? How would gameplay differ from BK and how would it be similar? Where would the Kosha's first appear? What type of bosses would there be? Just imagine if someone made a complete rom mod of Donkey Kong 64 that is set entirely in Banjo's world, complete with the same BK music and some other elements but with DK64 characters, enemies, and some gameplay? Idea comes from voice actress Charity James, who is a friend of mine and a long time gamer for 4+ decades.
@@jiggylookback Yeah, you might be right its pretty hard to tell either way,. It could even just be a copy of the other door and hallway that they forgot to remove for all we know.
The hallway in the top of the tower is seen when Klungo emerges from it in one of the cutscenes. Probably just meant for that and not a scrapped area, alas.
In grunty’s game room, I think dogs are supposed to be the bats from mad monster mansion and the snakes might be the sand eels from gobi’s valley or the yellow grumblies from mr.vile’s game in bubble gloop swamp.
Jiggylookclose I always thought Clanker was organic on the inside and the outer metal was a carapace. Like I assumed he could grow metal, although some parts may have had to be replaced over the years. Maybe when he was free he could gather metal on him in some manner like a hermit crab picking a shell?
I don't know if you mentioned it before elsewhere, but the music in Ticker's Tower was the original Mumbo's Mountain theme. Grant Kirkhope based it on the song called Baby Elephant Walk. After showing the other devs his work, they told him it wasn't great and to try making another song. It's not entirely confimed, but speculation is that after changing the music for the rest of Mumbo's Mountain, Grant just forgot about Ticker's Tower and it accidentally did not get changed to a variant more in line with the new theme.
An interesting fact I heard at some point but never mentioned! Thanks for sharing that. Though I don’t think I heard the team being quite that brutal but it’s kinda funny 😂
I watch way too many interviews with Grant, but I think he's just a fun guy and a great musician. I love hearing him talk about his work. He himself also said he wasn't totally satisfied with his initial version of Mumbo's Mountain. Unfortunately, only the Ticker's Tower version remains as the other versions got wiped from existence. I am a big fan of the theme we ended up getting. It lives in my head rent free.
The transitions in this vid are awesome. I find the hub areas outside the worlds interesting. It's like the worlds are leaking through to shape the lair. The paintings also leak like this, think example CCW. Are the worlds created from the paintings (which is why they need to be completed first) or is it the other way around?
Nice idea for a video and series! As much as I love BK, I've got a lot of questions about the world. Where are the levels actually located? Are they part of Gruntys lair? Or do the entrances function as portals so places outside the liar and most likely Spiral Mountain? Banjo enters the levels via doors but spawns on a entry pad which would support this theory. Are those places part of the isle we see on BT? I know it's probably never meant to be so deep, but I still wonder. 😄 It would influence the lives of the other characters in the levels in my opinion.
I’d have to look into alternative camera tools to view that one, but I’ll try and keep it in mind for the future. That game doesn’t get enough love I think.
This is quite neat but you need to seriously pump the breaks on how fast you go through stuff. On multiple occasions you are talking about something that either isn't in frame yet from the camera pan, or doesn't come into frame at all, and there are several areas you don't even investigate in multiple worlds. If you're gonna do neat camera track showcases of the environments as the entire purpose of the video, then showcase all the level design work top to bottom. The holes in the ceiling of Mad Monster Mansion's ouiji board shack were a neat thing I never knew existed to keep consistent with the holes on the shack roof outside, and you didn't even comment on those. You also didn't even timestamp the chapters right, freezeezy peak and mad monster mansion are clumped in as just the freezeezy peak chapter. Slow your creative process *WAY* down, don't cut so many corners. All that does is deliver a half-baked iteration of a really great video idea. I loved this game as a kid. If you wanna do deep dives into the level design and presentation of the worlds, then go big or go home with it. Don't rush through stuff or skip over stuff or have your voiceover so frequently out of sync with the visuals it's talking about just because it's far quicker to edit together that way.
Umm ok I’ll slow down a bit for the next iteration. For the record I did NOT add the chapters. I think UA-cam did that automatically. I didn’t even know they were on this. I appreciate you watching, but do know that lots of love and work go into these. As someone who works full time and has a family it’s hard for me to sit here and focus on a video for weeks on end. I’m trying.
@@jiggylookback That's understandable, but if you're finding it difficult to have the time to do a good video idea properly, I recommend altering what kind of content you produce. Perhaps do a chill gaming channel or gaming streams, maybe just talk about something going on in the games industry you are interested in with some simple B-roll gameplay footage in the background you captured goofing around that needs literally zero edits or cuts. There's videos that are quick cheap and simple to produce and there's a real audience for that (depending on their topic or category) and then there's really neat stuff like what you did here that definitely deserves way more love and care. You could perhaps try both. Do simple quick videos to maintain a consistent flow of content that grows an audience, then take your sweet time on making more long-form content that stands the test of time and doesn't leave anything to be desired in its presentation.
@@mr1spamification well my plan is to do bigger videos like this one on occasion and do my quicker turn around videos like mysteries. I will say though I really don’t feel the quality is lacking in this video. I was rewatching it and I still think it was good. You’re entitled to your opinion of course, but I feel maybe you’re being a bit harsh. It may not be perfect and nobody’s perfect for sure, but I covered so much and I’m bound to miss things. A big factor in this one you’re not considering and probably no one is…this is the first one I’ve made like it. I had to conceptualize and figure out how to present it. And how do I improve if I don’t put stuff out? Like I said I’ll slow down a bit on these, but at the same time people seem to really like it which is validating. I want my channel to be what I want at the end of the day and I still feel I’m doing that and getting better every video. I don’t want to make simple videos without editing because those are a dime a dozen. Respectfully. I’m saying this not to sound harsh or pick back but because as someone who has worked up from 0 subs to over 8000 in two years I’m pushing to make this channel something and when I can do it full time I’ll really start pouring stuff out. I have to do what I feel I would want to watch. I value critical feedback but also can’t discount how hard I’ve worked and what I want to do with the channel. Thats what makes me me.
The first time i played this game, i got a used copy that was around world 3. I was 5 back then and couldnt read yet so i didnt know how to talon trot. I saw the savefiles had red feathers and i saw them only in 1 other place. Mumbos skull and... well his skull-house. Since then i wonder why he has feathers kazooie uses to fly
6:54 what if this thing is connected to grunty industries because we know that grunty industries does spew radioactive, mutating waste in places like jolly Roger’s lagoon, just a theory though
@@jiggylookback doesn’t rusty bucket bay also have that pool of radioactive stuff in one corner? And rbb also has the large shutter door behind the spawning pad which I remember someone saying it led to the other shutter door in the isle o hags quagmire
LOL yes it’s the bats from Mad Monster Mansion and the Grumblies from Mr. Vile’s game.
You can stop commenting that 😂😂
hi
@@Cliffordlonghead hi!
@@jiggylookbackI have found out 2 things in banjo-kazooie that I didn’t know until about 5 yrs ago. 1. If you time it right when the sir slushies from freezezzy peak throw a snowball at you use the claw swipe if timed right it will turn into a honeycomb piece. 2. Is definitely easy to miss you can’t really see it but behind the click clock wood entrance there is a jumping disk pad will help you get on top of the click clock wood entrance to reach the extra life. Pretty sneaky and good for rare to do that. But i think it just makes the game more unique that way.
@@joshuagodfrey644 I never knew that about the sir slush!! That is awesome! Thanks for sharing
@@jiggylookback no problem. I wonder if that was like a glitch in the game. Whether it is or not I think it’s pretty cool to discover it.
i will never get sick of any banjo kazooie content, this game is so special to me i can just watch videos about it forever! love your content and appreciate your rare game videos
Thanks so much. I've been kinda getting haters lately so this makes me feel good :)
Also, I love how the camera zooms through the levels as it did in this video which reminds me of the cool end credits of the first Spyro games with the camera zooming through to show the levels.
Thanks for noticing! I tried to make the transitions between like you’re naturally progressing through the world as you would in game.
The only out of order thing I really did was going to Gobi’s valley before Freezeezy peak but I since I cross the entrance to that first it felt right.
@@jiggylookback That's awesome
Hope you guys liked the first of this new series! I was struggling to formulate it but I think it came together. There will be more to come!
Maybe dk64 🤔
do tooie.
Will you ever talk about Banjo-Kazooie: Nuts & Bolts? I know it has mixed reviews but hey I still think it's a fun game 😅It probably would have gotten more luck as a spinoff rather than a direct sequel
@@Thesupersaiyanlord I did! I have an analysis on my channel :)
@@jiggylookback Oh? 😮Then I'll have to check it out later! Thank you!
id like to ask: does anyone else love rusty bucket bay?
now dont get me wrong, yeah as a kid i disliked the oily water mostly cause i didnt know how to get out of it, but the fact theres so many windows to break and rooms to explore, that really got me going as a kid, i LOVED that so much.
i also liked the idea of being on a giant ship and the music is awesome.
As someone who really loves maritime history, I really like the world! Click Clock Wood might be my favorite, but Rusty Bucket Bay is definitely a world I enjoy too!
Not my favorite, but also not my least favorite. I like all the little rooms on the ship!
As a rusty bucket fan. I now live in a rusty bucket
It's actually my Favorite World! i understand why people dislike it cause of the difficulty areas, but the whole bay and the ship is so charming, and just like you said, the music is phenomenal! for me even the difficulty parts are cool, it's a good challenge and makes you feel accomplished after completing it!
One of the things I found interesting was that in the room with the Mad Monster Mansion painting, after it fills with water, the torches will still be lit
@@aaronjacer9067 SpongeBob logic right there
I think the "Dogs" in Grunty's Furnace Fun are the bat enemies known as Nibbly from Mad Monster's Mansion.
Someone else commented that, but you think? I felt they looked different
After all these years i never realized the grunty statue was pointing at what ways to go
It’s very subtle and easy to miss! But yep!
This is a great concept for a video! Been playing since I was a little kid and I missed so many little details.
I enjoyed the video and requesting the banjo tooie version
Environments in games I feel are often overlooked by most people. It’s cool seeing all the details that you may have missed, even in a game that you might’ve played many times.
I always loved the wall carvings in Grunty's Lair, it always kinda gave me the Disney World Haunted Mansion wallpaper vibes
For sure!!! It’s something I don’t think I ever spent time looking at but so cool to look at them all. So much detail goes unappreciated in games sometimes!
The carvings in Gruntilda's Lair really are neat, the fact they change based on different areas adds to the character of the place. I think those huge red eyes/fanged mouth features are actually intended as guideposts; they tend to show up close to a world entrance, so it's a really clever way to help players find their way around.
Yeah I really didn’t think of it that way. Which means it’s really good design! Good call about those eyes!
It took a while for it to sink in for me as well, but that's part of the fun with videos like these - keep learning, share new ideas, and appreciate our favourite games in new ways.
@@redtwo006 exactly!! That’s what it’s all about!
@@jiggylookback For sure! I look forward to more of this, and I'll make sure to check out your other work too.
One last fun fact - the church in Mad Monster Mansion is based on the St James Parish Church in Twycross.
@@redtwo006wow really?
I love this deep dive into banjo and kazooie levels
God I’ve watched UA-cam maybe daily for over 15 years (maybe that’s exaggerated but close enough)
and I’m 28 now so I’ll just say please never fucking stop making these videos lol you’ve become such a comfort amazing channel to binge
Even the EYE FALLING OUT for second game never noticed that and I’ve played that since childhood lmao. You’re seriously one of a kind at serial and creation haha. Thx so much!!!
Thank you so much. You’re always super positive and supportive to me. I really appreciate that you take the time to tell me this.
Especially when I’ve gotten a couple sort of hate/troll comments lately.
I just want to have fun with these videos :)
@@jiggylookback absolutely dude!! I make music and I get hate comments ALL the time throughout different socials but just remember u do it for a passsion! I don’t promote much on UA-cam but I know comments here can suck 😅😅
Literally imagine: someone literally so miserable they take the time out to finish ur video and talk smack. For anything in general lol. The way I see it is u can get 100 good comments but always remember the one bad one.
Doesn’t seem like that gets much easier, but remember u r watching your views and subs go up so at the end of the day who rly cares bout the few haters!!
Head up dude!
You’re only claiming. And I LOVED the first person floating aspect of this video was so rad haha. Anything u make is awesome and I feel like I’m so picky with videos and when I play one of urs I can’t stop! Keep at it!!
Thanks man! Really appreciate that a lot! Sorry you get hate comments too, it sucks!
Funnily this video made me realize there was a mumbo token just above the Clanker's cavern entrance, after 24 years of playing this game.
@@FloutchBW so many details easily missed and I don’t blame you! Go collect them all! :)
@@FloutchBW I had no idea about the enemy pictures in the top area of Furnace Fun and I have been playing since 1998.
@@NezuChanX2
I just realized on my last play through that the entrance to Freezeezy Peak is based on a Christmas countdown calendar
I also just always assumed the inside of Clanker was just full of rust
03:41 The game manual said that Mumbo was the one who taught Grunty her magic and was betrayed by her. Whether this is still canon or not idk but it would explain the emerald eyes on both Mumbo's transformation pad and Grunty's lair.
@@DarkestMarlin74 yep exactly
In the bit where you're showing the crowd watching Grunty's Furnace Fun, the unidentified "snake" is one of the yellow grumblies from Mr. Vile's minigame, I think. No idea where the dogs are from though. Keep up the neat content (maybe a video like this but with Donkey Kong 64?)!
@@ZergSmasher oh yeah!!! It didn’t even occur to me. You’re probably right about the Grumblies!
And yeah DK64 is on the list!
I always thought the dogs were actually the bat enemy from mad monster mansion?
@@Ruffs22 it’s not impossible but they really look like dogs to me…they have big snouts.
I may try to dig into it a bit more and ask around.
I also think they are the bats. They have quite big snouts.
@@Ronald_Ruck they are. I had to find an alternative model to convince me. But I see now
I love this format. It's similar to Boundary Break but feels like it's own thing. I suggest slowing down a bit to give time for the viewer to digest but understand not wanting the video to go super long. Looking forward to more of these
EXACTLY! It’s almost like reverse boundary break. I love his stuff.
I could def slow down. I tried to find a balance. Showing the entire world could potentially take forever. I wrestled with maybe two parts but settled on this format to try.
The next one I’ll take a bit slower to see if it helps! Thanks for the feedback
Hey, this is a great series! Reminds me a bit of Shesez's Boundry Break and Any Austin's video game world analysis. I'm super excited to see whats next!
I’ll have to check out Any Austin’s I never heard of that! But yes love Boundary Break He commented on my Defending DK 64 video which was so cool to me!
1:17 indoor to outdoor transition is so clean. Makes me wanna experience Sprial Mountain in VR.
Totally was able to do that in VR chat. It was incredible.
Dude, yesssssssss! This is amazing! So much creativity is sometimes included in the worlds put together by designers that they can often be missed... this is a great way to highlight some of the often over-looked bits of creativity. (:
That was my goal! They really put a lot of details in the world! It's awesome!
That was a very fun video! I love exploring these old games like this.
I think the banjo kazooie poster in front of freezeezy peak might also be a reference to advent calendars, with the missing squares and stars with what looks like numbers in them.
I agree with another comment that the camerawork reminds me of the credits from Spyro!
If I may suggest a game to cover like this, I would like to mention Cavern of Dreams. It's a recent n64 inspired platformer. It has very cool areas, with plenty to discover.
I look forward to more!
It’s on my list to playthrough! I own it but haven’t gotten to play it yet!
Also a great point about the advent calendar! It does look like that
Keep it up man, always look forward to your videos and enjoying the growth of the channel!
I really appreciate that!
@@jiggylookbackyeah try to ignore the haters. I thought you did a fantastic job😉
@@joshuagodfrey644 thanks so much!! :)
@@jiggylookback i hope you do banjo-tooie in the future.
THIS IS SUCH A COOL VIDEO!!! also I think of Clanker as a sort of "ship of Thesus", where he was originally an organic creature but Grunty kept replacing parts of him that rotted away (from being in the dirty water?) with haphazard machine parts. I feel like he's always in pain that way as well.
@@ninetozero920 I’m glad you liked it! And yeah I bet Clanker is always in pain honestly
these series are great man, keep them up, I always come back to BK whenever christmas are getting close, the Freezeezy Peak is just the right vibe.
It really is! One of the best Christmas levels of all time
Good video! It is so easy to miss many of the details Rareware put in their games! I always appreciated their details even if some of them were hard to see on the original N64 hardware.
15:05 I'm pretty sure that code is the order in which you have to hit the whistle buttons on the ship to earn a Jiggy.
My gosh I feel so dumb for not realizing that! That is amazing
This is a really well done video! Smooth camera transitions; great commentary and really nice camera work in general. Always love watching your videos. I had memories of playing Clankers Cavern in summer (our lounge was the only room where the air con worked well) with my family watching it lol. So every summer (Aus time, so December) I get the urge to play it again lol.
Almost 40 years old and have probably played Banjo 15-17 times in my life and Tooie 5-6. Such great memories.
I love that. So many memories these games created for people. It’s just amazing!
I love this kind of stuff, honestly man. The worlds Rare created were a huge inspiration for me as a child and it's so fun to examine the very irreverent and infectiously youthful lore they created.
I would love to see an episode on Banjo Tooie. I've grown to love the retrostyle graphics of these games, so watching this was a blast!
16:21
That audience detail so cool, never known about that detail. Love still learning new things about this game. The white snakes are from the Mr. Vile mini game. The Dogs are bat called Nibbly Mad Monster Mansion.
@@henrymapleton yes! Isn’t cool to see details like that? Stuff you’d never pick up on. I loved finding that
Loved the textures of the walls. By the way, the "mysterious code" in Rusty Bucket Bay's map room is the order for the whistles for the jiggy on the ship.
@@jdorian5 right right! I didn’t realize until later.
Funny enough I always just figure out the code when I play. It’s been a minute since I’ve played BK tho so it wouldn’t have stood out otherwise.
Here I always thought this room was useless!
Wow! Such an amazing video concept topic and it's so cool to see things on the walls that can't be seen when playing the game normally. Looking forward to some other games that appear in this video topic.
Woooohoo Jiggylookback premiere let’s-a-go!
the snakes in the audience during Grunty's Furnace Fun do actually appear in the game! they're the lil yellow snake things when doing the Mr. Vile minigame inside the giant crocodile in Bubblegloop Swamp. You'll have to avoid them.
16:22 those dogs look like a mean version of Bluey lmao
Right?
They kind of remind me of that dog from that old cartoon of the space superhero. The dog was a robot and I do remember that once they had a crossover with Scooby Doo. Sorry it has been so long that I forgot the same of the show 😅
These "dogs" are the bats from Mad Monster Mansion, and the snakes are the yellow snakes in Bubblegloop Swamp, wich we have to eat or have to ignore in the Eating-Minigame in the big Crocodile-head.
Love the video! Great job on this! You do a great job on these lookback videos
I really appreciate that! I do my best to work hard on this content!
16:53 The hallway is actually visible in the cutscene when you first enter Grunty’s lair. The door is open and Klungo can be seen walking from it.
Right right! KLUNGO walks through it. We don’t know where it goes tho. Hmmm
Awesome, looking forward to more of this series!
Thank you so much!!!
i always thought that in the Furnace of Fun the Dogs were the Bats in Mad Monster Mansion
You think so? I thought they looked totally different
That's really cool! BK is one of my favorite games, played it easily a dozen times and the majority of these I had never noticed
Glad I could share some of those details! :)
Loved the video. You should definitely keep doing this series!
Appreciate that :) I will do more!
How did they put so much custom art in a cartridge that's the size of ONE jpeg?
Excellent question. Rare artists at the time were wizards.
Dude you're killing it
I really enjoyed this video didn’t want it to end tbh. I’d love a banjo tooie version and when you play it paper Mario the thousand year door. Once you do play paper Mario the thousand year door maybe you and I can collab another tier list for bosses within the game if you want or even chapters or heck even both.
Banjo-Kazooie like most of Rares games will always be an unforgettable classic
Agreed!
There was a lot more to Grunty's green gems than I ever would have thought, how interesting. Not to mention in N&B you throw away the fallen (powerless?) Lair gem, and by then she's 100% reliant on tech. Huh.
@@PVMPlays that’s what I’m saying. We didn’t pay enough attention to those gems. We literally throw one in the dumpster 😂
I'm waiting... and I'm subscribed now!
Can't wait for you to cover other Rare games
Great video! Hope we get to see another!
As a Kid I was so damn scared of mad monster mansion. When I was leaving it for the first time, I was so shocked the graveyard are try to attack me. Believe me I shat in ma pants. Freezeezy Peak is also one of my very likeable Track and the Christmas Feeling there. Treasure Trove Cove got the coolest and most rythmn based music. Click Clock Wood, was an very interesting experience including the season changing :D
Was waiting for something like this!
What others are coming up? Thus is so much fun!
Yep I’ll be making more. But it’ll be a once in a while thing amongst my other videos :)
Really loved the format for this 👍
@@crabbuckets7506 awesome!! I’m glad
Awesome vid i would watch more in the series great job
Thanks so much!! I will def make more
Can't wait to see what this is about
the "dogs" are the bats from mad monster mansion and the snakes are the wormlike grubs from the alligator mini game
@@sleepybeeff this has been commented. I think the worms are correct but I’m not so sure about the bats…the snouts are way bigger on these. I need to ask a dev to find out
@@jiggylookback the nibbly's mouth line, nose shape, ear shape, ear color gradient, eye shape are basically identical and if there was even a difference that small, it wouldnt be an entirely different enemy
@@sleepybeeff you’re right. Now that looked at them side by side and found some alternate models to reference it does look like that.
The audience is still such a cool detail tho!
@@jiggylookback i do like how ambiguous a a majority of the wall pattern art is. i was always captivated by it as a child wondering what any of it could ever be since the only ones that really exist in game are the clams and crabs near treasure trove cove.
@@sleepybeeff right! Like where did the pumpkin come from?!
I wish rarewhere was still around to this day
@@Cardknight-yk4pc I mean they are…just not the same.
I like the way you spelled it Rarewhere like where are you?!
I guess what I meant is for rare to make games like they used to, the last time we saw BK was in smash
@@Cardknight-yk4pc yeah world building was so cool for this universe too!
I miss Rare games they were the best! The Banjo Kazzoie series hands down being my favorite. Star Fox and Jet Force Gemini being my other favs.
@@tellesmoshe all bangers.
Yo this was such a good video! I would love to see you do this with Ocarina of Time, and other Zelda games.
OOT is totally on my list!!
9:20
I always thought that was a turban, a hat equipment used mostly in the middle east by people that lives in desert's areas.
And since the world is a desert, well it make sense to me.
Anyway, nice video by the way!, it was nice to revisit these areas and see the details on it.
Also at 0:57.
I always was wondering if that island appear in the game's data to check the asset complety and look around it?, since it was used just for the final scene I'm not sure if only can be see it by the scene itself or the asset was developed a put the characters there for... well act.
Pretty cool video and got heavy flashbacks of the spiral mountain track. So damn good :D
@@FarmerSlideJoeBob agreed. So good! Thanks for watching as always :)
@@jiggylookback It's fun to watch these vids :D
Would love to see wandering worlds DK64 🖤
It is on my list!
I'm pretty sure those dogs and snakes in the audience of Grunty's Furnace Fun are actually Nibblys and Yellow Yumbles
I don’t think they’re the Nibblys but I think you’re right on the other!
The audience in the game show is such a huge find LMAO i would never have guessed to look up there 😂 I loved this video bruddah, so fun 😎
Right? I loved finding it. It’s something no one would ever pay attention to I don’t think! Thanks so much for watching man!
How ambitious it would be if, hypothetically, they remake/fusion banjo kazooie and tooie in a single game?
That would be wild. I'd love to experience Kazooie with Tooie gameplay. That would make it faster and better!
2:08 the “monster” theme is apparently a leftover from an earlier version of the game in which this was the “Giant’s Lair”.
That’s awesome didn’t know!
Not strictly related to the video, but you should definitely play Banjo Kazooie: The Jiggies of Time, a mod by Mark Kurko. He recreated all of Ocarina of Time as a BK adventure. I mention this because the Forest Temple has a lot of weird tricks with how you get things done, and hints being in a Hylian letter substitution cipher you have to find pieces of while exploring. It's a Banjo level I had to take notes and screenshots for!
It's also got all sorts of easter eggs hidden all over the place, from n64 cartridges, funny signs, and even a Mario Kart track you have to race with the running shoes.
@@featurelength5086 I need to go back and finish it! I started it on a livestream a while back. I was blown away by the effort and detail he put into it! Very cool!
You got me thinking about the crocodile in Bubble Gloop Swamp. I think that it’s supposed to be a rock, as in Crocodile Rock… a sly reference to the Elton John song.
That’s a solid reference. But is it a rock? I feel like I should ask a dev. Lol
I think those dogs in Grunty's Furnace Fun are actually the bats from Mad Monster Mansion.
Correct. I didn’t realize it. It’s been pointed out and I compared the models.
I always thought the pink squirrel in clock clock woody was her child
It can be quite a difficult task to do great background textures in that era. It's simultaneously the most seen and unseen part of the game. Just making something that doesn't look random or lazy or create the wrong vibe by being too busy or having problematic colors or patterns is hard enough. Getting eye-catching details into the mix for people to admire when they finally stop moving to look around their third time though the game takes a special kind of care. :D
I agree. It’s pretty wild all of the detail they put into the game.
I love it
The picture of Banjo in the forest is actually from an early prototype where the game was 2.5D. It was shown in the Rare Replay bonus content.
Yes Project Dream translated into Banjo and became a 2.5d prototype.
It may have changed its name to Banjo Kazoo but it was still dream for a while.
@@jiggylookback I mean technically the whole thing was project dream from the time it was a Super Nintendo Pirate RPG all the way until release.
Here's an interesting idea or question:
Take all the areas of Banjo Kazooie, but have Donkey Kong 64 set in these worlds. Which enemies would appear in which areas? How would gameplay differ from BK and how would it be similar? Where would the Kosha's first appear?
What type of bosses would there be?
Just imagine if someone made a complete rom mod of Donkey Kong 64 that is set entirely in Banjo's world, complete with the same BK music and some other elements but with DK64 characters, enemies, and some gameplay?
Idea comes from voice actress Charity James, who is a friend of mine and a long time gamer for 4+ decades.
@@thecat-alyst2716 sounds like something Kurko Mods should look into
16:55 isn't that pathway the one she takes when going to kidnap Tooty in the beginning?
@@JoltJin I’m pretty sure it’s the route I actually show in the video up the stairs. She goes down the tower stairs but I could be misremembering.
@@jiggylookback Yeah, you might be right its pretty hard to tell either way,. It could even just be a copy of the other door and hallway that they forgot to remove for all we know.
The hallway in the top of the tower is seen when Klungo emerges from it in one of the cutscenes. Probably just meant for that and not a scrapped area, alas.
@@MrOakridge what if it went to Klungos quarters or something? That’d be sick
Another quality banger!
Thanks so much! I’m trying to bring the heat if I can!
In grunty’s game room, I think dogs are supposed to be the bats from mad monster mansion and the snakes might be the sand eels from gobi’s valley or the yellow grumblies from mr.vile’s game in bubble gloop swamp.
@@torchilicho yep correct
The patterns and designs on the walls were so unnecessary but a really cool touch.
Right? They didn’t have to do anything other than stone textures, But they did. And it’s awesome.
Jiggylookclose
I always thought Clanker was organic on the inside and the outer metal was a carapace. Like I assumed he could grow metal, although some parts may have had to be replaced over the years. Maybe when he was free he could gather metal on him in some manner like a hermit crab picking a shell?
Jiggylookclose is pretty good 😂
Sam said Jiggylookaround 😂
I don't know if you mentioned it before elsewhere, but the music in Ticker's Tower was the original Mumbo's Mountain theme. Grant Kirkhope based it on the song called Baby Elephant Walk. After showing the other devs his work, they told him it wasn't great and to try making another song. It's not entirely confimed, but speculation is that after changing the music for the rest of Mumbo's Mountain, Grant just forgot about Ticker's Tower and it accidentally did not get changed to a variant more in line with the new theme.
An interesting fact I heard at some point but never mentioned! Thanks for sharing that. Though I don’t think I heard the team being quite that brutal but it’s kinda funny 😂
I watch way too many interviews with Grant, but I think he's just a fun guy and a great musician. I love hearing him talk about his work. He himself also said he wasn't totally satisfied with his initial version of Mumbo's Mountain. Unfortunately, only the Ticker's Tower version remains as the other versions got wiped from existence. I am a big fan of the theme we ended up getting. It lives in my head rent free.
5:10 TREASURE TROVE COVE ALL THE WAY!!! My favourite level in the game too!! 😎
@@the.bloodless.one1312 mine too!!
I think these "dogs" in the audience are the bats from mad monster mansion :O
@@kotmann5772 yes! Haha I had to pin a comment cause so many people started saying that. But yes they are! :)
The transitions in this vid are awesome.
I find the hub areas outside the worlds interesting. It's like the worlds are leaking through to shape the lair. The paintings also leak like this, think example CCW. Are the worlds created from the paintings (which is why they need to be completed first) or is it the other way around?
Nice idea for a video and series!
As much as I love BK, I've got a lot of questions about the world.
Where are the levels actually located? Are they part of Gruntys lair? Or do the entrances function as portals so places outside the liar and most likely Spiral Mountain? Banjo enters the levels via doors but spawns on a entry pad which would support this theory. Are those places part of the isle we see on BT?
I know it's probably never meant to be so deep, but I still wonder. 😄 It would influence the lives of the other characters in the levels in my opinion.
I think at some point I’ll do an entire video on just that because I’ve had the same question.
nice camerawork
I'm a simple man
I see banjo kazooie, and I click
@@klaushammer8687 not a bad way to live.
you should do rocket robot on wheels
I’d have to look into alternative camera tools to view that one, but I’ll try and keep it in mind for the future. That game doesn’t get enough love I think.
This is quite neat but you need to seriously pump the breaks on how fast you go through stuff. On multiple occasions you are talking about something that either isn't in frame yet from the camera pan, or doesn't come into frame at all, and there are several areas you don't even investigate in multiple worlds. If you're gonna do neat camera track showcases of the environments as the entire purpose of the video, then showcase all the level design work top to bottom. The holes in the ceiling of Mad Monster Mansion's ouiji board shack were a neat thing I never knew existed to keep consistent with the holes on the shack roof outside, and you didn't even comment on those. You also didn't even timestamp the chapters right, freezeezy peak and mad monster mansion are clumped in as just the freezeezy peak chapter.
Slow your creative process *WAY* down, don't cut so many corners. All that does is deliver a half-baked iteration of a really great video idea. I loved this game as a kid. If you wanna do deep dives into the level design and presentation of the worlds, then go big or go home with it. Don't rush through stuff or skip over stuff or have your voiceover so frequently out of sync with the visuals it's talking about just because it's far quicker to edit together that way.
Umm ok I’ll slow down a bit for the next iteration.
For the record I did NOT add the chapters. I think UA-cam did that automatically. I didn’t even know they were on this.
I appreciate you watching, but do know that lots of love and work go into these.
As someone who works full time and has a family it’s hard for me to sit here and focus on a video for weeks on end. I’m trying.
@@jiggylookback That's understandable, but if you're finding it difficult to have the time to do a good video idea properly, I recommend altering what kind of content you produce. Perhaps do a chill gaming channel or gaming streams, maybe just talk about something going on in the games industry you are interested in with some simple B-roll gameplay footage in the background you captured goofing around that needs literally zero edits or cuts.
There's videos that are quick cheap and simple to produce and there's a real audience for that (depending on their topic or category) and then there's really neat stuff like what you did here that definitely deserves way more love and care. You could perhaps try both. Do simple quick videos to maintain a consistent flow of content that grows an audience, then take your sweet time on making more long-form content that stands the test of time and doesn't leave anything to be desired in its presentation.
@@mr1spamification well my plan is to do bigger videos like this one on occasion and do my quicker turn around videos like mysteries.
I will say though I really don’t feel the quality is lacking in this video. I was rewatching it and I still think it was good. You’re entitled to your opinion of course, but I feel maybe you’re being a bit harsh. It may not be perfect and nobody’s perfect for sure, but I covered so much and I’m bound to miss things. A big factor in this one you’re not considering and probably no one is…this is the first one I’ve made like it. I had to conceptualize and figure out how to present it.
And how do I improve if I don’t put stuff out? Like I said I’ll slow down a bit on these, but at the same time people seem to really like it which is validating.
I want my channel to be what I want at the end of the day and I still feel I’m doing that and getting better every video. I don’t want to make simple videos without editing because those are a dime a dozen. Respectfully.
I’m saying this not to sound harsh or pick back but because as someone who has worked up from 0 subs to over 8000 in two years I’m pushing to make this channel something and when I can do it full time I’ll really start pouring stuff out. I have to do what I feel I would want to watch. I value critical feedback but also can’t discount how hard I’ve worked and what I want to do with the channel. Thats what makes me me.
Please make more of these. Maybe CBFD next?
It’s on the list!!
Mumbo isn't evil in Mad Monster Mansion painting. It's just low quality of image.
@@relu419 it really makes mumbos teeth look pointed and everything
love anything banjo
@@xBassCoversx samesies.
Excited!
Tooie next!
The first time i played this game, i got a used copy that was around world 3. I was 5 back then and couldnt read yet so i didnt know how to talon trot. I saw the savefiles had red feathers and i saw them only in 1 other place.
Mumbos skull and... well his skull-house.
Since then i wonder why he has feathers kazooie uses to fly
Maybe his house flies around and that's why he's in multiple worlds?
@@featurelength5086 since humba in tooie also has a feather like that and she appears in multiple worlds... its not even that crazy of an idea LOL
Interesting fact: th picture of Berri from Twelve Tales isn't in the Xbox port. I believe it's replaced with a picture of Conker.
Yeah I’m aware. I wonder why that is. I have a Berri theory video you should check out and I talk about that change!
You should do Mario 64 next!
❤️this comment
Edit : Woah he actually did it
Pls
I got you
@@jiggylookback thx
I came just on time 👍
6:54 what if this thing is connected to grunty industries because we know that grunty industries does spew radioactive, mutating waste in places like jolly Roger’s lagoon, just a theory though
It very well could be!
Potentially Industries to Clankers and even Rusty Bucket.
@@jiggylookback doesn’t rusty bucket bay also have that pool of radioactive stuff in one corner? And rbb also has the large shutter door behind the spawning pad which I remember someone saying it led to the other shutter door in the isle o hags quagmire
@@Robeanio yes it does!!!