I genuinely laughed when I saw the enemy ragdoll continuing to beat up your already knocked-out player character. This looks super fun, especially throwing around weaker enemies and climbing up larger enemies to knock them out! Excited to see where this goes!
Ragdoll fighting already looked super fun, then there came the aerial combo at 6:00. Maybe you'd like to add progression tree/map to allow specialising into different play styles like aerial, ground, grapple, dashes, throwing stuff, telekinesis(pulling and launching stuff like the gravity gun) etc?
because you gain strengh with killing bigger ennemies, I wonder if it would make sens to gain abilities in the same way. Like Jump Force, or skill. (Ground stomp or other super slide kick) But It needs to remain part of the physics creative playstyle. Very impressive so far
this looks insanely fun. I think the verticality at 6 minutes is really cool so enhancing that with more mechanics would be great, especially for larger and larger enemies creating a sort of David vs goliath feeling
guys, this is a devlog. that means that the game is not released yet, especially since this is the first devlog. there wont be a download for a while (unless the 2nd devlog is just finishing with the game)
This has so much potential it’s insane. You can do some really cool level design with the mechanics set up here. Like boulders blocking early paths or cannons needed to open doors, that can’t be aimed until you can drag the top of them towards something
Wow, well done! This is the first 'fighting' 3d game I've seen with an actual attempt at physics. So much better than the usual 'AAA' Ubisoft/Bethesda fake geometry clipping through everything garbage. And you did this as a solo dev, puts the AAA failing into perspective about how lazy they really are...
yes, as an aged audio dsp developer, ... what did i see earlier today.. the combat in that "shrunken down in the garden" A-tier game about pac-man era actual complexity.. but it's because of the masons. really!
This is amazing! I finally understand how I can make an active ragdoll! I hope your game becomes as famous, if not, even more famous than gang beasts and Human Fall Flat
this looks super fun!! i think adding tools/weapons that you can only lift and use at certain strength levels would be a great addition, like using a hammer to smash open a door or knock out a giant enemy
This has got to be the most excited I have EVER been for a game I can't even describe it. (well I can, I've always had an Idea for something I wanted to make in a game [this] but never got much progress into learning coding. So it's exhilarating to see you just list off everything I've wanted in a game) And the pacing was amazing, I never skipped through, I'm super hyped for the future devlogs, (no pressure I'm not expecting a guaranteed release, I know what happened to Dani's game) The suggestions will be edited as I get ideas. The suggestions: A fix for the ragdoll spazzing - I don't know much about coding but it's possible that turning on "projection" in the joint settings could help with it. Movement options - Something that I would love to see is more ways to move around giving the player the opportunity to do some really cool moves which would (in my opinon) go really well with the physics based movement, an example would be a slide, or climbing/swinging using the environment, going well with the use of rocks in combat. Parry/Block - This suggestion is just me asking for other things I've seen in games that are really fun to use, a sort of parry-grab to add to the combat system maybe a block that if punched staggers the opponent and the next punch has added power to it, or if you grab a staggered enemy you can throw them farther adding another unique way to get enemies off the map (the main way to kill) If you don't have enough strength it could knock you back and you could have some fun making a trail of dirt being pushed by your feet. Movement attacks - Adding to the movement, at 5:58 there was a sort springboard combo, it'd be super cool to see skills that allow you to jump off enemies like dying light then moves that you can only use in the air, like the kick in gang beast (you *can* use it on the ground, it's just not very good.) Game modes - There could be a lot more game modes than the levels, something as simple as a sandbox with all of the utilities that come in per map plus an enemy spawner, for example the rocks in the map shown are a map special utility. Though they'd have to be unlocked by completing the maps. Another one would be a rogue-like where, of course, most things are randomized and there could be shops were you buy things with strength, the shopkeep could be a strongman. It could turn into a rogue-lite where the upgrades you get from the main story stay with you into the... Dungeon? Upgrades - If you do add a skill tree or an upgrade shop between levels or something, they should stay between levels making it feel more progressive, and maybe one of the level ups would literally be run faster or get x% more strength. Though that would probably complicate the scaling a lot, like a lot- you have been warned. Difficulties - There could be a difficulty option when starting a level making the scaling more against you, but you'd get more whatever the currency would be.
I know it's late but, you should add an armour concept for the enemy For example: some armour makes certain parts of the body of the enemy protected or some makes the enemy heavier to make it harder to knock the enemy out but reduces the speed of the enemy
This is absolutely amazing! From what I saw at 6:00, I’d love to see some verticality in this game, which would pave the way to all kinds of new mechanics!
wow. just wow. i really hope this game gets published. and seeing this is your first video and you already have 7k subs. i can feel you are going to be sucsessful.
I have been looking for a game like this, just one thing. because you asked for suggestions I have decided to ask if you could add a sandbox mode? by sandbox I mean stuff like spawning enemies, rocks, or maybe changing size if that isn't too hard
)for real this game looks super interesting i hope u wont disappear like all the the other yt developers and is it on steam or something (subbed) the rock throw was epic 🪨🪨 i really love to be a character in tabs (totally accurate battle game) but thats jus a small part of the game so this being a whole seperate game is very cool
Man, I don't usually comment on youtube videos but this lookes super promising. I felt like playing the game just from the first devlog so it must mean something. Keep up the good work, new sub here.
Haha this looks so cool, man! Great physics! You should add maybe trampolines or stuff that makes you jump high. Or you can toss your enemies in it and they just fly away. Very creative cool little game and very inspirational!
Awesome game! It might start feel a little stagnant and repetitive after fighting the first couple enemies though. You should consider giving later enemies different attacks that require different responses to counter. For example: - An enemy that can round house kick you, which would require you to fall to the ground or "duck" to dodge it. - An enemy that can throw out couple of short jabs that require you to turn your back to them to block the blow. - An enemy with a ranged attack that forces you to pick up another enemy or an object to block the attacks as you approach. - An enemy that can only be knocked out by throwing another enemy into them. - An enemy that will have a "sub enemy" where you can't defeat him without defeating his counterpart. This will force players to get more creative with how they dispatch enemies, and probably make progression a bit more fun and challenging. An enemy that can catch and hold objects or enemies that you throw at them as shields would be pretty cool too.
Would be cool to have different enemy behaviors, for example - a group of small guys who just hold on to you and try to drag you off the edges, enemies that can punch 2x as quickly/often but can't grab, etc... Maybe bosses can have unique moves (smash, trip, etc) that you learn by beating them. Gameplay looks fun! Great job!!
Me personally, I think there should be different branches for the characters growth either chosen at the beginning at the game or unlocked as you progress. For instance, as you get stronger you might get a boost to you straight or agility because of an ability.
I honestly think that you have done very well and it will be extremely fun to play, but if I could change one thing it would be to add more maps for example; a volcano map where you have to progress to the top but apart from more maps I think that you’ve done great 👍
Love the "everything is physics", woud love to see more interactive with the environment. Some ideas: With high enough strength, you can rip up a tree and use as a weapon. Can add environmental challenges as well, such as a cannon shooting cannon balls, either of which you can pick up if you're strong enough. Let's face it, picking up a cannon that used to launch you off an island, could now be used as a gun, aiming that cannon you lifted at other enemies. Of course, everytime it fires it could launch you backwards as well.. Another idea might be some "power ups", giving a temporary boost to speed, strength, or jump? Could even make some puzzle elements, such as piling up bodies in order to climb up on to reach another area.
This is VERY cool! I am actually very impressed and inspired by your effort as a single game dev. I do have an idea, a little suggestion. ou are obviously going to make more levels so, as the Player levels up, the enemies can have weapons and other cool abilities. And the player can as well. It's just a suggestion so you don't have to consider it :-) I can't wait to see where your game goes and how it may be when it is complete!
I CANT WAIT TO PLAY THIS!! since i am so tired of playing alone gang beasts, or since i dont have pc i can only play human fall flat, but that game doesnt have enemies, this game is the perfect god of war fall flat!!
Holy cow this looks sick. I think you should add enemies that throw stuff at you or just have different attack patterns. Maybe there are these small weak enemies who run at you and hold you down while bigger dudes come in for the kill. I also think you should add seesaws or campfires or other ways around the map so you can be creative with your fights. I love the concept, and you can take my suggestions with a grain of salt cause I'm sitting on my coach with no dev experience whatsoever
This look super fun. Maybe the enemies could at some point get helmets you need to knock off first, and then maybe they get progressively more gear like shields that can block punches or spears for longer range attacks that you need to dodge. Anyway, good job, +1 sub.
I have a few ideas for the game. Add some spikes and other fun things like way more enemy tiers and the biggest one ripping trees from the ground. Can't wait for launch!
I'm trying to do something similar with ragdolls, but how do you get the collider set up so well? does it do it for you automatically? Where did you learn the information for creating an active ragdoll? Can we get in touch so I can talk to someone? There are many questions, I know😅
I like the idea of being a little bit more like Ant Man. Maybe it's just powerups, but the idea of getting bigger and slower with chunky mass, versus really tiny and fast and able to jump really high and punch them in the head. Also, maybe a kick button too so you can shove them off the ledge, particularly effective when you're giant.
I've always likes the idea of multiplayer rag Doll games I've always wanted to have something like a Titan versus everybody else kind of game. One player starts out max level, and every other player has to take him out. That would be pretty cool
Make the punch "windup" take a long time to get to full strength, something like 2.5-5 seconds might be good values. This will enhance the feedback the player receives when landing a crunchy blow on a giant enemy, knocking them out in a single hit. Your core loop relies on the player 'punching' enemies in a particular spot, so finding a way to make that spot smaller or difficult to hit somehow would add a different dimension of difficulty to the game other than enemies just getting bigger and stronger. Maybe some of them have helmets which get knocked off after the first hit, or you can punch right through them with a maximum charge punch. Another way to extrapolate your difficulty scaling is to give the enemies weapons like swords, shields, and pikes, so the player has to tuck and weave in close for a knockout punch. If they land that punch, maybe they can pick up the weapon and use it against future enemies who also have weapons. This could keep players engaged for even longer than what is projected in this devlog. The Attack on Titan Tribute Game is a great example of a very successful "David v Goliath" core loop once you reach beyond the initial difficulty barrier.
I genuinely laughed when I saw the enemy ragdoll continuing to beat up your already knocked-out player character. This looks super fun, especially throwing around weaker enemies and climbing up larger enemies to knock them out! Excited to see where this goes!
it's a detail from real life sent with real love ♥
Enemies punching you after you've already gone down should be a feature, it makes for a pretty funny death screen
This looks like something I'd play.
didnt expect u would be here
Whacky? nah this guy has to release it now if whacky is here
Whacky?
Can not wait for that video to come out.
no way whacky is here
Ragdoll fighting already looked super fun, then there came the aerial combo at 6:00. Maybe you'd like to add progression tree/map to allow specialising into different play styles like aerial, ground, grapple, dashes, throwing stuff, telekinesis(pulling and launching stuff like the gravity gun) etc?
because you gain strengh with killing bigger ennemies, I wonder if it would make sens to gain abilities in the same way. Like Jump Force, or skill. (Ground stomp or other super slide kick)
But It needs to remain part of the physics creative playstyle.
Very impressive so far
stick it to the stickman
What about a giant mode where your size scales to your strength.
In the fighting scenes,
The music “IM STILL STANDING” perfectly fits with it
this looks insanely fun. I think the verticality at 6 minutes is really cool so enhancing that with more mechanics would be great, especially for larger and larger enemies creating a sort of David vs goliath feeling
Ragdoll shadow of the colossus?
guys, this is a devlog. that means that the game is not released yet, especially since this is the first devlog. there wont be a download for a while (unless the 2nd devlog is just finishing with the game)
That final fight with the giant enemies looked way more epic than it had any right to be. So simple but soo....*emergent!*
What is the game called?
@@phoenixmearow6560 idk i'm asking in comments too
@@phoenixmearow6560attack on titan
its still on devolepment so its not available@@phoenixmearow6560
@@Hostefar oh yeah... add in some odm gear and your set
I love watching game dev logs like these. They fill me with inspiration and ideas to start creating my own games someday. Keep up the great work!
Yeah, someday ...
This has so much potential it’s insane. You can do some really cool level design with the mechanics set up here. Like boulders blocking early paths or cannons needed to open doors, that can’t be aimed until you can drag the top of them towards something
I agree, this would be amazing!
I really hope he continues this because I’d love to play this game.
For something made in a single devlog, this game already looks very promising! You just gained a sub :)
2 subs!!
3 subs
4 subs!
5 subs
6 subs
Wow, well done! This is the first 'fighting' 3d game I've seen with an actual attempt at physics. So much better than the usual 'AAA' Ubisoft/Bethesda fake geometry clipping through everything garbage. And you did this as a solo dev, puts the AAA failing into perspective about how lazy they really are...
yes, as an aged audio dsp developer, ... what did i see earlier today.. the combat in that "shrunken down in the garden" A-tier game about pac-man era actual complexity.. but it's because of the masons. really!
Very cool idea! The fighting looks challenging, but fun. it also looks like gaining strength is a very rewarding feeling.
Omg this looks so freaking sick, the combat is qn absolute chefs kiss, its so satisfying. Cant wait to see more!
IT'S JUST A RIPOFF OF GANG BEASTS
this looks really fun can't wait to see where it goes
The game looks great so far, and very interesting! The devlog was really nice too. 👍
bro this is great maybe add some googly eyes to the character designs to make them seem more alive and add like crates as throwables
Gang beasts with the camera of human fall flat sing me up. This looks incredible and has so much potential to be an amazing game. Great job!
Its been a month please this is the greatest game ever we cant wait anymore
Grabbing the giant and delivering a knockout blow looks so incredibly satisfying. Good shit man
Man, ragdoll Is so goofy i love it. Pls continue with this devlog and I will be cheering.
This is amazing! I finally understand how I can make an active ragdoll! I hope your game becomes as famous, if not, even more famous than gang beasts and Human Fall Flat
Brooo that's really cool I want to play it now! Can't wait for your next develog and i subscribed
This looks awesome! Keep up the great work!
I need this game in my life. You did a super good job!
This looks fun as hell! Amazing job!
Thank you Floky, much appreciated!
It just occurred to me that this is the same approach that Grow Home and Grow Up uses for the character controls. Nice!
This looks so amazingly fun
this looks super fun!! i think adding tools/weapons that you can only lift and use at certain strength levels would be a great addition, like using a hammer to smash open a door or knock out a giant enemy
This is really cool! I really want to buy the game know! Also its a nice commentary plus it being your first video its really good keep it up!😄😄
What is the game name?
Please make a full tutorial on how you made the active ragdolls that would help so much!
This has got to be the most excited I have EVER been for a game I can't even describe it. (well I can, I've always had an Idea for something I wanted to make in a game [this] but never got much progress into learning coding. So it's exhilarating to see you just list off everything I've wanted in a game) And the pacing was amazing, I never skipped through, I'm super hyped for the future devlogs, (no pressure I'm not expecting a guaranteed release, I know what happened to Dani's game) The suggestions will be edited as I get ideas.
The suggestions:
A fix for the ragdoll spazzing - I don't know much about coding but it's possible that turning on "projection" in the joint settings could help with it.
Movement options - Something that I would love to see is more ways to move around giving the player the opportunity to do some really cool moves which would (in my opinon) go really well with the physics based movement, an example would be a slide, or climbing/swinging using the environment, going well with the use of rocks in combat.
Parry/Block - This suggestion is just me asking for other things I've seen in games that are really fun to use, a sort of parry-grab to add to the combat system maybe a block that if punched staggers the opponent and the next punch has added power to it, or if you grab a staggered enemy you can throw them farther adding another unique way to get enemies off the map (the main way to kill) If you don't have enough strength it could knock you back and you could have some fun making a trail of dirt being pushed by your feet.
Movement attacks - Adding to the movement, at 5:58 there was a sort springboard combo, it'd be super cool to see skills that allow you to jump off enemies like dying light then moves that you can only use in the air, like the kick in gang beast (you *can* use it on the ground, it's just not very good.)
Game modes - There could be a lot more game modes than the levels, something as simple as a sandbox with all of the utilities that come in per map plus an enemy spawner, for example the rocks in the map shown are a map special utility. Though they'd have to be unlocked by completing the maps.
Another one would be a rogue-like where, of course, most things are randomized and there could be shops were you buy things with strength, the shopkeep could be a strongman. It could turn into a rogue-lite where the upgrades you get from the main story stay with you into the... Dungeon?
Upgrades - If you do add a skill tree or an upgrade shop between levels or something, they should stay between levels making it feel more progressive, and maybe one of the level ups would literally be run faster or get x% more strength. Though that would probably complicate the scaling a lot, like a lot- you have been warned.
Difficulties - There could be a difficulty option when starting a level making the scaling more against you, but you'd get more whatever the currency would be.
where to download????
Not out yet
How about now@@WorkerWrench
I know it's late but, you should add an armour concept for the enemy
For example: some armour makes certain parts of the body of the enemy protected or some makes the enemy heavier to make it harder to knock the enemy out but reduces the speed of the enemy
i really hope you make this into an actual game. i would buy that shit so fast-
It might sound dumb, but you could add a ranged enemy that is very weak, but you have to dodge the attacks from it to get to it
I would love to see a tutorial on how you made the active ragdoll!
This is absolutely amazing! From what I saw at 6:00, I’d love to see some verticality in this game, which would pave the way to all kinds of new mechanics!
I need to remake your game
wow. just wow. i really hope this game gets published. and seeing this is your first video and you already have 7k subs. i can feel you are going to be sucsessful.
multiplayer
this is the best ragdoll fighting game that i ever seen
Where can I download this
Probably on steam
Loved the video you should Make an enemy that can grab and throw objects, you should also create a bunch more objects
I have been looking for a game like this, just one thing. because you asked for suggestions I have decided to ask if you could add a sandbox mode? by sandbox I mean stuff like spawning enemies, rocks, or maybe changing size if that isn't too hard
Dude, I swear you NEED to publish this! It looks very promising
)for real this game looks super interesting i hope u wont disappear like all the the other yt developers and is it on steam or something (subbed) the rock throw was epic 🪨🪨 i really love to be a character in tabs (totally accurate battle game) but thats jus a small part of the game so this being a whole seperate game is very cool
PLEASE KEEP WORKING ON THIS GAME, IT HAS SO MUCH POTENTIAL. LOVE YOUR CONTENT, JUST SUBBED. ❤️
There is something about the game that makes it look so fun
Man, I don't usually comment on youtube videos but this lookes super promising. I felt like playing the game just from the first devlog so it must mean something. Keep up the good work, new sub here.
This is the first game I've seen in a devlog that I'm actually interested in playing. And I watch a lot of devlogs. Right on!
Then play Gang Beasts.
Dude this game looks fun, can't wait to see you add more challenges, levels, campaigns, and even multiplayer.
Haha this looks so cool, man! Great physics! You should add maybe trampolines or stuff that makes you jump high. Or you can toss your enemies in it and they just fly away. Very creative cool little game and very inspirational!
Duuuuuude, I'm hooked! keep us updated bro. I can't wait to try this out
excited to watch this grow. looks fun as heck already
Awesome game! It might start feel a little stagnant and repetitive after fighting the first couple enemies though. You should consider giving later enemies different attacks that require different responses to counter. For example:
- An enemy that can round house kick you, which would require you to fall to the ground or "duck" to dodge it.
- An enemy that can throw out couple of short jabs that require you to turn your back to them to block the blow.
- An enemy with a ranged attack that forces you to pick up another enemy or an object to block the attacks as you approach.
- An enemy that can only be knocked out by throwing another enemy into them.
- An enemy that will have a "sub enemy" where you can't defeat him without defeating his counterpart.
This will force players to get more creative with how they dispatch enemies, and probably make progression a bit more fun and challenging.
An enemy that can catch and hold objects or enemies that you throw at them as shields would be pretty cool too.
Would be cool to have different enemy behaviors, for example - a group of small guys who just hold on to you and try to drag you off the edges, enemies that can punch 2x as quickly/often but can't grab, etc...
Maybe bosses can have unique moves (smash, trip, etc) that you learn by beating them.
Gameplay looks fun! Great job!!
Bros the one of the youtubers i have seen and the amount of detail in that game gotta give this one a 1000000000/100
me just watching this vid 6 times to watch the gameplay. I wanna play the game
ok wow i really wanna play this simply impressive!
the start of something amazing.....
I didn't think the combat could look this badass in a ragdoll game. Wow.
Me personally, I think there should be different branches for the characters growth either chosen at the beginning at the game or unlocked as you progress. For instance, as you get stronger you might get a boost to you straight or agility because of an ability.
I want to see weapons fr. Imagine the ragdoll struggling to swing around a greatsword/axe
The game sounds fun! Can’t wait to play it.
Dude this is fkin amazing! You packed so much into one video
I honestly think that you have done very well and it will be extremely fun to play, but if I could change one thing it would be to add more maps for example; a volcano map where you have to progress to the top but apart from more maps I think that you’ve done great 👍
Love the "everything is physics", woud love to see more interactive with the environment. Some ideas: With high enough strength, you can rip up a tree and use as a weapon. Can add environmental challenges as well, such as a cannon shooting cannon balls, either of which you can pick up if you're strong enough. Let's face it, picking up a cannon that used to launch you off an island, could now be used as a gun, aiming that cannon you lifted at other enemies. Of course, everytime it fires it could launch you backwards as well.. Another idea might be some "power ups", giving a temporary boost to speed, strength, or jump? Could even make some puzzle elements, such as piling up bodies in order to climb up on to reach another area.
I NEED THIS GAME NOW
I would definitely play this I look forward to seeing how it goes
Bro casually made one of the most interesting physics based games I've ever seen in my life
This looks like so much fun, im excited for the final product. I would recommend environmental hazards like water, ice, acid, wind, etc.
I have a idea! Try adding in power ups and maybe a point system and you use the points for the power ups in a shop1
This is VERY cool! I am actually very impressed and inspired by your effort as a single game dev. I do have an idea, a little suggestion. ou are obviously going to make more levels so, as the Player levels up, the enemies can have weapons and other cool abilities. And the player can as well. It's just a suggestion so you don't have to consider it :-) I can't wait to see where your game goes and how it may be when it is complete!
I CANT WAIT TO PLAY THIS!! since i am so tired of playing alone gang beasts, or since i dont have pc i can only play human fall flat, but that game doesnt have enemies, this game is the perfect god of war fall flat!!
😢😢😢😢😮
Holy cow this looks sick. I think you should add enemies that throw stuff at you or just have different attack patterns. Maybe there are these small weak enemies who run at you and hold you down while bigger dudes come in for the kill. I also think you should add seesaws or campfires or other ways around the map so you can be creative with your fights. I love the concept, and you can take my suggestions with a grain of salt cause I'm sitting on my coach with no dev experience whatsoever
Really cool game concept! Subscribed
I know im very late but you could add some sort of helmet that reduces the knockout chance to 50%, and both you and the enemies can put it on
This look super fun. Maybe the enemies could at some point get helmets you need to knock off first, and then maybe they get progressively more gear like shields that can block punches or spears for longer range attacks that you need to dodge. Anyway, good job, +1 sub.
This game gonna be fire 🔥🔥🔥🔥🔥
good job the game ur working on looks very cool cant wait to play it later!
This game looks incredibly fun, and I NEED IT
This looks so satisfying! Great project.
The game looks epic
Wow! Amazing! I can't wait for the second devlog!
We need this released as a demo and to a full game!
Speedrunning this game looks like a lot of fun
Rag dolls and satisfying combat? That’s how you launch the fun ceiling into the stratosphere, you have just gained a buyer
I have a few ideas for the game. Add some spikes and other fun things like way more enemy tiers and the biggest one ripping trees from the ground. Can't wait for launch!
this looks very promising! keep up the good work!
I'm trying to do something similar with ragdolls, but how do you get the collider set up so well? does it do it for you automatically? Where did you learn the information for creating an active ragdoll? Can we get in touch so I can talk to someone? There are many questions, I know😅
To fix the spazzing ragdolls, increase the Default Solver Iterations in your projects Physics settings. Good luck with your game! It looks fun. 👍
I like the idea of being a little bit more like Ant Man. Maybe it's just powerups, but the idea of getting bigger and slower with chunky mass, versus really tiny and fast and able to jump really high and punch them in the head. Also, maybe a kick button too so you can shove them off the ledge, particularly effective when you're giant.
I've always likes the idea of multiplayer rag Doll games I've always wanted to have something like a Titan versus everybody else kind of game. One player starts out max level, and every other player has to take him out. That would be pretty cool
This looks amazing!! Please keep working on it ❤
Something about just jumping up and clocking the dude in front of you with a slap sound effect makes me cry of laughter
this looks like a really fun fighting game actually!
Make the punch "windup" take a long time to get to full strength, something like 2.5-5 seconds might be good values. This will enhance the feedback the player receives when landing a crunchy blow on a giant enemy, knocking them out in a single hit. Your core loop relies on the player 'punching' enemies in a particular spot, so finding a way to make that spot smaller or difficult to hit somehow would add a different dimension of difficulty to the game other than enemies just getting bigger and stronger. Maybe some of them have helmets which get knocked off after the first hit, or you can punch right through them with a maximum charge punch. Another way to extrapolate your difficulty scaling is to give the enemies weapons like swords, shields, and pikes, so the player has to tuck and weave in close for a knockout punch. If they land that punch, maybe they can pick up the weapon and use it against future enemies who also have weapons. This could keep players engaged for even longer than what is projected in this devlog.
The Attack on Titan Tribute Game is a great example of a very successful "David v Goliath" core loop once you reach beyond the initial difficulty barrier.
I need more of this now! IT LOOKS SO COOL PLEASE, *AAAAAAAAAAAAAAA*
Being able to rip out trees or even chunks of ground could be interesting, especially during a first playthrough when you discover it