I Made a Ragdoll Fighting Game | Devlog 1

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 1,5 тис.

  • @krubbington
    @krubbington Рік тому +308

    I genuinely laughed when I saw the enemy ragdoll continuing to beat up your already knocked-out player character. This looks super fun, especially throwing around weaker enemies and climbing up larger enemies to knock them out! Excited to see where this goes!

    • @atomictraveller
      @atomictraveller Рік тому +6

      it's a detail from real life sent with real love ♥

    • @Mersoh
      @Mersoh Рік тому +3

      Enemies punching you after you've already gone down should be a feature, it makes for a pretty funny death screen

  • @WhackyCast
    @WhackyCast Рік тому +430

    This looks like something I'd play.

  • @revimfadli4666
    @revimfadli4666 Рік тому +197

    Ragdoll fighting already looked super fun, then there came the aerial combo at 6:00. Maybe you'd like to add progression tree/map to allow specialising into different play styles like aerial, ground, grapple, dashes, throwing stuff, telekinesis(pulling and launching stuff like the gravity gun) etc?

    • @Sakdos
      @Sakdos Рік тому +9

      because you gain strengh with killing bigger ennemies, I wonder if it would make sens to gain abilities in the same way. Like Jump Force, or skill. (Ground stomp or other super slide kick)
      But It needs to remain part of the physics creative playstyle.
      Very impressive so far

    • @frenspz
      @frenspz Рік тому

      stick it to the stickman

    • @dougwark6150
      @dougwark6150 Рік тому +1

      What about a giant mode where your size scales to your strength.

  • @Blu_1850
    @Blu_1850 Рік тому +13

    In the fighting scenes,
    The music “IM STILL STANDING” perfectly fits with it

  • @huddymangonzolez1418
    @huddymangonzolez1418 Рік тому +65

    this looks insanely fun. I think the verticality at 6 minutes is really cool so enhancing that with more mechanics would be great, especially for larger and larger enemies creating a sort of David vs goliath feeling

    • @croutendo2050
      @croutendo2050 7 місяців тому

      Ragdoll shadow of the colossus?

  • @Fidumo
    @Fidumo Рік тому +1

    guys, this is a devlog. that means that the game is not released yet, especially since this is the first devlog. there wont be a download for a while (unless the 2nd devlog is just finishing with the game)

  • @MeemBeen
    @MeemBeen Рік тому +61

    That final fight with the giant enemies looked way more epic than it had any right to be. So simple but soo....*emergent!*

    • @phoenixmearow6560
      @phoenixmearow6560 Рік тому

      What is the game called?

    • @Non-spectator
      @Non-spectator Рік тому

      @@phoenixmearow6560 idk i'm asking in comments too

    • @Hostefar
      @Hostefar Рік тому +2

      @@phoenixmearow6560attack on titan

    • @JustBasicAnimator
      @JustBasicAnimator Рік тому

      its still on devolepment so its not available@@phoenixmearow6560

    • @ethanaquino7715
      @ethanaquino7715 11 місяців тому

      @@Hostefar oh yeah... add in some odm gear and your set

  • @ToroKeVODs
    @ToroKeVODs Рік тому +3

    I love watching game dev logs like these. They fill me with inspiration and ideas to start creating my own games someday. Keep up the great work!

  • @Kenifee
    @Kenifee Рік тому +54

    This has so much potential it’s insane. You can do some really cool level design with the mechanics set up here. Like boulders blocking early paths or cannons needed to open doors, that can’t be aimed until you can drag the top of them towards something

  • @jedi_IG
    @jedi_IG Рік тому +5

    I really hope he continues this because I’d love to play this game.

  • @dankodev
    @dankodev Рік тому +493

    For something made in a single devlog, this game already looks very promising! You just gained a sub :)

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 Рік тому +1

    Wow, well done! This is the first 'fighting' 3d game I've seen with an actual attempt at physics. So much better than the usual 'AAA' Ubisoft/Bethesda fake geometry clipping through everything garbage. And you did this as a solo dev, puts the AAA failing into perspective about how lazy they really are...

    • @atomictraveller
      @atomictraveller Рік тому

      yes, as an aged audio dsp developer, ... what did i see earlier today.. the combat in that "shrunken down in the garden" A-tier game about pac-man era actual complexity.. but it's because of the masons. really!

  • @overrideFunction
    @overrideFunction Рік тому +12

    Very cool idea! The fighting looks challenging, but fun. it also looks like gaining strength is a very rewarding feeling.

  • @crazyjamez3225
    @crazyjamez3225 Рік тому +3

    Omg this looks so freaking sick, the combat is qn absolute chefs kiss, its so satisfying. Cant wait to see more!

  • @ProbablyM_S
    @ProbablyM_S Рік тому +15

    this looks really fun can't wait to see where it goes

  • @BlackFrawg
    @BlackFrawg Рік тому +7

    The game looks great so far, and very interesting! The devlog was really nice too. 👍

  • @Avopollo
    @Avopollo Рік тому +1

    bro this is great maybe add some googly eyes to the character designs to make them seem more alive and add like crates as throwables

  • @ScragSialoid
    @ScragSialoid Рік тому +4

    Gang beasts with the camera of human fall flat sing me up. This looks incredible and has so much potential to be an amazing game. Great job!

  • @Adamo199
    @Adamo199 Рік тому +1

    Its been a month please this is the greatest game ever we cant wait anymore

  • @TheYamDaddy
    @TheYamDaddy Рік тому +4

    Grabbing the giant and delivering a knockout blow looks so incredibly satisfying. Good shit man

  • @nicollas1548
    @nicollas1548 Рік тому +1

    Man, ragdoll Is so goofy i love it. Pls continue with this devlog and I will be cheering.

  • @DavidplazDuarte
    @DavidplazDuarte Рік тому +24

    This is amazing! I finally understand how I can make an active ragdoll! I hope your game becomes as famous, if not, even more famous than gang beasts and Human Fall Flat

  • @pivisogo
    @pivisogo Рік тому +1

    Brooo that's really cool I want to play it now! Can't wait for your next develog and i subscribed

  • @cheezum
    @cheezum Рік тому +7

    This looks awesome! Keep up the great work!

  • @HexoIsMe
    @HexoIsMe Рік тому +1

    I need this game in my life. You did a super good job!

  • @Floky
    @Floky Рік тому +4

    This looks fun as hell! Amazing job!

    • @kbitdev
      @kbitdev  Рік тому

      Thank you Floky, much appreciated!

  • @lFunGuyl
    @lFunGuyl 7 місяців тому +1

    It just occurred to me that this is the same approach that Grow Home and Grow Up uses for the character controls. Nice!

  • @christianottley8542
    @christianottley8542 Рік тому +5

    This looks so amazingly fun

  • @santa_with_a_gun
    @santa_with_a_gun Рік тому

    this looks super fun!! i think adding tools/weapons that you can only lift and use at certain strength levels would be a great addition, like using a hammer to smash open a door or knock out a giant enemy

  • @SoupPupFilms1086
    @SoupPupFilms1086 Рік тому +4

    This is really cool! I really want to buy the game know! Also its a nice commentary plus it being your first video its really good keep it up!😄😄

    • @Aza_bs
      @Aza_bs 8 місяців тому

      What is the game name?

  • @TestroYT
    @TestroYT Рік тому +6

    Please make a full tutorial on how you made the active ragdolls that would help so much!

  • @arrrnora
    @arrrnora Рік тому

    This has got to be the most excited I have EVER been for a game I can't even describe it. (well I can, I've always had an Idea for something I wanted to make in a game [this] but never got much progress into learning coding. So it's exhilarating to see you just list off everything I've wanted in a game) And the pacing was amazing, I never skipped through, I'm super hyped for the future devlogs, (no pressure I'm not expecting a guaranteed release, I know what happened to Dani's game) The suggestions will be edited as I get ideas.
    The suggestions:
    A fix for the ragdoll spazzing - I don't know much about coding but it's possible that turning on "projection" in the joint settings could help with it.
    Movement options - Something that I would love to see is more ways to move around giving the player the opportunity to do some really cool moves which would (in my opinon) go really well with the physics based movement, an example would be a slide, or climbing/swinging using the environment, going well with the use of rocks in combat.
    Parry/Block - This suggestion is just me asking for other things I've seen in games that are really fun to use, a sort of parry-grab to add to the combat system maybe a block that if punched staggers the opponent and the next punch has added power to it, or if you grab a staggered enemy you can throw them farther adding another unique way to get enemies off the map (the main way to kill) If you don't have enough strength it could knock you back and you could have some fun making a trail of dirt being pushed by your feet.
    Movement attacks - Adding to the movement, at 5:58 there was a sort springboard combo, it'd be super cool to see skills that allow you to jump off enemies like dying light then moves that you can only use in the air, like the kick in gang beast (you *can* use it on the ground, it's just not very good.)
    Game modes - There could be a lot more game modes than the levels, something as simple as a sandbox with all of the utilities that come in per map plus an enemy spawner, for example the rocks in the map shown are a map special utility. Though they'd have to be unlocked by completing the maps.
    Another one would be a rogue-like where, of course, most things are randomized and there could be shops were you buy things with strength, the shopkeep could be a strongman. It could turn into a rogue-lite where the upgrades you get from the main story stay with you into the... Dungeon?
    Upgrades - If you do add a skill tree or an upgrade shop between levels or something, they should stay between levels making it feel more progressive, and maybe one of the level ups would literally be run faster or get x% more strength. Though that would probably complicate the scaling a lot, like a lot- you have been warned.
    Difficulties - There could be a difficulty option when starting a level making the scaling more against you, but you'd get more whatever the currency would be.

  • @tinahiebert7974
    @tinahiebert7974 7 місяців тому +16

    where to download????

  • @axolittle852
    @axolittle852 Рік тому +1

    I know it's late but, you should add an armour concept for the enemy
    For example: some armour makes certain parts of the body of the enemy protected or some makes the enemy heavier to make it harder to knock the enemy out but reduces the speed of the enemy

  • @schara9818
    @schara9818 Рік тому +4

    i really hope you make this into an actual game. i would buy that shit so fast-

  • @Mr.C5
    @Mr.C5 Рік тому +1

    It might sound dumb, but you could add a ranged enemy that is very weak, but you have to dodge the attacks from it to get to it

  • @ryzn_rl9562
    @ryzn_rl9562 Рік тому +16

    I would love to see a tutorial on how you made the active ragdoll!

  • @Krillori
    @Krillori Рік тому

    This is absolutely amazing! From what I saw at 6:00, I’d love to see some verticality in this game, which would pave the way to all kinds of new mechanics!

  • @AleshinArt
    @AleshinArt Рік тому +3

    I need to remake your game

  • @Junxs-l5b
    @Junxs-l5b Рік тому

    wow. just wow. i really hope this game gets published. and seeing this is your first video and you already have 7k subs. i can feel you are going to be sucsessful.

  • @gramamas19cookies87
    @gramamas19cookies87 Рік тому +3

    multiplayer

  • @saeed_modiri
    @saeed_modiri Рік тому +1

    this is the best ragdoll fighting game that i ever seen

  • @Crailden
    @Crailden Рік тому +6

    Where can I download this

  • @salamandro7
    @salamandro7 Рік тому +1

    Loved the video you should Make an enemy that can grab and throw objects, you should also create a bunch more objects

  • @jeremywilliams2815
    @jeremywilliams2815 Рік тому +1

    I have been looking for a game like this, just one thing. because you asked for suggestions I have decided to ask if you could add a sandbox mode? by sandbox I mean stuff like spawning enemies, rocks, or maybe changing size if that isn't too hard

  • @gaminggeek12
    @gaminggeek12 Рік тому +1

    Dude, I swear you NEED to publish this! It looks very promising

  • @mianshaayanakbar2678
    @mianshaayanakbar2678 Рік тому +1

    )for real this game looks super interesting i hope u wont disappear like all the the other yt developers and is it on steam or something (subbed) the rock throw was epic 🪨🪨 i really love to be a character in tabs (totally accurate battle game) but thats jus a small part of the game so this being a whole seperate game is very cool

  • @rev487
    @rev487 Рік тому +1

    PLEASE KEEP WORKING ON THIS GAME, IT HAS SO MUCH POTENTIAL. LOVE YOUR CONTENT, JUST SUBBED. ❤️

  • @Lostwithzoro4864
    @Lostwithzoro4864 Рік тому +1

    There is something about the game that makes it look so fun

  • @prodcarlv
    @prodcarlv Рік тому +1

    Man, I don't usually comment on youtube videos but this lookes super promising. I felt like playing the game just from the first devlog so it must mean something. Keep up the good work, new sub here.

  • @prefersdocile9688
    @prefersdocile9688 Рік тому

    This is the first game I've seen in a devlog that I'm actually interested in playing. And I watch a lot of devlogs. Right on!

  • @kolzir3759
    @kolzir3759 Рік тому

    Dude this game looks fun, can't wait to see you add more challenges, levels, campaigns, and even multiplayer.

  • @rogergargantua
    @rogergargantua 3 місяці тому

    Haha this looks so cool, man! Great physics! You should add maybe trampolines or stuff that makes you jump high. Or you can toss your enemies in it and they just fly away. Very creative cool little game and very inspirational!

  • @thenotfunnyguy8042
    @thenotfunnyguy8042 Рік тому

    Duuuuuude, I'm hooked! keep us updated bro. I can't wait to try this out

  • @The_Baker-gd9rl
    @The_Baker-gd9rl Рік тому

    excited to watch this grow. looks fun as heck already

  • @jaredjared4495
    @jaredjared4495 Рік тому

    Awesome game! It might start feel a little stagnant and repetitive after fighting the first couple enemies though. You should consider giving later enemies different attacks that require different responses to counter. For example:
    - An enemy that can round house kick you, which would require you to fall to the ground or "duck" to dodge it.
    - An enemy that can throw out couple of short jabs that require you to turn your back to them to block the blow.
    - An enemy with a ranged attack that forces you to pick up another enemy or an object to block the attacks as you approach.
    - An enemy that can only be knocked out by throwing another enemy into them.
    - An enemy that will have a "sub enemy" where you can't defeat him without defeating his counterpart.
    This will force players to get more creative with how they dispatch enemies, and probably make progression a bit more fun and challenging.
    An enemy that can catch and hold objects or enemies that you throw at them as shields would be pretty cool too.

  • @miguelrc4790
    @miguelrc4790 Рік тому

    Would be cool to have different enemy behaviors, for example - a group of small guys who just hold on to you and try to drag you off the edges, enemies that can punch 2x as quickly/often but can't grab, etc...
    Maybe bosses can have unique moves (smash, trip, etc) that you learn by beating them.
    Gameplay looks fun! Great job!!

  • @shaansooch
    @shaansooch Рік тому

    Bros the one of the youtubers i have seen and the amount of detail in that game gotta give this one a 1000000000/100

  • @adeveanimations3889
    @adeveanimations3889 Рік тому +2

    me just watching this vid 6 times to watch the gameplay. I wanna play the game

  • @King_NoobyU
    @King_NoobyU Рік тому +1

    ok wow i really wanna play this simply impressive!

  • @ImTesto
    @ImTesto Рік тому +1

    the start of something amazing.....

  • @harrasika
    @harrasika Рік тому

    I didn't think the combat could look this badass in a ragdoll game. Wow.

  • @bluebox7456
    @bluebox7456 Рік тому +1

    Me personally, I think there should be different branches for the characters growth either chosen at the beginning at the game or unlocked as you progress. For instance, as you get stronger you might get a boost to you straight or agility because of an ability.

  • @MiniGunTurtle36
    @MiniGunTurtle36 Рік тому +1

    I want to see weapons fr. Imagine the ragdoll struggling to swing around a greatsword/axe

  • @3danimation401
    @3danimation401 Рік тому +1

    The game sounds fun! Can’t wait to play it.

  • @IndieDevSam
    @IndieDevSam Рік тому +1

    Dude this is fkin amazing! You packed so much into one video

  • @TRAVISTHEGUNNER
    @TRAVISTHEGUNNER 8 місяців тому

    I honestly think that you have done very well and it will be extremely fun to play, but if I could change one thing it would be to add more maps for example; a volcano map where you have to progress to the top but apart from more maps I think that you’ve done great 👍

  • @kenb1
    @kenb1 Рік тому

    Love the "everything is physics", woud love to see more interactive with the environment. Some ideas: With high enough strength, you can rip up a tree and use as a weapon. Can add environmental challenges as well, such as a cannon shooting cannon balls, either of which you can pick up if you're strong enough. Let's face it, picking up a cannon that used to launch you off an island, could now be used as a gun, aiming that cannon you lifted at other enemies. Of course, everytime it fires it could launch you backwards as well.. Another idea might be some "power ups", giving a temporary boost to speed, strength, or jump? Could even make some puzzle elements, such as piling up bodies in order to climb up on to reach another area.

  • @HatGuy294
    @HatGuy294 9 місяців тому +1

    I NEED THIS GAME NOW

  • @GamingRoadkill
    @GamingRoadkill 7 місяців тому

    I would definitely play this I look forward to seeing how it goes

  • @n0b0dy15
    @n0b0dy15 Рік тому +1

    Bro casually made one of the most interesting physics based games I've ever seen in my life

  • @Ad_Man1024
    @Ad_Man1024 Рік тому

    This looks like so much fun, im excited for the final product. I would recommend environmental hazards like water, ice, acid, wind, etc.

  • @VoidGaming_X
    @VoidGaming_X Рік тому +1

    I have a idea! Try adding in power ups and maybe a point system and you use the points for the power ups in a shop1

  • @moeburhanimeez7354
    @moeburhanimeez7354 Рік тому

    This is VERY cool! I am actually very impressed and inspired by your effort as a single game dev. I do have an idea, a little suggestion. ou are obviously going to make more levels so, as the Player levels up, the enemies can have weapons and other cool abilities. And the player can as well. It's just a suggestion so you don't have to consider it :-) I can't wait to see where your game goes and how it may be when it is complete!

  • @ghoul-corpse
    @ghoul-corpse Рік тому

    I CANT WAIT TO PLAY THIS!! since i am so tired of playing alone gang beasts, or since i dont have pc i can only play human fall flat, but that game doesnt have enemies, this game is the perfect god of war fall flat!!

  • @c.thissell8751
    @c.thissell8751 Рік тому

    Holy cow this looks sick. I think you should add enemies that throw stuff at you or just have different attack patterns. Maybe there are these small weak enemies who run at you and hold you down while bigger dudes come in for the kill. I also think you should add seesaws or campfires or other ways around the map so you can be creative with your fights. I love the concept, and you can take my suggestions with a grain of salt cause I'm sitting on my coach with no dev experience whatsoever

  • @memeabledata
    @memeabledata Рік тому

    Really cool game concept! Subscribed

  • @Trollicraft367
    @Trollicraft367 Рік тому +1

    I know im very late but you could add some sort of helmet that reduces the knockout chance to 50%, and both you and the enemies can put it on

  • @astehum
    @astehum Рік тому

    This look super fun. Maybe the enemies could at some point get helmets you need to knock off first, and then maybe they get progressively more gear like shields that can block punches or spears for longer range attacks that you need to dodge. Anyway, good job, +1 sub.

  • @vitinhogames3207
    @vitinhogames3207 9 місяців тому +1

    This game gonna be fire 🔥🔥🔥🔥🔥

  • @GoothyAtYT
    @GoothyAtYT Рік тому

    good job the game ur working on looks very cool cant wait to play it later!

  • @RobSkuII
    @RobSkuII Рік тому

    This game looks incredibly fun, and I NEED IT

  • @nathanjames1089
    @nathanjames1089 7 місяців тому

    This looks so satisfying! Great project.

  • @isaiahcancode2649
    @isaiahcancode2649 Рік тому +1

    The game looks epic

  • @suspended67Animations
    @suspended67Animations Рік тому

    Wow! Amazing! I can't wait for the second devlog!

  • @ChickenMhicken
    @ChickenMhicken Рік тому

    We need this released as a demo and to a full game!

  • @unsweetened3781
    @unsweetened3781 Рік тому

    Speedrunning this game looks like a lot of fun

  • @Kiwisam_
    @Kiwisam_ Рік тому

    Rag dolls and satisfying combat? That’s how you launch the fun ceiling into the stratosphere, you have just gained a buyer

  • @tymoteuszstefaniak4518
    @tymoteuszstefaniak4518 Рік тому

    I have a few ideas for the game. Add some spikes and other fun things like way more enemy tiers and the biggest one ripping trees from the ground. Can't wait for launch!

  • @cloner6550
    @cloner6550 Рік тому

    this looks very promising! keep up the good work!

  • @Riccardo-Ricciardi-Enrico
    @Riccardo-Ricciardi-Enrico 11 місяців тому +1

    I'm trying to do something similar with ragdolls, but how do you get the collider set up so well? does it do it for you automatically? Where did you learn the information for creating an active ragdoll? Can we get in touch so I can talk to someone? There are many questions, I know😅

  • @jessewhite1545
    @jessewhite1545 Рік тому

    To fix the spazzing ragdolls, increase the Default Solver Iterations in your projects Physics settings. Good luck with your game! It looks fun. 👍

  • @CalebSimpsonTV
    @CalebSimpsonTV 9 місяців тому

    I like the idea of being a little bit more like Ant Man. Maybe it's just powerups, but the idea of getting bigger and slower with chunky mass, versus really tiny and fast and able to jump really high and punch them in the head. Also, maybe a kick button too so you can shove them off the ledge, particularly effective when you're giant.

  • @prozacgod
    @prozacgod Рік тому

    I've always likes the idea of multiplayer rag Doll games I've always wanted to have something like a Titan versus everybody else kind of game. One player starts out max level, and every other player has to take him out. That would be pretty cool

  • @eagleschmeagle9247
    @eagleschmeagle9247 Рік тому

    This looks amazing!! Please keep working on it ❤

  • @TheonlyCamera-Man
    @TheonlyCamera-Man Рік тому

    Something about just jumping up and clocking the dude in front of you with a slap sound effect makes me cry of laughter

  • @zaidkiwan5168
    @zaidkiwan5168 Рік тому

    this looks like a really fun fighting game actually!

  • @TheRealBoof
    @TheRealBoof Рік тому

    Make the punch "windup" take a long time to get to full strength, something like 2.5-5 seconds might be good values. This will enhance the feedback the player receives when landing a crunchy blow on a giant enemy, knocking them out in a single hit. Your core loop relies on the player 'punching' enemies in a particular spot, so finding a way to make that spot smaller or difficult to hit somehow would add a different dimension of difficulty to the game other than enemies just getting bigger and stronger. Maybe some of them have helmets which get knocked off after the first hit, or you can punch right through them with a maximum charge punch. Another way to extrapolate your difficulty scaling is to give the enemies weapons like swords, shields, and pikes, so the player has to tuck and weave in close for a knockout punch. If they land that punch, maybe they can pick up the weapon and use it against future enemies who also have weapons. This could keep players engaged for even longer than what is projected in this devlog.
    The Attack on Titan Tribute Game is a great example of a very successful "David v Goliath" core loop once you reach beyond the initial difficulty barrier.

  • @seek7665
    @seek7665 Рік тому

    I need more of this now! IT LOOKS SO COOL PLEASE, *AAAAAAAAAAAAAAA*

  • @GulliverMurdaugh-cc5cd
    @GulliverMurdaugh-cc5cd Рік тому

    Being able to rip out trees or even chunks of ground could be interesting, especially during a first playthrough when you discover it