If someone is still struggling with the stamina widget error when respawning (pending Kill or Garbage) then go to stamina widget blueprint/get percent or use the error link to get there. Then replace "char REF" to "Cast to (your character)" and to object line use "get player character". Worked for me atleast.
For anyone trying to keep player health/stats/etc after respawning, you can use the suggestion to teleport to the player Playerstart, but I did find an alternative. You can setup a game instance with the same variables used for the stats and then setup 2 functions within the player character actor (Example: ThirdPersonCharacter). One function for getting the player variables values and setting them TO the game instance variables. The other would be the opposite going FROM the instance to the player. BEFORE destroying the actor, you would call the TO function, and with the respawn function in the game mode, call the FROM function. Basically you are transferring values to and from the game instance while the player is respawning.
Note! If you add this to a collision box you must keep the scale at 1, 1, 1 or it may not work or even distort the player scale. Also, make sure it's not too close to a wall, object or the floor/ground. I've just experienced this and it was quite funny to see my character go flatter and wider. 😄 I'm sure there is a way to fix this too.
I am having this exact issue, however I am creating a 2D Game and the box is near the background. I have not changed the size of the Box Collision. Did you ever find a fix to this?
@@dylanbello-gamedev5923 I've not done any work with 2D, but as long as you have it scaled 1, 1, 1 it should work. Maybe on 2D the x or y for the location need to be set at 0? That's a guess. Heck, even try the scale of x or y at 0 to see what it does.
Hey Matt , just wondering if your going to do the horse 🐎 tutorial. Great content ! If not I'll have a go myself but been waiting on you to make it simple and easy for me haha.
Tip: If you have widgets with transparency to them, the more you die, the more the opaque it gets. This is because it is stacking them on top of each other each time eventbeginplay is used, so remove the widgets on event destroyed to stop this
for anyone who are wondering how to remove it, when you use the widget, say a game over screen, when you use the event on clicked, at the end use the remove from parent node.. that will destroy the game over screen when you click respawn.. this is cauz, if you have something like a health bar UI, that wont be removed..
when I quit testing if it works it shows me this error I have no idea how to fix it and I watched the video 10 times maybe I am just blind but if somebody can help it would be great. Error is =
Y’all, I had the problem where the health bar didn’t go back to full when the player respawned. Exiting the player - showed me error codes. This is what worked for me: instead of destroying the actor, I teleported them back to spawn as if they had died and respawned. Also set their health to max. That seems to work. With destroy actor it spawns a new version of the third person character, labeled 1 instead of 0, and that seemed to freak it out somehow. Don’t know how to fix it with destroy actor, but using teleport worked for my purposes.
Thank you so much!! I replaced destroy actor with Teleport, set the dest location and dest rotation = to my PlayerStart point. I then set health to max by getting my health variable and adding 100 to it. I was still having an issue where I couldn't take any damage when I respawned so I set my Is Dead? variable to false after adding the health and now I have a proper respawn. Thank you for posting your fix!
hi!, thx for your tutorial, that good work but i meet a problem, sometime after respawn (it's aleatory) my camera go to the belly of player charater... why the camera do this ?, how fix it please ? thx
Hello, IM not really sure what I did wrong but I get this error after I die and it repeats until I end the simulation Blueprint Runtime Error: "Attempted to access BP_ThirdPersonCharacter_C_0 via property Character Reference, but BP_ThirdPersonCharacter_C_0 is not valid (pending kill or garbage)". Node: Return Node Graph: GetPercent Function: Get Percent Blueprint: HealthWidget Any way to prevent this and why exactly it's happening?
Dunno if this is still relevant or not but try using the is Valid node before you attempt to access the player. Specifically, the one with the "?". The error occurs because they are looking for the destroyed actor which is null before it is respawned.
Awesome tutoril. Im about to start classes on this engine and this helped me get to know this system better. How about a pick up and use med kit for health? Do you have a linking video with this? Also how to add ragdoll?
I hate to be a year late, and I doubt that you're still wanting to know, but all you have to do is put your delay right after simulating physics and destroy the actor after that delay. The rest of the tutorial should apply just the same beside that
Matt I was wondering if you have any tutorials talking about vehicles as in Trains, Planes, or ground Vehicles or if you could start making them just a concept. (:
He already did, it probably works the same way how it was made in UE4 "How To Make A Jumpscare | Ghost Girl Running With SFX - Unreal Engine 4 Tutorial" ua-cam.com/video/GUtQEABBxlw/v-deo.html
So I was having so many issues with the stamina widget (as in, it literally didn't even drain) so I just removed it entirely. Now the health widget is giving me the same issues. Lots of "Pending Kill or Garbage" errors. Reading people's solutions are so confusing too. I keep thinking i've made progress and then I just fuck something up 😞
Okay, so I've followed this tutorial twice now and I'm still having a Problem. I've done this step by step but I'm still getting this error here: Blueprint Runtime Error: "Attempted to AccessBP_ThirdPersonCharacter_C_0 Via Property of Char_REF, but BP_ThirdPersonCharacter_C_0 is not Valid (pending Kill or Garbage)". And then it tells me where everything is. It works fine before I try to kill the player, but when I put in the respawn, Unreal spits out this error. Help?
So due to circumstances I am having to use Unreal 4.27, and there seems to not be a function for respawning the player. Anyway to get around that in 4.27 or do I need to use another tutorial??
My player respawned, but was Gigantic.!!?? Play shifts to the size of my box collision checkpoint when change the box size, they player respawns to that size?
Are you making a video about adding death animations. I followed your tutorials and cannot find a death animation tutorial that seams to jive with your death and respawn code.
When respawning the stamina bar stays at zero then gives error. Blueprint Runtime Error: "Attempted to access BP_ThirdPersonCharacter_C_0 via property Char REF, but BP_ThirdPersonCharacter_C_0 is not valid (pending kill or garbage)". Node: Return Node Graph: GetPercent Function: Get Percent Blueprint: StaminaWidget..... is this an easy fix or need to do some changes. ALSO thanks for the tutorials learnings alot! :D
There's a lot of those already but I wouldn't mind a Tutorial on how Matt would handle it, his way might be simpler like most of his videos he makes which are simple and straight to the point
@@darkwolf780 I like his Channel an tutorials he makes it way easier to understand I watched a lot of videos an I can say he a lot better at explaining everything detail an I would love to see him make a gun system tutorial an how to fire the guns with the bullets yes there a lot of them out there but I know his tutorial would b a lot better then others plus this somethin he haven’t talked about on his channel
need help insted of the box to take damge i press the 2 key to take damge and when i reach 0 health i respawn but i respawn dead, not able to take damge or gain health
Yo i have a problem with stamina bar. I did the stamina and sprinting depending on your tutorials and now after death my stamina bar is empty. I can sprint, it drains, it regens, but stamina bar remain empty. Any solutions?
@@gigakoks to fix that error i added an "?isValid" node on Get Percent in the Stamina Bar BP, connect Get Percent 0 to it and to the Return node, also on Input object connect it to Character REF. That fixed the error but the stamina bar still doesnt work when i die
@@lausrur Yeah i knew it, but my bar was still visually frozen at 0. I found a solution of this. After Respawn Player i again added "Create Stamina Widget" after that "Add to Viewport" and now its working. Its not probably the best solution, but for me as beginner is enough.
Somehow this crashed my game editor when I put it in and it went into An Unreal process has crashed. So when the player character dies, the game crashes out. Did anyone else run into this?
Respawn and Checkpoint System is Matt's biggest teaching weakness. He kind of just says its very very simple, and skips over how setting up multiple checkpoints with multiple respawn would work.
My BP_ThirdPersonGameMode is empty. EDIT: If anyone have this problem, just click "Window > Class Defaults" then there's a "Open Full Blueprint Editor" right at the end of the "NOTE" which is below the "Class Default" tab.
look up level streaming, I am assuming that's what you are trying to learn. Not hard as the engine takes care of that depending on your approach and level design.
@@MattAspland so after doing some testing I found that the error that popped up was linked to the health widget. Whenever the player would die or (the actor would get destroyed) the character reference within the widget would become invalid. I made sure to overwrite the default destroyed system as you did in the video, however it still seems to cause the error. (Also my character spawning over and over was just me missing a connection between two nodes)
First tutorial of yours that I have watched, it will not be the last. Clear and simple instruction. Thank you
Easy and simple, this is exactly why I like Matt's tutorial.
Thanks for the support James!
@@MattAspland respawn for eneymys when die ?
If someone is still struggling with the stamina widget error when respawning (pending Kill or Garbage) then go to stamina widget blueprint/get percent or use the error link to get there.
Then replace "char REF" to "Cast to (your character)" and to object line use "get player character". Worked for me atleast.
thankyou i have been at this for over an hour trying to debugg why this happened, and with one short sentance its fixed! my eternal gratitude.
beasttttttttttt
i love you
just spent two days on this, thank you so much
Just wanted to add Right click on Cast To -> and "Convert to pure cast" so you won't get target errors.
worked like a charm, as usual. Thank you for this. Great tutorials, simple, to the point, and clear.
For anyone trying to keep player health/stats/etc after respawning, you can use the suggestion to teleport to the player Playerstart, but I did find an alternative. You can setup a game instance with the same variables used for the stats and then setup 2 functions within the player character actor (Example: ThirdPersonCharacter). One function for getting the player variables values and setting them TO the game instance variables. The other would be the opposite going FROM the instance to the player. BEFORE destroying the actor, you would call the TO function, and with the respawn function in the game mode, call the FROM function. Basically you are transferring values to and from the game instance while the player is respawning.
BEST TUTORIAL EVER! YOU SAVED ME SO MUCH TIME!
Note! If you add this to a collision box you must keep the scale at 1, 1, 1 or it may not work or even distort the player scale. Also, make sure it's not too close to a wall, object or the floor/ground. I've just experienced this and it was quite funny to see my character go flatter and wider. 😄 I'm sure there is a way to fix this too.
I am having this exact issue, however I am creating a 2D Game and the box is near the background. I have not changed the size of the Box Collision. Did you ever find a fix to this?
@@dylanbello-gamedev5923 I've not done any work with 2D, but as long as you have it scaled 1, 1, 1 it should work. Maybe on 2D the x or y for the location need to be set at 0? That's a guess. Heck, even try the scale of x or y at 0 to see what it does.
Thanks dude, simple and works like a charm
Thanks for the new unreal 5 vids! Are you able to recreate your time of day for UE5 as it doesn't work the same?
Hey Matt , just wondering if your going to do the horse 🐎 tutorial. Great content ! If not I'll have a go myself but been waiting on you to make it simple and easy for me haha.
This is brilliant my G!
Love this tutorial so helpful, but could you make a tutorial of making a death transition to the respawn if that makes sense
Thanks it worked for my mini game from unreal sensies 5 hour tutorial
Tip: If you have widgets with transparency to them, the more you die, the more the opaque it gets. This is because it is stacking them on top of each other each time eventbeginplay is used, so remove the widgets on event destroyed to stop this
for anyone who are wondering how to remove it, when you use the widget, say a game over screen, when you use the event on clicked, at the end use the remove from parent node.. that will destroy the game over screen when you click respawn.. this is cauz, if you have something like a health bar UI, that wont be removed..
when I quit testing if it works it shows me this error I have no idea how to fix it and I watched the video 10 times maybe I am just blind but if somebody can help it would be great. Error is =
Could you please make a tutorial on ai respawn. Like when an ai gets killed by player that ai respawns.
Pretty cool Matt, thanks 👍
If this system is implemented in a multiplayer game, this would work individually for each player?
Y’all, I had the problem where the health bar didn’t go back to full when the player respawned. Exiting the player - showed me error codes. This is what worked for me: instead of destroying the actor, I teleported them back to spawn as if they had died and respawned. Also set their health to max. That seems to work. With destroy actor it spawns a new version of the third person character, labeled 1 instead of 0, and that seemed to freak it out somehow. Don’t know how to fix it with destroy actor, but using teleport worked for my purposes.
Thank you so much!! I replaced destroy actor with Teleport, set the dest location and dest rotation = to my PlayerStart point. I then set health to max by getting my health variable and adding 100 to it. I was still having an issue where I couldn't take any damage when I respawned so I set my Is Dead? variable to false after adding the health and now I have a proper respawn. Thank you for posting your fix!
Awesome tutorial as always, btw we are waiting for riding horse tutorial for ue5 😉
hi!, thx for your tutorial, that good work but i meet a problem, sometime after respawn (it's aleatory) my camera go to the belly of player charater... why the camera do this ?, how fix it please ? thx
How do i make it respawn when i press the respawn button on my deathscreen widget?
Hello, IM not really sure what I did wrong but I get this error after I die and it repeats until I end the simulation
Blueprint Runtime Error: "Attempted to access BP_ThirdPersonCharacter_C_0 via property Character Reference, but BP_ThirdPersonCharacter_C_0 is not valid (pending kill or garbage)". Node: Return Node Graph: GetPercent Function: Get Percent Blueprint: HealthWidget
Any way to prevent this and why exactly it's happening?
did you ever sort this?
same issue
Dunno if this is still relevant or not but try using the is Valid node before you attempt to access the player. Specifically, the one with the "?". The error occurs because they are looking for the destroyed actor which is null before it is respawned.
how did you get your health bar to reset on respawn?
Same problem. Did you manage to fix it?
@@Panic.official Same here
@@denberz711 i have a fix if you still need it
@@Tempahh yes please :)
You still have that fix lol:)?@@Tempahh
Awesome tutoril. Im about to start classes on this engine and this helped me get to know this system better. How about a pick up and use med kit for health? Do you have a linking video with this? Also how to add ragdoll?
I hate to be a year late, and I doubt that you're still wanting to know, but all you have to do is put your delay right after simulating physics and destroy the actor after that delay. The rest of the tutorial should apply just the same beside that
Hey you should add to your tutorials that they apply to ue 4 and 5. I didnt even realise and i was missing out on alot of your tutorials
Matt I was wondering if you have any tutorials talking about vehicles as in Trains, Planes, or ground Vehicles or if you could start making them just a concept. (:
I have 6 characters in my game and I respawn as the character I kill how do i make it so that I spawn as my character instead of the one i killed
Can you Make a jumpscare tuto for horror games pleasssse (like poppy Playtime)
He already did, it probably works the same way how it was made in UE4 "How To Make A Jumpscare | Ghost Girl Running With SFX - Unreal Engine 4 Tutorial" ua-cam.com/video/GUtQEABBxlw/v-deo.html
Yes
Nooo 😂 That sound effect tho
Tyvm for tutorial
Didn’t work for me😭 can someone help me I got a project due soon on the 21st 🙏🏽
Respawn is working, and I also have mana bar but after respawing both health and mana bar gets stuck at 0
So I was having so many issues with the stamina widget (as in, it literally didn't even drain) so I just removed it entirely. Now the health widget is giving me the same issues. Lots of "Pending Kill or Garbage" errors. Reading people's solutions are so confusing too. I keep thinking i've made progress and then I just fuck something up 😞
Okay, so I've followed this tutorial twice now and I'm still having a Problem. I've done this step by step but I'm still getting this error here:
Blueprint Runtime Error: "Attempted to AccessBP_ThirdPersonCharacter_C_0 Via Property of Char_REF, but BP_ThirdPersonCharacter_C_0 is not Valid (pending Kill or Garbage)". And then it tells me where everything is.
It works fine before I try to kill the player, but when I put in the respawn, Unreal spits out this error. Help?
Is this basically the same you would do in UE4? Asking because I just cloned my 4.27 project into UE5 and everything works as expected.
The only change I made was to wait longer until the player is destroyed to be able to view the rag doll physics before respawn
I realize you are actually explaining everything. But im still so lost lol. Man I really thought this visual coding would be so much simpler.
How do I also reset my Levels with it ? I want my AI to respawn and all my traps and Interactions too. How to do that ?
At 3:12 spawn actor has changed and has a class selector built in. Can no longer choose Get Class to plug in. -- -- Update tutorial for 5.4?
So due to circumstances I am having to use Unreal 4.27, and there seems to not be a function for respawning the player. Anyway to get around that in 4.27 or do I need to use another tutorial??
My player respawned, but was Gigantic.!!?? Play shifts to the size of my box collision checkpoint when change the box size, they player respawns to that size?
Are you making a video about adding death animations. I followed your tutorials and cannot find a death animation tutorial that seams to jive with your death and respawn code.
By the way. Your tutorials on UE5 are the best on UA-cam university!!
When respawning the stamina bar stays at zero then gives error. Blueprint Runtime Error: "Attempted to access BP_ThirdPersonCharacter_C_0 via property Char REF, but BP_ThirdPersonCharacter_C_0 is not valid (pending kill or garbage)". Node: Return Node Graph: GetPercent Function: Get Percent Blueprint: StaminaWidget..... is this an easy fix or need to do some changes. ALSO thanks for the tutorials learnings alot! :D
Can u make a video about how to add gun system how to pick them up with animations an frieing the gun with bullets please
There's a lot of those already but I wouldn't mind a Tutorial on how Matt would handle it, his way might be simpler like most of his videos he makes which are simple and straight to the point
@@darkwolf780 I like his Channel an tutorials he makes it way easier to understand I watched a lot of videos an I can say he a lot better at explaining everything detail an I would love to see him make a gun system tutorial an how to fire the guns with the bullets yes there a lot of them out there but I know his tutorial would b a lot better then others plus this somethin he haven’t talked about on his channel
plez help win my character dice the cam fades but win it try to respon the cam jus gets stuck and freezes and does not respon
need help insted of the box to take damge i press the 2 key to take damge and when i reach 0 health i respawn but i respawn dead, not able to take damge or gain health
I tryed to use this for my Enemy but the enemy wont start walking after respawn any clue why ?
thx
Yo i have a problem with stamina bar. I did the stamina and sprinting depending on your tutorials and now after death my stamina bar is empty. I can sprint, it drains, it regens, but stamina bar remain empty. Any solutions?
I have the same problem, but i algo get an "Is pendind kill error"
@@lausrur yeah me to (pending kill or garbage sth like that)
@@gigakoks to fix that error i added an "?isValid" node on Get Percent in the Stamina Bar BP, connect Get Percent 0 to it and to the Return node, also on Input object connect it to Character REF. That fixed the error but the stamina bar still doesnt work when i die
@@lausrur Yeah i knew it, but my bar was still visually frozen at 0. I found a solution of this. After Respawn Player i again added "Create Stamina Widget" after that "Add to Viewport" and now its working. Its not probably the best solution, but for me as beginner is enough.
@@lausrur This helped a bunch to know, was having this issue for like 30 minutes and adding an isvalid to everywhere that references character worked
Just wondering does it matter that I can't change my custom event input variable to a character? I only have single, array, set and map as options
HA! nvm, I just needed to widen the details panel lololol. Keep up the great work, I'm loving your tutorials!
when I respawn my health and stamina bar are reset but without the colors to fill the bars im at a lose lol
bro I have a question when I die and respawn my health become zero why is that?
Can we kill the player without needing a health and damage system?
When I compile this my ram slowly spikes until it freezes my pc
Would this work if the player falls off the map or does it only work when dying from loss of health
branch PlayerIsDead or Z-Value is very low ...
My health wont spawn with the character
Did you figure out a fix for this I have the same issue
@@maionraa235 me too
the best crack i've ever seen
What is the BP_ThirdPersonGameMode I dont have it...
Somehow this crashed my game editor when I put it in and it went into An Unreal process has crashed. So when the player character dies, the game crashes out. Did anyone else run into this?
Respawn and Checkpoint System is Matt's biggest teaching weakness. He kind of just says its very very simple, and skips over how setting up multiple checkpoints with multiple respawn would work.
So when I respawn the old body is spawning right next to the new character any idea why?
find anything? I have the same issue
thx
My BP_ThirdPersonGameMode is empty.
EDIT: If anyone have this problem, just click "Window > Class Defaults" then there's a "Open Full Blueprint Editor" right at the end of the "NOTE" which is below the "Class Default" tab.
Please do a way to deload and load areas
Yesssss Brooo
look up level streaming, I am assuming that's what you are trying to learn. Not hard as the engine takes care of that depending on your approach and level design.
Thanks,
@@TrojanLube69 I watched some videos about it( because I actually knew what to search for) it now works in my game
Why do I spawn with no health? Can someone help!
My health doesn’t respawn when i do can someone help me?
respawn for eneymys when die ?
It says my first person character is not valid and will spawn me over and over?
Strange, you can DM me some more details and screenshots on Discord if you like. It’ll be easier to help on there :)
@@MattAspland so after doing some testing I found that the error that popped up was linked to the health widget. Whenever the player would die or (the actor would get destroyed) the character reference within the widget would become invalid. I made sure to overwrite the default destroyed system as you did in the video, however it still seems to cause the error. (Also my character spawning over and over was just me missing a connection between two nodes)
Wow ue5 is much easier than roblox
roblox dev is easy asf more for little kids and matt is just covering very basic concepts. UE5 is much more deeper than you think
🙏🙏🙏🙏🙏🙏🙏🙏
How to make wen i Press loong so 3sec r to respwan?
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