Bevels with Different Width in Blender | 3D Cursor Bevel Modeling Trick

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 56

  • @grindkerensky
    @grindkerensky Рік тому +21

    You can also use the percent mode of the bevel tool, there are different ways the bevels are created and percent is one of the most underrated but also most useful modes for something like this.
    All you need to so is to create some edges on both sides of the corner / edge you want to bevel as your guides or limits and done. The Bevel will adjust to the guides or limits. Very handy.

    • @rbettsx
      @rbettsx Рік тому +3

      Snap! I was just about to say the same . Do it with a control-lopp, and percent in a modifier. You can even delete the loop when done. Snapping is available for precision.. etc.

    • @jujuboohoo
      @jujuboohoo Рік тому

      Yup. Gleb has a very detailed tutorial on this.

    • @rbettsx
      @rbettsx Рік тому

      ...just annoying that the devs don't normalize 'percent' to 0-1 and call it something else, so it ties in with the rest of the system.

  • @zbop220
    @zbop220 3 роки тому +27

    Hey nice trick Arijan! Handy to know. You can save a few clicks by using Active Element instead of of Cursor and last clicking the Vert you want.

    • @ArijanRace
      @ArijanRace  3 роки тому +4

      Clever, thanks for the suggestion (:

  • @petebateman143
    @petebateman143 9 місяців тому +1

    You can also loft between two bevels with Bridge Edge Loops.

  • @ramalshebl60
    @ramalshebl60 Рік тому +2

    genius technique... straight up blender magic

  • @pteronoid
    @pteronoid 6 місяців тому +2

    I am not sure when this option appeared in Blender, but at least in 4.1 the Scale tool has another mode called "Scale Cage". This works similar to scale tool in Sketchup (for who is familiar with that) and will help a lot in such cases, since you don't have to play with the 3dcursor every time.

  • @dmitrykolganov2142
    @dmitrykolganov2142 Рік тому +3

    5:05 You can set the pivot point to Active element and do the same just around last selected vertex without moving 3d coursor.

  • @creature2322
    @creature2322 3 місяці тому

    Nice approach. For the neck part where the two edges should have the same bevel size you can just scale both at once, disabling x scale.

  • @n43amog
    @n43amog 3 роки тому +12

    Or you can just use the weight option in the bevel modifier. Set the bevel to the highest and to get tight bevels you decrease the bevel weight. That's what I use the most. (N tab for the bevel weight slide btw)

    • @ArijanRace
      @ArijanRace  3 роки тому +12

      The main benefit of the method in the video is that you have full control of not only every edge, but every vertex, so you can make extremely different bevels. I will experiment with your method as well, thank you for the input

  • @швейкхО
    @швейкхО 3 роки тому +3

    Looking for something like this for few days, thanks!!! Great channel

  • @ruslopuslo
    @ruslopuslo Рік тому

    Very smart approach! Thank you man!

  • @mwsiviero
    @mwsiviero Рік тому

    Very nice! thanks from Brazil

  • @BolognaPONYProduction
    @BolognaPONYProduction Рік тому +6

    01:17 not true, you can make a off set edge loop for bevel. Select edge you want beveled and press CTRL SHIFT R. Then select the edge again, and bevel. Your bevel will be constrained with in the pre defined off set edge loop.For more precision, press E to match shape of adjacent edge loop. Use F to flip target adjacent edge loop.
    This knowledge has made my modeling performance so much better. 👌🎤👊

    • @stephenmozh671
      @stephenmozh671 Рік тому +3

      This is great, thanks. only when you use bevel in the new version of blender you need to press M to match the shape.

    • @normanrileford
      @normanrileford 2 місяці тому +1

      this is genius holy sh thank u

  • @destaran1337
    @destaran1337 2 роки тому

    I was looking for a method for this problem for 2 weeks now, thank you!

  • @Gangsta8697
    @Gangsta8697 2 роки тому

    Thx so much! That's the one i was looking for!

  • @Theleadersofthenewschool
    @Theleadersofthenewschool 8 місяців тому

    Amazing! Thank You

  • @sudipto30
    @sudipto30 Рік тому

    Excellent tips

  • @ckat609
    @ckat609 2 роки тому

    Fantastic tip!

  • @Andrei_Syrbu
    @Andrei_Syrbu Рік тому

    Nice tutorial, thx! Also, you got great renders 👍

  • @pZq_
    @pZq_ 2 роки тому

    Pretty clever! Thx!

  • @Serhii_Sirko
    @Serhii_Sirko 10 місяців тому

    Good Idea - thanx

  • @flukve3574
    @flukve3574 8 місяців тому

    Clever!

  • @duduartist
    @duduartist 3 роки тому +1

    OMG... Thank you

  • @ash_1419
    @ash_1419 3 роки тому

    Thanks for the tutorial

    • @ArijanRace
      @ArijanRace  3 роки тому +1

      Let me know what you want to see next

    • @ash_1419
      @ash_1419 3 роки тому

      @@ArijanRace maybe more tutorials

  • @Ainkurn
    @Ainkurn Рік тому +1

    Thank u, man! It's very helpful!

  • @melam6518
    @melam6518 Рік тому

    This method is only suitable for use without readjusting the datum shape, I prefer the use of chamfer weights, but thanks to the author's new ideas

  • @chlbrn
    @chlbrn Рік тому +2

    Really really clever way using cursor to manipulate the vertices, however, at this point, any change will consume a lot of time, it is better using subd modelling instead.

  • @Dopravni_simulatory
    @Dopravni_simulatory Рік тому

    You are godgamer!

  • @КоваленкоИгорь-у4ь

    Thanks 👍

  • @FOXTROT_3D
    @FOXTROT_3D Рік тому

    wow!

  • @PrGratesnif
    @PrGratesnif 7 місяців тому

    How do you keep the original vertice when bevelling? It disappears when I do it

    • @ArijanRace
      @ArijanRace  7 місяців тому

      You duplicate it before you start beveling, so you have two vertices

  • @canbaskaya9376
    @canbaskaya9376 3 роки тому

    Thanksss

  • @tayfon76
    @tayfon76 Рік тому

    💗

  • @kowy_m
    @kowy_m Рік тому

    another way is meshmachine
    u need only to control the chamfer, meshmachine will transfer from chamfer to bevel

  • @TDGSMP
    @TDGSMP 3 роки тому

    first

  • @AndrVisual
    @AndrVisual 5 місяців тому

    not really that efficient or optimal, there should be a simple way to do this not manually.

    • @ArijanRace
      @ArijanRace  5 місяців тому +1

      Bevel weighting is another way to do it but it doesn't retain the shape of the bevel unfortunately

    • @androthebot
      @androthebot Місяць тому

      @@ArijanRace Let's hope this could be possible in the future, a way to falloff bevel weights or something to transition from dif values.

  • @robertYoutub
    @robertYoutub Рік тому

    Omg, thats where you need to use falloffs instead. Not waste your time.

    • @ArijanRace
      @ArijanRace  Рік тому +4

      No need to be rude in my comments.

    • @rbettsx
      @rbettsx 10 місяців тому

      One way you might give a try is beveling by percentage (100%, no clamp overlap) in a modifier, putting in guide loops to restrict the width (can be different on each side of the bevel) .. adjust the guide loops to taste, follow up with a Weld modifier. Quite intuitive, non-destructive.

  • @swrdaniel
    @swrdaniel 10 місяців тому +5

    Bad tutorial

    • @Bruhhhhhhhhhhhhhhhhhhhhhhhhh.
      @Bruhhhhhhhhhhhhhhhhhhhhhhhhh. 21 день тому

      Why what’s wrong with it

    • @swrdaniel
      @swrdaniel 3 дні тому

      @@Bruhhhhhhhhhhhhhhhhhhhhhhhhh.Idk as well, but i'm guessing I was not very used to blender yet