You can also use the percent mode of the bevel tool, there are different ways the bevels are created and percent is one of the most underrated but also most useful modes for something like this. All you need to so is to create some edges on both sides of the corner / edge you want to bevel as your guides or limits and done. The Bevel will adjust to the guides or limits. Very handy.
Snap! I was just about to say the same . Do it with a control-lopp, and percent in a modifier. You can even delete the loop when done. Snapping is available for precision.. etc.
I am not sure when this option appeared in Blender, but at least in 4.1 the Scale tool has another mode called "Scale Cage". This works similar to scale tool in Sketchup (for who is familiar with that) and will help a lot in such cases, since you don't have to play with the 3dcursor every time.
Or you can just use the weight option in the bevel modifier. Set the bevel to the highest and to get tight bevels you decrease the bevel weight. That's what I use the most. (N tab for the bevel weight slide btw)
The main benefit of the method in the video is that you have full control of not only every edge, but every vertex, so you can make extremely different bevels. I will experiment with your method as well, thank you for the input
01:17 not true, you can make a off set edge loop for bevel. Select edge you want beveled and press CTRL SHIFT R. Then select the edge again, and bevel. Your bevel will be constrained with in the pre defined off set edge loop.For more precision, press E to match shape of adjacent edge loop. Use F to flip target adjacent edge loop. This knowledge has made my modeling performance so much better. 👌🎤👊
Really really clever way using cursor to manipulate the vertices, however, at this point, any change will consume a lot of time, it is better using subd modelling instead.
One way you might give a try is beveling by percentage (100%, no clamp overlap) in a modifier, putting in guide loops to restrict the width (can be different on each side of the bevel) .. adjust the guide loops to taste, follow up with a Weld modifier. Quite intuitive, non-destructive.
You can also use the percent mode of the bevel tool, there are different ways the bevels are created and percent is one of the most underrated but also most useful modes for something like this.
All you need to so is to create some edges on both sides of the corner / edge you want to bevel as your guides or limits and done. The Bevel will adjust to the guides or limits. Very handy.
Snap! I was just about to say the same . Do it with a control-lopp, and percent in a modifier. You can even delete the loop when done. Snapping is available for precision.. etc.
Yup. Gleb has a very detailed tutorial on this.
...just annoying that the devs don't normalize 'percent' to 0-1 and call it something else, so it ties in with the rest of the system.
Hey nice trick Arijan! Handy to know. You can save a few clicks by using Active Element instead of of Cursor and last clicking the Vert you want.
Clever, thanks for the suggestion (:
You can also loft between two bevels with Bridge Edge Loops.
genius technique... straight up blender magic
I am not sure when this option appeared in Blender, but at least in 4.1 the Scale tool has another mode called "Scale Cage". This works similar to scale tool in Sketchup (for who is familiar with that) and will help a lot in such cases, since you don't have to play with the 3dcursor every time.
5:05 You can set the pivot point to Active element and do the same just around last selected vertex without moving 3d coursor.
Nice approach. For the neck part where the two edges should have the same bevel size you can just scale both at once, disabling x scale.
Or you can just use the weight option in the bevel modifier. Set the bevel to the highest and to get tight bevels you decrease the bevel weight. That's what I use the most. (N tab for the bevel weight slide btw)
The main benefit of the method in the video is that you have full control of not only every edge, but every vertex, so you can make extremely different bevels. I will experiment with your method as well, thank you for the input
Looking for something like this for few days, thanks!!! Great channel
Very smart approach! Thank you man!
Very nice! thanks from Brazil
01:17 not true, you can make a off set edge loop for bevel. Select edge you want beveled and press CTRL SHIFT R. Then select the edge again, and bevel. Your bevel will be constrained with in the pre defined off set edge loop.For more precision, press E to match shape of adjacent edge loop. Use F to flip target adjacent edge loop.
This knowledge has made my modeling performance so much better. 👌🎤👊
This is great, thanks. only when you use bevel in the new version of blender you need to press M to match the shape.
this is genius holy sh thank u
I was looking for a method for this problem for 2 weeks now, thank you!
Thx so much! That's the one i was looking for!
Amazing! Thank You
Excellent tips
Fantastic tip!
Nice tutorial, thx! Also, you got great renders 👍
Pretty clever! Thx!
Good Idea - thanx
Clever!
OMG... Thank you
Thanks for the tutorial
Let me know what you want to see next
@@ArijanRace maybe more tutorials
Thank u, man! It's very helpful!
Thank you my friend
This method is only suitable for use without readjusting the datum shape, I prefer the use of chamfer weights, but thanks to the author's new ideas
Really really clever way using cursor to manipulate the vertices, however, at this point, any change will consume a lot of time, it is better using subd modelling instead.
That's a good point
You are godgamer!
Thanks 👍
wow!
How do you keep the original vertice when bevelling? It disappears when I do it
You duplicate it before you start beveling, so you have two vertices
Thanksss
💗
another way is meshmachine
u need only to control the chamfer, meshmachine will transfer from chamfer to bevel
first
not really that efficient or optimal, there should be a simple way to do this not manually.
Bevel weighting is another way to do it but it doesn't retain the shape of the bevel unfortunately
@@ArijanRace Let's hope this could be possible in the future, a way to falloff bevel weights or something to transition from dif values.
Omg, thats where you need to use falloffs instead. Not waste your time.
No need to be rude in my comments.
One way you might give a try is beveling by percentage (100%, no clamp overlap) in a modifier, putting in guide loops to restrict the width (can be different on each side of the bevel) .. adjust the guide loops to taste, follow up with a Weld modifier. Quite intuitive, non-destructive.
Bad tutorial
Why what’s wrong with it
@@Bruhhhhhhhhhhhhhhhhhhhhhhhhh.Idk as well, but i'm guessing I was not very used to blender yet