The Bevel tips and tricks in Blender they never told you about!

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  • Опубліковано 23 вер 2024
  • It's taken a good number of years to work out some issues that kept coming up with beveling in Blender and how to solve them. Now I use these all the time to make sure I can solve any issues quickly and easily.
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КОМЕНТАРІ • 80

  • @gottagowork
    @gottagowork 8 місяців тому +6

    Setting profile to Superellipse 0.75 creates better holding edges and does a better job smoothing out the curvature. A bevel with a Superellipse 0.5 (fixed) radius goes from radius whatever to radius 0 as a sharp transition, whereas Superellipse 0.75 changes the radius from whatever to 0 gradually. Use zebra stripes Matcap to check the difference in how reflections flow.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      I've tried using 0.75 and I always find while it gives a good shading it isn't as realistic for hard surface/machined parts. So I try to avoid it.

    • @gottagowork
      @gottagowork 8 місяців тому +2

      ​@@ArtisansofVaul It depends what kind of machining. If it's very small and/or machined strictly wrt economy, then yes, round fillets will be used. If it's machine for esthetics (large shiny panels) or handgrip or something like that, more industrial/product design principles come into play. Those guys love G3 continuity but will sometimes allow G2 continuity, where G1 (tangent only) continuity is pretty much shunned upon.
      Note that what's machined isn't up to the machinist, but the drawings or model file given to them. But sure, they may sometimes go "wtf are those stupid engineers/designers thinking?" 🤣

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      @gottagowork Lols. Thanks for what looks like a really expert level response (I can't say I know machining that well only what I see as a reference). I think your point about the ergonomics is really important as thinking about it your right? My laptop and handles probably are closer to that 0.75 bevel where as the legs on the table I'm at seem to be 0.5. I may do a video on that.... Its kind of pedantic but I love the way that level of detail and make something seem way more "real" when looking at a 3d design.

  • @eitantal726
    @eitantal726 8 місяців тому +8

    "Powers-of-2" is the term you're looking for

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +4

      Thankyou so much!!! I knew there would be a word for it.

    • @synthomuito
      @synthomuito 6 місяців тому +1

      thanks i was rewinding the video constantly trying to get what was that being called!!

  • @eitantal726
    @eitantal726 8 місяців тому +4

    7:28 About verts-on-verts: Auto-merge will prevent these from happening in the first place. It's that tiny toggle button next to "options". When enabled, every time a vertex has the exact coordinate as another one (when crashing into it, as I see it), it will automatically merge.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Unless something had changed since I last used it with a bevel auto-merge vertices doesn't work from bevels, only when moving or sliding verts into one another

    • @wyattblends7643
      @wyattblends7643 8 місяців тому +2

      Auto-merge didn't work on the bevel case for me either.

  • @vasylvoina6663
    @vasylvoina6663 3 місяці тому +1

    Nice tips! Appreciate your efforts in showing people such a useful techniques.

  • @fixumdude
    @fixumdude 8 місяців тому +4

    Love your videos! Seems like I learn some little time saving tip or control I didn't know about in addition to the actual video topic (shift + F7 in this case).

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +2

      😁 That's great to hear, both that you're enjoying them and that they are spreading new info 😁😁😁👍🏻

  • @EL_N0IR_2201
    @EL_N0IR_2201 8 місяців тому +1

    You’re on a roll with these tips videos! Thank you.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Cheers. People seem enjoying them which is great. I think the one coming out today is really handy.

  • @RogerWaggener
    @RogerWaggener 8 місяців тому +1

    I like your idea of saving the circle at the top of the sphere.
    A long time a go- 2.?? I developed the habit of doing whole object scaling in edit mode and whole rotating in object mode to maintain the transform on the object. It's quick and easy to tab in or out of whatever mode, grab the manipulator and tab back to where you were. Sometimes, though, in complex processes that causes more trouble than it's worth. So I'll keep your trick in mind.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Cheers. Good that you found something that works for you. I really like that Blender has enough options/ways of doing things that people can make a workflow that suits their preferences

  • @mineralbrewer2289
    @mineralbrewer2289 8 місяців тому +1

    You learn new things everyday!

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      😁I'm glad to be able to help with that

  • @angulinhiduje6093
    @angulinhiduje6093 2 місяці тому +1

    because the ngon at the end triggered me a bit, you can take that face, inset it once, delete the inner face, select the edge and bridge fill. this will also create a face with the same orientation, its good quad topology, subdivides well and wont create render issues

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому

      Great tip if you need no ngons 👍🏻😁

  • @wyattblends7643
    @wyattblends7643 8 місяців тому +1

    Great video. Learned 3 new things.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      😁Awesome. That's what I love to hear.

  • @JoseJBronze
    @JoseJBronze 8 місяців тому +1

    Bought messhmachine about two years ago and never touched it because it looked too complex. (I'm still recouperating from the 2.57 upgrade LMAO). If you're advertising for them... it's not working. Not that I regret buying. It's a lot of work and the maker(s) deserve a cup or two of tea, but I rather keep B3D vanilla.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      I'm only "advertising" what I use. Mostly so I can do workflow videos as I would normally work and then refer to other videos covering how to use certain tools so the videos can be a reasonable length. If people don't feel inclined to use the workflow I do that's totally up to them/you. I think it's important in Blender to use what feels most comfortable for you. If you are ever tempted to use Mesh Machine (as you already have it, no sales pitch 🤣) I have a playlist breaking down how it works here: ua-cam.com/play/PLnqmLZKRm5CbXvERNjPPdu7jvZ6eCQUxr.html

    • @JoseJBronze
      @JoseJBronze 8 місяців тому +1

      Thank you@@ArtisansofVaul !

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      @JoseJBronze My pleasure man. Even if its for the offset cut feature I linked you to in the other video it has some amazing tools that can totally save a lot of time.

  • @joelwalden5504
    @joelwalden5504 8 місяців тому +1

    Great tips! Thanks for making the video!

  • @mipe7755
    @mipe7755 8 місяців тому +1

    Personally, for all bevels, arc, circles, ellipses etc. I like to use the number of segments that is a multiplier of 6, because it's both even and dividable into pairs and triplets. It's just more flexibility.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      Hmm... I'm not quite convinced as if you get to lower numbers it will cause issues as you can't go from 6 to 3 easily without impacting one of the holding edges. But if it works for you all good 👍🏻

    • @mipe7755
      @mipe7755 8 місяців тому

      @@ArtisansofVaul Why not? If I have 6 edges and I wanna "loop down" to 3, I will use checker deselect and set "selected" to 2, while keeping "deselected" at 1 🙂

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      @mipe7755 That's fair. I guess I wouldn't want to drop the number of segments to 1/3rd of what is was in one step most of the time. But if it works for you that's all good 👍🏻

  • @Ademar440
    @Ademar440 8 місяців тому +2

    Set flow had an update last month btw, a couple new features came with it.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Oh thanks! I'll have to check that out!

  • @darrennew8211
    @darrennew8211 8 місяців тому +1

    Awesome set of tips!

  • @DonC876
    @DonC876 8 місяців тому +1

    FYI: It's called power of 2 not byte number though i kinda like that term

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      😅 Thanks so much. I knew there would be a correct term for it!

  • @6Demago9
    @6Demago9 8 місяців тому +1

    Secrets of the uneverse unfolds in front of us once again

  • @pedrokayzergarcia6932
    @pedrokayzergarcia6932 8 місяців тому +1

    could you do a video on scales.. on a snake and dragon?.. one is clearly a tube.. but the dragon has loads of shapes.. would be nice to see how YOU would approach these situations.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      I do have one that's a nice technique here but it depends on your use. ua-cam.com/video/dkmCWCBI1CI/v-deo.html

  • @eitantal726
    @eitantal726 8 місяців тому +1

    4:00 mesh-machine changed the geometry as a side-effect of re-fuse. See how the center of the rounded bevel just moved

    • @evilotis01
      @evilotis01 8 місяців тому +1

      fyi, you can change the "tension" setting to change the shape of the geometry, either to alter it on purpose or to prevent accidental alterations like the one you point out

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      Yep, it has a value of 0.75 but can easily be changed back to 0.5. I should actually go see if the default can be changed.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      👍🏻 Yep. Just didn't show it in this video as it wasn't the focus but I have that on other videos.

  • @sergeyandreev2599
    @sergeyandreev2599 7 місяців тому +1

    Brilliant!

  • @jordenc8417
    @jordenc8417 8 місяців тому +1

    would it be possible to do a quick video on how to bevel on a complex object, im doing a mech leg that ive used box cutter to make the shape but i cant seem to get the bevel im after to smooth out the edges, or alternative tips to beveling awesome content as always

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      You might want to check this out to see if it helps: ua-cam.com/video/NIgLh0sjt_U/v-deo.html
      If not could you possibly provide a picture or the file so I can help with something more specific?

  • @rbettsx
    @rbettsx 8 місяців тому +1

    Enjoying your videos.. a printer's perspective is just that bit different from a renderer's.
    Something I hadn't noticed before you made me look... a geekily annoying inconsistency between Align View, which aligns to the *active* element in Edit Mode, and Custom Transform Orientation, which doesn't. If you can arrange for your selection to have no active element, though, by selection method or . eg. , switching edges to verts, they're the same.. any 3 vertices make a plane, or 2 make an edge.
    It's nice to have, but you don't need to keep your face to align to.. You could Shift-7 align to the normal of your active pole-vertex, if there was one, or Shift-1 down any edge. or Shift-3 to view the edge abeam.. etc.. all worth checking out, for speed, IMO.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      All good points, especially using the vert on the top to align to. I just find the shift 7 option faster for making quick tweaks.

  • @Ukioda
    @Ukioda 2 місяці тому +1

    I’m super new to Blender (and modeling in general) but I was wondering if there was a way to move the center position of the bevel? Almost like I want the deformed/un-applied scale. I’d want the bevel to be more on one side compared to the other, and I’m not sure I have the patience to run 1000 trials and error to find the correct un-applied scale. Is it really something only done in a customer profile setting?

    • @ArtisansofVaul
      @ArtisansofVaul  2 місяці тому +1

      @Ukioda For that I think the only way is to use the custom profile section. There are ways to manipulate it a bit using some tricks in combination with Mesh Machine (blendermarket.com/products/meshmachine/?ref=834) but that's quite a pricey addon if that's your only use for it.

  • @n3onkn1ght
    @n3onkn1ght 8 місяців тому +6

    3:10 You don't need an addon for this, that's what the "Smoothness" value in the Adjust Last Operation box is for.

    • @boozebeard9501
      @boozebeard9501 8 місяців тому +1

      I just tried that it fucks it up along the the other axis.

    • @n3onkn1ght
      @n3onkn1ght 8 місяців тому +1

      @@boozebeard9501 Depends on what you have selected. If it's just the edges on the sides, then it works. If you have something in the middle selected, then that will blow outward along the normals.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      I've had some not great results with this but maybe I was going something wrong. Either way I find set flow very reliable.

  • @matttd9490
    @matttd9490 8 місяців тому +1

    Game changer!

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Thanks Matt 😁👍🏻 I'm not sure why some of these aren't mentioned more in tutorials, especially the first

  • @Slickstaff_Stainpants
    @Slickstaff_Stainpants 8 місяців тому +1

    Fantastic video !
    How did you figure out 0.085, and do you use it for convex bevels ? Is that just for hard surface modeling ?
    For Sub-D modeling I have found that having a maximum of 23 degrees between faces and Auto-Smooth at 25 works really well.
    (360 degrees / 16 = 22.5 ) + 2 levels of Sub-D which makes the angle 5.6 degrees which is easily smooth enough.
    I also manually add anchor loops so that Sub-D doesnt round off anything that is meant to stay flat.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      I just put a convex bevel behind the location having the convex bevel and matched up the shape as accurately as I could and it's seemed reliable when I made parts to fit together.
      Nice tip on the autosmooth 👍🏻👍🏻👍🏻

  • @enviritas9498
    @enviritas9498 8 місяців тому +1

    What's a good resource to learn how to model for 3D printing from start to finish?

    • @darrennew8211
      @darrennew8211 8 місяців тому +1

      "Keep Making" on youtube has a playlist called "Precision Modeling" that does exactly this. Starts with "here's how to install blender" and "this is what a vertex is" and continues on till you're fully competent. That's for hard-surface. If you want stuff like wargaming figurines or sculptures or some such, you'd then need to find other resources, but you'll have the basics.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      Darren's tip seems like a good one 👍🏻

  • @QCode11
    @QCode11 3 місяці тому +1

    What was that "ctrl & -" thing? @05:55

    • @ArtisansofVaul
      @ArtisansofVaul  3 місяці тому +1

      That uses Bool Tool to create booleans more quickly than setting up a modifier normally.

    • @QCode11
      @QCode11 2 місяці тому +1

      @@ArtisansofVaul thanks a lot for the info and very helpful tips!!

  • @c.rutherford
    @c.rutherford 5 місяців тому +1

    All I want to do is simply set the angle of a bevel. My search goes on.....

    • @ArtisansofVaul
      @ArtisansofVaul  5 місяців тому

      When you say set the angle what do you mean? Do you mean just for a single bevel/chamfer?

  • @aleclanter2177
    @aleclanter2177 8 місяців тому +1

    Awesome video! I do have a disagreement with the need for your third tip, though. I made a video to explain it: ua-cam.com/video/2je58gEnIcA/v-deo.html

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      Nice video. As I commented there you may be right as this is more of a possibly "bad habbit" to speed up my workflow for making minor tweaks.

  • @richardokeeffe8375
    @richardokeeffe8375 8 місяців тому +1

    On it with the click bait titles now I see 😂

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      🤣🤣🤣 I thought it was fair in this instance. I never see these things in tutorials and I find then really important.

    • @wyattblends7643
      @wyattblends7643 8 місяців тому +1

      "These Bevel Options Will Save Your Life" lol

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      @@wyattblends7643 🤣And they will make you millions $$$$!

  • @robertburns7877
    @robertburns7877 3 місяці тому

    You move too fast. I can't follow you.

    • @ArtisansofVaul
      @ArtisansofVaul  3 місяці тому

      If this is too fast this may be a bit above the level you are currently at. I have a range of videos in terms of their complexity and how suited they are from beginners to intermediate. etc so it may be some of the other videos are more suited.