Oxygen Not Included - Tutorial Bites - Geysers
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- Опубліковано 17 сер 2024
- This tutorial bite for Oxygen Not Included explains all types of geysers, vents and volcanoes as well as how to capture then effectively and use the outputs.
Tools Not Included: toolsnotinclud...
ONI Assistant Geyser Calculator: oni-assistant....
Planetoids & Clusters Tutorial Bite: • Oxygen Not Included - ...
Oil Wells Tutorial Bite: • Oxygen Not Included - ...
Petroleum Boilers Tutorial Bite: • Oxygen Not Included - ...
0:00 - Intro
0:29 - Geysers, Vents & Volcanoes
0:39 - Finding Geysers
0:56 - Finding out the geyser type without digging
1:22 - Digging buried geysers
1:54 - Choosing geysers with Tools Not Included
2:24 - Geyser cycles - Dormant, Idle & Active
3:05 - Calculated Average Output
3:46 - Water, Polluted Water & Salt Water geysers
4:19 - Storing water locally & elsewhere
5:17 - Steam Vents & Cool Steam Vents
5:38 - Example 4 - Nuclear Reactors
6:10 - Volcanoes & Minor Volcanoes
7:05 - Metal Volcanose (Copper, Gold, Iron, Aluminium, Cobalt, Niobium, Tungsten)
8:46 - Gas vents
9:16 - Natural Gas Geysers
9:31 - Gas storage with reservoirs & infinite storage
9:56 - Hydrogen Vents
10:13 - Chlorine Gas Vents
10:38 - Carbon Dioxide Vents & Geysers
11:11 - Hot & Infected Polluted Oxygen Vents
11:51 - Leaky Oil Fissures
12:30 - Sulfur Geysers
13:03 - Outro
You can check me out on twitch.tv/gcfungus - Ігри
Your views, likes and subscribers do not reflect just how useful and high quality your content is. Thank you so much for these, they’ve saved my colonies on multiple occasions!
Oxygen not included is a very niche game. All things considered this channel has good engagement.
Couldn't agree more. Best videos for ONI out there. I feel like I have not wasted a single second watching it. So well condensed and structured. Great job man!
You’re my new hero for your guides. I love this game, but it can get intimidating! Just subscribed!
Thanks for the feedback! There certainly is a lot of depth to the game, but hopefully by breaking it down into topics to master it becomes a lot more approachable.
This video feels like I’m watching instead of reading the Wikipedia of this game. Well done
It’s important to note: with vents that produce gas at 500C, you can use temp shift plates to prevent a steel or even just gold amalgam pump from overheating. This isn’t permanent, but it can last 100’s of cycles, enough to gain access to thermium while still utilizing the vent.
Yep. I've used nearby ponds of polluted water as a heat sink for these. Just a simple self-propelled loop of hydrogen gas or polluted oxygen with some radiant pipes at either end can keep things reasonable for an incredibly long time.
You don't know how much i love you. I don't need to even play to feel fun just to seeing your Bites :)
Fantastic and concise overview of each of the geysers and the types/limitations. Would love to see specific build guides/overviews for each or at least "generic" volcano tamers, or how you implement a Hydrogen Vent tamer and incorporate them into your builds. Thanks for the content and can't wait for the next one.
These are amazing. I’ve played ONI off-and-on for years, but have always found that most guides made for it inevitably miss some key part of the subject they’re explaining, which leads to immense confusion and troubleshooting on my part because I tried to build something without fully knowing what the build did.
Your guides are the first I’ve found that don’t have this problem. As a long-time ONI player, thank you for making these.
Thanks for the kind words!
That explains a lot about my lack of understanding with many systems as I've used other guides but then ran into issues I had to solve myself or just give up on
Very well made quality content. You got the stamps, the referral links to other videos and more! Keep this quality up while branching out to more games and im shure you´ll get alot of followers
For gas vents, I've always used gold amalgam pumps in the early game as i didnt have steel. I just don't box it in so tightly, i use a narrow but long chamber so the gas naturally cools a tiny bit before hitting the gas pump
Adding fertilizer production and/or the petroleum distillery to the natural gas room also means you can use the incoming polluted water/crude oil to keep the room below 125.
sweet! I'll def have to re-visit these tutorial bites as I continue my playthroughs
Incredibly useful information delivered in a very concise manner. Solid, consistent pacing in the video with clear visualizations. Thank you!
a couple of things to mention,
1. i wouldn't sleep on chlorine vents. they are important for salt production as some asteroids have rust biomes but no salt biomes, meaning that the rust deoxidizer would be short lived without them. second, they can be used to feed squeaky pufts. only one squeaky puft can support 57 waterweed plants, enough to feed 68 duplicants on mushroom wraps, or 22 dupes on only lettuce.
2. co2 vents are good for more than just slicksters; they are a great way to convert water to polluted water for arbors, clay production, metal refinement, fertilizer production for plants and oxidizer, reed fiber, and off gassing for puft/dusk cap farming/ranching. the co2 itself is great for powerless feeding of oxyferns, and providing a consistent source of co2 for the co2 engine.
That's an interesting point on chlorine, and to be fair I haven't played around much with puft ranching - I always see wild farming as a better long term solution but I'll have a look into it.
As for carbon dioxide, I wouldn't be using it to make polluted water as the dupes do enough of that already and wild farming for arbor trees and thimble reeds makes a lot of sense. Oxyferns are slightly more efficient than electrolyzers to be fair, but I think the SPOM is reasier to manage. And as for the CO2 engine, that is really only an early game engine so I wouldn't be looking to use this much past the mid game.
@@GCFungus these points are fair, however, wild farming of arbors would eat into a lot of territory, if you are running ethanol power, as it is required to have 28 wild trees to support one petroleum generator. with the co2 vent, you could support one tree, while the polluted water from the generator itself can support 6 more. this means that you would only need 4 arbor trees to be wild in order to support this.
as for oxyferns, temperature is to me more difficult to manage than the oxyferns, since everything in a spom must be made out of steel, and it doesn't account for any heat leaks that may occur. on top of this, the spom must be operating 24/7, otherwise, the hydrogen production will stop, and you will need to jumpstart the system again.
with co2 engines, i still use them, because advancement from the first asteroid, may not impact the second, or third and so on. having an escape rocket, or even a rocket that can cheaply carry dupes or cargo in cargo containers in the pod, can be vital, since everything else requires complex systems, or a lot of power to operate.
@@commonsense-og1gzspoms don’t get that hot, and if you have a smart battery the spom can stop temporarily without needing to be manually restarted
@@fedoraguy6774 temperature is a big enough problem with spoms to need at least gold amalgum, which is not available everywhere. furthermore, the o2 still needs to be cooled regardless of oxygen method, and excessive piping must be made to make a spom work. oxyferns can be placed anywhere, without ever in need of pipes.
@@commonsense-og1gz your gonna have to use pipes sooner or later, and gold amalgam is always in slime biomes, which are on every planetoid. Now, I must admit, I only recently looked at the temperature of a running SPOM and it does look like it can get pretty warm…
This guy really got me jumping from tutorial bite to tutorial bite. WHEN DOES IT END! Thanks a lot though, this game can be daunting.
Keep up the great work Gc thanks
It's been a year, so i want to mention that temperature overlay does NOT show Neutronium as light blue anymore, but as the surrounding temperatur. So to find it easier in dark spots use the priorities overlay and look for "5" that are not plants.
Yes it does????
@@fedoraguy6774 Then i got a bug, cause it doesn't show for me at all
@@doragonsureia7288 it might not look fully absolute zero due to gradient rounding, but it will look significantly cooler
@@fedoraguy6774 i know how it looked in my first few games, but when i'm playing right now it literally looks exactly like the surrounding rock. If the newest version still shows the Neutronium as very cold, then i have a bug
Keep the excelent tutorials going 😄
I usually cool Hydrogen Vents by building them next to a steam chamber with a metal wall between the two. The 500C hydrogen exchanges temperature with the steam through the metal wall, thereby cooling itself down to 125C while heating the steam for free power. After that, the 125C hydrogen can be directly burned in a hydrogen generator, or actively cooled down further (I pipe it through cold metal tiles) and sent off to other applications like rocket fuel.
I noticed the miner in the sulfur setup to mine possible sulfur tiles. You can prevent tiles forming by having the liquid cool inside of mesh tiles that are surrounded by solid tiles to make no valid location for a new tile to form, leaving a diagonal corner open for debris to be ejected to. I am pretty sure this also means you get to avoid the 50% mass loss from mining a tile if it were to form.
That's a good suggestion, and I covered that dropping idea in the geothermal tutorial bite about magma. I hadn't considered using it for sulfur as, to be honest, I don't normally capture them and use other food sources instead. I think that's probably me being an 'older' player from before it was introduced, so I tend to use the ways I learnt when picking the game up!
@@GCFungus I saw it come up in the Geothermal video later today (I have been going through the playlist)
Really appreciate these videos, they are very concise and well organized.
Okay, so cool steam vents are still useful, that's good to know.
This is the best guide
The sulfur geyser chiller part would be more effective if you put a metal tile where it drops so can be more efficiently cooled
Oh wow, i actually did a 10 hour run last night and now am in the midgame
I was wondering on how to utilize the nearby geysers
Currently I'm planning on using the saltwater geyser for oxygen and i have 1 natural gas geyser supplying power for my entire base
100% sub! This was so helpful! Thank you!
I think the thing a lot of players miss me included is that you can contain and collect resources form many geyser with early and inefficient dumb setups.
Yes I agree, and I think that comes just as part of becoming more familiar with the game. When you start you tend to be cautious with everything since you don't know what the consequences might be. Once you work out that the dupes are quite hardy (and you have triage cots!), then you can definitely speed up progress by making set-ups that are 'good enough'.
Thanks a lot! Subscribed!
I love all the forms of water geysers. Rocket fuel!
While the smaller outputs aren’t hugely useful they can slow the decent of you base even if only by a little which may make all the difference you need.
New video yeaaaah!
really useful thanks :)
I once found a mirth leaf plant naturally generate on top of a cool steam vent just under the eruption block. It wilted as soon as steam came out of the volcano and dripped hot water on it.
Hah, that sounds about right!
Btw, you dont NEED Thermium for any Geysers and you dont NEED Steel for the majority of geysers, just put your pumps a few tiles away from the vent so that the heat gets dispersed before it overheats your pumps
That is true, but in that case you are relying on the tiles around the geyser absorbing the heat, which will eventually heat up. Of course this will last for quite a while, but my intent was to share a sustainable solution that could be left, at least without cooling.
@@GCFungus I also leave the natural tiles around the geyser in tact in order to help absorb heat instead of using Insulated because the geysers aren't in my base and I already use coolant loops in my actual base in order to cool it down so the heat doesn't impact my dupes because I also put them in atmo suits
Very good tutorial brother!!! very nice... GCFungus
This is amazing. I have never thought to trap a volcano directly into a steam room. How dense should I make the steam?
Edit: 50kg per tile. Lol you covered everything!
You can go up to ~140kg if you want to be safe, but keep a bit below 150kg so it doesn't overpressure when the gasses move qround
In regards to the leaky oil fissure, since all the components needed to tame it can be submerged, can't you just put a thermo sensor on the pump so that it doesn't pump past a certain temperature? That'll keep the oil in the chamber at a certain temperature with the steam turbine continuing to delete heat as available.
Yep definitely possible, just make sure not to go too low.
Is the tile blocking the geyser output the same for every type of geyser or does it vary between the three?
Yes it's the same. If you follow the pattern from the left side of the neutronium it's 2 up 1 right for all geysers.
@@GCFungus Thanks!
So wich one is the best? The water one? I'm a noob and sometimes the real limitation ends up being water cuz it means food oxygen bathrooms energy and when you run out the only thing that cannot be replaced seems to be oxygen
Well best is really what meets your needs the most. All the water geysers are good, and yes the hot water and salt water could probably be considered the best as they make a lot of water to make oxygen. That said the metal volcanoes are quite useful too, as are normal volcanoes for petroleum boilers or geothermal power potentially.
Don't bother with cool steam vent, it outputs too little for a water source, too cold for a power source. I just always bury it in all my games.
The tools not included website hasn't been working last 2 days. anyone know another map viewer or if the website URL changed or something?
Unfortunately, I don't think that website is coking back and I'm not aware of another like it that exists.
Hello, love your tutorial bites ! Can you give us more detail about using water from a cool steam vent , or salt water geyser ? how to cool the water output ? my base is running out of water and i want to use those.
So the salt water geyser I would simply keep at the 95 degrees and use it from there. The cool steam vent you can either heat it up to over 125 with an aquetuner and use the steam turbine to collect as 95 degree water, or cool with a cooling loop and then pump out - that's my preferred option. In all cases, you'll end up with very hot water, but it is easier to use the water hot and cool whatever is using the water (e.g. plants or oxygen in a SPOM) than it is to cool the water itself. That's because the mass and specific heat capacity are high for water, and plants for example only care about their own body temperature, not the water they are fed.
05:38 Ohh, luckily I watched your video, my question was immediately answered, that means the only thing that can be used from the Cool Steam Vent is water, right? That's fine, but i thought i got an instant energy source, well.. Apparently not..
05:52 Also, if I want to use the water from the Cool Steam Vent, I can still add the AT/ST Combo nearby to cool the water right? For now I really want to get unlimited water..
Yes that is my preference for recovering the water by using a cooling system nearby. The alternative is you can heat the steam produced a little bit more to then recover it was water from a steam turbine, which is less energy intensive.
@@GCFungus alright, you are very helpful, thank you
I started a new colony and about 10 Block below the printer, there is a cool steam vent. Is there any way for me to use this?
Yes of course, but you do need to be careful as early on you don't have the research to contain it properly ans the heat can cause issues. Once you have an aquetuner and turbine you can either cool or heat it to get the water.
Are there any replacements for the tools not included website? Seems that site no longer exists.
Unfortunately not currently.
Is it possible to get no metal volcanos??
Across an entire map no, you should always get some. But if you're playing in the spaced out DLC, then there will be some planetoids that don't have any on them, which is hwy it encourages you to make multiple colonies and use rockets.
Do I need to cool the water geyser's water?
I am on the ice map, and the cool water is only like 35-40C. Can I just use it straight to heat up my base or I should still cool it to a certain degree?
It depends what you're using it for but usually it's not worth cooling the water directly. Assuming you're using the water for electrolyzers and oxygen, it's best to send the water straight to a SPOM (use gold amalgam for the machines) and then cool the oxygen output. If you have lots of cold areas already then you can use that for cooling but things will eventually heat up.
@@GCFungus I tried running it straight to plants, and oh boy, it heated up fast. I'm going to build SPOM next to the geyser soon. My concern is, I'm using more water than I produce. How do I stop that? :c
@LittleMew133 Well simply put, use less or make more! Generally I'd advise finding more water sources, particularly geysers as they make a lot of water very easily.
Hi, love your videos, they have helped me a lot. I'm trying to build the metal volcano room from 8:28 and I'm having some issues tracing the transport rails and figuring the use of the rail thermo sensor. It looks like the sensor is always green but the cargo pods alternate up and down from the shutoff. Anyone can help me? Thanks
Ah yes that one isn't very clear because of the way the game covers most of the rail up with buildings. It's basically a loop with a bridge on from the conveyor loader, and a shutoff priority out which is controlled by the thermo sensor immediately before. If the sensor is red (metal is too hot), then it continues through the shutoff input and goes down and right into the right bridge. This way the loop runs clockwise. I'm not sure how to explain it better with words, but if that's not clear then I can help with an expanded picture on the discord: discord.gg/bnqYAUTMmn
@@GCFungus Thank you! Next time I can play I'll try to do that. My copper volcano just went dormant and I finished excavating it to analyze it, so in about 45 turns I'll see if it works or everything melts :P
50 turns later: it's alive! and unmelted :P . Everything inside is steel and temperatures rises very fast in the 30sec eruption, but everything cools enough for the next cycle. I used polluted water as the coolant, gold amalgam for the outer rails and gold metal tiles for the cooling the metal part. I set the conveyour thermo sensor to 800Cº.
I've found another copper volcano, but with a 52sec eruption, let's see if polluted water is still enough.
can we actually analyze minor/magma volcano? will it scald dupe even with atmosuit?
If a dupe is in or around magma then yes they will scald even with an atmo suit. The safest way to analyze is before it erupts for the first time. After that it becomes difficult to do it without scalding, but you can do a little bit at a time and keep healing them on triage cots.
@@GCFungus ahh you got the point. and maybe try sweeping it while it's low enough
How to spawn geyser?
You have to use debug mode to be able to do that. See the Tutorial bite on that for more info: ua-cam.com/video/U0MevBWyfS8/v-deo.html
nice.
you forgot gas grass when mentioning the chlorine vent
Bro… I literally have two Co2 vents a polluted oxygen vent and hydrogen vent. I’m gonna kms
Haha yeah, that really isn't a great combo.
A da się po Polsku?
Polski powinien być dostępny. widzę ich
@@GCFungus Don't use translate :D wypolerowany is not Poland XD
"Polish the glass :D in Polish" "Polerować szkło :D po polsku " I love google translate :)
Kindly ENUNCIATE better and slow down talking especially for technical words like atmo suit and various molecules/elements. I don't usually watch UA-cam on 0.5x speed. Otherwise, very useful info. 8.5/10, points taken for occasionally sounding slurred at important points.
Bro this game is 8 years old. Pick a new one to start off your lol-fledgling youtube career.
better than those new games my friends, the replayability is off the charts, just like lol and dota
Finding a niche is the key to success on YT my guy.
Bro… I literally have two Co2 vents a polluted oxygen vent and hydrogen vent. I’m gonna kms