I have 200 hours in ONI and have graduated from absolute beginner, i watch still watch every tutorial bite because there is so many niche mechanics and tricks to learn! These tutorial bites are so clear and concise they make me think GCFungus was a teacher and not an engineer!
so be careful, most of the tutorials you see on youtube are useless in-game, or even counter-productive. In my opinion most of youtubers are bad at this game.
im surprised you are probably the first oni youtuber to mention explicitly the thermal transfer property of bridges. this is a very cool mechanic that is even more useful with introduction of condition panels
6:40 Naphtha can also be used for this purpose, before acquiring visco gel. Naphtha has the disadvantage of only pooling up to 39 kg in a single tile compared to viscogel's 100 kg, but this can be enough (you might need shorter piping from the pump to the liquid filter, so that those 30 kg of naphtha + the pumped magma are sufficient to prime the piping). Naphtha has the advantage of not being a late game material, and can be easily manufactured by building plastic tiles near a heat source. For example, running radiant pipes from a working refinery through plastic tiles.
That is interesting and I wasn't aware that was possible. It does sound quite high risk though - I can imagine having to keep re-vacuuming the room if you don't get it exactly right!
Naphtha is a much much cheaper option. Early in the game, plastic is very precious, but with a proper glossy drecko setup, plastic can easily become the most expendable material in the game.
My tidbit is this. If you have time to lean, you have time to clean. Always keep low level sweep orders. That keeps the dupes busy and cleans up messes, slowly.
One nice thing about pumping magma is that if you use it to power your steam turbines, you won't need to dig the resulting igneous rock tiles, which ultimately means you get twice as much igneous rock.
For the Contactless Pump, you can also use an element sensor before the vent to filter out the coolant liquid for the pump. Still great video covering various mechanics
Yep it's definitely possible to use other kinds of filters with that, so thanks for pointing that out! I thought it would be simplest to show the filter building.
I must admit I'm not familiar with diffusion pumps so did a little reading. I'm not sure the principal is quite the same - if my understanding is correct then the diffusion pump heats a working fluid to a vapour and injects it at high speed with the gas flow. Then a cooling circuit condenses this working fluid out, decreasing the pressure and thus somewhat 'sucking' the gas in the intended direction. So it's the state change that is the working principle, rather than a liquid displacing a gas like in game. Still pretty cool to learn about!
@@GCFungus you might be right, though i think theres an element of liquid displacing a gas (albeit not changing places like in game so they flow the same direction). not entirely sure though, that sort of vacuum pump is wizardry to me
Sometimes I move large piles of debris upward or sideways by having dupes build tiles around them, leaving an open space in the direction I want to move it, and then finally the last tile on top of the debris. It's similar to using mechanized doors, but a bit more manual.
The beed pump works irl and is the first type of vacuum pump used for lightbulbs and early vacuum tubes(rectifier tubes, triodes, and even cathode ray tubes)
Are you talking about diffusion pumps or vacuum ejectors? Because those are almost the exact opposite of ONI bead pumps: you send a liquid at high speed from the area you want to evacuate into the area you want to vent from, and the liquid stream carries gasses along with it. In ONI bead pumps, due to ONI's weird fluid physics, the moving liquid sends the gas the *other* direction.
That Escher waterfall thing is cool. I'm wondering how I might utilize it for something more than just a single transfer of liquid. Maybe for a large constant heat transfer? If you combine it with the bead pump it's free air circulation too. If you let it 'rain' over the whole map with an arrangement of mesh and solid tiles it might be a good way to regulate temperature over the whole thing
Well if you come up with some practical ideas then let me know! I did actually see a giant petroleum boiler design that used the Escher pump to move loads of liquid which was very impressive.
I've noticed that a horizontal door pump pumping in normal water into a polluted water box, will just delete the water, but will add polluted water. Also pumping in water into a liquid vent at the bottom where there is 100kg of oil (infinite storage), will also delete the water. For these cases I assume it is adamant that the adjacent tile has to have the item that your want to pump in. I did not test it further because it is much easier to do a drop down method with gas (chlorine to kill the germs ;-) ).
Yes, the key to any physical movement technique is to make sure that the material you're moving has somewhere to go, either an empty tile or a tile of itself already. If not then deletion is common, and you can use this purposely to delete materials when convenient.
I think sweepies could have a niche in long horizontal farms (with a maximum length of about 60 tiles since sweepy travels 30 tiles left and right from it's dock) since food happens to have a small enough mass for sweepy to pick up in one go and you'd need less auto sweepers and power overall as long as you automate the sweepy dock to not use power during downtime.
Nice concise tutorial video! I use the autosweeeper/auto dispenser combo all the time. Did you know you can also use it to go vertically upwards, albeit not as simple to setup?
Sounds like a neat design, I don't think I've come across that before. I've used the bead pump in my sour gas boiler design as it nicely heat exchanges the incoming oil liquid too.
you should be able to use the new conductive device added with this dlc to cool the magma pump, instead of having to use the visco gel or the drip of oil.
You definitely could use the conduction panel, but the visco gel needs to be on that tile anyway for the pump to work, so you can use that as the cooling medium.
i have 127 hours in the game and yesterday I was planning to make an auto farm for the puft specially the squeaky puft and it needs chlorine gas as its food source and it drops bleach stone everytime it pops and for bleach stone it will release chlorine gas if you just leave in the ground but the problem I have is the conveyor meter I get confused on how the conveyor meter works what i want is i want to limit the drops of the bleach stone back to the room where the squeaky puft at dk if i explained it well but i hope you get it anyhelp will do
OK so I don't want to put you off but I've been thinking about all critter ranching and doing squeaky or dense pufts seem to be some of the hardest ranches to do. So much so that I couldn't explain them in a comment alone. But the purpose of a squeaky puft farm should be to make bleach stone, so I'm not clear why you would want to return it into the ranch at all. There are much better options if you are farming them for food. To actually answer your question on the conveyor meter, I would recommend seeing the pipes and solid shipping tutorial bites if you haven't already. If you want to return a set amount, then have a conveyor rail run through the meter input and continue on to the excess area. Set the conveyor meter amount to however much you want to return add a rail form that output back into the ranch. The question is then how you would reset the meter, which I suppose you could do with a timer. For even more specific help I would recommend hopping on the discord if you're still stuck - I help people there as do my awesome community! discord.gg/bnqYAUTMmn
@@GCFungus thank you for the help and the reason why I want to cycle the bleach stone back to the ranch is that I notice when you leave the bleach stone on the ground it will release chlorine gas so its a food for Squeaky puft never runs out since squeaky puft produce bleach stone but i have to limit it around 2 to 5 bleach stone to be drop in the ranch
If you do then let me know! I think my automation for the door pump is decent, but feels like there might be a more elegant way to do it - but I couldn't find anything already out there.
@@GCFungus It's certainly not elegant like your doors, it's an outright exploit. Tile displacement. I can recall how it's made to go up rather than in the spiral around the cell. But it was possible to make it jump up any number of cells, by increasing the size of the stack. I saw it with someone pushing radioactive waste up to an infinite storage in space for radbolt generation. I shall have another look tomorrow, unless anyone else knows what I'm talking about and can post in the meantime.
@@GCFungus Ah, found it. I'll put it on the next message as I'm not sure if links are autodeleted. Falling liquid in closing doors, with tiles above and to the sides. The liquid will be transported above however many tiles you have above the doors. The video I've found and will post below is Luma, "Transport liquids trough the floor! #shorts."
I very much took inspiration from FJ, and the bites series is definitely somewhat based on his nugget series. My goal was to address all of the topics comprehensively and concisely and build on his great content.
I have 200 hours in ONI and have graduated from absolute beginner, i watch still watch every tutorial bite because there is so many niche mechanics and tricks to learn!
These tutorial bites are so clear and concise they make me think GCFungus was a teacher and not an engineer!
so be careful, most of the tutorials you see on youtube are useless in-game, or even counter-productive. In my opinion most of youtubers are bad at this game.
im surprised you are probably the first oni youtuber to mention explicitly the thermal transfer property of bridges. this is a very cool mechanic that is even more useful with introduction of condition panels
I learned this the hard way. hahah.
I didn't pick up on this - at what timestamp of the video was it mentioned?
I learned this tip from Tony Advanced.
Did you mean conduction panel?
@@Robbyo5 7:12 he starts talking about using the bridge for cooling
This video has opened my eyes, i am sure that i would have never thought these methods to move fluids.
6:40 Naphtha can also be used for this purpose, before acquiring visco gel.
Naphtha has the disadvantage of only pooling up to 39 kg in a single tile compared to viscogel's 100 kg, but this can be enough (you might need shorter piping from the pump to the liquid filter, so that those 30 kg of naphtha + the pumped magma are sufficient to prime the piping).
Naphtha has the advantage of not being a late game material, and can be easily manufactured by building plastic tiles near a heat source. For example, running radiant pipes from a working refinery through plastic tiles.
That is interesting and I wasn't aware that was possible. It does sound quite high risk though - I can imagine having to keep re-vacuuming the room if you don't get it exactly right!
Was wondering what the use of it in this game
@@mohddinzakaria1448 make sourgas basically
Naphtha is a much much cheaper option. Early in the game, plastic is very precious, but with a proper glossy drecko setup, plastic can easily become the most expendable material in the game.
My tidbit is this. If you have time to lean, you have time to clean. Always keep low level sweep orders. That keeps the dupes busy and cleans up messes, slowly.
Definitely a good idea, and can help with framerate if you pile it all up.
One nice thing about pumping magma is that if you use it to power your steam turbines, you won't need to dig the resulting igneous rock tiles, which ultimately means you get twice as much igneous rock.
For the Contactless Pump, you can also use an element sensor before the vent to filter out the coolant liquid for the pump. Still great video covering various mechanics
Yep it's definitely possible to use other kinds of filters with that, so thanks for pointing that out! I thought it would be simplest to show the filter building.
thanks for all your helpful oni tutorials! ✨
fun fact that bead pump technique is used in some actual irl vacuum pumps called a diffusion pump
I must admit I'm not familiar with diffusion pumps so did a little reading. I'm not sure the principal is quite the same - if my understanding is correct then the diffusion pump heats a working fluid to a vapour and injects it at high speed with the gas flow. Then a cooling circuit condenses this working fluid out, decreasing the pressure and thus somewhat 'sucking' the gas in the intended direction. So it's the state change that is the working principle, rather than a liquid displacing a gas like in game. Still pretty cool to learn about!
@@GCFungus you might be right, though i think theres an element of liquid displacing a gas (albeit not changing places like in game so they flow the same direction). not entirely sure though, that sort of vacuum pump is wizardry to me
Vacuum pump yes, wrong type tho, the irl one uses mercury
Sometimes I move large piles of debris upward or sideways by having dupes build tiles around them, leaving an open space in the direction I want to move it, and then finally the last tile on top of the debris. It's similar to using mechanized doors, but a bit more manual.
Thx, ive been searching for liquid pump for magma
The beed pump works irl and is the first type of vacuum pump used for lightbulbs and early vacuum tubes(rectifier tubes, triodes, and even cathode ray tubes)
Interesting to know, and funny that this behaviour also came out of the ONI physics system.
Are you talking about diffusion pumps or vacuum ejectors? Because those are almost the exact opposite of ONI bead pumps: you send a liquid at high speed from the area you want to evacuate into the area you want to vent from, and the liquid stream carries gasses along with it. In ONI bead pumps, due to ONI's weird fluid physics, the moving liquid sends the gas the *other* direction.
That Escher waterfall thing is cool. I'm wondering how I might utilize it for something more than just a single transfer of liquid.
Maybe for a large constant heat transfer?
If you combine it with the bead pump it's free air circulation too.
If you let it 'rain' over the whole map with an arrangement of mesh and solid tiles it might be a good way to regulate temperature over the whole thing
Well if you come up with some practical ideas then let me know! I did actually see a giant petroleum boiler design that used the Escher pump to move loads of liquid which was very impressive.
Your content is crisp. You deserve 100k subs at least.
this is absolutely brilliant. Thank you!
I've noticed that a horizontal door pump pumping in normal water into a polluted water box, will just delete the water, but will add polluted water. Also pumping in water into a liquid vent at the bottom where there is 100kg of oil (infinite storage), will also delete the water. For these cases I assume it is adamant that the adjacent tile has to have the item that your want to pump in. I did not test it further because it is much easier to do a drop down method with gas (chlorine to kill the germs ;-) ).
Yes, the key to any physical movement technique is to make sure that the material you're moving has somewhere to go, either an empty tile or a tile of itself already. If not then deletion is common, and you can use this purposely to delete materials when convenient.
Sweepy drones can also move solids and liquids horizontally, but I don't think it's very competitive with the methods you already showed in the video.
I think sweepies could have a niche in long horizontal farms (with a maximum length of about 60 tiles since sweepy travels 30 tiles left and right from it's dock) since food happens to have a small enough mass for sweepy to pick up in one go and you'd need less auto sweepers and power overall as long as you automate the sweepy dock to not use power during downtime.
Nice concise tutorial video! I use the autosweeeper/auto dispenser combo all the time. Did you know you can also use it to go vertically upwards, albeit not as simple to setup?
5:15 can be used to drain magma biomes, hah. I've created a very spicy tile that way.
thanks
I used a bead pump on my sour gas boiler and didn't even understand the mechanics of it! oooof! haha
Also you forgot about the smog slug haha
I made a sour gas boiler with the principle of doors at 3:10
Sounds like a neat design, I don't think I've come across that before. I've used the bead pump in my sour gas boiler design as it nicely heat exchanges the incoming oil liquid too.
I have never Heard about this cross around liquid pump. Does the same apply to gas pump?
Yep, that works exactly the same too! The mini pumps also have an odd pickup area so can also do some weird things that I didn't cover here.
you should be able to use the new conductive device added with this dlc to cool the magma pump, instead of having to use the visco gel or the drip of oil.
You definitely could use the conduction panel, but the visco gel needs to be on that tile anyway for the pump to work, so you can use that as the cooling medium.
@@GCFungus liquid pumps don't work when not directly in something? i thought they kick in when something is in range.
neat
You'd save a lot of time by only building every other ladder tile, both horizontally and vertically.
i have 127 hours in the game and yesterday I was planning to make an auto farm for the puft specially the squeaky puft and it needs chlorine gas as its food source and it drops bleach stone everytime it pops and for bleach stone it will release chlorine gas if you just leave in the ground but the problem I have is the conveyor meter I get confused on how the conveyor meter works what i want is i want to limit the drops of the bleach stone back to the room where the squeaky puft at
dk if i explained it well but i hope you get it
anyhelp will do
OK so I don't want to put you off but I've been thinking about all critter ranching and doing squeaky or dense pufts seem to be some of the hardest ranches to do. So much so that I couldn't explain them in a comment alone. But the purpose of a squeaky puft farm should be to make bleach stone, so I'm not clear why you would want to return it into the ranch at all. There are much better options if you are farming them for food.
To actually answer your question on the conveyor meter, I would recommend seeing the pipes and solid shipping tutorial bites if you haven't already. If you want to return a set amount, then have a conveyor rail run through the meter input and continue on to the excess area. Set the conveyor meter amount to however much you want to return add a rail form that output back into the ranch. The question is then how you would reset the meter, which I suppose you could do with a timer.
For even more specific help I would recommend hopping on the discord if you're still stuck - I help people there as do my awesome community! discord.gg/bnqYAUTMmn
@@GCFungus thank you for the help and the reason why I want to cycle the bleach stone back to the ranch is that I notice when you leave the bleach stone on the ground it will release chlorine gas so its a food for Squeaky puft never runs out since squeaky puft produce bleach stone but i have to limit it around 2 to 5 bleach stone to be drop in the ranch
I've seen people make liquids go up large distances with stacks and closing doors. I don't seem to be able to find a vid though.
If you do then let me know! I think my automation for the door pump is decent, but feels like there might be a more elegant way to do it - but I couldn't find anything already out there.
@@GCFungus It's certainly not elegant like your doors, it's an outright exploit. Tile displacement.
I can recall how it's made to go up rather than in the spiral around the cell. But it was possible to make it jump up any number of cells, by increasing the size of the stack.
I saw it with someone pushing radioactive waste up to an infinite storage in space for radbolt generation.
I shall have another look tomorrow, unless anyone else knows what I'm talking about and can post in the meantime.
@@Davini994 i guess,that's the same thing but much faster.
@@GCFungus there's also the way to control amount of material inside a tubes,using *Full Adder*
@@GCFungus
Ah, found it. I'll put it on the next message as I'm not sure if links are autodeleted.
Falling liquid in closing doors, with tiles above and to the sides. The liquid will be transported above however many tiles you have above the doors.
The video I've found and will post below is Luma, "Transport liquids trough the floor! #shorts."
I just realised, (I may have said this before) that u made this series Bites because Francis' is Nugget??
I very much took inspiration from FJ, and the bites series is definitely somewhat based on his nugget series. My goal was to address all of the topics comprehensively and concisely and build on his great content.
For some reason the update unbound the automation layer, does anyone know what the keybind is for it now?
I haven't noticed any change on this, it still seems to be Shift + F2.
The most intelligent thing you can do with magma is : don't use it.