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A nice bunch of fixes, loved the Turbine mods, well explained. An idea for a new challenge based on this series: Speed fix challenge, once you've done this kind of deep dive into fixing a city throw some out as challenges to get the best improvement in 30 minutes. Don't worry about your own time because you explain it all, but your subs can compete.
what this city really needed was a less highway-centric design. You can't get out of your own district without needing to enter the highway. That is just asking for getting them clogged up.
Hey buddy just be happy you're not one of the 2 thousand people waiting for a metro in my city hehe. This is exactly why I subbed to Biffa in the first place! Them vibes :)
I was on the same boat 1 year ago. And his videos helped me pass through that time. And till now I keep watching his videos without even playing this game.
12:20 Your new highway roundabout blocks pedestrian and bike access as built. It either needs to be a three lane one-way with bike (it's a mod I have), or build pedestrian tunnels/bridges to span the highway.
The amusement park doesn't take that much space, Now there's preliminary infrastructure for a transport hub (especially with the zoo so close), trucks, and people who want to go to the park. Or an amusement park and shopping/nightlife district similar to Disney Springs or City Walk
One thing I noticed about this city was that all the individual areas weren't connected to each other. Everyone was forced to go through the highway intersections
Sharangdhan Bhave Yeah, I kind of noticed about Biffa’s fixes is that they’re very much about fixing symptoms or single points of interest rather than looking at the bigger picture.
8:52 That's a Double Crossover Merging Interchange, or DCMI. It's a diverging diamond interchange without the two intersections, so the DCMI is completely free-flowing.
I found it by reading a guide to road hierarchy (which I clearly failed to follow lol) but basically I used it because it connects the highway to an avenue! :)
Doesn't a DCMI do an extra little trick to have people coming on on one side of the road, and coming off on the other? Here, both are happening on the left.
@Biffa, it looks like your untraffic skills have come a long, long way over the past year or so. 1 year ago: 20% traffic? RUN FOR THE HILLS! Now: 3% traffic? Hold my tea, watch this.
Let me start by saying that I love your videos. They're almost therapeutic to me, that order gives my OCD shivers. But I feel like you've been finishing your videos way too early lately. I mean, the last update on the traffic we got was at 22:09 and them BAM, ending montage. I would love to see more of the "unclogging process". Plus, an update on the public transport at the end would be apreciated. Keep up the good work and stay safe!
It tools hours to fix and I have to edit into 20 ish minutes. When there is boring repetitive stuff I remove it for the sake of the video. Sometimes that's just the way it goes 👍
I use bus maths Biffa. Take the number of buses, add a zero and double it. That should slightly exceed the amount of passengers. Example: 15 buses would serve up to 300 passengers.
I had to go through and manually undo every Ctrl+shift+click TMPE intersection because, while it's great if cars don't cross over, it also sets it up so pedestrians and buses don't cross. That might have been what happened with the 61 buses line. If it was crossing over one of those main streets from one district to another, it would have to go to the ends of the earth and turn a 10 bus line into a 60 bus line because it was so long now.
10:00 That interchange is called a Single Point Urban Interchange and is usually better than the traditional diamond Interchange, and it usually has a ramp that goes right also
I thought it was probably an attempt at a SPUI, too. However, without the lane connector thing from Traffic Manager, you can't make it behave correctly. The right hand turn ramps were also allowing left and straight through. We have a couple of SPUIs in Calgary. They work well enough, but they do not work well under heavy volumes since they still have the intersection where the turning traffic converges. Their chief advantage is that they take about the same amount of space as a compact diamond and move traffic more efficiently on the signalled road than a regular diamond. That is, less grid locking. However, that intersection is still a choke point and depending on traffic patterns can end up being not much better than a regular diamond.
Yeah, this city definitely needs more "turbines" and "windmills" in it's highway system. Heck, drop a full 4 level stack, CFL, or Pinavia interchange instead of that middle cloverleaf and expand the city headache-free.
@@fayez5136 Sure. Turbo/Windmill are the workhorse, medium size, "plop anywhere" type. Bypass Diverging Diamond (technically DCMI) is the next one down. I would advise against regular DDI because of the intersection points. Works in real life, in game - not so much.
Before someone starts doing that, they have to make sure their different districts have an adequate number of entries and exits to/from the highway. Bottlenecking is the number 1 reason people get their cities gridlocked.
@@Armuotas Oh yeah this was my second city TBF and my first one was literally on release of CS, so I guess I'm still relatively new to the game. I've learned that one big industrial area in general is a terrible idea, specially if it has 1 access point.
@@matthewparker9276 node controller does exactly that... but adding a stub of road where you need a new node and then bulldozing it also does that... Too many mods...
The weird interchange thing you were talking about around 12:00 was an improperly set up single point urban interchange. Those interchanges can be more efficient than a diamond interchange if set up well.
For the turbine lane maths at 3:20, I usually downgrade the straight through road to two lanes and upgrade the off/on ramps to two lanes, then upgrade the connecting main highway roads to four lanes for two sections. I don't usually have so many people going straight through intersections that it makes the internal three lanes necessary.
Biffa , this is just so satisfying to watch during these dark (but surprisingly sunny) times. I don't know if you know them, but here in Holland there are some small turbo-roudabouts. You should definitely check them out. And keep up this good work!
With the turbo freeway roundabout and you go from 3 to 5 lanes, you also want to use the connection tool to make sure they all stay in their correct lanes. I've had the switching and causing some holdups and dropping my traffic from 75 to about 60%.. But now my city is much larger (creeping up to 240K), those issues are not longer clearly visible as the one bad road has hardly any effect on the total traffic flow. Would be great if you could see traffic per zone..
Biffa is the man! I will use the Teaville serie to built up my own city. So many gold advices. I watched it twice already and it’s epic. Thank you sir ✌🏽
When you add your extra node on the highway, then do the lane connectors to move the lanes up or down one (8:24), the outside lane (red) can't turn off at the next junction.
Dimitris Lazogas I see that now! Thanks for pointing it out! I’ve seen him do that before where one lane can’t get into another though. If that junction wasn’t there behind these boxes, there would need to be another way for them to change lanes
I do love how you fix traffic in the city. I do feel that some of the methods you use are unrealistic to real cities. For instance the changing of all signs to yield when majority of US city’s use traffic lights but controlled. Love the content!
Just because they mostly use traffic lights doesn't mean they should. Numerous studies show roundabouts and yield signs are better for flow and safety but most US drivers are unfamiliar with them and reluctant to have them in their town. There's a great video by Cheddar on UA-cam about why Americans don't like roundabouts that explains this better than I can.
hey, thanks Biffa! your videos are very therapeutic to watch when i just wanna turn my brain off for a while. they're like one of those satisfying compilation videos, and i always seem to find them when i need them most
14:27 when you have something like that, where you have a central road that stops traffic from crossing over, you do want to keep your city on either side of the road connected, because now you're just forcing them to drive around for nothing. What I usually do... if you look at grid it has so many roads merging to that priority road; you want one road merging in, one road crossing over. I use this technique in some of my cities and it works well, it keeps the main road as a sort of mini highway where people don't cross paths at the junctions and the whole city is moving. but you want people to be able to join from either side in either direction and you want people to be able to cross from one side of the city to the other. The one in one over pattern allows both of those options.
I love your vids so much! You are my favorite youtuber and watch all of your series including teaville, kerrisdale, and your real time mod city. Keep up the good work!
Love the zen garden feel of cleaning these up 🧘♂️ Have to admit they are slightly stressful as the city seems so cramped :) Even after doing a few cities, I still never seem to leave enough space between junctions and buildings, etc. 😂
I am relatively new to Cities Skylines, that traffic nearly gave me a panic attack ha. Great videos by the way, helping me learn new things all the time
One thing I like to do when I see drivers on the highway doing crazy things like stopping to cross all the lanes at the same time is that on the node in question I'll put in a "change only lane only" rule. For example, on a 3 lane highway, drivers in Lane 1 can stay in their lane or switch to Lane 2, drivers approaching the node in Lane 2 can stay in lane or change to any other lane (as this would require only lane switch) and from Lane 3 they can stay in lane or switch to Lane 2. This way I can force drivers that are doing something really crazy to just move one lane per node.
The cargo train terminal at 22:27 should also have instant access to the highway rather than forcing the trucks to negotiate through the rest of the industry area. Give them a ramp from the terminal straight onto the highway so they're not clogging up the neighborhood.
Really learning a lot from watching your videos! I just played Cities Skylines for the first time all thanks to your inspiration. I gave you a shoutout in my videos I made about it! Thanks so much for everything Biffa! Hope you and the family are well.
I always watch your traffic fix videos trying to understand why the traffic in my city likes to be weird but I haven't figured out yet. I have that connection style that you made on 11:36 from highway to a populated area, after the roundabout going up, my neighbourhood is grid style, so right after the roundabout northbound the main road there has no stop signs, has increased speed limit and goes to another roundabout waaay later down the road to connect to another residential neighbourhood, so I have a big main street connecting the 2 living areas. The issue is: ppl take a hard right as soon as they leave the roundabout from the highway, they go all the way on the side street that is smaller, slower and has traffic lights up to around 5 or 6 blocks then they join the main street again which is wide open and traffic flows nicely there. I haven't figured out why they wanna do that. I even removed the connection right after the roundabout just to see if they stop doing that weirdness but it just changed their turning to the next right turn. What should I do to fix that?
Hey Biffa, not sure if you've answered this anywhere else, but would you be interested in doing a livestream of a traffic fix? I'd love to tune in to a stream where you actually take the time to show the detailed work that you put into an episode like this. Thanks for all the excellent content!
@@e1123581321345589144, really depends on multiple factors though. My current city is on a very hilly map (from the mass transit dlc; I think it's called High Hills), thus there are very few highways. Having much of your traffic on your normal roads certainly provides some challenges (even if so far doable)
Cloverleaf intersections can get messy when a lot of traffic that just wants to go straight sits in the right lane, so I always make a single force lane change between the right lane and the on ramp, meaning the traffic going straight will always pick the left lane vastly reducing the lane conflicts.
Those intersections you don't like are single point urban interchanges, and they work pretty well. It was really other issues with roads and intersections near them that was causing traffic to back up.
A really great rule of thumb for setting up lanes with traffic manager, if a specific direction has to cross any other streams of traffic, it needs its own lane. So for RHD you have dedicated left lanes and if you don't have enough lanes You have ahead and left share one, and for LHD this is simply reversed.
Oh wow thanks for doing my (new player) city!! Can't wait to hop back into it now that traffic is moving better! Guess I have to start using mods eh? RIP achievements.
I didn't knew you could do control S for the merger bits to, thought it would be done manually, so YAY another new thing I've learned by watching this. Gonna implement it right away, safes so much time.
Love your Citi skyline's videos..but who else miss watching Biffa play other games. Would love to watch you ( Biffa ) replay Oxygen not included. Or anything ... Just live watching your vid's I'm general. Keep up the content, makes this quarantine go by so smoother. Stay safe.
I have a 150k and a 70k city on ps4 but i cant get the traffic above 80 its just impossible ive tried everything. Even the weirdest things you would have ever seen
I think one of the most important things of controlling traffic, that you have to keep in mind is that just having too large roads can make it even worse. Is the game working with the jevons- effect?
Another trick they use in real life is to reduce the speed on roads leading up to known hotspots so that less traffic joins the back before the traffic has cleared from the front. Research shows that on UK motorways jams travel backwards down the road at 7mph as more vehicles join the end after the front clears away. I haven't tried altering any speed limits in CS yet and wondered if any of you would think it worth trying?
Part of the problem with the waste facility neighborhood is that EVERYONE has to come in one way and go out one way, and that just SLAMS that strip of highway -- they've all got to go down to that roundabout before they can go the opposite direction. I would've made a cross connect to the other direction of the highway, split the outflow of trucks, at the VERY least.
This map could use some connections between districts without crossing the highway. The most busy districts are the ones with only one or two connections. I bed with just a few connecting roads the percentage skyrockets, with hardly any junction changes.
You could have added another option for garbage to go the other direction on the highway. That roundabout was so busy because of all the garbage trucks having to turn around to go the other way on the highway.
I do way more metro. It seems to not be as buggy as before. I also make sure there are train stations near any industrial and a big airport somewhere. Also add an inner city bus station in each chunk. For this map I would have left EVERYTHING else the same with one exception. I would have split both incoming highways to go around the back sides of each large chunk of city and put a junction off those highways into the back sides of each block and continued those highways as far as you could before tying back in. this would have split the loads on both highways and eased the traffic on the node in the middle where the highways crossed. It would have also given each large chunk of city a second route in and out to easy congestion there too. Just make sure you have some pedestrian bridges in areas near the metro as needed so they do not block traffic.
Biffa interesting fixes and thank you for explaining some of the key commands you used. I will try to remember them the next time I play my City Skylines. Also on a personal note everyone I have been using Biffa methods and my cities have average 76% traffic flow.
I think a public transport tutorial would a be great future video! I have a city with around 50K people and around 4000 using public transport every week which is pretty good, that also means I don't have a lot of car traffic on my roads :)
After watching this series, i can't make my city have bad traffic for the life of me. I'm new to CS but i manage to fix my traffic problems almost every time. Even my 180k population city has 70%+ traffic flow (although my CPU hates me now). I even submitted it to Biffa to fix my industry traffic but I decided to give it a go myself and now it's fixed. And only Biffa's tips are to blame!
It's another city that needs more interdistrict connections. They're all bottlenecking on the highway because that's the only way to get between most of the districts.
The poor vanilla cloverleaf is just cursed. It works fine as long as your traffic is okay, and the second you accidentally back one up, even if it's just from a sports game finishing, the people clogging up one part of the cloverleaf without fail will always back up the whole thing, so instead of dealing with one road at a standstill, you now have to deal with four. Putting three right in a row is just asking for trouble. Using a properly math-ed, properly "all entries to the junction occur after the exists of the junction" handmade spaghetti junction even is frankly a better option.
Hahahah. I love these. Only one in and out for industrial area? Wow. When I do the traffic challenge, I'm going to have a ton of full intersections. My panic population one wasn't too bad.
Unfortunately I don't own a PC, only a PS4. I love to play Cities Skyline, but can't use all of those nice extras to manage traffic etc. better. Still love watching these vids. Keep up the good work!
Hey Biffa! Do you have any tutorial videos on the mods you use? I added the Move It Mod and I like being able to straighten out roads or move buildings but when I try to move an entire roundabout it just moves one section and then I can't undo it and get a horkeyborkeyabout instead. Thanks for the great videos!
Hi Biffa, i think you want to hear this: If i send my city in, my tmpe version is the current version. But when you actually use it to make a video, time flies by and if an update is comming, it doesnt work anymore, as you already showed in your videos. I think this is the case in a lot of traffic fixing episodes. People with a 'new' tmpe version but when you pick the city its actually old again. Did you have this problems?
Yeah I am never quite clear how long a video might sit in his box waiting to be used. Does he just toss them out after a month or two or not? I know the little form says to not submit the same city twice, but if a lot of time has passed it seems like you almost should do it again. As your city might of changed and/or the updates/mods have changed.
Control + S is the same hotkey Anarchy uses for Snapping. I think TM:PE should have stayed with Shift + S so then you don't miss snapping roads together x)
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So many links but none for the map you fixed ?
EDIT : found it - Santa Soluna steamcommunity.com/sharedfiles/filedetails/?id=2077340980
A nice bunch of fixes, loved the Turbine mods, well explained.
An idea for a new challenge based on this series: Speed fix challenge, once you've done this kind of deep dive into fixing a city throw some out as challenges to get the best improvement in 30 minutes. Don't worry about your own time because you explain it all, but your subs can compete.
How did you do the parallel road design @ 16:10?
@@feflechi Thanks!
I've gotten to the point that when I see traffic in my city I go, "Ugh, this is just chock-a-block!"
Alaina Norzagaray same!
Very British slang.
Oh my giddy aunt, WHA' ARE YOU DOING?
And then I ascend to the sky and rip up roads killing thousands
what this city really needed was a less highway-centric design. You can't get out of your own district without needing to enter the highway. That is just asking for getting them clogged up.
This is a certified amerimutt moment
Hey Biffa! Going through a pretty rough patch right now, so watching this is making me feel loads better! Thanks for being so positive!
Glad I can help in a small way. Keep positive :-)
Hey buddy just be happy you're not one of the 2 thousand people waiting for a metro in my city hehe.
This is exactly why I subbed to Biffa in the first place! Them vibes :)
I was on the same boat 1 year ago. And his videos helped me pass through that time. And till now I keep watching his videos without even playing this game.
Hope you’re doing better now!
12:20 Your new highway roundabout blocks pedestrian and bike access as built. It either needs to be a three lane one-way with bike (it's a mod I have), or build pedestrian tunnels/bridges to span the highway.
1:50 *Builds a highway straight through the planned amusement park area* :P
Art imitates life?😋
Well they can play real life frogger then.
Should've been an underground highway connection ^^
The amusement park doesn't take that much space, Now there's preliminary infrastructure for a transport hub (especially with the zoo so close), trucks, and people who want to go to the park. Or an amusement park and shopping/nightlife district similar to Disney Springs or City Walk
Well, the player can make tunnels for the highway, I've done that plenty of times and as long as they work there's no shame in doing that.
I love it when Biffa fixes few junctions and there is 20% difference. And you see me... fixing every junctions in my city and traffic gets even worse😂
Jakob Kidrič
You aren’t fixing them properly then
@@Benjamin-bj6xj it was a joke
Jakob Kidrič
Ah
...
You’re a kid right?
That’s not sarcasm
@@Benjamin-bj6xj Get off your high horse mate
Wolfi646
What high horse?
One thing I noticed about this city was that all the individual areas weren't connected to each other.
Everyone was forced to go through the highway intersections
Sharangdhan Bhave Yeah, I kind of noticed about Biffa’s fixes is that they’re very much about fixing symptoms or single points of interest rather than looking at the bigger picture.
City planners: dude what if we separate everything and connect it with a single highway lmao
Drivers: *muffled screaming*
8:52 That's a Double Crossover Merging Interchange, or DCMI. It's a diverging diamond interchange without the two intersections, so the DCMI is completely free-flowing.
I found it by reading a guide to road hierarchy (which I clearly failed to follow lol) but basically I used it because it connects the highway to an avenue! :)
Doesn't a DCMI do an extra little trick to have people coming on on one side of the road, and coming off on the other? Here, both are happening on the left.
@@SaraWolffs No idea TBH, guess it's not a good asset to use.
@Biffa, it looks like your untraffic skills have come a long, long way over the past year or so.
1 year ago: 20% traffic? RUN FOR THE HILLS!
Now: 3% traffic? Hold my tea, watch this.
Indeed :-)
@@BiffaPlaysCitiesSkylines For buses/metro, I find 1 vehicle per stop to be a decent number. Instead of a random number
@scoopsmagoo why dont you give it a try?
9:45 That’s a Single Point Urban Interchange (SPUI). It makes traffic doing left turns flow with a single traffic signal.
Let me start by saying that I love your videos. They're almost therapeutic to me, that order gives my OCD shivers. But I feel like you've been finishing your videos way too early lately. I mean, the last update on the traffic we got was at 22:09 and them BAM, ending montage. I would love to see more of the "unclogging process". Plus, an update on the public transport at the end would be apreciated. Keep up the good work and stay safe!
It tools hours to fix and I have to edit into 20 ish minutes. When there is boring repetitive stuff I remove it for the sake of the video. Sometimes that's just the way it goes 👍
@@BiffaPlaysCitiesSkylines No problem, I just had to get it out off my chest! Thanks for taking the time to answer and for the hours of entertainment!
I use bus maths Biffa.
Take the number of buses, add a zero and double it. That should slightly exceed the amount of passengers.
Example: 15 buses would serve up to 300 passengers.
You mean: multiply by 20 ;)
Hehe
@@thebootable that would be be doing actual math it might scare people...
I had to go through and manually undo every Ctrl+shift+click TMPE intersection because, while it's great if cars don't cross over, it also sets it up so pedestrians and buses don't cross. That might have been what happened with the 61 buses line. If it was crossing over one of those main streets from one district to another, it would have to go to the ends of the earth and turn a 10 bus line into a 60 bus line because it was so long now.
you can setup TMPE so buses ignore arrow signals
10:00 That interchange is called a Single Point Urban Interchange and is usually better than the traditional diamond Interchange, and it usually has a ramp that goes right also
I thought it was probably an attempt at a SPUI, too. However, without the lane connector thing from Traffic Manager, you can't make it behave correctly. The right hand turn ramps were also allowing left and straight through.
We have a couple of SPUIs in Calgary. They work well enough, but they do not work well under heavy volumes since they still have the intersection where the turning traffic converges. Their chief advantage is that they take about the same amount of space as a compact diamond and move traffic more efficiently on the signalled road than a regular diamond. That is, less grid locking. However, that intersection is still a choke point and depending on traffic patterns can end up being not much better than a regular diamond.
@@lostwizard I also have an SPIU in the exit next to mine lol, and been on it several times lol
SPUIs work great in the game if you set up the traffic properly via traffic manager
Yeah, this city definitely needs more "turbines" and "windmills" in it's highway system. Heck, drop a full 4 level stack, CFL, or Pinavia interchange instead of that middle cloverleaf and expand the city headache-free.
Thanks I'll have a look on the workshop for those interchanges! I think the biggest issue for me is figuring out which one to use where.
@@fayez5136 Sure. Turbo/Windmill are the workhorse, medium size, "plop anywhere" type. Bypass Diverging Diamond (technically DCMI) is the next one down. I would advise against regular DDI because of the intersection points. Works in real life, in game - not so much.
Before someone starts doing that, they have to make sure their different districts have an adequate number of entries and exits to/from the highway. Bottlenecking is the number 1 reason people get their cities gridlocked.
@@RNGeeGee True. Like that large industry area at 14:50. It has in total exactly one highway access, and that is a big no no.
@@Armuotas Oh yeah this was my second city TBF and my first one was literally on release of CS, so I guess I'm still relatively new to the game. I've learned that one big industrial area in general is a terrible idea, specially if it has 1 access point.
19:41 the people coming off of the cloverleaf ramp are required to enter the rubbish compound!
If any mod makers watch these videos, we absolutely need a mod to allow just creating road nodes at any point without fiddling
This is how modders are born. Needing a mod that doesn't exist yet.
add a stub of road... bulldoze it... instant node... need a mod for that ?
There is already a mod that does that. Biffa went to use it and then realised he didn't have it enabled.
@@matthewparker9276 node controller does exactly that... but adding a stub of road where you need a new node and then bulldozing it also does that... Too many mods...
4:48
Yuuuhuuuu The Hugo Effect
Fs in the chat for Hugo
Where we can see Hugo? I din't see him since Hugo was invented. Is he a ghost? Or a creasion of our minds?
Nah, just multitasking Hugo ^^
The weird interchange thing you were talking about around 12:00 was an improperly set up single point urban interchange. Those interchanges can be more efficient than a diamond interchange if set up well.
When city building gets in the way of your highway building game.
23:00: You could use dedicated turning lanes coming out of the cargo terminal.
I really love camping on youtube waiting for biffa and co to publish another video so I can go on and procrastinate a little bit longer.
:-)
now to get the city planners of Boston to submit a traffic fix to Biffa.
For the turbine lane maths at 3:20, I usually downgrade the straight through road to two lanes and upgrade the off/on ramps to two lanes, then upgrade the connecting main highway roads to four lanes for two sections. I don't usually have so many people going straight through intersections that it makes the internal three lanes necessary.
Where the hell is my Hugo There T shirt option from the store!
Biffa , this is just so satisfying to watch during these dark (but surprisingly sunny) times. I don't know if you know them, but here in Holland there are some small turbo-roudabouts. You should definitely check them out. And keep up this good work!
With the turbo freeway roundabout and you go from 3 to 5 lanes, you also want to use the connection tool to make sure they all stay in their correct lanes. I've had the switching and causing some holdups and dropping my traffic from 75 to about 60%.. But now my city is much larger (creeping up to 240K), those issues are not longer clearly visible as the one bad road has hardly any effect on the total traffic flow. Would be great if you could see traffic per zone..
These videos are so satisfying. It's like the traffic equivalent of a masseuse getting a tight knot out of my upper back.
Biffa is the man! I will use the Teaville serie to built up my own city. So many gold advices. I watched it twice already and it’s epic. Thank you sir ✌🏽
I just realized, that I've never seen a gas station in Cities Skylines.
When you add your extra node on the highway, then do the lane connectors to move the lanes up or down one (8:24), the outside lane (red) can't turn off at the next junction.
the cars can pick the middle lane instead of the left at the previous junction, cause it was 1+1 lane into 3 lanes
Dimitris Lazogas I see that now! Thanks for pointing it out! I’ve seen him do that before where one lane can’t get into another though. If that junction wasn’t there behind these boxes, there would need to be another way for them to change lanes
I do love how you fix traffic in the city. I do feel that some of the methods you use are unrealistic to real cities. For instance the changing of all signs to yield when majority of US city’s use traffic lights but controlled. Love the content!
Not going for realism, just traffic flow. Glad you like :-)
Just because they mostly use traffic lights doesn't mean they should. Numerous studies show roundabouts and yield signs are better for flow and safety but most US drivers are unfamiliar with them and reluctant to have them in their town. There's a great video by Cheddar on UA-cam about why Americans don't like roundabouts that explains this better than I can.
hey, thanks Biffa! your videos are very therapeutic to watch when i just wanna turn my brain off for a while. they're like one of those satisfying compilation videos, and i always seem to find them when i need them most
Happy to hear that!
14:27 when you have something like that, where you have a central road that stops traffic from crossing over, you do want to keep your city on either side of the road connected, because now you're just forcing them to drive around for nothing.
What I usually do... if you look at grid it has so many roads merging to that priority road; you want one road merging in, one road crossing over.
I use this technique in some of my cities and it works well, it keeps the main road as a sort of mini highway where people don't cross paths at the junctions and the whole city is moving. but you want people to be able to join from either side in either direction and you want people to be able to cross from one side of the city to the other. The one in one over pattern allows both of those options.
Always a pleasure to watch your relaxed and confident presentation. And brilliant bonus "horky-borky" thank you again
I love your vids so much! You are my favorite youtuber and watch all of your series including teaville, kerrisdale, and your real time mod city. Keep up the good work!
Love the zen garden feel of cleaning these up 🧘♂️ Have to admit they are slightly stressful as the city seems so cramped :) Even after doing a few cities, I still never seem to leave enough space between junctions and buildings, etc. 😂
I am relatively new to Cities Skylines, that traffic nearly gave me a panic attack ha. Great videos by the way, helping me learn new things all the time
One thing I like to do when I see drivers on the highway doing crazy things like stopping to cross all the lanes at the same time is that on the node in question I'll put in a "change only lane only" rule. For example, on a 3 lane highway, drivers in Lane 1 can stay in their lane or switch to Lane 2, drivers approaching the node in Lane 2 can stay in lane or change to any other lane (as this would require only lane switch) and from Lane 3 they can stay in lane or switch to Lane 2. This way I can force drivers that are doing something really crazy to just move one lane per node.
The cargo train terminal at 22:27 should also have instant access to the highway rather than forcing the trucks to negotiate through the rest of the industry area. Give them a ramp from the terminal straight onto the highway so they're not clogging up the neighborhood.
Really learning a lot from watching your videos! I just played Cities Skylines for the first time all thanks to your inspiration. I gave you a shoutout in my videos I made about it! Thanks so much for everything Biffa! Hope you and the family are well.
As always, great tips!
Thank you Brendan Waters :-)
I always watch your traffic fix videos trying to understand why the traffic in my city likes to be weird but I haven't figured out yet. I have that connection style that you made on 11:36 from highway to a populated area, after the roundabout going up, my neighbourhood is grid style, so right after the roundabout northbound the main road there has no stop signs, has increased speed limit and goes to another roundabout waaay later down the road to connect to another residential neighbourhood, so I have a big main street connecting the 2 living areas. The issue is: ppl take a hard right as soon as they leave the roundabout from the highway, they go all the way on the side street that is smaller, slower and has traffic lights up to around 5 or 6 blocks then they join the main street again which is wide open and traffic flows nicely there.
I haven't figured out why they wanna do that. I even removed the connection right after the roundabout just to see if they stop doing that weirdness but it just changed their turning to the next right turn.
What should I do to fix that?
Hey Biffa, not sure if you've answered this anywhere else, but would you be interested in doing a livestream of a traffic fix? I'd love to tune in to a stream where you actually take the time to show the detailed work that you put into an episode like this. Thanks for all the excellent content!
I find your city fixes so relaxing and satisfying! Keep it up!
Idk bout that one you were 5 seconds too late sry man
Thanks to biffa, my first mega project “Rannes* (pronounced reign) with 250,000~ people averages around 85-95%
👍
Who wishes they had Biffa's untraffic skills!
Managing traffic in CS it's not that difficult tbh
You can learn them, just watch all of his videos I got a city with 79% (despawning off) thanks to his teachings. :)
It surprises me that people still send him their cities instead of watching his videos. I don’t even own the game and I could fix traffic
@@e1123581321345589144, really depends on multiple factors though. My current city is on a very hilly map (from the mass transit dlc; I think it's called High Hills), thus there are very few highways. Having much of your traffic on your normal roads certainly provides some challenges (even if so far doable)
Excellent point that it's often LESS lanes that solves traffic issues, not more! And sometimes, it's deleting a road that fixes traffic!
And then right after I type that, Biffa deletes some roads! Life imitates UA-cam comment...
Cloverleaf intersections can get messy when a lot of traffic that just wants to go straight sits in the right lane, so I always make a single force lane change between the right lane and the on ramp, meaning the traffic going straight will always pick the left lane vastly reducing the lane conflicts.
Those intersections you don't like are single point urban interchanges, and they work pretty well. It was really other issues with roads and intersections near them that was causing traffic to back up.
You can set up the ctrl+shift+click to automatically put the enter-the-blocked-junction signs in the mod options menu for TMPE.
A really great rule of thumb for setting up lanes with traffic manager, if a specific direction has to cross any other streams of traffic, it needs its own lane. So for RHD you have dedicated left lanes and if you don't have enough lanes You have ahead and left share one, and for LHD this is simply reversed.
No No Biffa at 3:30. No need to upgrade to 5 lanes. The thru lane needs to go down to 1 lane, 3-2=1
Its always fun to look at Biffas Fixes!
Biffa teached me so much in city sky lines fav youtuber
Oh wow thanks for doing my (new player) city!! Can't wait to hop back into it now that traffic is moving better!
Guess I have to start using mods eh? RIP achievements.
There's a mod that lets you still get the acheivements on the steam workshop
I didn't knew you could do control S for the merger bits to, thought it would be done manually, so YAY another new thing I've learned by watching this. Gonna implement it right away, safes so much time.
Love your Citi skyline's videos..but who else miss watching Biffa play other games. Would love to watch you ( Biffa ) replay Oxygen not included. Or anything ... Just live watching your vid's I'm general. Keep up the content, makes this quarantine go by so smoother. Stay safe.
I have a 150k and a 70k city on ps4 but i cant get the traffic above 80 its just impossible ive tried everything. Even the weirdest things you would have ever seen
Excellent! Great tutorial on TM:PE! Keep up the GREAT work!
I think one of the most important things of controlling traffic, that you have to keep in mind is that just having too large roads can make it even worse. Is the game working with the jevons- effect?
Well done sir. I admit when you mentioned the lane connections - I expected to hear 'Hugo there' then remember he'd been retired...
Furloughed ;-)
Watching these kind of cities really boost my confidence about my city and prevent me from restarting the city for the fifth time
Swear I've seen that roundabout interchange available as a Mod or assets
Yeah I agree
0:52 "let us get stuck in"
stuck in what? stuck in traffic, because that'd be easy :P
Another trick they use in real life is to reduce the speed on roads leading up to known hotspots so that less traffic joins the back before the traffic has cleared from the front. Research shows that on UK motorways jams travel backwards down the road at 7mph as more vehicles join the end after the front clears away. I haven't tried altering any speed limits in CS yet and wondered if any of you would think it worth trying?
Just discovered these videos and I have to say, they're oddly satisfying.
Part of the problem with the waste facility neighborhood is that EVERYONE has to come in one way and go out one way, and that just SLAMS that strip of highway -- they've all got to go down to that roundabout before they can go the opposite direction. I would've made a cross connect to the other direction of the highway, split the outflow of trucks, at the VERY least.
This map could use some connections between districts without crossing the highway. The most busy districts are the ones with only one or two connections. I bed with just a few connecting roads the percentage skyrockets, with hardly any junction changes.
I did add a few but I had to edit a lot out to make the video watchable in one sitting! :-)
@@BiffaPlaysCitiesSkylines That's true, these videos must take soo long to make. Keep 'm coming!
You could have added another option for garbage to go the other direction on the highway. That roundabout was so busy because of all the garbage trucks having to turn around to go the other way on the highway.
17:58 Forbid left turn from city side cause it's very close to roundabout :)
I do way more metro. It seems to not be as buggy as before. I also make sure there are train stations near any industrial and a big airport somewhere. Also add an inner city bus station in each chunk. For this map I would have left EVERYTHING else the same with one exception. I would have split both incoming highways to go around the back sides of each large chunk of city and put a junction off those highways into the back sides of each block and continued those highways as far as you could before tying back in. this would have split the loads on both highways and eased the traffic on the node in the middle where the highways crossed. It would have also given each large chunk of city a second route in and out to easy congestion there too. Just make sure you have some pedestrian bridges in areas near the metro as needed so they do not block traffic.
Ah... You know it'll be a good "Fix your city" when it opens with sounds of despair.
Biffa interesting fixes and thank you for explaining some of the key commands you used. I will try to remember them the next time I play my City Skylines. Also on a personal note everyone I have been using Biffa methods and my cities have average 76% traffic flow.
No worries!
I think a public transport tutorial would a be great future video! I have a city with around 50K people and around 4000 using public transport every week which is pretty good, that also means I don't have a lot of car traffic on my roads :)
Call control-s “Hugo-s”
Yeah - I've noticed how much quicker things have been going since they've put Hugo in control (S)
@@restcure Press S to pay respect!
Traugott Müller s
After watching this series, i can't make my city have bad traffic for the life of me. I'm new to CS but i manage to fix my traffic problems almost every time. Even my 180k population city has 70%+ traffic flow (although my CPU hates me now). I even submitted it to Biffa to fix my industry traffic but I decided to give it a go myself and now it's fixed. And only Biffa's tips are to blame!
It's another city that needs more interdistrict connections. They're all bottlenecking on the highway because that's the only way to get between most of the districts.
I just started waching u and im addicted to your videos
The poor vanilla cloverleaf is just cursed. It works fine as long as your traffic is okay, and the second you accidentally back one up, even if it's just from a sports game finishing, the people clogging up one part of the cloverleaf without fail will always back up the whole thing, so instead of dealing with one road at a standstill, you now have to deal with four. Putting three right in a row is just asking for trouble. Using a properly math-ed, properly "all entries to the junction occur after the exists of the junction" handmade spaghetti junction even is frankly a better option.
Great video, again 👌
Hahahah. I love these. Only one in and out for industrial area? Wow. When I do the traffic challenge, I'm going to have a ton of full intersections.
My panic population one wasn't too bad.
Unfortunately I don't own a PC, only a PS4. I love to play Cities Skyline, but can't use all of those nice extras to manage traffic etc. better.
Still love watching these vids. Keep up the good work!
Yes, challenge Biffa to fix 3% traffic in vanilla 😜
Hey Biffa! Do you have any tutorial videos on the mods you use? I added the Move It Mod and I like being able to straighten out roads or move buildings but when I try to move an entire roundabout it just moves one section and then I can't undo it and get a horkeyborkeyabout instead. Thanks for the great videos!
ua-cam.com/video/Rz3OwSdi1Dc/v-deo.html. Watch this video will def help plus there are more advanced ones there as well
Hi Biffa, i think you want to hear this:
If i send my city in, my tmpe version is the current version. But when you actually use it to make a video, time flies by and if an update is comming, it doesnt work anymore, as you already showed in your videos. I think this is the case in a lot of traffic fixing episodes. People with a 'new' tmpe version but when you pick the city its actually old again. Did you have this problems?
Yeah I am never quite clear how long a video might sit in his box waiting to be used. Does he just toss them out after a month or two or not? I know the little form says to not submit the same city twice, but if a lot of time has passed it seems like you almost should do it again. As your city might of changed and/or the updates/mods have changed.
Loving your videos!!! 🥰🥰🥰
Thank you so much 🤗
I always imagine biffa as Jared Harris without giving it a second thought :S
Biffa, have you forgotten about the "Hugo effect"? You are using it, but not mentioning it. Do it in its memory.
Since when does 3 different ways mean 5 lanes?
@biffa PLEASE keep posting the city links, some people (like myself) likes to try to fix by themselves and then compare with your solution
9:52 That's a SPUI that hasn't been set up properly.
Thank you for keeping posting your videos in this sh!tty time. You make me laugh so much - and make me forget about the sh!tty time. Thank you.
Control + S is the same hotkey Anarchy uses for Snapping. I think TM:PE should have stayed with Shift + S so then you don't miss snapping roads together x)
That explains a lot, passed that onto the dev's, thanks :-)
@@BiffaPlaysCitiesSkylines I think you can also change the keybind for TM:PE to go back to Shift + S. Not sure
Yay, another city fix. There should be more then these :)
00:05 That’s how the roads are gonna look after lockdown is lifted ..
I don't understand how do you fix everything and make it look so easy! I wish I could too!
Greetings from Uruguay!
Biffa, I think you should build a monoroute "circle" around that big tower that you have in the new area in TeaVille. I think it would be really cool.
The wonders of the Hugo effect