10:10 wow the simulation in this game is so accurate, it even simulates drivers that are frustrated with the traffic and just decide to cut where they want to
@@BiffaPlaysCitiesSkylines You should keep a raw save of each city you fix. Then after you have fixed it you should rate it how hard it was in your eyes. Then when you have a set amount of maps you should then put those saves up as a Mod in the work shop. making Traffic Master Campaign. The game is about fixing the trafix, its no longer a city sim xD
As someone who lives in the real city of York, it is so weird to look at this city which looks nothing like York - except of course for the terrible traffic : that is very accurate.
Having lived and worked in York for 14 years around the early 2000's I can honestly say I don't miss the traffic. The only time the traffic seemed to flow well was when there was a power cut and all the traffic lights stopped working!!!!
At 6:19, setting the turning lanes on that intersection kind of defeats the purpose of the slip lane. Take out the left turn completely that is replaced by the slip lane and prevent the cars from crossing over at that point.
What he really should have done would have been to use the lane tool to force the traffic that turned left to stay in the left lane and then take the next left. That would then cause the traffic wanting to go straight to start using the slip lane, and allowed traffic from the opposite direction to use both the turn and straight lanes.
No, the slip lane is just for going straight forward and continuing down the road, if you wanna turn left and go to the offices or turn left down the road
I'd have also used the slip lane to bypass the roundabout entirely. Most of the traffic was coming from the one street. Leave the left turn lane for cars entering the roundabout from the other directions.
@@gubitiful I can't find the time code right now, but he mentioned that the keymapping for stay-in-lane is the same as turning node snapping on and off. You should be able to change the TMPE settings somewhere in the game options.
Thank you to Spicymagnum for doing their lane mathematics and other traffic engineering options prior to sending it in for the fix; it makes it a better and more novel watch.
There are times when I'm tempted to build a replica of my hometown and send it in. Those are the times that I make sure to remind myself that I DON'T want to give Biffa a stroke.
17:19 everytime you use that little trick, my first thought is "well, you prevent people from the left lane to exit the highway at that point". In some scenarios you have a merge, leading to some trick nodes, leading to a split, and people merging in from the right can only reach the middle of the road, so they can never take the left branch. They need to go in the other direction, turn around and come back to be on the left lanes in the first place to get that branch.
Yeah. Though in this case it only affects the few dozen cars that are already in that lane back to where lane management begins. They can just not get in the left lane, or get out of it before the cloverleaf.
A bit of city critiquing on my part. You see at 00:22 a completely seperated part of the city on the left. Only way in is through the roundabout, only way out is driving in a completely different direction. That is the most common and the most impactful mistake i see a lot of cities skylines players do. The Effect that seperated islands only connected by Highways have is that 1: Everyone is forced to drive 2: Everyone is forced to drive through one Highway. Have more connections. That will spread out the load and give more choice on how to drive to your citizens. This will lessen the traffic load. And also have Roads with bicycle paths or at least roads with sidewalks. Highways have neither. That means your citizens will take the car. If you give them the option to walk or to cycle, they will do it. Also do a bit of mixture of zoning. Like noone is going to drive 5 miles to get a loaf of bread if there are other options. Have a bit of commercial zoning next and in between residential.
I did the same thing with my TM:PE, changed "stay in lane" to Shift+S for exactly the same reason. It was annoying when all of a sudden roads wouldn't snap.
Something I've been testing is a "half circle" so there is no left turns across traffic, few pedestrians messing with traffic, and so far it seems to be working decently.
One thing I've noticed you don't often add that I find to be very helpful - when a 1-lane highway ramp approaches a roundabout, it makes a big difference to increase that to 2/3 lanes (even only for the node or two before the roundabout). That allows potentially 2-3x more cars to enter the roundabout in each gap in traffic. 15:21 would be a perfect example of this - the roundabout isn't all that busy but the single lane onto the roundabout massively limits the flow
At 14:43 that was done to only allow the traffic to move across only one at a time and not cut across everything to go from Lane 1 to 3 and vice versa. I've found in places that can be helpful as traffic cutting across all lanes was causing traffic in the intermediate lanes to slow down and stop. At least I presume so because even though this isn't my city that's _why_ I choose to do it.
It’s so funny that the city’s called York 3.0, I can’t imagine how much worse the traffic was for the first two attempts. :P Also, I think people should just axe cloverleaves on sight, any other interchange would be smaller and higher capacity at just a small price premium.
@@epiccollision Default cloverleafs are bad. Custom made ones work fine. I find making your own highway intersections specialized for where the traffic needs it really fun. US style stacked interchanges work wonders, as every lane has a use. Just give yourself plenty of room to make one.
@@epiccollision Even in real life, it depends on traffic load. The AI is so bad at handling merging traffic, even with moderate traffic, makes CLs a non-option for me.
As I go back through time, looking at these older videos, I wanted to yell, "Road Hierarchy!" for this one. Our thinking has changed! Now we know that road hierarchy is necessary, and this map lacks it (but not as badly as some). Still fun to watch these oldies!
I finally got around to unlocking my old account after many years to finally support and subscribe to my favorite youtubers like you! Thanks for your amazing videos!! Idea for a challenge: build a completely vanilla city (no mods) with all of the knowledge you’ve gained about the game to compare to your first cities.
This is a type of traffic fix I like to see. When person tried and followed your tips, but it didn't help. It is much better than "hurr durr I have a big city with no basic traffic set, biffa will fix it for me". So having lane maths, configured roundabouts, bus/metro lines set already done before sending it to biffa
When my city starts to look like this i usually hit the, "create new city" button. Thank you for your ongoing videos, i always love seeing what you're working on and fixing. I wish the ps5 version had lane mods.
I downloaded someone else save file from steam workshop... tried to solve their traffic problems... i managed to solved it from 30% to 85%... IT TOOK ME 8 FREAKING HOURS!!!! IT IS SO DAMN HARD!!! Biffa... you're seriously GODLIKE!!!
@@BiffaPlaysCitiesSkylines BTW thanks for the tips for traffic, even i play in my console, i managed to keep my city running very well at 200k population. Never drop lower than 80% in vanilla... My steam city still in building... But wont go that far (urghh... My old pc) but still can stay very good with simple mods.
love this series. But when I'm applying all tips and tricks , when I get out of creativity I can't fix my traffic anymore! Hello from across the pond; Montréal Qc
Enjoyable as always, thanks Biffa! Haven't touched the game in about a month, but seeing the pedestrian Bridge builder mod gave me water in my mouth, and I'm hungry to try it out. Making those bridges normally takes me at least 5 mins, and mine don't look nearly as good.
24:12 one way i fixed that problem in use an asymmetrical lane with a median. two lane going one way and the only going the other way on the side of the hub. that way you feeding traffic going in one direction and load and unload side has one by itself. granted you'll need space to properly space it out so it doesn't back up on itself.
24:00 that's a common mistake. And really, that ought to be something the you could flip in a setting for the cargo hub building. Which gives a thought: have possible entrances & exits on all three non-railway sides. With each side having an A and B street connection - and you'd be able to toggle which you want to be the entry point and which you want to be the exit. Ah, the traffic management possibilities! Time to log onto the Paradox forum and start a thread in the suggestion forum...
Sometimes I try to figure out how some C:S players can do these messes with your cities. I am a (relatively) noob player on the game and my last city (playing it by now) is around 125.000 citizens and 70% traffic flow. And I am trying to figure out a way to get at least 80% (and I get it on another city before but the map is too dificult to expand the city). Without any mods to get the achievements. Yeah, I know the mod that's allow achievements when using mods but I'm trying to master the game first before I go to something more challenging where some mods are indispensable . I learn something new every time I see a video here. But like I said, mods is off the scope at least for now. And keep the great job in your videos, @Biffa. PS: english is not my native language.
I dont play Skylines, but oh man I love watching these fix it videos. There's something special about someone who is passionate doing something and has full control over things. Masterfully. =]
20:10 I thought Biffa would've made a direct leave connection to that highway right above the cargo hub :( Would think that it would have solved many truck backing ups going out again !
I found a lot of my issues have been solved by removing as many left hand turns as possible and using round abouts every 5 intersections for people to turn around in. It's been keeping my traffic at a nice flowing rate of 85%. Also having unlimited speed limit on all my road helps spread everything out. Cims like to move quickly. :D
I noticed that often most connections are via the highway. Maybe suggesting some spots for other connections over the highway would be a good addition to this series.
i straight up would've started by upgrading all of those 2 lane roads w/ trees to 3 lane roads with trees lol. no difference in size so that's why love placing 2 lane roads w/ trees and upgrading them if i need to.
I just make 90 degree zig-zagging one way roads to the cargo station sponging the traffic to prevent gridlocks. Build wider than divided four lane roads with one or two dedicated left turn lanes.
nice vid as always. but at 6:40 i think you should have made the two-way road under that slipline straight thru only (since they got that slip lane if they wanna go left). right now they have 2 options to go left with a need to switch on the junction if they wanna just go straight. 16:08 that car with blue trailer just hit a warp speed 1 (top over the RB lane during downgrading) :) edit: oh i see, that jump was the thing giving them a w1 speed (there were few of those lucky cars after that blue trailer one)
You had me raging at the screen the entire video. 'Forget about the individual traffic lights; this city has no concept of road hierarchy whatsoever'; but luckily you fixed the worst of it towards the end so I can enjoy the rest of my day off in peace.
I like to watch the population change over the video. Starting out with 97k but losing over 700 people per week, hits a low of around 72k, by the end of the video back up to 97k but gaining over 200 per week.
Would love to see a zoomed out timelapse of the traffic percent view after you make a traffic fix to watch as the traffic's red roads on the map all start to reduce back to normal traffic.
A conversation between my roomie (who drinks tea often) and me (who rarely ever drinks tea): Me: *puts a kettle on* Roomie: Ar...are you making TEA!? Me: Indeed, I am :D Roomie: Umm, might I ask what has you making tea? Me: I finally managed to increase traffic flow in my Skylines city by a good 30% last week after following a UA-camr who fixes transit in other people's Skylines cities. Gonna give it another go this week with some Skyline traffic scenarios. Roomie: Aaaand howww does this relate to tea, again? Me: It's celebratory. *sips tea in triumph* Roomie: I... ok, then.
Have you ever thought about doing your city fixes live in twitch? Or a live teaville episode? So far teaville and tsunami island are my favorite builds. Keep up the good work man 👌🏼🤙🏼
The current biggest problem with the traffic simulation is: 1. all cars try to get to the left-most lane when given a choice of lanes. 2. all cars optimize their routes according to minimum distance. They don't know to optimize according to traffic condition (minimum time), such that they all go in the same route and not know to spread out to different paths. For example, they all take the highway even if it is congested, and not know to go through the city instead. Also, this contributes to #1 above too. I really feel that, if the simulation makes it such that each car has a chance to occupy each lane with the same probability, it will self-solve most of the traffic problems.
Watch so many of these videos, I find when I'm driving in real life I find my self turning into biffa, fixing traffic!" Dedicated turning lane" " needs a roundabout" " lane mathematics" does my Mrs head in :-)
That one big jump is similar to something in my city. The is a train station in the suburbs right next to a big hill. The parking lot entrance has something about that steep. It is funny watching the ai floating up😂
At 14:46 it looks like the player had in place a "change only lane only rule." I do the same thing in my cities sometimes because I see cars bringing the highway to a stop as they just stop and wait to try to cross 3 or 4 lanes at once. When I see that happening on a node I put in place lane controls to allow vehicles to stay in lane or move one lane only left or right. *Edit:* I see in the following minutes why you don't use that rule. You prefer to use two nodes, one node allowing vehicles to stay in lane or merge right, the other, allowing vehicles to stay in lane or merge left. Hey, whatever works :)
The only things you really need to think about hardly is which squares you're going to buy and where your highways will go and cross so that you ideally have direct highway access in every tile. Best take a screenshot and draw it in, because if your city stands once, you're hardly gonna change it. From then on anyhting else traffic related seems minor. Then comes everything else...
Even though I play on ps4 with vanilla and just the packs provided. The game is incredible. I also managed to get my flow to 82-86 flow with 92000+ citizens and thats without lane manager!
Looking at the 12:42 metro line, the trains are full and there are plenty of people waiting at the stations. I think there might be something wrong with the first train in the queue. Too sharp of a corner perhaps? I think one of the recent updates "banned" those, and if the line was built before that then it is stuck.
When someone sends in a city, and they have used roundabouts and TMPE and there is still a problem then it's probably junctions too close to each other 90% of the time. Really got to have space in between and give people a chance to turn and merge lanes.
woah, I'm early! Love the videos! I don't even play City Skylines, but I have played Sim City (5) ... still do from time to time, but if I do it after watching one of your videos I'm really disappointed in the lack of options I have in the game lol. Thanks for all these traffic vidoes! I've watched most of them...
10:10 wow the simulation in this game is so accurate, it even simulates drivers that are frustrated with the traffic and just decide to cut where they want to
Indeed :-)
And after crossing the intersection he turns and drives back ;)
But it is a caravan, what do you expect
@@BiffaPlaysCitiesSkylines You should keep a raw save of each city you fix.
Then after you have fixed it you should rate it how hard it was in your eyes.
Then when you have a set amount of maps you should then put those saves up as a Mod in the work shop.
making Traffic Master Campaign.
The game is about fixing the trafix, its no longer a city sim xD
Bahaha didn't even notice that
I don't even play the game but I feel like a master of transit after watching these videos for so long.
It looks nothing like NY either.
@@dlwatib why would it?
@@dlwatib it's not New York, but York. New York looks nothing like The original York city
yeap
😀
As someone who lives in the real city of York, it is so weird to look at this city which looks nothing like York - except of course for the terrible traffic : that is very accurate.
These cars are driving on the wrong side of the road too. ;)
Ive literally never heard someone call NY York. Probably because of the city of York lol
And the Viking center isn't there.
Yorvic?
@@Slikx666 Jorvic
I also live in York, in England
Having lived and worked in York for 14 years around the early 2000's I can honestly say I don't miss the traffic. The only time the traffic seemed to flow well was when there was a power cut and all the traffic lights stopped working!!!!
At 6:19, setting the turning lanes on that intersection kind of defeats the purpose of the slip lane. Take out the left turn completely that is replaced by the slip lane and prevent the cars from crossing over at that point.
What he really should have done would have been to use the lane tool to force the traffic that turned left to stay in the left lane and then take the next left. That would then cause the traffic wanting to go straight to start using the slip lane, and allowed traffic from the opposite direction to use both the turn and straight lanes.
@@protoculturejunkie yeah. both work
No, the slip lane is just for going straight forward and continuing down the road, if you wanna turn left and go to the offices or turn left down the road
I'd have also used the slip lane to bypass the roundabout entirely. Most of the traffic was coming from the one street. Leave the left turn lane for cars entering the roundabout from the other directions.
Omg. Finally I found out why my "node snapping" option always goes back to OFF... Damn you "Stay in lane". TY Biffa. God bless you.
I've been wondering the same thing. Finally!
Maybe it was Hugo's revenge for getting laid off because of that option being added to TM.
Damn i didnt get it. Can someone point it in the video? What time does he do it?
@@gubitiful I can't find the time code right now, but he mentioned that the keymapping for stay-in-lane is the same as turning node snapping on and off. You should be able to change the TMPE settings somewhere in the game options.
Marcos Gubert 02:39
Thank you to Spicymagnum for doing their lane mathematics and other traffic engineering options prior to sending it in for the fix; it makes it a better and more novel watch.
There are times when I'm tempted to build a replica of my hometown and send it in. Those are the times that I make sure to remind myself that I DON'T want to give Biffa a stroke.
0:01 Top ten most unsafest motorways
I've seen worse in real life... XD
17:19 everytime you use that little trick, my first thought is "well, you prevent people from the left lane to exit the highway at that point". In some scenarios you have a merge, leading to some trick nodes, leading to a split, and people merging in from the right can only reach the middle of the road, so they can never take the left branch. They need to go in the other direction, turn around and come back to be on the left lanes in the first place to get that branch.
Yeah. Though in this case it only affects the few dozen cars that are already in that lane back to where lane management begins. They can just not get in the left lane, or get out of it before the cloverleaf.
Most will merge down earlier. at the next up stream uncontrolled node. Not always an option, and the AI is not always that smart.
Entire industry one way needs to be redone in two ways and there will be a lot less traffic.
A bit of city critiquing on my part. You see at 00:22 a completely seperated part of the city on the left. Only way in is through the roundabout, only way out is driving in a completely different direction.
That is the most common and the most impactful mistake i see a lot of cities skylines players do.
The Effect that seperated islands only connected by Highways have is that 1: Everyone is forced to drive 2: Everyone is forced to drive through one Highway.
Have more connections. That will spread out the load and give more choice on how to drive to your citizens. This will lessen the traffic load. And also have Roads with bicycle paths or at least roads with sidewalks. Highways have neither. That means your citizens will take the car. If you give them the option to walk or to cycle, they will do it. Also do a bit of mixture of zoning. Like noone is going to drive 5 miles to get a loaf of bread if there are other options. Have a bit of commercial zoning next and in between residential.
3:04 Ctrl + S => The Hugo...
*_Welcome to WatchMojo, and today we’re going over the top 10 biggest traffic jams in history_*
I love this comment!
Wow! Two videos this week?! Your channel is the only thing I watch all day😂 Hope you are well! Stay safe and stay healthy! And of course, a sip o tea!
I did the same thing with my TM:PE, changed "stay in lane" to Shift+S for exactly the same reason. It was annoying when all of a sudden roads wouldn't snap.
Annnnnd another mystery solved ... . thanks Biffa.
Something I've been testing is a "half circle" so there is no left turns across traffic, few pedestrians messing with traffic, and so far it seems to be working decently.
One thing I've noticed you don't often add that I find to be very helpful - when a 1-lane highway ramp approaches a roundabout, it makes a big difference to increase that to 2/3 lanes (even only for the node or two before the roundabout). That allows potentially 2-3x more cars to enter the roundabout in each gap in traffic. 15:21 would be a perfect example of this - the roundabout isn't all that busy but the single lane onto the roundabout massively limits the flow
At this time when whole world is suffering. We enjoy by watching biffa .You are really doing a great job ❤
Love from India ❤
Woke up today and thought “today would be a great day to watch some biffa” and biffa said “let it be so”
At 14:43 that was done to only allow the traffic to move across only one at a time and not cut across everything to go from Lane 1 to 3 and vice versa. I've found in places that can be helpful as traffic cutting across all lanes was causing traffic in the intermediate lanes to slow down and stop.
At least I presume so because even though this isn't my city that's _why_ I choose to do it.
It’s so funny that the city’s called York 3.0, I can’t imagine how much worse the traffic was for the first two attempts. :P
Also, I think people should just axe cloverleaves on sight, any other interchange would be smaller and higher capacity at just a small price premium.
Clover leafs are fine, it’s just this game can’t handle them due to lane assignments and “node” placement
@@epiccollision Default cloverleafs are bad. Custom made ones work fine. I find making your own highway intersections specialized for where the traffic needs it really fun. US style stacked interchanges work wonders, as every lane has a use. Just give yourself plenty of room to make one.
It's all about the underground turbine baby 🖤
@@epiccollision Even in real life, it depends on traffic load. The AI is so bad at handling merging traffic, even with moderate traffic, makes CLs a non-option for me.
As I go back through time, looking at these older videos, I wanted to yell, "Road Hierarchy!" for this one. Our thinking has changed! Now we know that road hierarchy is necessary, and this map lacks it (but not as badly as some). Still fun to watch these oldies!
I finally got around to unlocking my old account after many years to finally support and subscribe to my favorite youtubers like you! Thanks for your amazing videos!!
Idea for a challenge: build a completely vanilla city (no mods) with all of the knowledge you’ve gained about the game to compare to your first cities.
Lmao at 2:01 the white truck just cutes through the grass to exit the roundabout on the left exit
At 16:00
Play at .25
And watch cars flying 😂💖💖💖
Big shout to u from the lands of the pyramids
That was a car? I noticed something when I watched it but didn't think it was a car.
Either is a bus or train. i check it with 0.25 speed
All those abandoned buildings were such an eyesore throughout the video
19:28 12 lanes go into 2
Hugo's nightmare
🤣👌🏼
Everytime Biffa puts a video...I Like I Like I Like
Yay thanks :-)
This is a type of traffic fix I like to see. When person tried and followed your tips, but it didn't help. It is much better than "hurr durr I have a big city with no basic traffic set, biffa will fix it for me". So having lane maths, configured roundabouts, bus/metro lines set already done before sending it to biffa
10:20 2 bus stop so near each other ! and its on the main road !
I was expecting Biffa screaming there xD
I sorted a ton of bad bus stops off camera, all near junctions etc! :-)
@@BiffaPlaysCitiesSkylines Good work biffa ! Keep it on 😎
When my city starts to look like this i usually hit the, "create new city" button.
Thank you for your ongoing videos, i always love seeing what you're working on and fixing. I wish the ps5 version had lane mods.
My pleasure!
I downloaded someone else save file from steam workshop... tried to solve their traffic problems... i managed to solved it from 30% to 85%... IT TOOK ME 8 FREAKING HOURS!!!! IT IS SO DAMN HARD!!! Biffa... you're seriously GODLIKE!!!
😁
@@BiffaPlaysCitiesSkylines BTW thanks for the tips for traffic, even i play in my console, i managed to keep my city running very well at 200k population. Never drop lower than 80% in vanilla... My steam city still in building... But wont go that far (urghh... My old pc) but still can stay very good with simple mods.
love this series. But when I'm applying all tips and tricks , when I get out of creativity I can't fix my traffic anymore! Hello from across the pond; Montréal Qc
Replied because Montréal. Wish I could fix the roads in this city. Especially the A40.
Enjoyable as always, thanks Biffa! Haven't touched the game in about a month, but seeing the pedestrian Bridge builder mod gave me water in my mouth, and I'm hungry to try it out. Making those bridges normally takes me at least 5 mins, and mine don't look nearly as good.
24:12 one way i fixed that problem in use an asymmetrical lane with a median. two lane going one way and the only going the other way on the side of the hub. that way you feeding traffic going in one direction and load and unload side has one by itself. granted you'll need space to properly space it out so it doesn't back up on itself.
24:00 that's a common mistake. And really, that ought to be something the you could flip in a setting for the cargo hub building. Which gives a thought: have possible entrances & exits on all three non-railway sides. With each side having an A and B street connection - and you'd be able to toggle which you want to be the entry point and which you want to be the exit. Ah, the traffic management possibilities! Time to log onto the Paradox forum and start a thread in the suggestion forum...
That jump the cars had to do to get up that ramp 🤣 how are things like that computable.
9:10 you could also make it 3 lanes coming on to the lights, then 2 lanes dedicated to go straight and that would help get more through
Every time I watch I learn something new about the mod's I already have... thanks for teaching us a thing or two.
@8:45 if you've got dedicated turning lanes, you could leave the straight thru going all the time, except when the pedestrians need to cross.
Sometimes I try to figure out how some C:S players can do these messes with your cities. I am a (relatively) noob player on the game and my last city (playing it by now) is around 125.000 citizens and 70% traffic flow. And I am trying to figure out a way to get at least 80% (and I get it on another city before but the map is too dificult to expand the city). Without any mods to get the achievements. Yeah, I know the mod that's allow achievements when using mods but I'm trying to master the game first before I go to something more challenging where some mods are indispensable
.
I learn something new every time I see a video here. But like I said, mods is off the scope at least for now. And keep the great job in your videos, @Biffa.
PS: english is not my native language.
I dont play Skylines, but oh man I love watching these fix it videos. There's something special about someone who is passionate doing something and has full control over things. Masterfully. =]
😀
20:10 I thought Biffa would've made a direct leave connection to that highway right above the cargo hub :(
Would think that it would have solved many truck backing ups going out again !
Great video Biffa! I love this series, can't wait for the next one.
Love this series! Hope you are staying safe Biffa!
Thanks, you too :-)
Absolutely love these traffic fixes 😊
Love it 😊
cleaned up grindlock always bring a tear of joy to me :D
I thought I washaving problems with abandoned buildings on my city but damn! Guess you can say there is York, New York and Ghost York.
That car did a pretty sick jump over the junction at 1:20
I found a lot of my issues have been solved by removing as many left hand turns as possible and using round abouts every 5 intersections for people to turn around in. It's been keeping my traffic at a nice flowing rate of 85%. Also having unlimited speed limit on all my road helps spread everything out. Cims like to move quickly. :D
I noticed that often most connections are via the highway. Maybe suggesting some spots for other connections over the highway would be a good addition to this series.
i straight up would've started by upgrading all of those 2 lane roads w/ trees to 3 lane roads with trees lol. no difference in size so that's why love placing 2 lane roads w/ trees and upgrading them if i need to.
Love trying to guess the traffic % before I see the number. I'm getting pretty good at eyeballing the traffic, thanks to these videos!
I just make 90 degree zig-zagging one way roads to the cargo station sponging the traffic to prevent gridlocks. Build wider than divided four lane roads with one or two dedicated left turn lanes.
nice vid as always.
but at 6:40 i think you should have made the two-way road under that slipline straight thru only (since they got that slip lane if they wanna go left). right now they have 2 options to go left with a need to switch on the junction if they wanna just go straight.
16:08 that car with blue trailer just hit a warp speed 1 (top over the RB lane during downgrading) :)
edit: oh i see, that jump was the thing giving them a w1 speed (there were few of those lucky cars after that blue trailer one)
Hugo There was working overtime today.
Picking up after that slacker Horky Borky
36 people don't like dedicated turning lanes. Fools!
Great Vid as usual, keep up the good work!
love these traffic fixes. please do more of them with a lot of detail!!!
(and btw I dont like the comparison (before/after at the end)
You had me raging at the screen the entire video. 'Forget about the individual traffic lights; this city has no concept of road hierarchy whatsoever'; but luckily you fixed the worst of it towards the end so I can enjoy the rest of my day off in peace.
I like it now that the Traffic Manager can work with a simple click, as well as giving an explanation, Biffa... 😌
If it hasn't been done already, someone should create a "Hugo Inc." Road Maintenance building.
Haven't watched in a while. Been trying to stay busy during lockdown. But I am glad to see Hugo There and Picka Lane are still married. :)
Always love when a new Cities Skylines video comes out on your channel. Keep up the awesome work Biffa!
Thanks! Albax :-)
23:15 a left turn lane onto a one way that's going the opposite direction. So people are being forced to lane switch before the turn lane.
Just love the traffic fixing videos!
10:00 Theres dedicated turning lanes, and then there is exclusive turning lanes, where apparently one guy just takes a right turn into a building....?
I like to watch the population change over the video. Starting out with 97k but losing over 700 people per week, hits a low of around 72k, by the end of the video back up to 97k but gaining over 200 per week.
Great to see a “fix your city episode” keep up the great work Biffa
Would love to see a zoomed out timelapse of the traffic percent view after you make a traffic fix to watch as the traffic's red roads on the map all start to reduce back to normal traffic.
Most roads are still reddish if they are busy, even though traffic is moving 👍
A conversation between my roomie (who drinks tea often) and me (who rarely ever drinks tea):
Me: *puts a kettle on*
Roomie: Ar...are you making TEA!?
Me: Indeed, I am :D
Roomie: Umm, might I ask what has you making tea?
Me: I finally managed to increase traffic flow in my Skylines city by a good 30% last week after following a UA-camr who fixes transit in other people's Skylines cities. Gonna give it another go this week with some Skyline traffic scenarios.
Roomie: Aaaand howww does this relate to tea, again?
Me: It's celebratory. *sips tea in triumph*
Roomie: I... ok, then.
Have you ever thought about doing your city fixes live in twitch? Or a live teaville episode? So far teaville and tsunami island are my favorite builds. Keep up the good work man 👌🏼🤙🏼
No time for twitch sorry 👍
I’d absolutely kill for a bit of Hugo on console! Even with lane mathematics done properly it’s just not the same
9:59
Truck: "Adios"
The current biggest problem with the traffic simulation is:
1. all cars try to get to the left-most lane when given a choice of lanes.
2. all cars optimize their routes according to minimum distance. They don't know to optimize according to traffic condition (minimum time), such that they all go in the same route and not know to spread out to different paths. For example, they all take the highway even if it is congested, and not know to go through the city instead. Also, this contributes to #1 above too.
I really feel that, if the simulation makes it such that each car has a chance to occupy each lane with the same probability, it will self-solve most of the traffic problems.
I'm so glad Biffa is back!
Watch so many of these videos, I find when I'm driving in real life I find my self turning into biffa, fixing traffic!" Dedicated turning lane" " needs a roundabout" " lane mathematics" does my Mrs head in :-)
lol @ police car 16:40... Dispatch we have a D&D on the bridge... oh wait! that was me!
Great video. Your videos have really helped me keep my city moving as I grow it. 😊👍
That one big jump is similar to something in my city. The is a train station in the suburbs right next to a big hill. The parking lot entrance has something about that steep. It is funny watching the ai floating up😂
Yep that's as bad as the real York's traffic lol.
Want to come to York and fix it for real
not even Biffa is strong enough
At 14:46 it looks like the player had in place a "change only lane only rule." I do the same thing in my cities sometimes because I see cars bringing the highway to a stop as they just stop and wait to try to cross 3 or 4 lanes at once. When I see that happening on a node I put in place lane controls to allow vehicles to stay in lane or move one lane only left or right.
*Edit:* I see in the following minutes why you don't use that rule. You prefer to use two nodes, one node allowing vehicles to stay in lane or merge right, the other, allowing vehicles to stay in lane or merge left. Hey, whatever works :)
Only two new roundabouts placed ? … tztz .. Biffaaaa :P
oh also Biffa i really took a liking to pedestrian underpass lately you should check those ;)
One of these days, you should add a beltline/beltway around one of your cities. Seems more realistic to me once you get stuff to megalopolis
Was waiting for a new video :D. Thanks for the upload Biffa.
My pleasure! :-)
8:50 Timed traffic lights help for sure, but you should probably do elevated pedestrian crossings in those areas as well.
Before I watch the video, I want to say: FINALLY A SITY FIX! This is why I became a fan!
The only things you really need to think about hardly is which squares you're going to buy and where your highways will go and cross so that you ideally have direct highway access in every tile.
Best take a screenshot and draw it in, because if your city stands once, you're hardly gonna change it.
From then on anyhting else traffic related seems minor.
Then comes everything else...
Biffa, here's a challenge: fitting motorway intersections into the smallest surface area possible, whilst still maintaining flow!
Legend says after biffa sorted everything out the player added more buildings and ruined traffic again
Even though I play on ps4 with vanilla and just the packs provided. The game is incredible. I also managed to get my flow to 82-86 flow with 92000+ citizens and thats without lane manager!
im just a simple matured guy but when biffa uploads a video i turn into a mean lean liking machine
:-)
Great work as always!
these are so satisfying to watch dam
That car at 16.01 is going at a supersonic speed :D
16:00 GOTTA GO FAST!!!
(look closely to see it and the first truck to go to the moon)
Looking at the 12:42 metro line, the trains are full and there are plenty of people waiting at the stations. I think there might be something wrong with the first train in the queue. Too sharp of a corner perhaps? I think one of the recent updates "banned" those, and if the line was built before that then it is stuck.
When someone sends in a city, and they have used roundabouts and TMPE and there is still a problem then it's probably junctions too close to each other 90% of the time. Really got to have space in between and give people a chance to turn and merge lanes.
16:40 that police car's gone a bit loopy 🤪
woah, I'm early! Love the videos! I don't even play City Skylines, but I have played Sim City (5) ... still do from time to time, but if I do it after watching one of your videos I'm really disappointed in the lack of options I have in the game lol.
Thanks for all these traffic vidoes! I've watched most of them...
Thanks :-)