Is Far Harbor Really That Good?

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  • Опубліковано 3 лют 2025

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  • @luketalbot2643
    @luketalbot2643 Рік тому +636

    The comically overdone nature of Allen Lee is one of the few downsides, but it's also kind of realistic. We've all known at least one dude who will blame everyone else, who can't be swayed by facts or reason, has no facts of their own but despite it all is still reasonably charismatic. It's really obnoxious but unfortunately nothing completely unbelievable imo

    • @FuriousMaximum
      @FuriousMaximum Рік тому +47

      ...I have worked with several people like this...

    • @ramshacklealex7772
      @ramshacklealex7772 Рік тому +62

      That dude is 'Murrica condensed into a single character

    • @michaeln.9897
      @michaeln.9897 Рік тому +18

      Actually I find Allen would be much more believable if he wasn't voiced by such a nice guy as Liam O'Brien.

    • @deathdog1392
      @deathdog1392 Рік тому +7

      Kinda like Ahab. I'd roll with Allen Lee to catch a White Synth Whale 🐋 👍

    • @reshypoo9447
      @reshypoo9447 Рік тому +8

      He's one of those guys who says what we all know is true, but are afraid to say ourselves. Sure he's an asshole, but most characters are in Fallout XD

  • @mikekz4489
    @mikekz4489 Рік тому +1690

    I’ll take some points away from Far Harbor because of the awful puzzle that Dima makes you do.

    • @Jay-ys2cf
      @Jay-ys2cf Рік тому +208

      Dima is an innocent synth. Blame Todd Howard, a guilty synth.

    • @Voltboy1449
      @Voltboy1449 Рік тому +40

      ​@@Jay-ys2cfhow can it be innocent after all its HUMAN rights

    • @Jay-ys2cf
      @Jay-ys2cf Рік тому +17

      @@Voltboy1449 because he’s a fictional character and Todd is very much real ☹️

    • @Voltboy1449
      @Voltboy1449 Рік тому +29

      @@Jay-ys2cf who said i was talking about dima

    • @Jay-ys2cf
      @Jay-ys2cf Рік тому +5

      @@Voltboy1449 🤣

  • @EmporerDragon
    @EmporerDragon Рік тому +417

    My only real complaint with Far Harbor was not being able to have both Nick and Old Longfellow tag along at the same time. Both have enough commentary on things you wind up feeling you missed out a little by not bringing one or the other along for the ride.

    • @F2PMegaGod
      @F2PMegaGod 11 місяців тому +52

      I never understood bethesdas obsession with a single follower + animal or robot. Skyrim, fallout 3, new vegas, 4... and theres plenty of mods for it so its definitelly possible to do. They should go around balancing differently than "you already have company sorry you can only have one friend by law"

    • @Voland1871
      @Voland1871 10 місяців тому +31

      @@F2PMegaGodAs someone who frequently uses Companion armies, I will say that it can get a little hectic. The obvious problems are that they get in the way. Think Dogmeat blocking doors is bad? Imagine 5,10,15+ companions blocking the door. Secondly it throws off difficulty. Even If you give them all bad bolt action rifles they can kill behemoths in seconds. Naturally you up the difficulty. This turns every encounter into a game of who sees who first. Because who ever shoots first wins. And lastly it does put a serious strain on the engine. I’ve had as many as 50 companions at once, and it can work decently well but crashes and lag are much more common.

    • @jenkinsuu
      @jenkinsuu 9 місяців тому +9

      @@F2PMegaGodtechnically you could actually have two companions in new vegas it was just slightly restricted on which two you could have

    • @ADMONIUS
      @ADMONIUS 9 місяців тому +7

      I get pissed about that too because you could have parties in the OG games, but only one companion, no exceptions, in FO4. You can’t even have Dogmeat and a companion like you could with dogs in Skyrim.

    • @ADMONIUS
      @ADMONIUS 9 місяців тому +6

      @@Voland1871The solution to that would have a 3 companion cap and have the option to tell them to back up like in New Vegas. 3 companions are still kind of OP, but it’d still be better for immersion and story purposes.

  • @endercreeper6545
    @endercreeper6545 Рік тому +549

    The SS is a synth theory is disproven in the game itself during the beginning of the silver Shroud Questline. When the SS talks with Kent they remember listening to the new episodes every time one came out, and even remembers the plot to some of them.

    • @erek3034
      @erek3034 Рік тому +224

      And you can explain baseball to that one guy in diamond city

    • @kaizenregimen
      @kaizenregimen Рік тому +193

      Even in Far Harbor you can tell the tools guy that you remember the commercials for the tools

    • @kahrnivor
      @kahrnivor Рік тому +82

      Nick remembers his entire life from before the war. Was he there? No, the real Nick had his brain scanned. The institute can implant memories. To the point that many synths don't know they are synths. There are many examples.

    • @KentoKei
      @KentoKei Рік тому +96

      @@kahrnivor but that is different, because the pre-war Nick Valentine had a copy of his memories uploaded to a computer, so the Institute could take that pre-war copy and put it into a synth, unlike the Sole Survivor

    • @jcohasset23
      @jcohasset23 Рік тому +108

      @@kahrnivor Yeah but Nick knows he's a synth and that he's not the real Nick Valentine even if he's acting upon the memories from the real one. Ultimately, the SS being a synth is an interesting idea but there is too much that can disprove it with the largest being that the Institute ending shouldn't be possible as a synth as no one there would be willing to recognize the SS being the new Director due to how they view synths.

  • @follower4633
    @follower4633 Рік тому +311

    Also mad respect for this man still making fo4 content in 2024

    • @606films9
      @606films9 Рік тому +27

      What kinda fallout videos is he supposed to make, Bethesda hates us and won't give us a new one in a while

    • @FuriousMaximum
      @FuriousMaximum Рік тому +14

      Well, Fallout 4 still scratches a game playing itch. What? Do we expect him to talk about Fallout 76 or Starfield? They suck! That's it.

    • @coreymckee4844
      @coreymckee4844 Рік тому +1

      I mean we are supposed to get a next gen update for the game soon.

    • @MrKaine777
      @MrKaine777 Рік тому

      He's still yappin

    • @edmartin875
      @edmartin875 10 місяців тому

      They are waiting for us to get over the fact that we continue to give them money for trash.@@606films9

  • @hughejass9461
    @hughejass9461 Рік тому +101

    Far Harbor had a different vibe to it compared to Nuka World obviously, very oppressive and dangerous in the beginning especially for a lower level character. The story was great, especially with Nick along for the ride, and the voice acting was very good. The "fix the fog condenser" missions got very old very fast for me though and I stopped visiting the settlements after a while to avoid them. I think your evaluation is spot on. I also liked that Bethesda didn't push us to end the DLC in a particular way like Nuka World.

  • @Leggs2423
    @Leggs2423 Рік тому +275

    The thing is there are multiple points in the game where your character mentions stuff prior to the bombs falling.

    • @komiks42
      @komiks42 Рік тому +11

      With COULD be planted memory

    • @lartza_85
      @lartza_85 11 місяців тому +59

      @@komiks42 That's not the point, we can see clearly that sole survivor remember things that happends before bombs dropping yet still when talking with Dima now we have only option to tell that we remember day when bombs start dropping. It's like who handwritted interactions between sole survivor and Dima didint know somebody else is writting somethink that sole survivor remembers before that day.

    • @prettyradhandle
      @prettyradhandle 9 місяців тому +7

      @@komiks42 least insufferable theory

    • @Greenhawk4
      @Greenhawk4 9 місяців тому +14

      @@komiks42 except things like codsworth exist

    • @baconlovingvampire4523
      @baconlovingvampire4523 8 місяців тому

      ​@@komiks42 Please shut up

  • @Axquirix
    @Axquirix Рік тому +128

    Adding to the story endings, if you've do e enough to help the Children of Atom, Tektus will leave without a fight and let himself be replaced since you've proven that you're not out to destroy the Children, just pushing for peace. It's a small change to DiMa's plan, but it's great that it's included.

    • @dusanpetrovic6857
      @dusanpetrovic6857 8 місяців тому +8

      I didn't do any of their quests and was still able to convince him to leave without a fight so I think you just need high charisma.

    • @DashingSteel
      @DashingSteel 6 місяців тому

      I saw it was an option but opted to kill him anyway. Tektus didn't seem like the guy to just give up and back down. I felt like as a character my Natecepuld have zero confidence in him never coming back, the peace had to be a lasting one. So I did what had to be done.

  • @Harperhardwick
    @Harperhardwick Рік тому +130

    The part that made me feel the oldest is when you said fallout 4 is a 9 year old game. Oh how time flies 💀

    • @edmartin875
      @edmartin875 10 місяців тому +9

      If it makes you feel better, it won't be 9 years old until 15 November 2024.

  • @AndyJP
    @AndyJP Рік тому +126

    Imagine if DiMa has been doing that to everyone, and he's the only actual synth there 😂

    • @Zarlos01
      @Zarlos01 Рік тому +1

      And Chase, the coucer that dejected from the Institute. And I not sure but I think that there's another synth that scaped too, but I'm not sure.

    • @millerrepin4452
      @millerrepin4452 9 місяців тому +14

      As someone who did a BOS playthrough and choose to end things the fun way I can confirm a good number of them are in fact synths, but not all...

  • @loyalopposition-us
    @loyalopposition-us Рік тому +87

    The Nakanos don't have the only working boats in Fallout 4. They have the only working boat that we see. Trans-Atlantic travel is still happening in Fallout 4. How do I know? Simple; Cait has an Irish accent.

    • @Bubben246
      @Bubben246 9 місяців тому +28

      Fallout 4 is set in Boston; the bigger question is why she's the only one with an Irish accent.

    • @jonathancunningham8739
      @jonathancunningham8739 9 місяців тому +9

      @@Bubben246 Simple raised by Irish parents and the fact that they lived in a secluded shack in the middle of no where while the Nikano's have Am radio telephone etc you can make the same argument about the fact of why do only some Bostonian's have a accent while others don't like the Bobrov brothers.

    • @chechenko_9430
      @chechenko_9430 9 місяців тому +2

      ​@@jonathancunningham8739 Yep, same reason why characters like house and Raul have a peculiar accent

    • @IrisXen
      @IrisXen 7 місяців тому

      That is NOT an Irish accent. Her voice actor is literally a scot who sounds like they've never talked to an Irish person before attempting to imitate an imaginary Irish accent that doesn't exist lmfao

    • @nikoladedic6623
      @nikoladedic6623 6 місяців тому +3

      And Tenpenny is also Irish.

  • @randomechodelta5689
    @randomechodelta5689 Рік тому +248

    I do think one of the DLC's only weak points is how poorly Allen is written. He's too comically over the top obviously 'bad' when a more nuanced writing would have been more interesting. Especially given that he's partly right, about some of the shenanigans a going on
    Also, it's a little weird that Acadia didn't teach the islanders how to make the condensers themselves

    • @tinaherr3856
      @tinaherr3856 Рік тому +26

      I think that it is also a resource issue. Also, that assumes the townsfolk would be willing to be taught complex engineering. Stubbornness is a key trait of theirs

    • @chillycharizard5985
      @chillycharizard5985 Рік тому +8

      @@tinaherr3856the inability to teach is a resource issue? And people like that tend to want to be self sufficient when it comes to staying alive, so I would be willing to bet one or two of them would be open to learn how to make the live saving fog sucker.

    • @tinaherr3856
      @tinaherr3856 Рік тому +8

      @@chillycharizard5985 no, those were meant to be two separate reasons.
      You bring up a valid point. Prehaps the Mariner could be willing, since she already knows her way around tools.
      I suppose a restriction could be the power requirements for the large amount of condensers that Allen proposed. The experimental wind farm powers the condensers, but I'm not sure how many units it could power. So that would be a restriction

    • @tacticalmanatee
      @tacticalmanatee Рік тому +43

      Acadia's knowledge of the condensers is a big part of why they haven't been attacked by the others. If they teach that tech to others they lose most of their leverage against violence.

    • @SlipNperiodSlide
      @SlipNperiodSlide Рік тому +13

      Allen is definitely the weakest link behind The Hull, Longfellow flat out says he’s wrong about the Fog

  • @justinevenson147
    @justinevenson147 Рік тому +58

    Far harbor was a tremendous dlc, the nuance of the story trumps what the main factions couldn’t, but the biggest strength it brought was the atmosphere. The music and visuals set the tone for the area perfectly which wasn’t brought up. The ambiance music here is the best in the game.

    • @edmartin875
      @edmartin875 10 місяців тому

      Music is a distraction to me. When I play the game, the music is off.

    • @johndymond4596
      @johndymond4596 9 місяців тому +3

      ​@@edmartin875ewwww no music. I'm all about that freedom Radio

  • @banana_man1
    @banana_man1 Рік тому +57

    Far harbor is, in terms of atmosphere, story, and just overall feel, what fallout 4 as a whole could and should have been. I also love the fog personally because of how you just can’t see and how on edge it can keep you

    • @edmartin875
      @edmartin875 10 місяців тому

      Which is why I don't like fog ANYWHERE.

  • @theunloadedrpg1376
    @theunloadedrpg1376 Рік тому +84

    15:30 also based on different pieces of dialogue from your character, they do actually remember things from before the bombs fell, like conceiving shaun, their time at college/in the military etc.

    • @rolay7730
      @rolay7730 Рік тому +16

      I like the synths main charecter idea. But this is a good point.
      Nate mentioned his past to anyone who brings it up. The robots at the automatic farm even have a conversation with the player about him living before the bombs.

    • @lartza_85
      @lartza_85 11 місяців тому +11

      Nora even tells that her father use to say she is watching tv too close, so yeah there are even childhood memories. That's why it feel stupid on far harbor when suddenly cant remember those college/childhood memories that have been said before.

    • @Bubben246
      @Bubben246 9 місяців тому +2

      @@lartza_85 The TV line is said by Nate as well.

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof Рік тому +33

    The most beloved writing of Fallout 4, the only section not written by Pagliarulo. It like when people say their favourite Bethesda game is New Vegas.

  • @marshallscot
    @marshallscot 8 місяців тому +8

    DiMA basically just pulled the "name five cereals" trick and some players take that as canon evidence of the player being a synth.

  • @gloomygloomstalker3878
    @gloomygloomstalker3878 Рік тому +28

    One thing I can’t forgive about FH is that even though it brought back the Lever action rifles, the reloads are not even programmed correctly XD but I love the aesthetic of the actual area itself a lot

  • @nicklewis7291
    @nicklewis7291 Рік тому +39

    It would be cool to see changes happening in the vanilla game like it does in Far Harbor. Like, what's all the hammering in Sanctuary for? Can we see roofs and walls patched up as you level up? And as you mentioned, the castle walls, those could be rebuilt, and the rubble be cleared as you level up or progress through the game.

    • @samreddig8819
      @samreddig8819 9 місяців тому +3

      The worst part is that the castle actually has change. The muck from mirelurk nests gets cleared out.

    • @nicklewis7291
      @nicklewis7291 9 місяців тому +1

      @samreddig8819 Yeah, that gets cleared, but the walls stay tore up unless you use a mod.

  • @noahsiltala9453
    @noahsiltala9453 Рік тому +43

    I want to mention that if your charisma is high enough you can just convince Confessor Tektus to take his ball and go home, leaving Far Harbor alone and insuring peace, unless Alan Lee loses it one day and storms Acadia

    • @donkeysunited
      @donkeysunited Рік тому +4

      My Charisma is currently 21. Will that be high enough? 😂 Ah, mods are great.

    • @henrycrabs3497
      @henrycrabs3497 Рік тому +9

      Th rizzeler ​@@donkeysunited

  • @reddeaddude2187
    @reddeaddude2187 Рік тому +15

    The atmosphere and location alone elevate this DLC in my eyes. I absolutely adore nautical themes, the ocean is just so damn cool. The main plot is quite compelling and there's some real good sidequests in there.

  • @Meowmeow0506
    @Meowmeow0506 Рік тому +19

    Everytime I see videos come across my feed regarding Far Harbor I click. I havent played it in 3 years or so but it's one of my favorite gaming experiences ever. And im gonna go on a somewhat long anecdote on why.
    My first Fallout game was 3. When I got into RPGs I was 8, and Oblivion/Fallout 3 were my first RPGs that really grabbed at me. Fallout 3 STILL is my favorite Fallout game ever, over FNV which is blasphemy to most. As I got older and was able to actually understand many of the plotlines within the games that I loved, two factions stood out to me as being my favorite. And this is funny because in this video you stated they are not too dissimilar and I had a good laugh knowing that in my main Fallout 4 run I sided with the Brotherhood, and the Children of Atom. My two favorite factions.
    I remember transcribing EVERY WORD of Cromwell's speeches, every terminal, every mother maya quote, hell even the offshoot branch added in DLC. Every word of the children of atom I could find I wrote down. I made a pseudo-bible type document trying to piece together the lore regarding them I was so fascinated. When I heard in the DLC you could be friendly and even join them I was EXSTATIC. And for that reason alone it became one of my favorite gaming experiences ever, but the story was great, the whole DLC was just phenomenal and was well worth the money.
    My Brotherhood of Steel (siding with Maxon) character informed the BoS about Acadia, wiped them out, then after they left I let Atom's holy fog take over the island and then nuked myself, my Automaton robot A7-0M (see what I did there) into oblivion with the other children.
    I was a bit sad that if you chose to die with them and not run out there wasnt a cool ending slide or narration but I was more than content with my gaming experience. I've rarely been more immersed with a character than I was then. Honestly I think thats why I loved Far Harbor so much. It was the first time in Fallout 4 I got that genuine joy I had playing 3 when I was younger, that immersion and wonder about the world and story.
    Anyways, hope you enjoyed my little anecdote. Thank you for the video

    • @nicolasbouchard6331
      @nicolasbouchard6331 9 місяців тому

      Fnv is a better game but I think fo3 had a better vibe, fo3 got alot of more horror aspects and It's definitely something that missing in the recents games, fo3 had a world filled with traps, crumbling building that blocked ur path and force you to have detour in the dark metro system witch was probably filled with ghouls that actually ran and had a creepy growls, raiders were insane maniac instead of cosplayers. some of fnv dlc had that darker tone but none of them actually had that horror feel like the fo3 and it's dlc like the Pitt and point Lookout.

  • @Harry_S._Plinkett
    @Harry_S._Plinkett Рік тому +20

    I genuinely believe that this dlc is the best thing to come out of Bethesda since Morrowind. The amount of branching choices and narrative freedom almost reaches New Vegas levels, and the quality of writing is also a big step up from your standard Bethesda affair, presenting a much more morally grey story. It’s a shame that they didn’t carry any of this over to Starfield.

  • @shanielson
    @shanielson Рік тому +126

    Far harbor is fine, the reason it's looked upon so fondly is because the commonwealth of fallout 4 is so vapid narratively that the effort put into this dlc looks amazing by comparison.

    • @ThwipThwipBoom
      @ThwipThwipBoom 9 місяців тому +15

      Nah this DLC is fantastic. It can stand alongside the New Vegas DLCs and not be out of place.

    • @gewdvibes
      @gewdvibes 9 місяців тому +3

      No it’s genuinely good

    • @shanielson
      @shanielson 9 місяців тому +5

      @@gewdvibes dima memory part is a drag, and ruins it for many people myself included. Sad.

    • @gur1363
      @gur1363 9 місяців тому +3

      ​@@shanielson having modded that part out it is definitely the best part of 4 and probably the best thing Bethesda Maryland has made post Skyrim

    • @Brandon-ff1yo
      @Brandon-ff1yo 9 місяців тому

      @@shanielsonits not bad the first time, but the 3rd time I was forced to do it by the story, and forced to fully finish it by my own greedyness for tastey armor, started really hating it, especially when you have to wait for those stupid bugs to walk to the next thing.

  • @xXOneHeartOneLoveXx
    @xXOneHeartOneLoveXx Рік тому +14

    I like the fact that there are some hidden querks too. Like if you don't take Longfellow to Arcadia and find it on your own. When you first talk to him he says how impressed he I'd with you and is completely different with your character

  • @keithcummings3260
    @keithcummings3260 Рік тому +8

    Love seeing (hearing) UA-camrs give shouts to other UA-camrs.
    It would be really fascinating to see an essay: "Why Sim Settlements 2 Is The Fallout4 DLC Bethesda Should Have Made"

  • @LASAGNA_LARRY
    @LASAGNA_LARRY 9 місяців тому +31

    With Fallout 76 and Starfield being subpar, Far Harbor really ended up being the last great thing Bethesda produced.

  • @crylec6534
    @crylec6534 Рік тому +16

    The thing I love about Far Harbor is the aesthetics. The coastal town with the emphasis on fishing reminds me places like cape cod, Virginia Beach, and west coast Arcadia

    • @BecomePneuma11235
      @BecomePneuma11235 Рік тому +5

      So I've actually been to Maine and visited Acadia national Park and stayed in Bar Harbor back in 2000. So when this came out it was AMAZING to see these places again and done so beautifully (destroyed beauty, but still beautiful). I absolutely loved every minute of it and actual sent pictures of the game to my mom who lived in Bar Harbor and actually took me those places 😂 she thought it was so cool

    • @crylec6534
      @crylec6534 Рік тому +2

      @@BecomePneuma11235 great to hear, traversing the island did make me wanna go to Bar Harbor. Some day hopefully, but the first thing that comes to mind when I see places like this. Those patio sea food restaurants with a lobster logo, with a boat captain aesthetic and deep fried fish on a red and white checkered paper on a black basket bowl.

    • @edmartin875
      @edmartin875 10 місяців тому +1

      In 1969 I was in the US Navy and stationed in Winter Harbor, Maine. That is on the mainland immediately north of
      Bar Harbor. The creation of Far Harbor is almost like a transfer of Bar Harbor to the game with plant and animal monsters from rads added.

    • @edmartin875
      @edmartin875 10 місяців тому +1

      BTW, the Naval Station has since been sold and I think it is now a State Park.

  • @user-kc2fu8iw3v
    @user-kc2fu8iw3v Рік тому +3

    8:35 this wouldn't make any sense with the idea anyway. if the institute specifically didn't add any memories in player character from before the bombs, it would quickly begin questioning itself as soon as it exited the cryo pod, saw the situation and realized it can't recollect any information about the dead spouse. and obviously the whole thing with the main game's institute wouldn't make any sense. everyone would likely know you're a synth, the father would too, and his "synths are property, but you get to rule over your creators despite being just property" thing wouldn't make sense. even if he was just insane, first thing that'd happen after his death is a scientist walking up to you and reciting the deactivation code, or sending other synths and coursers after you if that was absent for whatever reason.

  • @SCAR16L
    @SCAR16L 11 місяців тому +5

    One of the best mods for FO4, another one that I won't play without, is "Skip Dima's memories".
    A great scene happened in my current playthrough:
    On the way to Acadia, that Child of Atom confronts Longfellow. He gives her a smartass remark. She responds " Your barbs do not hurt me, old man. I am shielded by my faith."
    So I put a burst into her with my M60. She drops. Longfellow says "What about bullets? Your faith protect you from those too?"

  • @FalloutTV-
    @FalloutTV- Рік тому +16

    If it wasn’t for that puzzle we had to do it would definitely be a 10/10 imo 🤷🏻‍♂️

  • @diggintheman9389
    @diggintheman9389 Рік тому +103

    Rip Mitten Squad💔

    • @AgentBob700
      @AgentBob700 Рік тому

      He's not dead have you even looked at his channel

    • @ElStink4K
      @ElStink4K Рік тому +9

      @@AgentBob700 That was posted just b4 he passed (the tragic irony, yh)

    • @cheese4825
      @cheese4825 11 місяців тому

      Take a chill pill, buddy. It was a simple mistake. Quick getting riled up.​ @Pairduck

  • @jarink1
    @jarink1 Рік тому +43

    My main complaint about FH is that you can get radiant missions from Knight Rhys or Scribe Haylen to locations on the island long before you go there. While on the island, it would be nice if settlements in the Commonwealth being attacked could be toned down or paused entirely.

    • @jcohasset23
      @jcohasset23 10 місяців тому +7

      I'd agree with that and same with while the player is in Nuka World, especially as it's a pain to get around the island if you aren't using fast travel (or are playing on Survival) and made even more annoying if you have to travel back to the Commonwealth multiple times to assist settlements since it's a bit random whether the defense is successful if the player isn't there.

    • @colbykaufmann7620
      @colbykaufmann7620 10 місяців тому +7

      Yeah I just started a new game and the first mission from Rhys is to go to a place on far harbor.. kinda dumb if you ask me

    • @chimchu3232
      @chimchu3232 8 місяців тому

      Is that what's going on? Haylen gave me a mission that said it was completely off the map 😂i had no idea where to go

    • @meaculpabeth
      @meaculpabeth 8 місяців тому

      Oh, y’all are actually defending the settlements? No thanks.

    • @juanfrainsane
      @juanfrainsane 7 місяців тому

      Keep radiants in the commonwealth is a fantastic mod tbh

  • @thekeeper1287
    @thekeeper1287 9 місяців тому +3

    Far Harbour also has the best overworld song. "Our island" its so hauntingly beautiful and really sets the tone of the dlc and island itself.

    • @Undivided-X
      @Undivided-X 9 місяців тому +1

      I finished my second playthrough couple weeks back and Our Island and Tale of Oak and Elm are still playing in my head.

  • @rattled6732
    @rattled6732 Рік тому +10

    Far harbor is just so much better than everything else in Fallout4 that it shifts the perspective

  • @Apocrypha303
    @Apocrypha303 11 місяців тому +13

    dead money will always be my favorite fallout dlc. being a really high level so you have the perks, then getting kidnapped by a nightkin and brought to a casino with nothing but a holorifle given
    to you.

  • @sleeming88
    @sleeming88 8 місяців тому +2

    Longfellow is a very underrated character with a tragic backstory. Its just a shame that he's so overshadowed because he's a companion created for a DLC with a story created with an existing companion in mind.

  • @saraphys5555
    @saraphys5555 Рік тому +9

    1:30 Oh please... getting harrassed about "spoilers" over a 9/8 year old game is nothing...
    ...I got lynched because I accidentally said something spoiler-ish (a detail missed in a previous episode) about a TV show that ended 20+ years ago... Y'know Babylon 5? Fudging hell! I got harrassed because I pointed out you could see the PSI-Corps emblem under the mask tube...
    Anywho...
    doin' the likes and comments for the UA-cam gods! :D lol
    (I'll edit this if I wanna add anything else :P )
    EDIT: Heh...VLDL reference... I approve! :D

    • @77pxl
      @77pxl Рік тому +5

      Aw come on, and I was just going to watch Babylon 5 today /s

  • @DashingSteel
    @DashingSteel 6 місяців тому +1

    It was pretty interesting to explore the island and try to uncover it's mysteries. I really like the fact that The Fog is really just a weather condition that comes and goes in cycles and the superstitious folk on both sides attribute things to it because enough time passes between those cycles that people kinda forget it happens.

  • @mikemallon1065
    @mikemallon1065 Рік тому +9

    I dig the crashed MiG-15 concept art from the beginning

  • @ChardeeMacDennis96
    @ChardeeMacDennis96 9 місяців тому +3

    8:26 I agree it’s a silly theory. But I did a play through where I rolled with the theory, became the synth king of far harbour and the institute, with Curie and Cods and Nick as companions, built SPECIAL accordingly. One of my most memorable/ favourite playthroughs

    • @sampilcher7196
      @sampilcher7196 8 днів тому

      Actually going to try this next play through. Great idea especially when I normally go with anyone but the institute lol

  • @Lamtitude
    @Lamtitude Рік тому +4

    My favorite thing about Far Harbor is all of the references to John Carpenter’s The Fog. I’m a sucker for movie references in gaming.

  • @lilbiggs4661
    @lilbiggs4661 7 місяців тому +1

    As someone from Maine, this is what Bar Harbor and MDI is actually just like.

  • @BIacklce
    @BIacklce 7 місяців тому +1

    Local robot gaslights yokels too get him more spark plugs

  • @jaspern.7702
    @jaspern.7702 3 місяці тому +1

    As someone who lives on Mt Desert Island, I'd say "yes" just on the grounds that I get to see Southwest Harbor in ruins, as it deserves.

    • @Theegreygaming
      @Theegreygaming  3 місяці тому +2

      ouch... that was actually my favorite village on the island, Bar Harbor was too tourist trappy for my liking.

    • @jaspern.7702
      @jaspern.7702 3 місяці тому

      @@Theegreygaming Mostly kidding. SW Harbor is def more laidback and I appreciate that it's not as much of an AirBnB hellscape as BH. Yeah, I don't go to downtown Bar Harbor between June-October lol.

  • @Firaxo
    @Firaxo Рік тому +3

    Far Harbor is held in such high regard because it’s the only “Good” Bethesda Fallout DLC and it’s basically Point Lookout but with synths now.

    • @Undivided-X
      @Undivided-X 9 місяців тому +2

      Definitely not.
      The only similarities are in the starting moments. And even then it's a far more engaging conversation to get that mission.

  • @guilhermeroyama8842
    @guilhermeroyama8842 8 місяців тому +3

    Im surprised that so many people did the Children of Atom quests. I always made them "embrace division" the first opportunity lmao

  • @5226-p1e
    @5226-p1e Рік тому +2

    You know the bizarre bit, I think that one guy who hates the children of Adam in Far Harbor mine actually have a point, in one of my Pleasures I decided to completely kill all of the people in the children of Adam, because I've never done that before in any of my playthroughs, and suddenly the weather all across the entire aisle improved, that can't be a coincidence right?
    Suddenly all the shitty weather disappeared, and I can't really explain it, it doesn't make any sense killing them and destroying them doesn't make any sense in how it would cause the environment to become better, although in this play through it did for some reason, it made zero sense, and yet this was the outcome. So maybe that guy had something right about the children of Adam, but it's never really explained in the game why or even how that improves on the environment, cuz if you just leave them alone and do the dima Quest and allow them to live like normal, the weather stays shit on the island, so I think I might just kill the children of Adam more often, because it appears to fix the environment every time.

  • @WizardOfAtlantis
    @WizardOfAtlantis Рік тому +5

    Great Mah Na Mah Na reference. Stellar video as always. I particularly agree with you on the main character's backstory (or lack thereof) and how it works into the synth-or-not red herring. I see way too many people (just my opinion) discussing/arguing over bits of 'lore' that seem instead to be just aspects of the process of making a game on Earth at any given point in the modern era (e.g. too few npcs for a 'city', where's sufficient food in the CW, why is everything still run down after 200 years, why can I still find nuka cola and so on).

  • @SlipNperiodSlide
    @SlipNperiodSlide Рік тому +4

    Something I didn’t realize until playing Far Harbor back to back to back for the different endings, there’s a lot of weird stops in the gameplay, ie. the door leading to the lower levels of Acadia behind DiMa remains locked even after he says Acadia is open to the PC, it eventually unlocked but not until after Faraday comes out and talks to DiMa

  • @ye4thorn
    @ye4thorn Рік тому +25

    I actually kind of liked the puzzle, a quick thing that is something else still using the same systems.
    But the Zealot's Armor is not the strongest, Nuka World adds armor with better resistances.

    • @cheddar8213
      @cheddar8213 Рік тому +4

      "quick" lmao

    • @jcohasset23
      @jcohasset23 10 місяців тому

      The puzzles are kind of fun, even if the final one is quite a jump in challenge, but it feels like more could have been done with it to flesh out the program more.

  • @TheContrarian09
    @TheContrarian09 Рік тому +2

    I don’t think we can ever overemphasize how important it is that wildlife is of the area and not just imported from another part of the country.

  • @aaronlaughter6471
    @aaronlaughter6471 Рік тому +6

    It is an amazing DLC, though remembering those good awful puzzles make my head hurt, thank god for youtube and cheating.
    Jokes aside, the music for the DLC is top notch, I love just walking around and listening to the ambience, it truly makes the fog feel like some other worldly threat, that makes the urban jungle of Boston seem safe in comparison. Inon Zur hit the music out of the park.

  • @chillycharizard5985
    @chillycharizard5985 Рік тому +17

    For my first proper full play through, I sided with the institute after helping every faction as much as I could, but especially the Minutemen. I sided with the institute under the idea of my character being a scientist who was incredibly brilliant and wanted to be a good person, and saw the Institute as a necessary evil, for its resources that could be shared with the commonwealth if he played his cards right. When Father made him the successor, he was all in, convinced he could slowly end Synth subjugation, and mend relations with the commonwealth using the positive influence of the Minutemen. His attitude towards Father was disappointment and anger, believing him to be corrupted and evil. When I got to Far Harbor after the main quest, it was wonderfully dramatic to learn about what Dima did, and realizing the horror of his own actions for the sake of a greater good

    • @patrickhein6986
      @patrickhein6986 Рік тому +2

      Yeah that was exactly my first playthrough. Great to see other Players who did the same. 👍

    • @Mtom9388
      @Mtom9388 Рік тому +1

      Then what? Going full decadent in Nuka Cola?

    • @chillycharizard5985
      @chillycharizard5985 11 місяців тому +2

      @@Mtom9388 When he went through Nuka it was "The Pack are animals that can be trained. The operators are dangerous but can be placated with caps. The Disciples though... unforgivable sadism for it's own sake, they have to go, if I empower the other two, the final one should die out one way or another. But I must wipe them out eventually..."

  • @danpitzer765
    @danpitzer765 Рік тому +3

    I rank Far Harbor up in the same vague category as Old World Blues. Proof that Fallout 4 could have been so much more.

  • @RolandMorris94
    @RolandMorris94 Рік тому +4

    Finally a new Grey Gaming video! That’s what I’ve been waiting for!

  • @FlyEaglesFly101
    @FlyEaglesFly101 Рік тому +2

    I’m 15 and I’m pretty sure the wish reference isn’t dated. Your good

  • @jcohasset23
    @jcohasset23 Рік тому +6

    I'd say Far Harbor is a great addition to Fallout 4 but I find Nuka World more fun. Mostly because it's a pain to get around the island if you aren't using fast travel or are playing on Survival (especially if you have to run back to the Commonwealth to protect settlements- no matter how well the settlement is defended it always feels like a flip of the coin as to whether they successfully defend when the player isn't there) and the player is rather limited on where they can store loot until they can unlock a settlement (personally I feel Longfellow's cabin is in a bad location to be all that useful). In ways it's nice the story for Far Harbor is self-contained but it also means that other than personal preference the outcome doesn't matter and has no effect on the Commonwealth- even in Far Harbor destroying Far Harbor, the Nucleus, or Acadia has no consequence aside from removing a place one can trade at.

  • @NorseGraphic
    @NorseGraphic Рік тому +1

    Far Harbor is such a good DLC based on the theme alone. The island’s atmosphere (pun intended), the score, the storyline, it all has a unique flavor. They threw in a lot of mystery were you can find clues to what happened through environmental storytelling. The disappearance of Confessor Martin, the struggle between Wimpop! and the Nuke-Cola corporation. Just crouchwalking through the fog with the theme playing, gives me chills.

  • @CammyAlwaysWins
    @CammyAlwaysWins 8 місяців тому +2

    How come no one has ever questioned one simple caveat in FH story - how DiMA even replicated Avery or Tektus without Institute tech?!
    FH has so many narrative issues that I prefer base game story over it.

  • @shireboundscribbles
    @shireboundscribbles 8 місяців тому +1

    I absolutely love this DLC (exception is THAT puzzle, which is dire).
    Dalton Farm is my very favourite settlement which I spend the most time in (even more than Kingsport Lighthouse and Costal Cottage...both of which were my previous faves, because of how I built there). The whole atmosphere there is just somewhere I could live.

  • @garrick3727
    @garrick3727 Рік тому +4

    I feel like the individual scores were padded just to get a good final score. Unfortunately that's the problem with an equally weighted scoring system. Realistically, the 5 out of 5 for story is worth way more than 25% of the total.

  • @JadeDude1973
    @JadeDude1973 Рік тому +9

    Only one I really didn't like was Automatron. I don't care if you can build OP deathbots that win the game while you eat Cheetos.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Рік тому +1

      really? that's the only 1 i love. robots kick ass.

    • @jcohasset23
      @jcohasset23 Рік тому +7

      @@theghostofthomasjenkins9643 The biggest problem for me with Automatron is once the player encounters ADA (whom is a fantastic companion btw) the player starts to get a lot of Rust Devil and Mechanist encounters, and they can be quite a challenge when the DLC first unlocks at level 15. My last playthrough I avoided Automatron and I encountered all sorts of base game encounters I'd never experienced before.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Рік тому +1

      @@jcohasset23 i can understand this criticism cause it's one i do share as well. rust devils will wreck your world at low levels and the mechanist squads have annihilated me even at decent levels when i didn't see them coming.
      it's pro outweigh the cons for me, though. and the fact it integrates into the base game makes it preferable than nuka world or far harbor for me, since i do minuteman runs mostly. i can't leave the commonwealth for too long.

  • @GoodlyData86596
    @GoodlyData86596 8 місяців тому +1

    They put the V.A.T.S. tutorial in the literal hallway before you encounter the pip boy, even knowing Bethesda’s “it just works” policy, that kind of placement doesn’t just get made out of ignorance, it’s ether an intentional game design decision because it’s most logical to put the V.A.T.S. tutorial after the player learns the melee and gunplay since you wouldn’t want players to cruch on V.A.T.S from literal minute one, or it’s intentionally meant to stick out to fallout veterans who know about the lore of V.A.T.S. as after the game encourages you to use V.A.T.S. it reminds you about your lack of a pip boy via the big spotlight that shines on the pip boy, making the veteran fallout fan question what is going on shortly before the tutorial ends and giving them another hook in the form of “will this be explained or is this Bethesda being incompetent again” and what the actual fuck do you know, an institute entry states that certain synths can experience time dilation that increases their combat capabilities, and guess how V.A.T.S. changed in fallout 4 that is a noticeable departure from previous games, *time does not stop, it slows.*
    Although I do have to agree that the former explanation I proposed is far more likely than the latter, like you personally believe.

  • @TheyCallMeNewb
    @TheyCallMeNewb Рік тому +1

    That fog on your sojourn was strikingly apropos! Even after finishing the storylines, say mediating the uneasy truce between Far Harbor and the Children of Atom, the player can still, on a whim, blow up the Childrens' base, turn off the wind turbines and have wildlife swallow up Far Harbor, and tell the Institute or BoS to eliminate Dima and company in Arcadia. Freedom on par with, if not besting, Fallout: New Vegas. Also, the new rusted 'GG' badges are pretty awesome fair.

    • @0lionheart
      @0lionheart Рік тому +2

      It's a level of respect for player agency that's in the New Vegas school of thought, hopefully whoever fought for that is still working at Bethesda when the next game goes into development.

  • @ZamboniZone
    @ZamboniZone Рік тому +2

    I like to Max out my Charisma, so I convinced the leader of the Children of Atom to leave so I didn't have to kill him. Then revealed Dimas past sins to him and convinced him to find a peaceful solution. Worked out pretty well overall

  • @richardsartin3262
    @richardsartin3262 9 місяців тому +3

    the finaly weapon you get in the children of attom quest line is the best mele weapon in the entire game

  • @shaheenal-asadi
    @shaheenal-asadi 11 місяців тому +1

    I played this DLC using the Fallout 4 VR mod and it was such a great experience
    I highly recommend playing Fallout 4 in VR, easily spent 200 hours exploring the world and enjoying the experience.

  • @5226-p1e
    @5226-p1e 7 місяців тому

    one thing i have noticed about the quests in bethesda games that i really like is the fact that when searching for clues the quest doesn't break if you skip a few other things, so you don't have to listen to every tape in the kasumi quest, if you already know where she's gone and all you have to do is pick a lock in the boat house to read where she's gone, like i have tried a few quest mods and they only have one point of entry to start or continue a quest where bethesda often allow multiple choices in how you go about it, even when it's outright out of order.

  • @christianwilson3853
    @christianwilson3853 Рік тому +3

    It definitely gets bonus points because it’s such a massive step up from base f4 BUT it’s still a top 3 dlc from any fallout game.

  • @MrPackman45
    @MrPackman45 8 місяців тому +1

    I wish more role-playing games had storytelling like this and I wish the main games factions were written as well as and also executed as well as the NPCs in far harbor

  • @reygunz3059
    @reygunz3059 Рік тому +5

    If I am allowed to level only one criticism against far harbor's story or gameplay (whichever it falls under), it would be the beginning. If you became the institute stooge, a bos zealot, or just a synth-prejudiced minuteman, the introduction doesn't make sense. For far harbor as a whole, I would say this is minor; nonetheless, I would say that this is certainly an oversight.
    In any case, great work as always, GG! I will one day watch your new Vegas content when I actually play it. (On another note, I am nearing the end of Babylon 5. Some topic for your other channel.)

    • @Theegreygaming
      @Theegreygaming  Рік тому +1

      I've had some requests lately for BY5. is it on any streaming services?

  • @mauwrice5472
    @mauwrice5472 Рік тому +1

    the shoutout mid video was so wholesome

  • @MacCready_
    @MacCready_ 8 місяців тому +1

    Far Harbor is right up there with DLCs like Shivering Isles and Old World Blues.

  • @AWMul
    @AWMul 4 місяці тому +1

    Alot of content for a DLC ! Very impressive !

  • @againstalltyrants9001
    @againstalltyrants9001 Рік тому +2

    All of far harbor is great except the fucking puzzles. They were annoying the first time and even worse after.
    Also, both Nate AND Nora DO have memories from before the bombs, Nate was military, got some medal, Nora was a lawyer, etc.
    There is zero chance PC is a synthetic, like you said, it's just a red herring.

  • @The_Minds_Butterfly
    @The_Minds_Butterfly 9 місяців тому +1

    I love arthropods and this dlc adds two of my favorite enemies. Hermit crabs and the fog crawlers that are clearly based on mantis shrimp specifically the West Atlantic Mantis Shrimp that looks almost identical in color to the fog crawler.

  • @jguse2378
    @jguse2378 Рік тому +9

    Just a heads up.
    There is a mod on the NEXUS that allows you to skip DIMA's puzzle

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Рік тому +7

      that's teh first mod everyone should download. it's akin to the "automatically solve drauger doors" in skyrim mod in terms of necessity.

    • @Greenhawk4
      @Greenhawk4 9 місяців тому

      @@theghostofthomasjenkins9643 are you talking about the claw doors or the things you open by spinning the pillars that have the snake, whale and bird on them?

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 9 місяців тому

      @@Greenhawk4 the claw doors. it actually looks a little impressive solving itself, too.

    • @Greenhawk4
      @Greenhawk4 9 місяців тому

      @@theghostofthomasjenkins9643 is it really that hard to just look at the claw itself for the answer?

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 9 місяців тому

      @@Greenhawk4 no, but it takes time to menu to it, then roll the image around. probably around 30 seconds. or you could just click the key hole and watch it open, like it should've from release.

  • @Idazmi7
    @Idazmi7 Рік тому +1

    After what DiMA did, I'd call the Brotherhood of Steel down on Acadia.

  • @Stonymontana14
    @Stonymontana14 5 місяців тому +1

    The writers went insane with this one

  • @poilus
    @poilus 4 місяці тому

    21:11 if you modify the harpoon gun with flechettes, you basically have infinite ammo. It makes it fire multiple harpoons for the price of one and when you loot the harpoons off of what you just killed, there’s usually multiple harpoons to loot. I bought 80 harpoons and I now have over 400

  • @fredhurst2528
    @fredhurst2528 Рік тому +3

    Whatever anyone thinks about the DLC, one thing is for sure about Far Harbor, the music is fantastic.

  • @davidcollinsjr4288
    @davidcollinsjr4288 Рік тому +7

    Best arguments for the Sole Survivor being a synth, to me, are 1, no Memory Den DLC, 2, insufficient radiant dialog about prewar Boston, and 3, it does kinda seem believable that the player character is secretly a "Gen 4" prototype to release for trial.
    That said, i much agree that you aren't a synth and that those things are tech limitations or oversights more than they're breadcrumbs to "truth"
    Excellent review. Far Harbor is really really good

  • @Necropheliac
    @Necropheliac 8 місяців тому +1

    The extreme weather in Far Harbor is fun for questing because of the atmosphere, but a drag for settlement building. I send the companions I hate to Far Harbor settlements.

  • @JonathanBrown-n8m
    @JonathanBrown-n8m Рік тому +2

    I am in the process of replaying F4 and Far Harbor. I agree that the story line is very good but I do find it a rather depressing location due to the fog. I am always pleased to return to the commonwealth. I realise this is a rather minor issue but it could be improved if it was possible to get rid of the fog (eventually) througout the island.

  • @XZANEOUS
    @XZANEOUS Рік тому +3

    24:30. You actually can't buy the marine assault legs off anyone. So, if you want the full set, you need to do the last memory.

  • @rufescenteagle7299
    @rufescenteagle7299 Рік тому +2

    If the entirety of Fallout 4 had the same quality of storytelling, level of atmosphere, and nailed down musical themes I could imagine people calling it one of the best games of all time.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Рік тому +1

      eh, i disagree. the main issue is far harbor is there is no real faction to agree with. they each have more cons than pros. the children are homicidal maniacs who want to genocide the island. yay? DiMa is a mechanical sociopath who manipulates everyone around him. the islanders are better, but still mostly incompetent fools.
      none of them really offer stability to the area when you complete the quests, either. just more of the same with fewer factions getting in the way.

    • @jcohasset23
      @jcohasset23 Рік тому +2

      @@theghostofthomasjenkins9643 There are different outcomes to Far Harbor's story but which the player goes with only really effects which of the three main factions the player can still interact with afterwards, and it has no effect on the rest of the island or on the Commonwealth. Especially if you aren't engaging with the settlements there is virtually no reason to go back to Far Harbor after finishing its main story so in that sense it's as unfulfilling as doing Nuka World's Power Play.

  • @adianto1122
    @adianto1122 Рік тому +2

    10/10 more settlements to expand my minuteman empire!!!!

  • @jaredspottsNoCab
    @jaredspottsNoCab Рік тому +1

    it did miss those mutant hillbillies like point look out had. The Chinese sub was a huge plus and even if dima has you go on a wild goose hunt the "custom" power armors and even being able to tell the institute or the railroad about arcadia was pretty cool also. the little pump station riddles to turn on the power that opens a door to a dead family in a bunker was a classic fallout 3 touch . no quest just some pictures and notes lol. And everyone wants Longfellow to be Mr.deeds lol

  • @ZachariahJ
    @ZachariahJ 4 місяці тому

    I would never have discovered that vault under the hotel with the murder mystery if it hadn't been for a quest mod (Vault 8, I think), that required something from the vault and had quest markers that guided me through the maze of floors and debris.

  • @JadeDude1973
    @JadeDude1973 Рік тому +2

    Doing an evil playthrough now... not bothering to deal with Preston, and saving the whole Nick thing for later. My introduction to Far Harbor was Knight Rhys telling me to go clear out some Super Mutants there. I guess I did some stuff wrong, because the Mariner never gave me a second quest, and I was unable to convince the Harbor folk not to kill Dima. (Something to do with killing Machete Mike...) Then Allen randomly killed Brooks even though nobody said he was a synth. So they stormed Acadia and killed the Nakao girl who was clearly human all along. Oh well, at least I blew up the Children of Atom. Thinking of moving all the settlers to the Commonwealth and then disabling the wind turbines for a clean sweep. :P

    • @toakongu1
      @toakongu1 Рік тому +1

      I had the same issue with the Mariner on my first playthrough. Mike caught me outside the Tannery and I saved before doing the deal to see if I could get my tools back. When I realized I couldn't I reloaded and killed him to take the 3k caps he had on him. Like why tf does Mariner care about him anyway? Jerk tried to fleece me for the tools she needed

    • @justanotheraccounthere2014
      @justanotheraccounthere2014 Рік тому +1

      It is reasonable for Allen to know that Brooks is at least aligned with Arcadia. And since Arcadia are all synth, Allen draws the likely conclusion that Brook is a synth.
      During the quest The Arrival, Chase told the player to track down a missing synth and start from Brooks, who is the person that all new arrivals will talk to before making their way to Arcadia. As Allen "welcomed" the player at the dock as sort of head of security for the Harbor, he might have "welcomed" many mainlanders who immediately went to Brooks after the "warm greeting" and then took off to Arcadia afterwards. That is how he knows Brooks is with Arcadia.

    • @2HandHangerDunksOnly
      @2HandHangerDunksOnly 9 місяців тому

      Random Harbormen will say “Brooks is a synth, whatever that is.” So I think everyone in the town knows he’s a synth

  • @corypowercat7277
    @corypowercat7277 Рік тому +1

    I LOVE the soundtrack for this dlc. I also have a mod that lets me build log cabins and it fits Maine so well. The only thing I don't like is why the Children of Atom are so militarized.

  • @keithdrummond1003
    @keithdrummond1003 Рік тому

    It was my favorite DLC for Fallout 4, but at the time of release I recall the biggest complaint was:
    Yes, it was the largest DLC for any Bethesda game for the time, players said it was large and empty of quests/activities.

  • @tonystrange4304
    @tonystrange4304 Рік тому +2

    Ericsson the super mutant companion that should have been

  • @kivsto8130
    @kivsto8130 Рік тому +3

    The fog mother made me throw away my convictions and loyalty to other factions and join up with the guys with magic

  • @AldweeshTheFifth
    @AldweeshTheFifth Рік тому +5

    I sound like a fucking lunatic but I always preferred nuka world. Gage is just too damn good of a companion compared to Longfellow.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Рік тому +1

      i don't like nuka world quests or companions, but i do like the area so much more. the island has a couple need locations, but is largely forgettable.

  • @Sursion
    @Sursion 11 місяців тому +2

    The location of Far Harbour, like the actual map, is pretty good. The fog along with fog crawlers and anglers, it produced some very creepy and cinematic moments. And I also like that they took some fan complaints to heart. For example, the quest for Chase to find the missing synth, you end up finding out he was eaten by cannibals. And you basically just knock on their front door and go like hey, I heard you found a synth, and they're like yeah we ate him. So they just gave me his decapitated head as proof and I was on my way. I really liked that. Almost every quest in base game fallout is "Go here, kill enemy, grab item, return." and this felt different in a good way, even though the option to murder them all was still there.
    The DLC falls really flat in other areas though. Far Harbour feels like... I dunno, lower than mod quality at certain points. The voice acting is abysmal, WOW. Like 50% of the voices sounded like they got some kid to try his best atlantic accent on his bedroom mic, shout out to that guy he was giving it his best shot. And it had totally half assed settlements. Seriously, if you hire a doctor at far harbour settlements they don't have the doctor dialogue to cure rads or survival diseases, your player character just goes "BUY CHEMS!" and the buy window opens. Like, they actually forgot to record dialogue for that? I dunno, oversights like that are unforgivable for me.
    I end up joining the Children of Atom cause they're the only non-assholes on the island. They also give crazy good gear. Glory to Atom! The fact that they allowed you to join a cult and it even affected dialogue in the glowing sea is a big win. However, again, half assed. There's no player bed in the nucleus? If you're on survival, good fucking luck, enjoy your 3-5 hour dirty mattress still-tired sleeps. Once again, did they forget about that? Hellooooo. It kind of feels like if you play on survival you realize what a lazy money grab it was because they didn't account for it in any way shape or form. Maybe Rushed, maybe they didn't care, who knows.

  • @skywise001
    @skywise001 Рік тому +1

    15:28 boy you really take down that straw man.
    No the overseer didnt funnel money away - it was the Murderer.

    • @Theegreygaming
      @Theegreygaming  Рік тому +1

      addressed during editing with on-screen correction... sorry for the slip up.

  • @PalleRasmussen
    @PalleRasmussen Рік тому +1

    Yes, except for that DIMA puzzle thing it really is that good.

  • @davidh8271
    @davidh8271 Рік тому +12

    Far Harbor was good, had a nice sense of variety and exploration. Nuka World was fine but a little less varied and kinda dull story-wise. Also, hot take, I don't like Gage at all.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Рік тому +4

      i liked the area of nuka world much more than far harbor, but nuka world has the whole "raider" thing and i'm a minuteman. hunting season is the only quest i really do there.
      the way you feel about gage is about how i feel about everyone in far harbor. i don't like them and i don't care about them. captain avery is the only one i'd side with and well, spoilers.