Fallout 3 was passable shooting in 2008 for an indy game. Expecting COD, Battlefield, or GTA shooting from an indy studio back in 2008 was not reasonable. Only very large studios had good shooting back then. Bethesda didn't become a A studio until Skyrim LE and Didn't become a AAA Game studio until Fallout 4 and Skyrim SE.
@ but then why in the world would bethesda release dlcs that are focused on shooting? The Pitt and Point Lookout are regarded as pretty good because they focus on the story and location rather than just being a shooting game like Anchorage, Zeta or Broken Steel. They expect us to play a CoD game where bullets go whenever they want, and where you can't even aim with iron sights? Also new vegas managed to have passable shooting system for 2008 standards, and it was made in half a year by remnants of a small studio that never made shooters before. And calling bethesda AAA would be incorrect, none of their games are for AAA standards if im being honest (but maybe thats good)
@@TheRestorationOrder TLDR: 1) Fallout 3 gun play is not as bad as people say it is looking at it as a 2008 indy game with less than 2 years of full development. 2) Bethesda thought their combat would stand up better than it did in hindsight. 3) The shortcomings in Fallout 3 gunplay are compensated for with A+ level design and dynamic enemy spawns, which makes the overall combat better than the gunplay. THE LONG ANSWER: like I said Bethesda's FPS mechanics were passable for a 2008 indy game, they were not bad in their day. Just because they couldn't match AAA studios doing COD and Battlefield doesn't mean the combat can't be "fun". Keep in mind that Elderscrolls Arena was fun sword play combat on Windows 3.1. So my first answer is... Why not release DLC based on shooting and combat? Like they were supposed to know how quick AAA FPS quality would become standard across the industry. My second answer to "Why Bethesda would release DLC based around combat and level design?" Is When Bethesda went from Oblivion to Fallout 3 they needed to build the FPS shooting mechanics from scratch, which they had not done since their terminator game in the 90's. Fallout 3 had less that 2 years between when Shivering Iles was released and when Fallout 3 was released. At a certain point they probably knew their shooting wouldn't get any better so they compensated with level design, something Bethesda is good at. Even if the shooting part of the combat isn't where they wanted it to be that's not the only part of combat. Surely the Statesman Hotel and the rescue of Riley's Rangers is a super fun dungeon dive and rescue mission? Yes? Bethesda got the shooting as well as they could but also complimented it with quality level design, so any short commings in the shooting wouldn't be compensated for with the dungeon and environment itself. So for instance I think Fallout 3 did Deathclaw combat the best between itself and FNV and FO4. In Fallout 4 Deathclaws are weak chumps, you kill one just outside the vault rescuing Preston Garvy, in FO4 they are nothing special. In New Vegas you have different varieties of Deathclaws which is a great upgrade from FO3, but they are also chumps. 3 out of 4 of their Mojave locations you can take them out with the anti-mat rifle with no difficulty. In the Deathclaw promontory you can even use the rocks to cheese their nav mesh. In their cave location and Lonsome roads they are also cheesed easily with knock down perks like stay back. Do while they are really tough and deadly, they are useless against a prepared player. In Fallout 3 Deathclaws only have 1 model/asset less variety unfortunately. But they are almost as tough as New Vegas from a stats point of view. Where Fallout 3 Deathclaws shine is how the game spawns them in and how they hunt you. In FNV the Deathclaws are sitting ducks for the courier. But in Fallout 3 they spawn in randomly like hit squads, but they don't talk they just attack and ambush. Also Fallout 3 spawns Deathclaws into caves and metros which means you can open a door and bamn right in your face. It produces a deadly cat and mouse game in Fallout 3 where the Deathclaws hunt you as much as you hunt them. Fallout 3 does more with less by taking advantage of level design and dynamic enemy spawns over Fallout 4 and Fallout New Vegas. At risk of angering the Cult of New Vegas. I am not a huge fan of Fallout New Vegas, the game is really only story, there is very few breaks to dungeon dive and relax. The base game has very few dungeons worth anything and certainly not enough to last the whole game. All you do is stats build your character for combat that is more linear than "War of rights " most caves are a small single room with a pack of level zone creatures. FNV is a CRPG almost like Fallout 1 and 2, but unlike Fallout 1 and 2 because there is no turn based combat there is no strategy like a proper CRPG, it's just a stats build to stats spam combat. Also FNV doesn't have the Bethesda magic in its map, it's not just Deathclaws that are sitting ducks for the courier's turkey shoot, ants, scorpions, feral Ghoul, and Gleckos. All have slaughter fields worthy of the starting area of an MMO. Bethesda took what they had for gunplay mechanics then made the combat great with level design and enemy spawns, they took this mindset to the DLCs too.
@@machscga6238 that's a long essay, my only point was that bethesda's first two dlcs are poorly designed, because they are designed like a AAA FPS would. The DLCs don't have good level design compared to broken steel or even vanilla f3 (Especially Anchorage). They are clearly shooting focused rather than level designed focus, which is why they are so hated, they just are not fun with F3 Shooting. Plus by that point AAA FPS's were the standard in the industry arleady. Beth could easily just add iron sights and make guns actually shoot where you target them, that alone would make those dlcs 10 times better and people would actually enjoy those. btw i have to admire the bravery of standing against obsoydian fanatics lmao
With Mothership Zeta, after completing it I made a point to use the alien technology to go to the citadel and kill all the brotherhood personnel, taking their power armor and declaring myself Emperor of the Wasteland, I then go to the Pitt and side with Ashur, establishing the ammo mill/scrap metal trade between the capital wasteland and Pitt and then use Point Lookout as my empire's new frontier to conquer full of tribal savages... I play a very british evil playthrough
Thats cuz they always had plans to use an alien ship but cut it from the main game to sell as an expansion pack. That shit wasnt even called DLC back then. Fucking Bethesda and their 2 dollar horse armor.
6:00 being a psychology student, I need to be THAT GUY and correct you: being punished for bad behaviour is called positive punishment, not negative reinforcement. I'll explain the difference as briefly as I can. These are the four types of operant conditioning: -positive reinforcement is being given a reward to condition a desired behaviour (dog gets treat for sitting) -negative reinforcement is when something bad is taken away to condition a desired behaviour (you taking an advil to remove a headache) -positive punishment is a punishment being given to deter undesired behaviour (this is what people usually confuse with negative reinforcement, think a child being spanked for being bad) -negative punishment is when something is taken away to deter undesired behaviour (a parent taking a kid's phone away for skipping class) Reinforcement always means reward or something to encourage some behaviour, punishment always means deterring some behaviour, negative and positive don't indicate good or bad, only whether or not something is given or taken away. Hope I'm not being annoying because I really enjoy your videos! This is a super common mistake a lot of people make and I think it's because the terminology is confusing and usually the punishment aspects are not being discussed when R+ (positive reinforcement) is being discussed as a training tactic.
@@f1rek1ller-56 horrible, learning. Isn't it. Staying dumb is always better... Atleast it makes us consuming knowledge look allot smarter then we are, thanks!
It's weird how the hippie baby boomers ruined the concept of parenting. They act as if children don't need guidance and should do whatever they feel like. The acid generation kinda ruined our country
I really want to like Zeta, but the combat and environments are just way too repetitive for me. There are some cool ideas, but I wish we'd gotten more interaction with characters "out of time," like the cowboy.
of all the loads of time I spent playing fallout 3 since it came out, when i think back to it mothership zeta is the most memorable of the dlc, and i remember having fun with it and that's honestly all i ask from this sort of game.
Zeta was fun. An unlimited supply of alien power cells from Sally, a samurai sword for beheading raiders, and General Chase's uniform for the final confrontation with Col Autumn. I wish there was an official DLC for FO4 where you could return to Zeta, buy rare cryoweapons from Elliot, learn a deadly melee perk from Toshiro, explore sealed-off sections of the ship with the Captain/Lone Wanderer, and acquire a rangefinder that enables Sally to fire the death ray at a ground target once a day
(My comment was made after watching the video) My vibe for the DLC was always that it was meant to be goofy, and a thing you could brag about at school. "And then we get abducted and then we see a Samurai and a space man in a pod, then we fight the aliens, and then we fight them in space in a spaceship battle!" There are some lore bits in here for some big questions of the series, ex. "At what point does the Fallout timeline split from ours?". But overall I agree with your take on it. I will say when I first when through the DLC I was an energy weapon based character and the Alien stuff just felt great to use overall. And the design for the Abominations where 10/10 gross.
I'm excited to see the DLC rankings continue. I'm curious how Point Lookout compares to Far Harbor, and I'm certain the New Vegas DLCs will be a treat to look at!
The Xbox 360 version. They never patched it to fix General Chase's Overcoat. I wanted so badly for them to fix it and they never did. I don't think I ever forgave Bethesda for that. I don't think I ever will, either.
Granted, Microsoft used to charge a lot of money to put a patch out until about 2013-2014. But were I in Todd Howard's shoes, I would probably have paid for it myself. You don't buy a collection of leather jackets like his unless you're absolutely minted.
I will say, even though I don’t love playing through it these days, my friends and I were beyond hyped at the time when we heard the final DLC (after the banger that was Point Lookout) was going to be ALIENS
I'm primarily a New Vegas fan, but I love fallout 3. I had fun with Mothership Zeta, it was a blast. I loved exploring the ship uncovering the dark secrets.
Nicely done, as always. We’re expecting a snow storm tomorrow. You reminded me I haven’t binged Firefly in ages. Not your intent, but hey call it a bene.
I really liked the lore, the level design, the unique gear and the spaceship player home. But did I have fun during the process? Hell no. Went there at max level and with some really good gear (Ashur's PA and the Terrible shotgun), but the aliens still whooped my ass way too hard. All of them were bullet sponges whose blasters hit like a freight train and yet they always outnumbered me. At some point I started contemplating to switch on the god mode because I got trapped at the bridge with a literal army of these maggots. The only thing that carried me thru all of it was my armor somehow bugging out at zero condition, granting me incredibly decreased vulnerability. To give you a perspective, at one point I saw two of the more powerful aliens going toe-to-toe with bethesda's other OP enemies - two super mutant overlords. Thought the muties would kill the aliens for me and I'd then kite them until they got zeroed. Nope, the aliens shredded those muties and proceeded to annihilate me. I think the situation with Fallout 3 DLC enemies scaling is even worse than in Fallout 4. Not only are the bullet sponges infinitely more beefy, but their weapons get a bonus of multiplied damage in their hands. I didn't suck at the start of Fallout 3 nearly as much as at the max level in this DLC. Worse yet, the least underwhelming weapon from that "adventure" was the electro suppressor, but only because of it not needing ammo and having a stun lock bonus. It was my main tool against the aliens that weren't in groups. I think you deserve being OP after beating the game and spending so much time improving your performance. But in bethesda's games you suck both at the beginning and at the end.
I remember playing this DLC for the first time, my character also was max lvl after finishing everything else to do in the game, hated how bullet spongy the aliens are, nowadays whenever I play F3 I make the effort to finish point lookout and MZ before reaching lvl 15, due to lvl scaling it's actually easier the earlier you play them
@adriclonmx930 yeah, that might be the only way to make them playable. I was also thinking about going there with my stealth suit, maxed out sneak skill and a sword like Shishkebab, because that way you can deal damage and stay undetected no matter how close enemies get to you.
To me it overstays its welcome. Given the same-y interiors, and the fact you cannot take a break from it and do something else for a change of pace, if the length was cut in half, it woud've actually been an improvement. Also, the best Fallout DLCs are Point Lookout and Honest Hearts.
@nathanlevesque7812 Maybe, but it is one of the greatest in terms of atmosphere and world building, especially the stories of old world, which I love in Fallout. And bonus points for not being a completely unrelated side story.
People hate how mothership zeta is canon. I love the dlc. Its my favorite just a little bit over point lookout. I even played the Terrain Starship Command mod for fallout 3 too and it made it much more fun going around in more alien bases.
"worst DLC" is hard to pick when every DLC for FO3 was pure gold. The reason that Zeta wasn't liked as much as the others is the same as why New Vegas's Old Money was, bc the player is forced into a strict scenario and the sandbox element is put aside for a while.
I always start this first to get all the stuff to use and sell. Next I go do Anchorage quest to get the armor. Then I start playing fallout 3 main quest.
I liked the campy 50's sci fi feel that Mothership Zeta had. I did not like the repetitive combat, the sections of the ship that you could only explore once and then you were locked out of, and some of the terrible voice acting. I think your score was pretty fair. Thanks for the video and take care.
I don't hate Mothership Zeta, but I do think it is one of the tougher DLCs for _Fallout 3._ I could easily blaze through Point Lookout, The Pitt, and even Operation: Anchorage. MZ is a slog, given the number of Point-to-Point quests. The trogs are a bastard to deal with but the Zetans and the Abominations are orders of magnitude worse.
I would love to see this DLC remade for Fallout 4... minus the cringe voice acting. I think Mothership Zeta's main quest would be more fun with Fallout 4's combat.
I don't quite get these people really, i found it amazing... i've had three Fallout 3 runs since 2020 when i first played it, and only 6 months ago i got to play the DLCs, i had absolutely no ideia about anything they had to offer, for real, went fully blind... the ONLY thing i heard about them was that people considered Point Lookout to be the best, but for me personally turns out i found Point Lookout to be the least interesting, The Pitt to be AWESOME and Mothership Zeta to be a really fun experience
Somehow Mothership Zeta is still a top 3 fallout DLC for me. The others are probably Dead Money and Broken Steel. And I last played 3 and New Vegas a few years ago when I was maybe 27. Don't judge, lol
You know i think the dlc would be better received if it was a movie or a simulation like the anchorage dlc you know mid night science fiction type stuff i think people think its a little over the top even for fallout.
Maybe cause the Lone Wanderer was fresh meat, they kept him naked so they could look at his anatomy more. The story of MZ is definitely 3/5, not 1/5, overall a good video.
I much prefer Zeta to The Pitt but then I tend to run energy weapons and this is rammed with them. My melee/unarmed favouring friend feels the other way round Both of us are just 'meh' on Point Lookout. I think thats the issue - nobody 'hates' Lookout, unlike the Zeta/The Pitt, its just mediocre.
Imo, MSZ had two good things in it: alien epoxy and Captive Log #2. And I guess the abominations were alright. The rest of it was utterly pointless and forgettable.
Not necessarily bad per se, just one of the weaker parts of a great game. A weaker part of a great game is still leaps and bounds better than a lot of what passes for entertainment these days.
I say broken steel is the worst fallout 3 DLC followed by Mothership Zeta and coming at third worst as well as third best Operation Anchorage. I say the Pitt is the second best DLC with Point Lookout being the best DLC in Fallout 3. Broken Steel I say is better than all DLCs for Fallout 4 except Far Harbor and the Dead Money DLC from Fallout New Vegas.
I can answer without watching the video, yes, Mothership Zeta is the worst fallout dlc ever (not counting the fo4 settlement dlcs for obvious reasons).
Agreed, it seems generally people like Point Lookout the best, but when i got to play all of the DLCs for the first time without knowing anything about any of them very recently, i considered Point Lookout to be one of the least interesting of them along Broken Steel, it started out cool due to the new region and enemies but it had so little going on after like 2/3 hours?, i'm not the guy to look for info on wikis but when i got kinda bored of that DLC i had to take a look at the Wiki and turns out i actually got to experience everything it offered, it was a let down... while The Pitt was AMAZING and i had never heard of it before playing it by myself can you believe it lol The fallout community is interesting for sure
It's ok to dislike either DLC for their flaws, but it's a lie to claim it was well executed and it's just hated cause Bethesda made it, but I'll concede that it probably wouldn't have been as hated as it is if Obsidian had made it exactly the same because of the bias that Obsidian couldn't possibly do something wrong
@gtfokthxbyecya I've done literally nothing hypocritical. I stated that thar when obsidian does stuff like this, it's praised, and when bethesda does it, they're chastised, which is a fact. They both did something equally campy and out of place, and one is praised. The other is criticised. You seem to have had an extreme reaction to a mundane comment. You should find something joyous in your life like a hobby or exercise, and then you'd likely not overreact to small things as you'd have something worth living for then. Peace ✌️
Crazy how you simply commented one specific thing and yet people repliying are reading something that doesn't exists as if you were praising bethesda lol Remember guys, if someone says something they mean only that and nothing else, stop making up context. The guy may dislike everything, who knows? Saying i hate oranges doesn't imply i love apples omg grow up
I really like the Atomitron. The atmosphere is really good, the dungeon design is good, and Ada is my favorite combat follower, and her characterization is good too.
I agree with everything but I don't weigh the story negatively because I don't mind it. Like the main quest i dont think its great but its not bad either, its functional. My only real problem with the dlc is those SHIELDED PIECES OF GREEN SHIIIEEET!
Personally it's a tie between honest hearts and dead money but that's mostly due to the fact I cannot finish them as they ALWAYS crash every 5min and I simply cannot get through them no matter what machine I use
I was definitely running into that with my most recent playthrough, you have to spend so much time outdoors on those DLC that there's never a fresh cell load to purge system memory.
I hate Soma arrogant fake know it all characters piss me off. Elliott i very much enjoy especially if u do Anchorage, i always wished u saw him in the simulation & could mention that. I liked sally no hate for her. Cowboy was whatever 😂. Samurai is just there to be killed 🤷🏿♂️. I absolutely hate mothership zeta at high levels! Them shield enemies are ridiculous af as much so as the hillbilly fucks in point lookout! Everything else about the dlc is fun & cool tho.
fallout 3 action dlcs would be so much more fun if fallout 3 had shooting worthy of a 2008 game
Been playing TTW recently and with all of new vegas’ modern combat mods, these DLC have actually become highlights of the playthrough
Fallout 3 was passable shooting in 2008 for an indy game. Expecting COD, Battlefield, or GTA shooting from an indy studio back in 2008 was not reasonable. Only very large studios had good shooting back then.
Bethesda didn't become a A studio until Skyrim LE and Didn't become a AAA Game studio until Fallout 4 and Skyrim SE.
@ but then why in the world would bethesda release dlcs that are focused on shooting? The Pitt and Point Lookout are regarded as pretty good because they focus on the story and location rather than just being a shooting game like Anchorage, Zeta or Broken Steel. They expect us to play a CoD game where bullets go whenever they want, and where you can't even aim with iron sights? Also new vegas managed to have passable shooting system for 2008 standards, and it was made in half a year by remnants of a small studio that never made shooters before. And calling bethesda AAA would be incorrect, none of their games are for AAA standards if im being honest (but maybe thats good)
@@TheRestorationOrder
TLDR:
1) Fallout 3 gun play is not as bad as people say it is looking at it as a 2008 indy game with less than 2 years of full development.
2) Bethesda thought their combat would stand up better than it did in hindsight.
3) The shortcomings in Fallout 3 gunplay are compensated for with A+ level design and dynamic enemy spawns, which makes the overall combat better than the gunplay.
THE LONG ANSWER:
like I said Bethesda's FPS mechanics were passable for a 2008 indy game, they were not bad in their day. Just because they couldn't match AAA studios doing COD and Battlefield doesn't mean the combat can't be "fun". Keep in mind that Elderscrolls Arena was fun sword play combat on Windows 3.1.
So my first answer is... Why not release DLC based on shooting and combat? Like they were supposed to know how quick AAA FPS quality would become standard across the industry.
My second answer to "Why Bethesda would release DLC based around combat and level design?" Is When Bethesda went from Oblivion to Fallout 3 they needed to build the FPS shooting mechanics from scratch, which they had not done since their terminator game in the 90's. Fallout 3 had less that 2 years between when Shivering Iles was released and when Fallout 3 was released. At a certain point they probably knew their shooting wouldn't get any better so they compensated with level design, something Bethesda is good at. Even if the shooting part of the combat isn't where they wanted it to be that's not the only part of combat. Surely the Statesman Hotel and the rescue of Riley's Rangers is a super fun dungeon dive and rescue mission? Yes? Bethesda got the shooting as well as they could but also complimented it with quality level design, so any short commings in the shooting wouldn't be compensated for with the dungeon and environment itself.
So for instance I think Fallout 3 did Deathclaw combat the best between itself and FNV and FO4. In Fallout 4 Deathclaws are weak chumps, you kill one just outside the vault rescuing Preston Garvy, in FO4 they are nothing special. In New Vegas you have different varieties of Deathclaws which is a great upgrade from FO3, but they are also chumps. 3 out of 4 of their Mojave locations you can take them out with the anti-mat rifle with no difficulty. In the Deathclaw promontory you can even use the rocks to cheese their nav mesh. In their cave location and Lonsome roads they are also cheesed easily with knock down perks like stay back. Do while they are really tough and deadly, they are useless against a prepared player. In Fallout 3 Deathclaws only have 1 model/asset less variety unfortunately. But they are almost as tough as New Vegas from a stats point of view. Where Fallout 3 Deathclaws shine is how the game spawns them in and how they hunt you. In FNV the Deathclaws are sitting ducks for the courier. But in Fallout 3 they spawn in randomly like hit squads, but they don't talk they just attack and ambush. Also Fallout 3 spawns Deathclaws into caves and metros which means you can open a door and bamn right in your face. It produces a deadly cat and mouse game in Fallout 3 where the Deathclaws hunt you as much as you hunt them. Fallout 3 does more with less by taking advantage of level design and dynamic enemy spawns over Fallout 4 and Fallout New Vegas.
At risk of angering the Cult of New Vegas. I am not a huge fan of Fallout New Vegas, the game is really only story, there is very few breaks to dungeon dive and relax. The base game has very few dungeons worth anything and certainly not enough to last the whole game. All you do is stats build your character for combat that is more linear than "War of rights " most caves are a small single room with a pack of level zone creatures. FNV is a CRPG almost like Fallout 1 and 2, but unlike Fallout 1 and 2 because there is no turn based combat there is no strategy like a proper CRPG, it's just a stats build to stats spam combat. Also FNV doesn't have the Bethesda magic in its map, it's not just Deathclaws that are sitting ducks for the courier's turkey shoot, ants, scorpions, feral Ghoul, and Gleckos. All have slaughter fields worthy of the starting area of an MMO.
Bethesda took what they had for gunplay mechanics then made the combat great with level design and enemy spawns, they took this mindset to the DLCs too.
@@machscga6238 that's a long essay, my only point was that bethesda's first two dlcs are poorly designed, because they are designed like a AAA FPS would.
The DLCs don't have good level design compared to broken steel or even vanilla f3 (Especially Anchorage). They are clearly shooting focused rather than level designed focus, which is why they are so hated, they just are not fun with F3 Shooting.
Plus by that point AAA FPS's were the standard in the industry arleady.
Beth could easily just add iron sights and make guns actually shoot where you target them, that alone would make those dlcs 10 times better and people would actually enjoy those.
btw i have to admire the bravery of standing against obsoydian fanatics lmao
With Mothership Zeta, after completing it I made a point to use the alien technology to go to the citadel and kill all the brotherhood personnel, taking their power armor and declaring myself Emperor of the Wasteland, I then go to the Pitt and side with Ashur, establishing the ammo mill/scrap metal trade between the capital wasteland and Pitt and then use Point Lookout as my empire's new frontier to conquer full of tribal savages...
I play a very british evil playthrough
The crashed UFO is actually in the base game without the DLC, and the Alien blaster is laying next to it.
Thats cuz they always had plans to use an alien ship but cut it from the main game to sell as an expansion pack. That shit wasnt even called DLC back then.
Fucking Bethesda and their 2 dollar horse armor.
I love mothership zeta, it's a silly b-movie you can play and that's fun
doesnt mean its not shit because its fun tho does it sunshine
That's exactly how i always saw it
I get what you're saying, but I think Old World Blues does "silly b-movie you can play" a lot better
6:00 being a psychology student, I need to be THAT GUY and correct you: being punished for bad behaviour is called positive punishment, not negative reinforcement. I'll explain the difference as briefly as I can. These are the four types of operant conditioning:
-positive reinforcement is being given a reward to condition a desired behaviour (dog gets treat for sitting)
-negative reinforcement is when something bad is taken away to condition a desired behaviour (you taking an advil to remove a headache)
-positive punishment is a punishment being given to deter undesired behaviour (this is what people usually confuse with negative reinforcement, think a child being spanked for being bad)
-negative punishment is when something is taken away to deter undesired behaviour (a parent taking a kid's phone away for skipping class)
Reinforcement always means reward or something to encourage some behaviour, punishment always means deterring some behaviour, negative and positive don't indicate good or bad, only whether or not something is given or taken away. Hope I'm not being annoying because I really enjoy your videos! This is a super common mistake a lot of people make and I think it's because the terminology is confusing and usually the punishment aspects are not being discussed when R+ (positive reinforcement) is being discussed as a training tactic.
No one asked
@f1rek1ller-56 was about to be like "who..."
@@f1rek1ller-56 horrible, learning. Isn't it. Staying dumb is always better...
Atleast it makes us consuming knowledge look allot smarter then we are, thanks!
It's weird how the hippie baby boomers ruined the concept of parenting. They act as if children don't need guidance and should do whatever they feel like. The acid generation kinda ruined our country
I really want to like Zeta, but the combat and environments are just way too repetitive for me. There are some cool ideas, but I wish we'd gotten more interaction with characters "out of time," like the cowboy.
Zeta has always been my favorite tied with old world blues
While the premise is dumb, I always enjoyed the atmosphere and visuals of the DLC.
I actually liked that one... Reminded me of like, a 50's scifi movie, but you play it.
0:15 Actually it seems operation anchorage is the only one of those DLCs outside the stanadard deviation.
11:57 Ahem, Capital Wasteland area.
16:48 Wait. Epoxy does WHAT?
of all the loads of time I spent playing fallout 3 since it came out, when i think back to it mothership zeta is the most memorable of the dlc, and i remember having fun with it and that's honestly all i ask from this sort of game.
Zeta was fun. An unlimited supply of alien power cells from Sally, a samurai sword for beheading raiders, and General Chase's uniform for the final confrontation with Col Autumn. I wish there was an official DLC for FO4 where you could return to Zeta, buy rare cryoweapons from Elliot, learn a deadly melee perk from Toshiro, explore sealed-off sections of the ship with the Captain/Lone Wanderer, and acquire a rangefinder that enables Sally to fire the death ray at a ground target once a day
That seems more like a list of items you get than an argument that playing the DLC to get them is fun
@@MegaZeta Zeta is fun to play through because of the unique environment and b-movie story. it makes absolutely no sense but it owns it.
(My comment was made after watching the video) My vibe for the DLC was always that it was meant to be goofy, and a thing you could brag about at school. "And then we get abducted and then we see a Samurai and a space man in a pod, then we fight the aliens, and then we fight them in space in a spaceship battle!" There are some lore bits in here for some big questions of the series, ex. "At what point does the Fallout timeline split from ours?". But overall I agree with your take on it. I will say when I first when through the DLC I was an energy weapon based character and the Alien stuff just felt great to use overall. And the design for the Abominations where 10/10 gross.
I'm excited to see the DLC rankings continue. I'm curious how Point Lookout compares to Far Harbor, and I'm certain the New Vegas DLCs will be a treat to look at!
I feel like Point Lookout will be the F3 DLC that is comparable to Far Harbor, especially given the similar vibes.
Do this series for all the dlc of fallout 3 and new vegas
The Xbox 360 version. They never patched it to fix General Chase's Overcoat. I wanted so badly for them to fix it and they never did. I don't think I ever forgave Bethesda for that. I don't think I ever will, either.
What was the issue?
@@Patrickdaawsome It would incorrectly display as Winterized Combat Armor.
Granted, Microsoft used to charge a lot of money to put a patch out until about 2013-2014. But were I in Todd Howard's shoes, I would probably have paid for it myself. You don't buy a collection of leather jackets like his unless you're absolutely minted.
I will say, even though I don’t love playing through it these days, my friends and I were beyond hyped at the time when we heard the final DLC (after the banger that was Point Lookout) was going to be ALIENS
I'm primarily a New Vegas fan, but I love fallout 3. I had fun with Mothership Zeta, it was a blast. I loved exploring the ship uncovering the dark secrets.
Yes it is, You don`t turn a crazy wasteland encounter into whole DLC.
Nicely done, as always. We’re expecting a snow storm tomorrow. You reminded me I haven’t binged Firefly in ages. Not your intent, but hey call it a bene.
there's never a wrong time to binge firefly
Fallout 3 DLCs for me:
1. The Pitt
2. Point Lookout
3. Broken Steel
Personally non-canon garbage trash: Anchorage, Zeta.
You have a funny way of spelling operation Anchorage
I really liked the lore, the level design, the unique gear and the spaceship player home. But did I have fun during the process? Hell no. Went there at max level and with some really good gear (Ashur's PA and the Terrible shotgun), but the aliens still whooped my ass way too hard. All of them were bullet sponges whose blasters hit like a freight train and yet they always outnumbered me. At some point I started contemplating to switch on the god mode because I got trapped at the bridge with a literal army of these maggots. The only thing that carried me thru all of it was my armor somehow bugging out at zero condition, granting me incredibly decreased vulnerability.
To give you a perspective, at one point I saw two of the more powerful aliens going toe-to-toe with bethesda's other OP enemies - two super mutant overlords. Thought the muties would kill the aliens for me and I'd then kite them until they got zeroed. Nope, the aliens shredded those muties and proceeded to annihilate me.
I think the situation with Fallout 3 DLC enemies scaling is even worse than in Fallout 4. Not only are the bullet sponges infinitely more beefy, but their weapons get a bonus of multiplied damage in their hands. I didn't suck at the start of Fallout 3 nearly as much as at the max level in this DLC. Worse yet, the least underwhelming weapon from that "adventure" was the electro suppressor, but only because of it not needing ammo and having a stun lock bonus. It was my main tool against the aliens that weren't in groups.
I think you deserve being OP after beating the game and spending so much time improving your performance. But in bethesda's games you suck both at the beginning and at the end.
I remember playing this DLC for the first time, my character also was max lvl after finishing everything else to do in the game, hated how bullet spongy the aliens are, nowadays whenever I play F3 I make the effort to finish point lookout and MZ before reaching lvl 15, due to lvl scaling it's actually easier the earlier you play them
@adriclonmx930 yeah, that might be the only way to make them playable. I was also thinking about going there with my stealth suit, maxed out sneak skill and a sword like Shishkebab, because that way you can deal damage and stay undetected no matter how close enemies get to you.
mothership zeta blew me away when it released. I think I was 14 years old
The laser part was fun, but i hated navigating thrpugh there because it was uninteresting to look at
Thank you for the video!
To me it overstays its welcome. Given the same-y interiors, and the fact you cannot take a break from it and do something else for a change of pace, if the length was cut in half, it woud've actually been an improvement.
Also, the best Fallout DLCs are Point Lookout and Honest Hearts.
Honest Hearts is the weakest NV DLC in terms of game design across the board...
@nathanlevesque7812 Maybe, but it is one of the greatest in terms of atmosphere and world building, especially the stories of old world, which I love in Fallout. And bonus points for not being a completely unrelated side story.
Wait, we can find out more about Somah if we track down her recording, right?
People hate how mothership zeta is canon. I love the dlc. Its my favorite just a little bit over point lookout. I even played the Terrain Starship Command mod for fallout 3 too and it made it much more fun going around in more alien bases.
"worst DLC" is hard to pick when every DLC for FO3 was pure gold. The reason that Zeta wasn't liked as much as the others is the same as why New Vegas's Old Money was, bc the player is forced into a strict scenario and the sandbox element is put aside for a while.
Yes, it absolutely is
I always start this first to get all the stuff to use and sell. Next I go do Anchorage quest to get the armor. Then I start playing fallout 3 main quest.
Bro, this is my favourite dlc, it's so B-movie 1960s aliens I love it!
I'd say Anchorage is the worst just because it's the most forgetable and least interesting
I play the dlc for the caps I rob the ship blind there's a chest in the cryo bay where you can stash stuff and access after the dlc.
5:26 What’s Betty doing here???
I liked the campy 50's sci fi feel that Mothership Zeta had. I did not like the repetitive combat, the sections of the ship that you could only explore once and then you were locked out of, and some of the terrible voice acting. I think your score was pretty fair. Thanks for the video and take care.
It’s pretty good. It’s not depressing like The Pitt.
MZ is a great dlc, it's a good length diversion from the capital wasteland with great loot, which is what I want from a dlc.
Honestly, the engine held back these DLCs from their peak. Mothership zeta in fallout 4 would be a blast
For real, Fallout 3's weakest aspect was it's gunplay, so Bethesda decided to make 3 DLCs that focused heavily on combat
Yes it is. The Zetans were better off staying mysterious.
I don't hate Mothership Zeta, but I do think it is one of the tougher DLCs for _Fallout 3._ I could easily blaze through Point Lookout, The Pitt, and even Operation: Anchorage. MZ is a slog, given the number of Point-to-Point quests. The trogs are a bastard to deal with but the Zetans and the Abominations are orders of magnitude worse.
Thanks for the vid
I would love to see this DLC remade for Fallout 4... minus the cringe voice acting. I think Mothership Zeta's main quest would be more fun with Fallout 4's combat.
Mothership Zeta to me is a big loot drop for my energy weapons characters
Its stupid, basic and fun and was sold for 8 dollars. I think a lot of folks got snobby about DLCs after Vegas' nailed every single one.
I liked it. It's very linear, which I think is it's least Fallout-like characteristic. But blasting xenos is fun.
You keep calling the Capital Wasteland the Commonwealth
totally missed that... sure enough I did it twice in one sentence... I must have been missing fallout 4 or something.
Wait, people think this DLC is bad?
I don't quite get these people really, i found it amazing... i've had three Fallout 3 runs since 2020 when i first played it, and only 6 months ago i got to play the DLCs, i had absolutely no ideia about anything they had to offer, for real, went fully blind... the ONLY thing i heard about them was that people considered Point Lookout to be the best, but for me personally turns out i found Point Lookout to be the least interesting, The Pitt to be AWESOME and Mothership Zeta to be a really fun experience
@@gtfokthxbyecya well I guess I don't then. It may be due to paying a total of 3$ for the game with the DLCs though.
Somehow Mothership Zeta is still a top 3 fallout DLC for me. The others are probably Dead Money and Broken Steel. And I last played 3 and New Vegas a few years ago when I was maybe 27. Don't judge, lol
You know i think the dlc would be better received if it was a movie or a simulation like the anchorage dlc you know mid night science fiction type stuff i think people think its a little over the top even for fallout.
It's nowhere near as bad as Nights of the Nine though.
if I ever make the mistake of launching a 4th channel, I might just have to tackle DLC from elder scrolls games. lol.
That's not saying much when Oblivion only had one good expansion, period.
@@CoralCopperHead To be fair, that particular expansion in Oblivion is god tier, literally and metaphorically.
Maybe cause the Lone Wanderer was fresh meat, they kept him naked so they could look at his anatomy more. The story of MZ is definitely 3/5, not 1/5, overall a good video.
I much prefer Zeta to The Pitt but then I tend to run energy weapons and this is rammed with them. My melee/unarmed favouring friend feels the other way round Both of us are just 'meh' on Point Lookout. I think thats the issue - nobody 'hates' Lookout, unlike the Zeta/The Pitt, its just mediocre.
Imo, MSZ had two good things in it: alien epoxy and Captive Log #2. And I guess the abominations were alright. The rest of it was utterly pointless and forgettable.
Not necessarily bad per se, just one of the weaker parts of a great game. A weaker part of a great game is still leaps and bounds better than a lot of what passes for entertainment these days.
@2:10 I remember dragging that alien body across the wasteland to my house so it wouldnt despawn
Objectively speaking, yes it is😅 However I still thoroughly enjoy it!
I say broken steel is the worst fallout 3 DLC followed by Mothership Zeta and coming at third worst as well as third best Operation Anchorage. I say the Pitt is the second best DLC with Point Lookout being the best DLC in Fallout 3. Broken Steel I say is better than all DLCs for Fallout 4 except Far Harbor and the Dead Money DLC from Fallout New Vegas.
Dead Money is
The Pitt is the worst one. It's terrible. A chore to plod through.
In my opinion its an unfortunate yes 😬
You get to kill a lot of aliens. Best dlc
Fallout 3 had awesome dlc
I can answer without watching the video, yes, Mothership Zeta is the worst fallout dlc ever (not counting the fo4 settlement dlcs for obvious reasons).
overly wacky slog through bullet sponges and every character is annoying af
I loved fallout 3 on the 360 growing up, id argue that point lookout wasnt interesting enough and the enemies were too bullet spongey :/
Agreed, it seems generally people like Point Lookout the best, but when i got to play all of the DLCs for the first time without knowing anything about any of them very recently, i considered Point Lookout to be one of the least interesting of them along Broken Steel, it started out cool due to the new region and enemies but it had so little going on after like 2/3 hours?, i'm not the guy to look for info on wikis but when i got kinda bored of that DLC i had to take a look at the Wiki and turns out i actually got to experience everything it offered, it was a let down... while The Pitt was AMAZING and i had never heard of it before playing it by myself can you believe it lol The fallout community is interesting for sure
Who thinks this??? Operation anchorage exists lmao
Nah, its lonesome road, that one is worse
Dead Money and Old World Blues are worse
No, I love this dlc.
Yes
Enjoyed
If it was made by obsidian, people would sing its praises eternally. Ala old world blues.
Yeah, the Fallout community sucks, literally sucks on obsidian's balls...
This DLC was amazing just as all of Fallout 3
But Old World Blues is actually good tho
It's ok to dislike either DLC for their flaws, but it's a lie to claim it was well executed and it's just hated cause Bethesda made it, but I'll concede that it probably wouldn't have been as hated as it is if Obsidian had made it exactly the same because of the bias that Obsidian couldn't possibly do something wrong
@gtfokthxbyecya I've done literally nothing hypocritical. I stated that thar when obsidian does stuff like this, it's praised, and when bethesda does it, they're chastised, which is a fact. They both did something equally campy and out of place, and one is praised. The other is criticised. You seem to have had an extreme reaction to a mundane comment. You should find something joyous in your life like a hobby or exercise, and then you'd likely not overreact to small things as you'd have something worth living for then. Peace ✌️
Crazy how you simply commented one specific thing and yet people repliying are reading something that doesn't exists as if you were praising bethesda lol Remember guys, if someone says something they mean only that and nothing else, stop making up context. The guy may dislike everything, who knows?
Saying i hate oranges doesn't imply i love apples omg grow up
No its one of the best all the dlc in fo3 was good
Yes. It's horrible.
Honest Hearts is the worst and it’s not even close, in regards to all Fallout DLC’s
@@gtfokthxbyecyaOperation Anchorage is at least fun, has an interesting story, and has really good loot at the end
*best (least bad)
nuka world is the worst dlc of fallout.
wait bad dlc? i loved it as a kid
20:03 "The impact that... ...can not be understated"! 🤣 Guess it's time to get some new patreons then!
I really hate playing any fallout new vegas dlc
I really like the Atomitron. The atmosphere is really good, the dungeon design is good, and Ada is my favorite combat follower, and her characterization is good too.
No.
There. I just saved everybody 21 minutes.
I agree with everything but I don't weigh the story negatively because I don't mind it. Like the main quest i dont think its great but its not bad either, its functional. My only real problem with the dlc is those SHIELDED PIECES OF GREEN SHIIIEEET!
Personally it's a tie between honest hearts and dead money but that's mostly due to the fact I cannot finish them as they ALWAYS crash every 5min and I simply cannot get through them no matter what machine I use
I was definitely running into that with my most recent playthrough, you have to spend so much time outdoors on those DLC that there's never a fresh cell load to purge system memory.
Odd way to spell "Point Lookout" but okay.
imagine thinking Mothership Zeta being worse than Operation Anchorage or the pitt
Everyone overlooking the Heaping pile of trash called point lookout
@@Smith_and_wisconsinthat's a weird way of spelling new vegas
Yes, won’t even watch the video. I was physically hurting.
I hate Soma arrogant fake know it all characters piss me off. Elliott i very much enjoy especially if u do Anchorage, i always wished u saw him in the simulation & could mention that.
I liked sally no hate for her. Cowboy was whatever 😂. Samurai is just there to be killed 🤷🏿♂️.
I absolutely hate mothership zeta at high levels! Them shield enemies are ridiculous af as much so as the hillbilly fucks in point lookout! Everything else about the dlc is fun & cool tho.