[Blender 3.1] Fake Liquid With Geometry Nodes

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 65

  • @pitched7401
    @pitched7401 2 роки тому +40

    The amount of tutoails you upload is more than i have freetime for blender per day to JUST follow the tutorials. It's crazy how you are able to have the idea, find a way to do it in blender, record it, cut it and upload it faster, than i can watch

  • @abmidala
    @abmidala 2 роки тому +11

    You're crazy good, dude! Thanks for sharing the knowledge

  • @art_out_of_despair
    @art_out_of_despair 2 роки тому +2

    So much pure mathematics explained, you are a genius , thank u!

  • @toriitoraa
    @toriitoraa 2 роки тому +2

    Yooo this works for something I had in mind and spend days messing with simulations to no avail. Now thanks to your video I can finally try it again!

  • @9DIACONO9
    @9DIACONO9 2 роки тому

    I can't even... this is such! Man, no comments, just incredible!

  • @Simon3D
    @Simon3D 2 роки тому +3

    this is like a black hole level of density of information right here. Thanks to you I will start making geo nodes tutorials as well.

  • @ajilkrishna802
    @ajilkrishna802 2 роки тому

    i'm glad that i found this channel.

  • @timmturner
    @timmturner 2 роки тому +1

    Awesome tutorial, it's been up 11 days and has no dislikes you know you're doing something right.

    • @GifCoDigital
      @GifCoDigital 2 роки тому +1

      NOt that this isnt a great tutorial but you do realize the dislike counter has been removed for quite some time now right.

  • @alexilaiho1st
    @alexilaiho1st 2 роки тому

    My brain just exploded, but thanks!!! I never gave geo nodes a try, I really should.

  • @jeffreyspinner5437
    @jeffreyspinner5437 Рік тому

    How unfortunate you've stopped making content... You've done some really cool stuff and explain things I haven't seen in a way I have seen too rarely.

  • @kagisompofu8494
    @kagisompofu8494 2 роки тому +1

    nice love you tutorials, please dont forget the third lightning video thanks

  • @scottlee38
    @scottlee38 2 роки тому

    Very cool to see! In fact its is more interesting than most normal simulations

  • @zboy303
    @zboy303 2 роки тому

    Superb walkthrough.

  • @ilovebirds4080
    @ilovebirds4080 2 роки тому

    that water splash effect is interesting ^_^, and I want that effect for one of my Blender projects

  • @enentee
    @enentee 2 роки тому +3

    Cant believe a Furry has overtaken the blender tutorial community

    • @SrObser
      @SrObser 2 роки тому +1

      We can't let them get away with this! Foot connoisseurs, unite!

  • @amjadmosawi2923
    @amjadmosawi2923 2 роки тому +2

    😩😩😩😩😩😩😩😩😩 how did you master the geometry nodes to this high level of knowledge its like you know them all by heart and you know what to use for what instantly , I NEED 10% of that skill I would be happy , how do i do that

  • @darylcraig4397
    @darylcraig4397 2 роки тому

    Loved this... A great learning opportunity and cool enough effect to CREATE a use for it!!! Thanks so much.

  • @vpangraphics781
    @vpangraphics781 2 роки тому

    Omg this is what I wanted. Fluid simulation is laggy for me.

  • @Aaws424
    @Aaws424 6 місяців тому

    Great tutorial

  • @anjuro
    @anjuro 2 роки тому

    The only thing missing from this is foam/bubbles but even as is this is a very cool effect

  • @troyacarpenter
    @troyacarpenter 2 роки тому

    This is really useful. There seems to be a problem where if you make the curve longer, the end gets more spread out.

  • @dolmenbretagne9060
    @dolmenbretagne9060 2 роки тому

    Thank you for these explanations ... What mastery!

  • @EdTannenbaum
    @EdTannenbaum 2 роки тому +1

    Outstanding content rich with ideas and solutions. Thanks again!

  • @TheCrackingSpark
    @TheCrackingSpark Рік тому

    You should change your name to "Holy shit Max is INSANE". For real..

  • @strugglingengineer1465
    @strugglingengineer1465 2 роки тому

    13:27 I used to think Ian Hubert is crazy... then I found about you! excuse me ?! "Add some WAVES"!??!

  • @man_art_man
    @man_art_man 2 роки тому

    Awesome man! Love your tutorials!

  • @tcheadriano
    @tcheadriano 2 роки тому

    Matthew McConaughey is that you?

  • @unboring7057
    @unboring7057 2 роки тому

    Great tut, learned a lot of great stuff. Thank you!

  • @somegreybloke
    @somegreybloke 2 роки тому

    Amazingly helpful, thank you so much!

  • @jbjjbjjbj
    @jbjjbjjbj 2 роки тому

    beautiful.....

  • @dzikrullahstudio3556
    @dzikrullahstudio3556 2 роки тому

    Thanks for sharing... Great work...

  • @Lance_G
    @Lance_G 2 роки тому

    This is great stuff!

  • @LostFateguitar
    @LostFateguitar 2 роки тому

    really cool! the tutorial is very intelligible!

  • @Kakto3D
    @Kakto3D 2 роки тому

    Very nice! Thanks!

  • @danielliberty7559
    @danielliberty7559 Рік тому

    awesome video! however your node setup does not work for longer curves, i am not sure yet if it is because of the length or because it is farther away from the center of the world.

  • @caram6589
    @caram6589 2 роки тому

    Thank you for the great tutorial, it's seriously awesome! I am just starting to learn more about Geo Nodes and I'm still quite clueless so this helps a lot to get some basic knowledge (sloooowly). I followed your tutorial and things turned out just how I wanted them but I do have a problem: I tried to assign a different material to the water bubbles (icosphere) - which worked perfectly in the viewport but does not render. I am on Blender 3.2 and I tried Cylces and Eevee.
    What really drives me crazy is, that first: I don't understand the principles well enough to figure out where the problem lies and second: that it looks perfect in the viewport but it does not render, it just renders the material for the cube on both.
    I basically assigned one material directly to the icosphere - at first putting it directly after the icosphere node but later I also tried putting it behind the "realize instances node", as some other tuts said - and another material to the cube right after the "group input node" for the cube. Both methods work perfectly in the viewport, even in the render preview, but not in the final render. And I can't figure out why. Sooo frustrating!
    If anyone has any ideas ... I would be ever so grateful.
    Ok, for some inexplicable reason it renders alright if I render out of edit mode. If I'm in object mode - nope. This is... strange. Well maybe it helps someone else struggling with a similar problem? 🥸

  • @SRyobbok
    @SRyobbok 2 роки тому

    Thanks a lot!

  • @Derny.
    @Derny. 2 роки тому

    just WOW!

  • @moehein2906
    @moehein2906 2 роки тому

    God! Really cool!!!!!!!

  • @s2mann
    @s2mann Рік тому

    I think you can use a metaball instead of an ico sphere for a more "fluid" look?

  • @vanished001
    @vanished001 2 роки тому

    Thank you

  • @smepable
    @smepable 2 роки тому

    You're Legend!

  • @jefflhama
    @jefflhama 2 роки тому

    I loved the tutorial, the only problem is the name, it's impossible to find it for what it is, a follow along curve thing.

  • @arrtma
    @arrtma 2 роки тому

    just like avata . 4 curver elements

  • @man_art_man
    @man_art_man 2 роки тому

    Thanks man!

  • @biancaglaser
    @biancaglaser 2 роки тому

    nice!

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 роки тому

    magnific

  • @blackswan6386
    @blackswan6386 2 роки тому

    wow, thanks

  • @kvakduck3278
    @kvakduck3278 2 роки тому

    this is an amazing tutorial, thanks you so much. can please tell me how to have this effect applied only in one part of a mesh like using mask or something else hank you

  • @phalhappy8612
    @phalhappy8612 2 роки тому

    Please make liquid growth effect

  • @3drwny
    @3drwny 2 роки тому

    Super

  • @maayaa77
    @maayaa77 2 роки тому

    Amazing thankyou @@

  • @13thnotehifireviews7
    @13thnotehifireviews7 3 місяці тому

    Can you help me, I'd happily make a contribution to you. I need to try and make separate bezier curves come together and then remesh so I can control the blobs moving independently, but I don't know how to do it. I have tried in particle systems, blender fluid systems, flip fluids, metaballs, and I just want to get it done now and need some help which I am prepared to pay for. Thank you.

  • @SSVisualisers
    @SSVisualisers 2 роки тому

    Hi there,
    Very nice effects .. hmm however althoug these bubbles can appear on 3D Viewport , but when I render them, you can't see these bubbles or rather tiny pieces of it and not a complete bubble. Is this to do with the "Remesh" modiifer that created this problem?

  • @tariqtoufiq7076
    @tariqtoufiq7076 2 роки тому +1

    wa'a XD

  • @angelicariera310
    @angelicariera310 2 роки тому

    can be used in cycles? or does it only work for eeve?

  • @blackcatblending9628
    @blackcatblending9628 Рік тому +1

    Hey, I've tried to generalize your example and 3.4.1 behaves differently or I behave differently. ua-cam.com/video/9diWyE5bV9k/v-deo.html
    I just saw that you have the geonode group up to download so I'll study it today. My issue was that when I removed the GN tree from the spline to then use it for the "pool" [your cube] (the inside of my portal, simplified), it fubar'd the result. The blobs became flat as a pancake and off to the side of the pool, not following the spline.
    Hopefully, using your download and comparing it with mine will help me understand why mine doesn't work the same. I saw there are no nodes that are different (like the attribute nodes) between 3.0 and 3.4.1, but there are more settings on some nodes, so maybe some defaults changed so that caused the different behavior, Idk.
    Hopefully as Erin said, later Blender implementations will "auto" update the nodes...
    Lastly, I want to assign the pool and the blobs to have different materials. After remeshing they become one object. I tried 3 blender related discord servers and I got no response about how to implement that. If you can tell me straight up, I can't do that, that would save me time researching it, and then finding out I can't.
    Either way, cool stuff.

  • @faro1483
    @faro1483 2 роки тому

    r u mathematic man ? thanks

  • @Andrey-kh9ef
    @Andrey-kh9ef 2 роки тому

    Oh, my God! This looks more complicated than even Houdini...