18:56 Guys, he said handful at the end of the video, which is actually a clever reference to the title of the video. What makes this joke so funny is that it actually uses the fact that the animators 3D modeled a hand in this video, which is the central idea of this video. This central idea (or motif, for those of you more literarily inclined) is also put in the title to give a heads up to everyone who is watching that this will be a video on the starting of animation, and suggesting that a hand is relevant in that situation. Now, fast forward to the end and you will notice that he says “handful” to refer to the hand that seemingly started animation. This is also a satisfying joke since it all comes back around full circle. As humans, we like it when something appears at the start, and end of media. However, I would argue that Camwing is just trying to scratch this itch inside of us without going through the hard work of really making it satisfying. I appreciate this clever “full circle” strategy, but it’s like appreciating sweet food. No matter what, it will likely be enjoyable, but that does not necessarily make it good since all sweets are enjoyable. Camwing uses something that is similar to a sweet. Sweets can still be tasty even if they’re bad. My favorite sweet is actually Hershey’s chocolate bars. When you take a bite out of them, they never fail to disappoint, unlike Camwing’s ending. I kind of wish everything was a Hershey’s Chocolate Bar? Maybe that’s just the greed talking. They are just so good, and as a glutton, I just want more and more and more. But that’s just my human instinct talking. Humans are too greedy. We want more food, water, and shelter than we need, and we just consume, consume, consume, but never give, give, give. We can make the world a better place if we all were a little less greedy. I should have accepted the fact that Camwing made a “full-circle” style joke, even if it wasn’t executed all too well. Anyways, that’s why Camwing’s joke at the end involving the reference to the hand was really funny.
Animation, both as a medium and it’s history is so insane. Also, don’t know if it was intentional, but Sam knowing the door was open and you climbing through the window to get in is a great joke about amateur animators making things way harder and seasoned ones finding/making work arounds.
It's funny you should say that, I didn't intend the meaning of that joke while I was writing it, but every time I try something complicated in Resolve, Sam immediately does a much better job of it
in my experience, it's sometimes the other way around. where seasoned animators will do the thing they know, and junior animators can find new and intuitive ways to get things done!
I cannot believe that you would propose something as preposterous as animators being properly compensated for their work. How else are the corporations supposed to pay their executives ridiculous salaries????????
The worst part is that they never will be properly compensated because as soon as they start, then that's when the outsourcing begins. Do those executive salaries even contribute to the company making money?
By having LESS shifts for MORE people, having a singular employee work LESS, be MORE productive for LONGER and, guess what? You pay the individual less money because they're doing less work but you have so many individuals that there's an insane amount of work being completed for a lot of money and you can pay the individual more for the next project, making more work, more product and more income
2:11 Oh hey thas me :0 It's wild to think that essentially anyone can now have easy access to tools that surpass what Pixar had a few decades ago, and it's neat we're able to see plenty of insanely talented independent creators as a result. Brilliant video, I will now be investing my life savings into bread 🍞
I wish I had the time and the patience, to find a better way to do Animation in a different and easier way than I'm used to..... manually... all of it.
Unless I've misunderstood your confusion, the kind of camera they would have used to capture the screen is called a **Pin Registered** Camera; they're designed such that they can hold a frame perfectly still until any number of adjustments are made during multiple exposures, or in this case, long exposures, ensuring there won't be any bleed or overlap.
I really appreciate how, in the 'I love megacorps' section, you lead with about how the MC did something underhanded and dirty *AND THEN* brought forth a counter-argument admitting that he actually had somewhat of a point *AND THEN* looped back around to 'I still don't like what he did, though.' Bravo, good sir! Such even-handedness is becoming an ever-rarer occurrence.
I'm just so incredibly happy that indie animation UA-camrs with unique styles are popping up again RitoBandito, PixelzwithaZ, FUNKE carleaux, Noodle, you, and so on It's so great!
Very happy you learned animation. Your previous videos were knowledgeable and interesting, but the animation gives you so much more identity and is way more engaging.
I'm a big animation fan and I feel like people generally appreciate hand-drawn over computer animated. I'm also a big history fan so a series about the history of animation sounds cool.
that's great. Hand drawn is a beutiful art. But they won't pay for it. Movies are a business and while it sucks the people on the top don't care for the bottom line.
Definitely make this a series! I feel like unless you’re in a 3D oriented animation program in school, you really don’t get to learn about this stuff unless you’re specifically hunting for it?
You'd be surprised how hard it was to find a lot of this info. It's definitely out there, but it took WAY more digging than I expected. More stuff like this is on the way, this was probably my favorite video to put together.
This is probably my favourite video that youve made. The relaxing music, the steady narration, and the intresting topic made this video extremely captivating.
For an up and coming channel, I think the Decoder (podcast) episode with Hank Green and Nilay Patel is an essential listen. In it, Nilay Patel argues that having fun with your creations is more important than any other metric or approach when seeking to grow & maintain an internet audience. He argues that gaming the algorithm, SEO-shanigans, chasing trends and whatnot can result in temporary successes, but they also tend to bore people in the long run. Having fun, on the other hand, is what people naturally gravitate towards and seek out in the long term. So instead of asking us-the audience-what we expect or hope to see, ask yourself how you can have the most fun with the videos 😄
I'm in absolute shock at this video I originally found this channel through the video about low-rated Steam games and after some time, I unsubscribed because i didn't have much interest in the content put up. Now, just under half an hour ago, a random shorts popped up in my feed using this really cool and unique 2-3D style and I realized this is actually the same channel?! This is an insane transformation and I'm all for it. Keep up the good work, this video has an extremely interesting subject and I've learned a lot from this
I'm so freaking happy I found this channel. It's so fun to see someone both witty and knowledgeable about animation and gaming (and workers rights ✊) make very well written jokes that manage to be both on point and hilarious. Keep doing what your doing! I'm inspired to take a stab at this kind of "stop motion" paper animation as well, even looking to see if Blender can't replace After Effects for me. Again great stuff man!
I remember as a kid somehow getting a VHS of the animated film festival. The guy playing vhess, an alien planet where aliens eat balls and fart, and a minecart ride were absolutely captivating to me.
A few more data points to tack on - even with the artificial attempts to keep wages low "for job security" and such, around 10 years ago Pixar started having round after round of layoffs (the only reason I'm no longer there). The culture shift was noticeable, going from an amazing place that cared about it's employees to just another company to work for. :( Also during my time Pixar _did_ explore opportunities to outsource animation to cheaper places (Canada, for example), so there's that.
Ugh, that sucks. At the time of writing the script they're still keeping animation in house, but just 2 days ago they announced 175 job cuts. Pretty miserable to see when the base salary of one executive is the equivalent of nearly 200 lower level employees. The Disney acquisition is ultimately what put them down this path, I really wish they could've stayed independent.
ngl I just want more Heathcliff content. Super underrated series, why don't those have millions of views. Animation history would be cool too. Great stuff as always.
I actually hate how underrated you are, I think you deserve success more than people who have way more subs yet create objectively worse vids... in other words wish you the freaking best man!
I've been kinda burnt out on video essays, but this one was really absorbing! You've got a nice narration voice and go at a good pace. I'd love learn more about what comes after, when CGI becomes more mainstream and those doubters are proved wrong!
I love this format of getting to learn the history both chronologically and mechanically of how 3D animation originated and evolved, especially with the helpful modern tips for aspiring animators sprinkled in! I would absolutely LOVE for this to become a series!!!
16:47 incredible save of the segment, honestly. Great video! While I certainly wouldn’t mind more animation history, I do have a suggestion. The video has a very consistent level of energy. It certainly isn’t bad to have a comfortable low energy tone for a video, but it could be helpful to think about ways to vary the level of energy, things like occasionally speeding up the editing and pacing. IMPORTANT DISCLAIMER, this is purely food for thought. I have no experience and am merely comparing the feeling of watching different videos, and philosophizing about why.
@@Pkmn20 to Camwing? Help make his videos more engaging over longer periods of time. Mainly, that helps Camwing, better videos means a better audience.
As always it is genuinely a refreshing to see yet another animated documentaries style video channel come out of nowhere, sort of like doodly. I really enjoy this storytelling medium and I always thought that it was a little stupid when people like Jaden or domics made the exact same format but for goofy little slice of life stories. If a medium exists then you can take it to different places. Doesn't always mean that everyone's going to enjoy it, but I really enjoy this animation style and it's fun to have something comforting to look at while receiving intriguing information. Anyhoo I hope that you have a good day and a wonderful life
This is a really nice appreciation of the history of CGI! I love your videos, you have a great artstyle, and your thoughtful commentary of these artforms is something we need more of. Keep it up!
I love this wow! As someone who uses blender every day, this was such a fascinating watch for me// honestly sculpting something with real clay and then griding it out is something I want to try
It's surprisingly fun. I've sculpted a few models by hand and digitized them with a 3D scanner, then all you need to do is retopology. If you don't have access to a 3D scanner, Polycam for Android and iOS works super well too
Fantastic video. I thought i knew a great deal about the history of CGI but i didn't know a lot of this information. Very well done especially considering the general point of how relatively easy it is to make stuff now.
Great stuff. Incredibly inspiring to see how Catmull and Park put in heaps of time and effort into a project that no one really considered useful at the time. Be creative and keep trying, folks.
LOVE this, more 3D animation history would be really awesome! tbh i feel like i vibe with everything you put out, and you seem to only pursue passion projects, so whatever you do keep pursuing what you want to, and ill keep watching!
This makes me appreciate the weight and scale and potential 3D animation still has. You become so bored of it, seeing it saturate, but that's because there's so much use that it become a commodity. Thank you for showing me this
YEAH! Cool stuff, thank you! I never really realized how much I was taking 3D animation or rendering for granted. Though at the same time, all the computer stuff is wizardry to me lol
Amazing work! There’s something about animation UA-cam that is so special, it’s always cool to find new talent and new styles, and to mix it with video essays is something I really love. Your words about blender and these other 3d modeling apps being so accessible not only to use but to learn is really encouraging, and maybe I will try a little harder next time I sit down and give learning blender a go. Hope to see more cool stuff from you!
I remember learning 3D modeling on Blender in high school and eventually animating in Maya and Unreal in college, still do today. I still love Blender for the amount of tools available, and it’s free like DaVinci Resolve. I learned a lot online as well. This video did a great job of showing how far animation has come since then. ❤
Ohmygod yes!!! Please more CGI animation history!! I love the stuff, but keep constantly hitting roadblocks when I try to do research of it on my own. Thanks to this video, I now have resources I haven’t even come across before, and you explain everything so well. This is exactly the thing I’ve been wanting for years, and I’ll be here for similar videos if you continue to make them
I've been a 3D artist for a few years now and even went to school for computer animation and they never covered any of this. I really appreciated this and would love to see more of it. I think you're gonna blow up here soon so keep up the great work!
For a frame of reference on the salary scale; in 2009 in Pixar entry level salaries were 50k while dream works paid 60k. The story I got from classmates in the industry was vfx workers were sleeping in bunk beds 4-5 people per apartment room. Additionally Parke is barely mentioned but he went on to teach at Texas A&M and has educated tons of vfx artists that have created many of your favorite movies and video games.
I always wondered how they could even render complex shaded images on the very limited hardware back then. Makes sense that this was done using long exposure photographs and rendering the image in small chunks, adding the exposed parts piece by piece.
I've actually been reading about this stuff lately, it's super interesting, excellent video. I also think it's interesting how Nolan Bushnell the founder of Atari and Chuck E Cheese probably knew Edwin Catmull from attending the University of Utah as they both would've been there at the same time and were both studying computers. It doesn't end there though, before Lucasfilm formed the Graphics Group, they had acquired Kadabrascope from Nolan Bushnell, which was meant to be a cg animation studio but I think Bushnell was losing money and had to sell some of his assets and that was one of them, and those Kadabrascope assets were used for the Graphics Group
This video is amazing! Thank you for that, I'm surprised you didn't squeeze in the story of Jurassic Park's production story on how an animator just made 3D rendering Trex for fun, but then some saw it and was like "Stephen Spielberg has to see this!" Hence why we use CGI for everything ever since.
With the future of the digital medium up in the air with the advancement of AI, it's interesting to look at the past and present problems with the industry.
18:30 Thank you, I absolutely adore Luca and I think it’s lumped into this “new pixar” box but I think it’s visually beautiful and incredibly charming. Very overlooked film.
I use a modeling software for my Architecture class called Rhino, and I never gave much thought to how easy 3D modeling is now (other than being thankful for having something faster than hand drawing) This vid gave me more to think about
Very interesting topic that I don't know much about. You've grown my appreciation for it. I enjoy the calm yet charming straightforward presentation style as well.
Fantastic video dude. I like to think im pretty knowledgeable about this kind of thing but you showed me how much there is to learn and it was really fascinating!
OOHH MAI GAWD THE MOMENT YOU SWITH INTO BLENDER"S 3D VIEWPORT I WAS BLOWN INTO MY ASTRAL FORM FOR A SECOND LIKE WTF THIS IS ALL 3D I WAS SOO SURE THIS WAS LIKE SOME AE TRICKERY I ALREADY LOVE SAM SO MUCH HE's a FIKKIN GENIUS!
I can't believe I didn't know about so much in this video. The hand, your channel, even the Catmull-Clark subdivision's origins which I have to look at almost weekly. And I guess that's kinda the theme of this video, math geniuses slaved away over work so I don't have to think about it and I can instead just focus on making silly block people dance around. Keep creating, I have a lot of respect for you.
Amazing video! I’m doing a research paper for school on a similar topic. This helped a lot with my research direction! I love how well organized the topics are. It’s very easy to understand and digest.
I’ve done this style a couple of time. I usually take the blender render of the character into photoshop for features and then character animator so I just animate while I’m reading the script.
One of these days this channel will blow up, and I'll be able to pull out my hipster card and tell everybody that I'm an OG and how your content used to be so much better before you could live comfortably. I can't wait for the day when I look at the size of your audience with envy! For real though, just another comment about your amazing video production and animation skills. Keep up the great work man, I love the topics you've been choosing!
So i found this video (and channel) from your UA-cam Reels, and I have to say that algorithm really popped off today. I had to subscribe and I hope to see more videos from you soon.
Sir, you are very easy to listen to, and the music choice really complimented that! Funnily enough, I watched this video while USING a 3d modeling software to make a few renders!
I want to you start a series about animation, please. I can imagine that with the fear algorithm, branching away from videogames must have a bit of risk attached to it but the animation in this video was extremely funny and the script was well researched. I just hope you keep doing whatever makes you happy and just take us along for the ride.
I made a 3D hand not too long ago in Blender - I was pretty proud of getting it down to 347 verts. 1041 data points. Looks good too, but it's a hard task to get things that low poly because the peaks and valleys get confused and confusing, especially if you need it to bend and gesture.... and to crease right to make a fist as well as a slap or a grab.
18:56 Guys, he said handful at the end of the video, which is actually a clever reference to the title of the video. What makes this joke so funny is that it actually uses the fact that the animators 3D modeled a hand in this video, which is the central idea of this video. This central idea (or motif, for those of you more literarily inclined) is also put in the title to give a heads up to everyone who is watching that this will be a video on the starting of animation, and suggesting that a hand is relevant in that situation. Now, fast forward to the end and you will notice that he says “handful” to refer to the hand that seemingly started animation. This is also a satisfying joke since it all comes back around full circle. As humans, we like it when something appears at the start, and end of media. However, I would argue that Camwing is just trying to scratch this itch inside of us without going through the hard work of really making it satisfying. I appreciate this clever “full circle” strategy, but it’s like appreciating sweet food. No matter what, it will likely be enjoyable, but that does not necessarily make it good since all sweets are enjoyable. Camwing uses something that is similar to a sweet. Sweets can still be tasty even if they’re bad. My favorite sweet is actually Hershey’s chocolate bars. When you take a bite out of them, they never fail to disappoint, unlike Camwing’s ending. I kind of wish everything was a Hershey’s Chocolate Bar? Maybe that’s just the greed talking. They are just so good, and as a glutton, I just want more and more and more. But that’s just my human instinct talking. Humans are too greedy. We want more food, water, and shelter than we need, and we just consume, consume, consume, but never give, give, give. We can make the world a better place if we all were a little less greedy. I should have accepted the fact that Camwing made a “full-circle” style joke, even if it wasn’t executed all too well. Anyways, that’s why Camwing’s joke at the end involving the reference to the hand was really funny.
ok
Is this shitpost?
Oh my god…
I'm not reading all that but thanks for the explanation
I didn’t know anyone liked writhing essays…. Wow.
Animation, both as a medium and it’s history is so insane. Also, don’t know if it was intentional, but Sam knowing the door was open and you climbing through the window to get in is a great joke about amateur animators making things way harder and seasoned ones finding/making work arounds.
It's funny you should say that, I didn't intend the meaning of that joke while I was writing it, but every time I try something complicated in Resolve, Sam immediately does a much better job of it
in my experience, it's sometimes the other way around. where seasoned animators will do the thing they know, and junior animators can find new and intuitive ways to get things done!
I guess, "both as its' history and a medium" wouldn't read smoothly as the other way around
Turbosquid is even a bigger odd ball thing that's like the invention of CAD
I cannot believe that you would propose something as preposterous as animators being properly compensated for their work. How else are the corporations supposed to pay their executives ridiculous salaries????????
The worst part is that they never will be properly compensated because as soon as they start, then that's when the outsourcing begins. Do those executive salaries even contribute to the company making money?
By having LESS shifts for MORE people, having a singular employee work LESS, be MORE productive for LONGER and, guess what?
You pay the individual less money because they're doing less work but you have so many individuals that there's an insane amount of work being completed for a lot of money and you can pay the individual more for the next project, making more work, more product and more income
I'm a very big fan of the "low energy chaos" of the opening of the video
Dude your content is so unbelievably high quality man and it just keeps getting better. You deserve more recognition, this stuff is amazing.
‼️‼️🗣️🗣️📢🔊🔊 what he said
We going places, watch this space! 👀👀
this is one of the camwing videos of all time
oh wait a second that’s me
I was hoping you would see this
a good theory
I love this video so much please make more like this
Your videos have a cool style.
pixelz mentioned !!! wtf is a bad animation
This was unreasonably good. I thought I knew a lot about the basic history of CGI & Pixar, but I learned a ton from this! Good stuff man
2:11 Oh hey thas me :0
It's wild to think that essentially anyone can now have easy access to tools that surpass what Pixar had a few decades ago, and it's neat we're able to see plenty of insanely talented independent creators as a result. Brilliant video, I will now be investing my life savings into bread 🍞
Love your stuff man.
@@chobies5383 Thanks :)
I wish I had the time and the patience, to find a better way to do Animation in a different and easier way than I'm used to..... manually... all of it.
Smart Clay.
try Cascadeur
Unless I've misunderstood your confusion, the kind of camera they would have used to capture the screen is called a **Pin Registered** Camera; they're designed such that they can hold a frame perfectly still until any number of adjustments are made during multiple exposures, or in this case, long exposures, ensuring there won't be any bleed or overlap.
Dude, I absolutely love your style of animation.
Really? I fucking hate it.
Thankfully, his animation is really good and I love it.
It's good.
@@HonsHonwait then why'd ya say ya hate it?
I would watch an endless supply of videos like this, incredibly fascinating stuff delivered with just the right balance of comedy and information
I really appreciate how, in the 'I love megacorps' section, you lead with about how the MC did something underhanded and dirty *AND THEN* brought forth a counter-argument admitting that he actually had somewhat of a point *AND THEN* looped back around to 'I still don't like what he did, though.' Bravo, good sir! Such even-handedness is becoming an ever-rarer occurrence.
I'm just so incredibly happy that indie animation UA-camrs with unique styles are popping up again
RitoBandito, PixelzwithaZ, FUNKE carleaux, Noodle, you, and so on
It's so great!
More videos on the history of 3d animation would make me giggle with glee 😊
Very happy you learned animation. Your previous videos were knowledgeable and interesting, but the animation gives you so much more identity and is way more engaging.
I'm a big animation fan and I feel like people generally appreciate hand-drawn over computer animated. I'm also a big history fan so a series about the history of animation sounds cool.
that's great. Hand drawn is a beutiful art. But they won't pay for it.
Movies are a business and while it sucks the people on the top don't care for the bottom line.
Definitely make this a series! I feel like unless you’re in a 3D oriented animation program in school, you really don’t get to learn about this stuff unless you’re specifically hunting for it?
You'd be surprised how hard it was to find a lot of this info. It's definitely out there, but it took WAY more digging than I expected.
More stuff like this is on the way, this was probably my favorite video to put together.
This is probably my favourite video that youve made. The relaxing music, the steady narration, and the intresting topic made this video extremely captivating.
I'm glad you liked it! This was definitely my favorite to make, hands down.
For an up and coming channel, I think the Decoder (podcast) episode with Hank Green and Nilay Patel is an essential listen. In it, Nilay Patel argues that having fun with your creations is more important than any other metric or approach when seeking to grow & maintain an internet audience. He argues that gaming the algorithm, SEO-shanigans, chasing trends and whatnot can result in temporary successes, but they also tend to bore people in the long run. Having fun, on the other hand, is what people naturally gravitate towards and seek out in the long term.
So instead of asking us-the audience-what we expect or hope to see, ask yourself how you can have the most fun with the videos 😄
I'm listening to it right now 👀
I'm in absolute shock at this video
I originally found this channel through the video about low-rated Steam games and after some time, I unsubscribed because i didn't have much interest in the content put up. Now, just under half an hour ago, a random shorts popped up in my feed using this really cool and unique 2-3D style and I realized this is actually the same channel?! This is an insane transformation and I'm all for it. Keep up the good work, this video has an extremely interesting subject and I've learned a lot from this
I actually wrote my bachelors thesis on exactly this topic! This is an excellent video. A whole series would be awesome!!
I'm so freaking happy I found this channel. It's so fun to see someone both witty and knowledgeable about animation and gaming (and workers rights ✊) make very well written jokes that manage to be both on point and hilarious. Keep doing what your doing! I'm inspired to take a stab at this kind of "stop motion" paper animation as well, even looking to see if Blender can't replace After Effects for me. Again great stuff man!
I remember as a kid somehow getting a VHS of the animated film festival. The guy playing vhess, an alien planet where aliens eat balls and fart, and a minecart ride were absolutely captivating to me.
A few more data points to tack on - even with the artificial attempts to keep wages low "for job security" and such, around 10 years ago Pixar started having round after round of layoffs (the only reason I'm no longer there). The culture shift was noticeable, going from an amazing place that cared about it's employees to just another company to work for. :( Also during my time Pixar _did_ explore opportunities to outsource animation to cheaper places (Canada, for example), so there's that.
Ugh, that sucks. At the time of writing the script they're still keeping animation in house, but just 2 days ago they announced 175 job cuts. Pretty miserable to see when the base salary of one executive is the equivalent of nearly 200 lower level employees. The Disney acquisition is ultimately what put them down this path, I really wish they could've stayed independent.
ngl I just want more Heathcliff content. Super underrated series, why don't those have millions of views. Animation history would be cool too. Great stuff as always.
I actually hate how underrated you are, I think you deserve success more than people who have way more subs yet create objectively worse vids...
in other words wish you the freaking best man!
Oooooohh this is an exciting one
Also the catmull-clark reveal was fucking wiiiild
I've been kinda burnt out on video essays, but this one was really absorbing! You've got a nice narration voice and go at a good pace.
I'd love learn more about what comes after, when CGI becomes more mainstream and those doubters are proved wrong!
Please do continue this series, this video was excellent and I highly agree that this history isn't talked about enough
I love this format of getting to learn the history both chronologically and mechanically of how 3D animation originated and evolved, especially with the helpful modern tips for aspiring animators sprinkled in! I would absolutely LOVE for this to become a series!!!
16:47 incredible save of the segment, honestly.
Great video!
While I certainly wouldn’t mind more animation history, I do have a suggestion.
The video has a very consistent level of energy. It certainly isn’t bad to have a comfortable low energy tone for a video, but it could be helpful to think about ways to vary the level of energy, things like occasionally speeding up the editing and pacing.
IMPORTANT DISCLAIMER, this is purely food for thought. I have no experience and am merely comparing the feeling of watching different videos, and philosophizing about why.
helpful to whom?
@@Pkmn20 to Camwing? Help make his videos more engaging over longer periods of time. Mainly, that helps Camwing, better videos means a better audience.
As always it is genuinely a refreshing to see yet another animated documentaries style video channel come out of nowhere, sort of like doodly. I really enjoy this storytelling medium and I always thought that it was a little stupid when people like Jaden or domics made the exact same format but for goofy little slice of life stories. If a medium exists then you can take it to different places. Doesn't always mean that everyone's going to enjoy it, but I really enjoy this animation style and it's fun to have something comforting to look at while receiving intriguing information.
Anyhoo I hope that you have a good day and a wonderful life
This is a really nice appreciation of the history of CGI! I love your videos, you have a great artstyle, and your thoughtful commentary of these artforms is something we need more of. Keep it up!
I love this wow! As someone who uses blender every day, this was such a fascinating watch for me// honestly sculpting something with real clay and then griding it out is something I want to try
It's surprisingly fun. I've sculpted a few models by hand and digitized them with a 3D scanner, then all you need to do is retopology. If you don't have access to a 3D scanner, Polycam for Android and iOS works super well too
I found it funny [though I am a floating skull for what its worth..]
Cringe
@@lucasc5622yes you are
This was such a good video and this needs so many more views
Pleaseeeee keep doing these
I've got 3 or 4 more animation history topics I wanna cover, we'll definitely be making more. Not exactly sure when, but it'll happen, I swear
Fantastic video. I thought i knew a great deal about the history of CGI but i didn't know a lot of this information. Very well done especially considering the general point of how relatively easy it is to make stuff now.
Great stuff. Incredibly inspiring to see how Catmull and Park put in heaps of time and effort into a project that no one really considered useful at the time.
Be creative and keep trying, folks.
The sound design behind the muffled window sound and then coming inside was chefs kiss
LOVE this, more 3D animation history would be really awesome! tbh i feel like i vibe with everything you put out, and you seem to only pursue passion projects, so whatever you do keep pursuing what you want to, and ill keep watching!
This makes me appreciate the weight and scale and potential 3D animation still has.
You become so bored of it, seeing it saturate, but that's because there's so much use that it become a commodity.
Thank you for showing me this
Another Camwing video lets goooooooo! Found your channel via the TOTK episode and love your stuff!
YEAH! Cool stuff, thank you! I never really realized how much I was taking 3D animation or rendering for granted. Though at the same time, all the computer stuff is wizardry to me lol
Amazing work! There’s something about animation UA-cam that is so special, it’s always cool to find new talent and new styles, and to mix it with video essays is something I really love. Your words about blender and these other 3d modeling apps being so accessible not only to use but to learn is really encouraging, and maybe I will try a little harder next time I sit down and give learning blender a go. Hope to see more cool stuff from you!
god i love videos where you can TELL he was so passionate about the topic, thanks for yet another banger
I would LOVE to see this become a series.
I remember learning 3D modeling on Blender in high school and eventually animating in Maya and Unreal in college, still do today. I still love Blender for the amount of tools available, and it’s free like DaVinci Resolve. I learned a lot online as well. This video did a great job of showing how far animation has come since then. ❤
Ohmygod yes!!! Please more CGI animation history!! I love the stuff, but keep constantly hitting roadblocks when I try to do research of it on my own. Thanks to this video, I now have resources I haven’t even come across before, and you explain everything so well. This is exactly the thing I’ve been wanting for years, and I’ll be here for similar videos if you continue to make them
Your channel is so great and I wish it was more popular because you deserve it
Wow, the style is incredible and the animation is exactly what it needed to be for the character! This is a gem, congratulations
Ayyy! Yet another interesting topic from you!
Loved this video, i would love if you made this a series
I've been a 3D artist for a few years now and even went to school for computer animation and they never covered any of this. I really appreciated this and would love to see more of it. I think you're gonna blow up here soon so keep up the great work!
One of my professors is the current author of Heathcliff. Pretty cool dude tbh, was very encouraging of students ideas, and offered great feedback.
This is perfection in form of content. Thank you so much, I love every bit of it.
For a frame of reference on the salary scale; in 2009 in Pixar entry level salaries were 50k while dream works paid 60k. The story I got from classmates in the industry was vfx workers were sleeping in bunk beds 4-5 people per apartment room. Additionally Parke is barely mentioned but he went on to teach at Texas A&M and has educated tons of vfx artists that have created many of your favorite movies and video games.
I always wondered how they could even render complex shaded images on the very limited hardware back then. Makes sense that this was done using long exposure photographs and rendering the image in small chunks, adding the exposed parts piece by piece.
I've actually been reading about this stuff lately, it's super interesting, excellent video. I also think it's interesting how Nolan Bushnell the founder of Atari and Chuck E Cheese probably knew Edwin Catmull from attending the University of Utah as they both would've been there at the same time and were both studying computers. It doesn't end there though, before Lucasfilm formed the Graphics Group, they had acquired Kadabrascope from Nolan Bushnell, which was meant to be a cg animation studio but I think Bushnell was losing money and had to sell some of his assets and that was one of them, and those Kadabrascope assets were used for the Graphics Group
This was a great video! Genuinely one of the most interesting I’ve enjoyed in a while. Would love to see more like it
I love this kind of lower key history delve. You're style is perfect for it. Clean visuals, well done commentary and wit drier than Death Valley.
Cant believe the title wasnt "the hand that shaped animation". What a missed opportunity
This video is amazing! Thank you for that, I'm surprised you didn't squeeze in the story of Jurassic Park's production story on how an animator just made 3D rendering Trex for fun, but then some saw it and was like "Stephen Spielberg has to see this!" Hence why we use CGI for everything ever since.
Love the videos! Super funny, clean, charming, and informative. I also appreciate how you're not afraid to state your opinion
This is one of the most underrated channels I have seen in a long time. Keep up the good work man.
For what it's worth, I super enjoy this stuff more than regular video game content
insane they did all those calculations *by hand*
With the future of the digital medium up in the air with the advancement of AI, it's interesting to look at the past and present problems with the industry.
Dude!
Amazing video!
Thank you so much for putting the hard work and sharing it!
So funny and insightful.
18:30 Thank you, I absolutely adore Luca and I think it’s lumped into this “new pixar” box but I think it’s visually beautiful and incredibly charming. Very overlooked film.
Oh, and it looks like that’s my binge over, I’ve officially watched all your public videos.
I use a modeling software for my Architecture class called Rhino, and I never gave much thought to how easy 3D modeling is now (other than being thankful for having something faster than hand drawing) This vid gave me more to think about
Very interesting topic that I don't know much about. You've grown my appreciation for it.
I enjoy the calm yet charming straightforward presentation style as well.
Found your content recently and I'm loving going through your videos. Would absolutely love more videos on this topic!
This is wonderful, I would love to see more
I mean...
amazing video. Phenomenal
Bro, I love watching your videos. I can’t believe you only have 80 K you deserve more.
Fantastic video dude. I like to think im pretty knowledgeable about this kind of thing but you showed me how much there is to learn and it was really fascinating!
OOHH MAI GAWD THE MOMENT YOU SWITH INTO BLENDER"S 3D VIEWPORT I WAS BLOWN INTO MY ASTRAL FORM FOR A SECOND LIKE WTF THIS IS ALL 3D I WAS SOO SURE THIS WAS LIKE SOME AE TRICKERY I ALREADY LOVE SAM SO MUCH HE's a FIKKIN GENIUS!
That hand modeling and scanning is like the 3D modeling equivalent of cutting up a turkey feather to make a quill pen and it's the coolest thing ever.
I prefer your video game content, but I like the videos for your perspective so keep making what you feel excited about.
I can't believe I didn't know about so much in this video. The hand, your channel, even the Catmull-Clark subdivision's origins which I have to look at almost weekly. And I guess that's kinda the theme of this video, math geniuses slaved away over work so I don't have to think about it and I can instead just focus on making silly block people dance around. Keep creating, I have a lot of respect for you.
I would love more history of animation stuff! But like, w/e you enjoy makin dude, keep it up!
Tron would be a start.
Amazing video! I’m doing a research paper for school on a similar topic. This helped a lot with my research direction! I love how well organized the topics are. It’s very easy to understand and digest.
This was the perfect channel to find while having the flu
I'd love more animation history! I'm not falling for shallow engagement bait! (fr though i'd love this)
Whyyyyyyy do you not get more viewwwwwws, it tortures my soul because you deserve more recognition. Amazing video as always
I’ve done this style a couple of time. I usually take the blender render of the character into photoshop for features and then character animator so I just animate while I’m reading the script.
Would love to see more of your videos. You guys are doing awesome work.
One of these days this channel will blow up, and I'll be able to pull out my hipster card and tell everybody that I'm an OG and how your content used to be so much better before you could live comfortably. I can't wait for the day when I look at the size of your audience with envy!
For real though, just another comment about your amazing video production and animation skills. Keep up the great work man, I love the topics you've been choosing!
So i found this video (and channel) from your UA-cam Reels, and I have to say that algorithm really popped off today. I had to subscribe and I hope to see more videos from you soon.
You are Lassalle's strongest soldier
Fantastic video with a lot of really interesting info I didn't know about a topic I love. Keep up the good work!
I found this topic from a YT short, and I love the full story here!
I've always wanted to make a video about this, but seems you've covered this excellently! great work
Sir, you are very easy to listen to, and the music choice really complimented that!
Funnily enough, I watched this video while USING a 3d modeling software to make a few renders!
I never realized that Catmull was the co-founder of Pixar, I just know him as the subdivision / texture mapping guy. Neat.
I want to you start a series about animation, please. I can imagine that with the fear algorithm, branching away from videogames must have a bit of risk attached to it but the animation in this video was extremely funny and the script was well researched. I just hope you keep doing whatever makes you happy and just take us along for the ride.
I made a 3D hand not too long ago in Blender - I was pretty proud of getting it down to 347 verts. 1041 data points. Looks good too, but it's a hard task to get things that low poly because the peaks and valleys get confused and confusing, especially if you need it to bend and gesture.... and to crease right to make a fist as well as a slap or a grab.
AH! Fred Parke was my college Professor, so it is cool to see him in this video. He is a rad and very intelligent, man.