Early CGI Was Horrifying
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- Опубліковано 21 лис 2024
- CGI. Now with liminal spaces.
Unknown creations beyond human comprehension
Also sometimes lamps
Often a teapot
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Video Credits. Lots of good CGI stuff out there and I couldn't cover it all;
Ultimate History of CGI
Gabriel Mendes
Retro Space HD
Muzzy mawr
thelateraleye16
VintageCG
Rich S
Arbor Video
Sean Cunningham
saburwulf
Digital Guru
David Hoffman
crystalsculpture2
smeedysyd
Big 13
Imagine being the guy who invented cgi only to moments later have countless bowling ally owner’s knocking down your door demanding a piece of this new technology
Yes, bowling alley
this aged wonderfully
Don’t remind me of the certain video
@@JM99-Official huh
@@minecraftfnafsbrp5194 A video parodying bowling alley animations but made it so that it was a... NSFW gif has been making the rounds online recently.
what's wild to me is that the early animations from the 70s predate digital storage of the actual animations, it's all stored on film, you can see the artifacting. It's wild that they were able to produce the images digitally, but had no easy way to reproduce those images at the time besides film (or maybe videotape, still analog though)
Wow, that part never occurred to me, but that is super cool to think about
well, what I'm about to list may still not be digital storage, it depends on your definition of it, but in the 70s there already were laserdiscs and very very early stage hard drives (very expensive and the size of a fridge for 5mb)
@Disent Design I might be wrong but I think videotape is like vhs or beta it’s stored magnetically.
@@basik6825 that is true I had forgotten about laserdisc. As far as the drives, I’m pretty sure there were no any video compression algorithms or file types at that point. Although they must have had something by the late 80s since there’s much higher res masters compared to anything before.
@Disent Design No it's not. Video tape is an imprinted electromagnetic signal. Film contains the impression of the light that hit it.
A lot of the best CGI animations took their technical limitations and ran with them.
Surfaces look like plastic? Make your movie about plastic toys.
Animations are robotic and clunky? Make your characters robots or AI.
The world seems artificial and computer-generated? Set your whole story in a virtual world inside a computer.
underrated comment.
your world looked dreamlike? now it's all about a dream
World looked brown and crumply? Make your movie about being trapped in a bucket of poo 💩
I identify the first and third ones as Toy Story and Reboot, but i have no idea about the robot one
@@mateuszszulecki5206
maybe Wall E
I love how for toy story, the animations of the toys were a bit staccato due to technical limitations, but in the later movies they kept it as a stylistic choice.
What does that mean?
@@TurtleMan2023fr
music terminology?
As a pianist, I feel like by “staccato” animation, they mean “scattered” or with a “stop-motion” effect.
If we go by the Italian word, it means “detached”. 📖
I was 10 when Toy Story came out
It’s easier for me to appreciate Veggie Tales now since you realize that in the beginning it was just four college dropouts working on one computer. Even if it looks crappy now, it looks incredible for 90s standards
The smartest thing about it wad that they chose veggies because they were simple shapes. Bob and Larry were just a circle and oval, and they just bounced and stretched to walk and move
Yep, credit where credit's due: the crew behind Veggietales were pioneers in commercial CGI
I’m gonna say it, in my opinion the older veggietales still holds up and it’s super charming especially in the “oh no what’re we gonna do song”, I love the pillars and checkered floors
It's crappy in a very charming way that makes the characters still clearly look like they are supposed to. It didn't try to force past its limitations and end up with some uncanny, ugly end product. They kept it simple and as a result, created recognizable, memorable characters
Ok
For anyone wondering why early CGI is so abstract, its to show off that you could do literally anything with CGI, an example of what i mean is when Tin Toy was first shown one guy from a studio asked "how did you program fear into that toy?", people genuinely had no idea how it worked or it's capabilities if they had no prior knowledge.
thats actually very interesting!
It’s just another tool for creators. It’s all still done by hand (except for some procedural tasks).
that makes sense actually. The synthavision demo is a good example because I saw the entire thing and it basically is a showcase of what you can do with it. They made simulated ads for lifesavers and brillo pad and also made like news reel screensaver type things. So when they showed it to people who had no idea what CGI was they could be like "Oh I get what we can use this for."
"How did you program fear into that toy" is such a cocaine-ass question. Very on-brand for the 80's.
@@agluebottle I miss the 80s 😔
I love old CGI. It was so weird and surreal and dreamlike but now it just replicates reality
@nemo pouncey No, what is it?
@@phoenixgaming-plakadrakes6235 a compilation of old CGI.
@@tsm688 that's pretty cool
@@TheOtherClips thanks!
@@phoenixgaming-plakadrakes6235 not all 2010s to present CGI looks realistic. Last I checked Pixar and Ilumination are still cartoony looking
*5 years from now*
“Early AI was horrifying”
I noticed some parallels as well.
tbt Google Deep Dream back in 2018(?) where it made eyes and dog faces melt with everything. What a delightful nightmare
Remember back when we thought the first dall-e was “highly detailed” ah memories
here after sora was announced
10 months*
Imagine if there was a horror movie that would end up taking advantage of this type of CGI,
it would be very interesting honestly
I was wondering that too. Polly Gone completely freaked me out there. Those eyes are were a jump scare and a half!
Its a bit unintentional, but the cgi in Lawnmower Man is uncanny in all the right ways
I’m sure there is at least one courage the cowardly dog episode that does
@@Seánasadventure I know exactly which one you're thinking and it's hella creepy
ua-cam.com/video/GVKA-l0P34w/v-deo.html
You're not perfect
I only think of King Ramses from Courage the Cowardly Dog.
I'm blown by how complex 70's animation was. And the teapot hits as a cute nostalgia perk.
I know, the computers they used were practically an abacus duct taped to a calculator.
It quite honestly idek why but it boosts-up that visionary easy-going, & relaxin' nostalgia as a kid :D
Apparently the Genesis Planet sequence in Star Trek had a render time of hours PER FRAME! It took weeks to make.
Which makes you wonder why they didn't use traditional animation, at the time it would probably have been faster and cheaper.
Shitty CGI has a charm to me, especially the early 2000s CGI. Nostalgia pumped into my veins via IV.
What is your Lieblingsfach?
But by the early 2000 CGI looked really good, just look at cutscenes in Final Fantasy 10 as example ( or other Squaresoft CGI animations from this time )
I like the CGI from Babylon 5. Especially season 1. That's some charming shitty CGI:)
Reboot has it best.
Ditto, as a child of the 90s, CGI and 3D animation always seemed like such a special, big deal, even if it hasn't necessarily aged well.
That demo from the 70s with the purple guy with the uncle Sam hat is amazing! I would have NEVER guessed that was made in the 70s. That's truly amazing.
Crazy to see the devolution since faking the moon landing only years before ;)
looks better than that roblox crap my kid plays nowadays
Looks like Pac-Man voiced by Jiminy Cricket
@anth636 If Pac-Man was sired by Thanos
@@IvoPetkovskiI love Roblox but god the official accounts not very good at making things
A note about the humans in _Toy Story:_ The limitations of 90s CGI is the reason why PIXAR waited until _The Incredibles_ in 2004 before making a film focused on human characters. They knew it would be off-putting, so they instead made their first five films about toys, insects, toys again, monsters, and fish, before feeling confident enough to make a story focused on humans.
And they came a long way in the twenty years since their first film: The shots of the newborn Riley Andersen at the start of Pete Docter’s _Inside Out_ (2015) are praised for how good CGI had gotten by the mid-2010s, often being compared to the _Tin Toy_ baby for these reasons. In fact, I’d imagine that some people found this uncanny, not because it’s not quite cartoony, but not quite human, but probably because it’s almost _too_ realistic, which would be repeated a year later with the CGI faces of Grand Mifflin Tarkin and Princess Leia in _Rogue One: A Star Wars Story._ (2016) In addition, another great achievement in animation in _Inside Out_ would be the particle effect on the emotions. Originally, this was only meant to be applied to Joy, (Though whether this meant all Joys or just Riley’s Joy is unclear) before being scrapped for being deemed too expensive and time-consuming. After the animation team got over the shock of an impressed John Lasseter having the effect applied to all the emotions, they actually pulled it off, and it really helps emphasize how different the humans are from the emotions that inhabit these extradimensional planes of the mind by having the latter have this grainy, almost fuzzy texture to them.
You could almost say that they’re felt.
pixar's story of decision making is a masterclass for basically any type of management imaginable
how they knew before hand their limitations, and used that knowledge to guide the type of production they'd invest money and time, while pushing over their limits, to further bridge the gap between technical limitation and artistic vision, WHILIST managing to make big bucks, putting out picture length films that would competed directly with summer blockbusters religiously every 3 years of so
is stuff pulled out straight from management heaven
"Too realistic" is not how I'd describe those weird people.
"You could almost say that they’re felt." holy shit
@@Stettafire I wasn’t referring to the emotions; I was referring to its human characters, and I guess I worded it in a vague way.
@@Daniel_Huffman Pretty sure he was referring to the humans as well; I'm of the same mind.
if you were around when it was emerging you'd know it was the most fantastic thing any of us had ever seen. there was no concept yet of "good" or "bad" CG. it was just magic
Facts that Mario 64 was so 🔥 like mind blowing
100%
I agree, that’s why to me the old N64/PS1 games I love still have that charm to them that games these days don’t have. Yeah technically it may be better looking, but a lot people want games to look more and more realistic it loses that fantasy appeal.
You didn't have to be there to appreciate it. Nothing has to be from your time, to grow up with it. I grew up with DOOM 1993, yet I was born 10 years later. I still love it, not only for its contributions to video games, but its pixelated faux-3D charm, even if it terrified me at times. Revenants, mancubi, dark areas, tight corners, accidental jumpscares, gore, mobs, traps, the icon of sin, and the map 30 music made me hesitant to play. But I played anyway, of course.
And it all happened within a person's generation. That's how fast it all was.
It's so interesting that "Dinosaur Stuff" is now basically the kind of thing someone would make after just a couple weeks messing with Blender.
does this mean I could learn to make videogames in a year? if not, I’ll check again in a decade. I really want to make games but don’t want to devote years of school to it
@@willfeen yeah, you could easily learn to get by in blender and unity + learn basic-intermediate c#, assuming you devoted 10 hours or so a week to it.
@@pimposki6232 hey, this is inspiring news! thanks for your level-headed words
they walked so that we could run
@@willfeen depends what you want to make and what you know already.
You can hop onto game maker, use the drag and drop interface and have a space invaders style game down in a couple weeks even starting with almost no knowledge.
Similar with rpg maker.
But if you really want to make something more in depth, then yes the time scale and effort investments go up quickly.
But I've gone too long without doing it, so I don't care if it takes years
"The waves move in a very mathematical fashion" is now one of my favourite quotes.
Sin/cos/tan lines be like
I love how 80’s CGI is simple but underneath, there is a lot of complex computing power for its time. Nowadays, making a sphere, a cylinder and a cube are close to nothing.
laughs in blender default cube.
Back in 1990, I worked with 2 animators who produced CGI using an Amiga computer outfitted with a Newtek Video Toaster. Each frame had to be rendered and layed down to tape on a JVC MII machine. A short clip would take all night to render. My job was to edit all this animation together. Heady Times. 👍
Laid* down.
*runs*
I think your lying, there’s only 7 biLLION PEOPLE IN THE WORLD AND NOT MANU PEOPLE KNEW ABOUT CGI UNTIL TOY STORY RELEASED SO U ARE LYING SORRY FRIEND BUT THE CHANCES ARE TOO LOW WE WILL NEVER BELIEVE YOU
@@gtc239oh no the grammer police
@@gtc239Were all glad for you're corrections
Its a good thing rigged animation was created
As a kid i always LOVED seeing these Computer graphic animations because of the synthetic look and vibe and the awesome atmosphere they had. I never saw them creepy but the uncanny feeling was part of the fascination. Photorealism can be impressive too but personally i always preferred computer graphic animations to embrace their synthetic digital nature and really love the smooth flat shaded looks with very simple visual shading. It is a visual style i just really really love. Especially when such CGI sequences are coming from a film source and having this film-layer added to it with the smoother edges and soft glows.
couldn’t have said it better
Exactly this. The surreality, the dreaminess, were much of the appeal.
I agree with you, the quality is only as good as the effort to make the "actor" in CGI come to life. Only when Pixar started making bugs that could actually pluck at your heart-strings did people start trying to compete by making the actors in the animated world much more believable.
Early CGI really went hard on the "haunted circus" aesthetic.
Makes me realize "The amazing digital circus" isn't exaggerated at all.
@@danielbraman5562on and off at the circus walked so digital circus could run
It's funny how I can see the vaporware aesthetic was so influenced by 80s animation and its limitations.
Outrun, Retrofuture, Bauhaus, Synthwave, Memphis Milano, etc.
it’s carbon copy
Yea no shit that’s like the whole point of vapor wave?
That IS vaporwave....
Why is this video so condescending?
I am obsessed with the sort of absurdist horror that seems so common in a lot of these. Some of it seems pretty intentional, but even the ones that aren't still have a lot of artistic merit I think. The abstraction that was necessary due to technical limitations just makes it feel so alien and interesting.
I actually like creepy early CGI aesthetically, and I think in the right media it really works. Like in the case of a game like Persona 1, the surreal and unsettling CGI adds to the overall dream-like feeling of the entire game.
It's interesting the things you think are a con - the dark, empty backgrounds, the odd feeling of the imprecise animation, the uneasiness caused by inconsistent lighting, the bizarre faces - because those are my favorite parts of these shorts
thought the same lol
Yeah. Just thought for a while what you said, and decided to open my Nintendo 64 after a long time for, not only revisiting the most nostalgic years of my life, but also to check out on this extremely uncanny feeling that these early CGI/3D Graphics emit
Honestly I wish that early 90s cgi horror takes off just like analog horror it feels and almost looks purposefully made to be scary with the uncanny characters, dead background, weird action and plot along with the static noise I’m surprised that no one used it to its full advantage yet
I would love to see that, this is just my assumption but I think it would be hard to pull off successfully? Like how do you pull off the horrific feel but still make it look good enough for today's audience? Very interesting
The youtube channel "surreal entertainment" comes to mind
Honestly?
Early CGI abominations that clip through walls and whose faces morph horrifically like on those '500% facial animation' mod videos would make for interesting horror monsters, especially if contrasted with live action people
Or well rendered, Disney-looking animated people
I thought Five Nights at Freddy's VR horror game used this aesthetic a little bit.
@@Hel1mutt i Dont think so i mean just look at the fnaf vhs tape genre they use 3d characters and environments which a 90s cgi style horror video could use for inspiration. if not then maybe the quality of the video decreases over time to the 90s style cgi starting off similar to how toy story looks only to become more and more broken
I had literally no idea that there was CGI animation that good in the 70s, it just blows my mind
I remember seeing this stuff for the first time in the early 80s. It didn't seem like a big deal because they were generating most of it on super computers of the era.
Here's another tech tidbit that'll blow your mind. Electric cars have been around since 1832 and outnumbered combustion vehicles for much of the 19th century. Most people aren't aware of that.
meanwhile, in 2021, i only understand how to make a box
Flight of the Navigator was an amazing movie with early cgi.
@@mezzovii Delete cube.
@@chytstorm dang that’s cool
You know, the fact people thought that the moon landings were CGIs when the CGIs looked like THIS even after 1970s is kind of funny.
Edit: The main arguement is that it staged sorta like a live action movie set, but some people actually believe it was CGI.
I don't think people really think it was cgi, probably practical effects in a real studio, look how realistic some horror movies with practical effects still look today
@@mattbabb921 The funny thing is that there was no way of faking the moon landings with practical effects either. Here's a fantastic explanation of why it was impossible: ua-cam.com/video/_loUDS4c3Cs/v-deo.html (Excuse the charmingly odd style of this video, I personally like it a lot).
@@mattbabb921 The ending of Alternative 3 was frighteningly good miniature work for a joke documentary, which was made (AFAIK) by a documentary crew, not a sci-fi film one.
@@mattbabb921 Depends on who you encounter. There are many groups who believe in slightly different things on the internet, and there's definitely people who think it was CGI, as opposed to practical effects.
That's the thing with wild conspiracies, even if you make some mistake in describing one you're still probably correct cause the believers are many fractured groups trying to support something from many different angles they think sound ok enough. Flat Earth probably has the greatest split between people who think space is an ocean and the glass dome keeps it from entering Earth and those who think it's regular space with possibly other flat objects / projections and all.
Staged*
none of these animations creep me out, strangely enough, they make me giggle. i love them
The amazing part about this is how Blender is capable of doing all this tenfold, and is completely free
Every one of these animations, especially the animators behind them, are what made that possible today 👏👏
Why aren’t there more success stories like Blender? I know there’s free photoshop knockoffs but what about something as good as After Effects but open source? What about a robust open source replacement for Solid Works or CAD, which is something super close to Blender but is parametric modeling rather than direct modeling. Maybe Blender could branch off and work on that. It would bring manufacturing to the masses the way Blender has brought 3D modeling/animation to the world.
@@davidswanson5669 the problem is that a lot of the high end effects from photoshop have a patent and as such only adobe can use them, that is the reason why even other pay products cant really compete with photoshop but aside from that blender had the right mentality which allowed it to grow, before 2.8 blender had its own way of doing things more centered around shortcuts with many tools only being accesible through them which from profesionals more adapted to other tools like MAYA, 3D max or lightwave which are more centered on mouse keys it proved extremly dificult, 2.8 completly revamped the entire interface because the guys at blender realized that if they wanted to be competitive with the big boys they needed to play by the rules, which they did
this is not something that a lot of other free alternatives use, one of the biggest weakneses from GIMP for example is that compared to other tools like photoshop is extremly diferent which makes it confusing, just changing from the GIMP libraries to .PNG is a fucking show, and unfortunately GIMP is the closest open source competitor to photoshop
other programs like solid works or autocad personaly i dont know
not only is capable of doing all this things, i could do one of this animations in an afternoon and have it render in like 5 minutes
@QUAD849 the software is still pretty important, you could have a modern computer run blender 1.0 and apart from rendering incredibly fast the renders would be shit because that version of blender lacks all of the fancy tools that modern blender has, like hell blender didnt had N-gons until like 1.6
Got into CGI in 1989. Got instantly hooked on making graphics. 30+ years later I'm working in the industry. All because of these simple demos, that at the time were awe-inspiring.
Interesting... did you start out with cyberstudio/cybersculpt on the atari ST? I think that predated most of the Amiga 3D packages.
@@enilenisThank you for haring your memories ) I know which one you mean! Autodesk animator, because 3Dstudio was also an autodesk product! if i remember right, one needed the 287 coprocessor installed to run 3Dstudio...
and 4 floppies! i think Raydream designer for windows3.x also came on 3 or 4 floppies
Bet it had to take some time to process before releasing your first project.
Bros a relic the new age
I reckon they're still far more impressive than today's cgi. To think stuff like those shiny dinos was possible in the mid 80s is insane. Modern cgi, specially animated movies, are alright, we reached a point when they're just so good they got stagnant and unremarkable.
For finding early CGI terrifying, you do have a lot of favorites.
well, people can enjoy things while also recognizing they’re objectively scary or creepy.
My favorite relatively early full-production CGI film is Final Fantasy: The Spirits Within. Lots of people complain about how it falls heavily into the uncanny valley, but I think it still holds up remarkably well given that it was being produced back in 1998-2000. For a 22 year old film entirely made with CGI, I honestly think it still looks quite good. Unfortunately, the theme and style of the film, much like several other animated films of the time, failed to reach the target audience, and thus it flopped spectacularly and caused the studio to shutter.
wow ok jeff pop off
@@mndlessdrwer Aw that’s a shame, idk how many FF films there are, but I swear they never do that great and its always a bit sad to see :( but then again I genuinely have no idea if that’s right or not lol
Personally, I find Early Computer Animations as a pinnacle at its time. I mostly call it "Abstract CGI" b/c of the unusual polygons, appearances, etc.
The part that CGI was missing until the mid-2000s was "Subsurface scattering" of light. Most objects that look bad in most CGI are partially translucent (esp. humans)
That's a great point 👍
True but the shading was very limited too. No PBR.
sub-surface scattering is also why most animatronics are incredibly creepy as well. Same with wax replicas. There's just not a great way with current production methods to get the right sense of depth to the skin, and any methods that might allow for this are really an absolute pain in the ass to produce. You could totally make a multi-layer silicone skin for an animatronic, burying the red muscle and vein layer beneath a semi-translucent layer of flesh-toned silicone, then painting on the pigment to add detail to the skin before adding an extremely thin layer of slightly more translucent silicone and adding surface details to that, but it's still just a pain. That's three molding processes at least and working with layers of silicone with that tight of tolerances is a nightmarish proposition. Now imagine needing to bury those kinds of details into a 3D model and simulating it on a computer with light ray tracing and you begin to see why nVidia producing CUDA accelerated sub-surface scattering plugins and renderers is such a big deal back in the late-2000's.
@@mndlessdrwer I'm positive that wax is translucent.
@@tsm688 it is, but they typically need to apply so much paint to the surface of the wax that this effect is lost.
It’s insane how far CGI has come, some scenes in love, death, and robots you can barely tell it’s CGI
Tbfh!!!! Sometimes they look real af! Also when is the new season coming 😭😭😭😭😭😭😭😭😭
A lot of movies are like that nowadays and I’m impressed
That's great and all, but I don't watch that show to see exactly one style of animation every time. Season 2 was supremely disappointing in that respect.
I would have loved to watch “Tin Toy” as a Pixar short before seeing their feature film. That baby looked horrifyingly hilarious.
@@halftwins It was more funny than scary. Crude CGI is hilarious to me.
it also had real baby noises if you haven't watched it yet, as a kid in the early 2010s these types of thing taught me all about morale and how people ( or things ) feel without speaking. it gave me a feeling of wonder, watching a collection of old pixar things on a single dvd over and over. following up with cars, mater shorts (look it up) and the incredibles, just kicked off the first ten years of my life to be creative.
if you look at my video's, all i have to say is that flipaclip stinky and i'm better at pencil to paper artsy things, and no i don't ask you to trust me.
good day :)
a Wii game????
i thought there were only games just for the the xbox 360 or something
you have given m e fear and exitment yet again for the Wii
thank you
27:08 the sound disappears for a bit.
IKR?!? I wish there was some way to convey this to the content creator and maybe get a reupload
This needs to be pinned or noticed assp ;0; i felt like i was going crazy
@@geekdivaherself if he did that the youtube algorithm would murder him
@@JohnJCB that's why I said maybe. Some content creators think that a clean copy is more important for an individual video here and there than the algorithm. Some don't.
Probably muted it because it had copyrighted music
the devs who created cgi are legit supergeniuses. it's really really really hard to make simple figures from early versions of code.
It took a hell of a long time.
Back in the late '90s I was doing a computer course and we learned to do (old, even then) Pascal programming for DOS that lead to Visual Basic code for windows. Had to learn a lot about MS DOS 6.22 as well like creating .bat and .sys files. Got to learn to craw before walking.
Anyway, we had a Pascal program that did basic shapes that danced about. Shapes like a triangle, rectangle, circle and square. Simple stuff one would think. Then I looked at the code behind it and I was blown away just to draw a square, let alone make it move and make it grow bigger and smaller.
Many many lines of code.
Todd howaRD PROVED U WRONG
@@infinitesimotelNO IT DIDNT IT TOOK ONLY 5 MINUTES TO RENDER
@@robynstephens166THATS NOT TRUE MATEY YOU NEED TO PLAU MORROWIND DO KNOW ABOUT THAT WHICH U CLEARLY HAVENT MATEY
Fun fact: The movie Casper (1995) was the first movie to have a CGI character as the main lead and was the first movie to capture a CG character with realistic human emotions and expressions using motion capture on a animator's face to capture the ghosts' facial movements convincingly. And redesigning Casper's wider eyes from the cartoon to more rounder "sympathetic eyes" like E.T. which was also suggested by Steven Spielberg along with taking elements of the voice actor's dental or eyes when creating them. And... I'm gonna have a hot take but I think the animation on Casper aged better than Toy Story. It's more smoother, more expressive, not plastic looking, it's fluid and not stiff movements and the character expressions hold up well today, like they blink at the same time unlike Toy Story where they blink slightly before with each eye. And that movie also came out months before Toy Story as well. So we can really thank Casper and his uncles for making CG protagonists and more convincing emotions like today's Disney movies and live action remakes.
I had no idea that was CGI. I thought it must be some other sort of animation. And I had no idea it was that old either
It’s honestly crazy how CGI has gotten exponentially better over a pretty short period of time
It's still shit, though.
@@douglasfreeman3229 As compared to what? This comment makes little to no sense lol
@@douglasfreeman3229 sometimes, yes.
not all the time though but i can still see where you are coming from
And then Hollywood just got lazy with it and we got shit like Marvel Studios movies.
@@douglasfreeman3229 it's only shit when you notice that it's shit. It's so good often, that you don't even realize it's cgi.
Growing up with early cgi is what got me into psychedelics.
you’re so cool for that
@@grrlandi7180but not as cool as _you~_
same
We got to move these color tvs
@@WxIxLxLxIxAxMxS you are the coolest
Fun fact: All of those little toys under the sofa in Tin Toy at 25:13 have their own names that are listed in the short's end credits. Each one was also created and modeled by each team member in the short's production. Here are the toy's names:
Toypot (the yellow tea pot)
Ace (the pilot in the airplane)
Helicopter Sheep (the sheep with the propeller on its back, my 2nd favorite of the toys)
Rallye Guy (The man in the little red car)
Flip-n Beth (The green caterpillar)
Clocky (The red clock)
Zoo Train (The train behind Clocky with all of the cage cars)
Renderman (The superhero wearing blue and red, named after Pixar's developing software)
Spot (The orange horse/dog looking creature)
Les and Frodo (The two little toy people with knobby hands)
Chrome Dome (The blue and silver robot)
??? (A decapitated head who doesn't have a name)
Bouncy (The basketball with eyes)
Gumbo (The stupid-looking elephant whose name is a parody of Disney's Dumbo. He is my favorite of all of the toys, and my favorite Pixar character)
Eben's Car (Based on Pixar director Eben Ostby's own blue car, or maybe his dream car)
Fire Hydrant (You probably know what those look like)
Tin Toy has always been one of my favorite Pixar short films, even before I was at the age to notice the quality in old CGI animation. The cursed traits and weak CGI are what give it charm and nostalgic qualities. I will always put this cartoony style of 3D animation over the hyper-realistic stuff Disney has been leaning towards these days.
I know there names also
Some of them make an appearance in toy story 3 too lol
Nice
There is also baldi the traumatic eye style
@@jamescleaner6194BUT DO U KNOW TODD HOWARD NAME
I am shocked how good the CGI was in the seventies! I thought it was a nineties invention.
"I thought it was a 90s creation" that is so cute...
me 2
I mean, it's just that what you needed a million-dollar machine to do in the 70's could be done with a thousand-dollar machine in the 90's. But better hardware will not magic you into being an artist, as this video shows.
Me too. I knew it was around in the 80s (glad the Money For Nothing video got a mention lol), but was surprised to see it from the 70s.
Oh, you sweet summer child...🤣
I am a 3D artist and I think I should unite with a group of other artists and recreate this dark vibe with lowpoly cgi
🙌
i want to learn this style, is there a youtube video or something that can help me learn this?
Agreed.
@@GoldenmikeRD the style? Just use the worst renderer you can find, that’s how you learn it lol.
90's revival.
I think the main issue with a lot of these early CGI attempts is that real artists weren't involved a lot of the time, and computer engineers came up with the video ideas and did all of the artistry. You can tell which CGI animations had traditional artists involved.
yep
This is largely due to early cgi having to be generated by deducing math calculations, like plotting a graph on a calculator, not by moving or warping an entire object's position with key frames as we do today. When the only way to create cgi scenes is by calculating multiple vertices' positions with advanced algebra by hand, your average artist couldn't be involved. It wasn't until around the late 80's/early 90's where cgi software had progressed enough to be user friendly for non-programmers. Pixar was such a standout before that time because of that. They were a leading developer of cgi animation, and also had a keen eye for storytelling. For what they lacked in visual artistry, they stood above the rest in technical advancement and narrative.
What could artists bring to this so early in its development? Problems, wasting time, nothing of value. Unless one of them was also a software engineer, but participation in development of early CGI had zero room for "actual artists"
@@Gamez4eveRwhat a fascinatingly interesting comment
@@Gamez4eveR This is not a reason to have a subwoofer, i'm sorry to say.
As someone who lived through this time as a child I can say that even though the graphics were crude they looked incredible and inspiring. I knew by the time I was an adult that they would improve immensely. I remember going to an early imax theater in a museum and watching a 20-30 minute movie all done with grids and triangles and feeling like I was witnessing something incredible
YEP MATEY AND THE BEST THING IS SOME OF THESE WERE MADE BY TODD HOWARD
@@NigerianCrusader dude turn your capslock off, have seen multiple comments from you in all caps lol
As a child, watching this stuff (and things like Reboot) felt like peering into a different world or another dimension that worked on fundamentally different rules from reality. As cool as actually-realistic CGI is, I feel like something was lost. The deliberate artificiality of early CGI was fascinating to my developing brain.
maybe the more realistic the animation becomes, the less people think about it as a computer created image and just look at it as an image and take it for granted. With the early cgi it makes people think about how it must have worked and was constructed.
@@katzunjammer Yeah, that's a lot of it. You couldn't look at early 80s/90s CGI and not immediately see something artificial, so they tended to lean into that for a deliberately surreal and otherworldly aesthetic. Now that CGI animations can fit in more or less seamlessly alongside real people that's pretty much completely gone. The technical limitations led to some really interesting artistic choices and a very distinct aesthetic that doesn't get used anymore (even despite the fact that we supposedly just went through our 1980s/1990s Nostalgia Era as a culture).
To this day, early CGI is one of my favorite aesthetics, it's so surreal and dreamlike. It's also super nostalgic to me as someone who grew up with N64-Gamecube era games that had so much promotional art making use of the medium
GOD DAMN IT
Sameee
Yep
Vaporwave, is still more nostalgic, since it can give you strong nostalgia without getting why.
I remember when GTA 4 was about to come out, and i kept hearing "photo-realistic" everywhere. They still say that for new games now, but until i can look at something, and i can *not* tell the difference, it's really not photo-realistic. It's just an exaggeration. Hype.
I think besides the computer technology and software, monitors need to advance in certain ways to work along with it. "3D" was just stupid, especially with the glasses. But the layered screens and what they're doing now as an example. I think this is the path we need to be on if we're ever going to achieve true photo realism.
I feel like I should be creeped out... yet I find these animations more mesmerising and oddly calming than anything else.
It’s less to process, but more to observe and appreciate
It’s a clickbait title. Nothing creepy or horrifying. Just cool
EXCEPT FOR MORROWIND CGI
@@yojackdylanINDEED
@@trashyraccoon2615but Morrowind is also clickbait unfortunately
The title alone is depressing. Early CGI *is* incredible!
9:28, "The Teddy Bear's Picnic" by John Walter Bratton, 1907. Lyrics were later written by Jimmy Kennedy in 1932. The most well-known version is probably the one recorded by Henry Hall & His Orchestra in 1932. This song was the inspiration for the "Gruntilda's Lair" theme in the 1998 video game Banjo-Kazooie on the Nintendo 64.
I was just about to comment about the similarities - interesting!
I legit thought it was bajo kazooie. Thanks!
I knew it sounded familiar and i hated how familiar it shounded, yet I couldn't think of a name or find any trace of it
EDIT: It's still not what I remembered it being. I remembered it sounding almost exactly like this but somewhere else, and it's bugging me so much that I can't remember
EDIT: It's similar to part of the doctor who theme from the original series. Particularly from the 5th to the 7th doctor
I thought I was crazy because I thought it sounded so much like Banjo Kazooie!
Does anyone know what the name of the animation is?
As a kid I had this VHS tape "Beyond the Mind's Eye" which was essentially just a collection of a bunch of CG shorts (including some of the ones you show here) but all edited together under this astounding Jan Hammer musical score. It completely recontextualized what were originally unrelated commercial pieces, tech demos, etc.
If you're not familiar with it I definitely recommend the "Mind's Eye" series but particularly "Beyond the Mind's Eye". That "little Death" sequence, with the dog and the pyramid etc., is truly haunting with the new music over it
Ha! Nice to see someone else remembers "Beyond the Mind's Eye". I had that VHS tape. For its time, it was pretty mind-blowing.
I think I came across a DVD for it at a vendor mall once. Truly one of those titles that you first see and think “the fuck is this???”
I had those and was fascinated as a child
Thank you for this comment, I just discovered something amazing!
@@JonahIronstone If you're interested, there are actually four films in that series (you can find the names on Wikipedia when you search Beyond the Mind's Eye). I think the films are on UA-cam but I just got mine from the Internet Archive website for a higher quality rip. I've got them on VHS somewhere, but I doubt they work since they've been in a hot attic or a damp basement for 20-something years.
As a kid, my dad had a set of 3 VHS's with compilations of a bunch of mid 80's to early 90's CGI tech demos.
The chrome dinosaurs, mega cycles and the two fish lovers clip, were all on those VHS tapes.
I remember watching them, and enjoying them so much. Though some of them were kind of creepy for a young child.
Haha. Thank you, this brought me back.
So yeah, the VHS tapes were "The Minds eye." They were so cool.
ua-cam.com/video/8ik8Wrxzz3Q/v-deo.html
I remember watching that too when I was kid.
Yep, I too frequently watched The Mind's Eye" as a kid. Always liked the accompanying soundtracks by James Reynolds and Jan Hammer. However this is the first time I've seen these animations with the original audio, so that's pretty cool.
@@cs188 interesting to see you here
I recognized a lot of these, because I grew up watching the "Mind's Eye" tapes in the 90s. They were collections of these early CG demo reels set to soundtracks by people like Jan Hammer and Thomas Dolby. Beyond the Mind's Eye specifically was always my favorite.
Also, Reboot is one of my favorite shows of all time. Partially because of the CG that was mind blowing for the time. But also because it is just plain a good story.
Growing up with things like that, and early 3D video games, and seeing where the technology is now, is incredible. Its amazing how much the technology has changed in only a few decades. Though, I do miss the pure, surreal, and dreamlike essence of these early CG animations. By comparison, most modern CG just feels boring. The only thing these days that comes close to capturing a similar feeling is AI generated animation.
Yes!! I was scrolling through to see if anyone else mentioned The Mind's Eye! Was definitely disappointed he didn't mention it even though his video has clips from it. I had no idea it was a collection of a bunch of things put together.
Gate to the Mind’s Eye was my favorite. 🤗 Dolby’s music contributed so much to it too.
_Mind's Eye~✨_
Yes! My dad gifted this to me. I don't remember where he got it, only that it was free. I watched Reboot, too... Alphanumeric!
Hell yeah! I'm in Canada and grew up with YTV in the 90's, they would take clips from those Mind's Eye films as "Short Circuitz" between shows. I loved them.
Something about bad CGI feels very nostalgic
its old
video games
Not bad, it’s just old.
You want bad, try the crude hand-drawn animation on "The Bullwinkle Show." But they made up for it with the best writing on TV.
@@Zilla117 it's bad dude
Holy crap, I have a Laser Disc with almost all of the 80's examples on it, It is called Art of Computer Animation. We used it to demonstrate primitive NTSC video projectors. Chromosaurus blew people away. It's hard to express how futuristic and engrossing this stuff was back then, especially to computer nerds. We boggled over the horsepower required to render each frame--which took days.
I got into Laserdisc _because_ of all the vintage CGI you can find on it.
I remember watching entire demo reels at Best Buy and Circuit City as a kid. There were a lot with music and weird instruments. I was sure he was going to include them.
Great memories for me
@@Takeshi357 any on DVD or blu ray now?
@@martianleader1 There's probably quite a few, but I expect a lot of it to be more in the line of what Pixar did instead of the weird and unusual demo reel stuff.
The moment when that weird _"bowling alley screen animation"_ every time you get a strike becomes an opus magnum on its own rights. The early CGI is what happened if you look at the mind of Salvador Dali when he sleeps.
I appreciated those animations. Then those _two_ animations on Twitter ruined it for me.
@@glacierwolf2155 DONT
@@glacierwolf2155 omfg I remember 💀💀💀
black sky boxes and the limited atmosphere is what really draws me towards the uncanny look of old 3d animation
as a 90s kid, honstly early CGI scared me and often I would have abstract, limited light source, low poly nightmares 🙈
liminal space nightmares, imagination lands you couldnt leave unless you woke up or learned to be aware
The opening for the Eye Whitness kids educational tapes creeped me out too x'D
Damn that’s awful it felt like you were in silent hill 1, lol, though i know i used to be scared of something being on screen, and nothing but a black void being behind it probably why i had a fear of the darkness for awhile.
Yep, the kind of CGI that, for example, has the digital face of Caine, the main villain of Robocop 2, is nightmare fuel and I never understand why exactly.
yes! me too!! I read a very interesting paper on how the human population’s dreaming actually changed on a massive scale with the advent of film
@nemo pouncey Neo NEO N E O
NEO
NEAR EARTH OBJECT
@nemo pouncey That’s probably one of the best series ever. I recommend it to anyone interested in vintage/90s cgi. (The music is awesome by the way)
Never knew so much early cgi footage existed. All of these worlds and images are so unique. Love it.
Same goes for colored photography and even photography as a whole
dont go bowling so often he?
The Hawaiian Punch ad won a bunch of awards not just for the CG but for the music. The soundtrack for it was by Mark Mothersbaugh of DEVO fame, who formed Mutato Muzika, a production music company where Mark & his collaborators have produced soundtracks for numerous TV ads, TV Show, and films over the years.
Trent Reznor was highly influenced by Mark Mothersbaugh; the audacity of calling it a "Trent Rezonr knock-off" lol smh
Devo
NIN wasn't even out yet until a year or two after that ad was made.
@@SpectacleDifficulty Trent Reznor would probably lose his mind with happiness if he heard that
My clearest memories of early CGI were the "Genesis Project" in Star Trek and the "Money for Nothing" music video. They were so impressive at the time. The Dire Straits video looks ridiculously primitive now.
a lot of people are weirded out by early cgi, but i've always found it charming and nostalgic. I think part of that is because it reminds me of old educational videos i would watch as a kid. and probably old screensavers, too.
They're a whole aesthetic in their own
14:35 Kinda surprised you don't like how Andre and Wally B looks. I've been deep in the 3D animation field since I was a kid, but besides that bias I have an immediate affection for the lighting of the forests and such.
I loved that clip as a kid :(
All it needs is self shadowing & HDR & its photo realistic. Its uncanny a little bit due to the programmed animations i think... nowadays we use motion capture which our brains recognize as real movement.
@@1NOTEGBEATZ I generally hate motion capture, because it _never_ fits the character they did it for.
@@DannyDevitoOffical-TrustMeBro I had that Pixar animation collection and my favourites were the chess game one and Red’s dream
I would have loved to have heard your thoughts on "The Works".
Hi skul
Hi skul
Hi skul
Hi skul
Heeeeey! Skul.
Thank you for putting this together - it showed a lot of the shorts shown on the BBC's Micro Live (and possibly a few other programmes) - that I hadn't seen for decades - that inspired me to pursue a career in CGI/editing/motion graphics!
The progress is insane.
I was literally right in the middle of following a Blender beginner's tutorial when I got the notification for this video. This must be a sign I should keep at it. I know it's a huge coincidence but wow.
If you want your mind blown at the possibilities look up Ian Hubert, Kev Binge, and Polyfjord. They got great unique tutorials.
I wish you good luck in learning Blender!!
Id like to think all these random 80s space scenes are out there somewhere floating around in an alternate universe
As a kid, we had a couple VHS that were just dozens and dozens of early CGI shorts and I watched them so often they are basically baked into who I am today. I need to find them and digitise them, because I have yet to find full rips of them. They were called 'Imagina [insert year here]'. Seeing a handful of these shorts again was such a serotonin boost!
I remember complaining to my Dad that I thought "that kind of cartoon" was really creepy sometime in the 80s or early 90s. Even mundane CGI animation from that era was unsettling.
This may sound weird, but these animations are so cool to me. Maybe it's because they were some of the first CGI demos, but they seem genuinely creative and otherworldly.
Thank you for this upload.
THE THING IS MATEY TODD HOWARD WORKED ON SOME OF THESE
@@NigerianCrusadercringe
@@NigerianCrusader and today this genre is so much popular on youtube KIDS....🤣🤣🤣🤣🤣
and today this genre is so much popular on youtube KIDS....🤣🤣🤣🤣🤣
what do you mean man?@@pstw4890
Is it just me or does mid-80's CGI feel like your watching a dream lmao.
Ong it does
Get high as hell then watch it
@@justbainz7 what happens after you give up god?
@@Slipknlov I got no clue my boy
@@justbainz7 lol i was faded and i was gonna rant about how "ong" is technically a wager of god, and i was curious what would happen if the bet was lost LOL cheers
One of the things you have remember about the 80s is that businesses everywhere wanted CGI (or “flying logos) for their ads. If you ran a studio or agency, you had to show you could do this stuff to get new clients. It wasn’t uncommon to see studios throw a ton of money at these shorts and demos. I’ve always wondered if those studios made any money off their shorts showing up in The Mind’s Eye videos.
So you're telling me that all that creepy CGI stuff I saw in the early 90's on 'A Minds Eye' on PBS was a bunch of tech demos from different times? Lol the Chromo dinosaurs, the bird and the fish, the weird landscapes and the thousands of cycling men.
Minds Eye was a masterpiece of editing yes. Two thirds of what's in it were carefully cut advertisements too.
When Money for Nothing came out it was mind-blowing, and holds up largely due to the fact that it never aspired to realistic representations of the people characters. It owned it's CGI-ness. Pretty amazing considering that almost nothing designed for standard-resolution TV looks decent on a modern high-def or 4k video platform.
Yeah, I loved that video when I was a kid. I don't think it's accurate to say that they didn't aspire for realism, though. That was as close as they could get! It wasn't SD TV that was the problem, nor was SD TV the highest resolution they had. The workstations that they used to produce those animations had high-resolution displays (well, way higher than broadcast TV, anyway). Moreover, would you say that video from a camcorder looks "unrealistic"? The issue always has been (and still is) the amount of processing power and storage you need to render an image in a given period of time. What's missing is realistic lighting, textures, etc. The limitation was ultimately time and money/resources (processing power). The workstations capable of rendering those images back then cost like 40,000+.
@@bsadewitz They weren't going for realism.
The same team made another version of the Money for Nothing video, for the Beverly Hillbillies themed Weird Al parody. And it contains CGI versions of characters from that sitcom. With the characters from a live action sitcom to compare against, we can say they weren't going for realism. If they were aiming for realism, things would look very different.
The Weird Al version honestly is also a great video, in a "holy sheet two cakes" way. Like, theres Two Of Them. Wow.
It is honestly just the same thing as Money For Nothing, and its not one of Weird Als best parodies either. Would pick the original as the better one. But again, we live in a world were there's Two Of Them and I like that.
It's also funny when the characters from it cameo in Reboot and get made fun of in the show for their looks. Considering that they arguably hold up a lot better stylistically than any character from Reboot does.
To be honest, "Andrè and Wally B" from 1986 looks really beautiful to me. Simple, dreamy, smooth, something I would like to expect from a TV show for little kids.
ikr? It's the first time I've even ever heard of it and it's delightful! I thought his assessment was a bit harsh.
1984, not '86. where did you get 1986 from, you uninformed fool?
I've re watched this about 30 times. Never gets old. It's a comfort video for me...
Rewatched it like 10 times since...
50 pfft now
That original ray tracing clip is still pretty impressive today. Unreal Engine couldn’t do refraction until only a few years ago, so seeing this stuff in the 70s is honestly insane as basic as it is
Unreal can do it in real time now, but back then it took days to render a single frame.
@@gljames24 It took about 47 minutes.
13:42 Man, I remember me, my father and my brother playing _Driver_ on the PS1, in awe at how real it looked, thinking games were never gonna get better than that! We really _did_ think it looked astonishingly real at the time. Funny how times change... I also remember watching the intro cinematic over and over again, being fascinated, but also slightly creeped out by how real it all felt. The dripping of the water, the guy’s footsteps, the emptiness of the garage, the beeping of his car as he unlocked it...
Bet silent hill was a experience.
Now imagine how realistic those images could have looked like if the PS1 could have spent hours doing the math to produce one frame of video! Game consoles had to render in real time! The animation that you saw in this video (as well as for any movie, etc) is rendered frame-by-frame. That is still how it's done today. The most complex frames of a 3d-animated, theater-quality movie today easily take days or even weeks (not sure about that, but I suspect it's gotta be at least a week, maybe two) to render. Movies are 24fps.
I played the original Tomb Raider on PC and it seemed almost photorealistic at the time! I've replayed the game on Steam recently and I still love the look... it has a certain atmosphere of surrealism due to the low poly models, low res textures, and low view distance. It feels almost like exploring a dreamworld.
I remember recently watching some early 2000’s cgi and being slightly horrified.
Man these are so fascinating
It's like looking into some weird alternative reality.
The man juggling, weird shape creature just shaping around, a living lawn chair debating on if It wants to get wet.
You can tell psychedelics were running wild
I love how a number of early CGI demos look exactly like a youtube creepy pasta
totally
NO THEY DONT MATEY
@@aptdccviiGUESS WHAT HATER THEY DONT
@@NigerianCrusader dear god what's wrong with you
NOTHING SWRONG WITH ME@@randomcookie2706
Early CGI just had such a novel way of... Embracing itself!
It's absurdity and splendor, taking full advantage of geometric shapes and simple but dream like designs.
Nothing quite like it, and yet it's such an ephemeral thing.
"CGI doesn't need to instill fear in your heart" *next scene is terrifying* Love it!
30:11 here's a fun fact for you:
The CGI for the movie "Lawnmower Man" was done by a studio that was previously known as "Angel Studios".
Today, they're known as "Rockstar Games".
I actually like the primitive lighting aesthetic of early Pixar shorts and the like. It may be partly because of nostalgia, but I just think it's charming. I'd like to have a modern video game that's made to look like a playable early CGI short.
Something that looks like Tron would go hard
TODD HOWARD WORKED ON SOME OLD CGI BUT NOT THE PIXAR ONES CUZ HE KNEW THAT PIXAR WAS EVIL AND THEY WERE INDEED LATER CONFIRMED TO BE EVIL WITH THE RELEASE OF ONWARD
@@rac1equalsbestgame853TRON IS ACTUALLY A RIPOFF OF ONE OF TODDS CGI
Low-Poly Games aren't too uncommon indie-wise. I'm sureat least one of them is made to look this way
@@thesammurairat700 Low poly doesn't exactly describe the aesthetic of early CGI like this. It was more about the lack of texture, the distinctive shading, and the awkward animation. They _were_ lower poly but disguised it relatively well.
You can tell how many edgelords of that time that dwelled into programming was working on those demos as directors. Especially in that "dinosaur meets dragon" demo.
I guess nerds haven't changed much.
the prevalence of "sexy robot with big boobs" type imagery too.
That dinosaur was a spoof of something I forget. It was the 80's equivalent of Barney. Parents were quite sick of it.
5:47 this shows how OLD the voyager probes are. even when we think of them as the “peak of space technology” both are 45. my grandma uses a looney toons spoon older than both probes.
Damn in all aspects
I loved ReBoot. I did notice that the animation/characters/shading/etc. improved for the better towards the end of the series. What a difference
I like early CGI because it's incredibly abstract. The lengths somebody had to go to back then to try and get an accurate representation of something was commendable
A lot of these demos were put together into a collection called "Minds Eye", I'm proud to say I still have that VHS. I'm also very glad to know I'm not the only one who has PTSD from watching early CGI.
I got an ad for Charmin during this video and going from these clips to that was truly astounding. It's insane how far CGI has come and it brings up the question each accomplishment brought up then: how much better can this get?
I love coming back to this video after so many years. Something relaxing about watching old CGI.
For those referencing "Beyond the Mind's Eye," the collection was assembled as a vehicle to demonstrate the music of the composer, Jan Hammer. Many will know the name from the soundtrack, incidental music, etc. from the 1984 U.S. television series "Miami Vice," let alone his large repertoire in general. Included were numerous shorts, some of which were utilized from the 1992 U.S. film "The Lawnmower Man." - itself a demonstration of the CGI of the time.
In the early 1990's, Sears had purchased the rights to use the video collection as the demonstrator for their in-store television departments. It played almost non-stop for a few years in most stores. It subsequently sold a lot of merchandise for them.
Incidentally, the owl in the 1986 U.S. Movie "Labyrinth" clip was reportedly the first application of a CGI animal in a movie.
Your last sentence. Funny how a lot of things forward thinking have a connection to the late, great David Bowie.
I tried getting into 3D animation back around 2005-2008, and I can assure you that yes, trying to learn how to do it even then was horrific. If you didn't have someone to teach you literally everything, you could not figure it out. So many terms to learn, so many functions to deal with, and so many controls. The licensing of Unreal Engine and its tools was just about as revolutionary as when Microsoft made an OS.
Also I say I tried because I was forced out. Moron of a teacher kept asking us to do storyboarding and irrelevant creative exercises that I simply cannot do, so my grade just tanked.
Oof that teacher sounds frustrating.
Reminds me of an inverse of a highschool English class that I had, which turned itself into a philosophy/psychology class where we learned about Freud, the Stanford Marshmallow experiment & tons of other philosophies 😅
@@stevenc8717
Seems like some teachers regret their choices in career specification and are too full of themselves to accept it. I also had a resource (special Ed) teacher that focused on teaching PE until somehow landing what she taught when I was there. Needless to say, she was awful and had a "brute force it" mentality towards mental blocks. Hated her too. Thankfully she was too dumb to notice when I learned how to take advantage of the way she percieved me.
Creativity is a strange beast. Not everyone has enough of it and those who have it often suffer greatly. Hopefully, you've found another career. Good luck with your endeavor.
I somehow loved and hated those DVDs of old pixar shorts as a kid; some of the earliest stuff terrified me, and reliving it through this old CGI stuff is uncanny and frankly I love it.
i formed a career around cgi and the early stuff just blew my mind. Kraftwerk 'Boing boom tshak' (86) Dire Straits 'Money for nothing' (85), Max Headroom (87) were pivotal. I started making games in 83 with a mate and I was always on graphics, finally started making my own cgi in 94 which was, admittedly, every bit as strange and pointless but being totally into electronic music helped.
That's actually intriguing.
I was literally thinking* 'ps1 cloud vibes' when he said almost the same thing. The video game industry's use of CGI is what I find most interesting and nostalgic
At least cloud doesn’t give me chills.
I don't know how to explain it, but even though I was never born in the beginning era of CGI, I can't help but to feel a familiar sense of nostalgia for it, almost as if I was there to watch it grow in fruition. Then again, I can't help but to absolutely love and be enamored by the aesthetic of these older CGI videos. I don't know what it is but something about them seems so darn magnetic
This style of CG is why I love the “talking heads” in the first 2 Fallouts, sure they’re limited in their animations but they’re so expressive compared to the Bethesda faces, and even though there’s a bit of uncanniness in the first 2’ games talking heads and cutscenes, it fits well with the dark atmosphere of the games.
Those were cgi? I thought they were puppets growing up like muppets
@@princesscrystal6410 they are made of clay then animated digitally I’m pretty sure
From what I found online the first TV Show to have a CGI title sequence was Doctor Who it's CGI intro was used from Season 24 (1987) to Season 26 (1989) and it cost £20,000 and was created in 6 weeks with some frames taking whole days to render.
ua-cam.com/video/_iSzCV3C-50/v-deo.html
The fact that this groundbreaking technology has come so far that it can nowadays be used by the common man like you and I to animate Patrick Star dancing to "Como te voy a olvidar?" has got to be one of the greatest testaments to human ingenuity.