DISPLACEMENT IN UNITY

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  • Опубліковано 28 сер 2024

КОМЕНТАРІ • 70

  • @InfallibleCode
    @InfallibleCode 5 років тому +12

    Great video! I found your channel this morning and I've watched all of your HDRP videos. Thank you for your hard work!

    • @UGuruz
      @UGuruz  5 років тому

      You're welcome. I am glad to see you here.

  • @robgod686
    @robgod686 4 роки тому +1

    What I love most in your tutorial is the simplicity and your ability to keep things intuitively understandable! Really great work and great tutorial. For me this is the best Unity tutorial channel

    • @UGuruz
      @UGuruz  4 роки тому

      You're very welcome!

  • @Alien.Of.Mars.
    @Alien.Of.Mars. 2 роки тому +2

    Finally finally...
    Yar zabardast english hai mai wese soch ra tha larke ki awaz yara apne bando jesi hai per English accent bht acha....

  • @gameexplorer4963
    @gameexplorer4963 5 років тому +5

    Always the best tutorials for features that really make a difference from Unity Guruz. Thank you!

    • @UGuruz
      @UGuruz  5 років тому

      Thank you so much.

  • @quentinpaden1481
    @quentinpaden1481 4 роки тому +1

    dude you saved my life your the best i would pay for a course with all the vids and more included

  • @sidak003
    @sidak003 5 років тому +3

    Bhai apka content kafi achcha hai
    1 like from me in every video !!!!
    👍👍👍👌👌👌

    • @UGuruz
      @UGuruz  5 років тому +1

      Bahut Bhaut dhanyawad bhai..

  • @sankoelritmo
    @sankoelritmo 4 роки тому

    fantastic information and tutorial. Very clear and concise. well done and thank you very much.

    • @UGuruz
      @UGuruz  4 роки тому

      You're very welcome!

  • @artinstroukeprod
    @artinstroukeprod 4 роки тому +1

    Perfect explanation! Thank you for your lesson! Also unity made good shader for default

  • @thanos_n9s145
    @thanos_n9s145 5 років тому

    First video after my subscription

  • @PascalAchermann
    @PascalAchermann 5 років тому +2

    thank you for sharing this!

  • @davekite5690
    @davekite5690 5 років тому +2

    Another great vid/tutorial :-)

  • @mescriptorjt
    @mescriptorjt Рік тому

    Hello there and thanks for the tutorial. Do you know why the material doesnt work on VR?

  • @audiogus2651
    @audiogus2651 4 роки тому

    Beautiful. Thank you so much!

    • @UGuruz
      @UGuruz  4 роки тому

      Thank you too

  • @hadosen6801
    @hadosen6801 5 років тому +1

    THX!!!
    This is really useful!
    :-)

  • @junyjell8614
    @junyjell8614 5 років тому

    Thank you very much! Very great video!

  • @Evilc00kies
    @Evilc00kies 4 роки тому

    Great tutorial, thank you

    • @UGuruz
      @UGuruz  4 роки тому

      You're welcome.

  • @sabrango
    @sabrango 4 роки тому +1

    thx!

  • @smartknowledge9209
    @smartknowledge9209 5 років тому

    Thank you very much. Would you mind to do a video tutorial about level select system that when player come back next time he will start from the level he left last time(eg:- voodoo iOS game Roller splat!) without player need to go to level select screen. Just start from the level.

  • @quantran9219
    @quantran9219 2 роки тому

    Perfect

  • @corriedotdev
    @corriedotdev 3 роки тому

    hey man, do you have advice on how to import the 3d assets which just have textures from quixel? seems like i cant get a prefab generated either.. for example plants from quixel are just textures

  • @adamoosthuizen2409
    @adamoosthuizen2409 5 років тому

    If you wanted to animate the mesh according to displacement maps at runtime, would you do that using the Tesselation Displacement Material or would you read from images via script. The Latter is the workflow I am attempting, found this video today though and wondering if I should switch tact. Thanks for the awesome content, subscribed immediately!

    • @UGuruz
      @UGuruz  5 років тому

      I think the real time tessellation method is better because it's more flexible and also provide better performance.

  • @bouncycow3010
    @bouncycow3010 3 роки тому

    Hi, great video! Is it possible to use a shader graph to control these tessellated materials?

  • @BrunoSilva-vl3oe
    @BrunoSilva-vl3oe 4 роки тому +1

    How do you get that background effect? Is that from the HDRI sky?

  • @tomgarden
    @tomgarden 3 роки тому

    I can't find this shader in URP... Does anyone know how to get a displacement map added to a material in URP?

  • @josephforjoseph
    @josephforjoseph 2 роки тому

    Does this work on a sphere as well?

  • @rekiallard77
    @rekiallard77 4 роки тому

    Hi, your video is good. But how to install shader to unity. How to use many shaders, why some shaders are not suitable for gpu. Where did you get the HDRP / Lit shader? Where did you download it and how to install it?
    Oh yeah, I'm from Indonesia.

    • @UGuruz
      @UGuruz  4 роки тому

      LIT shader is implemented in HDRP by default.

  • @sanketvaria9734
    @sanketvaria9734 3 роки тому

    will this support on android if the project is URP but I use the DX11 displacement material?

  • @paranormalgamesstudios
    @paranormalgamesstudios 3 роки тому

    So it doesn't cast shadows?

  • @samisalama3033
    @samisalama3033 2 роки тому

    why you used hdrp and standard but not urp?

  • @2ndidforvideomaking857
    @2ndidforvideomaking857 5 років тому +1

    Nice

  • @uzairkhan4044
    @uzairkhan4044 5 років тому

    I am working on quixel organisation I like your video

  • @ankitbaing1002
    @ankitbaing1002 4 роки тому

    mate this doesn't work on terrain & DX11 Tessellation Displacement do not support HDRP,, any fix?

  • @Dyzinel
    @Dyzinel 2 роки тому

    Midway through the video I just gave a like and thought to myself as I close the video "let's just not go with hdrp".

  • @omeryilmaz1021
    @omeryilmaz1021 3 роки тому

    It doesnt bump even I do samethings..

  • @MatthiasFlehl
    @MatthiasFlehl 4 роки тому

    are the realtime displacement shaders / the realtime displacement tessalation also working on spheres, cubes and other non planar objects the same way? and what about developing for mobile devices (smartphones, tablets)?

    • @UGuruz
      @UGuruz  4 роки тому +1

      Yes they work. Sorry I have no idea about mobile displacement shaders.

  • @metekavruk_Alanya
    @metekavruk_Alanya 3 роки тому

    This means i will switch from terrain to custom mesh terrain. I will design terrain in Blender in high details then bake heightmap from it then pass it to a low poly mesh with this method described here. But I am worried in texturing as i want to have a giant map for the game. Maybe i use a terrain generator which is able to split a giant terrain in pieces so i work on each in Blender for modifications.. ???

    • @UGuruz
      @UGuruz  3 роки тому

      Yes, correct

  • @AbrarKhan-gv7cq
    @AbrarKhan-gv7cq 2 роки тому

    Bhai aap India se hoo na

  • @angrypug9841
    @angrypug9841 5 років тому

    Very good. How can we use this with terrain?

  • @MrSirFluffy
    @MrSirFluffy 4 роки тому

    Does this work on mobile phones? Or is it dx11 exclusive.

    • @UGuruz
      @UGuruz  4 роки тому

      I think it's not for mobile devices.

  • @shaik.areeba4347
    @shaik.areeba4347 5 років тому

    Can I use this method instead of terrain ? Terrain tools won't work tho 😅

    • @shaik.areeba4347
      @shaik.areeba4347 5 років тому

      @juno pro why do you care Stoopid 🤦‍♀️,

    • @UGuruz
      @UGuruz  5 років тому +2

      For small scene you can use it but for larger open world area terrain is the better choice because its provides much more flexibility and features then a normal plane.

  • @kosta1570
    @kosta1570 5 років тому +1

    realistic water, puddle and rain in hdrp plz

    • @UGuruz
      @UGuruz  5 років тому +2

      Sure I am planning to start a shader graph series in which I will cover all these points.

    • @kosta1570
      @kosta1570 5 років тому +1

      @@UGuruz nice

  • @politicalcirno
    @politicalcirno 4 роки тому

    no its a no to displacement in standard rp?

    • @politicalcirno
      @politicalcirno 4 роки тому

      @@monkeyrobotsinc.9875 Huh I its a late reply... I just used a shader to make displacements... Uh ... yeah....

  • @jatin2266
    @jatin2266 3 роки тому

    Ap indian ho😍😍😍😍

  • @SaurabhSingh-jz6zq
    @SaurabhSingh-jz6zq 3 роки тому

    😍😍🇮🇳🇮🇳🇮🇳🇮🇳🇮🇳🇮🇳

  • @RobertGercia
    @RobertGercia 4 роки тому

    lol. Distracted easily

  • @IIIQZAIII
    @IIIQZAIII 10 місяців тому

    WTF????

  • @jatin2266
    @jatin2266 3 роки тому

    Ap indian ho😍😍😍😍