Texture a Stool using Maya 2022 and Substance 3D Painter

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 74

  • @naeberries
    @naeberries 7 місяців тому +1

    thsi is the best beginner substance tutorial ive seem so far. Its so straightforward and you explain it so well! I actually now know how to use substance. Thank you sooo much

  • @hasu36
    @hasu36 8 місяців тому +1

    3 Years later this video is GOLD

  • @erikgwk
    @erikgwk 3 роки тому +10

    Thanks! Your tutorials are amazing, clear and calming.

  • @lakmal1st
    @lakmal1st Рік тому +1

    Thank you Monica! you are awesome.... one of the best teachers for maya and substance... teaches exactly what we want!

  • @topplintoads6230
    @topplintoads6230 2 роки тому +1

    This tutorial is saving my digital environments team. Thank you for sharing your knowledge 🙏🙏🙏

  • @ElectricOrange
    @ElectricOrange 3 роки тому +1

    Now I'll know how to make a stool in the future!!!

  • @richmo5d
    @richmo5d Рік тому +1

    Thank you for all your hard work and what you do for the community.

  • @Agency-1001
    @Agency-1001 3 роки тому +1

    And this is what I call the best finish
    Finition merveilleuse in FR 😉

  • @jomonkaichira931
    @jomonkaichira931 2 роки тому

    Thanks.... I was waiting for this..... I think u r the only the person who can teach me difficult things in an easiest way..... I benefited a lot from ur tutorials ...... The best teacher I have ever seen....thank u...

  • @damocles5047
    @damocles5047 Рік тому

    This tutorial was quite good Monica, thx.

  • @justinnixon5823
    @justinnixon5823 3 роки тому

    I will miss watching your videos it has been great.

  • @009Kanishk
    @009Kanishk 3 роки тому +1

    Thanks for the vid I just started substance and this helps a lot!!

  • @crism2766
    @crism2766 Рік тому

    I recently found your channel but its been super Helpful, thank u sm

  • @emilsky2001
    @emilsky2001 2 роки тому

    OMG ty so much
    - from the Philippines

  • @kailasjankuavhad7398
    @kailasjankuavhad7398 2 роки тому

    Thanks a lot for sharing
    It's amazing teaching skills you have

  • @annedzapi8125
    @annedzapi8125 3 роки тому +1

    This is very helpful, thank you so much.

  • @martinekjekul
    @martinekjekul 2 роки тому

    Thank you very much! Great video. Got stuck in a process and this is exactly what i needed

  • @reality3drendered186
    @reality3drendered186 2 роки тому

    You saved my ass once before, you saved it again thanks for all these vids! :)

  • @ankitdighe
    @ankitdighe Рік тому

    Great tutorials on Substance Painter. Only thing is can you make a video explaining the Bake Maps settings? I don't know why do we need to increase Dilation width, Secondary Rays. What do they do?

  • @nabiljamaludin2012
    @nabiljamaludin2012 2 роки тому +2

    hello your tutorial help me a lot on UV map in maya THANK YOU! but i have one question, why when i import my 3D model to substance the smooth are missing on the 3D model?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 роки тому

      if you have '3' pressed, which is smooth preview, the model looks smooth mesh but it's a low polygon model. press the number '1' on your keyboard to see the real 3d model. If you want to have a sooth model, go to Mesh>Smooth. It will be higher poly but way smoother and it will import into substance painter smooth too. I hope that helps!

  • @namecannotbeblank3070
    @namecannotbeblank3070 3 роки тому +1

    Hey there Monica I was watching your video in which you were texturing that leather book with gold imprint, and so I wanted to do something similar and I thought let's texture a cricket leather ball. I had everything in mind, the bump, the metalness, specular and everything. But I just couldn't unwrap the spherical ball as a flat rectangle(because a rectangle will make it easy to add the stitch line in photoshop). Could you please make a tutorial on how to unwrap spherical objects as rectangle uvs?

  • @Belidos3D
    @Belidos3D 3 роки тому

    "you have to make sure the UV's are facing the right way" .. Not necessarily, with standard materials in substance painter you can either use triplanar projection, or you can mask the UV that's the wrong way to another layer with the same material and rotate it in the material properties. With smart materials you could again use a separate layer for the incorrect direction with the same smart material but add a transform filter to the to of the materials stack and rotate it with that. So while it's good practice to get the UV direction right before hand, it's not necessary and if you have an awkward set of UV's where you just don't have the space to rotate things then you can still adjust it once in substance painter.

  • @jasperbalba7429
    @jasperbalba7429 2 роки тому

    Thanks for your tutorial!

  • @theteapote
    @theteapote 2 роки тому

    Best tutorials I've ever watched, thanks a lot :) I'll do the grenade next

  • @annaarty4656
    @annaarty4656 2 роки тому

    Thank you very much 💪😄💛

  • @MrPeterheather
    @MrPeterheather 2 роки тому

    youre a great tutor

  • @Vexcenot
    @Vexcenot 11 місяців тому +1

    that keyboard is causing a magnitude 8 earthquake

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  11 місяців тому

      Lol, yes, that was a problem for a bit. I've bought a quieter keyboard :)

  • @vfxjeet5221
    @vfxjeet5221 2 роки тому

    really helpful 💗

  • @nefwaenre
    @nefwaenre 3 роки тому

    i have the old version and i so got used to the UI. My gosh why did they change the UI? This looks so overwhelming at first glance! But then you started working on it and it resembles PS more and more. So i see why they did that...

  • @charlesjoshi5154
    @charlesjoshi5154 Рік тому

    Thanks a lot!!!!

  • @Nameless_________
    @Nameless_________ 11 місяців тому

    Thank you

  • @jasperbalba7429
    @jasperbalba7429 2 роки тому +1

    How about the height? You will not import it? But the Base Color, Roughness, and Normal map u import it. Thanks for answering

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 роки тому

      Good question, Jasper. Height is for displacement, so I didn't plug it in. I go over displacement here: ua-cam.com/video/43Ilra6fNGc/v-deo.html Hope that clarfies!

    • @jasperbalba7429
      @jasperbalba7429 2 роки тому

      @@AcademicPhoenixPlus Thanks!

  • @2PACBRB2014
    @2PACBRB2014 Рік тому

    I think you might have forgotten the UV of the screws of the legs if im not mistaken

  • @ciecle1000
    @ciecle1000 3 роки тому

    hi i hope ur fine thak for new tuto we miss u monic

  • @dennismaertens2924
    @dennismaertens2924 Рік тому

    Is there a different that you export the stool as obj or fbx in substance?

  • @tommynguyen4835
    @tommynguyen4835 3 роки тому +1

    What’s is your thoughts of stacking UV shells when it comes to texturing?

  • @ciecle1000
    @ciecle1000 3 роки тому

    plezz monic need tuto for adjustement a real dimenssion like cm and m

  • @bellocktx5800
    @bellocktx5800 Рік тому +1

    Another full video to see how to combine normal and height maps and she doesn't use the height map at all. Does anyone where to plug in your heightmap if you already have a normal???

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Рік тому

      The height map is used for displacement. I have a tutorial explaining the difference between normal and displacement here: ua-cam.com/video/43Ilra6fNGc/v-deo.html Hope it helps!

  • @owaishhussain5996
    @owaishhussain5996 3 роки тому +1

    Hello, I am facing syntax error in Maya the error look like (// Error Line 1.1: Syntax error //).......can you help me in that ,what is syntax error and how to resolve it

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 роки тому

      Yikes, when do yo get the error? Did you look it up on Google?

    • @owaishhussain5996
      @owaishhussain5996 3 роки тому

      @@AcademicPhoenixPlus yes I Google it .....but nothing found useful

  • @jokes_toon
    @jokes_toon 2 роки тому

    Height Map ?

  • @dhiyanwar7924
    @dhiyanwar7924 3 роки тому +1

    what about the hight map?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 роки тому +1

      That's a good question. A height map goes under displacement. I'll be going over that in the next video. :)

    • @dhiyanwar7924
      @dhiyanwar7924 3 роки тому

      @@AcademicPhoenixPlus tnx. its so Borden to adjust the settings in displacement map 😭

  • @ForzaS1
    @ForzaS1 Рік тому

    just got the 2023 version of designer and painter off steam

  • @mr.shgamingguy
    @mr.shgamingguy 2 роки тому +1

    well my thing is different.

  • @justinnixon5823
    @justinnixon5823 3 роки тому

    I was nice getting to your art work over years, I have to say goodbye autodesk kick me out of there products. I no longer able to use Maya or any autodesk products. Full Sail University took all my core software away knowing that the career center wants me to have an active portfolio.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 роки тому

      Hi Justin, sorry to hear that you won't have access to Maya. Have you tried signing up to a community college, which has way cheaper tuition? That way you can use their .edu address to get access to Maya. I've seen this before, maybe it will work for you? Just an idea. Good luck with your portfolio!

  • @pinokiomil1712
    @pinokiomil1712 2 роки тому +2

    I love you girl I want to kiss you and hug you hardly ! I subsecribed with bell on as a thanks ! You helped me alot !