How to Export Textures from Substance Painter to Arnold Maya 2020
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- Опубліковано 27 лис 2024
- Do you want to get started in game assets modeling and level designing but don’t know where and how to begin?
Welcome to my channel 3DWolf. Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Unity, Unreal Engine etc.
In this video we are going to export our textures from Substance Painter to Arnold in Maya and render our model.
If you have and query related to this video or any other video feel free to drop a comment below and let me know. I’ll try to help you in every way I can.
And if you want to learn further more than what I post on my channel then consider joining my discord from link given below.
On discord we have a community where we discuss and try to solve issues we face during or modeling or texturing process in our weekly sessions. So, feel free to join in and learn something new and different.
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Check out our more helpful videos:
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thank you so much! thanks to your tutorial i can pass my 3D course at uni. You are a life saver!!
Glad I could help!
The way is u teach
Is great and completely easy to understand.... And visual is completely clear screen
Thank you
Glad you think so.
Thanks for watching.
hey bro thanks for this you saved my
university project
DUDE! You saved my life! Thank you so much!!!!
Thank you so much! I had to render something for my uni assessment last minute and this helped heaps :D you're a legend
Glad to be of help. Thanks for watching
Excellent tutorial, exactly what I needed.
Great tutorial, exactly what I was looking for. I feel that you somehow complicated the lighting section. I guess turning off the 'Normalize' will make it a lot easier, you can give it a try. And please keep uploading, subscribed.
Yes, I agree.
I've turned off normalize in my other lighting tutorial
your video was life saving :)
Thank you! Very efficient video that saved my day!
Thanks for watching.
You are a hero, man!
Thank You for fast and simple explanation
Thanks for watching
keep it up ! great content !
Thank you
I got each material twice. Where to add those. 2 base, 2metalic, 2roughnes etc,...
thank you so much for this!! was super helpful :)
You're welcome.
Very clean and cool!!
A lot helpful. Thanks a lot
You're welcome.
thank you so much! this really helped me
You're welcome
Too Good ;)
hi
thnx for this simple and easy tutorial. it is extremely helpful.
i've a question tho. where m i suppose to put my ambient occ map?
Yout ambient occlusion map goes with your base color but to add these two maps together you'll have to use a multiply node in Maya hypershade.
Check my hypershade tutorial for detailed explanation.
Hey thank you for this video ! Its very helpful. I was wondering, my roughness doesn't seem to appear the same way that in Substance. It feels like the Specular is overwriting it in my renders. Any tips?
Hey, thanks for watching. I'm sharing one of my video here you can watch that to apply the textures automatically in Maya. If you still face any issues then reach out to me either on Instagram or discord. You can also email me you file and I'll take a look.
The displacement texture in Maya doesn't show like in the substance painter. What should I do?
You tried rendering?
When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.
Import that in Photoshop and then re-export from photoshop as EXR
Very nice bro
thanks 😀
great video! But I got a problem. I did everything like you did in the video, and the render turned out great, but after that I decided to export the model to FBX but there were no textures in it. What should I do to fix it?
You've to turn on embed texture in the options while exporting to fbx
sir apke tutorials ache par yeh sadguru wale sound lagane band kijiye.
I don't use music anymore. 😂😂
All my videos have only voiceovers
Are bhai. Maine substance mai texture kra shape ek dam shi thi. Lekin maya mai texture lgate hi shape khrab hogyi@@3dwolf
Why didn't you use the height map, why no one uses the height map in maya
Because it didn't have any displacement in the geometry. And we are not baking high to low poly in this model so we don't need height map. Normal map contains all the useful information we need.
@@3dwolf If I want to use the height map, then where I will use the height map
Open the hypershade and import your height map then connect that to displacement shader.
@@3dwolf ok thank you...
Why does no one show height maps from substance painter... jesus
Because height maps are used to portray height difference and because it's a b/w map so it only contains height information not the angle on the other hand normal map contain the angle information which is more efficient in faking bumps and dents while rendering.
Also height map displaces the vertices placement in render and for this particular model height map is not required because normal map contains all the necessary bump/dent detail.
Height maps are often used for creating terrain or for models where we need to displace the vertices using a texture map i.e terrains.
Hope this clears your doubts.
no need to use height .use normal as bump in arnold rendering!
My textures appear black on maya for some reason
It's an issue with arnold viewport
@@3dwolf how do I fix this? I also don’t get any of the details I see on substance painter
@@3dwolf like scratches etc
You can see them while rendering.
Just use and aiskydome and perform a render for now.
@@3dwolf no i cannot. Even when I render, it’s still black. I don’t know why.
project file's link is broken!
sorry about that. reach out to me at reveurstudios3d@gmail.com
and I'll send you this file.
How can i use AO map and Curvature map, please help
You can use a multiply node in hypershade and add AO map with base color
where did you put the hieght map ??
I didn't use the height map for this asset, normal map contained all the necessary details.
@@3dwolf im jusk asking, where should we put our hieght map in that aishader.
In the displacement.
@@3dwolf i didn't find the displacement slot in that aishader attribute, can you please , share a link of information or something, much helpful
Here you go buddy, ua-cam.com/video/1XlYUYr9t3o/v-deo.html
where do i import the height material?
in displacement but you won't need height for this object because all the details are contained in normal map
osm
Bro i've an question , when i import my object maya to substance painter can i use an ai standardsurface before import on substance painter ? Or i'm obligate to use an phong or lambert as shader for substance painter ??thanks dude
You can use any material you want to use for material ID.
It doesn't matter.
@@3dwolf thank you very much 🤩🤩🤩
You're welcome.