How to Export Textures from Substance Painter to Arnold Maya 2020

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  • Опубліковано 27 лис 2024
  • Do you want to get started in game assets modeling and level designing but don’t know where and how to begin?
    Welcome to my channel 3DWolf. Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Unity, Unreal Engine etc.
    In this video we are going to export our textures from Substance Painter to Arnold in Maya and render our model.
    If you have and query related to this video or any other video feel free to drop a comment below and let me know. I’ll try to help you in every way I can.
    And if you want to learn further more than what I post on my channel then consider joining my discord from link given below.
    On discord we have a community where we discuss and try to solve issues we face during or modeling or texturing process in our weekly sessions. So, feel free to join in and learn something new and different.
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    Check out our more helpful videos:
    🔰 Complete Introduction to Basic UV Mapping in Autodesk Maya • UV Mapping | Unwrappin...
    🔰 1 Hour Complete Guide in Weapon Creation (Modeling to Rendering)
    • How to Model A Sword i...
    🔰 Want to Create Custom Material in Substance Painter?
    • How to Create A Substa...
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КОМЕНТАРІ • 85

  • @otakah.4437
    @otakah.4437 3 роки тому +4

    thank you so much! thanks to your tutorial i can pass my 3D course at uni. You are a life saver!!

    • @3dwolf
      @3dwolf  3 роки тому +2

      Glad I could help!

  • @varshinivarsha8121
    @varshinivarsha8121 2 роки тому +1

    The way is u teach
    Is great and completely easy to understand.... And visual is completely clear screen
    Thank you

    • @3dwolf
      @3dwolf  2 роки тому

      Glad you think so.
      Thanks for watching.

  • @joshuanascimento1504
    @joshuanascimento1504 Рік тому +1

    hey bro thanks for this you saved my
    university project

  • @coolamber1149
    @coolamber1149 3 роки тому +2

    DUDE! You saved my life! Thank you so much!!!!

  • @kiwikappa
    @kiwikappa Рік тому

    Thank you so much! I had to render something for my uni assessment last minute and this helped heaps :D you're a legend

    • @3dwolf
      @3dwolf  Рік тому +1

      Glad to be of help. Thanks for watching

  • @Become_The_Catalyst
    @Become_The_Catalyst 3 роки тому

    Excellent tutorial, exactly what I needed.

  • @md.taufiquzzaman3913
    @md.taufiquzzaman3913 2 роки тому +1

    Great tutorial, exactly what I was looking for. I feel that you somehow complicated the lighting section. I guess turning off the 'Normalize' will make it a lot easier, you can give it a try. And please keep uploading, subscribed.

    • @3dwolf
      @3dwolf  2 роки тому +1

      Yes, I agree.
      I've turned off normalize in my other lighting tutorial

  • @swayamgupta6569
    @swayamgupta6569 3 роки тому +1

    your video was life saving :)

  • @lucashertweck8731
    @lucashertweck8731 Рік тому

    Thank you! Very efficient video that saved my day!

    • @3dwolf
      @3dwolf  Рік тому

      Thanks for watching.

  • @gabrielherrera6651
    @gabrielherrera6651 3 роки тому

    You are a hero, man!

  • @alexbobyr8076
    @alexbobyr8076 Рік тому

    Thank You for fast and simple explanation

    • @3dwolf
      @3dwolf  Рік тому +1

      Thanks for watching

  • @varunraj840
    @varunraj840 2 роки тому +2

    keep it up ! great content !

    • @3dwolf
      @3dwolf  2 роки тому +1

      Thank you

  • @pawskart6722
    @pawskart6722 3 місяці тому

    I got each material twice. Where to add those. 2 base, 2metalic, 2roughnes etc,...

  • @maya-eq5ez
    @maya-eq5ez Рік тому

    thank you so much for this!! was super helpful :)

    • @3dwolf
      @3dwolf  Рік тому

      You're welcome.

  • @nasimahmed6499
    @nasimahmed6499 3 роки тому

    Very clean and cool!!

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn 2 роки тому +1

    A lot helpful. Thanks a lot

    • @3dwolf
      @3dwolf  2 роки тому +1

      You're welcome.

  • @kilackwing6002
    @kilackwing6002 Рік тому

    thank you so much! this really helped me

    • @3dwolf
      @3dwolf  Рік тому

      You're welcome

  • @apuart786
    @apuart786 Місяць тому

    Too Good ;)

  • @vie1418
    @vie1418 2 роки тому +1

    hi
    thnx for this simple and easy tutorial. it is extremely helpful.
    i've a question tho. where m i suppose to put my ambient occ map?

    • @3dwolf
      @3dwolf  2 роки тому +1

      Yout ambient occlusion map goes with your base color but to add these two maps together you'll have to use a multiply node in Maya hypershade.
      Check my hypershade tutorial for detailed explanation.

  • @rosenormand2059
    @rosenormand2059 Рік тому +1

    Hey thank you for this video ! Its very helpful. I was wondering, my roughness doesn't seem to appear the same way that in Substance. It feels like the Specular is overwriting it in my renders. Any tips?

    • @3dwolf
      @3dwolf  Рік тому +1

      Hey, thanks for watching. I'm sharing one of my video here you can watch that to apply the textures automatically in Maya. If you still face any issues then reach out to me either on Instagram or discord. You can also email me you file and I'll take a look.

  • @WongIreng590
    @WongIreng590 2 роки тому +1

    The displacement texture in Maya doesn't show like in the substance painter. What should I do?

    • @3dwolf
      @3dwolf  2 роки тому +1

      You tried rendering?

  • @renderpeach
    @renderpeach Рік тому +1

    When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.

    • @3dwolf
      @3dwolf  Рік тому

      Import that in Photoshop and then re-export from photoshop as EXR

  • @Dev......chauhan2211
    @Dev......chauhan2211 3 роки тому

    Very nice bro

  • @marcusk9483
    @marcusk9483 2 роки тому

    thanks 😀

  • @sumtsov
    @sumtsov 2 роки тому

    great video! But I got a problem. I did everything like you did in the video, and the render turned out great, but after that I decided to export the model to FBX but there were no textures in it. What should I do to fix it?

    • @3dwolf
      @3dwolf  2 роки тому

      You've to turn on embed texture in the options while exporting to fbx

  • @samarjit-my4zs
    @samarjit-my4zs 8 місяців тому +2

    sir apke tutorials ache par yeh sadguru wale sound lagane band kijiye.

    • @3dwolf
      @3dwolf  8 місяців тому +1

      I don't use music anymore. 😂😂
      All my videos have only voiceovers

    • @Adeniumlovers1333
      @Adeniumlovers1333 5 місяців тому

      Are bhai. Maine substance mai texture kra shape ek dam shi thi. Lekin maya mai texture lgate hi shape khrab hogyi​@@3dwolf

  • @Palrakesh363
    @Palrakesh363 3 роки тому +1

    Why didn't you use the height map, why no one uses the height map in maya

    • @3dwolf
      @3dwolf  3 роки тому

      Because it didn't have any displacement in the geometry. And we are not baking high to low poly in this model so we don't need height map. Normal map contains all the useful information we need.

    • @Palrakesh363
      @Palrakesh363 3 роки тому

      @@3dwolf If I want to use the height map, then where I will use the height map

    • @3dwolf
      @3dwolf  3 роки тому

      Open the hypershade and import your height map then connect that to displacement shader.

    • @Palrakesh363
      @Palrakesh363 3 роки тому +1

      @@3dwolf ok thank you...

  • @Scrahdabley
    @Scrahdabley 3 роки тому +1

    Why does no one show height maps from substance painter... jesus

    • @3dwolf
      @3dwolf  3 роки тому +5

      Because height maps are used to portray height difference and because it's a b/w map so it only contains height information not the angle on the other hand normal map contain the angle information which is more efficient in faking bumps and dents while rendering.
      Also height map displaces the vertices placement in render and for this particular model height map is not required because normal map contains all the necessary bump/dent detail.
      Height maps are often used for creating terrain or for models where we need to displace the vertices using a texture map i.e terrains.
      Hope this clears your doubts.

    • @ninikiki7039
      @ninikiki7039 2 роки тому

      no need to use height .use normal as bump in arnold rendering!

  • @Zunaw
    @Zunaw 2 роки тому +2

    My textures appear black on maya for some reason

    • @3dwolf
      @3dwolf  2 роки тому +2

      It's an issue with arnold viewport

    • @Zunaw
      @Zunaw 2 роки тому

      @@3dwolf how do I fix this? I also don’t get any of the details I see on substance painter

    • @Zunaw
      @Zunaw 2 роки тому

      @@3dwolf like scratches etc

    • @3dwolf
      @3dwolf  2 роки тому +2

      You can see them while rendering.
      Just use and aiskydome and perform a render for now.

    • @Zunaw
      @Zunaw 2 роки тому +1

      @@3dwolf no i cannot. Even when I render, it’s still black. I don’t know why.

  • @ninikiki7039
    @ninikiki7039 2 роки тому +2

    project file's link is broken!

    • @3dwolf
      @3dwolf  2 роки тому

      sorry about that. reach out to me at reveurstudios3d@gmail.com
      and I'll send you this file.

  • @jayey195
    @jayey195 11 місяців тому

    How can i use AO map and Curvature map, please help

    • @3dwolf
      @3dwolf  11 місяців тому

      You can use a multiply node in hypershade and add AO map with base color

  • @sachinjoshi4199
    @sachinjoshi4199 2 роки тому +1

    where did you put the hieght map ??

    • @3dwolf
      @3dwolf  2 роки тому +1

      I didn't use the height map for this asset, normal map contained all the necessary details.

    • @sachinjoshi4199
      @sachinjoshi4199 2 роки тому +1

      @@3dwolf im jusk asking, where should we put our hieght map in that aishader.

    • @3dwolf
      @3dwolf  2 роки тому +1

      In the displacement.

    • @sachinjoshi4199
      @sachinjoshi4199 2 роки тому

      @@3dwolf i didn't find the displacement slot in that aishader attribute, can you please , share a link of information or something, much helpful

    • @3dwolf
      @3dwolf  2 роки тому +1

      Here you go buddy, ua-cam.com/video/1XlYUYr9t3o/v-deo.html

  • @izziesvids1021
    @izziesvids1021 Рік тому

    where do i import the height material?

    • @3dwolf
      @3dwolf  Рік тому

      in displacement but you won't need height for this object because all the details are contained in normal map

  • @himanshubhandari6675
    @himanshubhandari6675 Рік тому

    osm

  • @dubardmickael1961
    @dubardmickael1961 3 роки тому +1

    Bro i've an question , when i import my object maya to substance painter can i use an ai standardsurface before import on substance painter ? Or i'm obligate to use an phong or lambert as shader for substance painter ??thanks dude

    • @3dwolf
      @3dwolf  3 роки тому +1

      You can use any material you want to use for material ID.
      It doesn't matter.

    • @dubardmickael1961
      @dubardmickael1961 3 роки тому

      @@3dwolf thank you very much 🤩🤩🤩

    • @3dwolf
      @3dwolf  3 роки тому

      You're welcome.