Thank you so much, I pretty much got all the maps right, except for the height map. It would always become puffy and I had no idea why, but now I do! So thank you very much. You make great content.
Thank you for the video) long been waiting for a lesson like this from you. all very cool! Looking forward to more interesting videos. Thank you for your work
I would really suggest people use and learn the hypershade editor. some basic knowledge of shading network would really help new people to understand shading more. and gives a better visual representation of what node goes where
For sure, great idea. This was more aimed for beginners. When I first learned how to connect textures I found it much easier to understand by first learning outside of the hyper shade editor. Definitely more intermediate - advanced tutorials in the future though :)
Love the tutorial, but one critical point: The backgound music is WAY too distracting compared to your voice. Could you at least turn it down? I'm really having trouble differentiating your voice from the music. It makes this hell to watch for someone who was problems picking one sound out from others. Your voice is not loud enough, the music too loud. Thanks for consideration.
This video is just showing how to connect textures from Substance Painter to Arnold. The material used is a free material available on the Substance Source website. I used a random turtle model for the example.
I can't tell you how many times I had to come back to this video over the one and half year (and it always solved my problem!)! So yeah, thank you!
Thank you! I appreciate the comment, glad to hear you find it helpful :)
you are the best bro in Maya and substances your videos are very helpful
Thanks man! I'm glad you enjoy them and find them helpful :)
Thank you so much, I pretty much got all the maps right, except for the height map. It would always become puffy and I had no idea why, but now I do! So thank you very much. You make great content.
Thanks! Glad I could help, and I appreciate the comment! :)
very helpful video bro thank you😍
Happy to help!
best tutorial, soy de habla hispana, el único tutorial que me sirvió es este, en español nada, todo enredado, muchas gracias 😁
Thanks for the comment! Happy to hear you found it helpful.
Great tutorial mate, you are help me fo fix my problem on displacementshader, thankyou so much
No problem! I'm happy you found it helpful.
This is the video tutorial I've been waiting for😍😍😍
Tq so much for uploading
I want more videos 🙌🙌
I'm glad you found it helpful :) definitely more to come!
Thanks Man! You help me a lot!
No problem, I'm happy to help!
Thank you for the video) long been waiting for a lesson like this from you. all very cool! Looking forward to more interesting videos. Thank you for your work
Thanks, I'm glad you enjoyed it! More to come so stay tuned :)
Thank you so much for the tutorial. It's really useful. Cheers!!!
Awesome, I'm glad you found it helpful :)
chefs kiss
Thanks for this, it's exactly what I needed. 🤠 If you were using an ACES workflow, would you recommend the textures be exported as EXRs?
Thanks man I appreciate the comment! And yes, if you're specifically using ACES then EXR's would be best.
Well done! Thank you!
No problem, I'm glad you enjoyed it! 😄
I would really suggest people use and learn the hypershade editor. some basic knowledge of shading network would really help new people to understand shading more. and gives a better visual representation of what node goes where
For sure, great idea. This was more aimed for beginners. When I first learned how to connect textures I found it much easier to understand by first learning outside of the hyper shade editor. Definitely more intermediate - advanced tutorials in the future though :)
Nice video! But i think there is a plugin for maya to add all the texture maps from Substance to a material aiStandardSurface in a couple clicks!
thank you su much 🥰🥰🥰💯
🙌
thanks man
Happy to help!
DAmnnnnn i was waiting for this..................
🙌🤘
Great tut, music too loud tho;) great tutorial though, I've sen many people build the PBR setup with nodes only... This is way more streamline.
i have a question for the color management in SP, why you didnt set the color management to OpenColorIO?
From what I understand Maya automatically sets it to ACES.
where do i plug in emissive and ambient occlusion maps?
make more stuff like this rather than timelapses
😊👍
What do I do if I'm using UDIMs?
What does the Baking in Substance do?
It generates texture maps with the lighting and baking information so your textures will display properly on the model (curvature, AO, normals, etc.)
Where is my request tutorial :(
More tutorials will come :)
Music is way too loud.
I know 😔 Noted for next time!
Love the tutorial, but one critical point: The backgound music is WAY too distracting compared to your voice. Could you at least turn it down? I'm really having trouble differentiating your voice from the music. It makes this hell to watch for someone who was problems picking one sound out from others. Your voice is not loud enough, the music too loud. Thanks for consideration.
start the video and you already had the project going? wtf?... did you use a template when starting the new project?
This video is just showing how to connect textures from Substance Painter to Arnold. The material used is a free material available on the Substance Source website. I used a random turtle model for the example.
@@polyrendr Got it. Great video!
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