Their 3D Models are nearly PERFECT. 3 Things You Can Copy. | Blender

Поділитися
Вставка
  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 53

  • @kurovah5475
    @kurovah5475 День тому +100

    "I've been more interested in gacha games recently"
    oh no
    "because you can pick up concepts they use for their 3d models and apply it to your own"
    ah

  • @HolidayAtHome
    @HolidayAtHome День тому +14

    people often think 2d anime style in 3d is easy, but there is so much finesse to get it right! For example if you look at dragonball fighterz cutscenes. for every camera angle there is a specific face morph that is just made for that camera angle. people hacked the game and moved the camera to the other side of the head and then you see how squashed and stetched everything is. but for the intented camera angle it looks perfect!

  • @ikennshidu5070
    @ikennshidu5070 День тому +9

    Wuwa model are so well detailed, i like Changli hair from front she like a short hair but when u seeing from side she have a ponytail and Shorekeeper Veil that can glowing like a water.

  • @vivoslibertos
    @vivoslibertos 20 годин тому +6

    They use separate planar for the nose tip outline. Also you can learn Unity-chan model coz it's the best reference for cel-shading type.

  • @kiryonnakira7566
    @kiryonnakira7566 День тому +9

    Thanks, I've been starting to try out 3D modeling, and I hate doing an half-assed job, so seeing this kind of content is perfect to improve faster. It's spot on the kind of style I'm going for too.

  • @eonab
    @eonab День тому +7

    While you are sculpting a good tool to use is enabling wireframe (object properties and viewport display) and using the the grab brush so you don't have to go in and out of edit mode. It also helps me visualize the contours in the mesh.

  • @N1kkyyChan
    @N1kkyyChan День тому +6

    He came back...he finally *RETURNED* !

  • @MasterNinja786
    @MasterNinja786 День тому +10

    Bro you are back again.. I missed you dude

  • @blurrbi
    @blurrbi День тому +2

    Learnt so much thanks to you man. Glad to see you're back !

  • @sakugasoul5273
    @sakugasoul5273 День тому

    dude im so glad you came back your videos are the best

  • @monkeydgoofy8074
    @monkeydgoofy8074 День тому +1

    really interesting detail , and it definitely made your model much better

  • @MustacheMerlin
    @MustacheMerlin 20 годин тому

    I notice that something I used to see a lot of pro artists doing is that they'd split their viewport into four, so they could have an overview of the model from the front, side, and in a distant view while also having the fourth box to move around freely in. Very good use for a second monitor as well. If you learn from youtubers you don't see it much because it makes it harder to see what they're doing in the video.

  • @Epictacotime
    @Epictacotime День тому +2

    Wuthering Waves has become one of my main gacha game to draw inspiration from because the 3d models look so good. One day i wish to combine Wuthering Waves art style with Zenless Zone Zero animation style

  • @haroldbright8362
    @haroldbright8362 День тому +5

    Bro I started playing Wuthering Waves last week and I immediately was praying you’d do a video series on applying their modeling/sculpting techniques in Blender.
    Imo they have the best anime models in the industry.
    Do you think you’d continue a deep dive on this? Maybe a new female character tutorial with WuWa design techniques?

  • @Damian_DH
    @Damian_DH 11 годин тому

    Back in the days i didnt do too much anime style but I've got the opportunity to take a look at guilty gear strive models and something clicked the way they add details with extra meshes, the way they use triangles, and normals made me realize a lot of things. I was stuck in a dinosaur mindset that was taught 10 years ago but after watching that model i've got really interested into anime techniques that now i apply into my regular models.

  • @weray4091
    @weray4091 День тому +2

    yooo your back legend!

  • @azurebomber
    @azurebomber День тому +1

    Very cool series AM!

  • @Khronosian
    @Khronosian 15 годин тому

    Really put the glazed buns into BunsGlazing with this one.
    You should play a children's card game sometime, for the hell of it.

  • @saitoclapch
    @saitoclapch 23 години тому

    strap around the hand and shoulder must be pain to weight it right? or just using texture?

  • @fergadelics
    @fergadelics 14 годин тому

    I got so fed up with lines I bought a program with a bridge that only does lines. I still have to bake lines sometimes but hull method was too much constant adjustment maintenance. My time justified the purchase.. I never thought toon shading would be so tricky when I started going down the path.

  • @manualdarkin
    @manualdarkin 7 годин тому

    could u teach how they make these hairs?

  • @hannahf9301
    @hannahf9301 День тому

    Welcome Back!

  • @MustacheMerlin
    @MustacheMerlin 20 годин тому

    why does your uv map give huge texel space to the parts of the face that are all mono colored and then just that tiny spot to the lips where you're actually drawing details?
    kinda really wasteful of texture resolution?

  • @s0meRand0m129
    @s0meRand0m129 3 години тому

    thats what I like about kurogames besides the music , their 3d and 2d model are identical

  • @tciddados
    @tciddados День тому

    Just one comment: If you do profile mesh work like that against a grey background, you might wanna change your matcap or your background color. UA-cam compression + the shadow color made the face blend into the background pretty hard.

  • @Warm_Fireplace
    @Warm_Fireplace 10 годин тому

    Gatcha games are great to use as learning reference for character art!
    Because characters is 100% the main pull for players and their main revenue source
    So you would assume is what gets the most effort and resources into it. =D

  • @alexbrine555
    @alexbrine555 День тому +30

    the jiggle physics at the start😭

    • @サリエリ-q5g
      @サリエリ-q5g 13 годин тому +2

      cute and funny 😭

    • @alexbrine555
      @alexbrine555 12 годин тому

      @@サリエリ-q5gthat is a gooner game

    • @サリエリ-q5g
      @サリエリ-q5g 12 годин тому

      @alexbrine555 liking female form doesn't mean being a gooner lol. Pls google what this term actually means

  • @unkatt_dev
    @unkatt_dev День тому

    I miss you man, great to have you back
    /)..../)
    ( °,..,°)

  • @dr.koupop880
    @dr.koupop880 18 годин тому

    Meanwhile I struggle to get the head shape looking right, haven't found a workflow that's good for me yet.

  • @kainannicotari941
    @kainannicotari941 11 годин тому

    I'd venture to guess they don't use a 2D texture for the nose in front view. rather another 3D outline or even the same 3D outline with manipulated normals like in guilty gear Xrd

  • @mikehughesdesigns
    @mikehughesdesigns День тому +3

    Where can I learn "Jiggle Physics"?
    Is there a node for that?

  • @nikkuku7021
    @nikkuku7021 18 годин тому

    tbh i also like arknight endfield character especially ember

  • @starianneeridani6169
    @starianneeridani6169 День тому

    What I really want to know is how Wuthering Waves gets such perfect shadows on the face. I'm able to edit the normals on my models to a basic degree, but nothing like this... I need to learn their secrets...

    • @killuad0
      @killuad0 Годину тому +1

      and here i am seeing this with 0 blender experience lol, i wish someday i can sculpt like you guys :)

    • @starianneeridani6169
      @starianneeridani6169 Годину тому

      @killuad0 hopefully this isn't unsolicited, but my best advice for you is to just take it one section at a time. The #1 thing I've seen that discourages beginner blender artists is how they get so overwhelmed thinking they need to know what ever single button and hotkey does when even the pros don't know absolutely everything. The truth is, you're not going to learn every aspect of this program in a week, or a month, or even several years, but you don't need to know everything about Blender before you can start making really cool things with it. I've been using this program since version 2.79 and I still haven't touched the built-in video editor because I use davinci resolve and have no need to.
      Also (assuming you're here because you're interested in making anime style models) unless you're only interested in making completely static anime figures - no shame in that, these can make for awesome 3D prints - I'd recommend either learning poly modeling before sculpting or trying to learn both poly modeling and sculpting together, because you're going to need to know how to make good topology for deformations and/or custom normals when you retopologize your sculpts.
      Good luck!!! I believe in you!!!

  • @fals_volks3127
    @fals_volks3127 23 години тому

    In my experience.....you have to good at 4 fundamental.....step by step of course -_-.the Models(Topology),Rigs(Bone and Weigh Paint),Shader(stylize),The Animations
    Well I good at the first and second.......but kinda suck at the rest of it 🤔.....and yeah the results is 🗿........ain't gonna give up tho

  • @angulinhiduje6093
    @angulinhiduje6093 3 години тому

    your character is smelling in 16k now

  • @kennethM
    @kennethM День тому +1

    Yooo you’re still around.

  • @OppaiHunter77
    @OppaiHunter77 День тому +1

    Wuthering Wives sure have one of the best, if not the best texturing and shading techniques in gacha games and in anime games generally. The ones who is most proficient at anime styled models are always Chinese gacha devs. Like korea is proficient at super hot looking realistic females models.

  • @gamer-boyr
    @gamer-boyr День тому

    New vedio dropped

  • @repingers9777
    @repingers9777 День тому +1

    how do they do jiggle bones on the thighs in ZZZ 😅

  • @ShoryYTP
    @ShoryYTP День тому +7

    I ***hate*** gacha games but I'll allow watching this video cuz I might learn something

  • @thsuperelite
    @thsuperelite День тому

    don't know about WW but mihoyo releases their models for free for learning and fanart so you can import them in blender to check their topology and textures etc and compare to your own models to learn how they do it.

  • @leoj8633
    @leoj8633 10 годин тому

    what they dont do well tho
    is the design in the first place
    random background looking ass anime characters

  • @SovereignVis
    @SovereignVis День тому +1

    Interesting... 🤔Another game I have seen that also makes their 3D character models look just like the 2D art for those characters is Action Taimanin. The 3D models have all the little details for all of their outfits that the 2D art has. 😅