The ultimate DLC: Oxventure started off as Johnny running a game for their friends, one session became a series and now that series has its own dedicated channel.
I love when UA-cam glitches out and doesn't save my changes properly before publishing and everyone decides it's funnier than the video we spent ages making 😭 - E
@@outsidextraon one hand you could've just styled it out like tripping on the pavement, but in fixing it you've created a whole subset of people that got here before you did that feel closer for it
Another you missed, Like a Dragon Gaiden: The Man Who Erased His Name. It was originally planned to be a small segment in the upcoming Like a Dragon Infinite Wealth, then grew into a planned dlc, then eventually they just decided to go all in and make it into a stand alone title to release ahead of Infinite Wealth.
I'm surprised you didn't mention Dragon Age 2. It was originally just supposed to be DLC, and then they told the development team. "Actually make this a full game!". The time crunch because of this is why all the dungeons share the same map.
Wow that explains a heck of a lot if it's true. Shame about the maps because I really liked the story of DA2, more time to do it could've made it something special instead I'd go into what was ostensibly a brand new area and know my way through like the back of my hand
Damn, Subnautica: Below Zero didn't make the list. I remember looking through the Subnautica wiki back in early access and being so excited about all the arctic DLC content we were going to get. (and somewhat disappointed when very little of it made it in to the sequel)
That was the first game I thought of when I saw this video's title. I'm also really surprised it didn't make the cut. I followed the Below Zero's progress for years, from the moment it was announced. I love ice/snow worlds so much in games, it really seemed like a DLC made just for me.
Prince Herbert: Well, I'll tell you.... [Minstrel music begins playing] The lord of Swamp Castle: No! Not like that! Not! Like! That! No!! Stop!! SHUT UP!!!!!!!!!!!!
Dishonored: Death of the Outsider was the first that came to mind for me (and I was surprised not to see it, given Ellen shares my love of getting lost in the Outsider’s dark, dark eyes). Props to that game for including Displace, a traversal system that also means if you try to teleport into a space occupied by someone else they’ll explode into chunky soup. Bit of a shock when I tried to teleport in behind someone to choke them out, got my aim wrong, and instead popped them like a balloon full of giblets
It was sort of introduced in the original Doom and was was known as 'telefragging', although it relied on you jumping into a teleporter at *just* the right time to hit someone on the exit.
As I understand it, Dragon Age: Inquisition began as a DLC for Dragon Age 2 called the Exalted March that would deal with the war that was set up at the ending. I don’t know how it turned into Inquisition, since said war kinda got shoved into the background as a conflict the main antagonist was exploiting for his own ends, but I’m glad it did because Inquisition contains most of my favorite characters and moments across the series.
Honestly, I'm surprised they didn't mention Super Mario Galaxy 2. It's an artifact from a time when Nintendo was still rather hesitant about making DLC.
I was expecting Dishonored: Death of the Outsider to be on the list, that's the first one i thought of. And I'm pretty sure the next Saints Row, Gat out of Hell, was also an expansion-turned-standalone.
I don't remember if it was announced as such at first, but I think Spider-Man: Miles Morales was supposed to be DLC before they made that into a standalone game.
@@SeriousDragonify Dude, don't say woke as shorthand. Use your words. Almost nobody wanted to play as the little black deaf girl. But guess what? Insomniac removed all the LGBT stuff for the Middle-East market, therefore they are not woke ans you don't have much of an argument. Don't say JK Rowling is bad because Twitter says it, have an actual polysyllabic reason.
Saw a couple of comments about this, but I would also to mention Like a Dragon Gaiden: The Man Who Erased His Name as a textbook example of this. Whole game was done in 6 months as well (the series notably reuses a lot of assets, not that it's a bad thing here!)
Wipeout 2097 was supposed to be an addon track pack for the first game, and was to be called "wipEout XS". The American version is called "wipeout XL" because they thought they would associate it with "extra small" instead of "Excess", but in the meantime they thought of another title for Europe. They managed to spin it into an entire game in the same amount of time they were given originally, and they improved the core mechanics while they were at it!
It was something like "DLC to game third pass." There were a lot of comments giving the original title shortly after release, but they all seem to have disappeared.
So here's a weird mess of technicalities. Guild Wars 2. It was during a meeting for the 4th campaign of the original Guild Wars that the dev team realized they couldn't fit what they wanted to do in the game as is, so they set off to make a full sequel instead. Now the weird technical part is that each of Guild Wars' campaigns could be purchased and played individually. But they shared a world that could be connected for the players by purchasing them on the same account, and the storylines came together by the 3rd campaign, Nightfall. So instead of the 4th campaign, Utopia, What they had planned got split into two parts, the Current Era wrap up and prologue to the sequel expansion Eye* of the North, and the full sequel, Guild Wars 2.
For assassin’s creed brotherhood I swear I saw some dev content where they flat out say they were going to add Rome as a playable city in ACII, but then they realized the city they were building was too damn big so they opted to make it it’s own game. Never thought about the possibility that devs could make DLC so big it becomes it’s own game tho.
I was so ready to comment a "this is where i would put silk song.... IF I HAD ONE!" joke, then you beat me to it with a completely serious entry trying to "force" the devs' hand. XD
_Lost Legacy_ is my favourite Uncharted, so I'm grateful that it made the leap from add-on to standalone. It packs all the franchise's strengths and highlights into a single story, but without the immensity of _Uncharted 4._
Fun video. Idea for a video on a related topic: Seven sequels that were so outrageously short and/or lacking new features that they should have been a DLC instead of a full price new game.
Can't list seven, but I'll list one: Resident Evil 3 "Reimagining", which fits better as an interesting, if woefully watered down, DLC for the far better done Resident Evil 2 Remake.
Halo 3 odst is such an underrated Halo game. It oozes atmosphere with its soundtrack alone. Really made you feel alone and isolated in those New Mombasa streets.
The "main" halo series has some absolutely iconic tracks, however I will still say that Rain (darkness and deference) is up there as one of the best tracks in the franchise. Such a beautiful song that oozes emotion and fits perfectly for the isolated streets.
Point of correction on Saints Row IV: The original Enter the Dominatrix was never intended to be a DLC. A DLC requires owning a base game which the downloaded content adds on to. As is visible in the screenshots of the announcements, EtD was originally planned as a standalone expansion, meaning it was going to be a full boxed product in its own right, but made for a lower budget (because it would be reusing most of the assets from the original game) and launching at a lower price point. THQ had actually had quite a bit of success with this model with their RTS franchises. In hindsight (and really foresight, if we're being totally honest) Rubin's decision to convert it into Saints Row IV was probably a mistake as it required an already severely cash strapped THQ to lay out a lot more money on development, and significantly delayed the return on that investment (to the point that THQ filed for bankruptcy before SR IV was able to be released, SRIV ultimately being published by Deep Silver instead).
I'm still of the mind that SR4 is literally just a full priced SR3 DLC. Which sucks, remembering the 'Disc-Locked Content' issue that SR3 had, where the content was entirely on the disc but you had to pay to unlock some of it. So in my opinion the franchise had died long before the reboot.
Not quite DLC but the intention with Fallout: New Vegas was that Obsidian would take the engine and assets from Fallout 3 and produce a spin-off game in one year, whilst Bethesda was working on Skyrim.
I've heard FNV was originally planned or at least conceived to be DLC for Fallout 3, but I have absolutely no source on that. Something similar happened with Bethesda's other franchise though; _An Elder Scrolls Legends: Battlespire_ was originally planned as an expansion for TES2: Daggerfall... but nobody talks about Battlespire, so.
And then Bethesda skimped them on payment over one metacritic score point when they did more good for fallout with 18 months than Bethesda has done with 18 years. I swear we live in the worst timeline
@@OpoOnTheGo Not really. We aren't in a world where either Nazism or Communism succeeded in taking over the world. Better an unjust world than an inescapable hell, you know.
Hotline Miami 2: Wrong Number! The devs tried putting together more campaigns with more stories and mechanics, and eventually realized they'd need a whole another game to contain it all
like a dragon: gaiden was originally going to be dlc for lad: infinite wealth, going over what kiryu was doing between yakuza 6 and 7 and letting you fight in the style of the classic yakuza games, but the devs had so many ideas that they thought it'd be best to make it its own game... and also bring it out before infinite wealth, so they only had 6 months to make it
One more: Assault on Dragon Keep for Borderlands 2, which both became a stand-alone spinoff AND gave birth to a whole new game (Tiny Tina's Wonderlands).
Don’t know if it exactly counts, but Majora’s Mask is one example that comes to mind. What once was supposed to be a dungeon remix of OoT, turned into a challenge by Miyamoto to make a fully featured Zelda game in 12 months. Shocking considering how great it turned out.
honestly, I feel like often times this series ends up talking about the horrors and fuck ups of game development. It's astounding to, for the most part, see good communication and smart decision making in this video. Truly a nice change of pace.
A couple that come to mind. Metal Gear Survive was originally supposedly developed as a part of MGS V rather than the standalone game it was actually released as. Serious Sam: Siberian Mayhem was originally just a 3 map DLC by design but kind of blew out due to scale.
If memory serves, the PS1 classic Parasite Eve II was originally meant to be, well not DLC as that wasn't a thing yet, but an expansion/spin off of Parasite Eve that got big enough that Square changed it into being a full on sequel, and all the better in my opinion. I loved the further adventures of Aya Brea (they seriously need to return to that franchise, damn it)
Director's Cut, Expanded Edition, Gold Version, etc. Something that contains the full game, plus more. Usually done for ports and next gen releases back in the day. Super Mario Galaxy 2 is another example of one that got out of hand and grew into a sequel.
Not sure if you've done it before, but Resident Evil 3 was going to be an expansion for 2, which is why it's so short. Code Veronica as rumoured to originally be RE3.
That's not really correct. What became RE3 was always meant to be a standalone game, it was "just" meant to be a spin-off called simply "Biohazard: Nemesis", no number attached to it. But Capcom needed a big seller in that fiscal year which had a pretty mediocre lineup planned and thought a "Biohazard 3" would sell better. RE4 was originally RE3 (or more correctly: the team that developed RE4 started their work as the RE3 team. The whole project was restarted 4 different times, with one of the iterations morphing into the first Devil May Cry)
As an honorable mention GoW Ragnarok was originally thought to be DLC but the scope was too big in early development so they saved all of it for the sequel since they knew they planned to make one anyway.
@@AnonymousCheshireYou said it. Ah, wish Origins+Awakening didn't get sequels and just stayed a standalone package that paid loving homage to Baldur's Gate and Neverwinter Nights.
In certain cases, DLC means Disc-Locked Content. Because you own the disc of the game, all the content is on it, and paying actual money to unlock that content doesn't require a download, it just unlocks content that's on the disc. Volition was guilty of this in Saint's Row 3.
Cadence of Hyrule is a case of a project blowing up inti a full game. Link and Zelda were just supposed to be switch exclusive characters in Crypt of the Necrodancer but into an entire new game it became.
A much lesser known DLC turned full game is Lost Echo's Lost Echo: Resonance. It's a classic point and click adventure game featuring a futuristic setting where your girlfriend disappears, and the original ending left gamers disappointed. So an update happened, changing the ending and leaving it on a cliffhanger, teasing the sequel but no release date was given. The single person developer gave an update on the status of the game in the form of a branching, choose your own adventure thing. Unfortunately, the dev basically said "I know you're waiting but the only news I have is it'll be ready when it's ready." In December of 2018.
a lot of totk wasn't even planned as dlc, but part of the main botw game and they still didn't have time to fit it in wonder if totk has the small town from minish cap which was also considered for botw
Hearing that bit of the ODST overture will always give me chills. Might have been cool as an add-on for Halo 3 and would have maybe set the precedent for campaign dlc in a Halo game which we still have never seen to this day, but I'm still more than happy with how it turned out.
I know small games aren't usually on your radar, but My Time At Sandrock was originally going to be a DLC of My Time At Portia, but they quickly decided that it would need to be expanded into a proper game. I'm incredibly glad it did, as the Sandrock game was a huge upgrade visually and mechanics wise. I loved Portia, but Sandrock was such a glow up!
Hotline Miami 2 was originally supposed to just be a dlc that was made to clear up the story and it was supposed to be the same size and length of the original game but they got enough money from Hotline Miami that they just turned it into a full on sequel.
I've got an example of the opposite happening: Beyond Light, the Destiny 2 expansion, seemed to have been planned as the start of Destiny 3. But after Bungie split from Activision they decided to stick with Destiny 2 as the single platform moving forward, instead of rebooting players' characters again like what happened between Destiny 1 and Destiny 2, so they found a way to cram Beyond Light and all future expansions into the game they already had. When Beyond Light released, it accompanied an engine overhaul that significantly changed the way Bungie could make updates to the game, as well as a new lighting system. Bungie also unfortunately removed a huge chunk of older content from the game to help them maintain stability and keep the file size from getting too bloated.
The concept of DLC didn't quite exist in the 90's, but as close enough deal, Escape Velocity Override started as a fan made total conversion mod for the original Escape Velocity. And then Escape Velocity Nova started as a fan made total conversion mod for Escape Velocity Override.
The Half-Life 2 episodes kinda. They were meant to be shorter additions to the main story, though I think they were always meant to be standalone titles. But the first two ballooned out of proportions and Episode Three by now has turned into the ethereal, maybe-to-be-released Half-Life 3 -- a strong contender to Silksong in this regard.
@@michaelandreipalon359 Yeah, Silksong has the best chance by far. It's been announced a couple of times and we know people are working on it. HL3 I think is still a close second: it hasn't really been announced, but we know there are people who could potentially work on it and there has been some movement there in the form of HL:Alyx. A similarly ethereal one would be Beyond Good & Evil 2: it's been announced a couple of times, people have worked on it and it comes up now and again, but the project is most likely dead. As for a new Deus Ex, Wolf 3 or even things like Thief, Splinter Cell or Legacy of Kain belong to publishers who potentially could make something new with them, but probably lack the motivation to do so.
Hollow Knight Silksong has been my "most anticipated game of the year" for every year since they officially announced it. Let's hope 2024 is the last year I have to call it "most anticipated" and instead simply be able to call it my "Game of the Year". 🤞
For some reason, I expected this video to feature DLC turned standalone like Far Cry Blood Dragon, Saints Row Gat out of Hell, and Tiny Tina's Assault on Dragon's Keep. And AC Freedom Cry and Liberation iirc?
I am surprised that you didn't mention The Crew Motorfest. It was originality the DLC expansion for The Crew 2, but it was evolved into a separate game because Ubisoft Ivory Tower's ideas for changes in profession structure weren't compatible with The Crew 2's game engine.
An expansion pack was essentially DLC that you couldn't download because it was the ancient times. You bought it in a store and had to install it via something the historians call a 'disk drive'...
AC Revelations was actually originally developed (or at least conceptualized) as a spin-off for the 3DS. When they realized that wouldn't work, they just reworked it back into the Desmond main story and developed it for consoles.
Shadowrun: Dragonfall actually WAS released as DLC, and then it got reworked into the Director's Cut and released as a standalone game (and everyone who already bought the DLC got it for free.)
It's impossible to know, but my gut says that if we'd never said the words 'expansion pack' we would have seen an appreciable increase in the review scores." This is exactly why Activision is so adamant MWIII was not originally intended as an expansion to MWII, even though it's clear the remastered MWII maps were intended for, well, MWII.
Definitely thinking of Dishonored: Death of the Outsider here. Also if you’re looking for the reverse. XCOM 2: War of the Chosen was going to be XCOM 3 but they realized they didn’t have a new story. Just highly improved reimagined mechanics. So they made it an expansion to 2.
Subnautica: Below Zero was originally meant to be a DLC expansion to the original Subnautica. While it has mixed reations from the fans it introduced a number of features and buildables that found thier way back to the original Subnautica the lessons learned are going to be carried over to the rumored Subnautica 3.
what I really love about the Saints Row IV DLC shenanigans, is that they then turned around and went to make DLC for Johnny Gat, and that too got turned into it's own little stand alone sequel. Such a shame that they dropped the ball with the reboot.
Yeah it was pretty common knowledge around the time AV Brotherhood came out that it was originally going to be AC2 DLC, but I can't say with 100% certainty if it's true. I also am pretty sure AC Liberation was originally DLC for AC3, and Freedom Cry for Black Flag.
As someone who played most of mirage, it would have been better as a dlc. Though I do enjoy some of the newer elements like multiple target assassination, you now have to explain how Basim just lost that ability as he got older.
Here's one: Super Mario Galaxy 2. It was going to be DLC for the first Mario Galaxy called "Super Mario Galaxy More", downloadable from the Wii Shop Channel. They added so much new stuff, though, that it would best be an entirely new game altogether.
I don't think the Uncharted information is exactly right. Lost legacy was decided way before #4 was released as originally it was part of the season pass, which they ended up removing from sale before the end of the year as that is when they decided it would be a stand alone game negating the necessity for a season pass.
A little known fact:
Outside Xtra was originally meant to be DLC for outsidexbox.
They also call it the Arts and Crafts add-on
But don't get them ever confused with zooming games 😉
Dragon age 2 would have been better as dlc but still love it
OXtheftAuto: London, Show of the Weekend edition...
@@ZaltarishI'd argue it would've been best as a spinoff, but dlc would work fine too
The ultimate DLC: Oxventure started off as Johnny running a game for their friends, one session became a series and now that series has its own dedicated channel.
And its own spinoffs!
Oxventure is a Mouse Trap spin-off
My favourite dlc
Now we just need the inverse of this, where it’s sequels that should have been DLC’s
Every FIFA and CoD or any sports title for that matter.
for some reason I thought they did that already
The Force Unleashed 2. It was like a 2 hour long hallway with a Darth Vader at the end.
AC: Mirage would be back on this list if they did that lol
RE3make
mr. placeholder title is doing his best, leave him alone
I love when UA-cam glitches out and doesn't save my changes properly before publishing and everyone decides it's funnier than the video we spent ages making 😭 - E
@@outsidextra farewell Mr Placeholder Title, we hardly knew ye.
@@outsidextra The garfield and horses meta is strong.
@@outsidextra that fact is honestly funnier than both the glitch *and* the video 💀💀
@@outsidextraon one hand you could've just styled it out like tripping on the pavement, but in fixing it you've created a whole subset of people that got here before you did that feel closer for it
Another you missed, Like a Dragon Gaiden: The Man Who Erased His Name. It was originally planned to be a small segment in the upcoming Like a Dragon Infinite Wealth, then grew into a planned dlc, then eventually they just decided to go all in and make it into a stand alone title to release ahead of Infinite Wealth.
I'm surprised you didn't mention Dragon Age 2. It was originally just supposed to be DLC, and then they told the development team. "Actually make this a full game!". The time crunch because of this is why all the dungeons share the same map.
Wow that explains a heck of a lot if it's true. Shame about the maps because I really liked the story of DA2, more time to do it could've made it something special instead I'd go into what was ostensibly a brand new area and know my way through like the back of my hand
Yea it was unfortunate because its actually a really good game outside of the cut corners.
@@seanbroccoli2698
i'll give you decent-good, but not very good...
i also, am sad they rushed it so much...
Oof. I already have a hard time going back to the game after "running out" of time I can dedicate to playing... This is gonna make it even harder lol
Damn, Subnautica: Below Zero didn't make the list. I remember looking through the Subnautica wiki back in early access and being so excited about all the arctic DLC content we were going to get. (and somewhat disappointed when very little of it made it in to the sequel)
I know right. Maybe it will make it into the commenter edition.
That was the first game I thought of when I saw this video's title. I'm also really surprised it didn't make the cut. I followed the Below Zero's progress for years, from the moment it was announced. I love ice/snow worlds so much in games, it really seemed like a DLC made just for me.
This was the game I was gonna suggest as well
1st game I thought of to. Commenter edition plz.
We'll get Silksong one day. One day.
Devs & fans of "Undertale Yellow": Stay determined ... some things really are worth waiting for.
@@zenkim6709 The thought of Silksong getting released fills you with determination.
Ellen going "NO! Not like that! Stop it!" was golden. 😆
She knows her audience too well :D
My monocle popped out, honestly how dare XD
Now that's what I call a HAPPY ending!
Prince Herbert: Well, I'll tell you....
[Minstrel music begins playing]
The lord of Swamp Castle: No! Not like that! Not! Like! That! No!! Stop!! SHUT UP!!!!!!!!!!!!
I could easily imagine the editor cracking a smile and going, "oh yeah, we're keeping that take."
Subnautica Below Zero was also originally speculated and kinda confirmed to be a DLC until the full game was released.
Dishonored: Death of the Outsider was the first that came to mind for me (and I was surprised not to see it, given Ellen shares my love of getting lost in the Outsider’s dark, dark eyes).
Props to that game for including Displace, a traversal system that also means if you try to teleport into a space occupied by someone else they’ll explode into chunky soup. Bit of a shock when I tried to teleport in behind someone to choke them out, got my aim wrong, and instead popped them like a balloon full of giblets
It was sort of introduced in the original Doom and was was known as 'telefragging', although it relied on you jumping into a teleporter at *just* the right time to hit someone on the exit.
so not only could oxtra count for this list but also Oxventure which now has it's own dedicated channel
As I understand it, Dragon Age: Inquisition began as a DLC for Dragon Age 2 called the Exalted March that would deal with the war that was set up at the ending. I don’t know how it turned into Inquisition, since said war kinda got shoved into the background as a conflict the main antagonist was exploiting for his own ends, but I’m glad it did because Inquisition contains most of my favorite characters and moments across the series.
Honestly, I'm surprised they didn't mention Super Mario Galaxy 2. It's an artifact from a time when Nintendo was still rather hesitant about making DLC.
My thoughts exactly!
Did the Wii even support DLC?
I was expecting Dishonored: Death of the Outsider to be on the list, that's the first one i thought of.
And I'm pretty sure the next Saints Row, Gat out of Hell, was also an expansion-turned-standalone.
Thank you. I thought of Dishonored DotO as well.
I'm pretty sure death of the outsider was dlc but it could also be purchased as a standalone
@@elfarlaur Could be, I was going off my experience on PC where it is a separate game and launches independently of 2.
I was expecting Assassin’s Creed Brotherhood to be on here
What about Blood Dragon, the standalone expansion for Far Cry 3? The 80s scifi setting, characters and Michael Biehn made it quite special.
I don't remember if it was announced as such at first, but I think Spider-Man: Miles Morales was supposed to be DLC before they made that into a standalone game.
Standalone DLC is a thing.
@@vvevv88
Word. Blood Dragon.
Same with SM2.
Literally is dlc with excluded stuffs out of the game.
Game is way shorter than 1st game.
Also both MM and 2 are heavily woke.
@@SeriousDragonify
Dude, don't say woke as shorthand. Use your words. Almost nobody wanted to play as the little black deaf girl. But guess what? Insomniac removed all the LGBT stuff for the Middle-East market, therefore they are not woke ans you don't have much of an argument.
Don't say JK Rowling is bad because Twitter says it, have an actual polysyllabic reason.
@@SeriousDragonify Well, you'd hope he's awake, he's Spider-Man.
Saw a couple of comments about this, but I would also to mention Like a Dragon Gaiden: The Man Who Erased His Name as a textbook example of this. Whole game was done in 6 months as well (the series notably reuses a lot of assets, not that it's a bad thing here!)
Wipeout 2097 was supposed to be an addon track pack for the first game, and was to be called "wipEout XS". The American version is called "wipeout XL" because they thought they would associate it with "extra small" instead of "Excess", but in the meantime they thought of another title for Europe.
They managed to spin it into an entire game in the same amount of time they were given originally, and they improved the core mechanics while they were at it!
To this day, the music for Wipeout XL / 2097 is still one of my favorite video game soundtracks of all time
Loving the almost certainly inadvertent behind the scenes video title.
What was the title?
It was something like "DLC to game third pass." There were a lot of comments giving the original title shortly after release, but they all seem to have disappeared.
So here's a weird mess of technicalities. Guild Wars 2. It was during a meeting for the 4th campaign of the original Guild Wars that the dev team realized they couldn't fit what they wanted to do in the game as is, so they set off to make a full sequel instead. Now the weird technical part is that each of Guild Wars' campaigns could be purchased and played individually. But they shared a world that could be connected for the players by purchasing them on the same account, and the storylines came together by the 3rd campaign, Nightfall. So instead of the 4th campaign, Utopia, What they had planned got split into two parts, the Current Era wrap up and prologue to the sequel expansion Eye* of the North, and the full sequel, Guild Wars 2.
Eye of the North?
@@lilianlepesme6935 Yes, thank you. Crossed wires with the GW2 expansion 😅
Ever met ARCOS SHININGPAW? (Belenus.9132) I know 'em in real life - she's eighty and has been playing since beta, 2012!
For assassin’s creed brotherhood I swear I saw some dev content where they flat out say they were going to add Rome as a playable city in ACII, but then they realized the city they were building was too damn big so they opted to make it it’s own game. Never thought about the possibility that devs could make DLC so big it becomes it’s own game tho.
Typical development process. You play around with ideas the ideas get bigger maybe too big...
I was so ready to comment a "this is where i would put silk song.... IF I HAD ONE!" joke, then you beat me to it with a completely serious entry trying to "force" the devs' hand. XD
ODST might be my favourite Halo campaign, love the interplay with the characters. Also the soundtrack is absolutely top notch
And the pseudo open world segments on harder difficulties was just too fun
_Lost Legacy_ is my favourite Uncharted, so I'm grateful that it made the leap from add-on to standalone. It packs all the franchise's strengths and highlights into a single story, but without the immensity of _Uncharted 4._
Its excellent.
Fun video. Idea for a video on a related topic: Seven sequels that were so outrageously short and/or lacking new features that they should have been a DLC instead of a full price new game.
Can't list seven, but I'll list one: Resident Evil 3 "Reimagining", which fits better as an interesting, if woefully watered down, DLC for the far better done Resident Evil 2 Remake.
cod mw, the new one?
Halo 3 odst is such an underrated Halo game. It oozes atmosphere with its soundtrack alone. Really made you feel alone and isolated in those New Mombasa streets.
Took the words right out of my mouth.
The "main" halo series has some absolutely iconic tracks, however I will still say that Rain (darkness and deference) is up there as one of the best tracks in the franchise. Such a beautiful song that oozes emotion and fits perfectly for the isolated streets.
Plus it has Nathan Fillion
Proud to be here while the video still has the temp title
I saw the temp title, in my notifs but the real title just blasted that out my skull
ODST was my favourite Halo. In fact it was the one that made me play the others since I’d lost interest in the original.
The genuine fear in her eyes 😂 "No no no, stop it"
She's seen the Oxventures fan art. She knows what we're like. 😆
Point of correction on Saints Row IV: The original Enter the Dominatrix was never intended to be a DLC. A DLC requires owning a base game which the downloaded content adds on to. As is visible in the screenshots of the announcements, EtD was originally planned as a standalone expansion, meaning it was going to be a full boxed product in its own right, but made for a lower budget (because it would be reusing most of the assets from the original game) and launching at a lower price point. THQ had actually had quite a bit of success with this model with their RTS franchises.
In hindsight (and really foresight, if we're being totally honest) Rubin's decision to convert it into Saints Row IV was probably a mistake as it required an already severely cash strapped THQ to lay out a lot more money on development, and significantly delayed the return on that investment (to the point that THQ filed for bankruptcy before SR IV was able to be released, SRIV ultimately being published by Deep Silver instead).
I'm still of the mind that SR4 is literally just a full priced SR3 DLC. Which sucks, remembering the 'Disc-Locked Content' issue that SR3 had, where the content was entirely on the disc but you had to pay to unlock some of it. So in my opinion the franchise had died long before the reboot.
Not quite DLC but the intention with Fallout: New Vegas was that Obsidian would take the engine and assets from Fallout 3 and produce a spin-off game in one year, whilst Bethesda was working on Skyrim.
I've heard FNV was originally planned or at least conceived to be DLC for Fallout 3, but I have absolutely no source on that. Something similar happened with Bethesda's other franchise though; _An Elder Scrolls Legends: Battlespire_ was originally planned as an expansion for TES2: Daggerfall... but nobody talks about Battlespire, so.
Funny, I nowadays think that FO3 is the *spin-off* while FNV is the *true sequel.*
And then Bethesda skimped them on payment over one metacritic score point when they did more good for fallout with 18 months than Bethesda has done with 18 years. I swear we live in the worst timeline
@@OpoOnTheGo Not really. We aren't in a world where either Nazism or Communism succeeded in taking over the world. Better an unjust world than an inescapable hell, you know.
and vegas turned out to be better than the 4th game, fallout "3"...
I think Mario Galaxy 2 was originally planned as DLC but ballooned (insert image of blimp yoshi here) into a full blown sequel.
Hotline Miami 2: Wrong Number! The devs tried putting together more campaigns with more stories and mechanics, and eventually realized they'd need a whole another game to contain it all
like a dragon: gaiden was originally going to be dlc for lad: infinite wealth, going over what kiryu was doing between yakuza 6 and 7 and letting you fight in the style of the classic yakuza games, but the devs had so many ideas that they thought it'd be best to make it its own game... and also bring it out before infinite wealth, so they only had 6 months to make it
One more: Assault on Dragon Keep for Borderlands 2, which both became a stand-alone spinoff AND gave birth to a whole new game (Tiny Tina's Wonderlands).
I don't know if this is accurate, but Spiderman: Miles Morales feels like it may have been DLC at one point.
Don’t know if it exactly counts, but Majora’s Mask is one example that comes to mind. What once was supposed to be a dungeon remix of OoT, turned into a challenge by Miyamoto to make a fully featured Zelda game in 12 months. Shocking considering how great it turned out.
It still boggles me to this day that Blood & Wine, the 2nd expansion to Witcher 3 is a DLC and not a separate game. It's freaking huge!
honestly, I feel like often times this series ends up talking about the horrors and fuck ups of game development. It's astounding to, for the most part, see good communication and smart decision making in this video. Truly a nice change of pace.
Hooray! I knew the last two, but the rest were a pleasant surprise! Thanks, Ellen and Luke!
A couple that come to mind.
Metal Gear Survive was originally supposedly developed as a part of MGS V rather than the standalone game it was actually released as.
Serious Sam: Siberian Mayhem was originally just a 3 map DLC by design but kind of blew out due to scale.
If memory serves, the PS1 classic Parasite Eve II was originally meant to be, well not DLC as that wasn't a thing yet, but an expansion/spin off of Parasite Eve that got big enough that Square changed it into being a full on sequel, and all the better in my opinion. I loved the further adventures of Aya Brea (they seriously need to return to that franchise, damn it)
Director's Cut, Expanded Edition, Gold Version, etc. Something that contains the full game, plus more. Usually done for ports and next gen releases back in the day. Super Mario Galaxy 2 is another example of one that got out of hand and grew into a sequel.
One of my core early gaming memories is getting the G3A3 rifle in Parasite Eve!❤
Not sure if you've done it before, but Resident Evil 3 was going to be an expansion for 2, which is why it's so short. Code Veronica as rumoured to originally be RE3.
That's not really correct. What became RE3 was always meant to be a standalone game, it was "just" meant to be a spin-off called simply "Biohazard: Nemesis", no number attached to it. But Capcom needed a big seller in that fiscal year which had a pretty mediocre lineup planned and thought a "Biohazard 3" would sell better. RE4 was originally RE3 (or more correctly: the team that developed RE4 started their work as the RE3 team. The whole project was restarted 4 different times, with one of the iterations morphing into the first Devil May Cry)
Shame the Remake for it just had to fulfill your criteria.
Thank you for letting the Summer Madness intro riff play out in the vice city entry, I'm off to listen to Kool and the Gang! 😊
By now, the Patreon has gotten big enough to be OX's full blown sequel really. :D
As an honorable mention GoW Ragnarok was originally thought to be DLC but the scope was too big in early development so they saved all of it for the sequel since they knew they planned to make one anyway.
Did SM Miles Morales start out as DLC for Spider-Man PS4? I can’t confirm that, but I was under the impression it did
I figured it was a DLC/separate game like New Super Luigi U or Xenoblade Chronicles 2'sTorna:The Golden County.
I'm surprised that Super Mario Galaxy 2 wasn't mentioned. Maybe next list.
Dragon Age Origins: Awakening, the only game I know of where the DLC was so big that they marketed as both DLC AND a Sequel.
And honestly? Better than the actual sequel haha
@@AnonymousCheshireYou said it. Ah, wish Origins+Awakening didn't get sequels and just stayed a standalone package that paid loving homage to Baldur's Gate and Neverwinter Nights.
In certain cases, DLC means Disc-Locked Content. Because you own the disc of the game, all the content is on it, and paying actual money to unlock that content doesn't require a download, it just unlocks content that's on the disc. Volition was guilty of this in Saint's Row 3.
Vice city was not meant as DLC but an expansion pack, which is much more then DLC. Like WC3 Frozen Throne for example.
Cadence of Hyrule is a case of a project blowing up inti a full game. Link and Zelda were just supposed to be switch exclusive characters in Crypt of the Necrodancer but into an entire new game it became.
A much lesser known DLC turned full game is Lost Echo's Lost Echo: Resonance. It's a classic point and click adventure game featuring a futuristic setting where your girlfriend disappears, and the original ending left gamers disappointed. So an update happened, changing the ending and leaving it on a cliffhanger, teasing the sequel but no release date was given.
The single person developer gave an update on the status of the game in the form of a branching, choose your own adventure thing.
Unfortunately, the dev basically said "I know you're waiting but the only news I have is it'll be ready when it's ready."
In December of 2018.
a lot of totk wasn't even planned as dlc, but part of the main botw game and they still didn't have time to fit it in
wonder if totk has the small town from minish cap which was also considered for botw
7:14 I'll never stop loving the OST of ODST
Hearing that bit of the ODST overture will always give me chills. Might have been cool as an add-on for Halo 3 and would have maybe set the precedent for campaign dlc in a Halo game which we still have never seen to this day, but I'm still more than happy with how it turned out.
Very much loving the shout out to Robbie Burns as it’s burns night this week 🏴🏴🏴
Like a Dragon Gaiden: the Man who erased his name is a good shout here
Nice touch starting with a Rabbie Burns reference given this video was released the week of Burns' Night ❤
Props to OXTRA doing their part to get Silksong released
Xenoblade 2: Torna was originally a flashback chapter in the base game before being turned into a 20 hour game that was sold standalone
I know small games aren't usually on your radar, but My Time At Sandrock was originally going to be a DLC of My Time At Portia, but they quickly decided that it would need to be expanded into a proper game. I'm incredibly glad it did, as the Sandrock game was a huge upgrade visually and mechanics wise. I loved Portia, but Sandrock was such a glow up!
Hotline Miami 2 was originally supposed to just be a dlc that was made to clear up the story and it was supposed to be the same size and length of the original game but they got enough money from Hotline Miami that they just turned it into a full on sequel.
Yakuza Gaiden was meant to be a DLC and got turned into a complete game and I'm glad it did.
I've got an example of the opposite happening: Beyond Light, the Destiny 2 expansion, seemed to have been planned as the start of Destiny 3. But after Bungie split from Activision they decided to stick with Destiny 2 as the single platform moving forward, instead of rebooting players' characters again like what happened between Destiny 1 and Destiny 2, so they found a way to cram Beyond Light and all future expansions into the game they already had.
When Beyond Light released, it accompanied an engine overhaul that significantly changed the way Bungie could make updates to the game, as well as a new lighting system. Bungie also unfortunately removed a huge chunk of older content from the game to help them maintain stability and keep the file size from getting too bloated.
The concept of DLC didn't quite exist in the 90's, but as close enough deal, Escape Velocity Override started as a fan made total conversion mod for the original Escape Velocity. And then Escape Velocity Nova started as a fan made total conversion mod for Escape Velocity Override.
The Half-Life 2 episodes kinda. They were meant to be shorter additions to the main story, though I think they were always meant to be standalone titles. But the first two ballooned out of proportions and Episode Three by now has turned into the ethereal, maybe-to-be-released Half-Life 3 -- a strong contender to Silksong in this regard.
Hmm, Silksong still has a chance. Deus Ex 3 featuring Adam Jensen and MachineGames' Wolfenstein III, on the other hand...
@@michaelandreipalon359 Yeah, Silksong has the best chance by far. It's been announced a couple of times and we know people are working on it. HL3 I think is still a close second: it hasn't really been announced, but we know there are people who could potentially work on it and there has been some movement there in the form of HL:Alyx. A similarly ethereal one would be Beyond Good & Evil 2: it's been announced a couple of times, people have worked on it and it comes up now and again, but the project is most likely dead.
As for a new Deus Ex, Wolf 3 or even things like Thief, Splinter Cell or Legacy of Kain belong to publishers who potentially could make something new with them, but probably lack the motivation to do so.
''What d'ya Recon'?' is my favorite pun of the year so far
I can't tell you how happy it made me that you said the poem the right way. :')
Hollow Knight Silksong has been my "most anticipated game of the year" for every year since they officially announced it. Let's hope 2024 is the last year I have to call it "most anticipated" and instead simply be able to call it my "Game of the Year". 🤞
For some reason, I expected this video to feature DLC turned standalone like Far Cry Blood Dragon, Saints Row Gat out of Hell, and Tiny Tina's Assault on Dragon's Keep. And AC Freedom Cry and Liberation iirc?
I am surprised that you didn't mention The Crew Motorfest. It was originality the DLC expansion for The Crew 2, but it was evolved into a separate game because Ubisoft Ivory Tower's ideas for changes in profession structure weren't compatible with The Crew 2's game engine.
If you're interested, agley means squint/ awry. So the line basically means the best laid plans of mice and men often go wrong.
I read somewhere that Like a Dragon Gaiden: The Man Who Erased His Name was originally going to be DLC for Infinite Wealth.
When the Mirage started I totally thought it was just the ad popping up.
In regards to the Vice City part: Wasn't DLC still called expansion packs back then and could be much bigger than the majority of DLC?
An expansion pack was essentially DLC that you couldn't download because it was the ancient times. You bought it in a store and had to install it via something the historians call a 'disk drive'...
Don't worry, I've looked at it too now
On a completely unrelated note, I'm always so obsessed with that cardigan that Ellen is wearing.
Possible idea: 7 pieces of tech in video games that we wish were real.
Nice one , adding a rabbie burns quote at burns night
AC Revelations was actually originally developed (or at least conceptualized) as a spin-off for the 3DS. When they realized that wouldn't work, they just reworked it back into the Desmond main story and developed it for consoles.
Shadowrun: Dragonfall actually WAS released as DLC, and then it got reworked into the Director's Cut and released as a standalone game (and everyone who already bought the DLC got it for free.)
I'M SHOOK 🤯
Hearing "Summer Madness by Kool and the Gang" on Outside Extra has me speechless.
It's impossible to know, but my gut says that if we'd never said the words 'expansion pack' we would have seen an appreciable increase in the review scores."
This is exactly why Activision is so adamant MWIII was not originally intended as an expansion to MWII, even though it's clear the remastered MWII maps were intended for, well, MWII.
"Wait. No. Nonononono! Not like THAT!"
ELLEN! 😂😂😂
😂😂😂 She seemingly knows what at least some of us are like 😅
Definitely thinking of Dishonored: Death of the Outsider here.
Also if you’re looking for the reverse. XCOM 2: War of the Chosen was going to be XCOM 3 but they realized they didn’t have a new story. Just highly improved reimagined mechanics. So they made it an expansion to 2.
Makes sense why they packed on new Halo 3 multiplayer maps and created firefight mode when changing Halo 3 ODST from a $40 to $60 game
Subnautica: Below Zero was originally meant to be a DLC expansion to the original Subnautica. While it has mixed reations from the fans it introduced a number of features and buildables that found thier way back to the original Subnautica the lessons learned are going to be carried over to the rumored Subnautica 3.
what I really love about the Saints Row IV DLC shenanigans, is that they then turned around and went to make DLC for Johnny Gat, and that too got turned into it's own little stand alone sequel. Such a shame that they dropped the ball with the reboot.
Im HYPED for silk song, 'bouta make some crazy gear combos when it drops! 💯🗣🔥💯🗣🔥💯🗣🔥
Oh you guys never disappoint, perfect
Yeah it was pretty common knowledge around the time AV Brotherhood came out that it was originally going to be AC2 DLC, but I can't say with 100% certainty if it's true. I also am pretty sure AC Liberation was originally DLC for AC3, and Freedom Cry for Black Flag.
9:08 that made my cat NOPE out of the room.
Now make a list for DLC that could or should have been an entire new game. I'd have loved for Minerva's Den to have been a full spin-off game.
As someone who played most of mirage, it would have been better as a dlc. Though I do enjoy some of the newer elements like multiple target assassination, you now have to explain how Basim just lost that ability as he got older.
Here's one: Super Mario Galaxy 2.
It was going to be DLC for the first Mario Galaxy called "Super Mario Galaxy More", downloadable from the Wii Shop Channel. They added so much new stuff, though, that it would best be an entirely new game altogether.
I don't think the Uncharted information is exactly right. Lost legacy was decided way before #4 was released as originally it was part of the season pass, which they ended up removing from sale before the end of the year as that is when they decided it would be a stand alone game negating the necessity for a season pass.
Since we're coming up on the date, how about a "7 Games that Started Off as an April Fool's Joke" video? Here's the first one. Yakuza Like a Dragon.
Man that Vice City trailer still gives me goosebumps