Thank you INTO THE AM for the Elevated Everyday Graphic Tees! Get yours now and get 10% off when you use this link: intotheam.com/IDYL i'm not even joking i wear these t shirts every day.... and i never shower... 1 like = 1 shower
Yes, I do want a new MMORPG. One where the world is so huge it takes real life days to cross it, and it's not meant to be traveled by anyone other than the most dedicated. There is absolutely no fast travel. And every region of this world will have its own unique resources. These things would let unique player cultures develop based on the resources available. Different systems of government can be used for your culture. And it would open up real trade between the various cultures. There could be a real trading class with skills focused on being a better trader. PvP would be limited to border areas and places where unique resources are located. And it would be open world pvp in those areas only. You enter the area, you are auto flagged. And you only drop the loot you gathered in your backpack, not the stuff you are wearing. Anyway, enough ranting. I think AoC is the first major step in this direction with the node system and how mayors of cities are chosen. How it pans out in the long run is anyone's guess.
And absolutely no microtransactions. Charge a fair monthly fee and that is it. If the company wants to create a store for people to buy stuff, it has to be for items NOT directly in the game.
LOL why did youtube censor my post? WTF is wrong with this platform? I said nothing evil. Let me try to retype it again with generic boring words: Yes, I do want a new MMORPG. One where the world is so huge it takes real life days to cross it, and it's not meant to be traveled by anyone other than the most dedicated. There is absolutely no fast travel. And every region of this world will have its own unique resources. These things would let unique player cultures develop based on the resources available. Different systems of government can be used for your culture. And it would open up real trade between the various cultures. There could be a real trading class with skills focused on being a better trader. PvP would be limited to specific areas and places where unique resources are located. And it would be open world pvp in those areas only. You enter the area, you are auto flagged. And you only drop the loot you gathered in your backpack, not the stuff you are wearing. I think AoC is the first major step in this direction with the node system and how mayors of cities are chosen. How it pans out in the long run is anyone's guess.
Yes, I desire a new massively multiplayer online role-playing game with the following features: - An expansive world that takes real-life days to traverse, catering to dedicated explorers - An ever changing world based on player actions. - No fast travel options - Unique resources in different regions to foster distinct player cultures - Various systems of governance for different cultures - A robust trading system with specialized skills for a player merchant class - Limited player-versus-player combat in specific areas with unique resources worth fighting for - Auto-flagging for PvP upon entering designated zones - Loot drops limited to gathered resources, not equipped items I believe Ashes of Creation is taking steps in this direction with its node system and mayoral elections. The long-term success of this approach remains to be seen.
I think a lot of MMORPGs fail to capture the "RPG" part of the genre. The boring fetch quests and streamlined zone-based leveling, only to have this ridiculously massive open world be boiled down to a set of instanced dungeons is a real shame and really fails to capture that immersive experience players are asking for. I'm glad Riot said that they are going back to the drawing board for their League MMO because they feel that people don't want a generic MMORPG with a league of legends themed coat of paint. Problem is that it is very hard to come up with a cohesive, innovative and immersive gameplay experience that doesn't eventually boil down to a railroaded progression- especially in the "minmax" culture of the modern gaming audience (but that's another issue).
I think that's the problem with the "theme park" design popularized by WoW. Each new generation gets more and more streamlined, the world gets a backseat, leveling doesn't matter anymore because most content is locked in max level, most work in crafting and building characters and reputation have minimum impact in the end. I think people just want that open ended rpg feel of older games, but with modern graphics.
@@raulzilla WoW Classic managed to find a good middle ground though, actually even TBC and WoTLK were able to do so. The new on rails quest(hub) design was really introduced in Cata and it killed everything.
I don't know why I'm watching your videos, I don't even play MMOs, much less MMORPGs. So no, I don't want a new MMORPG. I would, however, like you to continue making more videos, Mr President. Keep up the good work.
Same here - haven't played MMOs in years - WoW since Wrath, Guild Wars 2 since Path of Fire, and have no interest in playing them again. But I find these videos genuinely fun to watch.
@@tonetraveler992 I tried WoW 20 years ago. I had a few friends who were really into it back then and needed a guild member, but I didn't really get the appeal be honest. I went straight back to playing Baldur's Gate and Morrowind.
One of the reasons why Guild Wars 2 is still around is because when they first came out, they specifically wanted to be different from WoW, not just another WoW clone. They purposefully designed their game to improve upon many of the most common complaints that people had against WoW at the time. By differentiating, they managed to become the best-in-class MMORPG for a smaller segment of the market that WoW didn't really appeal to. GW2 is still the best game that appeals to this certain segment of players, which keeps the player base coming back, despite having a tiny development budget compared to WoW.
I think if the IP Guild Wars 2 had wasn't so aggressively mediocre/unknown, it'd be a lot more popular today. There have been many missteps for certain, but the gameplay and systems added like gliding and mounts and horizontal progression are incredibly strong compared to the other biggest mmos. If gw2 was say a Star Wars game instead, it'd be right up there with wow and ff. If they can get gw3 running smoother and looking a little better, I think even without IP power it will get right up there with WoW and FF. provided they can maintain a good content cadence, which is what originally killed gw2's momentum.
@@theBEATdude It's because the GW2 company is notoriously bad at marketing. Like, probably the single worst gaming company in the world at it. I've seen solo indie devs with better marketing.
@@CurtisKJohnston Haha. The only GW2 ads I remember seeing were banner ads heavily pushing Quaggan, and even at the time it just felt like they were doing it because murlocs were popular for WoW.
@@CurtisKJohnston The original Super Adventure Box ads were pretty damn strong imo, hell they even got Dunkey to play gw2. But other than that it has definitely been abysmal.
But they alienated players who played during GW1 where you could mix and match your classes. The only thing different with GW2 is just you can use different weapons for different skills. Still a farcry from GW1 class system. If they ever make GW3 in the future, they should go back to the GW1 class system.
I don't truly see Brighter Shores as a "new MMO" that's intending to compete yet, since it's officially just public early access. I see it as a *foundation* for an MMO, and I see it as a foundation with a couple interesting, experimental ideas that I'd love to see fleshed out. I actually think that if you let it cook for 6, maybe 12 months, it might turn into something pretty special. Anyone who is on the fence though, I do NOT recommend jumping in and expecting anything other than an early access experience. I highly recommend letting the 8 person dev team iterate until they're comfortable with a full release, and then give it a shot then, during patch 1.0. Of course anyone's opinions ARE VALID if they dislike the game. The dev team released an unfinished and unpolished version of their game to the public for feedback, and completely disliking it is absolutely valid feedback. Personally, I see the clear flaws that others point out, but I believe it will work out to a cozy little low-intensity MMO that has some staying power.... eventually. And for now, I readily admit I'm a bit addicted, but I think after this first month I will probably give it a break until new content comes out. I just feel like it's in a good position to grow into something cool and different.
I’m enjoying brighter shores as is. There’s hundred of hours of gameplay to be had. It’s new and exciting. The devs are pushing daily updates. The reviews are already mostly positive so this video is misleading.
literally any early access game you shouldnt play it expecting it to be super good. Some are better than others but its to be expected that it will have issues.
Brighter shores has tons of potential and Gower is very actively updating it from community input. It's not going to topple osrs, but it's also the first game to pull me from osrs in years.
I don't know if anyone's told you this Idyl, but you have a special gift for awkward/cringe comedy that many attempt and few pull off. Keep on being my favourite goofy fella in the MMO space
I agree. That plus thought video essays keeps me subscribed. Though I wish he would keep his political opinions to himself. But so far the content outweighs the propaganda.
MMORPGs heavily rely on their community to be successful. This is why established franchises have worked for most games. The concept that most of the people who played the OG World of Warcraft in 200X era were people who played Warcraft 3, an RTS, is a very real thing (I'm one of them). This also explains why Final Fantasy, Elder Scrolls and Star Wars still work out today. Games like Guild Wars, Runescape, Maplestory and Lineage have cultivated their communities in the early 2000s or late 1990s. Ever since social media came out, the entire NEED for a community kinda vanished. So whenever a new game comes out, the players congregate around the personalities and streamers playing rather than the game itself.
I play an MMORPG because I know my friends and/or other people are playing it too. Fundamentally, MMO means Massive Multiplayer Online. Without that MMO aspect, it's just an RPG. That being said, I also want a good MMORPG that will respect my time and money. WoW isn't that anymore, at least to me.
also a lot of those people who played the early mmorpgs are already pretty old or have passed on. I remember back in TBC , I joined a guild full of folks around the ages of 40-70 years old, I was just a 20 yo kid compared to them.
yeap established franchise is incredibly important like, if I don't care about the world, why would I want to explore every corner of it? lotro was obviously good on that, and wow having played wc1-3
@@snuffeldjuret Yeah, I find it difficult to invest myself in a completely new lore experience. It's definitely possible, but its far more difficult in-general. Some games can do it, I've seen Genshin do it for example.
This. I've played WoW for 20 years (on and off) and I've never been interested in other MMO's. I felt 0 fomo from seeing streamers play New World or Thrones and Liberty. Heck, I'm 32 years old. I haven't liked MMO's since my teenage years. I just PvP in WoW with my friends. BUT Ashes? COUNT ME IN. I would also be willing to try Riot's MMO as I believe League have an interesting world and lore and because I'm a PvPer.
You answered the question... MMORPGs are so expensive to make only the AAA studios can afford the risk. But the AAA studios of today do not know how to make any type of game, let alone something as complex as a MMORPG. So unless an Indy studio does it, it's not going to happen. It's never gonna happen.
Of course we want new MMORPGs, we just want MMOs that are actually good games and focus on the player experience, storytelling, world building, lore, etc, before predatory monetizing schemes. The problem is that the gaming industry has grown too big for its own good, and the lack of innovative productions is showing. Saying we don't want new MMOs is just like saying "you'll own nothing and you'll be content". Nah. Not at all.
I mean, the storytelling is still there in the big MMOs. You just have to read it or watch the cutscenes. The art and level design is better than ever in all the big MMOs. The monetization allows for this, to a certain extent. People are just bored of mmos. This isn't unique to mmos. I'm bored of FPS games because they all feel the same to me, no matter what heroes and abilities get added.
@@silo_olis wow classic still has a huge population I just tried it again this week and its going to get bigger again next week with new servers. These people including me have always been waiting for a new good mmo but they literally cannot make a game that isn't 90% cash shop and 10% content. FF14 is good but very old by now and they are probably waiting too.
My experience with over 4+ decades of gaming is that people have ONE mmo and even when they tire of that MMO they look for other MMOs which are similar. But this quest for a replacement of the ONE never works out as new MMOs can’t be like the old one you loved, and the old one you loved doesn’t match your memories anymore. It’s a cycle of nostalgia and discontent.
As someone who spent 20 years playing WoW while trying different MMOs, the one that finally did it was FF14. Granted, my main motivation for playing is story first and gear second.
I’ve never had a strong enough pull to try another MMO besides RuneScape / Old School RuneScape, so it’s kind of difficult to gauge what a potential new MMO could do to convince me. I think the biggest factor separating OSRS from other MMOs, for me, is the solo player experience. I’ve always had this perception of other MMOs being exclusively focused around cooperative play. In other MMOs, you have to grind through the boring fetch quests to level up your account, and then you get to the “real game”, which is doing raids and joining a guild. You don’t get to have fun by yourself, and what people consider the good parts of the game are all the team-based content. For someone like me, who loves the feeling of existing in the same world as other players while also going on their own journey and accomplishing their own goals, it never feels like the other games in the genre have something to offer me. I don’t get the impression that I can have my own adventure, instead my fun is entirely dictating by grouping up with others to do the group content. Whenever I look at other MMOs, I don’t ever see things like group skilling, or clue scroll hunting, or good / decent quests, or any of those other things that make playing RuneScape by yourself so much fun. So I guess that’s one thing that new MMO developers would need to do to get me on board: having a great singleplayer experience that fans of the game will rave about just as much as the non-solo content.
@@jesseschoonveld7706 when people say they want wow 2 they typically mean they want classic +(not season of discovery) with a visual overhaul. Retail wow is basically a mythic simulation. Which can be great if you have a core group of people to push through the hard content and you're into that kind of difficulty push within the wow engine(I like it in that case). But it fails to hit the core values that the classic gameplay hits and a majority other modern mmo's also fail at.
@@GregoMyEggoLive I know, that was the point of the video. People don’t want a “new” mmo, they want classic versions of the games they used to play. I’m just pointing out that if they’d make a WoW 2 it would have all of the design flaws current WoW has.
what I want in an mmo is the fights, combat and presentation of FF14, the permanance of progression and relaxing skilling ability of OSRS, and the PVP of old elsword, with social aspects mixed with ff14 and maplestory
Only thing I agree with here is the Skilling of OSRS. I think the community aspect of FF14 has gotten worse, with it's toxic positivity mindset that's quite restrictive. If you aren't like minded or think like them, they will harass and are weirdos about it. It's almost second life levels were drama FUELS them and I'll hear about drama going on with people in servers that aren't even on my data center. Unless you mean the social features like all the emotes , music etc then I agree. Same with MapleStory. Also the combat in ff14 is far too delayed and not snappy enough for me to ever say I want it over another games. I would prefer GW2, BDOs or WoWs over that gameplay wise. Ashes of creation is in alpha and id consider the gameplay more fun. I'm also just not huge on the lengthy set rotation, however. The presentation of said fights and general raid fights, I'd sorta agree besides the delay. I prefer going based off animations rather than the cast bar.
Honestly, EVE is the epitome of "needing others". You can do solo stuff but if you ever want to actually play the game properly, you need swaths of people with different ships, factions, skills, etc. The skilling system is a waiting game that can be sped up - but again, solo you can't really do that. On one hand I like the skilling system in EVE. You dont have to play and still make progress. If you play you can progress even quicker. Then again, I do enjoy OSRS skilling where the benefit is immediate and visible right away.
@@mobius4247 30k avarage player count(30.000 players online) less than osrs 110k but considering the gmae has been active since 2003 thats pretty damn good, it didnt do the whole remake the game thing osrs, its just one constantly updated game for over 20 years
@@mobius4247 I wouldn’t worry about that too much. Those 30k are stable and if you find a good corporation, there is always someone online you can chat to. The game is big, and there are quite a few systems every day that are either completely empty or have 2 people in them. However, you won’t even venture into such a space for some time and as said, it’s about being social anyway, you’re gonna be where your corp resides:)
"Objectively better features." Like what? How can something in a game...something that is an activity inherently done for personal enjoyment, be "objective"? Better quests? According to whom? Better classes or talent systems? According to whom? Better graphics... dungeons... raids... faster/more convenient travel... All these things are entirely subjective. Many people considered flying mounts to be a HUGE "objective" improvement in World of Warcraft, while the entire Rift community was adamant that the developers not implement flying, as it makes the world feel small and insignificant... According to them. People are different, and there are no real "objective" opinions about games.
You're very right. I want the old MMO I used to play after they improved it but before they ruined it (which is extremely subjective on both counts) along with the friends I used to have in the game before they scattered. Sketchy private servers can give me the former, but not enough of a large stable playerbase for the latter.
Man I just want a new MMORPG with anime-ish art style and actual competent devs since PSO2: NGS, Blue Protocol and Tower of Fantasy fumbled the bag sooooo hard.
I personally know dead well, what I want from an MMO: Principal things: 1. Single-layer world (no layers (copies of the world), no instances (including dungeon instances), no instances for daily quests (and no daily quests whatsoever - those are the worst) - the only exception may be at the very start during tutorial) - it means all players of the server are in the same single world and its resources (mobs are understood as resources as well) are limited exclusively to player choices and activity. 2. Strict and limited loot tables: each separate mob has its own loot table (which is exact and quite small - no more than 10 items total); same items can be present in different tables (ex. dew can drop from little dewdrops (lv.1) and from another variation (say spring dewdrop, lv. 10) but they should not coincide completely + each mob has some item that constitutes its essence (like card from RO) and has specific unique boni that it can grant (either by slotting it into the gear, by consuming, using it for skills, etc.). 3. Static drop chances with a strong emphasis of 'as little actual loot as possible'. Meaning that trash (teeth, fangs, hides, wolfbutts, whatsoever) can drop from monsters right and left (but gear and especially specific gear and items (like slotted or unique, cards or essences etc.) should be very rare (their rarity should be meaningful: say 5lv. crappy sword should drop from a generic lv. 4-6 mob reasonably easily (say 5%), but when it comes to, say, a bis dagger for a 1-hand rogue with 3 max slots - well its drop chance should be extremely low. 4. The world should not adjust to a player in any way. At all. It's the players who should adjust to the world. It means that the mobs in a location A should always be strictly defined and remain the same (same quantity at a specific spot, same level, same skills, same respawn time (the only exception, when dynamic respawn is ok, may be for just a few very starting zones). And they should remain there and be the same nomatter what level the player comes back to that place or how many players are there. 5. As few restricting mechanics as possible (ideally no bound items at all (or at least account-wise bound with other options) to allow healthy economy; no level-bound location / mob restrictions - you should go wherever you wish and try killing any mob you wish and all should be limited exclusively by combat mechanics (hit chance, casting time, etc.)). This will mean some level of imbalance (at least at the early-mid stages) but this, imo, is much better then emasculated 'sameness' of perfect balances. There are a ton of nuances to them and, of course a lot more about preferences (like the view mode or presence / absence of pvp, craft, loot progression, approach to mobs, quests-orientation, etc., etc.) but those 5 are the 'musts' for me to consider an MMORPG a candidate for a prefect one. I realize it might be silly or even laughable for some (for the majority, more likely) but please bear in mind, it's just a personal opinion.
@@toph_toff974 sounds like even back further to the way MUDs usually did things. You could grab a group and try to kill a hard mob with whatever level you wanted, though the weak ones could get killed. No instances, just world fights. Part of the reason for instances though is that MUDs didn't have as many people as MMOs so you would get poor performance with hundreds of people on a mob, for example. Basic muds allowed trading of items to other player or characters regardless of who looted it.
I know exactly what I want. I want Lord of the Rings online with a reasonable pricing model and modern graphics. Give me that and I'm set for the next 10-20 years.
Nobody want's to develop new MMOs because they are usually a huge ongoing investment, so they just gravitate towards the largest audience, which is wow clones and do that. Problem is, that corner has been way over saturated for close to 15 years now, and most you will usually get is a peak around launch when desperate MMO players clammer for the promise of a new game, but then just leave after it turns out it
I truly believe no company other than Riot could make a big MMORPG that does well, they have such a huge audience that already love the world of League and all the lore, to be able to explore that would be such a big winner for them.
I really, really want a world I am familiar with. Never played league, so know nothing about it, but I could see myself trying it, although I am not excited. I am much more interested in amazon's lotr.
I hated expression "exception that proves the rule" for years but the original meaning makes total sense - I'd just never heard anyone use it properly. A good example is a sign that says "no parking Saturday" - that is the exception that proves the rule that outside of Saturday, parking is allowed.
It’s the persistent world that distinguishes the “MMO” genre from just an arpg. That’s what makes wow, eq, FF14, guild wars, new world, and others feel unique.
Honestly I've been fine with the classic MMO combat, systems and progression. I just wish unique stylistic choices were still around. I loved the look of a lot of the older anime MMOs (fiesta, trickster, luna online, mabinogi, pangya, ether saga online, RO etc hell even Maplestory2 or B&S?) and felt like each one really had their own aesthetic even though the core gameplay loop wasn't too different. (excluding pangya and games like audition I guess) I just wish there was a new game with a similar cute look that also implemented QOL features that a lot of those older games lacked (like remote quest turn in/pick up for repeats, or slightly faster level progression, easy skill tree respec, high and consistent frame rates, UI customization, quest loot counting for the whole party etc I could keep listing). When I've been playing webfishing lately, it honestly made me realize I just miss having a game that I can do stuff in/make progression while hanging out together with friends. I don't need crazy raids or boss fights, just it was always nice to be able to go home, know exactly what I wanted to get done or work towards (ex: I want to get to lvl30 by the end of the night tonight) and get comfy and chat with friends or meet new people in the space. Mobile MMOs suck and even if I were to have friends playing with me there's no reason to do much stuff together or even really play the game since it's all auto playing itself. It makes me sad since as a kid I was so excited to see where the future of the genre would go. So much was coming out and it seemed like every year you could really see the slow improvements to graphics and systems. But now when I look at what is around and playable, it's like nothing has even progressed... I'm caught up on ffxiv which I've played on and off since launch and that's one of the big ones people always recommend and I wouldn't even really say it's anime in terms of what I'm looking for, plus the character creator is severely lacking. (Yes there's all the glam which is nice but no detailed face or body sliders bleh)
so here's the thing. Every new MMO that comes out, will always compete with 20+ years of development and content of the established MMO's. Its simply not possible to outperform these old titles. Thats why new mmos feel so lackluster so often. I think, unless a well known franchise with a already huge audiency realeases a MMO, a Riot mmo or like a fortnite mmo gamemode, we won't see a new one disrupting the market any time soon
Honestly, I don't want new MMOs. I want the current MMOs to survive as long as possible, the MMOs I'm already attached to. They're more than enough for me.
@OneFiveYankee to each their own. I'm not saying that new MMOs shouldn't be created. Obviously, the gaming industry needs to expand and move forward. It's just that I personally have no need for it.
You're right. We don't want a NEW mmorpg. We want what was lost from the OLD rpgs - no solved formulas, no 'inside the box' thinking developers, no fomo, no seasonal passes and content that consists of 'collect 10000 random doodads', no raids where you waste more time than the road to and from work every day. A new and unexplored world with unknown ideas and undiscovered formulas for success or formulaic content 'packaging'. I'd really love to be able to explore a mmorpg that is completely new and unknown to me. Think of how much wow has trimmed its content down to a 'one standard patch-sized treadmil of acme generic content' science, and remember how all the monsters are basically level-scaled to you, and how all the monsters in the zones are basically the same stats no matter what type of monster they are. They're all scaled to your level and they're either melee or caster (very rare ranger), who rarely sometimes have some 'flavor' ability that means nothing. How they're all spread around the zone like butter on a piece of toast - thin layer covering the entire thing so that you are never doing anything different than the 10000000th mob encounter in the world. There is simply no variety anymore. Even dungeons are now stretchpants with M+, always stretching to your item level and you can never be done. All the items have stretching item levels as well.
well said imo, given the current state of gaming, I think we first can come back there when mmorpgs stop being static. Basically almost nothing in the world should be static, and the focus should be to explore the newly randomized.
This was an... interesting video for UA-cam to recommend me after I just found an MMO I enjoy after nearly 20 years of looking! See, there was an MMO I loved back in 2001. But around 2007 the love started to wear off because something about it felt... different. So I tried about 50 other MMOs. Didn't like any of them. But just this month I found an MMO that has all the same things I loved about the MMO back in 2001! That MMO is Brighter Shores. By the way. If that wasn't obvious when I replied to your comment. And the 2001 MMO was Runescape, which I thought was just dandy until they made it less like Runescape and more like the 50 other MMOs I couldn't stand playing. Yeah, that's right, Brighter Shores is more like Runescape than Runescape is. What a world we live in.
The thing about "investment" into an MMO, is I think people mistake grindy time-sinks as the thing you *want* to do, when most of the time, you just sort of do that stuff as a way to chill out, meaning the games are more of a "hangout space" than a traditional "game". And frankly, I think MMO's would be a lot more successful positioning themselves as that thing you play when you're *between* other games. I think that's something Fortnite does really well. I don't know anyone who just *loves* playing Fortnite, but it's something easy that fits into whatever your gaming habits are. You get some cool skins, can hang out with friends pretty easily, but doesn't require a constant investment of time. Essentially, MMO's should probably do more to embrace being a "sandbox" to play in, as opposed to a "game" in the traditional sense. My take, anyways.
If you're an Old School RuneScape (OSRS) fan like me (I’ve been playing RuneScape since the early days!), you should definitely give the new Dofus 3 a try. After the Evolution of Combat (EoC) update, I started playing Dofus, and to this day, I still switch between Dofus and OSRS every now and then. And here’s the best part: on December 3rd, new servers are launching, and over 200,000 players have already pre-registered to jump in! Here’s why it’s worth a look: Turn-Based Strategy and Tactics: Dofus 3 offers turn-based combat that puts your strategic thinking to the test, just like the calculated approach to OSRS boss fights and PvM battles. You can develop your own playstyle and use skills and positioning to secure wins. Deep Progression and Grinding: Just like in OSRS, there are loads of skills to train and plenty of ways to grind. It takes dedication to max everything, and that gives the same sense of accomplishment OSRS players know and love. PvP Content: Dofus 3 has intense PvP content, including the Kolossium battles and Alliance vs. Alliance (AvA) fights. If you love the risk and excitement of OSRS PvP, Dofus 3 offers a fun and unique twist in a turn-based setting. Economy and Skills: Dofus 3’s crafting and trade systems allow you to specialize in various skills, giving the same satisfaction OSRS players get from training and trading. Community & Nostalgia: The Dofus community is tight-knit, much like the OSRS community. Dofus has been around since 2004, so its player base shares a similar nostalgic connection to the game. This is the perfect time to jump in with thousands of others on new servers and experience that same sense of accomplishment as OSRS - but in a fresh, unique setting!
If anyone here shares similar experiences, feel free to reach out. I actively play both Black Desert Online (BDO) and Final Fantasy XIV (FFXIV). In BDO, I’ve always appreciated how fluid and satisfying the classes feel in PvP, before it all went kinda downhills. I was part of the top guild in the region, participated in tournaments, and did decent Solare rank without trying much. In FFXIV, I’m deeply invested in high-end PvE content. I’ve cleared all Savage tiers since I started, completed every Ultimate, and am currently working towards getting involved in the World First race scene. Both games are phenomenal at their peaks but come with notable issues-often stemming from developers catering to the broader casual chungus player base, since they’re the ones funding everything. Are we, as more competitive players, just doomedge chat? Will I need to juggle five different games just to chase those peak experiences and deal with the compromises along the way? Let me know what game should be next and is there hope ?
to answer the question do i know what i want in an mmo ? its pretty easy, bdo combat + ffxiv raiding. if you play both games and have the same experience, you know why its peak. iykyk
As a person who has played WoW ever since it started I will tell you that I am invested in the story. All those years of raiding week after week as these raids where current raid tier. I helped defeat Ragnoras(twice), Blackwing(twice), Onyxia (twice), Malygos, Lich King/Arthas, Deathwing, Kel'thuzad, Illidan, Archimonde, Kil'jaeden, sargeras, C'thun, Yogg'Saron, N'Zoth, Argus, all their minions and many more. My character participated in Azeroth's history going on 20 years. It's hard to find a new MMO that can offer me a history of what I done that is all a part of the story.
I'm a simple man, all i want is to play with characters that throw daggers, punch stuff, use spell and sword at the same time or a character that uses two crossbows. If the game has one of these features i'll play
I kinda want (or i think i want) an MMO where power progression is tied in with social progression. Where you start playing solo but will make more friends as you progress, not because you are social butterfly, but because the game rules force you to help others and seek the help of others, and rewards you for that.
this is sort of the reason why I want a season of wow where all mobs are elite, to really ramp up the need to play together with people. I also think that would make the world feel more real as it would just be more dangerous.
@@snuffeldjuret yeah thats the kinda MMO I'd like. So hard you have to communicate with people. Vanilla had some elite quests where you needed to form groups. But instead of 90/10 in terms of easy/elite, I'd want something like 50/50 or more.
I think you really hit the nail on the head talking about how people dont try new MMO rpgs because it means they have to stop playing their current one. I think the genre has moved too much toward daily and weekly activities for people to feasibly play more than one MMO beyond a casual or rotational schedule.
Think my biggest problem is when mmos has gone so long that your now at the 100ths in levels. And the fact my favourite mmos has changed away from what I liked about it. I loved the dark theme, medieval fantasy.
I think part of why many new MMOs failed is that they don't have a strong IP backing it up. As you mentioned, WoW, FF14, Elder Scrolls Online, these all are based in beloved franchises with sprawling worlds and deep lore that we've already explored in single-player focused experiences before. The step into MMO form allows the fans to experience the world in a new way while simultaneously getting to share their love of the series with other players. Games that try to be MMORPGs right out of the gate don't have that. New World is, as the packaging says, a new world. There are no connections or shared experience among the players that give it a try. There's no "oh, I remember this from this earlier game in the series" moments, there's no continuation of a narrative that you're already invested in.
One of the biggest problems I've seen with MMO development today is that the playerbase has changed. The people who are willing to sink hundreds of hours into MMOs are playing coop multiplayer games (which are sometimes RPG-like) that didn't really exist back in the day. Now there are hundreds. I'll name just a few: Valheim, Seven Days to Die, Empyrion, Satisfactory, Factorio, Conan Exiles, Ark, Minecraft, Terraria, The Forest, Sons of the Forest, Avorion, and maybe even Rust for those players that liked PvP. Basically, there's so many co-op games you can install and play that will take up hundreds of hours of your time that when these same players look at MMOs that available, they see the grind and go, "Nope!".
OK, my problem with new MMO‘s is that they very rarely innovate. And when they do, they usually do it badly. I was genuinely excited for New World, however, when I heard about late game through the player grapevine and heard that it felt like a hollow shell of an MMO I lost interest. There needs to be something in the late game now if you don’t provide that in an MMO you’re not providing players enough to buy your game. It doesn’t have to be raids, it can be something else, but, whatever it is needs to be repeatable and worth spending my time on at that point, once I have already leveled my skills.
When you look at how the "big" MMOs started, they had a small fraction of the functionality they have today. A new mmo though has to compete and be as broad in scope from day 1, so they don't have the chance to find their vibe and grow in a more organic way
If it ever comes out (and that is a great big IF), I think the Riot/League of Legends/Runeterra MMORPG will be the the last bastion of hope for MMORPG players.
bro none of it is it, they just need to find a way to bring people together for group activities and have you make meaningful progress within like a reasonable 2 hour window
What has changed most over the years to me, personally, is the way the community interacts with me and vice-versa. I'm a WoW guy. I play dungeons. I love dungeons. I like raids, but I love dungeons. Over the years dungeons have gotten harder on the high end and with this comes a lot of pressure. Pressure that most people are incapable of dealing with. I'd like to make friends so I don't have to play with random people, but damn is it hard to make friends in a competitive environment. I don't mind accepting mistakes from other people, but at the same time - given I'm growing older, am a dad, have stupid adult responsibilities - I don't have the time to accept other peoples mistakes over and over and over again. So it became the better choice to go into random groups and "hope for the best". So...in the end, what's changed most is ME. I'm not social enough to truly enjoy any new game. I judge it on the verdict of a single player experience with a couple of random dudes in dungeons every now and then. And this is a problem. I'm sure I'm not the only one thinking this way. But hey, at least I know I'm the issue and a new game can't fix me. There's always the chance I end up in a new game and there's a guild that's social and suddenly I start to like the people I'm dealing with. But.. I don't see that happen, for now.
Its not the same gamer communty mentality as in the old days, so i'd not want a new mmo, they will be built on the desires reflecting the crowd, think more than 4 big mmo's with open pvp these recent years, and you get the picture what kind they are.
What do I want? Realism in the art style. Multiple different fun mechanics. PvX, as i enjoy both sides of that coin. Depth. Story. Vast and detailed character creation. Vast open world with lots of room to spread out. Large parties and larger raids. Slower combat. more meaningful decision making. Fast travel is ok but not completely necessary if there is a good mount system. Battle on land AND sea. Castles. Awesome esthetics. Group and solo play, but far less solo than group as id like being pushed ibto doing things with groups over running solo all the time. Balance between all characters type. Multiple race choices. Multiple class choices with multi classing. Class identity with all classes being very unique and not playing exactly the same. In depth professions. The list goes on but those are some things i want from a good MMORPG.
why are gamers so obsessed with realistic art styles... they are so boring and overused everywhere. a cartoonish art style and textures are so much more better...
Ashes of creation ticks all of those boxes, but it's in alpha 2 and still good 2-3 years away from release. edit: except the fast travel box since it has no fast travel, but you do get fast land mounts.
Because the depth of the real world is yet to be emulated by video games? Immersion? Grounded setting? For example how am I supposed to take something like a WoW cutscene seriously when there is bright blue pauldrans with metal that has no reflectivty, and their jaws are blocky and flapping everywhere? Theres games that do realistic art styles well, and ones that do Cartoon styles well (See cuphead).
People don't know what an MMORPG is, they repeat what some content creators say and this is mostly beneficial for wallet warriors. Also, people want MMOs to be something that is not RPG nor MMO, when they already have games that give what they want. Between wallet warriors, bad influencers and ideologies like "dynamic, fluid modern = good, static old = bad", we are trapped in bad games and the Sport like mentality is also making all worse, that's another bad trend also affecting MMOs. Solution: promote good old games. Promote niche. Ignore what others think and have critical independent thinking. And MMORPGs will need some way of indie low cost development system, needs to be indie and needs to be cheap to make, kind of like Path of Exile was back in the day.
If World of Warcraft Classic hadn’t released I would probably be playing FF14 or trying new games. But it came out. And I’ve been telling myself I’ll stick with it just a little longer to scratch that itch but that’s been going on for four years now. I might actually burn out on Classic though. Finally. Unlike some people there is really no way I will play retail WoW. At least not without trying out some other games instead. I am looking for a new game that feels like an MMO, has a big open world that is fun and completely multi player, is not overly dependent on instances, never feels like a 3rd rate one player game, and is not pay to win. And is pretty popular. It needs a lot of people.
Eso is there but also ik you'll get bored anyway cause the world building needs to be decent enough to hook you into the game. If you didn't care about world building you might as well be playing stick figure mmo
I personally hard disagree about Wildstar the game could and would have been become a huge success if it weren't for the publishing company and bad/confusing advertising completely crippling it
Something Something Something I figured out how to win the mmo game race. First, buy all other mmos and close them, removing the ability to go back. Second release a mmo Third ? Fourth profit?
If I can have a great story, a fun questing / leveling experience, cool outfits, and a great community - it's a win MMORPG for me! I mean, happy 20th anniversary to WoW, my 1st and most beloved MMORPG.
You missed something. Most new MMOs are trash. Is there a market for a new MMO? Yes absolutely. Just look at New World's launch. Millions joined, but it didn't stick because the game had too many problems. All the new MMOs either suck or like Wildstar the advertising campaigns were terrible and it didn't have enough content. They don't need all the players to have enough players to be successful, they just need to try and keep their players interested. Also FF didn't nab everyone from WoW. Many hated it because of it's inherent weebiness and the endless cosmetics that killed immersion. They sell it as a fantasy game and then put in modern clothing, cars, and motorbikes.
Ugh... I think I get your point, but as for me, I love quite specific type of MMORPGs and I know what I want from an MMORPG game, but they are rarely made this way, even though this type of mmos are popular in my region. I basically have close to nowhere to go at this point, "the big four" and similar games just don't have things I like about the genre. So yes, I want a new MMORPG in style I like
Lmao, those pants came at me at sonic speed. 😅😂 Going to enjoy this one nice and early. 🔥 Edit: Damn, 2014 was like a rapture of MMOs it would seem. Personally, I just think the problem is all MMOs are trying way too hard to copy each other in their modern tactics and execution. If they just stuck to what worked in the early 2000s there would be a lot better MMOs. 17:50 Nintendogs mentioned... Damn, feels like a sleeper agent of my memories is woken up anytime someone brings that game up. It's crazy how many failures and success stories there are from MMOs and people still can't get down what people do and don't want from an MMO to make it successful by this point. You surely got your money's worth out of those green screen pants by the end of this. 😂 Another dope video and discussion as always, Idyl. Keep up the great work my dude. 🙏🔥🖤
The problem with Modern MMOs is they're too single-player focused. While sure, not everything needs to be done with a group, but the scales have tipped too far into the anti-social singleplayer focus side. Prime Example: FFXIV. The MMORPG space imo has been taken over by a crowd of people that do not want or understand what an MMORPG even is, and to make matters worse the Developers of said MMORPGs cater to that crowd. Leaving behind their audience that stuck by the developers' side through thick and thin, leading to where we are now. Jaded MMORPG Veterans circling around the "globe" to find a new MMORPG that'll provide everything they had before this new crowd swarmed the scene changing everything.
Not even gonna argue because you're correct, I don't want a new MMORPG. I want my old one back without the current monkey's paw wish the company always turns these sorts of desires into, and returned to the hands of those who created and loved their IP, instead of seeing it as either a cash cow to be milked dry or an established vehicle to proselytize the political views of the terminally online with upper middle class mommy and daddy issues.
Actually in late 2024 the subscriber count in World of Warcraft, which Blizzard doesn't provide data on, but 3rd parties are saying it is near 11 million subs, close to that peak 12 million subs during it's lifetime.
I'd say there's two other BIG reasons why newer MMOs tend to fail, even moreso than the three listed in the video: 1. Not enough content at launch. This is mostly just an issue of older games already having years of established content to rely on. Expecting new games to have just as much content as a 5+ year old is logically dumb, but it is 100% what these games need. Being able to play through ALL of the content of a new game in only a few weeks/months means that game simply dies after the majority of hardcore players clear all that content. New content isn't able to be released at nearly the speed required to keep most of these games afloat. 2. Objectively bad features that have failed/killed other games in the past. Way too many new games are released with features that have already failed the player test. It is often to the point that one wonders if the developers even play games at all themselves, because many of these features are just objectively terrible and should never have been implemented. Having multiple of these bad features in a new game is basically a death sentence. They cause too much frustration, and allow for too many comparisons to other games with similar, objectively better systems that should have been used instead. Most new MMOs tend to have a mix of both of these issues. Not enough content, and content/features that are just horribly designed. When faced with that combination, there ends up being little reason for players to stick around in a new game. They don't want to wait 6 months or a year for new content, and for these bad features to be fixed. They expected those fixes to be in place initially - especially when other games have *already* fixed those issues, often multiple times in the past, because the base features are objectively terribly. They expected to have enough content to fully replace their previous main games, and don't want to wait multiple years for a new game to catch up.
New World could have been the modern version of Runescape. They had this amazing world, great gathering/processing systems, rather great combat system. Yet here we are.
I haven't watched you much and was on an Idyl binge for the past few hours, thought this video said "1 month ago" then was confused when I saw just 300 likes for the obvious king of MMORPGs (you said it yourself). I guess I'm a regular watcher now.
Lost Ark kinda scratched that itch for me, it just started to feel like a P2W game later as more and more "pay to skip" systems kept getting added. Sure, some people already knew those systems would eventually get added to the game but I sure didn't. I think people wanted something like that, the greedy part of the company that made it just murdered it tho
I want something that captures the feel of MMOs like Ragnarok Online in it's prime, Space Cowboy Online, RF Online, or oldschool Final Fantasy 11. Objectively perfect games that all did many things that broke off from that general WoW clone style, be it their gameplay, artstyle, or challenge, they went hard. But then again, I've always liked things that ended up being more obscure to a large general audience. The early .Hack games, Rengoku The Tower of Purgatory & The Stairway to Heaven, Drakan The Ancients Gates, Evergrace, Drakengard, Otogi 1 & 2, hell even Monster Hunter and Armored Core when they first hit the shelves and only had a cult following. I dunno, you tell me what I want. Because I'm still trying to find more of whatever *it* is. I just don't think they make *it* anymore these days..
Naoki Yoshida followed the Jeff Kaplan playbook. Let's give respect to the fact that live service + consistent, long-term commitment = easily oversaturated market.
the biggest problem with MMOs is that they're all the same game. a half tab target ARPG or a hack and slash with shoved in RPG numbers. the last one I bothered playing was atlantica online because it was actually a different game.
I think I want new MMORPGs, but in reality, I don't. What I want is a time machine so I can go back to the early 2000s so that I can spend 16 hours of my day in those glorified chat rooms. MMORPGs aren't just competing with other MMORPGs now, they are competing with all gaming. Your game has to be fun right from the start, otherwise I'm just going to drop it. I ain't grinding 100 hours of boring shit, just for a sliver chance of having fun anymore.
I was complaining the other day that nobody wants to hang out and chat on OSRS now, everyone is so busy actually playing the game. My husband suggested I just play Second Life………. how about NOOOOOOOOO
Hi, Ydil Perdentist of Morps To answer your question: Donuts. Oh and I don't really care if a new MMO comes out cause I generally am a solo player who didn't even get a fighter torso in OSRS because fuck having to play as a team with a bunch of people I do not know, but also doesn't have 4 friends that play the game. I always feel like MMOs just never get combat right if they try to do what WoW did. If I wanted more combat oriented games I would play Devil May Cry or something cause it is much much cooler to be a table flipping, pizza eating, teleporting, breast loving, smug asshole called Dante than it is to stand there in the designated "safe space" waiting for a cooldown to come back online. At least OSRS combat is AFK if you want it to be. Most MMOs also have garbage quests. Which is why I love OSRS and it is probably the only MMO I even want to play. It is relaxing and respects the solo player who wishes for a true open world experience where you are free to go wherever without being railroaded by a themepark questline.
We don't need a new MMO honestly. We just need Project Zomboid to be updated lol. That game is going to kill a lot of games once they're done over hauling the engine and all the crap they're doing. That game is like The Sims meets Tower Defense meets Minecraft meets Resident Evil. It has elements from all those games, including inventory management. They're adding pets and animal husbandry, it's about to have a lick of Stardew Valley in it too.
This video is funny and entertaining, but i think the real reason people dont like any of the new mmorpgs is because there hasnt been an actually good/innovative one yet
World of Warcraft took 5 years and $63 million dollars to develop. The previous largest MMO, EverQuest, took 3 years and $3 million dollars. Let that sink in. WoW was a massive increase in quality, attention to detail, writing, music, you name it, WoW did it better than all predecessors. It became massively popular at launch, and then became 10x more popular once normies saw that ALL of their nerd friends were playing it, and were intrigued. Runescape was total crap when it was released. But it was all alone in its genre: web browser MMORPGs. Everyone played it because they were bored, even though the game sucked. Due to this massive popularity, the game eventually got really good. Those are my two favorite MMOs. Why would I play something new if it has inferior story, lore, music, environments, quests, mechanics, and on top of all that, bugs, and also, the website where you buy the game doesn't work half the time (*cough cough* FFXIV *cough*)?
@@snuffeldjuret I guess you didn't have a hand-me-down pc and a bunch of time as a middle schooler when Vanilla WoW, BC, and WotlK were out? Idk how I don't play WoW or MMOs at all anymore bc I put so much time in back in those days.
hi idyl thank you for another video, however the bit about bacon at the beginning has caused me intense physical and mental harm so you will be hearing from my lawyers shortly, thank you for your time
Thank you INTO THE AM for the Elevated Everyday Graphic Tees! Get yours now and get 10% off when you use this link: intotheam.com/IDYL
i'm not even joking i wear these t shirts every day.... and i never shower... 1 like = 1 shower
I want my like to count as -1 shower.
Yes, I do want a new MMORPG. One where the world is so huge it takes real life days to cross it, and it's not meant to be traveled by anyone other than the most dedicated. There is absolutely no fast travel. And every region of this world will have its own unique resources. These things would let unique player cultures develop based on the resources available. Different systems of government can be used for your culture. And it would open up real trade between the various cultures. There could be a real trading class with skills focused on being a better trader. PvP would be limited to border areas and places where unique resources are located. And it would be open world pvp in those areas only. You enter the area, you are auto flagged. And you only drop the loot you gathered in your backpack, not the stuff you are wearing. Anyway, enough ranting. I think AoC is the first major step in this direction with the node system and how mayors of cities are chosen. How it pans out in the long run is anyone's guess.
And absolutely no microtransactions. Charge a fair monthly fee and that is it. If the company wants to create a store for people to buy stuff, it has to be for items NOT directly in the game.
LOL why did youtube censor my post? WTF is wrong with this platform? I said nothing evil. Let me try to retype it again with generic boring words:
Yes, I do want a new MMORPG. One where the world is so huge it takes real life days to cross it, and it's not meant to be traveled by anyone other than the most dedicated. There is absolutely no fast travel. And every region of this world will have its own unique resources. These things would let unique player cultures develop based on the resources available. Different systems of government can be used for your culture. And it would open up real trade between the various cultures. There could be a real trading class with skills focused on being a better trader. PvP would be limited to specific areas and places where unique resources are located. And it would be open world pvp in those areas only. You enter the area, you are auto flagged. And you only drop the loot you gathered in your backpack, not the stuff you are wearing. I think AoC is the first major step in this direction with the node system and how mayors of cities are chosen. How it pans out in the long run is anyone's guess.
Yes, I desire a new massively multiplayer online role-playing game with the following features:
- An expansive world that takes real-life days to traverse, catering to dedicated explorers
- An ever changing world based on player actions.
- No fast travel options
- Unique resources in different regions to foster distinct player cultures
- Various systems of governance for different cultures
- A robust trading system with specialized skills for a player merchant class
- Limited player-versus-player combat in specific areas with unique resources worth fighting for
- Auto-flagging for PvP upon entering designated zones
- Loot drops limited to gathered resources, not equipped items
I believe Ashes of Creation is taking steps in this direction with its node system and mayoral elections. The long-term success of this approach remains to be seen.
I think a lot of MMORPGs fail to capture the "RPG" part of the genre. The boring fetch quests and streamlined zone-based leveling, only to have this ridiculously massive open world be boiled down to a set of instanced dungeons is a real shame and really fails to capture that immersive experience players are asking for. I'm glad Riot said that they are going back to the drawing board for their League MMO because they feel that people don't want a generic MMORPG with a league of legends themed coat of paint.
Problem is that it is very hard to come up with a cohesive, innovative and immersive gameplay experience that doesn't eventually boil down to a railroaded progression- especially in the "minmax" culture of the modern gaming audience (but that's another issue).
I think that's the problem with the "theme park" design popularized by WoW. Each new generation gets more and more streamlined, the world gets a backseat, leveling doesn't matter anymore because most content is locked in max level, most work in crafting and building characters and reputation have minimum impact in the end.
I think people just want that open ended rpg feel of older games, but with modern graphics.
@@raulzilla compare that to entering bree and rivendell in lotro, holy cow that was amazing.
@@raulzilla WoW Classic managed to find a good middle ground though, actually even TBC and WoTLK were able to do so. The new on rails quest(hub) design was really introduced in Cata and it killed everything.
I don't know why I'm watching your videos, I don't even play MMOs, much less MMORPGs. So no, I don't want a new MMORPG. I would, however, like you to continue making more videos, Mr President. Keep up the good work.
You're watching Idyl cause he's a goofy goober and we like goofy goobers around here sir.
Same here - haven't played MMOs in years - WoW since Wrath, Guild Wars 2 since Path of Fire, and have no interest in playing them again. But I find these videos genuinely fun to watch.
@@lilbigbozo Right on the money there, friend. Goofy gooberism transcends game preferences.
@@tonetraveler992 I tried WoW 20 years ago. I had a few friends who were really into it back then and needed a guild member, but I didn't really get the appeal be honest. I went straight back to playing Baldur's Gate and Morrowind.
This! I literally don’t even game anymore and never was into MMO’s but i just love watching these videos
One of the reasons why Guild Wars 2 is still around is because when they first came out, they specifically wanted to be different from WoW, not just another WoW clone. They purposefully designed their game to improve upon many of the most common complaints that people had against WoW at the time. By differentiating, they managed to become the best-in-class MMORPG for a smaller segment of the market that WoW didn't really appeal to. GW2 is still the best game that appeals to this certain segment of players, which keeps the player base coming back, despite having a tiny development budget compared to WoW.
I think if the IP Guild Wars 2 had wasn't so aggressively mediocre/unknown, it'd be a lot more popular today. There have been many missteps for certain, but the gameplay and systems added like gliding and mounts and horizontal progression are incredibly strong compared to the other biggest mmos.
If gw2 was say a Star Wars game instead, it'd be right up there with wow and ff. If they can get gw3 running smoother and looking a little better, I think even without IP power it will get right up there with WoW and FF. provided they can maintain a good content cadence, which is what originally killed gw2's momentum.
@@theBEATdude It's because the GW2 company is notoriously bad at marketing. Like, probably the single worst gaming company in the world at it. I've seen solo indie devs with better marketing.
@@CurtisKJohnston Haha. The only GW2 ads I remember seeing were banner ads heavily pushing Quaggan, and even at the time it just felt like they were doing it because murlocs were popular for WoW.
@@CurtisKJohnston The original Super Adventure Box ads were pretty damn strong imo, hell they even got Dunkey to play gw2. But other than that it has definitely been abysmal.
But they alienated players who played during GW1 where you could mix and match your classes. The only thing different with GW2 is just you can use different weapons for different skills. Still a farcry from GW1 class system. If they ever make GW3 in the future, they should go back to the GW1 class system.
I don't truly see Brighter Shores as a "new MMO" that's intending to compete yet, since it's officially just public early access. I see it as a *foundation* for an MMO, and I see it as a foundation with a couple interesting, experimental ideas that I'd love to see fleshed out. I actually think that if you let it cook for 6, maybe 12 months, it might turn into something pretty special. Anyone who is on the fence though, I do NOT recommend jumping in and expecting anything other than an early access experience. I highly recommend letting the 8 person dev team iterate until they're comfortable with a full release, and then give it a shot then, during patch 1.0.
Of course anyone's opinions ARE VALID if they dislike the game. The dev team released an unfinished and unpolished version of their game to the public for feedback, and completely disliking it is absolutely valid feedback. Personally, I see the clear flaws that others point out, but I believe it will work out to a cozy little low-intensity MMO that has some staying power.... eventually. And for now, I readily admit I'm a bit addicted, but I think after this first month I will probably give it a break until new content comes out. I just feel like it's in a good position to grow into something cool and different.
I’m enjoying brighter shores as is. There’s hundred of hours of gameplay to be had. It’s new and exciting. The devs are pushing daily updates. The reviews are already mostly positive so this video is misleading.
literally any early access game you shouldnt play it expecting it to be super good. Some are better than others but its to be expected that it will have issues.
Brighter shores has tons of potential and Gower is very actively updating it from community input. It's not going to topple osrs, but it's also the first game to pull me from osrs in years.
Love brighter shores it's so cozy and different
Nobody likes MMORPGs, they like their MMORPG
no i hate that one as well
I love mmos, I play elder scrolls online, rs3, osrs, gw2, FFXIV, WoW, and now brighter shores.
@@drackaris_what are you a billionaire?
Nah I hate the MMORPG I play too
@@drackaris_ Brighter Shores sucks
I don't know if anyone's told you this Idyl, but you have a special gift for awkward/cringe comedy that many attempt and few pull off. Keep on being my favourite goofy fella in the MMO space
Well put
I agree. That plus thought video essays keeps me subscribed. Though I wish he would keep his political opinions to himself. But so far the content outweighs the propaganda.
MMORPGs heavily rely on their community to be successful. This is why established franchises have worked for most games. The concept that most of the people who played the OG World of Warcraft in 200X era were people who played Warcraft 3, an RTS, is a very real thing (I'm one of them). This also explains why Final Fantasy, Elder Scrolls and Star Wars still work out today. Games like Guild Wars, Runescape, Maplestory and Lineage have cultivated their communities in the early 2000s or late 1990s. Ever since social media came out, the entire NEED for a community kinda vanished. So whenever a new game comes out, the players congregate around the personalities and streamers playing rather than the game itself.
I play an MMORPG because I know my friends and/or other people are playing it too.
Fundamentally, MMO means Massive Multiplayer Online. Without that MMO aspect, it's just an RPG.
That being said, I also want a good MMORPG that will respect my time and money. WoW isn't that anymore, at least to me.
also a lot of those people who played the early mmorpgs are already pretty old or have passed on. I remember back in TBC , I joined a guild full of folks around the ages of 40-70 years old, I was just a 20 yo kid compared to them.
yeap
established franchise is incredibly important
like, if I don't care about the world, why would I want to explore every corner of it?
lotro was obviously good on that, and wow having played wc1-3
@@snuffeldjuret Yeah, I find it difficult to invest myself in a completely new lore experience. It's definitely possible, but its far more difficult in-general. Some games can do it, I've seen Genshin do it for example.
Just three words, ashes of creation
This. I've played WoW for 20 years (on and off) and I've never been interested in other MMO's. I felt 0 fomo from seeing streamers play New World or Thrones and Liberty. Heck, I'm 32 years old. I haven't liked MMO's since my teenage years. I just PvP in WoW with my friends. BUT Ashes? COUNT ME IN. I would also be willing to try Riot's MMO as I believe League have an interesting world and lore and because I'm a PvPer.
Yep, this is the only one I'm remotely interested in, at all
You answered the question... MMORPGs are so expensive to make only the AAA studios can afford the risk. But the AAA studios of today do not know how to make any type of game, let alone something as complex as a MMORPG. So unless an Indy studio does it, it's not going to happen. It's never gonna happen.
Of course we want new MMORPGs, we just want MMOs that are actually good games and focus on the player experience, storytelling, world building, lore, etc, before predatory monetizing schemes.
The problem is that the gaming industry has grown too big for its own good, and the lack of innovative productions is showing.
Saying we don't want new MMOs is just like saying "you'll own nothing and you'll be content". Nah. Not at all.
aka you just want to complain
I mean, the storytelling is still there in the big MMOs. You just have to read it or watch the cutscenes. The art and level design is better than ever in all the big MMOs. The monetization allows for this, to a certain extent. People are just bored of mmos. This isn't unique to mmos. I'm bored of FPS games because they all feel the same to me, no matter what heroes and abilities get added.
@@silo_olis wow classic still has a huge population I just tried it again this week and its going to get bigger again next week with new servers.
These people including me have always been waiting for a new good mmo but they literally cannot make a game that isn't 90% cash shop and 10% content. FF14 is good but very old by now and they are probably waiting too.
No you don't. This is literally just what people say but their actions and choices prove time and time again it's untrue.
@@Freestyle80 Exactly. So tired of this same old tired "argument". All they do is whine.
My experience with over 4+ decades of gaming is that people have ONE mmo and even when they tire of that MMO they look for other MMOs which are similar. But this quest for a replacement of the ONE never works out as new MMOs can’t be like the old one you loved, and the old one you loved doesn’t match your memories anymore.
It’s a cycle of nostalgia and discontent.
you nailed it perfectly in my case.
As someone who spent 20 years playing WoW while trying different MMOs, the one that finally did it was FF14. Granted, my main motivation for playing is story first and gear second.
@@KibaPwnUI’ve been enjoying wow the last few weeks after almost 15 years of XIV
Kinda sad I missed the wow heyday (no internet back in 2004-2012)
I don't have any. I am ready for a new one, if it is actually good.
I’ve never had a strong enough pull to try another MMO besides RuneScape / Old School RuneScape, so it’s kind of difficult to gauge what a potential new MMO could do to convince me.
I think the biggest factor separating OSRS from other MMOs, for me, is the solo player experience. I’ve always had this perception of other MMOs being exclusively focused around cooperative play. In other MMOs, you have to grind through the boring fetch quests to level up your account, and then you get to the “real game”, which is doing raids and joining a guild. You don’t get to have fun by yourself, and what people consider the good parts of the game are all the team-based content.
For someone like me, who loves the feeling of existing in the same world as other players while also going on their own journey and accomplishing their own goals, it never feels like the other games in the genre have something to offer me. I don’t get the impression that I can have my own adventure, instead my fun is entirely dictating by grouping up with others to do the group content. Whenever I look at other MMOs, I don’t ever see things like group skilling, or clue scroll hunting, or good / decent quests, or any of those other things that make playing RuneScape by yourself so much fun.
So I guess that’s one thing that new MMO developers would need to do to get me on board: having a great singleplayer experience that fans of the game will rave about just as much as the non-solo content.
I agree that getting single player content down is a solid route to making a good game, and then it can just happen to be an MMO or not.
People don’t want a new mmo, they want to be 14 again
sigh... we know
I want WoW 2, not FF. Or a Sci-Fi MMO.
@@Darth0308 You basically already have WoW 2, or 3. With how much the game has changed at this point.
@@jesseschoonveld7706 when people say they want wow 2 they typically mean they want classic +(not season of discovery) with a visual overhaul. Retail wow is basically a mythic simulation. Which can be great if you have a core group of people to push through the hard content and you're into that kind of difficulty push within the wow engine(I like it in that case). But it fails to hit the core values that the classic gameplay hits and a majority other modern mmo's also fail at.
@@GregoMyEggoLive I know, that was the point of the video. People don’t want a “new” mmo, they want classic versions of the games they used to play.
I’m just pointing out that if they’d make a WoW 2 it would have all of the design flaws current WoW has.
what I want in an mmo is the fights, combat and presentation of FF14, the permanance of progression and relaxing skilling ability of OSRS, and the PVP of old elsword, with social aspects mixed with ff14 and maplestory
Good lord if FFXIV got OSRS skilling account progression ported into it for outside of combat content I'de never unsub.
FF combat is dogshit it’s just a worse lineage 2
Great way to kill an mmorpg right at the start - including ff14 combat ? ouch....
Only thing I agree with here is the Skilling of OSRS. I think the community aspect of FF14 has gotten worse, with it's toxic positivity mindset that's quite restrictive. If you aren't like minded or think like them, they will harass and are weirdos about it. It's almost second life levels were drama FUELS them and I'll hear about drama going on with people in servers that aren't even on my data center. Unless you mean the social features like all the emotes , music etc then I agree. Same with MapleStory. Also the combat in ff14 is far too delayed and not snappy enough for me to ever say I want it over another games. I would prefer GW2, BDOs or WoWs over that gameplay wise. Ashes of creation is in alpha and id consider the gameplay more fun. I'm also just not huge on the lengthy set rotation, however. The presentation of said fights and general raid fights, I'd sorta agree besides the delay. I prefer going based off animations rather than the cast bar.
I'm no expert but I didn't have too much fun with FF14's combat. Lost Ark's combat was *chef's kiss* tho
you always leave out eve online, i guess you didnt have 5000 hours to get in to mid game
Honestly, EVE is the epitome of "needing others". You can do solo stuff but if you ever want to actually play the game properly, you need swaths of people with different ships, factions, skills, etc.
The skilling system is a waiting game that can be sped up - but again, solo you can't really do that.
On one hand I like the skilling system in EVE. You dont have to play and still make progress. If you play you can progress even quicker. Then again, I do enjoy OSRS skilling where the benefit is immediate and visible right away.
@@viktor.m. the game really dosent even start unil you down load vent(boomer discord)
Don't only like 30k people play that game?
@@mobius4247 30k avarage player count(30.000 players online) less than osrs 110k but considering the gmae has been active since 2003 thats pretty damn good, it didnt do the whole remake the game thing osrs, its just one constantly updated game for over 20 years
@@mobius4247 I wouldn’t worry about that too much. Those 30k are stable and if you find a good corporation, there is always someone online you can chat to.
The game is big, and there are quite a few systems every day that are either completely empty or have 2 people in them. However, you won’t even venture into such a space for some time and as said, it’s about being social anyway, you’re gonna be where your corp resides:)
"Objectively better features." Like what? How can something in a game...something that is an activity inherently done for personal enjoyment, be "objective"? Better quests? According to whom? Better classes or talent systems? According to whom? Better graphics... dungeons... raids... faster/more convenient travel... All these things are entirely subjective. Many people considered flying mounts to be a HUGE "objective" improvement in World of Warcraft, while the entire Rift community was adamant that the developers not implement flying, as it makes the world feel small and insignificant... According to them. People are different, and there are no real "objective" opinions about games.
You're very right. I want the old MMO I used to play after they improved it but before they ruined it (which is extremely subjective on both counts) along with the friends I used to have in the game before they scattered. Sketchy private servers can give me the former, but not enough of a large stable playerbase for the latter.
Man I just want a new MMORPG with anime-ish art style and actual competent devs since PSO2: NGS, Blue Protocol and Tower of Fantasy fumbled the bag sooooo hard.
I personally know dead well, what I want from an MMO:
Principal things:
1. Single-layer world (no layers (copies of the world), no instances (including dungeon instances), no instances for daily quests (and no daily quests whatsoever - those are the worst) - the only exception may be at the very start during tutorial) - it means all players of the server are in the same single world and its resources (mobs are understood as resources as well) are limited exclusively to player choices and activity.
2. Strict and limited loot tables: each separate mob has its own loot table (which is exact and quite small - no more than 10 items total); same items can be present in different tables (ex. dew can drop from little dewdrops (lv.1) and from another variation (say spring dewdrop, lv. 10) but they should not coincide completely + each mob has some item that constitutes its essence (like card from RO) and has specific unique boni that it can grant (either by slotting it into the gear, by consuming, using it for skills, etc.).
3. Static drop chances with a strong emphasis of 'as little actual loot as possible'. Meaning that trash (teeth, fangs, hides, wolfbutts, whatsoever) can drop from monsters right and left (but gear and especially specific gear and items (like slotted or unique, cards or essences etc.) should be very rare (their rarity should be meaningful: say 5lv. crappy sword should drop from a generic lv. 4-6 mob reasonably easily (say 5%), but when it comes to, say, a bis dagger for a 1-hand rogue with 3 max slots - well its drop chance should be extremely low.
4. The world should not adjust to a player in any way. At all. It's the players who should adjust to the world. It means that the mobs in a location A should always be strictly defined and remain the same (same quantity at a specific spot, same level, same skills, same respawn time (the only exception, when dynamic respawn is ok, may be for just a few very starting zones). And they should remain there and be the same nomatter what level the player comes back to that place or how many players are there.
5. As few restricting mechanics as possible (ideally no bound items at all (or at least account-wise bound with other options) to allow healthy economy; no level-bound location / mob restrictions - you should go wherever you wish and try killing any mob you wish and all should be limited exclusively by combat mechanics (hit chance, casting time, etc.)). This will mean some level of imbalance (at least at the early-mid stages) but this, imo, is much better then emasculated 'sameness' of perfect balances.
There are a ton of nuances to them and, of course a lot more about preferences (like the view mode or presence / absence of pvp, craft, loot progression, approach to mobs, quests-orientation, etc., etc.) but those 5 are the 'musts' for me to consider an MMORPG a candidate for a prefect one.
I realize it might be silly or even laughable for some (for the majority, more likely) but please bear in mind, it's just a personal opinion.
this sounds like wow classic leveling experience to me lol
Check out Dofus
@@toph_toff974
Not even close...
Only point 4 kinda fits
@@toph_toff974 sounds like even back further to the way MUDs usually did things. You could grab a group and try to kill a hard mob with whatever level you wanted, though the weak ones could get killed. No instances, just world fights. Part of the reason for instances though is that MUDs didn't have as many people as MMOs so you would get poor performance with hundreds of people on a mob, for example. Basic muds allowed trading of items to other player or characters regardless of who looted it.
Ashes of creation?
I know exactly what I want.
I want Lord of the Rings online with a reasonable pricing model and modern graphics.
Give me that and I'm set for the next 10-20 years.
exactly
it isn't really hard to understand
Nobody want's to develop new MMOs because they are usually a huge ongoing investment, so they just gravitate towards the largest audience, which is wow clones and do that. Problem is, that corner has been way over saturated for close to 15 years now, and most you will usually get is a peak around launch when desperate MMO players clammer for the promise of a new game, but then just leave after it turns out it
$90 mounts.
Yes, we need more $90 mounts
500$ skins
I truly believe no company other than Riot could make a big MMORPG that does well, they have such a huge audience that already love the world of League and all the lore, to be able to explore that would be such a big winner for them.
I really, really want a world I am familiar with. Never played league, so know nothing about it, but I could see myself trying it, although I am not excited. I am much more interested in amazon's lotr.
I hated expression "exception that proves the rule" for years but the original meaning makes total sense - I'd just never heard anyone use it properly. A good example is a sign that says "no parking Saturday" - that is the exception that proves the rule that outside of Saturday, parking is allowed.
It’s the persistent world that distinguishes the “MMO” genre from just an arpg. That’s what makes wow, eq, FF14, guild wars, new world, and others feel unique.
Honestly I've been fine with the classic MMO combat, systems and progression. I just wish unique stylistic choices were still around. I loved the look of a lot of the older anime MMOs (fiesta, trickster, luna online, mabinogi, pangya, ether saga online, RO etc hell even Maplestory2 or B&S?) and felt like each one really had their own aesthetic even though the core gameplay loop wasn't too different. (excluding pangya and games like audition I guess) I just wish there was a new game with a similar cute look that also implemented QOL features that a lot of those older games lacked (like remote quest turn in/pick up for repeats, or slightly faster level progression, easy skill tree respec, high and consistent frame rates, UI customization, quest loot counting for the whole party etc I could keep listing).
When I've been playing webfishing lately, it honestly made me realize I just miss having a game that I can do stuff in/make progression while hanging out together with friends. I don't need crazy raids or boss fights, just it was always nice to be able to go home, know exactly what I wanted to get done or work towards (ex: I want to get to lvl30 by the end of the night tonight) and get comfy and chat with friends or meet new people in the space. Mobile MMOs suck and even if I were to have friends playing with me there's no reason to do much stuff together or even really play the game since it's all auto playing itself.
It makes me sad since as a kid I was so excited to see where the future of the genre would go. So much was coming out and it seemed like every year you could really see the slow improvements to graphics and systems. But now when I look at what is around and playable, it's like nothing has even progressed... I'm caught up on ffxiv which I've played on and off since launch and that's one of the big ones people always recommend and I wouldn't even really say it's anime in terms of what I'm looking for, plus the character creator is severely lacking. (Yes there's all the glam which is nice but no detailed face or body sliders bleh)
so here's the thing. Every new MMO that comes out, will always compete with 20+ years of development and content of the established MMO's. Its simply not possible to outperform these old titles. Thats why new mmos feel so lackluster so often.
I think, unless a well known franchise with a already huge audiency realeases a MMO, a Riot mmo or like a fortnite mmo gamemode, we won't see a new one disrupting the market any time soon
Honestly, I don't want new MMOs. I want the current MMOs to survive as long as possible, the MMOs I'm already attached to. They're more than enough for me.
Terrible take.
@OneFiveYankee to each their own. I'm not saying that new MMOs shouldn't be created. Obviously, the gaming industry needs to expand and move forward. It's just that I personally have no need for it.
I started playing Throne and Liberty last week, and Im having a blast starting a new MMO after so long lol
The combat is so much fun
The combat is the least entertaining part of this game. It just feels so clunky and i can't put my finger on it.
You're right. We don't want a NEW mmorpg. We want what was lost from the OLD rpgs - no solved formulas, no 'inside the box' thinking developers, no fomo, no seasonal passes and content that consists of 'collect 10000 random doodads', no raids where you waste more time than the road to and from work every day. A new and unexplored world with unknown ideas and undiscovered formulas for success or formulaic content 'packaging'. I'd really love to be able to explore a mmorpg that is completely new and unknown to me.
Think of how much wow has trimmed its content down to a 'one standard patch-sized treadmil of acme generic content' science, and remember how all the monsters are basically level-scaled to you, and how all the monsters in the zones are basically the same stats no matter what type of monster they are. They're all scaled to your level and they're either melee or caster (very rare ranger), who rarely sometimes have some 'flavor' ability that means nothing. How they're all spread around the zone like butter on a piece of toast - thin layer covering the entire thing so that you are never doing anything different than the 10000000th mob encounter in the world. There is simply no variety anymore. Even dungeons are now stretchpants with M+, always stretching to your item level and you can never be done. All the items have stretching item levels as well.
well said
imo, given the current state of gaming, I think we first can come back there when mmorpgs stop being static. Basically almost nothing in the world should be static, and the focus should be to explore the newly randomized.
1:37 whats the name of the music in the background?
And they called me a madman for calling MMOs the original social media platforms
Asmongold repeatedly said the same thing. love or hate the guy, but he knows the genre extremely well
Uh, forums?
@@snailos-u5s in a grand scale
ermmm *holds up spork* bacon is so epic I'm glad someone said it
the liberals dont want you to eat mens bacon, only vegan "soy tofu"
I do disagree about brighter shores, for what it is now, I’ve enjoyed it and am excited for them to continually release content
This was an... interesting video for UA-cam to recommend me after I just found an MMO I enjoy after nearly 20 years of looking!
See, there was an MMO I loved back in 2001. But around 2007 the love started to wear off because something about it felt... different. So I tried about 50 other MMOs. Didn't like any of them. But just this month I found an MMO that has all the same things I loved about the MMO back in 2001!
That MMO is Brighter Shores. By the way. If that wasn't obvious when I replied to your comment.
And the 2001 MMO was Runescape, which I thought was just dandy until they made it less like Runescape and more like the 50 other MMOs I couldn't stand playing.
Yeah, that's right, Brighter Shores is more like Runescape than Runescape is. What a world we live in.
The thing about "investment" into an MMO, is I think people mistake grindy time-sinks as the thing you *want* to do, when most of the time, you just sort of do that stuff as a way to chill out, meaning the games are more of a "hangout space" than a traditional "game".
And frankly, I think MMO's would be a lot more successful positioning themselves as that thing you play when you're *between* other games.
I think that's something Fortnite does really well. I don't know anyone who just *loves* playing Fortnite, but it's something easy that fits into whatever your gaming habits are. You get some cool skins, can hang out with friends pretty easily, but doesn't require a constant investment of time.
Essentially, MMO's should probably do more to embrace being a "sandbox" to play in, as opposed to a "game" in the traditional sense.
My take, anyways.
well said, imo :).
If you're an Old School RuneScape (OSRS) fan like me (I’ve been playing RuneScape since the early days!), you should definitely give the new Dofus 3 a try. After the Evolution of Combat (EoC) update, I started playing Dofus, and to this day, I still switch between Dofus and OSRS every now and then. And here’s the best part: on December 3rd, new servers are launching, and over 200,000 players have already pre-registered to jump in! Here’s why it’s worth a look:
Turn-Based Strategy and Tactics: Dofus 3 offers turn-based combat that puts your strategic thinking to the test, just like the calculated approach to OSRS boss fights and PvM battles. You can develop your own playstyle and use skills and positioning to secure wins.
Deep Progression and Grinding: Just like in OSRS, there are loads of skills to train and plenty of ways to grind. It takes dedication to max everything, and that gives the same sense of accomplishment OSRS players know and love.
PvP Content: Dofus 3 has intense PvP content, including the Kolossium battles and Alliance vs. Alliance (AvA) fights. If you love the risk and excitement of OSRS PvP, Dofus 3 offers a fun and unique twist in a turn-based setting.
Economy and Skills: Dofus 3’s crafting and trade systems allow you to specialize in various skills, giving the same satisfaction OSRS players get from training and trading.
Community & Nostalgia: The Dofus community is tight-knit, much like the OSRS community. Dofus has been around since 2004, so its player base shares a similar nostalgic connection to the game.
This is the perfect time to jump in with thousands of others on new servers and experience that same sense of accomplishment as OSRS - but in a fresh, unique setting!
If anyone here shares similar experiences, feel free to reach out. I actively play both Black Desert Online (BDO) and Final Fantasy XIV (FFXIV).
In BDO, I’ve always appreciated how fluid and satisfying the classes feel in PvP, before it all went kinda downhills. I was part of the top guild in the region, participated in tournaments, and did decent Solare rank without trying much.
In FFXIV, I’m deeply invested in high-end PvE content. I’ve cleared all Savage tiers since I started, completed every Ultimate, and am currently working towards getting involved in the World First race scene.
Both games are phenomenal at their peaks but come with notable issues-often stemming from developers catering to the broader casual chungus player base, since they’re the ones funding everything. Are we, as more competitive players, just doomedge chat? Will I need to juggle five different games just to chase those peak experiences and deal with the compromises along the way?
Let me know what game should be next and is there hope ?
to answer the question do i know what i want in an mmo ? its pretty easy, bdo combat + ffxiv raiding. if you play both games and have the same experience, you know why its peak. iykyk
As a person who has played WoW ever since it started I will tell you that I am invested in the story. All those years of raiding week after week as these raids where current raid tier. I helped defeat Ragnoras(twice), Blackwing(twice), Onyxia (twice), Malygos, Lich King/Arthas, Deathwing, Kel'thuzad, Illidan, Archimonde, Kil'jaeden, sargeras, C'thun, Yogg'Saron, N'Zoth, Argus, all their minions and many more. My character participated in Azeroth's history going on 20 years. It's hard to find a new MMO that can offer me a history of what I done that is all a part of the story.
I'm a simple man, all i want is to play with characters that throw daggers, punch stuff, use spell and sword at the same time or a character that uses two crossbows. If the game has one of these features i'll play
I kinda want (or i think i want) an MMO where power progression is tied in with social progression. Where you start playing solo but will make more friends as you progress, not because you are social butterfly, but because the game rules force you to help others and seek the help of others, and rewards you for that.
this is sort of the reason why I want a season of wow where all mobs are elite, to really ramp up the need to play together with people. I also think that would make the world feel more real as it would just be more dangerous.
@@snuffeldjuret yeah thats the kinda MMO I'd like. So hard you have to communicate with people. Vanilla had some elite quests where you needed to form groups. But instead of 90/10 in terms of easy/elite, I'd want something like 50/50 or more.
I think you really hit the nail on the head talking about how people dont try new MMO rpgs because it means they have to stop playing their current one.
I think the genre has moved too much toward daily and weekly activities for people to feasibly play more than one MMO beyond a casual or rotational schedule.
Think my biggest problem is when mmos has gone so long that your now at the 100ths in levels.
And the fact my favourite mmos has changed away from what I liked about it. I loved the dark theme, medieval fantasy.
I think part of why many new MMOs failed is that they don't have a strong IP backing it up.
As you mentioned, WoW, FF14, Elder Scrolls Online, these all are based in beloved franchises with sprawling worlds and deep lore that we've already explored in single-player focused experiences before. The step into MMO form allows the fans to experience the world in a new way while simultaneously getting to share their love of the series with other players.
Games that try to be MMORPGs right out of the gate don't have that. New World is, as the packaging says, a new world. There are no connections or shared experience among the players that give it a try. There's no "oh, I remember this from this earlier game in the series" moments, there's no continuation of a narrative that you're already invested in.
Yeah, it's kind of unfair and hard to compete when new MMOs don't have a decade(s) worth of lore or content updates and patches
I know what I want and I want Defiance back, the MMO/ TV show. Also shooting big world bosses with guns and 200 other players was cool.
One of the biggest problems I've seen with MMO development today is that the playerbase has changed. The people who are willing to sink hundreds of hours into MMOs are playing coop multiplayer games (which are sometimes RPG-like) that didn't really exist back in the day. Now there are hundreds. I'll name just a few: Valheim, Seven Days to Die, Empyrion, Satisfactory, Factorio, Conan Exiles, Ark, Minecraft, Terraria, The Forest, Sons of the Forest, Avorion, and maybe even Rust for those players that liked PvP. Basically, there's so many co-op games you can install and play that will take up hundreds of hours of your time that when these same players look at MMOs that available, they see the grind and go, "Nope!".
OK, my problem with new MMO‘s is that they very rarely innovate. And when they do, they usually do it badly. I was genuinely excited for New World, however, when I heard about late game through the player grapevine and heard that it felt like a hollow shell of an MMO I lost interest. There needs to be something in the late game now if you don’t provide that in an MMO you’re not providing players enough to buy your game. It doesn’t have to be raids, it can be something else, but, whatever it is needs to be repeatable and worth spending my time on at that point, once I have already leveled my skills.
I just want an MMO that doesnt support griefing other players while labeling it as "pvp."
Idyl is Todd from Bojack Horseman
When you look at how the "big" MMOs started, they had a small fraction of the functionality they have today. A new mmo though has to compete and be as broad in scope from day 1, so they don't have the chance to find their vibe and grow in a more organic way
If it ever comes out (and that is a great big IF), I think the Riot/League of Legends/Runeterra MMORPG will be the the last bastion of hope for MMORPG players.
The bastion music drop was such a TotalBiscuit callback I miss that man so much.
bro none of it is it, they just need to find a way to bring people together for group activities and have you make meaningful progress within like a reasonable 2 hour window
What has changed most over the years to me, personally, is the way the community interacts with me and vice-versa.
I'm a WoW guy. I play dungeons. I love dungeons. I like raids, but I love dungeons. Over the years dungeons have gotten harder on the high end and with this comes a lot of pressure. Pressure that most people are incapable of dealing with. I'd like to make friends so I don't have to play with random people, but damn is it hard to make friends in a competitive environment. I don't mind accepting mistakes from other people, but at the same time - given I'm growing older, am a dad, have stupid adult responsibilities - I don't have the time to accept other peoples mistakes over and over and over again. So it became the better choice to go into random groups and "hope for the best".
So...in the end, what's changed most is ME. I'm not social enough to truly enjoy any new game. I judge it on the verdict of a single player experience with a couple of random dudes in dungeons every now and then. And this is a problem. I'm sure I'm not the only one thinking this way. But hey, at least I know I'm the issue and a new game can't fix me. There's always the chance I end up in a new game and there's a guild that's social and suddenly I start to like the people I'm dealing with. But.. I don't see that happen, for now.
Its not the same gamer communty mentality as in the old days, so i'd not want a new mmo, they will be built on the desires reflecting the crowd, think more than 4 big mmo's with open pvp these recent years, and you get the picture what kind they are.
What do I want?
Realism in the art style. Multiple different fun mechanics. PvX, as i enjoy both sides of that coin. Depth. Story. Vast and detailed character creation. Vast open world with lots of room to spread out. Large parties and larger raids. Slower combat. more meaningful decision making. Fast travel is ok but not completely necessary if there is a good mount system. Battle on land AND sea. Castles. Awesome esthetics. Group and solo play, but far less solo than group as id like being pushed ibto doing things with groups over running solo all the time. Balance between all characters type. Multiple race choices. Multiple class choices with multi classing. Class identity with all classes being very unique and not playing exactly the same. In depth professions.
The list goes on but those are some things i want from a good MMORPG.
why are gamers so obsessed with realistic art styles... they are so boring and overused everywhere. a cartoonish art style and textures are so much more better...
Ashes of creation ticks all of those boxes, but it's in alpha 2 and still good 2-3 years away from release.
edit: except the fast travel box since it has no fast travel, but you do get fast land mounts.
@@Nekoszowapart of the escapism I think. It's easier to forget there's a real world outside when you're already enamored with one inside.
Because the depth of the real world is yet to be emulated by video games? Immersion? Grounded setting? For example how am I supposed to take something like a WoW cutscene seriously when there is bright blue pauldrans with metal that has no reflectivty, and their jaws are blocky and flapping everywhere? Theres games that do realistic art styles well, and ones that do Cartoon styles well (See cuphead).
It couldn't be the fact that new mmos don't break any new ground and are monetized like ass 🙄
People don't know what an MMORPG is, they repeat what some content creators say and this is mostly beneficial for wallet warriors. Also, people want MMOs to be something that is not RPG nor MMO, when they already have games that give what they want. Between wallet warriors, bad influencers and ideologies like "dynamic, fluid modern = good, static old = bad", we are trapped in bad games and the Sport like mentality is also making all worse, that's another bad trend also affecting MMOs.
Solution: promote good old games. Promote niche. Ignore what others think and have critical independent thinking. And MMORPGs will need some way of indie low cost development system, needs to be indie and needs to be cheap to make, kind of like Path of Exile was back in the day.
That first tshirt with the ocean scene screams 80’s. There were so many landscape shirts in bright colors back then.
If World of Warcraft Classic hadn’t released I would probably be playing FF14 or trying new games. But it came out. And I’ve been telling myself I’ll stick with it just a little longer to scratch that itch but that’s been going on for four years now.
I might actually burn out on Classic though. Finally. Unlike some people there is really no way I will play retail WoW. At least not without trying out some other games instead.
I am looking for a new game that feels like an MMO, has a big open world that is fun and completely multi player, is not overly dependent on instances, never feels like a 3rd rate one player game, and is not pay to win. And is pretty popular. It needs a lot of people.
I don’t need a new one I have ashes of creation
Technically for 2024 Blue Protocol was announced to be EoS but server will be available till January 2025
Can tell someone played A Hat in Time recently lol, glad you liked it and great vid ❤
All the HiT soundtracks in the video suprised me so much lmao
3:25 : I want Soulslike combat, OSRS progression/content/skilling, New World graphics and WoW completionism content.
That would be my perfect MMO.
This.
eh id take HD modern WoW (like revamped in new engine) over New Worlds
Id like to see that, but it seems so improbable to have an MMO have soulslike combat without it being clunky.
Eso is there but also ik you'll get bored anyway cause the world building needs to be decent enough to hook you into the game. If you didn't care about world building you might as well be playing stick figure mmo
@@Kitbats New World had smooth soulslike combat pre-Aeternum, they fked it up with countless of gamebreaking bugs and exploits.
I personally hard disagree about Wildstar the game could and would have been become a huge success if it weren't for the publishing company and bad/confusing advertising completely crippling it
Something Something Something I figured out how to win the mmo game race.
First, buy all other mmos and close them, removing the ability to go back.
Second release a mmo
Third ?
Fourth profit?
If I can have a great story, a fun questing / leveling experience, cool outfits, and a great community - it's a win MMORPG for me! I mean, happy 20th anniversary to WoW, my 1st and most beloved MMORPG.
You missed something. Most new MMOs are trash.
Is there a market for a new MMO? Yes absolutely. Just look at New World's launch. Millions joined, but it didn't stick because the game had too many problems. All the new MMOs either suck or like Wildstar the advertising campaigns were terrible and it didn't have enough content. They don't need all the players to have enough players to be successful, they just need to try and keep their players interested.
Also FF didn't nab everyone from WoW. Many hated it because of it's inherent weebiness and the endless cosmetics that killed immersion. They sell it as a fantasy game and then put in modern clothing, cars, and motorbikes.
Ugh... I think I get your point, but as for me, I love quite specific type of MMORPGs and I know what I want from an MMORPG game, but they are rarely made this way, even though this type of mmos are popular in my region. I basically have close to nowhere to go at this point, "the big four" and similar games just don't have things I like about the genre. So yes, I want a new MMORPG in style I like
Lmao, those pants came at me at sonic speed. 😅😂
Going to enjoy this one nice and early. 🔥
Edit: Damn, 2014 was like a rapture of MMOs it would seem.
Personally, I just think the problem is all MMOs are trying way too hard to copy each other in their modern tactics and execution.
If they just stuck to what worked in the early 2000s there would be a lot better MMOs.
17:50 Nintendogs mentioned... Damn, feels like a sleeper agent of my memories is woken up anytime someone brings that game up.
It's crazy how many failures and success stories there are from MMOs and people still can't get down what people do and don't want from an MMO to make it successful by this point.
You surely got your money's worth out of those green screen pants by the end of this. 😂
Another dope video and discussion as always, Idyl. Keep up the great work my dude. 🙏🔥🖤
The problem with Modern MMOs is they're too single-player focused. While sure, not everything needs to be done with a group, but the scales have tipped too far into the anti-social singleplayer focus side. Prime Example: FFXIV. The MMORPG space imo has been taken over by a crowd of people that do not want or understand what an MMORPG even is, and to make matters worse the Developers of said MMORPGs cater to that crowd. Leaving behind their audience that stuck by the developers' side through thick and thin, leading to where we are now. Jaded MMORPG Veterans circling around the "globe" to find a new MMORPG that'll provide everything they had before this new crowd swarmed the scene changing everything.
man those opening memes are gonna be real confusing for some viewers lol
I dunno, I still think FFXIV would be popular even if it wasn’t an FF game.
Not even gonna argue because you're correct, I don't want a new MMORPG. I want my old one back without the current monkey's paw wish the company always turns these sorts of desires into, and returned to the hands of those who created and loved their IP, instead of seeing it as either a cash cow to be milked dry or an established vehicle to proselytize the political views of the terminally online with upper middle class mommy and daddy issues.
Actually in late 2024 the subscriber count in World of Warcraft, which Blizzard doesn't provide data on, but 3rd parties are saying it is near 11 million subs, close to that peak 12 million subs during it's lifetime.
There's is only one reason. New MMO's suck.
modern gaming landscape probably hurts the mmorpg idea the most, so it is no wonder they are so bad.
I'd say there's two other BIG reasons why newer MMOs tend to fail, even moreso than the three listed in the video:
1. Not enough content at launch. This is mostly just an issue of older games already having years of established content to rely on. Expecting new games to have just as much content as a 5+ year old is logically dumb, but it is 100% what these games need. Being able to play through ALL of the content of a new game in only a few weeks/months means that game simply dies after the majority of hardcore players clear all that content. New content isn't able to be released at nearly the speed required to keep most of these games afloat.
2. Objectively bad features that have failed/killed other games in the past. Way too many new games are released with features that have already failed the player test. It is often to the point that one wonders if the developers even play games at all themselves, because many of these features are just objectively terrible and should never have been implemented. Having multiple of these bad features in a new game is basically a death sentence. They cause too much frustration, and allow for too many comparisons to other games with similar, objectively better systems that should have been used instead.
Most new MMOs tend to have a mix of both of these issues. Not enough content, and content/features that are just horribly designed. When faced with that combination, there ends up being little reason for players to stick around in a new game. They don't want to wait 6 months or a year for new content, and for these bad features to be fixed. They expected those fixes to be in place initially - especially when other games have *already* fixed those issues, often multiple times in the past, because the base features are objectively terribly. They expected to have enough content to fully replace their previous main games, and don't want to wait multiple years for a new game to catch up.
New World could have been the modern version of Runescape. They had this amazing world, great gathering/processing systems, rather great combat system. Yet here we are.
To be fair: the jump from WoW to FFXIV was because of the abuse scandal. The expansions were bad, but the scandal was the big reason.
I haven't watched you much and was on an Idyl binge for the past few hours, thought this video said "1 month ago" then was confused when I saw just 300 likes for the obvious king of MMORPGs (you said it yourself).
I guess I'm a regular watcher now.
Lost Ark kinda scratched that itch for me, it just started to feel like a P2W game later as more and more "pay to skip" systems kept getting added. Sure, some people already knew those systems would eventually get added to the game but I sure didn't. I think people wanted something like that, the greedy part of the company that made it just murdered it tho
I want something that captures the feel of MMOs like Ragnarok Online in it's prime, Space Cowboy Online, RF Online, or oldschool Final Fantasy 11.
Objectively perfect games that all did many things that broke off from that general WoW clone style, be it their gameplay, artstyle, or challenge, they went hard. But then again, I've always liked things that ended up being more obscure to a large general audience. The early .Hack games, Rengoku The Tower of Purgatory & The Stairway to Heaven, Drakan The Ancients Gates, Evergrace, Drakengard, Otogi 1 & 2, hell even Monster Hunter and Armored Core when they first hit the shelves and only had a cult following.
I dunno, you tell me what I want. Because I'm still trying to find more of whatever *it* is. I just don't think they make *it* anymore these days..
Naoki Yoshida followed the Jeff Kaplan playbook. Let's give respect to the fact that live service + consistent, long-term commitment = easily oversaturated market.
the biggest problem with MMOs is that they're all the same game.
a half tab target ARPG or a hack and slash with shoved in RPG numbers.
the last one I bothered playing was atlantica online because it was actually a different game.
I think I want new MMORPGs, but in reality, I don't. What I want is a time machine so I can go back to the early 2000s so that I can spend 16 hours of my day in those glorified chat rooms. MMORPGs aren't just competing with other MMORPGs now, they are competing with all gaming. Your game has to be fun right from the start, otherwise I'm just going to drop it. I ain't grinding 100 hours of boring shit, just for a sliver chance of having fun anymore.
I was complaining the other day that nobody wants to hang out and chat on OSRS now, everyone is so busy actually playing the game. My husband suggested I just play Second Life………. how about NOOOOOOOOO
I think people dont want an MMO anymore, but an MMO-like.
Basically an action-adventure game that includes MMO or multiplayer features features
I think it is the opposite, this meld is what we don't want
Thing with MMORPG is that you have to REALLY commit. So it is extremely hard to go to another one...
this explains the dillemma i have.
i find "Better" mmo's than the one i've been playing for years upon years, but i still go back to it.
Hi, Ydil Perdentist of Morps
To answer your question: Donuts.
Oh and I don't really care if a new MMO comes out cause I generally am a solo player who didn't even get a fighter torso in OSRS because fuck having to play as a team with a bunch of people I do not know, but also doesn't have 4 friends that play the game.
I always feel like MMOs just never get combat right if they try to do what WoW did. If I wanted more combat oriented games I would play Devil May Cry or something cause it is much much cooler to be a table flipping, pizza eating, teleporting, breast loving, smug asshole called Dante than it is to stand there in the designated "safe space" waiting for a cooldown to come back online.
At least OSRS combat is AFK if you want it to be.
Most MMOs also have garbage quests.
Which is why I love OSRS and it is probably the only MMO I even want to play. It is relaxing and respects the solo player who wishes for a true open world experience where you are free to go wherever without being railroaded by a themepark questline.
We don't need a new MMO honestly. We just need Project Zomboid to be updated lol. That game is going to kill a lot of games once they're done over hauling the engine and all the crap they're doing. That game is like The Sims meets Tower Defense meets Minecraft meets Resident Evil. It has elements from all those games, including inventory management. They're adding pets and animal husbandry, it's about to have a lick of Stardew Valley in it too.
I actually agree with this one 100%. If you want a new mmo to succeed someone else has to fail. :P
Ugh. Wildstar. I wish I could go back. I WANT to try it again.
This video is funny and entertaining, but i think the real reason people dont like any of the new mmorpgs is because there hasnt been an actually good/innovative one yet
wildstar was so fun. I had so much fun for the few years it was available
World of Warcraft took 5 years and $63 million dollars to develop. The previous largest MMO, EverQuest, took 3 years and $3 million dollars. Let that sink in. WoW was a massive increase in quality, attention to detail, writing, music, you name it, WoW did it better than all predecessors. It became massively popular at launch, and then became 10x more popular once normies saw that ALL of their nerd friends were playing it, and were intrigued.
Runescape was total crap when it was released. But it was all alone in its genre: web browser MMORPGs. Everyone played it because they were bored, even though the game sucked. Due to this massive popularity, the game eventually got really good.
Those are my two favorite MMOs. Why would I play something new if it has inferior story, lore, music, environments, quests, mechanics, and on top of all that, bugs, and also, the website where you buy the game doesn't work half the time (*cough cough* FFXIV *cough*)?
I want a new MMORPG that makes me 14 years old with no responsibilities and bills so that I can dedicate 14 hours of every day to playing it.
I never, ever played that much when I was a kid, so I always find these comments so, so odd.
@@snuffeldjuret I guess you didn't have a hand-me-down pc and a bunch of time as a middle schooler when Vanilla WoW, BC, and WotlK were out? Idk how I don't play WoW or MMOs at all anymore bc I put so much time in back in those days.
hi idyl thank you for another video, however the bit about bacon at the beginning has caused me intense physical and mental harm so you will be hearing from my lawyers shortly, thank you for your time
The green tights close up we all wanted but never knew.
You havent heard of buttblaster 69? Best mmo ever. My favorite boss is "the mighty poo".