10:17 - As Carrie has already said, this is a play on the common grave inscription "Memento mori" which means "Remember that you are mortal". The way it's used in this game is "Memento mortem" which means "Remember death". That small difference is important and makes a lot of sense, given what the watch allows you to do.
No kidding. My pick for the second best game of the DECADE in the 2010s. Rest of my top 10? Portal 2, LA Noire, Smash Ultimate, Doom 2016, Saints Row IV, Spec Ops: The Line, Valkyria Chronicles 4, Devil May Cry 5 and The Witcher 3: Wild Hunt.
One piece of non-spoilery advice: a characters picture being clear instead of blurred does not mean "you should know who this is" it means "it is theoretically possible for you to deduce who this is now from what you have seen in-game, possibly requiring a robust knowledge of sailing-ships period geography and other stuff like that". Don't feel bad if you can't solve someone immediately when their picture stops being blurred, there's several of them where the game expects you to only solve them after getting more information from playing along.
38:54 I'll explain this one since it isn't a spoiler and also tripped me up a lot when I played. You can name a character unkown as a placeholder for when you know their function in the ship (unknown topman, unknown officer, etc) but not exactly who they are. :)
Abigail's scene has got to be my second favorite moment in the Obra Dinn (favorite involves a hallway and a window, you know the one). Your starting to get the hang of things, have your first guess of a name and fate, followed by feeling clever with the maiden name. So you check the next one since you already got her name, then just look up...
@girafen6046 Two years probably long enough. Soldiers of the Sea, part 7, your intro to that chapter. But don't look it up if yall watching this! Either play it yourself or keep watching the series to see the reaction!
I played this game first time through in concert with my father (who's not a gamer but he is an age of sail enthusiast.) That's definitely the way to play it, since you can bounce ideas off each other as you go. I mentioned that I played it that way on Twitter, and Lukas Pope himself replied. He said his own father died while he was developing this game, so he never got to show it to him, and he was grateful that a player could have that experience he, as it's author, could not.
6:52 Random south Africa fact 2 years later! Cape Town, one of the capitals, was called the 'Cape of Good Hope' because it was the resting and restocking port for sailors sailing around Africa to reach asia
29:20 They had scotch coffee on ships. Scotch coffee is boiled water with burnt crumbs of hardtack. If you dump enough sugar in it tastes somewhat like terrible, terrible coffee.
There's little in this world that would fill me with the same levels of wildly oscillating excitement and dread than a Triple-A company deciding to make a game in the same vein as this. I desperately want more games like this but fear that anyone attempting it would not capture the same feeling.
FYI, the "Unknown X" listing is just a note taking aid. So you can say "We know this is a midshipman, but we don't know who." and tag them as "Unknown Midshipman" I've seen it trip a fair few people up, so thought I'd let you know.
The animated dithering was actually really tricky to implement in a way that doesn't hurt the eyes. Lucas Pope has gone into great detail in a blog post talking about all that needed to happen to make it work. It's really cool that he was able to pull it off. 10/10 style points for this game.
@@Redingold _The PRC wants to know your location_ Historical aside: Formosa had been under Qing control for well over a century by the 1800's. There were a few people who falsely claimed to be Formosan royalty around that time, but they were too white to be the royalty we're looking at.
28:02 Not a poiler, but there IS actually an achievement called "The Captain did It" if you just blame every single death on Captain Witterel and call it a day. As the leader of the voyage, any and all casualties are TECHNICALLY his fault/responsibility, soooooo...
36:22 For people knowledgeable about British Law, Captain Witterel's suicide provokes the question of "What happened to him that left him so broken that he committed suicide despite knowing that was considered a felonious crime?"
19:05 - I think the cutting side of that knife is away from him, just going off of the style of knife. It looks like it'd be a chopper, in which case the side with the angle leading to the point wouldn't be the cutting edge. No actual training, just LOTS of Forged in Fire episodes, so I could easily be wrong. Edit - Wait, no, yeah, the edge is away from his face. If you look at the hilt, it's in line with the side closer to his face.
Well, we know two members of your CSI team are Thompson and Davies. "Why do they always mutiny, Thompson?" "I don't know, Davies. Saddest thing...promising young kids, mutinying right and left." "Anyway, are you ready to go to lunch?" "Yeah, let's do that."
Best part of watching obra Dinn playthroughs has to be seeing their reaction to Abigails death scene. Hands down. (Hopefully that isn't considered spoilers)
Go play this before watching this all the way through if you haven’t and want to. This game can only be played once properly, unspoiled. That said, I’ve never seen an LP of this and I’ve been looking forward to it for a while. Looking forward to your reactions.
At the start of the first UK lockdown, me and some friends solved this game together by streaming it on Discord, and it was so much fun! Really recommend doing this with other people!
For instance, people who dress in the same uniforms as other stewards are probably stewards, people who hang out with other topmen are probably topmen, and people who never do anything useful are probably officers.
38:54 If you think someone might be, say, an officer, or a topman, or whatever, but you can't say who they are, you can temporarily identify them as "unknown officer" or "unknown topman" or "unknown whatever" so that when you see them again a dozen deaths down the line when you don't remember their details it can help you remember or you can use it as a clue; all the crew and passengers would be known by the company who hired you at the start of the trip (they'd either need to be paid or be paying customers), barring possible stowaways or anyone they picked on the way.
Southern point is the Cape of Good Hope, south of Cape Town. Also the horn of Africa is the east side of the country. It makes sense if you could see the whole place.
32:25 Flintlock guns; single fire, unless you had time to reload them, which was relatively laborious, what with having to put the powder and bullet in separately and whatnot, and the captain was a bit busy with all the murdering...
So you know the thing where you zoom in on a face and it shows you where they are in the book? I didn't know that zooming did that until like 15 correct guesses in. I was just squinting at the dithered faces in the scene and going "Well this _could_ be an identifying facial feature but I don't know." And now every LPer on the block is getting it within the first 2 corpses and making me look like a fool.
The "Unknowns" in the list of people are not actual people. They are placeholders for you to use in your deductions, slightly more specific than the default of "This unknown soul". For example, you might not know exactly who a specific person is, but you might be able to tell that they're an officer. So, you can write them down as "Unknown Officer" which might allow you to narrow down their or other fates.
On a tangentially related note: When someone not on the crew manifest dies (like a stowaway, cow, or tasty crab), their death and identity are automatically typeset. This doesn't count towards your sets of three, obviously.
That actually helped a lot when I got to a section of the boat and thought "Well, I don't know any of their names, but only THESE CREW would be around this part of the ship" It actually got me one of their names too.
@@octochan Spoiler alert, the cages are for livestock and not tigers. I guess the presence of cows whose death you see is kind of a spoiler, but it's spoiled by the presence of flies in a pretty open space. The stowaway barely matters except as a gateway to other deaths, and the tasty crab...well, I can't explain why I don't consider that a spoiler without actually spoiling something.
So a few spoiler-free things the game doesn't do a good job of telling you: 1. The first time you visit each scene, the game will give you about a minute in the scene before filling in the page for that scene. 2. (Generally), once you witness an area in a scene, that area will become available in "modern day". This is how the game "progresses". 3. Ethnicity and accents matter. I think I heard that the casting for this game was very deliberate to make accents as authentic as possible. 4. The game is pretty lenient with some of the deductions. No particular example to avoid spoilers, but if a person is stabbed and bleeds out over several minutes, the game will accept either stabbed or blood loss as viable causes of death.
@@timothymclean 2. Thanks. That, too. 4. I was trying to avoid a real scenario to avoid spoilers, so I made one up on the fly. To use a real example that is technically no longer a spoiler as of the end of this episode, Abigail can either be deduced as "Crushed by rigging" or "Clubbed by monster/kraken" and either answer works.
Return of the Obra Dinn made me take physical notes to remember things and honestly it was quite involving going around connecting timelines and clothes to occupations. Made me feel like a true mystery.
As my dad always says, "You can tell a ship by its boats." If it's big enough to have lifeboats/longboats on it, then it's a ship, otherwise it's a boat. Also I'm pretty sure you're saying Fallmouth wrong, not from the area but heard the name before as F-Al (like the name)-m-uh-th. I'm sure I'll get responses from people who actually come from Fallmouth yelling at me, but I'm willing to be corrected. At least in modern days there is definitely coffee on ships... and if someone takes the last cup from the pot without starting a replacement percolating; riots
This is going to be tremendously spectacular, and I greatly appreciate that you have involved Carrie, as now one mind can focus on finding while one can focus on presenting and playing. We all know these don't mix well. And I like her mind, it shows potential for great discoveries :D
This game is fantastic, and I hope you enjoy it! Also, when you're deciding someone's name in the book and it says "Unknown Passenger", that's so that you can say "Okay, I know this person was a passenger, but I don't know their name yet, but I still want to write down that they were a passenger so I don't forget". At least, that's how I used it!
WOOO, one more game that i played beforehand. Something i want to mention that is a common point of surprise and never mentioned... the game will accept multiple "close enough" answers for cause of death so don't stress about it if you're wavering between "was he shot or was he stabbed" or something similar. If it's refusing to lock in you might have guessed wrong so it's worth trying multiple options but in general don't sweat the cause of death. 1:50 - "How I wish I was in Sherbrooke now"... Barrett's Privateers. The best sea shanty that is unfortunately not period accurate. I did Napoleonic sailor re-enactment for a few years and sea shantys was a big part of it. P.S. 1778 was correct for the song Carrie. 29:30 (Coffee on boats) - It's possible but given the time and place I would expect tea would be more likely. 43:30 (plot puns) - "The Krakens are beginning to show in this plot"? Ok i'll see myself out.
I vividly remembered the protagonist having a more femme voice, and I was worried I imagined it when I heard a different voice here, but you can apparently get one of two different voices at random?!
In my playthrough and several playthroughs I've watched I've always heard a feminine voice. I had no idea there was a different voice. Neat that there is though.
Looking forward to the rest of this, I probably won't be reading any comments for fear of spoilers, intentional or accidental. Best of luck to you both!
Just so you guys know, the people labeled "Unknown" can be used as a more precise label than "Unknown soul" in the book if you know their rank. So if you know that someone is a Topman, you can select "Unknown topman" just so it makes it easier for you to remember that information if you don't know which topman they are yet.
Immediately liked the video as soon as I came in! Such an amazing game! Fantastic to play with others too, with one driving, and others watching. Helps to bounce ideas around for identifying everyone. I hope you make it through the whole series on the channel, would love to see. Definitely worth identifying everyone and getting the extra chapter too!
This makes me sooooo happy; you mentioned possibly doing it a few months ago and I've been hoping for it since, it being one of my favourite games. Thanks!
I’m so excited for you two to try out this game! I hope you have a fun time with it. Something fun to do *after beating the game* is to look up a Steam community forum post that details how you’re intended to deduce the identities of every individual crew-member. It’s a fun read, and really highlights just how much attention to detail there was in making the game.
Oh, this is going to be a treat! Obra Dinn is a fantastic title. Really hope you two enjoy it - and that you pay close attention to everything, because some deductions are VERY tricky. Looking forward to this one!
Ok, so I'm coming into this blind, but I noticed something odd! During the memory when the captain was fighting off the assumed 'last' of the crew/passengers, the cage is hanging off the side of the top of the ship, like it's either getting pulled up or dropped down. But when we got on the ship, it was fully on the main deck. Maybe someone was still alive?
Those cages are for livestock, and they would have more than one. The one hanging overboard by loose ropes was likely to fall given enough time and weather.
@@ericaransford9770 Notice how the memories have boundaries; most of the deck is obscured in that blank haze behind the magic exit door. The present location of that cage is in the unseen area.
I watched the first couple episodes of this like, 2 months ago... then decided that I had to play it for myself. Solved 27 fates, kind of abandoned it, then 3 weeks ago decided to start playing a new game, but with my uncle (who I see every Saturday.) Today we finished the game!! All 60 fates!!! Now I can watch the playthrough and I'm so excited!!!!!
Its fun that Carrie said 'Captain did it', because thats the name of the achievement you get when you put in every deathas a murer, with the captain as culprit
Well color me intrigued! Heckuva way to end an episode. This looks so cool, but I'm not especially good at puzzle/mystery games (I typically give up way too fast and look up the answers) and I have no one to play this with. Even knowing that about myself, I almost feel like I should get it and play it myself. And I am absolutely digging that endcard music!
I work as a 2nd officer on a ship and I can say that we indeed get coffee on boats/ships Carrie, it is in fact the most important liquid on board since it fuels the crew
I love this game! If I could offer some advice, I sometimes found it useful to hold off on filling in fates I was 100% sure about. Then later in the game when I was stumped by the harder puzzles, I could use my stockpile of correct answers to reduce the number of fates I had to guess before the game would validate them.
I went about things the opposite way-play until I had two fates I was confident about, then guess about about one I had partly solved (e.g. "this is one of the Chinese topmen").
You might be misremembering the ending where Henry dies of grief for seeing the bad condition the book is in (and also prior illness), but I like your version better. Insurance sepukku.
Legitimately gasped when I saw the thumbnail. I've watched a few play throughs of this (shout out Secret Sleepover Society and HomphGomph) and it's always fun to see the different leaps in logic or deductions people make. This should be good though I hope some of the content doesn't upset Carrie too much. It can be a lil gross.
Oh if you haven't played it, I HUGELY recommend doing so before watching. A lot of people get put off by the graphics and that's totally fair but if you can handle the graphics it's a wonderful gem that you can unfortunately only experience once. There is legitimately no experience like Obra Dinn the first time.
I remember ages ago watching Dan Jones play this on his stream, and being so interested and intrigued by the presentation of the mystery and the process of solving it. It's been so long I've basically forgotten it all, so it'll be exciting to watch you two play it fresh. You're off to an amazing start. Keep going, Floyd Fam! And grats on the 1000 Patrons!
Oh yes! This is one of my favorite games in recent years, so seeing this pop up in my feed blew me away! Can’t wait to get frustrated watching you, haha.
This is one of the playthroughs that I love so much that I have to stop here, get the game for myself, and come back after I've played it. This is right up my alley.
Fun fact. The clipper route this ship was likely following actually goes down the coast of South America not Africa because the winds blow North along Africa and South along South America.
Sailor here. Loving the speculative nautical culture Dan and Carrie have created. Also, coffee is ESSENTIAL to the operation of any proper nautical craft.
Ok, I'm gonna have to put this one on hold and figure everything out myself. This is way too intriguing to just watch and scream at my monitor as I get the clues when presented and you guys don't :D
Keep a separate notebook with details because you will forget important stuff. Guaranteed. The "unknown" categories are for assigning to people whose names you don't know. You might know, for example, that a character is a midshipman, but not which one. So you put them as the "unknown" midshipman. Or "unknown" steward and so forth. You will also forget that you will have to guess some stuff. You cannot guess willy nilly which is why it only validates things in sets of 3, but if you're sure about two of your choices, you can brute force a third if you have *some* information. That may turn out necessary. Absolutely love this game. Wish I could play it a second time. Good luck. You're off to a . . . kraken good start!
Technically, everything is solvable without brute force, but many of them (especially the dozens of topmen and midshipmen) are brutally difficult to do so.
0:30: Congratulations, Team Floyd! 10:25: That's because you can conjugate "mort" a bunch of different ways, because it's a Latin word. I think "Memento Mortem" is more "remember things that _have_ died" than "remember that _you will_ die," which is appropriate for this game, which shouldn't be a spoiler if you finished watching the video before reading comments. (I can't blame you-I didn't finish the video before writing some.) 19:50: Dan, Carrie... _you're_ the CSI department. Well, the insurance claims department, but that's the closest thing a megacorp like the HEIC would have. 28:00: Fun fact: There is an achievement related to that. Obvious fact: Nobody achieves it on accident. EDIT: 30:30: Hold on, that's _right!_ 2:55: Fun fact-apparently there are male and female versions of the Inspector's voice clips, selected randomly when you start a new save. 7:30: Bosunmate, but close. 11:55: I'll take "lines I didn't realize were significant on my first playthrough" for $1000 please. 13:50: I'd say something about how of _course_ the first body you find is at The End, because they wouldn't have left bodies lying around for months after they died, but...either the middle two-thirds-ish of the book all happened in one night or they _did_ leave corpses out for months. 18:55: That's not a knoife. _This_ is a-wait, this is a UA-cam comment, you can't see it. 24:15: Dan _almost_ says it, but yes; the blurriness comes from the fact that it was changed by seeing it in the memory. (Somehow-the magic isn't explained.) There are a few doors and a _lot_ of...other things...that will appear blurry like that. 29:10: According to Lucas Pope's boat research (which he talked about in forum posts in that thread I linked in another comment), the back of the boat was where boatbuilders and -commissioners put all the money and master carpentry. Having a fancy stern with curvy balconies and rails and stuff was a way of showing off how expensive a boat you had. 31:50: I like that whether or not the captain is clothed, when he is currently killing someone, is an important consideration. (I mean, fair enough-you don't want to get demonetized over something like that! Not to worry-the only people in this game who aren't wearing pants either wear dresses instead or don't have legs.) 42:10: Best moment in the game. No offense to the rest of the game-it's hard to beat the twist that this story is going to involve more supernatural elements than the convenient death-seeing pocketwatch. 46:45: ...alright, I'll bitch about my least favorite deduction in the game on Wednesday. See you then. Assorted (relatively non-spoilery) Tips: 6:10: That name is important. Remember it. 8:00: Some people share surnames. I can think of two examples where this is important, but they're both pretty obvious-a character talking about their spouse or sibling (who may or may not be present). 13:10: You might think you can identify the captain based on his fancy hat, and...well, you're not wrong, but be careful. Not everyone with a fancy hat has a fancy title to go along with it. 23:23: That is _very_ important, but you won't be able to do anything with it in the present. 25:20: "They" are not people, in this case. 38:55: That's not an unknown passenger. If you know someone is a passenger, but not _which_ passenger they are, you can mark them as "unknown passenger" and not just "unknown". 42:20: In cases like this, the game will _usually_ accept any decent description of the cause of death. "Clubbed by a terrible beast" and "Crushed by rigging" both work.
@@Landis963 It wouldn't be so bad if the tattoos were at least _authentic_ to the place he's supposed to be from, but they're just these generic exotic-whoops, I slipped, sorry about that.
Nitpick time: It's actually "mors" in its base (nominative singular) form. "Mortem" is accusative, so it's quite literally "remember (the) death". "Mori" means "to die", so "memento mori" is literally "remember to die" or "remember dying". I think the typical idiomatic translation is "be mindful of death".
@@NotMeButAnother I am saved from being the resident latin nitpicker :D just wanted to add, there's the noun, which goes "mors, mortis, mortem" (declination! When you want to conjugate nouns too) and the verb, which goes morior, mori. By a weird quirk of the language it is always a passive voice, so like, not "I die" but "I am dead", which makes "memento mori" translate as "remember you shall die". Crept up in christian times, it's a bonfire of the vanities type stuff if I am not mistaken. (If anyone else studied latin, I am skipping half the declination/conjugation thingies, I know)
oh God I'm so excited it finally happened I have voted on this every time and have suggested it at least once. When it came out I saw a couple of UA-cams showcase it but never play it ever since then I want to see a person I could trust play it. because it looks super interesting but my dyslexia makes it hard for me to play and it's a co-op happiness cannot be contained. :)
10:17 - As Carrie has already said, this is a play on the common grave inscription "Memento mori" which means "Remember that you are mortal". The way it's used in this game is "Memento mortem" which means "Remember death". That small difference is important and makes a lot of sense, given what the watch allows you to do.
Obra Dinn is probably one of the all time best mystery games ever made.
No kidding. My pick for the second best game of the DECADE in the 2010s. Rest of my top 10? Portal 2, LA Noire, Smash Ultimate, Doom 2016, Saints Row IV, Spec Ops: The Line, Valkyria Chronicles 4, Devil May Cry 5 and The Witcher 3: Wild Hunt.
Indeed.
Blows my mind how Lucas Pope does these. First Papers' Please, then this.
One piece of non-spoilery advice: a characters picture being clear instead of blurred does not mean "you should know who this is" it means "it is theoretically possible for you to deduce who this is now from what you have seen in-game, possibly requiring a robust knowledge of sailing-ships period geography and other stuff like that".
Don't feel bad if you can't solve someone immediately when their picture stops being blurred, there's several of them where the game expects you to only solve them after getting more information from playing along.
38:54 I'll explain this one since it isn't a spoiler and also tripped me up a lot when I played. You can name a character unkown as a placeholder for when you know their function in the ship (unknown topman, unknown officer, etc) but not exactly who they are. :)
Managed to finish the game without realising that, but it seems that it's full of things that are easy to miss. Oh well...
I am in the process of playing it, and this is very helpful.
@@garr_inc Glad it helped!
I figured that out when I marked the guy who died in loose cargo as unknown seaman and it wasn’t crossed out when I was looking to get other names.
Alot of people I've seen who played the game always thought this meant there were stowaway other then the legitimate stowaway if you know what I mean
10:28 _"Memento mori"_ = Remember that you [have to] die.
_"Memento mortem"_ = Remember death.
Abigail's scene has got to be my second favorite moment in the Obra Dinn (favorite involves a hallway and a window, you know the one). Your starting to get the hang of things, have your first guess of a name and fate, followed by feeling clever with the maiden name. So you check the next one since you already got her name, then just look up...
Those two moments are why this game really should be played as unspoilt as possible
As someone who has played the game, no, i don't know the one.
@girafen6046 Two years probably long enough. Soldiers of the Sea, part 7, your intro to that chapter.
But don't look it up if yall watching this! Either play it yourself or keep watching the series to see the reaction!
I played this game first time through in concert with my father (who's not a gamer but he is an age of sail enthusiast.) That's definitely the way to play it, since you can bounce ideas off each other as you go.
I mentioned that I played it that way on Twitter, and Lukas Pope himself replied. He said his own father died while he was developing this game, so he never got to show it to him, and he was grateful that a player could have that experience he, as it's author, could not.
42:45 We're kraken this case wide open!
6:52
Random south Africa fact 2 years later!
Cape Town, one of the capitals, was called the 'Cape of Good Hope' because it was the resting and restocking port for sailors sailing around Africa to reach asia
"The plot krakens" is a lot better than what I came up with, which was "The plot squiddens"
What have you done? Now you have TWO boats full of ghosts.
29:20 They had scotch coffee on ships. Scotch coffee is boiled water with burnt crumbs of hardtack. If you dump enough sugar in it tastes somewhat like terrible, terrible coffee.
The best detective game ever made. There are few games I'd want to replay with a cleanly-wiped memory, but this is one.
There's little in this world that would fill me with the same levels of wildly oscillating excitement and dread than a Triple-A company deciding to make a game in the same vein as this. I desperately want more games like this but fear that anyone attempting it would not capture the same feeling.
FYI, the "Unknown X" listing is just a note taking aid. So you can say "We know this is a midshipman, but we don't know who." and tag them as "Unknown Midshipman"
I've seen it trip a fair few people up, so thought I'd let you know.
Soon may the Wellerman come
To bring us extra Playframe episodes
One day when the playthrough is done
We'll find another 100 people for Patreon
The animated dithering was actually really tricky to implement in a way that doesn't hurt the eyes. Lucas Pope has gone into great detail in a blog post talking about all that needed to happen to make it work. It's really cool that he was able to pull it off. 10/10 style points for this game.
For those curious about what country the "Formosan Royalty" originate from, Formosa is an old name for Taiwan.
Edit: Changed "China" to "Taiwan".
Taiwan, not China.
@@Redingold Just realised that myself. I made sure to edit the comment to minimise misinformation.
@@Redingold _The PRC wants to know your location_
Historical aside: Formosa had been under Qing control for well over a century by the 1800's. There were a few people who falsely claimed to be Formosan royalty around that time, but they were too white to be the royalty we're looking at.
@@timothymclean Fascinating! Thank you kindly for this.
Damn. Ever Given got stuck so long that the Obra Dinn had to go around all of Africa all the way back then. Smh my head my head.
If only this playthrough had started while that was still topical...
28:02 Not a poiler, but there IS actually an achievement called "The Captain did It" if you just blame every single death on Captain Witterel and call it a day. As the leader of the voyage, any and all casualties are TECHNICALLY his fault/responsibility, soooooo...
If Wandersong is anything to go by, of course they have coffee on boats!
36:22 For people knowledgeable about British Law, Captain Witterel's suicide provokes the question of
"What happened to him that left him so broken that he committed suicide despite knowing that was considered a felonious crime?"
19:05 - I think the cutting side of that knife is away from him, just going off of the style of knife. It looks like it'd be a chopper, in which case the side with the angle leading to the point wouldn't be the cutting edge. No actual training, just LOTS of Forged in Fire episodes, so I could easily be wrong.
Edit - Wait, no, yeah, the edge is away from his face. If you look at the hilt, it's in line with the side closer to his face.
Well, we know two members of your CSI team are Thompson and Davies.
"Why do they always mutiny, Thompson?"
"I don't know, Davies. Saddest thing...promising young kids, mutinying right and left."
"Anyway, are you ready to go to lunch?"
"Yeah, let's do that."
Carrie is 100% right. Examining insect activity at a body is very very important. Thats why forensic entomology is a job. You can tell a lot about ToD
Not so helpful when you know the time of death is 1805.
Best part of watching obra Dinn playthroughs has to be seeing their reaction to Abigails death scene. Hands down. (Hopefully that isn't considered spoilers)
Go play this before watching this all the way through if you haven’t and want to. This game can only be played once properly, unspoiled.
That said, I’ve never seen an LP of this and I’ve been looking forward to it for a while. Looking forward to your reactions.
I saw mystery. I saw Dan AND Carrie. I came to watch asap.
At the start of the first UK lockdown, me and some friends solved this game together by streaming it on Discord, and it was so much fun! Really recommend doing this with other people!
Also deep appreciation to Dan for pronouncing 'Falmouth' correctly lmao
The unknown names in the book are there for you to say what job a crewmember had if you don't know their name yet.
For instance, people who dress in the same uniforms as other stewards are probably stewards, people who hang out with other topmen are probably topmen, and people who never do anything useful are probably officers.
@@timothymclean Hey! [Bargain Spoilers] and kidnapping royalty isn't useless!
Return of the Obra Dan
38:54 If you think someone might be, say, an officer, or a topman, or whatever, but you can't say who they are, you can temporarily identify them as "unknown officer" or "unknown topman" or "unknown whatever" so that when you see them again a dozen deaths down the line when you don't remember their details it can help you remember or you can use it as a clue; all the crew and passengers would be known by the company who hired you at the start of the trip (they'd either need to be paid or be paying customers), barring possible stowaways or anyone they picked on the way.
Southern point is the Cape of Good Hope, south of Cape Town. Also the horn of Africa is the east side of the country. It makes sense if you could see the whole place.
initially called "cape of storms" the Royalty insisted to call if "cape of good hope", to pretend that the risks are worth the rewards.
29:25 I'm sure the captain gets coffee whenever they dang well please.
"Captain! Open the door...lest we break it down and take more than that caffeine."
I love the way everyonev reacts to Abby's death scene. The way it changes everything
32:25 Flintlock guns; single fire, unless you had time to reload them, which was relatively laborious, what with having to put the powder and bullet in separately and whatnot, and the captain was a bit busy with all the murdering...
It's not murder of they tried to murder you first!
Carrie: "Oh the year was 1778..."
Me: HOW I WISH I WAS IN SHERBROOKE NOW/A LETTER OF MARQUE...
Same... same.
GOD DAMN THEM ALL
@@Thunderplunk This unknown person is [Alive] [on a Halifax pier]
I'm so glad to see this. Dan is great, and Carrie is great, but Dan AND Carrie is wonderful. You kids are just lovely to listen to.
22:40
I played this ENTIRE game and never noticed the wavy edges, haha
When Dan's talking about plot thickens jokes, all I can think is "He's krakened this case wide open!"
I IMMEDIATELY dropped everything to watch this!
Edit: I would watch the hell out of CSI Dinghy.
that makes two of us
So you know the thing where you zoom in on a face and it shows you where they are in the book? I didn't know that zooming did that until like 15 correct guesses in. I was just squinting at the dithered faces in the scene and going "Well this _could_ be an identifying facial feature but I don't know."
And now every LPer on the block is getting it within the first 2 corpses and making me look like a fool.
The unknown entries allow you to record partial information if you can identify someone's job on the ship without knowing their exact name
23:20 New players: Oooh, shiny! I wonder what that is.
Players who complete the game: That's a threat, that's what it is.
I never get tired of the Abigail death scene reveal
The "Unknowns" in the list of people are not actual people. They are placeholders for you to use in your deductions, slightly more specific than the default of "This unknown soul".
For example, you might not know exactly who a specific person is, but you might be able to tell that they're an officer. So, you can write them down as "Unknown Officer" which might allow you to narrow down their or other fates.
On a tangentially related note: When someone not on the crew manifest dies (like a stowaway, cow, or tasty crab), their death and identity are automatically typeset. This doesn't count towards your sets of three, obviously.
@@timothymclean hey, spoilers on the kinds of non-crew entries
That actually helped a lot when I got to a section of the boat and thought "Well, I don't know any of their names, but only THESE CREW would be around this part of the ship" It actually got me one of their names too.
@@octochan Spoiler alert, the cages are for livestock and not tigers.
I guess the presence of cows whose death you see is kind of a spoiler, but it's spoiled by the presence of flies in a pretty open space. The stowaway barely matters except as a gateway to other deaths, and the tasty crab...well, I can't explain why I don't consider that a spoiler without actually spoiling something.
Do they get coffee on boats? How can you ask this!? Do you not remember a certain Bard and their encounter with some coffee loving pirates?
So a few spoiler-free things the game doesn't do a good job of telling you:
1. The first time you visit each scene, the game will give you about a minute in the scene before filling in the page for that scene.
2. (Generally), once you witness an area in a scene, that area will become available in "modern day". This is how the game "progresses".
3. Ethnicity and accents matter. I think I heard that the casting for this game was very deliberate to make accents as authentic as possible.
4. The game is pretty lenient with some of the deductions. No particular example to avoid spoilers, but if a person is stabbed and bleeds out over several minutes, the game will accept either stabbed or blood loss as viable causes of death.
2. Also finding corpses in flashbacks.
4. ...unless they then get shot. (Also, "blood loss" isn't a listed cause of death?)
@@timothymclean 2. Thanks. That, too.
4. I was trying to avoid a real scenario to avoid spoilers, so I made one up on the fly. To use a real example that is technically no longer a spoiler as of the end of this episode, Abigail can either be deduced as "Crushed by rigging" or "Clubbed by monster/kraken" and either answer works.
Return of the Obra Dinn made me take physical notes to remember things and honestly it was quite involving going around connecting timelines and clothes to occupations. Made me feel like a true mystery.
As my dad always says, "You can tell a ship by its boats." If it's big enough to have lifeboats/longboats on it, then it's a ship, otherwise it's a boat.
Also I'm pretty sure you're saying Fallmouth wrong, not from the area but heard the name before as F-Al (like the name)-m-uh-th. I'm sure I'll get responses from people who actually come from Fallmouth yelling at me, but I'm willing to be corrected.
At least in modern days there is definitely coffee on ships... and if someone takes the last cup from the pot without starting a replacement percolating; riots
This is going to be tremendously spectacular, and I greatly appreciate that you have involved Carrie, as now one mind can focus on finding while one can focus on presenting and playing. We all know these don't mix well. And I like her mind, it shows potential for great discoveries :D
Thats a unique style for a game , i never seen a game with a style like that
This game is fantastic, and I hope you enjoy it! Also, when you're deciding someone's name in the book and it says "Unknown Passenger", that's so that you can say "Okay, I know this person was a passenger, but I don't know their name yet, but I still want to write down that they were a passenger so I don't forget". At least, that's how I used it!
BTW, it's random whether you are a lady or a gentleman in this game.
Really? I did not realise that. I guess it only really matters for the intro sequence?
@@dantenotavailable yep I believe your character only talks in the intro. Personally I like the woman's voice better but doesn't really matter
Happened to me when I played, was quite surprised to hear a female voice in my game.
That’s so cool! I had no idea
WOOO, one more game that i played beforehand. Something i want to mention that is a common point of surprise and never mentioned... the game will accept multiple "close enough" answers for cause of death so don't stress about it if you're wavering between "was he shot or was he stabbed" or something similar. If it's refusing to lock in you might have guessed wrong so it's worth trying multiple options but in general don't sweat the cause of death.
1:50 - "How I wish I was in Sherbrooke now"... Barrett's Privateers. The best sea shanty that is unfortunately not period accurate. I did Napoleonic sailor re-enactment for a few years and sea shantys was a big part of it. P.S. 1778 was correct for the song Carrie.
29:30 (Coffee on boats) - It's possible but given the time and place I would expect tea would be more likely.
43:30 (plot puns) - "The Krakens are beginning to show in this plot"? Ok i'll see myself out.
I vividly remembered the protagonist having a more femme voice, and I was worried I imagined it when I heard a different voice here, but you can apparently get one of two different voices at random?!
I was JUST about to comment something similar. I had a feminine voice for my playthrough, and was very confused when the voice was masculine.
In my playthrough and several playthroughs I've watched I've always heard a feminine voice. I had no idea there was a different voice. Neat that there is though.
Looking forward to the rest of this, I probably won't be reading any comments for fear of spoilers, intentional or accidental.
Best of luck to you both!
I'm probably going to have to put this series on hold until I've played this. It looks super cool.
Just so you guys know, the people labeled "Unknown" can be used as a more precise label than "Unknown soul" in the book if you know their rank. So if you know that someone is a Topman, you can select "Unknown topman" just so it makes it easier for you to remember that information if you don't know which topman they are yet.
the music in this game is literally the best. I'm so glad you guys are playing this, it's so good. I 100%ed this with my family. It's worth it.
Aaaaaah, if there had been ANY doubt about this playthrough been great, Carrie starting us of with a shanty would have handily assuaged them :D
I feel as though Dan is a lot more liveley when Carrie is around. Love from poland
Immediately liked the video as soon as I came in! Such an amazing game! Fantastic to play with others too, with one driving, and others watching. Helps to bounce ideas around for identifying everyone. I hope you make it through the whole series on the channel, would love to see. Definitely worth identifying everyone and getting the extra chapter too!
Ah man, now I gotta go finish this game so I’m not spoiled watching your play through.
Such a burden!
@@Ajehy I know, I hate having fun!
Same, Playframe playthroughs are constantly raiding my steam wishlist xD
Do it! :D
update, 18 fates determined. man this game really gets its hooks in me.
This makes me sooooo happy; you mentioned possibly doing it a few months ago and I've been hoping for it since, it being one of my favourite games. Thanks!
I’m so excited for you two to try out this game! I hope you have a fun time with it.
Something fun to do *after beating the game* is to look up a Steam community forum post that details how you’re intended to deduce the identities of every individual crew-member. It’s a fun read, and really highlights just how much attention to detail there was in making the game.
Oh, this is going to be a treat! Obra Dinn is a fantastic title. Really hope you two enjoy it - and that you pay close attention to everything, because some deductions are VERY tricky. Looking forward to this one!
Ok, so I'm coming into this blind, but I noticed something odd! During the memory when the captain was fighting off the assumed 'last' of the crew/passengers, the cage is hanging off the side of the top of the ship, like it's either getting pulled up or dropped down. But when we got on the ship, it was fully on the main deck. Maybe someone was still alive?
Even having played the game before I hadn't noticed that. Good eye!
Those cages are for livestock, and they would have more than one. The one hanging overboard by loose ropes was likely to fall given enough time and weather.
@@Ceruleanst there wasn't a cage on the deck at the time of the scuffle, though?
@@ericaransford9770 Notice how the memories have boundaries; most of the deck is obscured in that blank haze behind the magic exit door. The present location of that cage is in the unseen area.
Bonus weekday mystery with Carrie!? Huzzah!
Yes, all the yes. I’ve seen a bit of this game before and heard a lot about it so I’m so glad to see a full LP of this hecking good game.
I watched the first couple episodes of this like, 2 months ago... then decided that I had to play it for myself. Solved 27 fates, kind of abandoned it, then 3 weeks ago decided to start playing a new game, but with my uncle (who I see every Saturday.) Today we finished the game!! All 60 fates!!! Now I can watch the playthrough and I'm so excited!!!!!
Its fun that Carrie said 'Captain did it', because thats the name of the achievement you get when you put in every deathas a murer, with the captain as culprit
Game: "Memento Mortem"
Me: *Cries in Unus Annus*
I am so. Dang. Excited!!! I started my third replay in anticipation for this playthrough, I can not WAIT to watch this!
Well color me intrigued! Heckuva way to end an episode.
This looks so cool, but I'm not especially good at puzzle/mystery games (I typically give up way too fast and look up the answers) and I have no one to play this with.
Even knowing that about myself, I almost feel like I should get it and play it myself.
And I am absolutely digging that endcard music!
I work as a 2nd officer on a ship and I can say that we indeed get coffee on boats/ships Carrie, it is in fact the most important liquid on board since it fuels the crew
I am so hype for this series! I hope you play it through to the end, even if it gets a little rough!
Also, I adore the stinger music on the way to the memories of the dead.
Yes, Boat times investigating boat crimes.
Oooh, I played this earlier this year. It’s a really interesting game! I am excited to see you two work out all the puzzles.
I love this game! If I could offer some advice, I sometimes found it useful to hold off on filling in fates I was 100% sure about. Then later in the game when I was stumped by the harder puzzles, I could use my stockpile of correct answers to reduce the number of fates I had to guess before the game would validate them.
I went about things the opposite way-play until I had two fates I was confident about, then guess about about one I had partly solved (e.g. "this is one of the Chinese topmen").
Man, good luck with this one. I did so poorly on it that my boss committed suicide because I brought such shame on the insurance company.
You might be misremembering the ending where Henry dies of grief for seeing the bad condition the book is in (and also prior illness), but I like your version better.
Insurance sepukku.
Legitimately gasped when I saw the thumbnail. I've watched a few play throughs of this (shout out Secret Sleepover Society and HomphGomph) and it's always fun to see the different leaps in logic or deductions people make. This should be good though I hope some of the content doesn't upset Carrie too much. It can be a lil gross.
Also, I went to Uni in Falmouth. It's vitally important you all know this. It's lovely.
This is without exaggeration one of my favorite games, and I'm really excited to see you guys play through it :)
@1:45 How i wish i was in Sherbrooke now!
i love this game (and i technically contributed to the discussion of the Latin on tigsource!)
If only I didn't have the ability to connect the dots like a 1st grader!
I've heard a lot about this game and am super excited :0
Oh if you haven't played it, I HUGELY recommend doing so before watching. A lot of people get put off by the graphics and that's totally fair but if you can handle the graphics it's a wonderful gem that you can unfortunately only experience once. There is legitimately no experience like Obra Dinn the first time.
It’s a-boat time! So excited to watch this series!
I remember ages ago watching Dan Jones play this on his stream, and being so interested and intrigued by the presentation of the mystery and the process of solving it. It's been so long I've basically forgotten it all, so it'll be exciting to watch you two play it fresh. You're off to an amazing start. Keep going, Floyd Fam! And grats on the 1000 Patrons!
I haven't watched a lot of videos with Carrie, and she instantly won my heart with the Stan Rogers mention
Oh yes! This is one of my favorite games in recent years, so seeing this pop up in my feed blew me away! Can’t wait to get frustrated watching you, haha.
Spoiler: The true Obra Dinn were the friends we made along the way.
It turns out the Obra Dinn was in our hearts the whole time and we didn't even know it
@@esmith8818 That would explain the chest pains.
I'm sure the bargain chapter contains instructions on how to be friends with the kraken too.
I may have to disagree.
More like the true Obra Dinn was the friends we *lost* along the way. Remember what the game is about. 🙂
This is one of the playthroughs that I love so much that I have to stop here, get the game for myself, and come back after I've played it. This is right up my alley.
Fun fact. The clipper route this ship was likely following actually goes down the coast of South America not Africa because the winds blow North along Africa and South along South America.
Sailor here. Loving the speculative nautical culture Dan and Carrie have created.
Also, coffee is ESSENTIAL to the operation of any proper nautical craft.
Ok, I'm gonna have to put this one on hold and figure everything out myself.
This is way too intriguing to just watch and scream at my monitor as I get the clues when presented and you guys don't :D
The Kraken (crack in) the story leads deeper than we thought.
39:14 "Unknown" is a placeholder for if you know the victim's profession on the ship but not their name.
Keep a separate notebook with details because you will forget important stuff. Guaranteed.
The "unknown" categories are for assigning to people whose names you don't know. You might know, for example, that a character is a midshipman, but not which one. So you put them as the "unknown" midshipman. Or "unknown" steward and so forth.
You will also forget that you will have to guess some stuff. You cannot guess willy nilly which is why it only validates things in sets of 3, but if you're sure about two of your choices, you can brute force a third if you have *some* information. That may turn out necessary.
Absolutely love this game. Wish I could play it a second time. Good luck.
You're off to a . . . kraken good start!
Technically, everything is solvable without brute force, but many of them (especially the dozens of topmen and midshipmen) are brutally difficult to do so.
0:30: Congratulations, Team Floyd!
10:25: That's because you can conjugate "mort" a bunch of different ways, because it's a Latin word. I think "Memento Mortem" is more "remember things that _have_ died" than "remember that _you will_ die," which is appropriate for this game, which shouldn't be a spoiler if you finished watching the video before reading comments. (I can't blame you-I didn't finish the video before writing some.)
19:50: Dan, Carrie... _you're_ the CSI department. Well, the insurance claims department, but that's the closest thing a megacorp like the HEIC would have.
28:00: Fun fact: There is an achievement related to that. Obvious fact: Nobody achieves it on accident.
EDIT: 30:30: Hold on, that's _right!_
2:55: Fun fact-apparently there are male and female versions of the Inspector's voice clips, selected randomly when you start a new save.
7:30: Bosunmate, but close.
11:55: I'll take "lines I didn't realize were significant on my first playthrough" for $1000 please.
13:50: I'd say something about how of _course_ the first body you find is at The End, because they wouldn't have left bodies lying around for months after they died, but...either the middle two-thirds-ish of the book all happened in one night or they _did_ leave corpses out for months.
18:55: That's not a knoife. _This_ is a-wait, this is a UA-cam comment, you can't see it.
24:15: Dan _almost_ says it, but yes; the blurriness comes from the fact that it was changed by seeing it in the memory. (Somehow-the magic isn't explained.) There are a few doors and a _lot_ of...other things...that will appear blurry like that.
29:10: According to Lucas Pope's boat research (which he talked about in forum posts in that thread I linked in another comment), the back of the boat was where boatbuilders and -commissioners put all the money and master carpentry. Having a fancy stern with curvy balconies and rails and stuff was a way of showing off how expensive a boat you had.
31:50: I like that whether or not the captain is clothed, when he is currently killing someone, is an important consideration. (I mean, fair enough-you don't want to get demonetized over something like that! Not to worry-the only people in this game who aren't wearing pants either wear dresses instead or don't have legs.)
42:10: Best moment in the game. No offense to the rest of the game-it's hard to beat the twist that this story is going to involve more supernatural elements than the convenient death-seeing pocketwatch.
46:45: ...alright, I'll bitch about my least favorite deduction in the game on Wednesday. See you then.
Assorted (relatively non-spoilery) Tips:
6:10: That name is important. Remember it.
8:00: Some people share surnames. I can think of two examples where this is important, but they're both pretty obvious-a character talking about their spouse or sibling (who may or may not be present).
13:10: You might think you can identify the captain based on his fancy hat, and...well, you're not wrong, but be careful. Not everyone with a fancy hat has a fancy title to go along with it.
23:23: That is _very_ important, but you won't be able to do anything with it in the present.
25:20: "They" are not people, in this case.
38:55: That's not an unknown passenger. If you know someone is a passenger, but not _which_ passenger they are, you can mark them as "unknown passenger" and not just "unknown".
42:20: In cases like this, the game will _usually_ accept any decent description of the cause of death. "Clubbed by a terrible beast" and "Crushed by rigging" both work.
Re: your least favorite deduction: Ah, yes. I think I can anticipate (and agree with) much of said rant's content.
@@Landis963 It wouldn't be so bad if the tattoos were at least _authentic_ to the place he's supposed to be from, but they're just these generic exotic-whoops, I slipped, sorry about that.
Nitpick time: It's actually "mors" in its base (nominative singular) form. "Mortem" is accusative, so it's quite literally "remember (the) death". "Mori" means "to die", so "memento mori" is literally "remember to die" or "remember dying". I think the typical idiomatic translation is "be mindful of death".
@@NotMeButAnother I am saved from being the resident latin nitpicker :D just wanted to add, there's the noun, which goes "mors, mortis, mortem" (declination! When you want to conjugate nouns too) and the verb, which goes morior, mori. By a weird quirk of the language it is always a passive voice, so like, not "I die" but "I am dead", which makes "memento mori" translate as "remember you shall die". Crept up in christian times, it's a bonfire of the vanities type stuff if I am not mistaken.
(If anyone else studied latin, I am skipping half the declination/conjugation thingies, I know)
@@NotMeButAnother What's the unconjugated form? _Is_ there an unconjugated form?
oh God I'm so excited it finally happened I have voted on this every time and have suggested it at least once. When it came out I saw a couple of UA-cams showcase it but never play it ever since then I want to see a person I could trust play it.
because it looks super interesting but my dyslexia makes it hard for me to play and it's a co-op happiness cannot be contained. :)