Soviet's journey through Obra Dinn. "Unless we get a DNA test, can we 100% conclude the person people are calling Captain is the Captain?" to "Let's throw darts at the Chinese and see what sticks."
In fairness, the Chinese sailors are notoriously difficult to identify. When you figure out what the game intends you to do instead of just guessing, you'll be shaking your head.
@@MKVProcrastinator idk, I didn't guess the chinese until I actually found the clue myself in-game. I don't think it's that tough to find, especially if you use the bookmark system.
@@rwpexpert Once he got comfortable with the fact that the game would confirm whether his guesses were right, he started doing a lot more guesswork combined with deductive reasoning. Would've taken a lot longer without that mechanic.
I watched this with my Mom because she loves murder mysteries. She spent the video alternately being intrigued and yelling at Soviet for his terrible sleuthing skills.
@@silverseth7 The second demo. The first version of the demo fades to black / credits when you activate the watch on Abigail. You hear her death voice-lines, but nothing else. It's very curious to go back to the demo, since Lucas Pope had different spatial logic coded for the monochrome dither artstyle, so everything shimmered when you were walking around. He writes about how he re-implemented that in one of his dev diaries.
This is super interesting: - The solution to Beng's and Dahl's fates (being killed by shoving their arm in the magic chest goop) can be validly marked as either "Burned" or "Poisoned". In my playthrough, I went with poisoned on a suspicion that was later confirmed when Dahl called it "quicksilver" i.e. mercury, or something that looks like it. Since there's this ambiguity whether it was flames or magic poison, they left it open to interpretation, or just allowed both options so its not too unfair. - Abigail can be validly marked as either "Crushed by falling rigging" or "Clubbed by a Beast" since she was killed by the rigging, but the beast was wielding it as a huge club.
That's not all, the quicksilver deaths can ALSO be marked as electrocution. For my playthrough, I actually marked one as burned and one as electrocuted and it counted
There's one guy getting shot by the cannon, and iirc you can either say the beast killed him or blame it on the gunner who lit the fuse as having 'shot' him
I love how Lucas Pope not only thought of these possibilities ss not to annoy the player, but spent two years of dev time on localization to make sure that it was still possible in every language in the game. Thats way harder than you think, not every language has the same syntaxes, word order, distinction between words, or even the same ability to simply swap out words. You cant just translate each word in the list. Like in English we have struck, clubbed, and crushed, German might have only one word for all of those that is context dependent. Or maybe English has suislide, but French has distinct words for by hanging, gun, and knife. These are not accurate examples, but they are representative of the challenges he had to solve to make it work in every language.
yeah it literally says "evidence is rarely conclusive" and he still waited forever to confirm that the guy who opened the door after someone said "captain open the door" was the captain.
To be fair Captain can mean two things there's the rank of Captain and the position of Captain. If you're in command of a ship you are it's Captain regardless of your rank because in this case Captain means "the guy in charge of the ship" So say all the command crew died and a low ranking Ensign was left in charge he'd technically be addressed as Captain despite his rank only being Ensign. So technically that guy could've have been an officer who took over when the Captain died hence why they included his wife to make sure it was clear who his was.
@@CommisarHood That, and I (and possibly Womble too) wouldn't have put it past the game to pull some twist like "This guy's the Captain at the end of the journey. But he's not who's listed as Captain on the manifest that was made when the ship first started because of mutiny-related shenanigans."
@@CommisarHood Sailors rarely, if ever, address their comrades by actual rank. Such that the Wikipedia article barely mentions actual ranks en.wikipedia.org/wiki/Royal_Navy_ranks,_rates,_and_uniforms_of_the_18th_and_19th_centuries
The entire tutorial sequence is amazing. Starts with a literal bang, winds down to a somber moment of suicide and then SLAMS you over the head with an entire goddamn kraken. But yeah, that first one is _special._ "You bastards may take / exactly what I give you" is a perfect one-liner.
I love the way this game makes you think! I had a similar 49:38 moment of "wait this is stupid, I've been overthinking this" when I realized that I'd misidentified Maba because I didn't think to use his tattoos as a clue. I was literally driving to work when I was the thought "maybe I have his identity wrong because I didn't think about who would have tattoos like his in the late 1700s" popped into my head fully formed lmao
Tbf, when you first start the game, you don't know what rules its going by. You don't know if the characters all have different costumes or if there's gonna be some identity theft schenanagans
@@bondfall0072Yeah but what he does with the captain is just stupid. He literally gets referred to as captain while in the captain quarters and is wearing a captains uniform in the photo, but womble is like: How can we be sure this is the captain?
To be fair to the Captain, the events of the Bargain are sort of asynchronous with the other chapters. Specifically, the Captain's Steward dies sometime between Unholy Captives and the Doom, the Captain kills two mermaids during the Doom, and the 3rd Mate dies either during or just before the Escape. The implication is that, after seeing two mermaids executed, the last one called off the kraken, and the Captain then threw the shells he'd found overboard, ordered the surviving mermaid be freed, and organized for the remaining passengers and stewards to escape on the launch, further supported by the Captain repeatedly yelling at the Russian Topman to let them go and drawing his pistol.
Late, but the only thing he definitely did do was dump the shells, and it's implied he did that before the Bargain, since his steward comments that he didn't get rid of them all. He didn't get the surviving mermaid freed, that was the 3rd mate's dying instruction, and I don't think he arranged the passengers leaving, though he did yell at the topman not to stop them
@@jordanfry5138 Whose idea it was is somewhat ambiguous, but I think there's good evidence that both actions were ordered by Witterel. So first, any other officer making the call, either to free a captive or to give the last rowboat to the civilians, would be mutiny, and we see a bit later how Witterel responds to mutiny. One of these actions, the loading of the rowboat, was necessarily carried out in full view of Witterel without any pushback. At the very least, we can say with confidence that Witterel was aware of that action before it was carried out, and that, while it is possible that one of the other officers approached him and suggested this course of action, Witterel ultimately would have ordered it be done. This is further supported by the timeline. We know that the last few chapters of Bargain take place just before/during the first few chapters of Escape. In particular, Bargain 5 takes place just before Escape 1. Moss finds Evans down by the lazarette, and urges him to come up urgently, and we then see them loading the rowboat in Escape 2. We see Hoscut leaving his room in Escape 1, which indicates that he was probably getting some sleep while either Witterel or Perrott was the officer on duty. In Escape 2, we see that Witterel was on deck while Moss and the civilians were loading the rowboat; he would have necessarily seen them taking this action. It's also important to note that both Perrott and Moss are aware that Witterel threw the shells overboard, but Hoscut is explicitly not, and while it's unclear whether Davies knew, Wiater certainly didn't. That is, Perrott's knowledge of the fate of the shells seems to be unique, which implies that Witterel spoke with him on the matter. It's possible that Davies knew as well, whereas Hoscut had not yet been told because he was asleep at the time. This supports, but does not prove, that it was Witterel's idea to have Perrott free the remaining mermaid; it does at least heavily suggest that the two had a conversation on the subject, which ended with Witterel either giving Perrott such instructions or giving him permission to do with the mermaid as he saw fit. And when Perrott goes to free the mermaid and is subsequently spiked, he exclaims, "Stop! Wait! We're to set you free!" That phrasing, while not definitive, would normally be read as both Perrott and Moss being there on someone else's order. The only people with the authority to order Perrott to do anything are the captain and Hoscut, and as we see later at the start of Escape, Hoscut was asleep as this was going down. Given this phrasing, it strongly suggests that Witterel told Perrott to free the mermaid. Thus, between various things suggesting Witterel signed off on freeing the mermaid, and was literally watching two stewards load the rowboat ondeck, I feel relatively confident in reading these as things that Witterel ordered.
Knowing boat facts helps you immensely on this game... honestly its fun to watch Wombles surprise at the supernatural elements and the joy he gets when he deduces correctly
There is also a full glossary in the back of the journal to explain many common terms, like the difference between a topman and a seaman. I know Womble already knew these things, but it just goes to show how extra Lucas Pope went when making this masterpiece.
Said it before, will say it again, if there was a movie on the Obra Dinn, my boys Billy Hoscut and Henry Brennan are the dynamic duo. They always seem to be where the action is.
i mean they are the two most prominent members of the little mutineering group that gets arranged (henry brennan being the one to actually aim at the bodyguard during the execution is good characterization of him, guy will perform immense violence)
Charles Miner the real badass, he's so hard to track down because where it's usually easy to see what someone's doing and work out their job, or they're the centre of the scene, he's just in the background doing everything all the time. His entry in the insurance report is the saddest as he gets fined for killing someone even though it was collateral for helping finish off a crab!
@@hem9483 Yeah, when I solved it, I actually didn't notice that Brennan was the exact one who shot the guy, I just guessed any of them would work and I just wanted to help Brennan's kill count get higher
Can't forget my boy Omid Gul him being tossed overboard is so sadly anticlimactic for what a badass he is the whole ride. Sees eldritch deep sea crab cavalry and goes "i bet i can kill these with a scimitar"
Are there any ways to know them? There were plenty of low rank folk I thought game was just set to accept your first guess because there's just nothing else you can use.
@@knocked_for_six when i played the game i noticed the numbers on the hammocks and thought "huh, numbers" and then never thought about them again lol, i didn't know they were useful
On my first run through the other day (Finished it before I even found this VoD) and I was WRACKING MY BRAIN ON HOW COULD THE BOOK SAY HE WAS EASY (I get that he at least had to be a mate but at the point I was at 3 of the 4 were still up in the air) took my about 6 hours in until after by chance marking him as Martin I went back to Abigail's Memory to confirm something else and FINALLY heard her call him Martin. I nearly slapped myself for missing that the first time.
One of my favourite parts of this game is how much effort Lucas Pope put into the localization. I mean seriously, he wanted the game to be playable in like 10 languages, and translation is not as simple as change the words in the menus for selecting fates to be the equivalent in another language. They have wildly different syntaxes, meanings of words, and sentence structures. He basically had to make the game in full in English, then send a finished version off to each localization team so they could accurately translate it and rework the menus and fate confirming to work for each language individually. Btw, Lucas Pope also made Papers Please which is also really really good. It's about being a border checkpoint officer in alternate cold war era world. Look up the trailer and you'll know if it's your thing. Glory to Arstotzka.
The game: "Make sure to go back through chapters and memories to try and figure out how each person died." Soviet: *wanders around clicking on random bodies for several hours*
Fun fact: there's actually an achievement for reporting the captain's death as "suicide" and everyone else's death as "killed by the captain" (easiest method is say that he Axed them all, since no one on the ship died from being Axed, so you won't have any correct answers lock in). Obviously, doing this blocks you from the True Ending, but if you've already beaten the game once, it's relatively simple to quickly run through the game again and reactivate all the death scenes.
@@madeofmandrake1748 Same. Also the letter you get at the end is fantastic if you submit the book with no correct fates, it's mostly the same except that rather than being happy that you solved what happened for everyone, Dr Evans was so disappointed you fucked up so badly that he just fucking died.
Since captains in this era were considered responsible for the actions and safety of their crews, that's _technically_ an accurate assessment (though a very unhelpful one).
@@willmiles7978 that's not just for "no fates solved;" I got it when I submitted it about half-full if I remember correctly. It was very funny but also I was like "I did a lot of work already wdym he was so disappointed that he died?!"
Is it just confirmation bias because we're only seeing the deaths, or is Henry Evans a terrible doctor? Almost every scene he's in he's like "Ahh, he's gonna be fine" and then the patient IMMEDIATELY dies.
The only time he does it is when he's talking directly to the patient or within earshot of them. Probably to reassure them and keep them calm while he works. When he's talking about the sick man who is passed out on the bed, he says he isn't sure if he'll live.
To be fair, the Helmsman took a whole ass spear to the leg during 'Murder' and lived long enough to die in the Kraken attack, so Evans must have at least a little at some point
Honestly driving me mad how he's second guessing himself in the tutorial section lol. This channel is a blessing btw, been devouring so many videos here, much love.
@@slandracon3853 This is the thing that gets me, though. Any notion of strict scientific rigor should go out the window (or jump off the plank, in this case) the minute the game _explictly states_ "You will not have perfect information and will need to make guesses".
@@pedroscoponi4905 I wouldn't say "the minute." Tutorials in games like this don't always just flip a switch in your brain. It's just a bit of human variation that he takes time to think that way. It's also perfectly valid if a person just kinda skims over a line of the tutorial and forgets it after it leaves short-term memory; that kind of thing happens.
@@pedroscoponi4905 but why? im sure if he had to make a decision right then and there hed have done it, but he was correctly assuming he had time to go back and figure it out with more information
God, could you imagine a version of this game where you're in the middle of a death vision, and one of the sea-horrors turns their head to look STRAIGHT at you? Or something more subtle, like their eyes tracking you. They can't act against you, but they KNOW.
There's a different game (not primarily horror, more a mystery game) which does something similar to this. To avoid spoilers, the game's name is "Gur Sbetbggra Pvgl" in ROT13.
One thing I find very interesting is that there are multiple answers for vague deaths. For instance, Abigail was crushed by falling rigging, but clubbed by a terrible beast is also a valid deduction.
Wolff the Gunner and seaman George Shirley can be marked as exploded or shot by a beast, but if instead you say they were shot with a cannon by Abraham Akbar who lit the fuse, then Akbar's estate gets fined instead of being awarded exceptional duties.
25:22 I think the artstyle was picked to serve the practical purpose of making the deaths less confronting, in addition to its other benefits. Seeing a man ripped apart by a sea beast in black and white is less distressing than if you could see the full spectrum of reds and whites that make up a human's insides.
“Abigail. I shot your brother” hmm so this might be Abigail, and the person who this man, possibly the captain, shot would be her brother…we can’t determine anything yet so I won’t put it in the book yet”
52:41 i very much appreciate the annotation about the steam notification, very rare youll find a video that actually clarifies these when they happen. thank you!
This is a great edit. The funniest part is always gonna be Soviet be like "Well the guy in the Captain's quarter being addressed as Captain is not necessarily the Captain" at the beginning and later he goes "The dude coming from the carpenter's workshop with the woodwork being done is probably the carpenter."
Also, I find it FASCINATING that the carpenter's are both from america at this time and the carpenter's mate is the white guy. That means he's working under (almost certainly) an escaped slave, on an english ship. There's definitely a really long and interesting story about those two that I'd love to learn but simply cannot because of course not.
@@nadrewod999 Oh I'm sure there were. I'm just saying that even though the carpenter's mate wasn't racist and the Carpenter was a free man, it's still interesting because the world they live in wouldn't be as accepting. I suppose that could be why they're on an english ship, because on a ship everyone's equal under the captain, and an american one would have the odd bigot aboard.
@@madeofmandrake1748 Its a ship poulated by rooineks, i doubt there wouldn't be racism. America just has small man sydrome trying to be as snooty as their ancestors.
@@quantumblur_3145 While thats true the UK had banned slavery and took out a massive loan (not paid back till 2009) to free all slaves in the empire and the crew itself seemed very diverse (most likely because its the East India trading company) so to really be racist in a crew with what 11-12 different nationalities all on one ship would not be as likely as lets say a military's ship where the entire crew would be from their own county. (Its also a bad idea to make be a dick to the guy who could repair your stuff if it breaks)
I'm glad I'm not the only person who was thrown off by Alexander Booth's accent. Also I had the exact same reaction when I realised they put the Frenchman in horizontal stripes.
I dunno why, but the fact that the Frenchman wasn’t declared identifiable in the game as soon as you see him in French maritime garb, but Maba is considered immediately identifiable by his tattoos kinda always strikes me as odd.
A reminder that every name and cause of death in this game can be determined with the evidence the game gives you. If you pay attention, you don't have to guess anything
@@jamesgreen6106 Well by looking at their socks of course. Another small detail I find quite cool are the two women who escape. In the passenger list, one is called Ms and one Mrs, and only one can be seen wearing a wedding ring. That's how you figure out who's who...
It makes sense that this merchant ship would be armed with a gun deck. This ship belongs to the East India Trading Company and the UK was then at war with France. These ships had to travel to India without an escort and so armed themselves and were known as “Indiamen” and “Merchantmen”
I remember identifying the chinese topmen by their shoes and thinking "surely this isnt how you're supposed to do it". I cannot believe that was the actual solution.
That honestly was my one negative of an otherwise great game, you're like putting people down for where they stand in a scene and what they say all of a sudden we're looking at number tags and shoes.
@@MasterVanoi I kinda liked that. The way you solve the puzzles changes as the game goes on. Sometimes you hear someone say something in an unusual accent, sometimes they're in a bunk with a number on it. It makes sure you're not just doing the same thing over and over.
@@weneedaladder8384 honestly wouldn't have had that much issue with it if it wasn't just all shoved at the end, like it was gently sprinkled throughout the game.
I cant express how much I am thankful for you to make these cuts. I don’t have time to catch streams and watch vods so these are super needed. Again tyvm
can we talk about how the first mate got fined 25 bucks for attempted mutiny. while the Captain had his entire estate seized for (successfully, man got a 3 killstreak give him his UAV) defending himself against said mutiny
I mean, the insurance claims are dumb (if you write that the guy who fired the cannon the kraken grabbed killed the two guys who got blown up, it accepts it and then fines his estate) but I'm really not crying over captain asshole losing his money after he murdered two captive mermaids and also had a bodyguard executed for a crime he didn't commit. Plus, dude's wife died and he presumably didn't have kids, so the money may have just gone to the crown anyway.
@@jordanfry5138murdered the mermaids that were actively causing the death of his crew and leading an execution because he was tricked. Did you not watch the video?
@@wajmgirl Dude, I played the game. The mermaids aren't innocent and the captain got tricked, sure, but the reality is that, dumb though keeping it was, the royalty had the shell under control. It was only the greed of the shitty mate that caused the disaster in the first place, and if the captain had used his brain rather than believing an officer he could presumably have seen the fact that the bodyguard got injured and therefore probably didn't surprise a guy and stab him in the gut. And anyway, if the captain doesn't keep the mermaids and the shells after the traitors come back, the storm never comes, because there's nothing to draw them. By keeping those even after the first disaster, he's fully responsible for the kraken's arrival
This felt like a mobile ad, I saw the premise of the game, saw him ignore clues, I bought the game and got 18-20 things right in 5 hours (I realized it’s 3am) , now I want some gameplay to sleep to
40:38 Crazy how this death was one of the last I figured out because I thought he just got hit by the creatures spike. And Soviet immediately sees it. Love the details in this game
It's not even that he's completely wrong, it would be more accurate to say that he started out not willing to make reasonable inferences based on the information immediately available (not immediately locking in the Captain, the First Mate, and Abigail, since you lack info to identify the other two attackers until later), making guesses later that are slightly off the mark, not going back to double-check his early work when later guesses get verified, and then using those early inaccurate assumptions to guess several things down the line, causing a lot of slow and painful backtracking later on.
@@nadrewod999 His issue was him overthinking and believing the game was trying to deceive him from the get go, when the game really isn't trying to deceive you at any point. It can be a little obtuse with its hints, but it never does outright deception to trick you into thinking someone isn't who they're saying they are.
@@vincentlelong3106 "Where is my Frenchman?" > Mate in question is French > He's the only Frenchman onboard > Is wearing a French Mariner's shirt at all times > Is frequently standing beside the Bosun or accompanying him > Can be seen directing Seamen around at one point, which is the Bosun's job and would be his job as the Bosun's Mate if the Bosun isn't around > Is last seen stabbing a tentacle that's ripping off the Bosun's arm Again, the game's very honest in the information it gives you. It's Womble's fault for convincing himself the game was out to fool him when it every tooltip is trying to help.
@@nmeister007 I never said there are no clues to identify him, I just implied that this line was very misleading. It happen at the begining of the game, so early that, if I'm not mistaken, you haven't yet completed a chapter that have crew members dying "offscreen" (aka you don't find their corpse) so you're not aware this is even a thing in the game at that point. Of all the info you listed, at the moment you hear that line you only know the first 3, and you don't consider the third one to be a decisive argument (because, again, this is the begining of the game and you expect more direct clues like name dropping). So the only things you are sure are: he is the bosun's mate, he is french, and he got ripped by the kraken. And there is only one crew member you've seen dying like this Idk if this is intentionally misleading or just a coincidence, but I've seen a lot of players tagging Maba as the frenchman after this dialogue.
I cant believe he got all that having never seen the numbers on the hammocks. That's like 10 dudes he made soo much harder to solve than they were supposed to be.
@@remliqa Good question actually. Maybe he didn't bother checking since Signor Nichols seemed reputable? EDIT: Also, since Li Hong lied and said Hok-Seng Lau confessed to the murder, maybe Henry just didn't feel the need to look into his death, since the murderer allegedly just owned up to it
@@pirig-gal It is a one of a kind artifact, that Evans gives us at the start of the game, but he already had it while he was on the obra dinn, the case which contains the watch can be seen in several scene I believe. And Evans also knew how to use it, considering he killed the monkey to give us access to the lazarrette
😅😅😅😅 I should have just waited for you to do the supercut! I watched all of the streams thinking **will they or when will they do a supercut I'll just watch it now just skipping the lulls and risk missing good bits.** You're an absolute legend. Thanks for making these cuts. They're on point and don't miss the best bits.
with the setting I have in mind being a small mountain village in North America fresh out of being snow-locked, victim of wendigos, wolves, a short lived serial killer, and maybe an avalanche. like for the love of GOD we need another game like this
funny, i just watched IsNotRetro's cut where he starts out assuming "shells" means artillery shells, and then I watch this one and SovietWomble gets it right on the first fucking guess "did they pick up some magic shells or some shit and attracted a kraken?"
i can't get over soviet missing the BLATANT stowaway bit there was literally flies coming out of the barrel and the game only lets you into death scenes if something DIES
"I didn't see any stowaway" That line was a major facepalm. Mate, why do you think that is? No wonder his chat was annoyed, must have been torture to be a subscriber and seeing your favorite streamer being such a dunce
11:58 this moment is an amazing example of how this game perfected the Dramatic Reveals. You hear the storm, the screaming, the image opens and you see the falling mast. The shock of this tragic death hits you, a poor soul lost during a storm at sea. But then you look around... And there it is, sprawling in all directions, a thing you cannot comprehend taking over the ship. And now you know, things are much stranger than you expected
great edit, thank you! I wouldn't have minded getting to see more of his struggle/thought process towards the end but overall a great video. Fun to see his nautical/historical expertise as well, I think Lucas Pope would enjoy watching this one!
Soviet knowing so much about the actual history around this time makes this a surprisingly good playthrough (despite not completing the tutorial for 5 hours...)
The reveals/twists are always so fun Pope really framed your first moments in those memories to be all normal, and then you look up or to your right and blows your damn mind
I feel like this game would break my brain but I’m glad Soviet is how I experienced it. The crab creatures were horrifying. Also the way the story is told and the ending tying up the last points. Hats of to Soviet and especially the devs.
Also, literally guessing people then saying "Great, I correctly identified him!" is just painful to hear lol. Luckily you made some really good deductions too and your boat and accent knowledge is great to watch 😂
I also thought just looking at the sketch at the start that since Martin was to the captain's right, he must be his first mate. But yes, that clue was obvious.
Rewatching this, it's kind of wild that the tutorial marks the tattooed guy as the first unblurred person that's able to be guessed. Unless you have the very specific knowledge to link his tattoos to his culture and his nationality, he's a pretty hard guess. Especially that early. I know I didn't get him until much later.
Even if you're not familiar with the tattooing traditions of New Guinea, it's still pretty easy to eliminate the vast majority of the crew. Like he's clearly NOT English or Chinese or Indian or whatever. In fact, he's the only person who looks remotely like he does, so he's probably the only crewmember from whereever he's from. There are plenty of one-off nationalities, but most of them are European and that's clearly not him, which only leave Maba and Hamadou. If you're completely unfamiliar with the nations in question I suppose you could be forgiven for thinking he's from Sierra Leone, but otherwise it's not a tremendously risky guess at that point.
@@ProjectThunderclaw - No but you say it, it's a guess. Perhaps not "risky" but it's still fully a guess, while this is the first person the game unblurs to tutorial you on the fact that _this person should NOT be a guess anymore._ Abigail would've been a much more obvious pick for that tutorial. When you know that she's married to the captain and has a brother on board, and she's one of only three women and has the last names Witterel Hoscut, the same as the captain and another officer. That's 100% clear. But she's not unblurred.
you don't need any of that. you look at the nationalities and pick the guy from new guinea since he is the obvious tribal from a "backwards" culture that might put massive torso tattoos on display.
@scout360pyroz - You're making my point, the whole idea behind the face unblurring is that you DON'T need to do more digging and profiling. It's supposed to be the sign that you're done with that. And there are multiple better targets to tutorial that on earlier on, Abigail for instance. Also take your racist logic elsewhere.
Completing this game efficiently requires you to tap into assumptions, stereotypes, and judgements,... ancient empirical rules of thumb to figure out who is who. If you catch all of the clues which play into these, then no "wild guessing" of any kind is actually needed.
ancient empirical rule of thumb????? buddy that sort of thing NEVER went away, even in the 1st world countries. and it is used for exactly the same purposes.
It bothered me that it took so long for him to connect Abigail and her brother from the very start. Every other thing he was stumped on, I don't blame him, but that was just painful.
Soviet's journey through Obra Dinn.
"Unless we get a DNA test, can we 100% conclude the person people are calling Captain is the Captain?" to "Let's throw darts at the Chinese and see what sticks."
In fairness, the Chinese sailors are notoriously difficult to identify. When you figure out what the game intends you to do instead of just guessing, you'll be shaking your head.
@@MKVProcrastinator I know but I am more referring to how far the burden of proof he needed fell.
@@MKVProcrastinator idk, I didn't guess the chinese until I actually found the clue myself in-game. I don't think it's that tough to find, especially if you use the bookmark system.
@@rwpexpert Once he got comfortable with the fact that the game would confirm whether his guesses were right, he started doing a lot more guesswork combined with deductive reasoning.
Would've taken a lot longer without that mechanic.
"They called him Charlie, but there's only Charleses in the crew manifest...maybe it's a term of endearment?"
"I thought it was a murder mystery where they killed each other over some sort of trinket." Well you're not wrong...
goddammit Nichols this is all his fault
I watched this with my Mom because she loves murder mysteries. She spent the video alternately being intrigued and yelling at Soviet for his terrible sleuthing skills.
excuse me, BOTH intrigued and yelling at THE sleuthing skills???
@@true.creatorJ Honestly I think most of us viewers are having the same reaction
god i forget how cool the fuckin kraken reveal is
That's where the demo ended, and hoo boy did that set the bar.
@@silverseth7 The second demo.
The first version of the demo fades to black / credits when you activate the watch on Abigail. You hear her death voice-lines, but nothing else.
It's very curious to go back to the demo, since Lucas Pope had different spatial logic coded for the monochrome dither artstyle, so everything shimmered when you were walking around. He writes about how he re-implemented that in one of his dev diaries.
Easily in my personal top 5 gaming moments of all time; it's such a 'holy fucking shit' moment and completely changes the tone of the game.
See the shell sparkling off in the ocean the whole game is such a neat extra touch. The mermaid really kept its end of the deal
I guess thats the 3rd mermaid that guided the ship home
@@quasur57Took her 5 years to guide the ship home. Talk about dedication.
@@deqalbwhen it could've just used waves to do it.
@@kvm6 Probably did. Could have followed the trade winds across the Atlantic and then let it drift up the Gulf Stream.
@@pretzelbomb6105 while that is very likely what happened it shouldn't take years like it did for Obra Dinn to show up.
Something is truly impressive in managing to get syed as one of the first 3 fates.
This is super interesting:
- The solution to Beng's and Dahl's fates (being killed by shoving their arm in the magic chest goop) can be validly marked as either "Burned" or "Poisoned". In my playthrough, I went with poisoned on a suspicion that was later confirmed when Dahl called it "quicksilver" i.e. mercury, or something that looks like it. Since there's this ambiguity whether it was flames or magic poison, they left it open to interpretation, or just allowed both options so its not too unfair.
- Abigail can be validly marked as either "Crushed by falling rigging" or "Clubbed by a Beast" since she was killed by the rigging, but the beast was wielding it as a huge club.
That's not all, the quicksilver deaths can ALSO be marked as electrocution. For my playthrough, I actually marked one as burned and one as electrocuted and it counted
Anyone thrown overboard by the kraken can also validly be put down as drowned or devoured.
There's one guy getting shot by the cannon, and iirc you can either say the beast killed him or blame it on the gunner who lit the fuse as having 'shot' him
I love how Lucas Pope not only thought of these possibilities ss not to annoy the player, but spent two years of dev time on localization to make sure that it was still possible in every language in the game. Thats way harder than you think, not every language has the same syntaxes, word order, distinction between words, or even the same ability to simply swap out words. You cant just translate each word in the list. Like in English we have struck, clubbed, and crushed, German might have only one word for all of those that is context dependent. Or maybe English has suislide, but French has distinct words for by hanging, gun, and knife. These are not accurate examples, but they are representative of the challenges he had to solve to make it work in every language.
@@rorystockley5969 and if you blame the guy the poor man gets fined in the report
The Game: "Captain! Open The Door!"
Soviet when guessing who the captain was: hmm... but we don't know that this guy was the captain.
yeah it literally says "evidence is rarely conclusive" and he still waited forever to confirm that the guy who opened the door after someone said "captain open the door" was the captain.
To be fair Captain can mean two things there's the rank of Captain and the position of Captain. If you're in command of a ship you are it's Captain regardless of your rank because in this case Captain means "the guy in charge of the ship" So say all the command crew died and a low ranking Ensign was left in charge he'd technically be addressed as Captain despite his rank only being Ensign. So technically that guy could've have been an officer who took over when the Captain died hence why they included his wife to make sure it was clear who his was.
@@CommisarHood I highly doubt Womble knew that distinction (nor did I, cool fact).
@@CommisarHood That, and I (and possibly Womble too) wouldn't have put it past the game to pull some twist like "This guy's the Captain at the end of the journey. But he's not who's listed as Captain on the manifest that was made when the ship first started because of mutiny-related shenanigans."
@@CommisarHood Sailors rarely, if ever, address their comrades by actual rank. Such that the Wikipedia article barely mentions actual ranks en.wikipedia.org/wiki/Royal_Navy_ranks,_rates,_and_uniforms_of_the_18th_and_19th_centuries
I will always love the first death in this game. Having the small cutscene followed by the gunshot and you facing the captain.
The entire tutorial sequence is amazing. Starts with a literal bang, winds down to a somber moment of suicide and then SLAMS you over the head with an entire goddamn kraken. But yeah, that first one is _special._ "You bastards may take / exactly what I give you" is a perfect one-liner.
I love the way this game makes you think! I had a similar 49:38 moment of "wait this is stupid, I've been overthinking this" when I realized that I'd misidentified Maba because I didn't think to use his tattoos as a clue. I was literally driving to work when I was the thought "maybe I have his identity wrong because I didn't think about who would have tattoos like his in the late 1700s" popped into my head fully formed lmao
Game: explicitly refers to a character by name
Womble: Well we can't be sure that's him, can we?
Tbf, when you first start the game, you don't know what rules its going by. You don't know if the characters all have different costumes or if there's gonna be some identity theft schenanagans
@@bondfall0072Yeah but what he does with the captain is just stupid. He literally gets referred to as captain while in the captain quarters and is wearing a captains uniform in the photo, but womble is like:
How can we be sure this is the captain?
To be fair to the Captain, the events of the Bargain are sort of asynchronous with the other chapters. Specifically, the Captain's Steward dies sometime between Unholy Captives and the Doom, the Captain kills two mermaids during the Doom, and the 3rd Mate dies either during or just before the Escape.
The implication is that, after seeing two mermaids executed, the last one called off the kraken, and the Captain then threw the shells he'd found overboard, ordered the surviving mermaid be freed, and organized for the remaining passengers and stewards to escape on the launch, further supported by the Captain repeatedly yelling at the Russian Topman to let them go and drawing his pistol.
Bless him, he tried
Poor Paul he did everything right only to be killed moments before escaping.
Late, but the only thing he definitely did do was dump the shells, and it's implied he did that before the Bargain, since his steward comments that he didn't get rid of them all. He didn't get the surviving mermaid freed, that was the 3rd mate's dying instruction, and I don't think he arranged the passengers leaving, though he did yell at the topman not to stop them
@@jordanfry5138 Whose idea it was is somewhat ambiguous, but I think there's good evidence that both actions were ordered by Witterel.
So first, any other officer making the call, either to free a captive or to give the last rowboat to the civilians, would be mutiny, and we see a bit later how Witterel responds to mutiny. One of these actions, the loading of the rowboat, was necessarily carried out in full view of Witterel without any pushback. At the very least, we can say with confidence that Witterel was aware of that action before it was carried out, and that, while it is possible that one of the other officers approached him and suggested this course of action, Witterel ultimately would have ordered it be done.
This is further supported by the timeline. We know that the last few chapters of Bargain take place just before/during the first few chapters of Escape. In particular, Bargain 5 takes place just before Escape 1. Moss finds Evans down by the lazarette, and urges him to come up urgently, and we then see them loading the rowboat in Escape 2. We see Hoscut leaving his room in Escape 1, which indicates that he was probably getting some sleep while either Witterel or Perrott was the officer on duty. In Escape 2, we see that Witterel was on deck while Moss and the civilians were loading the rowboat; he would have necessarily seen them taking this action.
It's also important to note that both Perrott and Moss are aware that Witterel threw the shells overboard, but Hoscut is explicitly not, and while it's unclear whether Davies knew, Wiater certainly didn't. That is, Perrott's knowledge of the fate of the shells seems to be unique, which implies that Witterel spoke with him on the matter. It's possible that Davies knew as well, whereas Hoscut had not yet been told because he was asleep at the time. This supports, but does not prove, that it was Witterel's idea to have Perrott free the remaining mermaid; it does at least heavily suggest that the two had a conversation on the subject, which ended with Witterel either giving Perrott such instructions or giving him permission to do with the mermaid as he saw fit.
And when Perrott goes to free the mermaid and is subsequently spiked, he exclaims, "Stop! Wait! We're to set you free!" That phrasing, while not definitive, would normally be read as both Perrott and Moss being there on someone else's order. The only people with the authority to order Perrott to do anything are the captain and Hoscut, and as we see later at the start of Escape, Hoscut was asleep as this was going down. Given this phrasing, it strongly suggests that Witterel told Perrott to free the mermaid.
Thus, between various things suggesting Witterel signed off on freeing the mermaid, and was literally watching two stewards load the rowboat ondeck, I feel relatively confident in reading these as things that Witterel ordered.
Womble's accent and IRL knowledge combined with the descent at 19:40 merged to create a really great and immersive moment.
Knowing boat facts helps you immensely on this game... honestly its fun to watch Wombles surprise at the supernatural elements and the joy he gets when he deduces correctly
There is also a full glossary in the back of the journal to explain many common terms, like the difference between a topman and a seaman. I know Womble already knew these things, but it just goes to show how extra Lucas Pope went when making this masterpiece.
Said it before, will say it again, if there was a movie on the Obra Dinn, my boys Billy Hoscut and Henry Brennan are the dynamic duo. They always seem to be where the action is.
i mean they are the two most prominent members of the little mutineering group that gets arranged (henry brennan being the one to actually aim at the bodyguard during the execution is good characterization of him, guy will perform immense violence)
I'm glad the story was told in an interactive form instead, love these dead weirdoes
Charles Miner the real badass, he's so hard to track down because where it's usually easy to see what someone's doing and work out their job, or they're the centre of the scene, he's just in the background doing everything all the time. His entry in the insurance report is the saddest as he gets fined for killing someone even though it was collateral for helping finish off a crab!
@@hem9483 Yeah, when I solved it, I actually didn't notice that Brennan was the exact one who shot the guy, I just guessed any of them would work and I just wanted to help Brennan's kill count get higher
Can't forget my boy Omid Gul
him being tossed overboard is so sadly anticlimactic for what a badass he is the whole ride. Sees eldritch deep sea crab cavalry and goes "i bet i can kill these with a scimitar"
The amount of people playing who just bruteforce quessed the Chinese is actually hilarious.
I should know. I did so too.
Are there any ways to know them? There were plenty of low rank folk I thought game was just set to accept your first guess because there's just nothing else you can use.
@@gJonii For the most part, you can deduce them via their shoes, as they're initially identified via hammock tags.
@@gJonii You can beat the game with 0 guessing, but it's usually very subtle (like their shoes or the wedding ring for the 2 women passengers)
@@knocked_for_six when i played the game i noticed the numbers on the hammocks and thought "huh, numbers" and then never thought about them again lol, i didn't know they were useful
Poor Martin, always gets missed because HOLY SHIT A KRAKEN!
Even Abigail sometimes gets missed because of the Kraken.. somehow
On my first run through the other day (Finished it before I even found this VoD) and I was WRACKING MY BRAIN ON HOW COULD THE BOOK SAY HE WAS EASY (I get that he at least had to be a mate but at the point I was at 3 of the 4 were still up in the air) took my about 6 hours in until after by chance marking him as Martin I went back to Abigail's Memory to confirm something else and FINALLY heard her call him Martin. I nearly slapped myself for missing that the first time.
39:56 It was at this point that I was finally aware that I clearly can't predict what will happen in this game.
One of my favourite parts of this game is how much effort Lucas Pope put into the localization. I mean seriously, he wanted the game to be playable in like 10 languages, and translation is not as simple as change the words in the menus for selecting fates to be the equivalent in another language. They have wildly different syntaxes, meanings of words, and sentence structures. He basically had to make the game in full in English, then send a finished version off to each localization team so they could accurately translate it and rework the menus and fate confirming to work for each language individually.
Btw, Lucas Pope also made Papers Please which is also really really good. It's about being a border checkpoint officer in alternate cold war era world. Look up the trailer and you'll know if it's your thing. Glory to Arstotzka.
Soviet's revelation at 1:35:55 is pure gold. Return of the Obra Dinn is so good.
The game: "Make sure to go back through chapters and memories to try and figure out how each person died."
Soviet: *wanders around clicking on random bodies for several hours*
Fun fact: there's actually an achievement for reporting the captain's death as "suicide" and everyone else's death as "killed by the captain" (easiest method is say that he Axed them all, since no one on the ship died from being Axed, so you won't have any correct answers lock in).
Obviously, doing this blocks you from the True Ending, but if you've already beaten the game once, it's relatively simple to quickly run through the game again and reactivate all the death scenes.
I didn't do get the achivement for putting in axed, I put that he ate everyone XD
@@madeofmandrake1748 Same.
Also the letter you get at the end is fantastic if you submit the book with no correct fates, it's mostly the same except that rather than being happy that you solved what happened for everyone, Dr Evans was so disappointed you fucked up so badly that he just fucking died.
Since captains in this era were considered responsible for the actions and safety of their crews, that's _technically_ an accurate assessment (though a very unhelpful one).
@@yetanother9127 the description for the achievement in question is, in fact, "Loosely true, in the eyes of Company and Crown."
@@willmiles7978 that's not just for "no fates solved;" I got it when I submitted it about half-full if I remember correctly. It was very funny but also I was like "I did a lot of work already wdym he was so disappointed that he died?!"
I love how he keeps calling that one guy a boy toy just cos he's always with another crewmate.
Timestamps - 1:22:16, 1:30:45, 1:33:39, 1:35:04
Is it just confirmation bias because we're only seeing the deaths, or is Henry Evans a terrible doctor? Almost every scene he's in he's like "Ahh, he's gonna be fine" and then the patient IMMEDIATELY dies.
The only time he does it is when he's talking directly to the patient or within earshot of them. Probably to reassure them and keep them calm while he works. When he's talking about the sick man who is passed out on the bed, he says he isn't sure if he'll live.
This was also a time when just about any serious medical procedure was 40% likely to kill you sooner or later. Germ theory wasn't a thing.
To be fair, the Helmsman took a whole ass spear to the leg during 'Murder' and lived long enough to die in the Kraken attack, so Evans must have at least a little at some point
@@mayz7753 I actually had the helmsman as killed by spear because of that, until I later realised he was one of the doom disappearances.
I find it interesting that Dr Evans doesn't react too badly when his mate (James Wallace) got his head pinched off by that crab rider
Honestly driving me mad how he's second guessing himself in the tutorial section lol.
This channel is a blessing btw, been devouring so many videos here, much love.
Soviet is a total Gifted and it shows
"but IS he the captain" was annoying, but fair. even tho he was told that clear answers are rare
@@slandracon3853 This is the thing that gets me, though. Any notion of strict scientific rigor should go out the window (or jump off the plank, in this case) the minute the game _explictly states_ "You will not have perfect information and will need to make guesses".
@@pedroscoponi4905 I wouldn't say "the minute." Tutorials in games like this don't always just flip a switch in your brain. It's just a bit of human variation that he takes time to think that way. It's also perfectly valid if a person just kinda skims over a line of the tutorial and forgets it after it leaves short-term memory; that kind of thing happens.
@@pedroscoponi4905 but why? im sure if he had to make a decision right then and there hed have done it, but he was correctly assuming he had time to go back and figure it out with more information
20:10 "This is no cutter, it's armed to the fucking teeth!"
So you're saying that it's an American cutter...
God, could you imagine a version of this game where you're in the middle of a death vision, and one of the sea-horrors turns their head to look STRAIGHT at you?
Or something more subtle, like their eyes tracking you. They can't act against you, but they KNOW.
That happens more often than you might think in existential horror games, like those inspired by Lovecraft.
I know it‘s not a horror game and there are also no jumpscares or anything, but the game makes me feel eerie. Can‘t put a finger on it why tho
There's a different game (not primarily horror, more a mystery game) which does something similar to this. To avoid spoilers, the game's name is "Gur Sbetbggra Pvgl" in ROT13.
@@drojf Wtf did you just type
@@Cotac_Rastic Shhh, he's speaking the language of the gods.
One thing I find very interesting is that there are multiple answers for vague deaths. For instance, Abigail was crushed by falling rigging, but clubbed by a terrible beast is also a valid deduction.
Wolff the Gunner and seaman George Shirley can be marked as exploded or shot by a beast, but if instead you say they were shot with a cannon by Abraham Akbar who lit the fuse, then Akbar's estate gets fined instead of being awarded exceptional duties.
25:22 I think the artstyle was picked to serve the practical purpose of making the deaths less confronting, in addition to its other benefits. Seeing a man ripped apart by a sea beast in black and white is less distressing than if you could see the full spectrum of reds and whites that make up a human's insides.
Womble when two separate people call a man in the captain’s room “Captain”:
“Well there’s no way we can be absolutely sure…”
“Abigail. I shot your brother” hmm so this might be Abigail, and the person who this man, possibly the captain, shot would be her brother…we can’t determine anything yet so I won’t put it in the book yet”
52:41 i very much appreciate the annotation about the steam notification, very rare youll find a video that actually clarifies these when they happen. thank you!
I think it's kind of incredible how easily he's able to identify accents.
But then "Verdammt, what language is that?"
and his extensive knowledge of 1800s seafaring
thats how the brits are.
they will make fun of each other for the TOWN they came from.
This is a great edit.
The funniest part is always gonna be Soviet be like "Well the guy in the Captain's quarter being addressed as Captain is not necessarily the Captain" at the beginning and later he goes "The dude coming from the carpenter's workshop with the woodwork being done is probably the carpenter."
Also, I find it FASCINATING that the carpenter's are both from america at this time and the carpenter's mate is the white guy. That means he's working under (almost certainly) an escaped slave, on an english ship. There's definitely a really long and interesting story about those two that I'd love to learn but simply cannot because of course not.
...there were both "freed slaves" and "free men" among the black populations of America at that time...
@@nadrewod999 Oh I'm sure there were. I'm just saying that even though the carpenter's mate wasn't racist and the Carpenter was a free man, it's still interesting because the world they live in wouldn't be as accepting. I suppose that could be why they're on an english ship, because on a ship everyone's equal under the captain, and an american one would have the odd bigot aboard.
@@madeofmandrake1748 bold of you to assume nobody was racist and no bigots were aboard the Obra Dinn
@@madeofmandrake1748 Its a ship poulated by rooineks, i doubt there wouldn't be racism. America just has small man sydrome trying to be as snooty as their ancestors.
@@quantumblur_3145 While thats true the UK had banned slavery and took out a massive loan (not paid back till 2009) to free all slaves in the empire and the crew itself seemed very diverse (most likely because its the East India trading company) so to really be racist in a crew with what 11-12 different nationalities all on one ship would not be as likely as lets say a military's ship where the entire crew would be from their own county.
(Its also a bad idea to make be a dick to the guy who could repair your stuff if it breaks)
I'm glad I'm not the only person who was thrown off by Alexander Booth's accent.
Also I had the exact same reaction when I realised they put the Frenchman in horizontal stripes.
True!! I was certain he was American till I figured out his identity
I dunno why, but the fact that the Frenchman wasn’t declared identifiable in the game as soon as you see him in French maritime garb, but Maba is considered immediately identifiable by his tattoos kinda always strikes me as odd.
I first thought he was Russian, because they had (have?) a similar striped shirt.
@@Amalgam03 I mean I had no idea what 18th century French maritime garb looked like before interacting with the Obra Dinn fandom lol
@@Amalgam03 I miss identified him as the Scottish because I though those were Celtic tatoos... Maba was the last one I identified
A reminder that every name and cause of death in this game can be determined with the evidence the game gives you. If you pay attention, you don't have to guess anything
How was I supposed to know all the Chinese Topmen were wearing different socks
@@jamesgreen6106 Well by looking at their socks of course.
Another small detail I find quite cool are the two women who escape. In the passenger list, one is called Ms and one Mrs, and only one can be seen wearing a wedding ring. That's how you figure out who's who...
@@sitemoth Unfortunately the stylization works against that kind of thing, it's hard to read those small details when everything is distorted.
Unless you don't know culture significance and regionalisation of body tattoos
@@WyvernWolfe if you're referring to Maba, you can identify him by process of elimination once you have the rest of the topmen figured out.
1:37:15
"they're not in New Guinea, they're not in Morocco"
They're at... the bottom of the sea!
It makes sense that this merchant ship would be armed with a gun deck. This ship belongs to the East India Trading Company and the UK was then at war with France. These ships had to travel to India without an escort and so armed themselves and were known as “Indiamen” and “Merchantmen”
I remember identifying the chinese topmen by their shoes and thinking "surely this isnt how you're supposed to do it".
I cannot believe that was the actual solution.
That honestly was my one negative of an otherwise great game, you're like putting people down for where they stand in a scene and what they say all of a sudden we're looking at number tags and shoes.
I remember someone with a female avatar mentioning that she honed on that detail because of foot fetish...
@@MasterVanoi I kinda liked that. The way you solve the puzzles changes as the game goes on. Sometimes you hear someone say something in an unusual accent, sometimes they're in a bunk with a number on it. It makes sure you're not just doing the same thing over and over.
@@weneedaladder8384 honestly wouldn't have had that much issue with it if it wasn't just all shoved at the end, like it was gently sprinkled throughout the game.
Honestly I felt really clever when I thought to try using their shoes. I usually have trouble with puzzle games but this one I had a blast with.
I cant express how much I am thankful for you to make these cuts. I don’t have time to catch streams and watch vods so these are super needed. Again tyvm
Thanks so much for putting in all the effort it takes to cut these! Love your work ❤
Yooo, another Obra Dinn cut! Thank you so much for making all of these
The fact Soviet knows about sailing ships makes this incredibly fun watch
Wombles frustration with the capricious watch is always funny
can we talk about how the first mate got fined 25 bucks for attempted mutiny. while the Captain had his entire estate seized for (successfully, man got a 3 killstreak give him his UAV) defending himself against said mutiny
That's because back then suicide was illegal.
There's no judgements beyond "killing bad" I think
I mean, the insurance claims are dumb (if you write that the guy who fired the cannon the kraken grabbed killed the two guys who got blown up, it accepts it and then fines his estate) but I'm really not crying over captain asshole losing his money after he murdered two captive mermaids and also had a bodyguard executed for a crime he didn't commit. Plus, dude's wife died and he presumably didn't have kids, so the money may have just gone to the crown anyway.
@@jordanfry5138murdered the mermaids that were actively causing the death of his crew and leading an execution because he was tricked. Did you not watch the video?
@@wajmgirl Dude, I played the game. The mermaids aren't innocent and the captain got tricked, sure, but the reality is that, dumb though keeping it was, the royalty had the shell under control. It was only the greed of the shitty mate that caused the disaster in the first place, and if the captain had used his brain rather than believing an officer he could presumably have seen the fact that the bodyguard got injured and therefore probably didn't surprise a guy and stab him in the gut. And anyway, if the captain doesn't keep the mermaids and the shells after the traitors come back, the storm never comes, because there's nothing to draw them. By keeping those even after the first disaster, he's fully responsible for the kraken's arrival
This felt like a mobile ad, I saw the premise of the game, saw him ignore clues, I bought the game and got 18-20 things right in 5 hours (I realized it’s 3am) , now I want some gameplay to sleep to
I'm honestly surprised how much Womble knows about the Age of Sail
40:38 Crazy how this death was one of the last I figured out because I thought he just got hit by the creatures spike. And Soviet immediately sees it. Love the details in this game
The adventures of the worst detective.
Following Womble's stream of thoughts is a treat. Thank you this upload.
It's not even that he's completely wrong, it would be more accurate to say that he started out not willing to make reasonable inferences based on the information immediately available (not immediately locking in the Captain, the First Mate, and Abigail, since you lack info to identify the other two attackers until later), making guesses later that are slightly off the mark, not going back to double-check his early work when later guesses get verified, and then using those early inaccurate assumptions to guess several things down the line, causing a lot of slow and painful backtracking later on.
@@nadrewod999 His issue was him overthinking and believing the game was trying to deceive him from the get go, when the game really isn't trying to deceive you at any point. It can be a little obtuse with its hints, but it never does outright deception to trick you into thinking someone isn't who they're saying they are.
@@nmeister007 *but it never does outright deception to trick you into thinking someone isn't who they're saying they are.*
"Where is my frenchman"
@@vincentlelong3106 "Where is my Frenchman?"
> Mate in question is French
> He's the only Frenchman onboard
> Is wearing a French Mariner's shirt at all times
> Is frequently standing beside the Bosun or accompanying him
> Can be seen directing Seamen around at one point, which is the Bosun's job and would be his job as the Bosun's Mate if the Bosun isn't around
> Is last seen stabbing a tentacle that's ripping off the Bosun's arm
Again, the game's very honest in the information it gives you. It's Womble's fault for convincing himself the game was out to fool him when it every tooltip is trying to help.
@@nmeister007 I never said there are no clues to identify him, I just implied that this line was very misleading. It happen at the begining of the game, so early that, if I'm not mistaken, you haven't yet completed a chapter that have crew members dying "offscreen" (aka you don't find their corpse) so you're not aware this is even a thing in the game at that point. Of all the info you listed, at the moment you hear that line you only know the first 3, and you don't consider the third one to be a decisive argument (because, again, this is the begining of the game and you expect more direct clues like name dropping). So the only things you are sure are: he is the bosun's mate, he is french, and he got ripped by the kraken. And there is only one crew member you've seen dying like this
Idk if this is intentionally misleading or just a coincidence, but I've seen a lot of players tagging Maba as the frenchman after this dialogue.
I cant believe he got all that having never seen the numbers on the hammocks. That's like 10 dudes he made soo much harder to solve than they were supposed to be.
“Our principal antagonists” Take it back Womble! Brennan and Hoscut are heroes!
ayo dont forget winston, the most gigachad person on the ship
@@unoriginal_5and Martin
I just watched the Outer Wilds supercut yesterday and thought, would be nice if they do one for Obra Dinn too lol.
“Okay so there’s been a murder!” - or a few hundred 🤭
37:48 magical watch
not only can show stuff through time, but also accurately annotate its sources!
If they have the watch, the how come they executed that Formosan guard for a murder he didn't commit? Can't they just check the victims' last memory?
@@remliqa Good question actually. Maybe he didn't bother checking since Signor Nichols seemed reputable?
EDIT: Also, since Li Hong lied and said Hok-Seng Lau confessed to the murder, maybe Henry just didn't feel the need to look into his death, since the murderer allegedly just owned up to it
@@remliqa I thought the watch is a one-of-a-kind artifact, and that WE have it.
@@pirig-gal It is a one of a kind artifact, that Evans gives us at the start of the game, but he already had it while he was on the obra dinn, the case which contains the watch can be seen in several scene I believe. And Evans also knew how to use it, considering he killed the monkey to give us access to the lazarrette
@@ll-rh4kn I see. That makes sense. Although it's not necessarily known to the crew, maybe Evans decided to keep it a secret?
I love that he still calls it 'the boogh'
😅😅😅😅 I should have just waited for you to do the supercut! I watched all of the streams thinking **will they or when will they do a supercut I'll just watch it now just skipping the lulls and risk missing good bits.**
You're an absolute legend. Thanks for making these cuts. They're on point and don't miss the best bits.
Don't like how much he guessed, but it was worth it for that Nathan Peters moment.
there NEEDS to be another game like this, i want another game where you go through death's memories to find out the events of a doomed adventure.
with the setting I have in mind being a small mountain village in North America fresh out of being snow-locked, victim of wendigos, wolves, a short lived serial killer, and maybe an avalanche. like for the love of GOD we need another game like this
Sounds like somebody likes Ravenous!
Also, I've heard The Forgotten City is similar.
funny, i just watched IsNotRetro's cut where he starts out assuming "shells" means artillery shells, and then I watch this one and SovietWomble gets it right on the first fucking guess "did they pick up some magic shells or some shit and attracted a kraken?"
19:50 Thank you so much Eelis for adding this :')
1:39:06 "Oh my god Womble, you can't just ask somebody if they're African"
i can't get over soviet missing the BLATANT stowaway bit there was literally flies coming out of the barrel and the game only lets you into death scenes if something DIES
"I didn't see any stowaway"
That line was a major facepalm. Mate, why do you think that is?
No wonder his chat was annoyed, must have been torture to be a subscriber and seeing your favorite streamer being such a dunce
11:58 this moment is an amazing example of how this game perfected the Dramatic Reveals.
You hear the storm, the screaming, the image opens and you see the falling mast.
The shock of this tragic death hits you, a poor soul lost during a storm at sea.
But then you look around... And there it is, sprawling in all directions, a thing you cannot comprehend taking over the ship. And now you know, things are much stranger than you expected
I just want to say that judging by your channel’s history you have fantastic taste in games and content creators
These womble cuts are really next level. Womble is remarkably smart and his discovery process makes me feel so dumb in comparison 😅
There are some dumb changes to the book tho
imma be so real dawg, you and Soviet would be some terrible detectives
like it fr took him a full 6 hours to get 9 guesses
No, his conclusions were about as precise as a watch that was trodden on
Were these womble cuts approved by womble himself?
@@WingMaster562didn't exactly put him in a good light
Soviet is both a very smart guy and a monstrous overthinker.
HE PLAYED THIS?!?! OMG THANK YOU SO MUCH FOR THE EDIT ❤
great edit, thank you! I wouldn't have minded getting to see more of his struggle/thought process towards the end but overall a great video. Fun to see his nautical/historical expertise as well, I think Lucas Pope would enjoy watching this one!
Soviet knowing so much about the actual history around this time makes this a surprisingly good playthrough (despite not completing the tutorial for 5 hours...)
Ah... One of my favorite games played by one of my favorite youtubers. You have my thanks for editting this all together.
The reveals/twists are always so fun
Pope really framed your first moments in those memories to be all normal, and then you look up or to your right and blows your damn mind
I feel like this game would break my brain but I’m glad Soviet is how I experienced it.
The crab creatures were horrifying. Also the way the story is told and the ending tying up the last points. Hats of to Soviet and especially the devs.
Just dev, singular. Game was made by Lucas Pope, same guy that made Papers, Please.
11:59 Kraken revealed.
39:56 Crab soldier revealed.
53:18 Finding the mermaids in the boats.
1:49:54 Insurance Assessment.
1:51:18 The monkey paw.
1:56:22 Credits.
Shit, I just finished the outer wilds supercut and immediately get a new video after?
The quality of editing here is first class.
Love these videos, thank you so much! :)
17:11 There's the thumbnail/description quote.
Hey man, appreciate the montage. A big chunk of the game is spent wandering around, now we don't haveto watch all of it
I am obsessed with the fact that you beat the whole game without the numbers on the hammocks lmao
After stumbling upon this channel and seeing the views compared to the amount of subscribers I feel obligated to subscribe
Every time I see people read "Their fates can be entered now" then not do it, I die a little inside.
Also, literally guessing people then saying "Great, I correctly identified him!" is just painful to hear lol. Luckily you made some really good deductions too and your boat and accent knowledge is great to watch 😂
That's why Mangledpork and about Oliver's playthroughs are the best, they frequently deduce every identity/fate they can before moving on
I can’t believe he never realized the captain confessed to shooting Abigail’s brother. Which means the guy he shot must be William Hoscut
I also thought just looking at the sketch at the start that since Martin was to the captain's right, he must be his first mate.
But yes, that clue was obvious.
i find it amazing that womble is fine with these crabs but still so freaked by spiders
Rewatching this, it's kind of wild that the tutorial marks the tattooed guy as the first unblurred person that's able to be guessed. Unless you have the very specific knowledge to link his tattoos to his culture and his nationality, he's a pretty hard guess. Especially that early. I know I didn't get him until much later.
Even if you're not familiar with the tattooing traditions of New Guinea, it's still pretty easy to eliminate the vast majority of the crew. Like he's clearly NOT English or Chinese or Indian or whatever. In fact, he's the only person who looks remotely like he does, so he's probably the only crewmember from whereever he's from. There are plenty of one-off nationalities, but most of them are European and that's clearly not him, which only leave Maba and Hamadou. If you're completely unfamiliar with the nations in question I suppose you could be forgiven for thinking he's from Sierra Leone, but otherwise it's not a tremendously risky guess at that point.
@@ProjectThunderclaw - No but you say it, it's a guess. Perhaps not "risky" but it's still fully a guess, while this is the first person the game unblurs to tutorial you on the fact that _this person should NOT be a guess anymore._
Abigail would've been a much more obvious pick for that tutorial. When you know that she's married to the captain and has a brother on board, and she's one of only three women and has the last names Witterel Hoscut, the same as the captain and another officer. That's 100% clear. But she's not unblurred.
you don't need any of that.
you look at the nationalities and pick the guy from new guinea since he is the obvious tribal from a "backwards" culture that might put massive torso tattoos on display.
@@TheMrVengeance no. the tutorial using him was perfectly fine, because it forced you to try and look more deeply and profile him properly.
@scout360pyroz - You're making my point, the whole idea behind the face unblurring is that you DON'T need to do more digging and profiling. It's supposed to be the sign that you're done with that. And there are multiple better targets to tutorial that on earlier on, Abigail for instance.
Also take your racist logic elsewhere.
"the helm! you're at the helm! you're the helmsman!"
1:56:10 I just realized that the scarab next to the book, is a reference to "The amulet of seven stars", by Bram Stoker
36:45 ah yes... the "boog" of the ship.
Always love rewatching this cut, Obra Dinn has such a unique design and atmosphere. Womble's pretty good too xD
Homie really thought he meant friend when saying mate
Completing this game efficiently requires you to tap into assumptions, stereotypes, and judgements,... ancient empirical rules of thumb to figure out who is who. If you catch all of the clues which play into these, then no "wild guessing" of any kind is actually needed.
ancient empirical rule of thumb?????
buddy that sort of thing NEVER went away, even in the 1st world countries.
and it is used for exactly the same purposes.
Obra din is such a great game. Thank for reminding me to try it again now that most answers were far away in my memory
Dang, when he says he's thick in the head he bloody means it
“IS THIS GUY BLACK????!! Is he the African?????”
1:39:09
I know it's part of Soviet's charm, that he's a bit of an idiot, but good lord he is impossibly dense at times.
It bothered me that it took so long for him to connect Abigail and her brother from the very start. Every other thing he was stumped on, I don't blame him, but that was just painful.
You make such great compilations! Super excited whenever I see you upload!
I didn't even know he played this game! Thanks for this supercut!
1:38 Womble, the word you're looking for is "skeletonised"
This game always makes me say “What the hell happened here!?”