Low poly does NOT mean "bumpy and all over the place". Your edge flow is messy, the proportions don't match the original car very well (it's a matter of reading your references right I guess) and your surfaces are bumpy af. You waste a lot of unnecessary loops. You seem to have no concept of the necessity of "low poly". 20 - 25 years ago, it was a necessity for realtime graphics due to performance issues. The aim was always to use as few vertices and polygons as possible while achieving the cleanest, most optimized surface look. It meant to only use vertices where necessary and to dissolve loops where they are wasted. Instead, you carry your loops all they way through across the model and lose control of them in terms of surface smoothness. What you made isn't "low poly", it's something that pretends to be, by an extra messy surface. Finally: the wheels have fully modeled 3D rims and even the tire tread and the lettering are 3D. The 4 wheels probably have 200,000 - 300,000 polygons. Low poly my ass. 😂
Thank you so much, excited to try this out since I LOVED your other car tutorial
Superb work as always
Smooth move!
Good work as usual 🔥 I got a suggestion for a new model , a 1970 dodge challenger maybe ? Overall very clean work
have couple of similar models from that era on channel plymouth cuda and camaro 69
where do you usually get these good blueprints?
google search
@@sevengraycubes 👀👀 you don't say...
Low poly does NOT mean "bumpy and all over the place". Your edge flow is messy, the proportions don't match the original car very well (it's a matter of reading your references right I guess) and your surfaces are bumpy af. You waste a lot of unnecessary loops. You seem to have no concept of the necessity of "low poly". 20 - 25 years ago, it was a necessity for realtime graphics due to performance issues. The aim was always to use as few vertices and polygons as possible while achieving the cleanest, most optimized surface look. It meant to only use vertices where necessary and to dissolve loops where they are wasted. Instead, you carry your loops all they way through across the model and lose control of them in terms of surface smoothness. What you made isn't "low poly", it's something that pretends to be, by an extra messy surface. Finally: the wheels have fully modeled 3D rims and even the tire tread and the lettering are 3D. The 4 wheels probably have 200,000 - 300,000 polygons. Low poly my ass. 😂
hey bro, can you please tell me why his surface is messy. I'm trying to find a good tutorial about low poly cars, don't want to learn wrong things
What about Volvo 850?
Im frist one !