The Future of Automotive Design Workflow - Odilon Loiez

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  • Опубліковано 12 чер 2024
  • Blender has seen a lot of traction in the automotive design world since 2019. Despite being an outsider for 25 years, now the vast majority of the studios uses it daily.
    In this talk, we go from understanding the reason for that growth to discussing the capabilities of Blender in that specific field. After framing the current workflows, we will look into the trend that will shape the future uses of Blender, and how it can become the base of an ecosystem that serves the design process.

КОМЕНТАРІ • 72

  • @BenjatIsufi
    @BenjatIsufi 27 днів тому +64

    This was a great free comercial done for Blender.

    • @ra-dg5rf
      @ra-dg5rf 21 день тому +6

      its opensource

    • @erolc82
      @erolc82 17 днів тому +1

      yeah that's what I noticed xD

  • @pa_artiffect
    @pa_artiffect 22 дні тому +7

    Never knew koenigsegg also used blender. All round this is a great video.

  • @SpencerMagnusson
    @SpencerMagnusson 24 дні тому +3

    I looked forward to this talk, so glad I got to watch it in person as well as here. Love seeing the add-ons and other assets and tools used, hope those get more exposure and use in the automotive community!

  • @nikita.kapustin
    @nikita.kapustin 27 днів тому +37

    Exciting to see Plasticity mentioned in this video.
    Amazing, easy and fun to use for Surface Modeling 👍

    • @issacdhan
      @issacdhan 25 днів тому +1

      Plasticity is amazing and along with x-NURBES, it's awesome.

    • @nikita.kapustin
      @nikita.kapustin 25 днів тому

      @@issacdhan Agree! xNURBS is just like magic🔥

    • @issacdhan
      @issacdhan 23 дні тому +5

      @@skypilotace Solid works is for accurate engineering and production purpose. Blender and plasticity is for visual purposes. One needs to understand the difference between software and it's target users. I hope you understood.

    • @MrAlziepen
      @MrAlziepen 23 дні тому +4

      @@skypilotace Your right for mass manufacture in industrial design Solidworks or Fusion360 even are better due to the parametric workflow. Blender and Plasticity are made for artists specifically, and like others have mentioned geared more toward speed in modeling with fewer clicks and hotkeys than making a dimensionally accurate model that's going to be engineered with a B side. There is also the aspect that SW is expensive and not accessible to the hobbyist. The same goes with surfacing tools like Autodesk Alias. Plasticity is 150-300 and blender is obviously free to use and has a lot of addons to help achieve good visualization results. Blender is getting more and more popular in design collage due to the speed at which students can pivot and change their design to something else, where as if it were more of an engineering project like Formula SAE than everyone would use solid works. In an ideal world everyone would use the engineering based tool that can do it all sure, but the cost, time, and use case all play a part.

    • @Cz_Dani
      @Cz_Dani 22 дні тому +2

      @@skypilotace i use both blender and plasticity and i also used solid edge each of these software packages have very different focuses and capabilities. I experienced the pain of using solid works and solid edge as a creative software its nice for stuff when you already know what end result are you going for or at least have strong idea of it but imo its not very efficient for design exploration for complex surfaces that might change wildly between iterations.
      The statement of "Sooner or later you have to put the toys away and become an adult. You will never go wrong if you stick with the big boys" is a very simplistic way to look at things, dont get me wrong im not saying that those are bad tools, what im saying is some times its better to use something that fits the need that the teams have, like solid works is not nearly as good at 3D visualization as blender, maya or 3ds max and nowadays the difference between the latter 3 that i just mentioned is very negligible blender is on par with most other poly modelling software. Plasticity is very rough around the edges still but i think it will be another excellent design tool for complex surfaces that blender doesnt like, aslo it can be used with blender and i use it like that so you get the benefits of both tools.

  • @MrKezives
    @MrKezives 27 днів тому +8

    People complaining about the amount of video a.k.a a lot of great content.... What a world we live in...

  • @cekuhnen
    @cekuhnen 27 днів тому +8

    Surface Psycho thats is stunning work !!!

  • @DZMN3D
    @DZMN3D 23 дні тому +1

    Très instructif 🔥

  • @neodidi
    @neodidi 27 днів тому +2

    I learned a couple things from the video..

  • @horriblypink
    @horriblypink 27 днів тому +6

    How many people complaining actually take Blender seriously?

  • @BobbyJ529
    @BobbyJ529 18 днів тому

    wow, didn't know someone was working on Nurbs for blender as well as the surface diag tools. Going to have to try them.

  • @rb3431
    @rb3431 23 дні тому +1

    Wow very impressive. You guys basically added Autodesk VRED into Blender

  • @giuseppeconsiglio5167
    @giuseppeconsiglio5167 15 днів тому +1

    GRAZIE

  • @Pablomache
    @Pablomache 27 днів тому +12

    Rhino has NURBS, Shrinkwrap, Quadremesh, SubD modelling and Cycles Render. It's also got the best curves drawing system I've ever used.

    • @MWFQOFFICIAL
      @MWFQOFFICIAL 27 днів тому +2

      @@misanthrope_01 they should do a word count breakdown on how many time he said the word "blender"

    • @sirdiff1
      @sirdiff1 27 днів тому +23

      Sure, but it's not free and open source. I use Houdini, Substance, Maya and basically all industry standard software for work, but Blender's development still makes me happy, cause it does most stuff well enough without costing an arm and a leg, especially if that money goes to Autodesk or Adobe.

    • @Pablomache
      @Pablomache 27 днів тому

      @@sirdiff1 I still use Rhino 4 daily (using specific discontinued plugins) and it only cost £800 17 years ago. That's £47 a year. Rhino upgrades only cost £395 each time and they are perpetual licences.

    • @amigodesigns
      @amigodesigns 27 днів тому +5

      Software, you also have Alias, Icem Surf which are way more serious than Rhino for surfacing for example in exception of grasshopper. Or proper CAD software like Catia, etc, different tools different applications. Blender is free, kind of difficult to compete with something like that.

    • @Pablomache
      @Pablomache 27 днів тому +4

      ​@@amigodesigns Catia costs £5.9K per year, Alias costs £5.4k per year. Rhino costs just £800 for a perpetual license. I still used Rhino 4 daily (for specific discontinued plug-ins) for 17 years which works out as £47 per year. Rhino has upgraded 4 times in 17 years and each perpetual license upgrade is half price. You also get access to a beta program with experimental tools in-between upgrades. It's difficult to compete with something like that. Blender is free but they ask for donations and anyone making big money should really support the software.

  • @SmallbrotherinmacauChan
    @SmallbrotherinmacauChan 27 днів тому +1

    Thanks for uploading !

  • @jankschmid
    @jankschmid 27 днів тому +1

    Very good and helpful talk, thanks :)

  • @modelenginerding6996
    @modelenginerding6996 27 днів тому +6

    These videos are great. People need to exercise their scroll button muscles or go outside for some fresh air. 😅

  • @MrAlziepen
    @MrAlziepen 23 дні тому

    I wonder as more and more auto companies adopt Blender as a design tool, with more designs produced in a shorter time period, if any of that cost savings would translate to cost savings to the customers of those vehicles? Or a higher wage for the designers? Since they're doing more design output in a shorter time period? Since polestar does their design competition every year where the entrants primarily use blender I wouldn't be surprised if the more companies do the same thing and begin farming out in the design in the form of competitions or gig work in the future.

    • @SynthetikCreation
      @SynthetikCreation 22 дні тому +2

      The result is a shorter time between initial sketch and the start of manufacture but for no extra money. I'm working at a consultancy and we're using this workflow to produce vehicles, unfortunately it just means the client wants everything faster because they know these tools now exist.

    • @MrAlziepen
      @MrAlziepen 21 день тому +1

      @@SynthetikCreation Yep. If anything the video showcases how it's currently extra work to create a full poly model and then a nurbs model. I made the same mistake of working with clients that saw a nice blender model then didn't understand no mater how many times I explained that I'd have to re do all the modeling again for anything to be translatable to an engineering package. But they just didn't want to hear it because it sounds like an excuse.

    • @SynthetikCreation
      @SynthetikCreation 21 день тому +1

      @@MrAlziepen That sounds very familiar to my own experiences as well. Telling a client they need to wait while you rebuild the entire model with A-class surface isn't an easy conversation. Let's hope some of the tools discussed in this video keep improving so the time between poly/subD and NURBS is reduced.

  • @KillerLettuce
    @KillerLettuce 15 днів тому +1

    I still dont understand the NURBS part. You have to poly model a car, convert it to low poly then add NURBS to it? I thought NURBS were dead anyways, I haven't had to touch NURBS since I was in shcool in 2009.

  • @xuacu_creativo
    @xuacu_creativo 27 днів тому +1

    The question is: Are these tools free to downdoad?

    • @captGuimbal
      @captGuimbal 27 днів тому +2

      SurfacePsycho is ;)

    • @the_odi
      @the_odi 26 днів тому +5

      most of the tools I present are! I made a comment with links to all the different projects, feel free to check them out :)

  • @jamez_loco2656
    @jamez_loco2656 26 днів тому +2

    automotive design is not only about design is about a funkcionality of vehicle and making vehicle servicable. the next step is that designers not spend time only in the studio, but in workshop too and try to assemlby and disassembly by hands every parts of the vehicle. because every machine has some planned maintenance work for trouble-free operation, A car mechanic is a skilled person, but he has his limits. it would be a shame to get rid of this profession and produce unrepairable cars at the cost of beautiful design.
    only beautiful cars from the past that could be repaired can now be admired

    • @MichaelsCrazy
      @MichaelsCrazy 24 дні тому +4

      The industrial designers are only a small part of the team involved. This guy's finished design is only the start of years of engineering before getting to production.

    • @jamez_loco2656
      @jamez_loco2656 23 дні тому

      @@MichaelsCrazy thank you for information. i will continue searching the other guys, to send them the message :)

    • @MrAlziepen
      @MrAlziepen 23 дні тому +1

      Like others have mentioned, the decisions to make cars less serviceable or repairable is a board-room level decision. Sure a designer could maybe influence a bit of novel functionality here or there, but it really depends on the company structure, whether it's a completely new platform of body structure for the vehicle, or whether a company want's to go in that direction in general. With the trends to make bumpers with thousands of dollars worth of sensors in them, or making 'giga-presses' to make entire undercarriages one piece in order to save or make lots of money in parts repair, it's not surprising that car companies are going that route.

    • @jamez_loco2656
      @jamez_loco2656 15 днів тому

      ​@@MrAlziepen i understand ... but we live on the planet that rules are not money, money are rules of human. a planet make awesome design and create a bodies structures that active time is much longer than recyclation, almost all material is recyclable. human lives an average of 80 years, the decomposition time of the body is about 10 years. dog lives for 14years, decomposition is 2-3 years... the cars? a new cars are running for 4years, the recyclation is not defined, some parts you can recycle, the most parts you cant... now we imagine the world, where dead human bodies of all milleniums dont dissapear :)

    • @MrAlziepen
      @MrAlziepen 15 днів тому

      @@jamez_loco2656 Like I said before. Car designers can gather for cars an coffee and talk about recyclability, and strive to make cars of the future NOT like an iphone in terms of serviceability until the sun explodes, the problem is the internal power dynamics of how companies make these decisions. Some companies are very design focused where the engineering follows the design, while others the designers are literally only designing a new wrapper onto a pre-existing platform already 5 years old. Apparently the tesla design team was really far along with a cybertruck design that looked completely different from the current one, until one day Elon walked into the room, pointed to a sketch on the wall and ostensibly said, "do that one." The current unfortunate reality is that senior engineering staff, and marketing play a very heavy hand in design, even if they themselves aren't designers. The only way to get around that is to start your own company, the only problem is that if you start making a car that your designers like, but you don't, boom the dynamic will repeats itself.

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 24 дні тому

    Romain "Guimbal" really?

    • @captGuimbal
      @captGuimbal 24 дні тому +1

      I don't know what you imply but this extremely funny to see my name like that 😂

  • @SpaceManRD
    @SpaceManRD 16 днів тому

    Not even halfway through the video: "blender is useless for this lol".
    What was the point of this talk?

  • @UberAlphaSirus
    @UberAlphaSirus 27 днів тому +4

    No need to flood my sub list with 17 vids fella. Usually I unsub for that kinda crap, but as it's you, I'll just hide them all.

    • @iLoveYourFace
      @iLoveYourFace 27 днів тому +1

      Same, I would have preferred this on a new channel with 1 video informing us of said channel

  • @StardustSauce
    @StardustSauce 24 дні тому +1

    Sorry CgCookie, 17 uploads at the same time is an unsubscribe-worthy offense

    • @gordon1201
      @gordon1201 22 дні тому +2

      You need to go outside and touch grass

    • @StardustSauce
      @StardustSauce 22 дні тому

      @@gordon1201 I don't feel like the person acting abnormal right now

  • @TheArghnono
    @TheArghnono 27 днів тому +21

    Posting an avalanche of videos messing up everybody's subscription feed is not a good way to retain subscribers.

    • @nosirve9458
      @nosirve9458 27 днів тому +41

      I think he is not doing it for retaining subscribers. It's more about giving us, the blender users, the talks of Bcon which we awaited and asked for some weeks now. In other words. This is a big W for blender enthusiasts who like these videos (occasional users or outsiders of 3D maybe don't understand it tho)

    • @anuplonkar2198
      @anuplonkar2198 27 днів тому

      😂😂😂

  • @likdexter
    @likdexter 27 днів тому +7

    Dude wtf. Stop posting videos every minute.

    • @bazil14
      @bazil14 27 днів тому +16

      It's blender conference LA, I'd much rather have quick access to all the videos after the event rather than have them artificially spaced out for no reason.

    • @UberAlphaSirus
      @UberAlphaSirus 27 днів тому +2

      @@bazil14 Or put them in one video.

    • @bazil14
      @bazil14 27 днів тому +10

      You want them to put an entire conference worth of talks into a single video? So a 16 hour long video? How is that helpful for anyone? Just deal with it, it's only gonna be like a day like this and then it's over 🤣

    • @nosirve9458
      @nosirve9458 27 днів тому +1

      @@UberAlphaSirus your right ? Different talks, different videos.

    • @whynotanyting
      @whynotanyting 27 днів тому

      @@bazil14 Chapters and timestamps exist for exactly this reason.

  • @user-mw6uv9db9o
    @user-mw6uv9db9o 27 днів тому +4

    @cg_cookie plz atleast add event name on title so it can be easier for people to find other video from same event

    • @cg_cookie
      @cg_cookie  21 день тому

      Hi! These BCON LA talks are all in the BCON LA Playlist. You can find all the talks there. 🧡