Blender Timelapse | Lambo Steering Wheel (Arijan)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 33

  • @hamzanawaz4545
    @hamzanawaz4545 Рік тому +7

    bro i just love your talking style just in love with your content keep it up

    • @ArijanRace
      @ArijanRace  Рік тому

      Wait until you see what I got coming.

  • @kokoalmasry
    @kokoalmasry Рік тому +5

    Your channel is a treasure ❤

  • @justsomememer3047
    @justsomememer3047 3 місяці тому +1

    i love all of your stuff man ❤❤❤

  • @styloo_
    @styloo_ Рік тому +2

    the best channel , so underated :)

  • @valdoltra
    @valdoltra Рік тому +1

    I would love to see you explaining difference about Mark Sharp, Edge Split and Creases.

  • @Zamir321
    @Zamir321 Рік тому +1

    Killed it Thanks! Hello from Miami

  • @Babarin
    @Babarin Рік тому +1

    I was waiting for this vid
    amazing

  • @ssheuanwilliam1828
    @ssheuanwilliam1828 6 місяців тому +1

    i was able to do just that ... thanks to your tutorial

  • @3DBlendMix
    @3DBlendMix Рік тому +1

    Very amazing tutorials; great details

  • @АлексейНовиков-п8л
    @АлексейНовиков-п8л 10 місяців тому +1

    Is it just because I can't do it? or are there newbies like me who would like to do it a little slower and in more detail?
    It's a pity I couldn't do it, but it's cool from the outside, thanks, friend!

    • @xilui9077
      @xilui9077 7 місяців тому

      for a beginner this might be too ambitious (not to say a beginner can't do it), but a solid grasp of blender tools, subd modeling fundamentals, UV maps, and familiarity of texture channels might be needed to properly follow along -- granted this is a time lapse not a tutorial

  • @Blank-kl6kf
    @Blank-kl6kf Рік тому +1

    thank you

  • @matsy7450
    @matsy7450 Рік тому +4

    Amazing skills! compliments👍 Today there are Plasticity, and new tools and techniques other than Subd are coming out...please give your idea why, for concept modeling, it is still necessary to learn complicated polygonal modeling.

    • @ArijanRace
      @ArijanRace  Рік тому +2

      I have never heard of Plasticity before but I will look into it. Thanks for the compliments.

  • @anilis-q7d
    @anilis-q7d 10 місяців тому

    amazing

  • @KG_BM
    @KG_BM Рік тому

    Bless you bro

  • @imb1318
    @imb1318 Рік тому

    Thank You❤🔥

  • @AndreyIvanov12
    @AndreyIvanov12 Рік тому +1

    Please tell me how you did that when you press shift + s, it scale along the normals?

    • @ArijanRace
      @ArijanRace  Рік тому +1

      I'm not sure what you mean, can you make a time stamp?

    • @AndreyIvanov12
      @AndreyIvanov12 Рік тому

      4:38

    • @ArijanRace
      @ArijanRace  Рік тому +3

      @@AndreyIvanov12 I first snap the 3D cursor to the vertex in the middle, with Shift + S. Then I scale the selected edge loops on the X axis, with the 3D cursor as a pivot point.
      If you'd like, join my discord and I can send a clip of how to do that if this wasn't clear enough. Hope that helps

    • @AndreyIvanov12
      @AndreyIvanov12 Рік тому

      Thank you, it just seemed that it was moving in proportion to the edge, that's why I was surprised, the keys are pressed alone, and the actions are different)

    • @AndreyIvanov12
      @AndreyIvanov12 Рік тому

      The channel is beautiful, I wish you great luck and motivation)

  • @makcbill8504
    @makcbill8504 Рік тому

    I'm just getting started with Blender and this modeling style. I already made a guitar from a very cool video, you will show only the basics for creating a model. And I like that. But I'm at a dead end, and I don't understand this detail "Code 4:06". Maybe I missed something? Who understood how to do this, can you help please?

  • @From33to77
    @From33to77 8 місяців тому +1

    Great tutorial but 193k triangle for a steering wheel is way to much especially if you wan it to put in a game like AC. Do not use subdivisions as much

    • @KofaOne
      @KofaOne 7 місяців тому

      Bro heard anything about baking?
      He's not using his tanks in games either.

    • @From33to77
      @From33to77 7 місяців тому +1

      @@KofaOne braking ambiant occlusion and normal maps yes sure I know a about them. Still 193k triangles for an object where you could make as detailed with about 20 to 25k max is crazy. This is way too much

  • @Adasci
    @Adasci Рік тому +1

    Good day sir, is there any particular reason you texture in blender instead of substance? I'd assume because it is free?

    • @ArijanRace
      @ArijanRace  Рік тому

      Good day. Exactly because it is free. But for my work I mostly use simple textures like this so Blender is good enough.

  • @3DGAINZ
    @3DGAINZ Рік тому +1

    It’s so hot?

  • @peheros_
    @peheros_ Рік тому +1

    the weakest andrew tate fan