Is it just because I can't do it? or are there newbies like me who would like to do it a little slower and in more detail? It's a pity I couldn't do it, but it's cool from the outside, thanks, friend!
for a beginner this might be too ambitious (not to say a beginner can't do it), but a solid grasp of blender tools, subd modeling fundamentals, UV maps, and familiarity of texture channels might be needed to properly follow along -- granted this is a time lapse not a tutorial
Amazing skills! compliments👍 Today there are Plasticity, and new tools and techniques other than Subd are coming out...please give your idea why, for concept modeling, it is still necessary to learn complicated polygonal modeling.
@@AndreyIvanov12 I first snap the 3D cursor to the vertex in the middle, with Shift + S. Then I scale the selected edge loops on the X axis, with the 3D cursor as a pivot point. If you'd like, join my discord and I can send a clip of how to do that if this wasn't clear enough. Hope that helps
Thank you, it just seemed that it was moving in proportion to the edge, that's why I was surprised, the keys are pressed alone, and the actions are different)
I'm just getting started with Blender and this modeling style. I already made a guitar from a very cool video, you will show only the basics for creating a model. And I like that. But I'm at a dead end, and I don't understand this detail "Code 4:06". Maybe I missed something? Who understood how to do this, can you help please?
Great tutorial but 193k triangle for a steering wheel is way to much especially if you wan it to put in a game like AC. Do not use subdivisions as much
@@KofaOne braking ambiant occlusion and normal maps yes sure I know a about them. Still 193k triangles for an object where you could make as detailed with about 20 to 25k max is crazy. This is way too much
bro i just love your talking style just in love with your content keep it up
Wait until you see what I got coming.
Your channel is a treasure ❤
i love all of your stuff man ❤❤❤
the best channel , so underated :)
Thank you my friend
I would love to see you explaining difference about Mark Sharp, Edge Split and Creases.
Killed it Thanks! Hello from Miami
I was waiting for this vid
amazing
i was able to do just that ... thanks to your tutorial
Very amazing tutorials; great details
Is it just because I can't do it? or are there newbies like me who would like to do it a little slower and in more detail?
It's a pity I couldn't do it, but it's cool from the outside, thanks, friend!
for a beginner this might be too ambitious (not to say a beginner can't do it), but a solid grasp of blender tools, subd modeling fundamentals, UV maps, and familiarity of texture channels might be needed to properly follow along -- granted this is a time lapse not a tutorial
thank you
Amazing skills! compliments👍 Today there are Plasticity, and new tools and techniques other than Subd are coming out...please give your idea why, for concept modeling, it is still necessary to learn complicated polygonal modeling.
I have never heard of Plasticity before but I will look into it. Thanks for the compliments.
amazing
Bless you bro
Thank You❤🔥
Please tell me how you did that when you press shift + s, it scale along the normals?
I'm not sure what you mean, can you make a time stamp?
4:38
@@AndreyIvanov12 I first snap the 3D cursor to the vertex in the middle, with Shift + S. Then I scale the selected edge loops on the X axis, with the 3D cursor as a pivot point.
If you'd like, join my discord and I can send a clip of how to do that if this wasn't clear enough. Hope that helps
Thank you, it just seemed that it was moving in proportion to the edge, that's why I was surprised, the keys are pressed alone, and the actions are different)
The channel is beautiful, I wish you great luck and motivation)
I'm just getting started with Blender and this modeling style. I already made a guitar from a very cool video, you will show only the basics for creating a model. And I like that. But I'm at a dead end, and I don't understand this detail "Code 4:06". Maybe I missed something? Who understood how to do this, can you help please?
Great tutorial but 193k triangle for a steering wheel is way to much especially if you wan it to put in a game like AC. Do not use subdivisions as much
Bro heard anything about baking?
He's not using his tanks in games either.
@@KofaOne braking ambiant occlusion and normal maps yes sure I know a about them. Still 193k triangles for an object where you could make as detailed with about 20 to 25k max is crazy. This is way too much
Good day sir, is there any particular reason you texture in blender instead of substance? I'd assume because it is free?
Good day. Exactly because it is free. But for my work I mostly use simple textures like this so Blender is good enough.
It’s so hot?
the weakest andrew tate fan