True, gourmand is the strongest being in the world. gourmand can make a nuke, he also deals the most spear damage at 3 damage that’s over double hunters damage
@@Artificer_ then what does the 1 unmodeed slugpup of mine named yogurt that I found as monk means? . After I unlocked slugpups as gourmand(I did not use the pups for everyone mod nor besstmaster, plus idk how to spawn them in-game)
@@time_time3038 i'm honestly not sure how to explain that. i've found slugpups as everyone (who can have them) but Monk, and there's various sources saying they won't spawn in their campaign. My best guess is a glitch based on what you play it on, or very strange luck
The weird enemy you saw in Subterranean is a stowaway and they're actually incredibly rare ! :o I have about 200 hours in Rainworld and I've never encountered one of them myself. They're kind of similar to dropwigs in the sense they're ambush predators but they're entirely stationary! Not all that exciting considering how rare they are but still kinda neat
Even in cycles that they're active they only wake up if there's something standing below them for a few seconds, unless you attack it directly which will wake it up even on cycles it's inactive
Point One, I love the fact that you went to memory crypts first as gourmand, because I just imagined that absolutely nobody was as insane as I was to choose memory crypts over going to shoreline which you’re right next to when gourmand spawns, or industrial, which is far less… memory crypts, but apparently I was wrong, and I love that. Point Two, making a singularity bomb to kill the red centipede is probably about the coolest way to deal with it that I have ever seen, and I am definitely doing that if I replay gourmand. Point Three, (possibly slightly spoilery, although not for other slugcats, just other routes you could have taken) You definitely didn’t need to take that route to get to sky islands, as if you wanted to get to sky islands from shoreline, the quickest way to do so would have been pipeyard which connects directly to sky islands, but I personally wouldn’t have done that as I find that pipeyard can be a nightmare to get through for a variety of reasons, although I am also incredibly bad at the game so that might be why. You could have also gone from shaded to industrial and then chimney canopy to sky islands, and you also really didn’t need to go through five pebbles again as if you just keep going left in the underhang you eventually reach the bottom of the wall and the chimney canopy gate.
Going through Chimney canopy and then up the wall is a path that saved me many hardships over these campaigns. Honestly, it's God's gift to our (Rain) world.
I maintain that every content creator who even mentions hollow knight in passing will get pressured into becoming a rain world content creator. And I’m here for it.
About the raindeer- I, like most rain world players, also very much struggled with them. But for those who aren’t aware, there’s one key item that can help you “control” these guys: spore puffs. Take at least two (and maybe an extra third one in your stomach if you have the room) before you go to the raindeer. Wherever you toss the spore puff is where the raindeer will sit itself down, so make sure you toss it in a good spot. You’ll know it’s coming when you hear the moose-like cry that they make. Wait for a bit, then when it comes up to the spot, place a second spore puff on the ground in front of it. You’ll have to be quick, but when it bows its head down to eat the puff, jump up on its antlers. The game tells you that “wiggling might scare this creature”, but truthfully, you do need a bit of wiggling to tilt the deer in the direction you want to go. These things won’t stop the unpredictable buggy-ness of the raindeer, but it helped me get through the section MUCH faster. Take it slow, be patient, and remember: spore puffs are your best friend.
MANNNN, the three videos you made on Rainworld has been a BLAST to watch so far. Really fun and really funny. Looking forward for your experience on the other scugs!
minor correction, you don't need to do the food quest in order to beat gourmand's campaign (the non ascension way), it just unlocks slugpups and a slightly different ending cutscene (and if you load up his campaign again, you get 2 of the little goobers :) )
A single tip for rain deer. As soon as you are on its antlers begin spinning your inputs; up, left, down, right, up, left, down, right, in quick succession. When the game tells you to "wiggle", this is what it means. They'll call and nod if you do it right, and they should get moving after that. If they go the wrong way then do it again.
I just wanted to let you know that when you said this guy can see in the atomic level i just started laughing like a maniac and kept replaying that part for what feels like a solid 15 minutes
Everyone: rain deer bad they hate me!!!! Me: Step 1: Throw a spore puff at a wall Step 2: Wait for rain deer Step 3: When deer arrive, *DROP* spore puff on the ground. Rain deer will bow down to eat the spore and you can climb on. CONGRATULATIONS! you now have a steed
But they can just stand for really long. They also can go the wrong way and sometimes they can just ignore your spore puff even if drop it on ground. As gourmand you can jump on them and they will go faster.
The Rain Deers can be controlled by shaking its horns. Shaking is pressing all 4 direction keys in quick succession. Shaking a deer prompts it to move and when moving, change direction Also, to get on a deer, you put a spore sac on the ground and they would lower their head to eat them. throwing one would summon deer into the screen but wont lower their heads
If you spam your movement keys in a circular motion while riding a raindeer (e.g. if your movement keys are WASD, then it'd be W, A, S, D or S, A, W, D), it'll startle the raindeer and cause it to move or switch direction. That or throw a sporepuff to get them going, they eat those.
8:20 Wrong, the pearl came from Subterranean, in the area that had a lot of centipedes near the leviathan cave. 10:32 Red Centipede? You may have mixed up the names with vultures
1:03 technically its not violating the law of conservation of mass: The law states that the amount of matter/energy you put in is the equal amount you get out. Matter cannot be made or destroyed in a chemical reaction only changed. The food point is the energy you put into the reaction, and the generated item is the product, ergo, the law is sustained.
Ok, that is true. But you can also make a black hole and Gourmand spends like. a double digit amount of calories to make something with theoretically infinite mass.
@@fallongarens6734 Black holes have nigh-infinite _density,_ so a black hole could have the mass of Earth and a singularity as small as a penny. Singularity bombs, apart from not functioning like real black holes, are light enough to be held and weaponized via throwing.
just here to boost the algorithm you know how it is Possibly the least horrifying terrible torture simulator for a first playthrough of all the downpour campaigns! Good luck with Artificer next, I assume. You’ll probably need it.
If your annoyed with the rain deer just stopping for no reason or suddenly turning around there is a quality of life toggle in the remix settings that lets you wiggle your control stick to startle them making them move again or making them turn around.
Fun fact, gourmand happens pretty much right after hunter's campaign, so if you failed a hunter run, and get back to where you died, you get a karma flower and hunter's corpse (not sure if edible, pretty sure tho)
The other downpour scugs besides one have very fun movement as far as I'm aware. All of them are effectively the opposite of gourmand in terms of speed
a slight tip for controling rain deer is spining the movement keys until deer fucking screams in pain and then they should change dirdction or actualy start walking
Ok. Rain deer aren’t as bad as they seem. Throwing a spore puff (the things they like) will attract one to your location. Might take a while, but at least you’ll know one is coming. Leaving a spore puff on the floor will make them bow their heads down to eat it. A perfect time to grab their antlers! Wiggling left and right while holding onto the antlers will tell the rain deer you want to move. If it’s sitting still, wiggling will make it move. If it’s already moving, wiggling will tell it to go the other way. You can tell when a rain deer listens to one of you commands because they nod. Hope this helps!
i'm in the middle of a replay of gourmand + some mods. I'm currently in the middle of figuring out what to do with the, like, 15 singularity bombs I stuck in my shelter. funnyman.
12:37 oh don’t worry you won’t, considering that’s a FUCKING STOWAWAY. You know how many hours I looked for that thing? And you find it by accident? Bro your luck is insane.
I don't know if he mentions this during the video but just to be safe: The slugcat with the lore accurate Thor build also deals 3 damage on a spear throw (if not exhausted) which means you get to one shot most of the game
How do you not know that different scugs have different spear damage? Monk is the weakest on par with saint cuz he literally cant throw spears, but gourmand does 3 SPEAR DAMAGE WHEN NORMAL (but only like 0.3 when exhausted) holy raindeer! thats a LOT of damage
Oh pleaseee, where y'all getting stowaways?! It's been a month or two, 318 hrs, beat all the campaigns except enot, hunter, and monk. I've NEVER seen a stowaway, I heard, or at least got the impression that stowaways were spearmaster only, but as spermaster I never did once see any.
Couldn't you just use a passage to fast travel from moon up to sky islands when you thought you needed to go there to eat an eggbug? Those kinds of skips were the only reason I ever bothered to get passages on the dlc slug cats
I, uh, didn't know any other way. Actually learned while editing that there's another path that puts you (I believe) at the bottom of chimney canopy. But I didn't know that yet, so I took the only path I knew. (couldn't go back the way I came because of the drop at the sub-farm arrays gate)
oh hey whats that on survivor and monks ma- oh its the place where u beat gourmand(go play survivors campain agen theres a new ending and DONT do it as survivor) :)
12:35 YOOO STOWAWAY APPEARANCE
I've never seen one myself, good on you for the rare find
I’ve literally only seen one in one other rw video and never by myself
@@eldritchcupcakes3195I’ve seen a few myself:> (I’m an “expert” ig though I’ve been playing since around the start of last year lol)
There is one in saint’s campaign in drainage system that I found!
I found two (they scare me)
Not only did Bob find a Stowaway in this playthrough, they also spotted what appears to be a rare Albino Leviathan as far as I can tell (7:24)
Oh boy you’re going to love the next slugcat if you like explosives so much
Altho he might suffer with final boss and scavengers might cause rage with the whole nvm I won’t spoil Incas he sees this
Its so funny how yall caught this perfectly 🤣
@@lullyourselftobed5877 I know our to comments summed up the entire vid🤣
@@lullyourselftobed5877 i was pretty wrong
True, gourmand is the strongest being in the world. gourmand can make a nuke, he also deals the most spear damage at 3 damage that’s over double hunters damage
He can also you know
Recreate the universe
Gourmand can make singularity bombs and overseer eyes, so he can theoretically make an entire iterator
@@Zayd-bg1ptWhy be a god when you can make a god, right?
He throws those spears with the wrath of 5 angered gods
the slugpups spawn in survivor, hunter and gourmands campaign btw :D they basically have to do everything a player has to except they die a lot more
They also spawn in monks campaign
@@time_time3038 No, they don't spawn in monk.
@@Artificer_ then what does the 1 unmodeed slugpup of mine named yogurt that I found as monk means? . After I unlocked slugpups as gourmand(I did not use the pups for everyone mod nor besstmaster, plus idk how to spawn them in-game)
@@time_time3038 i'm honestly not sure how to explain that. i've found slugpups as everyone (who can have them) but Monk, and there's various sources saying they won't spawn in their campaign. My best guess is a glitch based on what you play it on, or very strange luck
@@Artificer_ considering my luck (saw NSH overseer in my first playthrough). Yeah, maybe
The weird enemy you saw in Subterranean is a stowaway and they're actually incredibly rare ! :o
I have about 200 hours in Rainworld and I've never encountered one of them myself.
They're kind of similar to dropwigs in the sense they're ambush predators but they're entirely stationary! Not all that exciting considering how rare they are but still kinda neat
Even in cycles that they're active they only wake up if there's something standing below them for a few seconds, unless you attack it directly which will wake it up even on cycles it's inactive
The tounge monster? Like barnacle from half life?
I've only ever seen them as saint in undergrowth, I didn't realise they spawned as other slugcats.
oh god I remember seeing one in sub as well, scared the shit out of me when it activated on a lizard trying to eat me.
me who has seen a stowaway when i only have 100 hours: huh?
Point One, I love the fact that you went to memory crypts first as gourmand, because I just imagined that absolutely nobody was as insane as I was to choose memory crypts over going to shoreline which you’re right next to when gourmand spawns, or industrial, which is far less… memory crypts, but apparently I was wrong, and I love that.
Point Two, making a singularity bomb to kill the red centipede is probably about the coolest way to deal with it that I have ever seen, and I am definitely doing that if I replay gourmand.
Point Three, (possibly slightly spoilery, although not for other slugcats, just other routes you could have taken) You definitely didn’t need to take that route to get to sky islands, as if you wanted to get to sky islands from shoreline, the quickest way to do so would have been pipeyard which connects directly to sky islands, but I personally wouldn’t have done that as I find that pipeyard can be a nightmare to get through for a variety of reasons, although I am also incredibly bad at the game so that might be why. You could have also gone from shaded to industrial and then chimney canopy to sky islands, and you also really didn’t need to go through five pebbles again as if you just keep going left in the underhang you eventually reach the bottom of the wall and the chimney canopy gate.
Im glad you're doing the other slugcats! I Really enjoy your Rainworld videos, keep going my man!
PD: C H U N K Y
Why do you keep going through Unfortunate Development? The path to the left is significantly safer.
as most characters you have to go through most of unfortunate development; I think only monk (maybe survivor) has access to that left path.
@@LizorSpinning2024 Are we talking about the same path here?
Going through Chimney canopy and then up the wall is a path that saved me many hardships over these campaigns. Honestly, it's God's gift to our (Rain) world.
@@watermelon5521 I don't think any of us are talking about the same places.
@@williamgeorge3111 😭there's like 2 paths to 5P Wth
That thing after you ate the red centipede is called a stowaway and they are VERY rare😅😅
I maintain that every content creator who even mentions hollow knight in passing will get pressured into becoming a rain world content creator. And I’m here for it.
NEW FAVOURITE UA-camR! RIGHT HERE!
About the raindeer- I, like most rain world players, also very much struggled with them. But for those who aren’t aware, there’s one key item that can help you “control” these guys: spore puffs. Take at least two (and maybe an extra third one in your stomach if you have the room) before you go to the raindeer. Wherever you toss the spore puff is where the raindeer will sit itself down, so make sure you toss it in a good spot. You’ll know it’s coming when you hear the moose-like cry that they make. Wait for a bit, then when it comes up to the spot, place a second spore puff on the ground in front of it. You’ll have to be quick, but when it bows its head down to eat the puff, jump up on its antlers.
The game tells you that “wiggling might scare this creature”, but truthfully, you do need a bit of wiggling to tilt the deer in the direction you want to go.
These things won’t stop the unpredictable buggy-ness of the raindeer, but it helped me get through the section MUCH faster. Take it slow, be patient, and remember: spore puffs are your best friend.
11:22 So glad to see this acknowledged it's fucked up my spear throws so many times, especially on Arti
MANNNN, the three videos you made on Rainworld has been a BLAST to watch so far. Really fun and really funny. Looking forward for your experience on the other scugs!
I think you’ve become one of my favourite creators for how good your rain world videos are and I’m really excited to see you cover the other slugcats
Are you telling me a Miros vulture can die to 2 firebug sticky bombs but Miros birds can’t????
minor correction, you don't need to do the food quest in order to beat gourmand's campaign (the non ascension way), it just unlocks slugpups and a slightly different ending cutscene (and if you load up his campaign again, you get 2 of the little goobers :) )
If only he knew about singularity bombs...
I am so so happy you've been having fun, and documenting your way through the game!
A single tip for rain deer. As soon as you are on its antlers begin spinning your inputs; up, left, down, right, up, left, down, right, in quick succession. When the game tells you to "wiggle", this is what it means.
They'll call and nod if you do it right, and they should get moving after that. If they go the wrong way then do it again.
Mighty appropriate that you released this today, considering I rewatched your hunter video this morning
I just wanted to let you know that when you said this guy can see in the atomic level i just started laughing like a maniac and kept replaying that part for what feels like a solid 15 minutes
Everyone: rain deer bad they hate me!!!!
Me:
Step 1: Throw a spore puff at a wall
Step 2: Wait for rain deer
Step 3: When deer arrive, *DROP* spore puff on the ground. Rain deer will bow down to eat the spore and you can climb on.
CONGRATULATIONS! you now have a steed
But they can just stand for really long.
They also can go the wrong way and sometimes they can just ignore your spore puff even if drop it on ground.
As gourmand you can jump on them and they will go faster.
Your content is so good, ive watched your hunter video like 5 times,happy to see that you played the best dlc character first
YOOO I JUST HOT HOME FROM SCHOOL AND NOW I SEE OBE OF MY FAVORITE UA-camRS POATING LESGOOOOO!!!
8:52 and this right here is why i love Pipe Yard
11:18 it does work. It just takes longer
The Rain Deers can be controlled by shaking its horns. Shaking is pressing all 4 direction keys in quick succession. Shaking a deer prompts it to move and when moving, change direction
Also, to get on a deer, you put a spore sac on the ground and they would lower their head to eat them. throwing one would summon deer into the screen but wont lower their heads
If you spam your movement keys in a circular motion while riding a raindeer (e.g. if your movement keys are WASD, then it'd be W, A, S, D or S, A, W, D), it'll startle the raindeer and cause it to move or switch direction. That or throw a sporepuff to get them going, they eat those.
It stuns me how you take the hardest path like every time-
ong
8:20 Wrong, the pearl came from Subterranean, in the area that had a lot of centipedes near the leviathan cave.
10:32 Red Centipede? You may have mixed up the names with vultures
this man would love artificer
Kinda… he likes the artificer but not the scavengers……
Oh boy do I have the video for you
The gorb
Oh a downpour video let’s go, and it’s the choker god
1:03 technically its not violating the law of conservation of mass:
The law states that the amount of matter/energy you put in is the equal amount you get out.
Matter cannot be made or destroyed in a chemical reaction only changed.
The food point is the energy you put into the reaction, and the generated item is the product, ergo, the law is sustained.
Ok, that is true.
But you can also make a black hole and Gourmand spends like. a double digit amount of calories to make something with theoretically infinite mass.
@@fallongarens6734 Black holes have nigh-infinite _density,_ so a black hole could have the mass of Earth and a singularity as small as a penny. Singularity bombs, apart from not functioning like real black holes, are light enough to be held and weaponized via throwing.
cool game about british weather and the desire to die
just here to boost the algorithm you know how it is
Possibly the least horrifying terrible torture simulator for a first playthrough of all the downpour campaigns! Good luck with Artificer next, I assume. You’ll probably need it.
If your annoyed with the rain deer just stopping for no reason or suddenly turning around there is a quality of life toggle in the remix settings that lets you wiggle your control stick to startle them making them move again or making them turn around.
Fun fact, gourmand happens pretty much right after hunter's campaign, so if you failed a hunter run, and get back to where you died, you get a karma flower and hunter's corpse (not sure if edible, pretty sure tho)
The other downpour scugs besides one have very fun movement as far as I'm aware. All of them are effectively the opposite of gourmand in terms of speed
Honestly peak character design
Agreed
The best thing about Gourmand is that red centipede armor doesn't protect them from blunt force trauma.
a slight tip for controling rain deer is spining the movement keys until deer fucking screams in pain and then they should change dirdction or actualy start walking
5:22 there's a mod called control raindeers. pretty self-explanatory.
Ok. Rain deer aren’t as bad as they seem.
Throwing a spore puff (the things they like) will attract one to your location. Might take a while, but at least you’ll know one is coming.
Leaving a spore puff on the floor will make them bow their heads down to eat it. A perfect time to grab their antlers!
Wiggling left and right while holding onto the antlers will tell the rain deer you want to move. If it’s sitting still, wiggling will make it move. If it’s already moving, wiggling will tell it to go the other way. You can tell when a rain deer listens to one of you commands because they nod.
Hope this helps!
As Gourmand, go to one of the rooms where your Hunter run ended, you'll find something interesting
Thats actually an albino leviathan in subterranean, rare everywhere but guaranteed there
!! you found an albino leviathan? Those are very rare!
I mean there's a guaranteed spawn in sub
i'm in the middle of a replay of gourmand + some mods. I'm currently in the middle of figuring out what to do with the, like, 15 singularity bombs I stuck in my shelter. funnyman.
Hoping to see you playing all the slugcats, their campaigns are crazy and different from each other
12:37 oh don’t worry you won’t, considering that’s a FUCKING STOWAWAY. You know how many hours I looked for that thing? And you find it by accident? Bro your luck is insane.
I don't know if he mentions this during the video but just to be safe:
The slugcat with the lore accurate Thor build also deals 3 damage on a spear throw (if not exhausted)
which means you get to one shot most of the game
7:18 Huh, didn't know they programmed that in.
Idk if anyone else has had this problem but I have found slug pups in every campaign except survivor. I was playing Hunter and legit had two kids.
Alrightalrightalright, NOW USING: SUMMON MODDED VIDEO!!!
(Sorry, also great Gourmand‘ing.) 👌🥺🔥
cant wait for the murderous garfield video
you deserve more subscribers
It is possible to kill a red centipede with spore puffs you just have to throw two of them at it
congrats on 2k subscribers🎉🎉
Oh so heeee gets to find a stowaway but my 300+hours in this game isn’t enough to find one
Gourmand does 3x damage when not tired
Yep!and he can cannon ball,does damage when rolling or sliding aswell!
@@SD_VREALand those slides and rolls go so far
@@des4929 yeah:)
I enjoyed gourmand, but I must admit that Spearmaster is my favorite :)
I can't wait for a vid on the artaficer
Gourmand is like rico from penguins of madagascar
12:20 IS THAT A SINGULARITY BOMB?!!
Yea they can be crafted
alr im 8 months late but am I the only person who noticed the pup murder at the end???
you need to wiggle when on the raindeer antlers
You know you can throw a second spore puff to get the deer to go where you want right
1:03 I think this is wrong gourmand spends energy / food to create the I item so energy is required to get the item and dose not just magically appear
Awesome video!!
Gourmand? You mean tank that can roll over (or stomp) any threat, regardless of size?
Nom you can babysit slime pups
This is delightful, but I’m so sorry that you didn’t know you could eat an aquapede instead of a red centepede
I'm sorry I can what? This sounds at least 20 times easier, I'm an idiot
@@bobtheguy6485they don’t really do a good job of letting you know, honestly the best way to play Gourmand is to take a bite out of everything
Guys wake up more WAWA
How do you not know that different scugs have different spear damage? Monk is the weakest on par with saint cuz he literally cant throw spears, but gourmand does 3 SPEAR DAMAGE WHEN NORMAL (but only like 0.3 when exhausted) holy raindeer! thats a LOT of damage
So uhh... who's gonna tell him about passages?
i wish you luck once you eventually unlock saint
Oh pleaseee, where y'all getting stowaways?! It's been a month or two, 318 hrs, beat all the campaigns except enot, hunter, and monk. I've NEVER seen a stowaway, I heard, or at least got the impression that stowaways were spearmaster only, but as spermaster I never did once see any.
i fucking can't wait until you do artificer
Couldn't you just use a passage to fast travel from moon up to sky islands when you thought you needed to go there to eat an eggbug? Those kinds of skips were the only reason I ever bothered to get passages on the dlc slug cats
As a tip, get the SBcamerascroll and raindeer control mods, they're just basic quality of life mods, please do it
Since I'm assuming you're playing these in order, good luck with the artificer!
Gorb
are you playing artificer next? if so prepare
CHONK
chonk
Am monk hoi
It's a red centipede not a king centipede
go here as survivor and monk
I don't want to be rude, but, why did you go through 5P just to reach Sky Islands?
I, uh, didn't know any other way. Actually learned while editing that there's another path that puts you (I believe) at the bottom of chimney canopy. But I didn't know that yet, so I took the only path I knew. (couldn't go back the way I came because of the drop at the sub-farm arrays gate)
@@bobtheguy6485 ahhh. Also your hunter video really gave me the courage to beat it, so thanks
Bro how are u not viral
also gourmand's Exhaustion mechanic is annoying
oh hey whats that on survivor and monks ma- oh its the place where u beat gourmand(go play survivors campain agen theres a new ending and DONT do it as survivor) :)
Gourmand > Cassho
yay
e
You will love the rest of downpour trust me