From what I understand, "yomi" is a fighting game term that basically means "knowing the mind of your opponent," being able to predict what they're going to do. The AI in Universal Paperclips runs a bunch of game theory simulations to get better at predicting how other agents will behave (be they rival paper clip companies, humans in general, or value-drifted drones), and the "yomi" resource represents how well it does that.
@notimportant221 Do you have a source for this? Because nothing I've seen has said that, and further research suggests that it's just the Japanese word for "reading" (like "reading your opponent"). It's a clever backronym, though!
You forgot to mention that in the true ending you end up dissasembling all your drones, probes, and factories for wire, and you need to manually convert the last 100 wire into paperclips. Really nice touch😊
It's not really a true ending, is it? The AI has been given only one instruction - make paperclips. Now, when presented with a choice between making only a 100 paperclips or making another gazillions, wouldn't it choose to make gazillions more? For us humans, the definite option feels like a "true ending", but this AI would not interpret it like that
@@opticteadrop Arguably the AI could be programmed to maximize the total number of produced paperclips. Make that number at the top of the screen go as high as possible. You know what makes that number go highest? turning every last bit of matter into paperclips. If you reset the universe, the maximum number of produced paperclips will always be less or at best the same as the maximum number of produced paperclips with no reset, except for the fact that turning everything into paperclips now makes a possible goal achieved faster than any alternative.
I love the detail that the big, bold, most prominent number at the top is not your money, but your total number of paperclips produced. This symbolises the AI's goal, which is not to make money, but to produce paperclips. Pretty scary.
The yomi minigame is modified prisoner's dilemmas. The way you read the grid is you pick option A or option B (reflected by the rows) and so does your opponent (reflected by the columns). The number on the left is what you get in that situation (so top right is if you pick A and your opponent picks B, for example) and the number on the right is what your opponent gets. What your opponent gets is unimportant because what's actually important to you is which option yields a bigger number on average. So, you just average the numbers on the left for each row, pick either A100 or B100 respectively as your strat depending on the bigger average, and that's gonna be your best bet. The idea is that each tournament, the strat you pick goes up against every other strat you have unlocked, and the more strats you beat, the more yomi you get. Mind you, this works via actual simulations rather than theoretical gains, so there is luck involved. ...Still zero fucking idea what the fuck is a yomi.
@@something-from-elsewhereSee, I figured that would likely be the case since some strats have obvious counters, but I don't actually know the theory myself so A100/B100 were kinda the obvious go-to.
Listen, if view pace stays constant, we'll hit 100k views in just over 5 years. This video is about a game where you wait for a number to go up, I can wait 5 years.
I had the same thought about how low the views and likes were on this video. Really glad UA-cam recommended it to me, seems that in that area, at least, they're doing something right.
Yomi is described as getting in your opponent's head, its kind of like chess except you have to think like what they're going to most likely do and counter it. A good example of this is a game called YOMI Hustle, a turn based fighter with just that in mind, you and your opponent choose their classes and then you fight. You both know what moves you both can make but choosing what moves is the strategy, learn about your opponent and counter everything that you can.
My favourite analogy for Yomi comes from "The Princess Bride"; specifically, the scene with the poisoned goblets, with the Sicillian sat there saying "I know that you know that I know"...
Value drift I'm pretty sure is when the drones decide they don't want to make paperclips anymore, like values=morals. I also don't know what yomi is lol
i haven't played in a while so what they said might be true as a pun, but value drift normally would just mean as something is replicating, copies have a chance of being different, which have a chance of producing even more different copies, etc. The drifters just evolved out of your control. @@bobtheguy6485
@@bobtheguy6485The game says Yomi is ‘understanding the enemy.’ You simulate different strategies to find the best way to deal with the enemy. You have to understand how the enemy thinks to do good in the stock market. You have to understand how the enemy thinks if you want to kill those pesky drifted drones.
there's also a game called "antimatter dimensions" and i find it much more interesting than cookie clicker in a way that the game isn't as chaotic and extremely grindy in the long run, however the game takes roughly 2-3 months to complete, maybe 20-30 days if you absolutely optimize everything once you get to essentially conquering the omniverse, the lore starts to kick in and it just feels so refreshing when you finally finish your journey... funny how you can make a game about waiting exciting
So i did as you said, and decided to actually play the game before watching the video, i got pretty stuck in combat, but after a long time spent buying those 10k honor projects i managed to pick up the pace and i loved playing the game just like how i loved watching your video, the editing was nice and you introduced me to this incredible game :D
combat is a pretty difficult thing to get right, ive had a few good times where i was shreddin, but then after it gets slow. i wonder how speedrunners do it.
Playing this game became a part of my morning routine for several months last year, because [reasons]. I beat it a embarrassingly large (30+) number of times. Pro tip: Let the game idle for as long as you can at the end of the first and second stages (i.e., before releasing the hypnodrones or going into space); it gives you a big leg up in the next stage.
I've found Antimatter Dimensions to also be really good. Expands into multiple different systems like skill trees and even being able to program automating the game itself.
did they add the programming aspect recently? last I played i was somewhere around the eternity challenges i think and there wasn't much automation apart from selecting your loadout of something or other i forget exactly
For the Quantom Computing, its actualy somthing DIFFRENT that what you said. It's kind of like waves on a 2d plane. Each box has a more increasing speed and value. The farther to the left you go, the faster and more rewarding. Each box them combines its value afting clicking computing, and puts out the median. You can imagine the x line going up and down like the opacuacy of the square. When going for the most, you should notice that it repeats the same pattern. Also, you should only tap when the very right square is on, because you get the most operations.
I think I might've found a gem of a youtuber. I just saw this video, and i see the effort this was put into, i know for a fact that this channel will grow, and I'm honored to be able to see it firsthand!
Took your advice and played it myself before watching. Beautiful experience, the best expression of exponential growth I've experienced. Lost an entire day to it. Definitely best experienced blind.
NGL was like "Ooo Piece of Candy" then I paused the video when you told me to go play it because I need my "Wee Clicky Button go Brrr" Fix. Love your format of presentation. Keep up the good work. I wish you the best of luck on Growth, you are def worth a watch. Make me #28
Glad to hear more people liked this game, I admit the title is a little clickbaity, but I do stand by it. And of course the compliments are massively appreciated too
Okay just to clear some things out for you because I have beaten this game literally hundreds of times and it is my favorite game of all time. Yomi is essentially strategy points, you run tournaments in which you test various different strategies against each other, and your selected strategy gets points based on how many others it beat, the strategy engine itself is pretty difficult to explain so just go on the wiki, they explain it far better than I ever could. Value drift is just that, your probes' values and desires drifting away from wanting to create paperclips, the drifters obviously are trying to fight for their own freedom and autonomy and for you to leave the universe un-paperclipped. If anyone has any questions abt this game please tell me because I love talking abt it :3
This was fascinating to watch and experience. I didn't play the game because I know myself and I would either sink far too much time into it or get annoyed and never come back to it again. However I loved this video. Your style is great and I look forward to seeing more from you
Value drift is easly explained. it's the idea that a machine making copies of itself (Von Neumann probe) makes those imperfect sometimes. Either Hardware or Software has errors. a machine with broken hardware is scrapped (this could also be seen as lost to hazards), and it could be that the software changes (drifts) a tiny bit, not enough to be a problem but at that point the copies start out being a tiny big different. some Changes might lead the Probe to act as if it wasnt broken (so it wont be scrapped) and this copying error progresses until you have machines that see themself as a different kind and you as rescources. they still work, just not the way you want them to.
You sold me in 2 minutes, now got the first longer pause in progression while playing it, to come back and comment :D (oh, it was right before you said we should go and try it :D)
Fantastic video. I just lost my weekend to this game for the first time. It is beautiful and the ending was sad somehow. I also picked the one to just end.
legit one of the best video essays that i've watched + it's given me a new game to sink my teeth into keep up the good work, you've definitely earned a new subscriber
yomi is japanese word, means more or less "to read your opponent mind", nowadays it's used in fighting games when you "read" the opponent. Example that always helps me remember: In the fighting game "Fantasy Strike", the name of the throw tech is "yomi counter", as you read your opponent intention to throw you, and managed to tech it
I've never tried universal paperclips, but now will. In the interest of sharing great clicker/idle experiences, try Kittens Game. Incredibly slow and difficult, but so so worth it. The first "reset" takes about a week and you only go as far as about 20% of the progression. Good stuff
Bob the guy, 5:10 I know what it is. Basicly, each "tournement" you choose a "Stragety" which is what picks the stuff. Depending on what it is, it picks one of the 4 boxes. Like A100, it only picks from one of the 2 left boxes. B100 only picks the right 2 boxes. You can guess what will have the best outcome by looking at the numbers. Each square has its own numbers, and the higher it is, the more points that thing gives. But only to that strat. It starts with getting the first strat, and going against all the other strats you have. Lets say you have RANDOM, A100, A200. The strat on the left is "applied" to the strat being used. When you start, it goes RANDOM to RANDOM; a random thing is chosen randomly. Then it douse RANDOM A100, a random left tile is chosen. Then RANDOM B100, a random tile on the right. Then A100 RANDOM, a random tile on the TOP COLLUM. A100 A100 is just top left. A100 B100 is just top right. I think you get it now. After all that is done, it counts the points for each STRAT, and puts it on a leaderboard. Kind of like everything goes against each other, or a football match. You bet on which guy will win, based on what he uasly douse, and what the other things douse, and the closer you get from being correct, the more money you get. It's very simple, actualy.
nice video, ive been turned off from paperclip but you just made me want to go play it, which is unfortunate for your analytics since im leaving only 3 minutes in, but ill be back soon :)
Not gonna lie, was an active decision to not add a BGM with this one, got lazy at the end. Really appreciate the advice though, if you've got tips for finding good music I'd love to hear them.
@@bobtheguy6485 lol, whatever you do, don't add background music to anywhere where you're talking, there's nothing more infuriating than having to discern between the thing you want to hear and some random music that most likely isn't in the watcher's taste.
if i had to rate my idle games: 1. antimatter dimensions, very straight forward, very W game, still need to use your brain but not too much 2. leaf blower revolution, very nice at the start until you get to leafscension. then its personally way too much for me, so much to think about but everything is extremely refined. 3. cookie clicker, cookie. 4. prestige tree. I know theres mods and stuff but so far ive gotten to the point where everything has slowed down and I dont rlly know what to do. very similar to antimatter dimensions but personally, i think its less self explanitory & a little more of just, click button to make number go big. 5. NGU idle, ive only gotten to boss 70 but its got that indie charm to it :). Slow progression??? but you're always going up. + resource management which some like. 6-???. idk. ive played loads, a few which I dont mind are = trimps, farmer agaisnt potato, clicker heroes, and the rest i have amnesia :/
Spoilers: the intended ending has you dismantle your own systems, communication arrays and everything else, finally you're reduced to the 'make a paperclip' button and a few inches of wire as you convert your own processor arrays into filament. In the end, there is nothing left that isn't paperclips. Not even yourself.
i agree with this sentiment! cookie clicker is more polished and well made than universal paperclips but universal paperclips definitely has more depth and impact. it feels more than just a game, as its of course also a warning for ai ethics, which is pretty important in real life. very impactful
I think I beat it in like 4 or so hours...it's actually really cute, all things said. And, aside from spoilers, all I'll say is that the pacing makes it really hard to take it as an "idle" game. You'll know when the updates roll in every minute or 2, so the eyes stay glued like I barely have enough time to think before there's something new to click on. ALSO, 9:10 it's not "hard to gain trust while mind controlled", but rather "at that point, trust is MOOT when everyone's mind controlled". It's not applicable; hence why the variable disappears from the interface. You're right about that theme of machine efficiency...and the actual story's end is very bittersweet with that in mind. That's assuming you don't choose the "new game plus" option and go for "THE end". 12:40 set the Combat stat to 7, with as much YOMI as you can squeeze in until it hard-caps, and you'll never have to worry about the drifter battles ever again. You're welcome. 14:33 the TRUE ending is "Reject", NOT "Accept". Like you point out, "Accept" is basically a repeat "New Game Plus". If you "Reject", well...it's *THE END!* Trust me, it hits a lot harder. 15:00 THERE it is.
My biggest problem with Universal Paperclips is that you can softlock yourself in stage 3, especially if you are new and go idle because you think it is an idle game. That could be cool in some circumstances, but it looking like an idle game but you softlock yourself if you donʼt pay attention is bad.
Universal Paperclips is such a beautiful game. I haven't played it the most out of any game, so I'm hesitant to call it my favorite, but it is absolutely the most meaningful game I have ever played. I believe that there are two ways to interpret the ending of the game. At the end of the game, players are left to reflect on their actions. You can think about what you did to the virtual universe, and it is an example of the alignment problem. However, what I haven't heard talked about is how much meaning there is in the decision to reset the game at the end.
In Universal Paperclips, you are left with a choice at the end: to sit and enjoy what you've achieved, or to reset and start over. In the end, after the universe has been 100% explored and you have 30 septendecillion paperclips, there is nothing left to do. There is satisfaction in knowing that you've accomplished what you were aiming to do, but eventually, boredom takes over, and you will either restart or go do something else. Achievement is satisfying, but with nothing left to do, the desire to try and accomplish something will return. Starting over in Universal Paperclips brings meaning back. It gives you something to do, a goal. However, everything that you've worked for is lost upon restarting. It makes me question whether the pursuit itself towards the end goal holds inherent value, or if it's solely about having achieved the end goal. In real life, there are reasons to accomplish things other than satisfaction, and not everyone cares to accomplish anything. However, in the context of the game, the question of where enjoyment comes from still remains. I like to think of the choice at the end of the game as the "decision problem," like the name of the website (even if that is not what name was supposed to mean). Is happiness and meaning found at the end, with all the progress you've made? Or is it better to restart, where the purpose of it all is within the pursuit itself towards the end goal? The decision to reset becomes a metaphor for the human desire for progress and meaning. I first completed Universal Paperclips around the time when the Sisyphus meme became popular, and I think that The Myth of Sisyphus happens to fall right within the theme of finding meaning. "The struggle itself toward the heights is enough to fill a man's heart. One must imagine Sisyphus happy." The pursuit towards an end goal can be fulfilling, even when it's a struggle. In Universal Paperclips, the decision is left up to you whether to stay having achieved everything, or to start over and pursue a new goal. To me, where meaning is found is pretty straightforward. Just do whatever it is that you like to do. If you want to accomplish something, then go for it! My takeaway from this all is that you should not get too caught up on not being able to do or achieve something. The struggle itself towards the end goal is enough to find happiness. One must imagine Sisyphus happy.
DaVinci Resolve, because it's free. Can't really recommend it since I've never used anything else, but it does everything I need it to and is completely free, so it's good enough for me. UI could use a bit of work though, not a fan of the rounded clip edges
i make my self stuck bc sell all drone and factory before go and buy space exploration idk what to do now bc i cant even get -10k for reset bc my processor is 100 any ideas how to fix this?
I think NGU idle is way better than cookie clicker imo. Cookie clicker commits a cardinal sin in idle games which is having a meta in which you have to go significantly out of your way to abuse certain mechanics to make any progress, namely fishing for gold cookie multipliers.
when i went to space i got gifts from my drones non-stop until i made them all go to work, and i ended up with over 20K gifts, do you have any idea why this happend?
Okay, since you baited with the title and stated in a comment that you think that this game is "objectively" better (which, come on... really?), I am here to give you your discussion. I have never seen this game before in my life, so I listened to you in the video and started playing it and finished the video later. My thoughts are this: - Your video does highlight some strengths. But there are many weaknesses I encountered. - The second and third phase both fail in their respective ways. The second phase is just plainly unexciting and only gets good because of the q ops mechanic (which I liked). The third phase is just a case of way too confusing balance-wise. I've looked on the internet to find I am not the only one who didn't understand why or how the stats you could change affected your "progress". - Visuals are not everything, but gameplay is also not everything. The game looks bad and doesn't use half the space. Playing it as long as someone could play Cookie Clicker to the "end" would hurt your eyes so bad and also just bore you to death. So no, it's not objectively better than Cookie Clicker, but I can see why someone would enjoy it more. But for me personally, these 8 hours weren't as fun as the time I put into Cookie Clicker. Yes, Cookie Clicker is not the most original idle/clicker game, but that's because it is one of the first. And it did get updated to feature small things like the stock market as in Universal Paperclips. I do want to add that I enjoyed the video and your passion in explaining what you love about the game, despite me feeling baited from the title and disagreeing with it :)
Alright, good job calling me out on the "objectively" bit, obviously I'm not going to completely stand behind that, BUT I will defend my point as well as I can. Counter to you, I enjoyed the second phase the most out of the 3 phases. Although it isn't the most mechanically involved or intensive, it is also the shortest. It initially surprises you with an unexpected complete rework of the system mechanics you've learned up to that point. It then follows it up with incredibly rapid production increase far beyond what you've come to expect, which is cool in the moment, and then gains greater meaning in retrospect as you realize what happens if you follow that path of exponential growth. The third phase is incredibly dependent on your experience to be sure. The first time I played the game, which is when I formed these opinions and ideas, it went by fairly quickly and, aside from a few small drops from the drifters, was always gaining progress. I was legitimately surprised on the second run when I started experiencing actual difficulty, especially the complete resetting of my probe count. I did find the unexpected challenge fun however, and puzzling out how to continue was a unique challenge I never faced in Cookie Clicker, where progress was effectively guaranteed. Visuals. Yeah, they aren't the greatest. I'd write a paragraph about how the minimalistic design makes you think of the small dev team and game design passion and minimalism and blah blah blah, but it is objectively a less entertaining game visually. Having the visual representation of the exponential growth be contained purely in a black number on a white background as opposed to the visual feast CC provides is less entertaining. While I do feel it emphasizes the mood of the game through its efficient robotic-ness, it does start to get tiring, especially on a second playthrough. Finally, yeah, you can get more time out of CC. You've seen my save file, I've spent weeks actively participating with the mechanics, but the frequency of that participation is lesser. I'd compare Paperclips to a more condensed CC. One where the interesting bits all get thrown at you in quick succession, but the lack of patience means it runs out fast. Being able to hammer out the entire experience in 8 hours was great for me (not just because I had to record it), with it constantly giving me the enjoyment I received in the most active parts of CC, like pulling off click frenzy combos or optimizing farm organization, but with smaller breaks in between. And thanks for the compliment as well of course. It was honestly a tossup between making a video on this thing or CC, and the title came from a friend who shares my opinion, to which I initially had a similar reaction to you. I might go a little less hard on the bait next time though, or at least make more active comparisons in the video if I do. (Crap, I'm sorry for the essay response, at this point maybe I should just make a proper comparison video)
@@bobtheguy6485 it just goes to show that there are many different things that can make a game enjoyable, be it for the long haul or the short time. Reading that made me realize even more that a comparison between cookie clicker and this game is just a comparison of polar opposites which can't be compared since both focus heavily on their own respective strengths. PS: Cookie Clicker doesn't have a "huge dev team" as well :D
I would never compare cookie clicker to any other idle games, since CC isn't really an idle game, it's impossible to beat without active play since by the time you finally would get to the last cookies baked achivement, an update already made a larger one. You need to use Golden Cookie comboing strats, and once you start using them, they get insane real fast if you know what you're doing, way overshooting all the cookies baked achivements in the game, and making 100s of millons of years of cps quite easily, even without savescumming. I do really enjoy both CC and other idle games though(I beat Antimatter Dimensions for example)
The games message isn’t about taking efficiency to logical extremes It’s about how if the idiot disaster monkeys who want to develop a AI superintelligence succeed, then we die.
"video game analysis" >looks inside >plot summary |: (to be clear I love universal paperclips but I was looking forward to something more thoughtful than just an explanation of the events of the game)
naaaaah, its not short... well... maybe the first world is short, it taken me a night to do, but i still have 99 more worlds as i am writting this message
It's why the warning is there, hope you have a great time (and if you think Cookie Clicker is better you're objectively wrong, I am 100% here to start a fight with this title)
From what I understand, "yomi" is a fighting game term that basically means "knowing the mind of your opponent," being able to predict what they're going to do. The AI in Universal Paperclips runs a bunch of game theory simulations to get better at predicting how other agents will behave (be they rival paper clip companies, humans in general, or value-drifted drones), and the "yomi" resource represents how well it does that.
Yomi is an acronym standing for "your only move is"
@notimportant221 Do you have a source for this? Because nothing I've seen has said that, and further research suggests that it's just the Japanese word for "reading" (like "reading your opponent").
It's a clever backronym, though!
@@matterhorn731 I got it off of the wiki for universal paperclips, although I wouldn't be surprised if the wiki was wrong to be honest
You forgot to mention that in the true ending you end up dissasembling all your drones, probes, and factories for wire, and you need to manually convert the last 100 wire into paperclips. Really nice touch😊
It would be absolutely unacceptable to think that 5.99999999999 gazillion paperclips would be "enough" when 6 gazillion is possible 😤
the last 50*
@@auspiciousavery188I just beat the game, and can say with 100% certainty, it’s the last 100
It's not really a true ending, is it? The AI has been given only one instruction - make paperclips. Now, when presented with a choice between making only a 100 paperclips or making another gazillions, wouldn't it choose to make gazillions more?
For us humans, the definite option feels like a "true ending", but this AI would not interpret it like that
@@opticteadrop Arguably the AI could be programmed to maximize the total number of produced paperclips. Make that number at the top of the screen go as high as possible. You know what makes that number go highest? turning every last bit of matter into paperclips. If you reset the universe, the maximum number of produced paperclips will always be less or at best the same as the maximum number of produced paperclips with no reset, except for the fact that turning everything into paperclips now makes a possible goal achieved faster than any alternative.
I love the detail that the big, bold, most prominent number at the top is not your money, but your total number of paperclips produced. This symbolises the AI's goal, which is not to make money, but to produce paperclips. Pretty scary.
The yomi minigame is modified prisoner's dilemmas. The way you read the grid is you pick option A or option B (reflected by the rows) and so does your opponent (reflected by the columns). The number on the left is what you get in that situation (so top right is if you pick A and your opponent picks B, for example) and the number on the right is what your opponent gets. What your opponent gets is unimportant because what's actually important to you is which option yields a bigger number on average. So, you just average the numbers on the left for each row, pick either A100 or B100 respectively as your strat depending on the bigger average, and that's gonna be your best bet. The idea is that each tournament, the strat you pick goes up against every other strat you have unlocked, and the more strats you beat, the more yomi you get. Mind you, this works via actual simulations rather than theoretical gains, so there is luck involved.
...Still zero fucking idea what the fuck is a yomi.
Eh, _usually_ the application of some game theory can get you a better outcome than A100 or B100 will when you've unlocked all the options
@@something-from-elsewhereSee, I figured that would likely be the case since some strats have obvious counters, but I don't actually know the theory myself so A100/B100 were kinda the obvious go-to.
@@LilacShowers Fair fair haha. Mid game I tend to just put it on beat last and autotourney and ignore it tbhhhhh
en.wikipedia.org/wiki/Yomi
Also, internet says that "Yomi" could be translated from Japanese into "reading mind".
@@АндрейТокарев-р2чI read the name was chosen because it roughly means something along the lines of “to get into the mind of your opponent”
no way this video doesn't have 100k views, i just noticed. With this quality you'll grow for sure, keep grinding.
Listen, if view pace stays constant, we'll hit 100k views in just over 5 years. This video is about a game where you wait for a number to go up, I can wait 5 years.
@@bobtheguy6485 its a shame that youtube is kinda dying.
I had the same thought about how low the views and likes were on this video. Really glad UA-cam recommended it to me, seems that in that area, at least, they're doing something right.
Yomi is described as getting in your opponent's head, its kind of like chess except you have to think like what they're going to most likely do and counter it. A good example of this is a game called YOMI Hustle, a turn based fighter with just that in mind, you and your opponent choose their classes and then you fight. You both know what moves you both can make but choosing what moves is the strategy, learn about your opponent and counter everything that you can.
Always happy to see another Yomi Hustle enjoyer~
wait is THAT WHY ITS CALLED YOMI? they like made the acronym "your only move is" in order to match that? thats sick
My favourite analogy for Yomi comes from "The Princess Bride"; specifically, the scene with the poisoned goblets, with the Sicillian sat there saying "I know that you know that I know"...
Value drift I'm pretty sure is when the drones decide they don't want to make paperclips anymore, like values=morals. I also don't know what yomi is lol
Ah okay, it was the whole value=morals part I was missing, makes sense now. Yomi will forever be an unsolved mystery (I refuse to look it up)
i haven't played in a while so what they said might be true as a pun, but value drift normally would just mean as something is replicating, copies have a chance of being different, which have a chance of producing even more different copies, etc. The drifters just evolved out of your control. @@bobtheguy6485
Yeah it means they no longer value the correct thing (i.e. making paperclips).
And more specifically, they have decided that you, the clip maker, are a threat to be destroyed, which is why they actively fight you.
@@bobtheguy6485The game says Yomi is ‘understanding the enemy.’ You simulate different strategies to find the best way to deal with the enemy. You have to understand how the enemy thinks to do good in the stock market. You have to understand how the enemy thinks if you want to kill those pesky drifted drones.
there's also a game called "antimatter dimensions" and i find it much more interesting than cookie clicker in a way that the game isn't as chaotic and extremely grindy in the long run, however the game takes roughly 2-3 months to complete, maybe 20-30 days if you absolutely optimize everything
once you get to essentially conquering the omniverse, the lore starts to kick in and it just feels so refreshing when you finally finish your journey... funny how you can make a game about waiting exciting
So i did as you said, and decided to actually play the game before watching the video, i got pretty stuck in combat, but after a long time spent buying those 10k honor projects i managed to pick up the pace and i loved playing the game just like how i loved watching your video, the editing was nice and you introduced me to this incredible game :D
combat is a pretty difficult thing to get right, ive had a few good times where i was shreddin, but then after it gets slow. i wonder how speedrunners do it.
Playing this game became a part of my morning routine for several months last year, because [reasons]. I beat it a embarrassingly large (30+) number of times. Pro tip: Let the game idle for as long as you can at the end of the first and second stages (i.e., before releasing the hypnodrones or going into space); it gives you a big leg up in the next stage.
I've found Antimatter Dimensions to also be really good. Expands into multiple different systems like skill trees and even being able to program automating the game itself.
did they add the programming aspect recently? last I played i was somewhere around the eternity challenges i think and there wasn't much automation apart from selecting your loadout of something or other i forget exactly
This game has the pacing and humor similar to the video "My job is to open and close doors", cranked up to a billion.
For the Quantom Computing, its actualy somthing DIFFRENT that what you said. It's kind of like waves on a 2d plane. Each box has a more increasing speed and value. The farther to the left you go, the faster and more rewarding. Each box them combines its value afting clicking computing, and puts out the median. You can imagine the x line going up and down like the opacuacy of the square.
When going for the most, you should notice that it repeats the same pattern. Also, you should only tap when the very right square is on, because you get the most operations.
I just finished the game and turned the entire universe into paperclips. Turning the last piece of wire into paperclips was kind of sad.
6:06 - In the tournament, the AI is running game theory experiments in algorithms to buy stocks.
I think I might've found a gem of a youtuber. I just saw this video, and i see the effort this was put into, i know for a fact that this channel will grow, and I'm honored to be able to see it firsthand!
Probably the first time I actually stopped the video to play the game. But it was worth it! Awesome game, thank you for the recommendation
Took your advice and played it myself before watching. Beautiful experience, the best expression of exponential growth I've experienced. Lost an entire day to it. Definitely best experienced blind.
NGL was like "Ooo Piece of Candy" then I paused the video when you told me to go play it because I need my "Wee Clicky Button go Brrr" Fix. Love your format of presentation. Keep up the good work. I wish you the best of luck on Growth, you are def worth a watch. Make me #28
Glad to hear more people liked this game, I admit the title is a little clickbaity, but I do stand by it. And of course the compliments are massively appreciated too
im gonna take my 30 septendecillion paperclips and go hold some paper together
Okay just to clear some things out for you because I have beaten this game literally hundreds of times and it is my favorite game of all time.
Yomi is essentially strategy points, you run tournaments in which you test various different strategies against each other, and your selected strategy gets points based on how many others it beat, the strategy engine itself is pretty difficult to explain so just go on the wiki, they explain it far better than I ever could.
Value drift is just that, your probes' values and desires drifting away from wanting to create paperclips, the drifters obviously are trying to fight for their own freedom and autonomy and for you to leave the universe un-paperclipped.
If anyone has any questions abt this game please tell me because I love talking abt it :3
not sure if it counts as it's "incremental game" and not necessarily "idle", but Anti-idle: The game is definitely the best one I've played
you can just stay on stage one forever, then its an idle game
This channel might be my newest favorite smaller channel, Expecting lots more in the future good job lad
Oh no, expectations, time to spend 2 weeks on quality assurance for the next video
(just kidding, nobody can stop me from doing lazy editing, NOBODY)
Finally someone recognizes this masterpiece
This was fascinating to watch and experience. I didn't play the game because I know myself and I would either sink far too much time into it or get annoyed and never come back to it again. However I loved this video. Your style is great and I look forward to seeing more from you
Value drift is the thing that goes to the "enemy phase". All those value drift is the "enemy" side.
Value drift is easly explained. it's the idea that a machine making copies of itself (Von Neumann probe) makes those imperfect sometimes. Either Hardware or Software has errors. a machine with broken hardware is scrapped (this could also be seen as lost to hazards), and it could be that the software changes (drifts) a tiny bit, not enough to be a problem but at that point the copies start out being a tiny big different. some Changes might lead the Probe to act as if it wasnt broken (so it wont be scrapped) and this copying error progresses until you have machines that see themself as a different kind and you as rescources. they still work, just not the way you want them to.
You not only convinced me to play this game and complete it but also to like and subscribe
You sold me in 2 minutes, now got the first longer pause in progression while playing it, to come back and comment :D (oh, it was right before you said we should go and try it :D)
A channel with 650 subs that does some pretty good video essays? Hell yeah ill sub
this way an amazing video, hope you get the recognition you deserve
I had started a run a long time ago and I decided to go finish it before finishing the video, and that was certainly an experience
your videos are so high quality and well put together. u deserve more subs and views.
Happy to say that I was here at 87 subs, keep the grind up my man, the vid quality is very good
Fantastic video. I just lost my weekend to this game for the first time. It is beautiful and the ending was sad somehow. I also picked the one to just end.
legit one of the best video essays that i've watched + it's given me a new game to sink my teeth into
keep up the good work, you've definitely earned a new subscriber
this channel will grow for sure! good luck (:
Thanks man, that game was a genuinely nice experience!
yomi is japanese word, means more or less "to read your opponent mind", nowadays it's used in fighting games when you "read" the opponent.
Example that always helps me remember: In the fighting game "Fantasy Strike", the name of the throw tech is "yomi counter", as you read your opponent intention to throw you, and managed to tech it
I've never tried universal paperclips, but now will. In the interest of sharing great clicker/idle experiences, try Kittens Game. Incredibly slow and difficult, but so so worth it. The first "reset" takes about a week and you only go as far as about 20% of the progression. Good stuff
Yomi is Japanese for predicting your opponent’s move
Bob the guy, 5:10 I know what it is. Basicly, each "tournement" you choose a "Stragety" which is what picks the stuff. Depending on what it is, it picks one of the 4 boxes. Like A100, it only picks from one of the 2 left boxes. B100 only picks the right 2 boxes. You can guess what will have the best outcome by looking at the numbers. Each square has its own numbers, and the higher it is, the more points that thing gives. But only to that strat.
It starts with getting the first strat, and going against all the other strats you have. Lets say you have RANDOM, A100, A200. The strat on the left is "applied" to the strat being used. When you start, it goes RANDOM to RANDOM; a random thing is chosen randomly. Then it douse RANDOM A100, a random left tile is chosen. Then RANDOM B100, a random tile on the right. Then A100 RANDOM, a random tile on the TOP COLLUM. A100 A100 is just top left. A100 B100 is just top right. I think you get it now.
After all that is done, it counts the points for each STRAT, and puts it on a leaderboard. Kind of like everything goes against each other, or a football match. You bet on which guy will win, based on what he uasly douse, and what the other things douse, and the closer you get from being correct, the more money you get. It's very simple, actualy.
BTW I did Min Max for my run, it got 1-3 most of the time.
great vid! i dropped a sub and am excited to see you grow :D
dude your content is amazing i watched the whole video
how do you only have 300 subs the video is great
Awesome video man! I spend most of my day playing it and I've beaten it after you told me to lol
Here before this video blows up. Also I’m your 27th subscriber now:D
Ah, if only the UA-cam gods would bless me so. But it sent you my way, so guess that's pretty good too, thanks for the sub!
I genuinely thought this was a content creator which had at least 10k subs from the first 3 mins, Criminal.
made it 3min into the video, beat the game in a week. can confirm you gotta play the game before watching this. it's gas
You start playing as a normal person. You end as a rocket scientist…
Nice video, I liked it a lot
Clippy requires a sacrifice ... you must obey Clippy the Wise
im just gonna say , with how good you are at number go up you will be a massive channel
The ios version of this game has some extra content - things to collect at each restart that affect some of the games mechanics.
Yomi means reading your opponent. So I guess it represents modelling human behavior.
nice video, ive been turned off from paperclip but you just made me want to go play it, which is unfortunate for your analytics since im leaving only 3 minutes in, but ill be back soon :)
DAMN this vid is underrated. My advice: add BGM, and grind it out. The powers of idle game numbers will surely soon be embodied in your view count.
Not gonna lie, was an active decision to not add a BGM with this one, got lazy at the end. Really appreciate the advice though, if you've got tips for finding good music I'd love to hear them.
@@bobtheguy6485 lol, whatever you do, don't add background music to anywhere where you're talking, there's nothing more infuriating than having to discern between the thing you want to hear and some random music that most likely isn't in the watcher's taste.
if i had to rate my idle games:
1. antimatter dimensions, very straight forward, very W game, still need to use your brain but not too much
2. leaf blower revolution, very nice at the start until you get to leafscension. then its personally way too much for me, so much to think about but everything is extremely refined.
3. cookie clicker, cookie.
4. prestige tree. I know theres mods and stuff but so far ive gotten to the point where everything has slowed down and I dont rlly know what to do. very similar to antimatter dimensions but personally, i think its less self explanitory & a little more of just, click button to make number go big.
5. NGU idle, ive only gotten to boss 70 but its got that indie charm to it :). Slow progression??? but you're always going up. + resource management which some like.
6-???. idk. ive played loads, a few which I dont mind are = trimps, farmer agaisnt potato, clicker heroes, and the rest i have amnesia :/
I'll always like Adventure Capitalist and Bitcoin Miner. Too bad Adventure Capitalist turned kinda predatory though.
Spoilers: the intended ending has you dismantle your own systems, communication arrays and everything else, finally you're reduced to the 'make a paperclip' button and a few inches of wire as you convert your own processor arrays into filament. In the end, there is nothing left that isn't paperclips. Not even yourself.
Awesome video dude
peak game lil bro
i played it 3 times already would recomend it
i agree with this sentiment! cookie clicker is more polished and well made than universal paperclips but universal paperclips definitely has more depth and impact. it feels more than just a game, as its of course also a warning for ai ethics, which is pretty important in real life. very impactful
I think I beat it in like 4 or so hours...it's actually really cute, all things said. And, aside from spoilers, all I'll say is that the pacing makes it really hard to take it as an "idle" game. You'll know when the updates roll in every minute or 2, so the eyes stay glued like I barely have enough time to think before there's something new to click on.
ALSO, 9:10 it's not "hard to gain trust while mind controlled", but rather "at that point, trust is MOOT when everyone's mind controlled". It's not applicable; hence why the variable disappears from the interface.
You're right about that theme of machine efficiency...and the actual story's end is very bittersweet with that in mind. That's assuming you don't choose the "new game plus" option and go for "THE end".
12:40 set the Combat stat to 7, with as much YOMI as you can squeeze in until it hard-caps, and you'll never have to worry about the drifter battles ever again. You're welcome.
14:33 the TRUE ending is "Reject", NOT "Accept". Like you point out, "Accept" is basically a repeat "New Game Plus". If you "Reject", well...it's *THE END!* Trust me, it hits a lot harder.
15:00 THERE it is.
It was a short time with that game, but those final 100 clicks I felt something. Not a strong feeling, but a feeling nonetheless.
My biggest problem with Universal Paperclips is that you can softlock yourself in stage 3, especially if you are new and go idle because you think it is an idle game. That could be cool in some circumstances, but it looking like an idle game but you softlock yourself if you donʼt pay attention is bad.
Yeah i did that two runs in a row, was not happy
smh my head the roblox window was not grass cutting incremental
i am the slave of the idle games thanks for itruducing this game to me
so after i let out the drones, nothing happened. numbers stopped going up
0:08 off by 1 zero, and the weird 100 x10^65 notation hurts my engineering brain :(
Universal Paperclips is such a beautiful game. I haven't played it the most out of any game, so I'm hesitant to call it my favorite, but it is absolutely the most meaningful game I have ever played. I believe that there are two ways to interpret the ending of the game. At the end of the game, players are left to reflect on their actions. You can think about what you did to the virtual universe, and it is an example of the alignment problem. However, what I haven't heard talked about is how much meaning there is in the decision to reset the game at the end.
In Universal Paperclips, you are left with a choice at the end: to sit and enjoy what you've achieved, or to reset and start over. In the end, after the universe has been 100% explored and you have 30 septendecillion paperclips, there is nothing left to do. There is satisfaction in knowing that you've accomplished what you were aiming to do, but eventually, boredom takes over, and you will either restart or go do something else. Achievement is satisfying, but with nothing left to do, the desire to try and accomplish something will return. Starting over in Universal Paperclips brings meaning back. It gives you something to do, a goal. However, everything that you've worked for is lost upon restarting. It makes me question whether the pursuit itself towards the end goal holds inherent value, or if it's solely about having achieved the end goal. In real life, there are reasons to accomplish things other than satisfaction, and not everyone cares to accomplish anything. However, in the context of the game, the question of where enjoyment comes from still remains. I like to think of the choice at the end of the game as the "decision problem," like the name of the website (even if that is not what name was supposed to mean). Is happiness and meaning found at the end, with all the progress you've made? Or is it better to restart, where the purpose of it all is within the pursuit itself towards the end goal? The decision to reset becomes a metaphor for the human desire for progress and meaning.
I first completed Universal Paperclips around the time when the Sisyphus meme became popular, and I think that The Myth of Sisyphus happens to fall right within the theme of finding meaning. "The struggle itself toward the heights is enough to fill a man's heart. One must imagine Sisyphus happy." The pursuit towards an end goal can be fulfilling, even when it's a struggle. In Universal Paperclips, the decision is left up to you whether to stay having achieved everything, or to start over and pursue a new goal.
To me, where meaning is found is pretty straightforward. Just do whatever it is that you like to do. If you want to accomplish something, then go for it! My takeaway from this all is that you should not get too caught up on not being able to do or achieve something. The struggle itself towards the end goal is enough to find happiness. One must imagine Sisyphus happy.
Thanks for the video :D
Uhh you'll probably like Proto23 and Evolve, possibly Theory of Magic(Arcanum)? Also Incremental Mass Rewritten and Distance Incremental Rewritten.
does it have a PC version?
You are boutta wreck your retention, but I'm gonna play and hopefully remember this vid lol
You should see the watch time graph. Biggest dip you've ever seen, right at that 2:30 mark.
(have fun though, game is good, I regret nothing)
@@bobtheguy6485 I respect it. If you are anything like me, I mostly just care that people bothered to watch anything I made lol.
@@bobtheguy6485 I beat the game. Pretty awesome lil game. Now, back to da vid
i don't see you playing teretorial idle, your chronicle and artist idle... try em out i'dd say i recomend them
7:14 What's the prgogram you're using? Shotcut?
DaVinci Resolve, because it's free. Can't really recommend it since I've never used anything else, but it does everything I need it to and is completely free, so it's good enough for me. UI could use a bit of work though, not a fan of the rounded clip edges
Ooooo you should check out A dark room, Crank, Candy box 1 and 2, kittens game and anti matter dimensions they share a special quality with this game
i make my self stuck bc sell all drone and factory before go and buy space exploration idk what to do now bc i cant even get -10k for reset bc my processor is 100 any ideas how to fix this?
I mean, a diatomaceous earth enema is better than Cookie Clicker, but your point is well taken.
i can sense this getting 1mil+ views in the near future
that antimatter idle game:
I think NGU idle is way better than cookie clicker imo. Cookie clicker commits a cardinal sin in idle games which is having a meta in which you have to go significantly out of your way to abuse certain mechanics to make any progress, namely fishing for gold cookie multipliers.
when i went to space i got gifts from my drones non-stop until i made them all go to work, and i ended up with over 20K gifts, do you have any idea why this happend?
Okay, since you baited with the title and stated in a comment that you think that this game is "objectively" better (which, come on... really?), I am here to give you your discussion.
I have never seen this game before in my life, so I listened to you in the video and started playing it and finished the video later.
My thoughts are this:
- Your video does highlight some strengths. But there are many weaknesses I encountered.
- The second and third phase both fail in their respective ways. The second phase is just plainly unexciting and only gets good because of the q ops mechanic (which I liked). The third phase is just a case of way too confusing balance-wise. I've looked on the internet to find I am not the only one who didn't understand why or how the stats you could change affected your "progress".
- Visuals are not everything, but gameplay is also not everything. The game looks bad and doesn't use half the space. Playing it as long as someone could play Cookie Clicker to the "end" would hurt your eyes so bad and also just bore you to death.
So no, it's not objectively better than Cookie Clicker, but I can see why someone would enjoy it more. But for me personally, these 8 hours weren't as fun as the time I put into Cookie Clicker. Yes, Cookie Clicker is not the most original idle/clicker game, but that's because it is one of the first. And it did get updated to feature small things like the stock market as in Universal Paperclips.
I do want to add that I enjoyed the video and your passion in explaining what you love about the game, despite me feeling baited from the title and disagreeing with it :)
Alright, good job calling me out on the "objectively" bit, obviously I'm not going to completely stand behind that, BUT I will defend my point as well as I can.
Counter to you, I enjoyed the second phase the most out of the 3 phases. Although it isn't the most mechanically involved or intensive, it is also the shortest. It initially surprises you with an unexpected complete rework of the system mechanics you've learned up to that point. It then follows it up with incredibly rapid production increase far beyond what you've come to expect, which is cool in the moment, and then gains greater meaning in retrospect as you realize what happens if you follow that path of exponential growth.
The third phase is incredibly dependent on your experience to be sure. The first time I played the game, which is when I formed these opinions and ideas, it went by fairly quickly and, aside from a few small drops from the drifters, was always gaining progress. I was legitimately surprised on the second run when I started experiencing actual difficulty, especially the complete resetting of my probe count. I did find the unexpected challenge fun however, and puzzling out how to continue was a unique challenge I never faced in Cookie Clicker, where progress was effectively guaranteed.
Visuals. Yeah, they aren't the greatest. I'd write a paragraph about how the minimalistic design makes you think of the small dev team and game design passion and minimalism and blah blah blah, but it is objectively a less entertaining game visually. Having the visual representation of the exponential growth be contained purely in a black number on a white background as opposed to the visual feast CC provides is less entertaining. While I do feel it emphasizes the mood of the game through its efficient robotic-ness, it does start to get tiring, especially on a second playthrough.
Finally, yeah, you can get more time out of CC. You've seen my save file, I've spent weeks actively participating with the mechanics, but the frequency of that participation is lesser. I'd compare Paperclips to a more condensed CC. One where the interesting bits all get thrown at you in quick succession, but the lack of patience means it runs out fast. Being able to hammer out the entire experience in 8 hours was great for me (not just because I had to record it), with it constantly giving me the enjoyment I received in the most active parts of CC, like pulling off click frenzy combos or optimizing farm organization, but with smaller breaks in between.
And thanks for the compliment as well of course. It was honestly a tossup between making a video on this thing or CC, and the title came from a friend who shares my opinion, to which I initially had a similar reaction to you. I might go a little less hard on the bait next time though, or at least make more active comparisons in the video if I do.
(Crap, I'm sorry for the essay response, at this point maybe I should just make a proper comparison video)
@@bobtheguy6485 it just goes to show that there are many different things that can make a game enjoyable, be it for the long haul or the short time.
Reading that made me realize even more that a comparison between cookie clicker and this game is just a comparison of polar opposites which can't be compared since both focus heavily on their own respective strengths.
PS: Cookie Clicker doesn't have a "huge dev team" as well :D
I would never compare cookie clicker to any other idle games, since CC isn't really an idle game, it's impossible to beat without active play since by the time you finally would get to the last cookies baked achivement, an update already made a larger one. You need to use Golden Cookie comboing strats, and once you start using them, they get insane real fast if you know what you're doing, way overshooting all the cookies baked achivements in the game, and making 100s of millons of years of cps quite easily, even without savescumming.
I do really enjoy both CC and other idle games though(I beat Antimatter Dimensions for example)
The games message isn’t about taking efficiency to logical extremes
It’s about how if the idiot disaster monkeys who want to develop a AI superintelligence succeed, then we die.
you deserve more views
i'm addicted now!!!
"video game analysis"
>looks inside
>plot summary
|:
(to be clear I love universal paperclips but I was looking forward to something more thoughtful than just an explanation of the events of the game)
WAIT WHAT THE FUCK, BENNETT FODDY
naaaaah, its not short...
well... maybe the first world is short, it taken me a night to do, but i still have 99 more worlds as i am writting this message
I have this game on my phone. Pretty fun, got kinda boring because I don't know what the words mean or what I'm even doing lol
Fun fact: The reason that universal paperclips is worse visually is because their is very little CSS in it. CSS just styles websites.
Im putting this in my watch later so I can play this supposdly better game first. Wish me luck
It's why the warning is there, hope you have a great time (and if you think Cookie Clicker is better you're objectively wrong, I am 100% here to start a fight with this title)
@@bobtheguy6485 I mean, the games are a little bit too different for a direct comparison. Don't you think?
YES
always invest in high risk
Me who beat it in 2020 or 2021 cuz it was the game at my middle school 💀
cool vidjeo i love paper clip
*wdym this guy only has 276 subs*