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idc how bad assault is, crashing into a horde of xenos with a thunderhammer is the absolute maximum fun you can have in a video game and I won’t hear otherwise
in campaing jump pack is good, fast reload and high jumps, pvp is the same, but in pve jump pack has 2 charges that reload slow as fuck, and u cant jump higher than 2 meters
@@cheekibreeki1983 hopefully the devs listen to player feedback on how weak Assault is and give it some buffs in the first balance patch. If the jump pack had the exact same functionality it has in PvP it would be fantastic.
It is not a bad class. Play, play, play, and pay attention and you will see -- as I saw -- the game play of the Assault in this video the guy was spamming light attacks on Shielded enemy's. I would wait for a cash crop video, or one of his friends. They are actually paying attention. They also, are not yapping away without even having Artificer weapons.
@sanguicidas a good player can make any class look good, assault is definitely one of the weaker classes (doesn't stop it from being my favorite). The only thing it really needs is the ability to change the takeoff style. keep the one we have now as the main one for people that like it, but give us the option to unlock how it works in pvp or the campaign. I've heard alot of "the jump pack is inconsistent, it doesn't always takeoff" and that's because of how the launch works, you gotta be mindful of where the yellow circle that shows where you launch to, because if you're facing a gap, or you're staring at a wall, the yellow icon dissapears, indicating no jump is available.
And I’ll make sure you never have to worry about taking a few steps back. I’ll put my Chapter Banner down, give you some great buffs, remind you how good of a boy you’ve been to the Emperor, give a few headpats, then send you off with lollipop in hand! For the Emperor!
@@BashFiskBrother, your intentions are pure and noble. But are you perhaps mistaking his simple and Blessed mind for that of the equally pure and noble Ogryns?
As a certified bulwark main, its placement hurt my soul. Bulwark is great at holding the line of a horde while doing a combinations of parries and dropping his flag to further secure the front/give his allies their health back during an execution. Having a bulwark is almost essential in high difficulty games with the utility the flag brings and how effective he is at securing the front like to keep his ranged brothers safe.
S tier JUST for it's team perk. Literally makes your team indestructible. 1 shooting extremis and majoris enemies? S tier. Handling hordes with a single perfect parry? S tier. Nothing else compares.
Bulwark is such a must have in any team comp im in. I always play bulwark so having an ult that restores armor along with the team perks is great. Not having a main isnt an issue since relying on your battle brothers isnt a problem. If anything, the Emperor wants us to work as one cohesive unit.
He didn’t talk about the most important perks for bulwark invigorating icon heals contested health which can make your whole team invincible at high levels and well as the shock buffs bulwark is insane plus you can block enemy fire and aggro snipers for your team while they take them plas pistol stops reinforcement calls in one charged shot btw and does major damage against anything including the flying boss
@@callumsmith7404 run the 'Decapitation' operation, the one where you kill the hive tyrant. Can be done on any difficulty, just know your limits and don't rush into max difficulty if you're not certain you're capable. You don't want bots, bots slow down the strat and are really useless on higher difficulties. Basically just run through it as fast as you can, ignore all enemies. The only times that you have to fight anything are on the bridge section where you're defending with the Imperial Guard, and at the end when you fight the boss. That's what most people are doing for quick xp.
I love the Tactical class, because it makes me feel like the classic depiction of a space marine. Just a big dude with a heavy bolter rifle shootin´ filthy xenos
Heres a bit of information for you, fellow bulwark mains. When you place your banner, it restores the rest of your missing health as contested. Place the banner right before you or a fellow battle-brother engage an execution, and it'll restore the entirety of the missing health. Good for those high missions where one down is a mortal. Pop the banner, execute, then stim to patch the mortal wound.
Have you noticed as bulwark that if you replace your load out at one of the checkpoints you find during missions you get all your health back? It doesn't happen when I do it on other classes
Remember My Brothers! In case it needs to be said! Play what looks fun first and foremost! Don't let my tier list force you into a certain class, devs will likely balance things as the game goes on anyways!
I've never been one to let someone's opinion or tier list deter me from what I thought was cool. That being said, it's always good to have Intel about stuff going in. Your video and time are appreciated, brother.
Bulwark really only has issues if you're not playing with actual people. The shield can block projectiles so it's not suffering from being defenseless, plus with competent teammates it's a monster
I maxed vanguard at level 25. It’s arguably the strongest class, with one of the best perk in the game - giving 15%+refresh rate of all teammate skills.
Tactical imo is S tier and a must have if you want to clear substantial or ruthless missions: it melts bosses / extremis (and allows your brothers to do so as well). Take these perks. Priority targeting: The mark from Auspex Scan lasts 8 seconds longer (base: 8), but Auspex Scan ignores Minoris enemies (you don't use it to clear minoris so it's not a problem imo). Expert timing: Enemies marked by Auspex Scan take an additional 100% Damage, but the mark's Duration is reduced by 4 seconds (base: 8). That's why the perk above so the scan lasts 12s and not 4. Precise calibration: Enemies marked by Auspex Scan take an additional 75% Damage, but Auspex Scan's radius is reduced by 25% (is not that big of a reduction but 75% dmg is really good). So your friendly Hive Tyrant / Helbrute / lictor etc. gets a mark, takes at least 175% more dmg from all sources and when you have like 5 or 6 tyranid warriors grouped together your team can obliterate them. Use melta gun if you want to blast to hell majoris and minoris alike or plasma incinerator for more focused damage vs single targets but less effective at horde clearing.
It’s a shame that the jump pack has such an insanely long cool down for 2 jumps. It ends up making the gameplay feel more like you’re a bulwark that can occasionally dash a little further or do an ok aoe attack. And where’s the jump pack from the game? The assault jump pack lets you jump like a foot off the ground and the campaign on lets you jump insanely high and hover? It’s just disappointing.
Yeah I feel the same way about the jump pack, both campaign and pvp have the better jump back. I hope that it’s a bug if not I hope that they plan on making the jump like the others.
The Assault perks can actually give your jumpack a huge boost (almost infinite) potential. Its got a perk that adds 10% to each enemies killed. And if you see how many Gaunts there are ... jump on their heads and you actually get MORE jumpack cooldown after using it on top of taking back to previous jump. Its almost infinite. In operations mode, the harder the difficulty, the more enemies come running at you. I'm still a low level on my assault but I'm pretty sure once you get the proper perks down, mfer would be jumping almost all the time just as the Emperor intended. I'm really seeing the Assault being a powerful class on the late game, but its admittedly rough when you're still low level and on the process of levelling him up
The assault doesn't come online until level 23 where you can reset the jump pack rapidly. The late game hammer perks are very strong and extremely high dmg.
Power sword is a hybrid of chain sword and knife. When it's unpowered you can deal heavy 1v1 damage. Useful on elites. The powered version will delete massive waves of enemies.
@@Theoriginalhammer Yeah hes honestly got no idea what hes talking aboput for half the stuff. Doesn't have weapon skill points unlocked either and misses the point of some classes entirely.
yeah its kinda just definitively better than chain sword. I'm guessing the guy didn't extensively use most of the weapons before coming up with his arbitrary opinion on them
Yup, most comments are saying Bulwark is S tier, and as a Bulwark Main myself, I agree. Team survivability is in shambles without Bul in the highest difficulty. I was able to beat all Ops missions w my Heavy buddy as levels 8.
With a fencing type power sword and the Chapter Banner ability that gives back full contested health and then full red health when executing an enemy by the Chapter Banner Bulwark is S tier imo. Literally with the power whirl you can clear mobs easy and if you power down the power sword you can do quick single target damage. I don’t think you’ve truly played enough Bulwark from what I saw. It takes awhile to get there but on Ruthless Bulwark carries. Quick tip also if you just quickly double tap parry/block with a fencing type power sword you can parry perfectly every time. This also helps with the ability Bulwark has to deploy a shock field on perfect parry. If you’re surrounded by Tyranid Warriors you can kill all of them. And the Plasma Pistol helps when dealing with bosses not in melee range very solid damage. Also if you’re in sync with your team that Chapter Banner ability I mentioned that can restore full health if you execute an enemy by the banner, that can also apply to teammates by said banner. You can heal you and your boys to FULL health provided you setup an execution and place the banner down. And in Ruthless where Medicae are scarce and heal for so little this is VERY good. I know this probably common knowledge for some people but running Inferno on Ruthless difficulty with a Bulwark guarantees a win every time if they’re actually setup like how I mentioned and know how to place the Chapter Banner. Literally the mission I farm most for resources with my own Bulwark.
I’m glad that I wasn’t the only one who was having issues with the jump pack. I thought it was just a skill issue since I’m brand new to using a PC (just got one for my birthday on Sunday and SM2 is the first game I’ve played), but hearing that it’s a genuine issue makes a lot more sense.
The Bulwark is so rough without any of its perks, you're just as squishy as everyone else at the beginning. Going to be a tough ride to level it up to the point where it can actually perform its role.
Didn’t even watch yet but the sniper is on my blood, I see sniper, I click sniper. I dream sniper, I eat sniper, I think sniper. I am sniper. FOR THE EMPEROR!!!
It always seems like a tactical marine is the basic newb unit. However in lore it’s actually the very experienced warriors that become a tactical marine because they know tons of different strategies for the ever changing flow of battle and terrain, also knowing how to use a vast variety of weapons. When an initiate passes the trials to become a space marine they are first put in the scout company to observe and learn from a distance and relative safety. Then they get elevated to a devastator (heavy) squad where they use heavy weapons to mow down enemies. Then to assault squads to learn close combat tactics. Finally if they survive all that they get elevated to a tactical marine.
I started with Assault class. And you're right, it's a bit lacking at the moment. They need to make it's jump pack the same as campaign mode with 2 charges and really fast cooldown. Then, they need to enable being able to use jetpack melee attacks for airborne creatures. Finally, instead of perks to make jump pack more available, they need to make it provide benefits for jetpacking such as increased defenses/armor, more power, etc. Right now there's too many downsides and not enough jetpack usage to counter it. What saves the assault from being completely unworth using vs other options is its ability to use the thunderhammer which is a really good melee weapon that makes you feel like a bad ass mechathor
Another thing about vanguard is that they have a perk that makes perfect parry 50% easier pair this with fencing on you're melee you can spam the parry button and block anything that is not unblockable.
I keep seeing people underestimate the power sword and forget that it has 2 modes. One of for single target enemies similar to the combat knife and the other is multi target like the chain sword. It's definitely an S tier weapon imo and just from that alone I'd push bulwark into the A teir
I feel like a wetworks operator, I constantly rush in with Sniper to help my Bulwarks. Sometimes, a swift knife does best. Especially with some of the perks, it allows you to assinate the heavies and lictors so fast.
Bulwark becomes S-tier the second you get the contested health perk. Stims stop mattering except to remove mortal wounds. In every match that has been close with my friends, it's usually me as Bulwark who can save it off pure survivability.
I hate that assault has a jet pack but its restricted to attacks and low flight which is ridiculous, can't even jump across platforms or jump heights in multiplayer
You’ve probably already done this by now but I would highly recommend hopping into those trials with each class, not only does it give you a bit of a tutorial for each but it also nets you some Requisition Tokens.
Heavy boltor with strategic stand makes you nigh-immortal when you’re in heavy stance; the amount of times I’ve been able to survive situations I really shouldn’t is numerous!
Certified HEAVY main here. Melta doesn't shoot slow, when you aim it down you can get rid of the whole ammo quite fast. Personaly I prefer heavy bolter especialy after you unlock the perk that let's the bullets penetrate. And at the end the most important heavy perk is reviving teammates with full hp and no overheating when both tms down
"Each squad will have at LEAST one heavy!" By the golden throne, i would LOVE to see a squad of Heavies but alas we're only allowed one of each class Battle Brother.
Heavy bolter is my go2 with the heavy. The first 2 tiers are a struggle but after that you will never run out of ammo and unlock the good perks. 850 shots for the bolter, multiple enemies penetrated with each shot, about 10-11 damage per shot and finally ok accuracy... It's insane :)
@@cloakedcarpignore him bro I have the early acess myself the game is good you won’t be disappointed oh forgot to mention I like that unlike games like cod there’s no mini map when shots are fired off
So glad u mentioned the jump pack not activating sometimes. I have died so many times in groups of enemies from the pack not working when I press the jump key. I've also had several times where it only puts me like a foot off the ground or where someone's melee attack brings me down from the air during my ground slame charge....it needs fixing badly for such a vulnerable class
As the sniper, you also have the ability to refund a las fusil shot on a multikill, plus increased beam diameter on the gun perks. This would give you the ability to pretty effectively mow through approaching mobs. Also, the perk to increase damage by 100% on a stealth melee attack. Add that to the shadow strike perk on the knife, increasing damage by 100% per one second of charging, and you could do MASSIVE damage on a backstab to an elite.
Bulwark is easy s tier. If you're running out of armor instantly, you're not dodging and countering like you should. The plasma pistol more than makes up for no primary and the power sword has 2 modes, wide attacks and single target. Dodge striking does great damage to groups and striking into heavy strike breaks bigger enemies fairly well. You can also disrupt the enemies with shield bash. You totally just kind of slipped over it and placed it in B because you probably didn't give it a chance and play it yourself.
Bulwark for me In group play I can see a good Bulwark player making a choke point so heavy and sniper and lay waste to targets out of reach. Assault and Vanguard can help kill harder to kill targets up front, and tactican can play more of a support range damage dealer role behind a Bulwark choke point. So many ways that a proper Bulwark can essentially make the team invincible with any team composition.
Does anyone know what the "piercing" weapon stat does? What enemies have Armor? Interested in how important that weapon stat is compared to just general firepower.
The sniper actually gains a lot of ammo sustain when fully built with the las fusil, and it has health regen and ammo regen when fighting mobs near endgame
Here from the future, all the classes were genuinely balanced and designed so well. Ive no lifed all of them and they all have some really nice things they offer. That being said the slightly more op classes are sniper, heavy, and bulwark. Another op team comb is sniper, heavy, and tactical all on the same team.
I’ve only been using the thunder hammer guy so far…… everywhere says it’s really weak, but I’m having a great time with it, smashing everything to pieces, I feel like the living embodiment of death on the battlefield
@@calebheisserer5391 That's fine, that is why you should specialize in two specs anyways. I think the Tactical marine will be more popular than the vanguard and heavy. And the bulwark seems to be the one all the content creators is gravitating too.
Assault is an absolute fun to play. The hammer is great, falling from the sky on a group of enemies is very awesome. But, it sure lacks of survivability and I'm relieved that I'm not the only one who had the jetpack's bug. It is so frustrating when you're in the middle of a swarm and can't activate your wings to take off and reach a safer place. Hope to see a fix soon but, in the meantime, I'll keep smashing heads with the big hammer. FOR THE EMPEROR!
That is incorrect, once you learn parries and when to heavy attack you can dominate every situation ruthless is too easy for me now I’m looking forward to new difficulty
From the moment I started playing the game, Heavy has been my love. Heavy bolter feels sooooooo satisfying to use and aside from the ammo issue, its never let me down
@@betterjonnys181 Which doesn’t have much trash clear. Unlike vanguard where you can have splash damage when you grapple and stun smaller enemy’s around you. On top melter rifle and chainsword. Then you have a perfect brawler for max diff solo. Don’t get me wrong I love sniper it’s my best class, but it can’t keep up with vanguard. It just can’t.
Charge the gunline, soaking shots on your shield (dealing damage in a 10m radius, thank you perk). Run into melee with a cleaving swing of the powersword. Parry an attack (deal AoE damage, thank you perk) and drop a shock field (thank you perk). Invite the swarm to your position, constantly parrying (dealing AoE damage) and leaving a dead swarm at your feet. Charge to an ally, plant banner to instantly revive him (thank you perk) and watch him full-heal off the execute you set up because your banner gave him full health (thank you perk). Bulwark feels SO good.
@@Shadesight the other day I embarrassed a hive tyrant. He tried to attack the heavy and I through two sticky bombs at him and when he targeted me I perfect dodged his attacks one after another and getting the free head shots that came with it.
In regaurd to melee classes as the bulwark is probably my fav: One of my favorite weapons in the campaign was the Heavy Boltor pistol. Do you think that letting the melee classes have access to the heavy boltor pistol would solve their "ranged deficiency" for the most part when it comes to those out of range bosses and so on? Personally I'd LOVE to be able to use it
as a sniper main I always feel frustrated af when teammates DISPERSED when the waves started, cuz usually the most optimal strat when you have a sniper in the team is to make sure the sniper always shoots and not get gamgbanged whenever there's an elite enemy in the waves
I agree that bulwark definitely needs some more love from the developers however, I have learned that as long as you have a sniper on your team, the sniper easily covers the disadvantage of range attacks since you’re the one trying to draw all the aggro to buy them time to shoot all the ranged or flying enemies. Essentially you are the moving target for your squad. Plus, my marine is a black Templar so it’s kinda mandatory I play bulwark or a cqc based class. Kind of wish they gave assault or bulwark an ability that temporarily knocked down flying enemies
As bulwark I probably had a moment that made me feel more badass than I've ever felt in a multiplayer game. Whole squad went down and I was out of bullets, surrounded by 200 tyranids, my armor ripped to shreds, i fought tooth and nail, until the very last was decimated. Then helped my battle brothers back to their feet. The emperor protects.
Assault is great in PvP to harass the point if the fight is on B, you can harass A or D back and forth to draw them away, or short cuts to get to the zone faster
Glad I watched. On the surface, I was Vanguard and Assault, but this exposed their glaring hole for me. I'll start somewhere I won't get as frustrated. Thanks!
Nice! I had my eyes on vanguard, glad it’s not lame. I always prefer agility in these games - my helldivers build was light on armour but more agile and effective
assault is painful to play in higher difficulties cus the drop down attack sometimes doesnt work on the terrain, target wont show, u just jump up and can only land where u started or get stuck in the ceiling. Varguard is the same thing sometimes, getting stuck on the way with the hook or hook just wont lock on
Bulwark is so underrated, the fact, that you can completely CC a horde with your Powersword and shock them for standing near you, is only one thing that makes runs even on higher difficulties so much easier
Bulwark Main here. It's not the best in terms of damage, but as the game suggests it works more as a support class. You can soak ranged damage like no tomorrow, get dangerous in close range and if you are smart, you can take out extremis and tyrannis targets with absolute ease. The Plasma Pistol is by far the best secondary, though you will eat through ammo. The Bulwark though is great at keeping your brothers alive. That banner is nothing to snuff at, not to mention the passives you can bring to your team. Bulwark definitely works best (IMO) playing with a Heavy, Tactical and/or a Vanguard. It does take some getting used to I must admit.
No option for a plasma or inferno pistol on the Assault Marine sounds rough. Vanguard initially looked a bit underwhelming, but im kind of excited to run it as a more agile and closer range Tactical. Hyped we can stick a Primaris Lieutenant helmet on it so i don't have to use the Reiver Helm.
My order base I like 1. Assault 2. Vanguard 3. Sniper 4. Bulwark 5. Tact 6. Heavy *I want to main bulwark since it's the closest to a healer for the squad but the shield makes it super hard to parry and mess me up with elites compare to the other classes
Great video! All the classes are good though. Some take more investment (like sniper / jet pack class) but amazing all the same! The jet pack dude was sadly criminally underrated.
I'm surprised the Sniper perks weren't talked about in more detail, since they have some amazing stuff. You forgot to mention that they, like Vanguard, have a perk that revives them but also makes them invisible for a few seconds on a 180 sec cooldown. They also have a team perk that restores 10% ult per headshot kill, another perk that gives you 5% ult on headshot kill for yourself, and a perk that increases ammo reserves by 10%. I'd put it at S-tier if we're assuming that all the classes are being played optimally.
Man this game looks so badass, my friends are kinda into WH but I know nothing. I'll be getting it when it comes out, and probably main Vanguard. Seems the one that fits me best.
I know that a lot of people frown upon the assault class, but at the same time, it hits so hard. Now, I would say it's possibly the hardest-hitting melee damage character, and heavy would probably be the hardest-hitting ranged damage character because that multi-melta cannon does so much damage. I'm currently trying to level up my assault class as much as possible until I can't anymore, and I have a pretty good build on it at the moment to the point where I probably don't need to switch up my build anymore. At this point, it's just leveling up my class. At that point, I assume that leveling up any class will make it do either more damage or be able to take more hits against certain enemies. I'm not really sure what leveling up does, but I pretty much have the build that I found so far to be the best for assault class on UA-cam, or at least in most cases, to be the best build for the best melee damage possible. And then the best survivability, especially with the range of the attacks that you can do because of your bolt pistol. But after the assault class, I definitely plan on going with the heavy class. It looks so cool, and with its performance that I've seen a lot of people do with it, it looks like it would be so fun to use. I would definitely like to level that all the way up as well eventually and do a good perk and build for it.
Having a lot of fun playing Sniper. I normally hate snipers but the camo cloak and goggles won me over. I use the Stalker Bolt Rifle the most as, again, I don't like sniper classes normally. I like precision but I also need to be in the fight and thus I am more of a DMR kinda guy. It does totally fine in a sniper role. Once I finish leveling my Sniper I need to start on the Bulwark cus Sword and board squad support is where my heart truly lies. At some point I also want to play the Tactical because it's the shooting class that is more my style and of course Assault cus swinging that hammer with a jet pack just looks like so much fun.
Vanguard was my first class.. it did NOT disappoint. I love soloing Warriors while my team mates cover me. I always leave with the most melee damage, being in the middle of hordes countering and outlasting them makes me feel like a lore accurate Space Marine.
As an assualt marine i can confirm armor and health drain like balloon with a hole in it one thing if found is using melee weapons that have a fencing focus. Fenecing focus on melee weapons let you parry more often and also melle weapons that have high speed also help swing more, parry more and none shall defy you.
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could we get a pvp class tier list? because i think vanguard is amazing in pvp
idc how bad assault is, crashing into a horde of xenos with a thunderhammer is the absolute maximum fun you can have in a video game and I won’t hear otherwise
I prefer the power fist to the thunder hammer, but i concur that crashing into large groups is some of the most fun you can have
in campaing jump pack is good, fast reload and high jumps, pvp is the same, but in pve jump pack has 2 charges that reload slow as fuck, and u cant jump higher than 2 meters
@@cheekibreeki1983 hopefully the devs listen to player feedback on how weak Assault is and give it some buffs in the first balance patch. If the jump pack had the exact same functionality it has in PvP it would be fantastic.
It is not a bad class. Play, play, play, and pay attention and you will see -- as I saw -- the game play of the Assault in this video the guy was spamming light attacks on Shielded enemy's.
I would wait for a cash crop video, or one of his friends. They are actually paying attention. They also, are not yapping away without even having Artificer weapons.
@sanguicidas a good player can make any class look good, assault is definitely one of the weaker classes (doesn't stop it from being my favorite).
The only thing it really needs is the ability to change the takeoff style. keep the one we have now as the main one for people that like it, but give us the option to unlock how it works in pvp or the campaign.
I've heard alot of "the jump pack is inconsistent, it doesn't always takeoff" and that's because of how the launch works, you gotta be mindful of where the yellow circle that shows where you launch to, because if you're facing a gap, or you're staring at a wall, the yellow icon dissapears, indicating no jump is available.
Me heavy, brain smol, gun big, loyalty to the emperor bigger
BLESSED IS THE MIND TOO SMALL FOR DOUBT, FOR THE EMPEROR
A vanguards best friend ❤️
I'll take out the elites and you show those little guys what a cheese grader feels like okay bud?
And I’ll make sure you never have to worry about taking a few steps back. I’ll put my Chapter Banner down, give you some great buffs, remind you how good of a boy you’ve been to the Emperor, give a few headpats, then send you off with lollipop in hand! For the Emperor!
@@BashFiskBrother, your intentions are pure and noble. But are you perhaps mistaking his simple and Blessed mind for that of the equally pure and noble Ogryns?
MOOORREE DAKKA
As a certified bulwark main, its placement hurt my soul.
Bulwark is great at holding the line of a horde while doing a combinations of parries and dropping his flag to further secure the front/give his allies their health back during an execution. Having a bulwark is almost essential in high difficulty games with the utility the flag brings and how effective he is at securing the front like to keep his ranged brothers safe.
S tier JUST for it's team perk. Literally makes your team indestructible.
1 shooting extremis and majoris enemies? S tier.
Handling hordes with a single perfect parry? S tier.
Nothing else compares.
@@draconiandraco i agree brother
Bul is S if you know how to play him, A if you're decent - anything lower and people really do not know the potential of him.
wouldnt really call him essential in higher difficulties but he is a really good pick
I absolutely agree brother
Anything that wields a Hammer is SSS tier in my book.
aye brother the thunder hammer is a most impressive weapon!
Until you have a flying target..
u cant be that dull lol
monster hunter hammer main?
@@djh3957 Yes sir! Can't wait for wilds. Nothing bonks pixels like the Monster Hunter Hammer!
The emperor didn't give me 7 foots of height to act like a thief in the night, brother. Heavy is my calling.
Most based Raven Guard critic.
Rogal Dorn would be proud.
8 feet tall plus you mean
Bulwark is such a must have in any team comp im in. I always play bulwark so having an ult that restores armor along with the team perks is great. Not having a main isnt an issue since relying on your battle brothers isnt a problem. If anything, the Emperor wants us to work as one cohesive unit.
Yup. I just had a read through all the classes abilities etc and I’ll be maining Bulwark.
@@titanicjack6744 may the emperor bless your blade and the codex astartes guide you.
He didn’t talk about the most important perks for bulwark invigorating icon heals contested health which can make your whole team invincible at high levels and well as the shock buffs bulwark is insane plus you can block enemy fire and aggro snipers for your team while they take them plas pistol stops reinforcement calls in one charged shot btw and does major damage against anything including the flying boss
@@AngelGomez-kl9bv ahhhhhh another battle brother who the emperor has blessed. Welcome to our platoon brother!!
@@rafaelramoscardona3108 may your guard never break brother for we are the immovable object, we are the shield! No evil shall pass.
Endgame Bulwark is S teir. Needed on every team
As a maxed vanguard I highly agree. I love bulwark mains on my team
@@True_Judahhow have you maxed a class already? What’s the strat?
@@callumsmith7404 pre-orders got five day early access
@@callumsmith7404 run the 'Decapitation' operation, the one where you kill the hive tyrant. Can be done on any difficulty, just know your limits and don't rush into max difficulty if you're not certain you're capable. You don't want bots, bots slow down the strat and are really useless on higher difficulties.
Basically just run through it as fast as you can, ignore all enemies. The only times that you have to fight anything are on the bridge section where you're defending with the Imperial Guard, and at the end when you fight the boss.
That's what most people are doing for quick xp.
@@callumsmith7404 Highest difficulty you can play without losing matches and finding the gene-seed every match.
I love the Tactical class, because it makes me feel like the classic depiction of a space marine. Just a big dude with a heavy bolter rifle shootin´ filthy xenos
the heavy bolter rifle was my mainstay throughout the campaign. so satisfying to use.
More grenades and seemlessly switches to melee
Heres a bit of information for you, fellow bulwark mains. When you place your banner, it restores the rest of your missing health as contested. Place the banner right before you or a fellow battle-brother engage an execution, and it'll restore the entirety of the missing health. Good for those high missions where one down is a mortal. Pop the banner, execute, then stim to patch the mortal wound.
Have you noticed as bulwark that if you replace your load out at one of the checkpoints you find during missions you get all your health back? It doesn't happen when I do it on other classes
Man I hope they add lightning claws .. I want a raptor build 🤘😈🤘
xenos scum surely fear such a thing and so I am all for it! 🫡
Carcharodon and ravenguard almost need their claws can't picture them with anything else
I wanna be a night lord raptor man
@@thatguyyouknow7804 my thoughts exactly brother .
If only we could make a marine as large as Tyberos
Remember My Brothers! In case it needs to be said! Play what looks fun first and foremost! Don't let my tier list force you into a certain class, devs will likely balance things as the game goes on anyways!
I've never been one to let someone's opinion or tier list deter me from what I thought was cool. That being said, it's always good to have Intel about stuff going in. Your video and time are appreciated, brother.
@christopherscott8272 thank you brother! I'm lucky to have you here!
I planned to play vanguard regardless, but S tier is a bonus 😤
There are also synergies, if everyone gets Heavy or a Vanguard you will face difficulties.
@@nikpapado9785 You can only have one class type of each in operations. So there will always be 3 class benefits regardless.
Bulwark really only has issues if you're not playing with actual people. The shield can block projectiles so it's not suffering from being defenseless, plus with competent teammates it's a monster
Agreed, It is a fantastic support class my brother!
@@LuckyGhostNgl this tier list is a little scuffed.
a buddy of mine is LARPing hard as a grey knight on bulwark and he is maxed out and absolutely refuses to die when I play in his lobby
Wanted to main bulwark but everyone else is fighting over bulwark, so i switched up to vanguard and i dont regret it.
Crazy to think from the beginning I said idc how bad vanguard is I want that knife and grapple… little did I know
Literally same I saw grappling hook and was like yup I know my class😂
Same
Stared vanguard today and just jumped off at lv20 so far the most fun class for me.
I maxed vanguard at level 25. It’s arguably the strongest class, with one of the best perk in the game - giving 15%+refresh rate of all teammate skills.
I started heavy because I’m like, vanguard’s gonna be too squishy :(. I was wrong, no it is not
Tactical imo is S tier and a must have if you want to clear substantial or ruthless missions: it melts bosses / extremis (and allows your brothers to do so as well).
Take these perks.
Priority targeting:
The mark from Auspex Scan lasts 8 seconds longer (base: 8), but Auspex Scan ignores Minoris enemies (you don't use it to clear minoris so it's not a problem imo).
Expert timing:
Enemies marked by Auspex Scan take an additional 100% Damage, but the mark's Duration is reduced by 4 seconds (base: 8).
That's why the perk above so the scan lasts 12s and not 4.
Precise calibration:
Enemies marked by Auspex Scan take an additional 75% Damage, but Auspex Scan's radius is reduced by 25%
(is not that big of a reduction but 75% dmg is really good).
So your friendly Hive Tyrant / Helbrute / lictor etc. gets a mark, takes at least 175% more dmg from all sources and when you have like 5 or 6 tyranid warriors grouped together your team can obliterate them.
Use melta gun if you want to blast to hell majoris and minoris alike or plasma incinerator for more focused damage vs single targets but less effective at horde clearing.
Am I the only mad lad that wants to try make a close range build for the Sniper class using the Bolt Carbine and Melee?
You may be crazy, but you are not useless. As long as Tyranid scum fall at your feet, the Emperor will continue to provide my brother!
@@LuckyGhost I think it comes from primarily using Shotgun Infiltrators in the Mass Effect campaigns and multiplayer
@@EroticLemur if you like shotguns, definitely give the melta rifles a try! my brother!
@@LuckyGhost Vanguard with melts is my first choice 💪
Infiltrator style would be nice
It’s a shame that the jump pack has such an insanely long cool down for 2 jumps. It ends up making the gameplay feel more like you’re a bulwark that can occasionally dash a little further or do an ok aoe attack. And where’s the jump pack from the game? The assault jump pack lets you jump like a foot off the ground and the campaign on lets you jump insanely high and hover? It’s just disappointing.
You have to hold q not tap it. You should hover then
Yeah I feel the same way about the jump pack, both campaign and pvp have the better jump back. I hope that it’s a bug if not I hope that they plan on making the jump like the others.
The Assault perks can actually give your jumpack a huge boost (almost infinite) potential. Its got a perk that adds 10% to each enemies killed. And if you see how many Gaunts there are ... jump on their heads and you actually get MORE jumpack cooldown after using it on top of taking back to previous jump. Its almost infinite. In operations mode, the harder the difficulty, the more enemies come running at you. I'm still a low level on my assault but I'm pretty sure once you get the proper perks down, mfer would be jumping almost all the time just as the Emperor intended. I'm really seeing the Assault being a powerful class on the late game, but its admittedly rough when you're still low level and on the process of levelling him up
Jumping like a Mario Brother ...lol
i was very underwhelmed in operations bcs its so much better in campaign mode.
The assault doesn't come online until level 23 where you can reset the jump pack rapidly. The late game hammer perks are very strong and extremely high dmg.
Power sword is a hybrid of chain sword and knife. When it's unpowered you can deal heavy 1v1 damage. Useful on elites. The powered version will delete massive waves of enemies.
Video seems highly under researched. That section alone made me go "did he even read the item descriptions?"
@@Theoriginalhammer Yeah hes honestly got no idea what hes talking aboput for half the stuff. Doesn't have weapon skill points unlocked either and misses the point of some classes entirely.
yeah its kinda just definitively better than chain sword. I'm guessing the guy didn't extensively use most of the weapons before coming up with his arbitrary opinion on them
Yup, most comments are saying Bulwark is S tier, and as a Bulwark
Main myself, I agree. Team survivability is in shambles without Bul in the highest difficulty. I was able to beat all Ops missions w my Heavy buddy as levels 8.
With a fencing type power sword and the Chapter Banner ability that gives back full contested health and then full red health when executing an enemy by the Chapter Banner Bulwark is S tier imo. Literally with the power whirl you can clear mobs easy and if you power down the power sword you can do quick single target damage. I don’t think you’ve truly played enough Bulwark from what I saw. It takes awhile to get there but on Ruthless Bulwark carries. Quick tip also if you just quickly double tap parry/block with a fencing type power sword you can parry perfectly every time. This also helps with the ability Bulwark has to deploy a shock field on perfect parry. If you’re surrounded by Tyranid Warriors you can kill all of them. And the Plasma Pistol helps when dealing with bosses not in melee range very solid damage. Also if you’re in sync with your team that Chapter Banner ability I mentioned that can restore full health if you execute an enemy by the banner, that can also apply to teammates by said banner. You can heal you and your boys to FULL health provided you setup an execution and place the banner down. And in Ruthless where Medicae are scarce and heal for so little this is VERY good. I know this probably common knowledge for some people but running Inferno on Ruthless difficulty with a Bulwark guarantees a win every time if they’re actually setup like how I mentioned and know how to place the Chapter Banner. Literally the mission I farm most for resources with my own Bulwark.
I’m glad that I wasn’t the only one who was having issues with the jump pack. I thought it was just a skill issue since I’m brand new to using a PC (just got one for my birthday on Sunday and SM2 is the first game I’ve played), but hearing that it’s a genuine issue makes a lot more sense.
The Bulwark is so rough without any of its perks, you're just as squishy as everyone else at the beginning. Going to be a tough ride to level it up to the point where it can actually perform its role.
Gonna prob be worth the grind tho.
Fuck I was worried about this
The tougher the road towards purity, the more rewarding the journey’s end Brother
Every class struggles until about lvl 8 or so
It’s definitely a rough start but the perks get good as hell it seems
Didn’t even watch yet but the sniper is on my blood, I see sniper, I click sniper. I dream sniper, I eat sniper, I think sniper. I am sniper. FOR THE EMPEROR!!!
May your aim be Blessed by the Emperor my brother! THE EMPEROR PROVIDES! THE EMPEROR PROTECTS!
FOR THE EMPEROR!!!!!!!!
Famous last words as the sniper is slowly coming out the rear end 😂
Sogeking approves of the OP.
Sniper is one of the toughest to play until he gets to about lvl 8 or higher
Plus for Bulwark, when you place banner, you will have full white hp, put it before execute, you will max your hp with plus armor point
It always seems like a tactical marine is the basic newb unit. However in lore it’s actually the very experienced warriors that become a tactical marine because they know tons of different strategies for the ever changing flow of battle and terrain, also knowing how to use a vast variety of weapons.
When an initiate passes the trials to become a space marine they are first put in the scout company to observe and learn from a distance and relative safety. Then they get elevated to a devastator (heavy) squad where they use heavy weapons to mow down enemies. Then to assault squads to learn close combat tactics. Finally if they survive all that they get elevated to a tactical marine.
very cool! thanks for sharing!
Bounce between Sniper and Heavy with some relaxation in the vanguard from time to time. Can't wait to play. FOR THE EMPEROR!!
Your loyalty to the Emperor is most noticeable. You will be rewarded
Dont forget about bulwarks shield that actually blocks attacks that hit it. You can also hold it down and itll block any blue attacks.
I started with Assault class. And you're right, it's a bit lacking at the moment. They need to make it's jump pack the same as campaign mode with 2 charges and really fast cooldown. Then, they need to enable being able to use jetpack melee attacks for airborne creatures. Finally, instead of perks to make jump pack more available, they need to make it provide benefits for jetpacking such as increased defenses/armor, more power, etc. Right now there's too many downsides and not enough jetpack usage to counter it.
What saves the assault from being completely unworth using vs other options is its ability to use the thunderhammer which is a really good melee weapon that makes you feel like a bad ass mechathor
I agree brother!
It’s the only class that has the heavy bolt pistol though.
Another thing about vanguard is that they have a perk that makes perfect parry 50% easier pair this with fencing on you're melee you can spam the parry button and block anything that is not unblockable.
Played heavy once, can’t stop, I was so excited when you started talking good about it and put it in S Tier, it’s definitely amazing
Everybody who was hating on vanguard hurtin right now lol. Easily my fav class🤞🏾
Vanguard is truly blessed by the Emperor!
The fact that bulwark isn’t S tier is criminal. 10/10 times you’re going to want a Bulwark on your team that a Vanguard
you're not wrong
I keep seeing people underestimate the power sword and forget that it has 2 modes. One of for single target enemies similar to the combat knife and the other is multi target like the chain sword. It's definitely an S tier weapon imo and just from that alone I'd push bulwark into the A teir
yeah I'd probably rate Bulwark higher now, seeing as a lot of classes that aren't in S tier really benefit from having it around
I feel like a wetworks operator, I constantly rush in with Sniper to help my Bulwarks. Sometimes, a swift knife does best. Especially with some of the perks, it allows you to assinate the heavies and lictors so fast.
Bulwark becomes S-tier the second you get the contested health perk. Stims stop mattering except to remove mortal wounds. In every match that has been close with my friends, it's usually me as Bulwark who can save it off pure survivability.
I hate that assault has a jet pack but its restricted to attacks and low flight which is ridiculous, can't even jump across platforms or jump heights in multiplayer
You’ve probably already done this by now but I would highly recommend hopping into those trials with each class, not only does it give you a bit of a tutorial for each but it also nets you some Requisition Tokens.
Heavy boltor with strategic stand makes you nigh-immortal when you’re in heavy stance; the amount of times I’ve been able to survive situations I really shouldn’t is numerous!
Oohhhh yeah that perk was a game changer on higher difficulties
Certified HEAVY main here. Melta doesn't shoot slow, when you aim it down you can get rid of the whole ammo quite fast. Personaly I prefer heavy bolter especialy after you unlock the perk that let's the bullets penetrate. And at the end the most important heavy perk is reviving teammates with full hp and no overheating when both tms down
"Each squad will have at LEAST one heavy!" By the golden throne, i would LOVE to see a squad of Heavies but alas we're only allowed one of each class Battle Brother.
For now!
Even the Bot heavy is very nice.... the sniper one not even close as good!
Heavy bolter is my go2 with the heavy. The first 2 tiers are a struggle but after that you will never run out of ammo and unlock the good perks.
850 shots for the bolter, multiple enemies penetrated with each shot, about 10-11 damage per shot and finally ok accuracy... It's insane :)
Vanguard is going to be my main for sure, probably heavy as secondary, I’m very excited to obliterate some nids on the 9th
I see your poor and can’t get the deluxe early access
@@AmbitiousPanda yeah :( I don’t have a lot of money lol
@@cloakedcarpignore him bro I have the early acess myself the game is good you won’t be disappointed oh forgot to mention I like that unlike games like cod there’s no mini map when shots are fired off
@@AmbitiousPandaWe see you’re lonely so you take on bullying online. Sad if you ask me.
@@cloakedcarpwe got this brother! See you in the game!
So glad u mentioned the jump pack not activating sometimes. I have died so many times in groups of enemies from the pack not working when I press the jump key. I've also had several times where it only puts me like a foot off the ground or where someone's melee attack brings me down from the air during my ground slame charge....it needs fixing badly for such a vulnerable class
Tactical to start then Heavy. I love anything thats like a shotgun.
The Melta weapons will be your best friend my brother!
I enjoy the plasma shotgun a lot on my tactical. 2 charged shots for most majoris to get weakened.
As the sniper, you also have the ability to refund a las fusil shot on a multikill, plus increased beam diameter on the gun perks. This would give you the ability to pretty effectively mow through approaching mobs. Also, the perk to increase damage by 100% on a stealth melee attack. Add that to the shadow strike perk on the knife, increasing damage by 100% per one second of charging, and you could do MASSIVE damage on a backstab to an elite.
Bulwark is easy s tier. If you're running out of armor instantly, you're not dodging and countering like you should. The plasma pistol more than makes up for no primary and the power sword has 2 modes, wide attacks and single target. Dodge striking does great damage to groups and striking into heavy strike breaks bigger enemies fairly well. You can also disrupt the enemies with shield bash.
You totally just kind of slipped over it and placed it in B because you probably didn't give it a chance and play it yourself.
Bulwark for me
In group play I can see a good Bulwark player making a choke point so heavy and sniper and lay waste to targets out of reach. Assault and Vanguard can help kill harder to kill targets up front, and tactican can play more of a support range damage dealer role behind a Bulwark choke point.
So many ways that a proper Bulwark can essentially make the team invincible with any team composition.
Does anyone know what the "piercing" weapon stat does? What enemies have Armor? Interested in how important that weapon stat is compared to just general firepower.
Piercing means the chance or effectiveness of a bullet flying through a dude into another dude
As the other dude said, piercing means you can line up your shots to take out multiple dudes with one bullet🫡
The jetpack for assault only works when you can see where the jump will be. You can't go over certain areas due to invisible walls.
I hope they add a Librarian class
The sniper actually gains a lot of ammo sustain when fully built with the las fusil, and it has health regen and ammo regen when fighting mobs near endgame
im already choosing sniper regardless
I would almost feel bad for the Xenos that cross your path brother, if they weren't all scum. For the emperor!
All assault needs is buffs to the jump pack and he'll be an instant top tier, he's held back by his lack of mobility.
Here from the future, all the classes were genuinely balanced and designed so well. Ive no lifed all of them and they all have some really nice things they offer. That being said the slightly more op classes are sniper, heavy, and bulwark. Another op team comb is sniper, heavy, and tactical all on the same team.
Assault is easily the "worst" for pvp. The other classes are all pretty balanced, so pve choice matters little more than personal preference
The Emperor thanks you for sharing your opinion brother!
I loved assault in SM1 but given how the new jump pack mechanics are looking, unless the perk system can buff the class I don’t see how it survives.
@@ThaddeusBloodRaven I think a buff to damage reduction while in the air would go a long way into making assault a bit better.
I think it’s meant to be a dive comp choice
@@TheDashingInsanityx I mean I’m playing it now and the class just explodes. Ranged really is the best option right now.
I'm a heavy main and love it. Aim down sights with the melta rifle to fire faster.
Unrelated what song is playing while you talk about heavy 18:31
I’ve only been using the thunder hammer guy so far…… everywhere says it’s really weak, but I’m having a great time with it, smashing everything to pieces, I feel like the living embodiment of death on the battlefield
The two specs I wanted are S tier, nice!
Just means more people are going to try to be picking them now lol
@@calebheisserer5391 That's fine, that is why you should specialize in two specs anyways.
I think the Tactical marine will be more popular than the vanguard and heavy.
And the bulwark seems to be the one all the content creators is gravitating too.
@@MGC-XIII true. at the end of the day I’m gonna play what looks cool to me. Sniper and heavy are what I think I’m gravitating towards
Good luck ever getting to choose them.
@@porkerpete7722 it doesn't help that Vanguard and Sniper share the slot for sure.
Assault is an absolute fun to play. The hammer is great, falling from the sky on a group of enemies is very awesome. But, it sure lacks of survivability and I'm relieved that I'm not the only one who had the jetpack's bug. It is so frustrating when you're in the middle of a swarm and can't activate your wings to take off and reach a safer place. Hope to see a fix soon but, in the meantime, I'll keep smashing heads with the big hammer. FOR THE EMPEROR!
counting down the hours
The Emperor is most excited to add you to his ranks! Tyranid scum must be eradicated
Idk who to play switching between Assault Bulwark and Vanguard but now wanna try tactical. They all look good
Melee classes definitely need a buff. Range is the only option rn at higher tier
That is incorrect, once you learn parries and when to heavy attack you can dominate every situation ruthless is too easy for me now I’m looking forward to new difficulty
From the moment I started playing the game, Heavy has been my love. Heavy bolter feels sooooooo satisfying to use and aside from the ammo issue, its never let me down
Vanguard's fun. What's better than a walking tank? A flying tank.
Vanguards grapple attack deals so much damage,ur literally the dps for bigger enemies in the group
@@kano1652in comes the much safer, more devastating Las Fusil headshot
@@betterjonnys181 Which doesn’t have much trash clear. Unlike vanguard where you can have splash damage when you grapple and stun smaller enemy’s around you. On top melter rifle and chainsword. Then you have a perfect brawler for max diff solo. Don’t get me wrong I love sniper it’s my best class, but it can’t keep up with vanguard. It just can’t.
I'm going for Vanguard! I love the look of it and think it will be really fun:)
Will we ever get Lucky live streams again?
haha I hope to find the time again soon! ❤️
Choosing the upgrades that give you more ammo on the meltas is a must currently have 28 shots for my multi melta
Bulwark (once you get the mechanics down) is absolutely 100% un-killable.
Running with your shield up and just tanking all the range fire feels great
Charge the gunline, soaking shots on your shield (dealing damage in a 10m radius, thank you perk). Run into melee with a cleaving swing of the powersword. Parry an attack (deal AoE damage, thank you perk) and drop a shock field (thank you perk). Invite the swarm to your position, constantly parrying (dealing AoE damage) and leaving a dead swarm at your feet. Charge to an ally, plant banner to instantly revive him (thank you perk) and watch him full-heal off the execute you set up because your banner gave him full health (thank you perk).
Bulwark feels SO good.
@@Shadesight the other day I embarrassed a hive tyrant. He tried to attack the heavy and I through two sticky bombs at him and when he targeted me I perfect dodged his attacks one after another and getting the free head shots that came with it.
Great video, thank you for the info.
I hate how some of the customization options are class exclusive. I wanna wear a cloak on my tactical
I think it’s better that way IMO gives classes a purpose
@@CorvoLegend1 there would be no point in classes as a whole if they allowed you to do that, effectively you’re saying you don’t like classes
@@michaelknaptonmk The fuck you on about? Space Marine 1 had global character customization, every option was available for every class.
@@michaelknaptonmk class locked cosmetics are not part of class balance. Crazy concept i know.
@@michaelknaptonmk No point in classes? This guy just means cosmetic customisation, not that every class should get every weapon lol.
In regaurd to melee classes as the bulwark is probably my fav: One of my favorite weapons in the campaign was the Heavy Boltor pistol. Do you think that letting the melee classes have access to the heavy boltor pistol would solve their "ranged deficiency" for the most part when it comes to those out of range bosses and so on? Personally I'd LOVE to be able to use it
as a sniper main I always feel frustrated af when teammates DISPERSED when the waves started, cuz usually the most optimal strat when you have a sniper in the team is to make sure the sniper always shoots and not get gamgbanged whenever there's an elite enemy in the waves
I agree that bulwark definitely needs some more love from the developers however, I have learned that as long as you have a sniper on your team, the sniper easily covers the disadvantage of range attacks since you’re the one trying to draw all the aggro to buy them time to shoot all the ranged or flying enemies. Essentially you are the moving target for your squad. Plus, my marine is a black Templar so it’s kinda mandatory I play bulwark or a cqc based class. Kind of wish they gave assault or bulwark an ability that temporarily knocked down flying enemies
I tried heavy...
It's alright...
I might like Tactical, Vanguard, or Bulwark more...
Then again for Heavy I was using the Heavy Boltor.
For PvP I love Heavy.
Heavy with multi melta and plasma gun is the way
As bulwark I probably had a moment that made me feel more badass than I've ever felt in a multiplayer game. Whole squad went down and I was out of bullets, surrounded by 200 tyranids, my armor ripped to shreds, i fought tooth and nail, until the very last was decimated. Then helped my battle brothers back to their feet. The emperor protects.
Haven’t seen a wave yet with 200
Oh god im so torn. I loved being an ogryn and running the lmg and shield combo. Im so torn between bulwark or heavy.
You'll want to level two classes in case someone else is playing your main in that group So, in this case you should choose both my brother!
Assault is great in PvP to harass the point if the fight is on B, you can harass A or D back and forth to draw them away, or short cuts to get to the zone faster
Glad I watched. On the surface, I was Vanguard and Assault, but this exposed their glaring hole for me. I'll start somewhere I won't get as frustrated. Thanks!
Nice! I had my eyes on vanguard, glad it’s not lame. I always prefer agility in these games - my helldivers build was light on armour but more agile and effective
You can ADS with the MultiMelta on the Heavy class for a much faster fire rate but movement is slowed massively
I just started playing and Bulwark just works for me!
assault is painful to play in higher difficulties cus the drop down attack sometimes doesnt work on the terrain, target wont show, u just jump up and can only land where u started or get stuck in the ceiling.
Varguard is the same thing sometimes, getting stuck on the way with the hook or hook just wont lock on
I started tactical. But heavy and sniper will be my next plays. Thanks for the list. Seems logical. No f tiers is rad.
I love the Heavy Boltor on Heavy, but it's so painful to use until it gets to purple rarity. Takes so much amo to kill anything bigger than a gaunt.
Bulwark is so underrated, the fact, that you can completely CC a horde with your Powersword and shock them for standing near you, is only one thing that makes runs even on higher difficulties so much easier
Bulwark Main here. It's not the best in terms of damage, but as the game suggests it works more as a support class. You can soak ranged damage like no tomorrow, get dangerous in close range and if you are smart, you can take out extremis and tyrannis targets with absolute ease. The Plasma Pistol is by far the best secondary, though you will eat through ammo. The Bulwark though is great at keeping your brothers alive. That banner is nothing to snuff at, not to mention the passives you can bring to your team. Bulwark definitely works best (IMO) playing with a Heavy, Tactical and/or a Vanguard. It does take some getting used to I must admit.
No option for a plasma or inferno pistol on the Assault Marine sounds rough.
Vanguard initially looked a bit underwhelming, but im kind of excited to run it as a more agile and closer range Tactical. Hyped we can stick a Primaris Lieutenant helmet on it so i don't have to use the Reiver Helm.
My order base I like
1. Assault
2. Vanguard
3. Sniper
4. Bulwark
5. Tact
6. Heavy
*I want to main bulwark since it's the closest to a healer for the squad but the shield makes it super hard to parry and mess me up with elites compare to the other classes
Great video! All the classes are good though. Some take more investment (like sniper / jet pack class) but amazing all the same!
The jet pack dude was sadly criminally underrated.
I'm surprised the Sniper perks weren't talked about in more detail, since they have some amazing stuff. You forgot to mention that they, like Vanguard, have a perk that revives them but also makes them invisible for a few seconds on a 180 sec cooldown. They also have a team perk that restores 10% ult per headshot kill, another perk that gives you 5% ult on headshot kill for yourself, and a perk that increases ammo reserves by 10%. I'd put it at S-tier if we're assuming that all the classes are being played optimally.
Man this game looks so badass, my friends are kinda into WH but I know nothing. I'll be getting it when it comes out, and probably main Vanguard. Seems the one that fits me best.
Best team - heavy, vanguard, sniper.
Love to have this. They help eachother so perfectly
I know that a lot of people frown upon the assault class, but at the same time, it hits so hard. Now, I would say it's possibly the hardest-hitting melee damage character, and heavy would probably be the hardest-hitting ranged damage character because that multi-melta cannon does so much damage. I'm currently trying to level up my assault class as much as possible until I can't anymore, and I have a pretty good build on it at the moment to the point where I probably don't need to switch up my build anymore. At this point, it's just leveling up my class. At that point, I assume that leveling up any class will make it do either more damage or be able to take more hits against certain enemies. I'm not really sure what leveling up does, but I pretty much have the build that I found so far to be the best for assault class on UA-cam, or at least in most cases, to be the best build for the best melee damage possible. And then the best survivability, especially with the range of the attacks that you can do because of your bolt pistol. But after the assault class, I definitely plan on going with the heavy class. It looks so cool, and with its performance that I've seen a lot of people do with it, it looks like it would be so fun to use. I would definitely like to level that all the way up as well eventually and do a good perk and build for it.
Been playing Sniper a lot to cover for my friend who plays Assault. I pop the big guys into stagger state so he can get his armor back right away.
Having a lot of fun playing Sniper. I normally hate snipers but the camo cloak and goggles won me over. I use the Stalker Bolt Rifle the most as, again, I don't like sniper classes normally. I like precision but I also need to be in the fight and thus I am more of a DMR kinda guy. It does totally fine in a sniper role.
Once I finish leveling my Sniper I need to start on the Bulwark cus Sword and board squad support is where my heart truly lies. At some point I also want to play the Tactical because it's the shooting class that is more my style and of course Assault cus swinging that hammer with a jet pack just looks like so much fun.
Vanguard was my first class.. it did NOT disappoint. I love soloing Warriors while my team mates cover me. I always leave with the most melee damage, being in the middle of hordes countering and outlasting them makes me feel like a lore accurate Space Marine.
As an assualt marine i can confirm armor and health drain like balloon with a hole in it one thing if found is using melee weapons that have a fencing focus. Fenecing focus on melee weapons let you parry more often and also melle weapons that have high speed also help swing more, parry more and none shall defy you.
The 🐐is back with another banger video! 🔥🔥
Thanks! What are you playing this time Desh?