*RANKINGS I'D FIX:* - Bolt Rifle w/ Nade Launcher should be in God Tier - Bolt Carbine should be A Tier - Power Sword should be above Hammer, even with my bias Thats it 🗿🗿 *I didnt think the video would get this many views... hope you enjoyed it! Did i make any mistakes on the list?* ⚔
I'll admit, shouldve been God-Tier. but above the unlimited ammo Las Fusil? Idk my guy Edit: Btw guys ofc i know the Emperors Vengeance ammo trick for GL. Same trick that allows Plasma gun to have ''infinite'' ammo.
@@SoulKingsss The grenade launcher also has unlimited ammo because of the majoris kill perk. You just spam nades constantly. Big AOE and it wrecks elites.
@@SoulKingsssthere's a weapon perk that restores your ammo when you drop below 30% health, infinite ammo on the grenade launcher if you stay at this health at the back lines and just keep launching nades at every group of enemies you see
The Bolt with nades is absolutely top tier. Fully kitted out, you get 10 grenades, not counting any ammo buffs you might get from a Heavy. YOu get good with the arc, you can just saturated an area and kill everything. You will kill a majoris enemy and get most or all of your grenades back. Then go do it to another pack. Plus, should you run out of grenades, you still have a pretty good bolt rifle AND your pistol. It's not competing with the Las Fusil, it's competing with Melta for best weapons in the game
It’s funny that you said the Chainsword gives off Gears of War energy when 40K has been around since the 80’s and GOW was inspired by the setting. Not throwing shade either lol, I played Gears well before I knew anything about 40K. Just beware how deep the rabbit hole goes if you do decide to go on that journey 😂
It's funny that you're so daft you can't wrap your head around the fact that GoW was made into a successful action game, first, and therefore the chain sword follows it in this medium, regardless of which one showed up in fantasy, first.
That's literal nonsense. The whole chainsaw as a Sci Fi weapon vibe is very much GWs imagination. Has been since the 80s. Quibbling over "which medium" is ridiculous.
@@brutoni5607 you people are some of the dumbest motherfuckers I've ever been forced to speak with. The goddamned point of my comment, was to state that the reason the fucking chainsaw sword gives off a gears of war vibe, is because gears of war created the most well known and widely experienced version of such a weapon in video games... You fucking dunces. And then you stupid cunts start reporting my comments because in all your idiocy, it's not enough to just be fucking dense, you need to be sensitive and petty on top of it. You are all useless wastes of salt and water.
My favorite combo throughout the campaign was the Heavy Bolt Rifle, Plasma Pistol, and Power Sword. I felt like I could handle anything the game threw at me with those three weapons together
we are men of similar tastes as that is my ideal loadout whenever i could take it. you have the versatile by design power sword, the hard hitting and well balanced HBR and the extremely reliable plasma pistol made for fine xeno slaying.
@@beaualexander4608 I did take advantage of the hammer a few times, true. Mostly if I didn't have a jump pack on I'd switch back but I was a ground pound machine
I love how this game has a lot of glitches but the good glitches where they make perks overpowered instead of the game breaking ones like area where you can get stuck or fall through the world.
Your camera can bug out but I haven't noticed any "physical" ones - "Execute" prompt can sometimes hover over corpses (Seems to be related to Auspex Scan and headshot) - Invincible sorcerers - Camera spaz out/"through" the ground if backed up to a wall and/or doing actions sometimes - Items you can't interact with on the cable platform with the gargoyles (campaign) - Tactical 3rd special perk ("insta" kill) not working a very seldom time - Connectivity ("connecting to server") issues (seemed fine today, no idea whose end "fixed" it) - Got a rare (and GPU taxing) glitch the other day, AI assault class had some "sun" attached which made a metric ton of sparks and lit the whole screen. This was besides (both sides) of one of the large doors after the elevator on one of the Chaos maps (operations). Only triggered at two certain locations. Did not test further (started lagging after a while). There's more I may have forgot. I never posted a ticket, I feel ignored 100% of the time either way. Maybe I should. Another day... Posting here since it may be interesting
@@SebHaarfagre There's a major bug with explosives that can launch you out of bounds which mostly happens with TNT or when I'm shooting near my feet with grenade launcher. Sometimes it'll teleport you back to the action but on some maps like the last section of Inferno, if you get launched off the platform, you can't get to the objective.
Have you encountered a glitch where you simultaneously fail and succeed a grapple from a ravener? The result was a break in animation cycle Standing still i would look like i was downed, but i could move. And when i did move i woul flop between lying on the ground and the idle standing animation in place of standard walking or running The only way it fixed itself was by going down
The Las Fusil when fully upgraded hits like the God Emperor himself shot the round at the enemy, its just devastating. Yes it has a very high skill ceiling, it requires precision but you can get the charge time down to where its I believe 0.5 seconds so its negligible. A key point is the Las Fusil will penetrate MULTIPLE enemies including Majoris threats, I have 2 shot 2 Majoris enemies before using the same Las beams, instantly depleted 40% of the nids in the area. Now if only I could get the Las Fusil with the Heavy Bolt Pistol that would be amazing.
Exactly, you understand lol. It has the highest firepower of any weapon in game. No elites can touch your squad mates with you watching over their shoulders with it
It's still funny to me how the Laser weapon penetrates enemies, somehow, as if the intervening opaque matter were shoved out of the way of the laser faster than light, lmao.
If we take PVP out of the equation, if you want maximum effectiveness, there is no reason to pick anything other than these weapons for the class like: Sniper - Laz Fusil Tactical - Bolt Rifle with Grenade Launcher/Melta Rifle/Plasma rifle(after update) Assault- Heavy Bolt pistol Heavy - All 3 weapons are great in their own way, Heavy Plasma incinerator falls a bit behind in certain situations Vanguard - Melta Rifle, it's just lightyears better to use it because it plays in so well with the melee combat potential + healing of the vanguard from final perk Bulwark - except for the few times you will ever need more bullets it's Plasma pistol all the way. Power Sword - has the best relic version among fencing weapons
I understand you’re making a tier list and the bolt pistol is “technically” the worst pistol but i cant hate it. So useful for one tapping annoying ranged enemies and even useful when you’re up close and personal with ranged tyranid warriors. When they do that little jump away from you just start blasting them in the head with the bolt pistol while closing distance. Idk it just seems really good for staying aggressive
The thing is bolt pistol can be the most efficient pistol for chaffs, but with a huge caveat. Now ive not tried doing ruthless with a White bolt pistol, but it seems that regardless of difficulty the bolt pistol will always kill gaunts or gors with a single headshot. This means that round for round, the bolt pistol can be the most efficient weapon if you are very accurate. This is however, very unrealistic, but still if you relegate it to only shoot trash in the face its a decent strength. Bolt pistol also has very good unaimed accuracy, so much so that i find myself only using the weapon because of how accurate it is without aiming. This makes backpedalling or forward assault very viable with this weapon. The other options simply do not have anywhere close to same effect when playing this way!
I actually prefer the bolt pistol over the other secondary weapons. My primary is mostly used for bigger threats and the bolt pistol is hands down the best for dealing with minoris enemies. If you don't spam fire it and just aim for headshots, it's significantly more effective than the other options. I only take the plasma pistol on my heavy boltgun build, since I can use the heavy on minoris & majoris.
@@SoulKingsss thats ok. Its a personal list anyway. I just find the heavy bolt pistol extremely unwieldy outside of precision shooting, which for the assault just isnt my go to style.
The bolt pistol is great imo, average around 20 shots a mag when fully upgraded and it can 1 shot headshot all minoris, which is what u are wanting for a secondary
Thanks, while I don't accept this as absolute fact, this serves as a way better marker than these game journalist articles that flood search engines with the most inexperienced braindead takes that solely exist to farm clicks for money while the game is still hot. "Yeah I used the weapon and I killed like 5 enemies with it on the lowest difficulty so it's the best weapon in the game SSS+ tier!!!"
the autobolt rifle being lowest makes perfect sense because even the devs gave it to you as the final weapon to use against the end game boss. It's the low tier option and they planned it that way for gameplay balance
Combat Knife is in the correct ranking spot EXCEPT for when you're playing Vanguard. If you rock the Fencing combat knife with Vanguard you're near untouchable. Combined with the Vanguards perks that increase perfect parry and dodge windows you can lay waste to whole groups of enemies. I've had multiple instances where I've gone into 1v7+ situations and come out on top. I actually had a match last night on ruthless where I was fighting 6 warriors and a lictor by myself bc my team had gone down in the wave. I proceeded to single handedly eliminate warriors one by one with gun strikes and combat knife parties. So in all honesty I'd rank the combat knife at S tier when wielded by Vanguard.
Nah bro, you’re tripping. The fencing relic class power sword is by far the BEST melee weapon in the enigmatic game. I’ve gone through entire ruthless missions without even below 75% health with this beast
That’s the case for most fencing weapons unless you try to parry tank bosses no like seriously you can solo helbrutes with your sheer aura if you know how to properly use fencing it’s not really that complicated
The Occulus could be great if Saber actually remembered that the Occ. Carbine is designed on the TT to ignore cover. Imagine the what if of having an SMG that deals damage to blocking enemies, shielded Tzaangors, TSons with Force Fields, or their illusions. Later on, it can deal more damage to teleporting Chaos.
Every UA-camrs weapon upgrade suggestion: "Upgrade weapons that can be used by multiple classes so it will be easier when you switch!" Assault mains: *THUNDER HAMMER AND HEAVY BOLT PISTOL* 😢
The 15 damage las fusil is the only weapon that can easily reach ruthless one hit kill any majoris breakpoint effectively doubling its ammo efficiency it's insane.
I rock with the standard auto bolt rifle. It's sound, recoil, and overall feeling is so satisfying. Been doing ruthless no problem, so might switch it up once the new difficulty drops if I struggle.
The Power Sword definitely took some getting used to for me, but once I figured out how to do that stance switch combo, it feels amazing (even if it isn't really good)
I started out playing tactical with bolt rifle and grenade launcher and noticed that every time someone brought a melta gun, the mission would always go alot smoother. Also you can have unlimited ammo with the grenade launcher too. Emperors vengeance perk, killing a majoris enemy gives you all 9 grenades back. That makes it god tier.
Current state of game... build assault into dodge and gun strike. Take a chain sword fencing. Play as a assist character help your allies and focus on elites. Double gunstrikes on dodge plus armor bar refund for each strike. Max out weapon and gunstrike damage will greatly increase the enjoyablity of the class
Just so you know, the stats are relative to themselves versus other weapons. An 11 damage on a sniper is different than 11 damage on the stalker (not the actual stats, just using this as an example). The sniper, in general, does more damage even if the stats are similar. It's kind of weird, but the stats only tell you how the weapon is improving versus prior tiers or variants of that weapon.
Yeah ive seemed to notice that, like: 11 damage on Stalker different from 11 on Carbine. However its deff not SOLELY designed to be relative to themselves. That'd just make no sense and terrible design for players experience. Bcuz If stats are 100% only relative to each individual weapon, and only purpose was to showcase improvement, then every weapon would start out with 0 or 1 in every stat. and upgrade from there to show which stat increases the most. Why have a sniper start out at 8-10 firepower? and end at 15? while weaker weapons start out at 2-3? End at 5-6? Then that theory REALLY goes out window when looking at Range/Accuracy or Fire Rates. Not just damage. Snipers or Meltas start with very low fire rates, while auto weapons start much higher. If all weapons were solely relative to themselves, that wouldnt be the case. *There must be some type of relative baseline for players to make sense of and understand...* Example: Snipers have high range and low fire rate numbers. While rapid fire like Bolt Carbine has low range and high fire rate numbers. Theres deff a relativity there. Seems to be a mix of both. Best way for Devs to easily showcase to players how weapons perform (however doesnt help ppl like me who try deeply analyzing it)
So its not 100% relative/comparable but also not 100% solely individual. Just weird. My theory was that different Headshot Multipliers was the reason. Maybe each weapon has unique headshot multiplier. So maybe Sniper has 300% boost while Bolt Carbine be 50% boost. or, Heavy Bolt Pistol 200% while Bolt Pistol 100% but i dont know for certain
@@SoulKingsss As an example, compare a green Stalker Bolt Rifle to a white Sniper Bolt Rifle. The Firepower stats are close to eachother for both weapons, but the bolt sniper rifle still does notably more damage per shot, unlike what the stats would suggest.
@@kubaGR8 Yes i understand that bro, i basically made same exact example😂 Again, you're just referring to the Firepower. Look bigger. That theory makes no sense when looking at Fire Rate, Accuracy, Range, etc. I made examples in other comment of those stats obviously relatively compared between weapons. and again, what about headshot multipliers? Varying headshot mulitpliers could have an affect as well. I'd like devs to specifically confirm some things
Feel your pain. Must admit. Appreciate you taking the time to apply practical experience to a the stats. Which have clearly been influenced by some Thousand Sons trickery to break our sanity.
Bolt sniper has a perk that allows you to unload your pistol into any enemy and it adds back ammo to your sniper rifle for 50% of the hits made meaning one mag of pistol hits gets your entire ammo reserve reset on call with the bolt. Infinite ammo hack is what makes it incredibly viable. I relic’d the las fusil first and it bangs but the bolt sniper I badass as you essentially go from being a resource hog to a zero resource consumer
@@Frostfang_Piglet ill have to really try the combat knife. I've only really used it a couple of times. I just prefer the crowd control you can get with the power sword
@@Pr0digyZRX I understand. Crowd control is a must have for melee weapons on higher difficulty because even the small grunts hit hard if they jump you.
11:34 while the HPI does do really great damage against bosses, it heavily relies on having teammates to help you. i did the Hive Tyrant fight solo earlier today with the HPI and i found it almost impossible to charge up shots while the Hive Tyrant was relentlessly aggro'd to me and i whiffed alot of shots because i simply didnt have time to aim. when i did the fight with the Heavy Bolter i was able to do short bursts, dodge, short bursts. it was slower in theory but took about the same amount of time as i was able to more consistently dish out damage
Bolt pistol wasn’t my favorite secondary until I started playing some of the melee focused classes. It’s honestly really good. I feel it’s the most useful when your primary ranged weapon has a low ammo capacity or slow rate of fire, and it’s good for melee in assisting the low ranking add clear at range
Bolt pistol really shines on chaos missions since it oneshots human enemies anywhere in silhouette. And have metric shitload of ammo compared to other pistol options.
With multiplayer weapon perks the knife gets a lot of buffs to crowd control. Its best cleaving attacks can be buffed by an additional 50% aoe, and Shadow Stab has solid aoe as well. You can also sacrifice shadow stab for the chain swords shoulder bash. Sniper's cloaked melee damage buff has good synergy with Shadow Stab, making a close range ambusher sniper playstyle pretty fun and effective. With all this in mind, I'd make the argument that knife (at least full level'd operations knife) should be S tier. I clear horde after horde with no issue with this set up, and duels with warriors and elites are clean. Great parry window, and a sick ass moveset. Best melee weapon imo.
The multi melta is crazy good on inferno as long as you have a sniper or tactical to help with single target. I usually see around 25k-30k damage a run. It melts indeed. After maxing out the sniper then moving to heavy it felt so easy to level him up. The plasma incinerator by comparison feels clunky to level up
@@SoulKingsss You good 😂. Las is short for laser in the lore, like how the normal human soldiers have lasguns. You're right though the weapon description is vague
Well, it shouldn't works only when finishing ennemies with the pistol then since the perk says nothing about having to use your secondary weapon to use it.
@@malekith13 maybe having to use a different weapon part is bugged but I dunno. Works with the grenades from the grenade launcher variant as well it’s busted. It procs whenever the launcher isn’t equipped so any kill basically triggers grenade refills every 30 seconds which is insane.
@@RedeyeJedi40 I hope your right, but I am prepping my gameplay style for this to be patched, I don’t believe it was intended for the plasma incinerator to get full ammo, hopefully they compromise and give it a quarter or half its capacity back
Regaining ALL your Nades just for killing an elite seems a little too OP. As many describe, thats essentially unlimited ammo 😭 It should equate to what 1 magazine would be, so maybe 30-50% of max Nade capacity. So maybe 3-4 Nades? idk thats just conjecture on my part but the same perk is deff bugged for Plasma Incinerator too, just doesnt make sense to be "One extra mag = full ammo" Plus it requires to swap to pistol? Naaah mate that perks buggy lol
I've only played sniper so far and have found the knife to be quite decent in hoards if there are no elites bt doing a simple light heavy combo followed by a sunstroke to replenish armor, you can hold off a huge number of tyranids this way.
A full plasma and power sword is something i would use. i could just focus on the highest tier unit on the field and kill the smaller ones in the process of killing the larger one. But for the thousand sons, i have not yet found something that will be useful for my style
Bolt rifle w/ grenade launcher is god tier on tactical. It's better than melta IMO because the melta range isn't a problem and the grenades give you horde clear and single target nuke. Plus emperor's vengeance for inf grenades. So good.
Stalker bolter so low, when you can use that 75% decloak headshot damage with the 5% regain to ability with headshot kill on anything, you just pump out damage not to mention the other buffs you can add on. Yeah against bosses is not the best, but getting rid of majoris and even extremis while also not taking agro as sniper is awesome, just ammo is an issue.
8:15 brother, just stand there and parry. If you dont have a parry opportunity, shoot or roll until you do. You regen armor everytime you press the parry button when the little tyranid jump attacks (its very telegraphed) -edit: 9:19 as a gud sniper, i retract my hasty comment
The perk restoring all ammo for the plasma incenerator isn't a bug. Since you dont't reload the weapon, it counts as one big magazine. And since he perk restores one magazine, then by logic it restores the whole ammo reserve. Thanks for coming to my Ted-Talk.
Got allot of leveling/unlocks to do but heck as a salamander fan its hard for me not to use the melta, its such a satisfying weapon for my heavy and tactical
Just because I wanna be a nerd, the Las Fusil is a Las weapon, not plasma. They're their own type of weapon in 40k, like the standard infantry lasgun you see the guard using, or the heavy lascannons we use to take down the biotitan.
Like a short range sniper almost? Bcuz Not all shotguns are 'duck shots' with super wide range lmao (like the Melta) So something powerful nd short range, but more precise, a combination of Sniper + Melta. 2-4 Shots, and reload. That'd be a real shotgun
If we are taking bugs into account then the bolt sniper is better than las fusil as the bolt can have infinite ammo at max health, the reason why this is a bug is that it unlocks when you have both the magazine increase and the max ammo reserves perks along its bottom line, for some reason it is generating ammo out of the air when you swap then swap back to it, while the fusil is stronger, the rate of fire actually does make a difference when you have unlimited ammo, the one thing the fusil still has over the bolt sniper is the fact it can penetrate multiple majoris enemies but that isn't much of a bonus. *EDIT* I haven't tested this with other weapons that have a reserve increase and mag increase as I don't have them leveled up yet so I'm unsure if this is a bolt sniper thing or just a perk interaction thing, I'm assuming it's a perk interaction which would mean other weapons with these 2 perks would also have infinite ammo.
Yup, every 30 seconds and must kill an elite, but yea pretty much infinite ammo lol Weird how the plasma incinerator is not restricted by the 30 sec cooldown, but Nade launcher is....its wacky
Personally, I enjoy using the Plasma Pistol over the Heavy Bolt Pistol just because all it takes to interrupt an elite calling for help is one shot. It doesn't even have to be a body shot either, just one blast and he's interrupted.
I enjoyed the video, though I recommend not mentioning the best weapons or commenting on the best perks, I know this isn’t an Ubisoft game, however as Ubisoft devs nerf things that are helpful and provide fun for the player, update 4.0 felt like an Ubisoft update lol 😂
Im pretty sure the stat values are meant to compare against other weapons of the same type. Not for comparison against other weapons. So for example, a 4 firepower bolt rifle is not the same damage as a 4 firepower sniper rifle.
The bolt rifle with grenade launcher got nerfed. It's nowhere as good as it was. 😂 I remember melting the hive tyrant by standing next to the ammo cache and lobbing grenades while the bulwark kited him around.
No one seems to know that if you use a stim wile full hp or close to full hp, it will remove mortal wounds, so just get a stim to over heal you to get another revive.
Power Sword, on controller at least, uses the same button (Hold X) to switch stances as Heavy Attack. So, you can't start with a Heavy Attack; you can only use it after a Light Attack, or you just stand there... switching.
So I thought I'd try your skill tree with the hammer. Mine's broken, actually broken. My Aftershock Improved perk does what Seismic Chain is supposed to do. lol
Hi. Theres a bug currently that the 2nd heavy follow up only works if you go from light into heavy heavy. You cannot access the second heavy heavy if you start from sprint light into heavy heavy.
Sorry to be that guy, but the Las Fusil is not a Plasma Sniper Rifle. It’s literally in the name. “Las” aka Laser. It’s basically a Sniper version of the Lasgun, Lascannon etc.
I know you shouldnt really account for this but if you spam zoom in and out while firing the stalker bolter you shoot faster making it really strong against targets you basically dont need to aim at.
Good video! The nade launcher bolter is S tier and just shy of the melta class rifles. Then you have the standard bolt pistol. Not great but can land two shots for each one on the heavy bolt pistol (so fairly balanced.) It's no plasma pistol but good when levelled. Sad that certain classes don't get the plas pist. The heavy bolter was a MASSIVE mistake and one of the few flaws on the game (game play wise and lore wise.) It needs to fire slower and the sound effects are off. Wayyyyy off. It needs to BOOM - BOOM - BOOM going on. Feels like a turrent class of weapon and NOT a heavy bolter.
Interesting video but I don't think this type of list works for the game. Perhaps there could be a tier list for a couple of the auto fire bolt gun weapons (not including the Heavy). Each weapon in the game performs a specific function and has it's own style such that you are comparing apples to oranges with each weapon. For instance, the community swears by any Melta gun, however, my heavy go to is the Plasma. I've gotten both weapons to Artificer tier and unlocked multiple versions so I have plenty of experience with each. I still wouldn't place either above the other because they are perfect at what they each do.
20:36 I don't think "playing devil's advocate" means what you think it means here. Also, why do you give the benefit of the bug to the thunder hammer but not the plasma incinerator?
*RANKINGS I'D FIX:*
- Bolt Rifle w/ Nade Launcher should be in God Tier
- Bolt Carbine should be A Tier
- Power Sword should be above Hammer, even with my bias
Thats it 🗿🗿 *I didnt think the video would get this many views... hope you enjoyed it! Did i make any mistakes on the list?* ⚔
Ranking the Bolt Rifle w/ Grenade Launcher under anything other than the Meltas is 100% heresy.
I'll admit, shouldve been God-Tier.
but above the unlimited ammo Las Fusil? Idk my guy
Edit: Btw guys ofc i know the Emperors Vengeance ammo trick for GL. Same trick that allows Plasma gun to have ''infinite'' ammo.
@@SoulKingsss The grenade launcher also has unlimited ammo because of the majoris kill perk. You just spam nades constantly. Big AOE and it wrecks elites.
@@SoulKingsssthere's a weapon perk that restores your ammo when you drop below 30% health, infinite ammo on the grenade launcher if you stay at this health at the back lines and just keep launching nades at every group of enemies you see
I agree I pick that bolt and grenade launcher every time.
The Bolt with nades is absolutely top tier. Fully kitted out, you get 10 grenades, not counting any ammo buffs you might get from a Heavy. YOu get good with the arc, you can just saturated an area and kill everything. You will kill a majoris enemy and get most or all of your grenades back. Then go do it to another pack. Plus, should you run out of grenades, you still have a pretty good bolt rifle AND your pistol.
It's not competing with the Las Fusil, it's competing with Melta for best weapons in the game
It’s funny that you said the Chainsword gives off Gears of War energy when 40K has been around since the 80’s and GOW was inspired by the setting. Not throwing shade either lol, I played Gears well before I knew anything about 40K. Just beware how deep the rabbit hole goes if you do decide to go on that journey 😂
It's funny that you're so daft you can't wrap your head around the fact that GoW was made into a successful action game, first, and therefore the chain sword follows it in this medium, regardless of which one showed up in fantasy, first.
That's literal nonsense. The whole chainsaw as a Sci Fi weapon vibe is very much GWs imagination. Has been since the 80s.
Quibbling over "which medium" is ridiculous.
@@Darthsikkcrap take.
@@DarthsikkWorst take I’ve seen so far, but go on gears of war meat rider. One day you’ll see the nonsense.
@@brutoni5607 you people are some of the dumbest motherfuckers I've ever been forced to speak with. The goddamned point of my comment, was to state that the reason the fucking chainsaw sword gives off a gears of war vibe, is because gears of war created the most well known and widely experienced version of such a weapon in video games... You fucking dunces.
And then you stupid cunts start reporting my comments because in all your idiocy, it's not enough to just be fucking dense, you need to be sensitive and petty on top of it. You are all useless wastes of salt and water.
My favorite combo throughout the campaign was the Heavy Bolt Rifle, Plasma Pistol, and Power Sword. I felt like I could handle anything the game threw at me with those three weapons together
I use the same combo
we are men of similar tastes as that is my ideal loadout whenever i could take it. you have the versatile by design power sword, the hard hitting and well balanced HBR and the extremely reliable plasma pistol made for fine xeno slaying.
💯. I ran this combo almost exclusively, with the only difference being that I ran the power hammer too.
@@beaualexander4608 I did take advantage of the hammer a few times, true. Mostly if I didn't have a jump pack on I'd switch back but I was a ground pound machine
Sounds like cypher heresy
Best weapon is what suits you and the mission brother! Meta is heresy!
So melta all the way 🔥❤🔥
What's your gamertag, so I can leave the group if I ever see it. No one wants to carry your fat "I'm using what I like!" ass.
What's your gamer tag? So I can make sure I leave any group you're in... Because no one wants to carry your fat "I'm using what I want!" ass.
I’m thankful the hammer is good, but would use that bad boy even if it was trash.
I love how this game has a lot of glitches but the good glitches where they make perks overpowered instead of the game breaking ones like area where you can get stuck or fall through the world.
yessir, im not complaining lol
Your camera can bug out but I haven't noticed any "physical" ones
- "Execute" prompt can sometimes hover over corpses (Seems to be related to Auspex Scan and headshot)
- Invincible sorcerers
- Camera spaz out/"through" the ground if backed up to a wall and/or doing actions sometimes
- Items you can't interact with on the cable platform with the gargoyles (campaign)
- Tactical 3rd special perk ("insta" kill) not working a very seldom time
- Connectivity ("connecting to server") issues (seemed fine today, no idea whose end "fixed" it)
- Got a rare (and GPU taxing) glitch the other day, AI assault class had some "sun" attached which made a metric ton of sparks and lit the whole screen. This was besides (both sides) of one of the large doors after the elevator on one of the Chaos maps (operations). Only triggered at two certain locations. Did not test further (started lagging after a while).
There's more I may have forgot. I never posted a ticket, I feel ignored 100% of the time either way. Maybe I should. Another day...
Posting here since it may be interesting
@@SebHaarfagre well, I haven't personally experience any of these and I haven't seen a lot of complaints.
@@SebHaarfagre There's a major bug with explosives that can launch you out of bounds which mostly happens with TNT or when I'm shooting near my feet with grenade launcher. Sometimes it'll teleport you back to the action but on some maps like the last section of Inferno, if you get launched off the platform, you can't get to the objective.
Have you encountered a glitch where you simultaneously fail and succeed a grapple from a ravener?
The result was a break in animation cycle
Standing still i would look like i was downed, but i could move. And when i did move i woul flop between lying on the ground and the idle standing animation in place of standard walking or running
The only way it fixed itself was by going down
The Las Fusil when fully upgraded hits like the God Emperor himself shot the round at the enemy, its just devastating. Yes it has a very high skill ceiling, it requires precision but you can get the charge time down to where its I believe 0.5 seconds so its negligible. A key point is the Las Fusil will penetrate MULTIPLE enemies including Majoris threats, I have 2 shot 2 Majoris enemies before using the same Las beams, instantly depleted 40% of the nids in the area. Now if only I could get the Las Fusil with the Heavy Bolt Pistol that would be amazing.
Exactly, you understand lol. It has the highest firepower of any weapon in game. No elites can touch your squad mates with you watching over their shoulders with it
It hits like a mule with its balls wrapped in duck tape.
👀
It's still funny to me how the Laser weapon penetrates enemies, somehow, as if the intervening opaque matter were shoved out of the way of the laser faster than light, lmao.
If we take PVP out of the equation, if you want maximum effectiveness, there is no reason to pick anything other than these weapons for the class like:
Sniper - Laz Fusil
Tactical - Bolt Rifle with Grenade Launcher/Melta Rifle/Plasma rifle(after update)
Assault- Heavy Bolt pistol
Heavy - All 3 weapons are great in their own way, Heavy Plasma incinerator falls a bit behind in certain situations
Vanguard - Melta Rifle, it's just lightyears better to use it because it plays in so well with the melee combat potential + healing of the vanguard from final perk
Bulwark - except for the few times you will ever need more bullets it's Plasma pistol all the way. Power Sword - has the best relic version among fencing weapons
I understand you’re making a tier list and the bolt pistol is “technically” the worst pistol but i cant hate it. So useful for one tapping annoying ranged enemies and even useful when you’re up close and personal with ranged tyranid warriors. When they do that little jump away from you just start blasting them in the head with the bolt pistol while closing distance. Idk it just seems really good for staying aggressive
The thing is bolt pistol can be the most efficient pistol for chaffs, but with a huge caveat. Now ive not tried doing ruthless with a White bolt pistol, but it seems that regardless of difficulty the bolt pistol will always kill gaunts or gors with a single headshot. This means that round for round, the bolt pistol can be the most efficient weapon if you are very accurate. This is however, very unrealistic, but still if you relegate it to only shoot trash in the face its a decent strength. Bolt pistol also has very good unaimed accuracy, so much so that i find myself only using the weapon because of how accurate it is without aiming. This makes backpedalling or forward assault very viable with this weapon. The other options simply do not have anywhere close to same effect when playing this way!
I actually prefer the bolt pistol over the other secondary weapons. My primary is mostly used for bigger threats and the bolt pistol is hands down the best for dealing with minoris enemies. If you don't spam fire it and just aim for headshots, it's significantly more effective than the other options. I only take the plasma pistol on my heavy boltgun build, since I can use the heavy on minoris & majoris.
Yup, its great for crowd control too. but Something had to go into the B and A Tiers man
@@SoulKingsss thats ok. Its a personal list anyway. I just find the heavy bolt pistol extremely unwieldy outside of precision shooting, which for the assault just isnt my go to style.
It's a good hipfire weapon if u need one
The bolt pistol is great imo, average around 20 shots a mag when fully upgraded and it can 1 shot headshot all minoris, which is what u are wanting for a secondary
Thanks, while I don't accept this as absolute fact, this serves as a way better marker than these game journalist articles that flood search engines with the most inexperienced braindead takes that solely exist to farm clicks for money while the game is still hot. "Yeah I used the weapon and I killed like 5 enemies with it on the lowest difficulty so it's the best weapon in the game SSS+ tier!!!"
You have the biggest brain out of anyone here. Thank you for recognizing the situation unbiasedly
Even if my list is not perfect, you can guarantee i put in +100 hours of gameplay before making a video this big.
I think this video deserves a ton of credit for the comedy
"You can interupt a cry baby elite calling for help" pure gold
I can tell you have a massive brain🧠💪
I appreciate the comment bro🗿
the autobolt rifle being lowest makes perfect sense because even the devs gave it to you as the final weapon to use against the end game boss. It's the low tier option and they planned it that way for gameplay balance
Combat Knife is in the correct ranking spot EXCEPT for when you're playing Vanguard. If you rock the Fencing combat knife with Vanguard you're near untouchable. Combined with the Vanguards perks that increase perfect parry and dodge windows you can lay waste to whole groups of enemies. I've had multiple instances where I've gone into 1v7+ situations and come out on top. I actually had a match last night on ruthless where I was fighting 6 warriors and a lictor by myself bc my team had gone down in the wave. I proceeded to single handedly eliminate warriors one by one with gun strikes and combat knife parties. So in all honesty I'd rank the combat knife at S tier when wielded by Vanguard.
Nah bro, you’re tripping. The fencing relic class power sword is by far the BEST melee weapon in the enigmatic game. I’ve gone through entire ruthless missions without even below 75% health with this beast
That’s the case for most fencing weapons unless you try to parry tank bosses no like seriously you can solo helbrutes with your sheer aura if you know how to properly use fencing it’s not really that complicated
The Occulus could be great if Saber actually remembered that the Occ. Carbine is designed on the TT to ignore cover. Imagine the what if of having an SMG that deals damage to blocking enemies, shielded Tzaangors, TSons with Force Fields, or their illusions. Later on, it can deal more damage to teleporting Chaos.
all it has to do is bypass Tzaangor shields and it becomes meta. because that's all you need bay bay.
Every UA-camrs weapon upgrade suggestion: "Upgrade weapons that can be used by multiple classes so it will be easier when you switch!"
Assault mains: *THUNDER HAMMER AND HEAVY BOLT PISTOL* 😢
@@HippioKass Assault is the lone wolf
"I can relate to being a disgrace" LOL Subscribed.
😭💀🤣
thanks for watching bro
The 15 damage las fusil is the only weapon that can easily reach ruthless one hit kill any majoris breakpoint effectively doubling its ammo efficiency it's insane.
the emperor: "i can only help when u are below 30% health"
I rock with the standard auto bolt rifle. It's sound, recoil, and overall feeling is so satisfying. Been doing ruthless no problem, so might switch it up once the new difficulty drops if I struggle.
You going to use the same weapon for anothers 2 months...? Dayum dude, thts dedication
@@SoulKingsss if the man wants to be the basic run of the mill spess mehrin, and still crush it... i can't stop him. can you?
@@RoKKr023i im not trying too lol...?
The best tactic for sniper against mobs is look at the ground while running backwards and throwing frag grenades.
That or bring an Assault Marine with a Hammer. "Brother, rid these filthy Xenos."
The Power Sword definitely took some getting used to for me, but once I figured out how to do that stance switch combo, it feels amazing (even if it isn't really good)
I started out playing tactical with bolt rifle and grenade launcher and noticed that every time someone brought a melta gun, the mission would always go alot smoother. Also you can have unlimited ammo with the grenade launcher too. Emperors vengeance perk, killing a majoris enemy gives you all 9 grenades back. That makes it god tier.
Add the weapon perks that give you extra max ammo and you could easily have 14 grenades
Love the tactical marine with the multi melta because the scan reduces enemy armor making them melt all the better.
Love that you used the cell score as background music
Had to use an entire clip on a single enemy but felt good lmmfao
las fusil has a perk that lets you refund a charge when you hit multiple targets making its crowd control potential alot better
Current state of game... build assault into dodge and gun strike. Take a chain sword fencing. Play as a assist character help your allies and focus on elites. Double gunstrikes on dodge plus armor bar refund for each strike. Max out weapon and gunstrike damage will greatly increase the enjoyablity of the class
Gunstrike build with fencing hammer is superior.
@@fightindice6227this is the correct take
Fuck that noise im the guy doing 30k ranged a match with the bolt gl
The King returns with another God tier video to help out once more! Thanks!
🙌🙌🙌🙌🙌👑👑👑👑👑 youre the GOAT excellent comment! lol
Oculus carbine was my favorite weapon in the campaign, plus the power hammer and jetpack setup… perfect fun build
Just so you know, the stats are relative to themselves versus other weapons. An 11 damage on a sniper is different than 11 damage on the stalker (not the actual stats, just using this as an example). The sniper, in general, does more damage even if the stats are similar. It's kind of weird, but the stats only tell you how the weapon is improving versus prior tiers or variants of that weapon.
Yeah ive seemed to notice that, like: 11 damage on Stalker different from 11 on Carbine.
However its deff not SOLELY designed to be relative to themselves. That'd just make no sense and terrible design for players experience.
Bcuz If stats are 100% only relative to each individual weapon, and only purpose was to showcase improvement, then every weapon would start out with 0 or 1 in every stat. and upgrade from there to show which stat increases the most.
Why have a sniper start out at 8-10 firepower? and end at 15? while weaker weapons start out at 2-3? End at 5-6?
Then that theory REALLY goes out window when looking at Range/Accuracy or Fire Rates. Not just damage.
Snipers or Meltas start with very low fire rates, while auto weapons start much higher. If all weapons were solely relative to themselves, that wouldnt be the case. *There must be some type of relative baseline for players to make sense of and understand...*
Example: Snipers have high range and low fire rate numbers. While rapid fire like Bolt Carbine has low range and high fire rate numbers. Theres deff a relativity there.
Seems to be a mix of both. Best way for Devs to easily showcase to players how weapons perform (however doesnt help ppl like me who try deeply analyzing it)
So its not 100% relative/comparable but also not 100% solely individual. Just weird.
My theory was that different Headshot Multipliers was the reason. Maybe each weapon has unique headshot multiplier. So maybe Sniper has 300% boost while Bolt Carbine be 50% boost.
or, Heavy Bolt Pistol 200% while Bolt Pistol 100%
but i dont know for certain
@@SoulKingsss As an example, compare a green Stalker Bolt Rifle to a white Sniper Bolt Rifle. The Firepower stats are close to eachother for both weapons, but the bolt sniper rifle still does notably more damage per shot, unlike what the stats would suggest.
@@kubaGR8 Yes i understand that bro, i basically made same exact example😂
Again, you're just referring to the Firepower. Look bigger. That theory makes no sense when looking at Fire Rate, Accuracy, Range, etc.
I made examples in other comment of those stats obviously relatively compared between weapons.
and again, what about headshot multipliers? Varying headshot mulitpliers could have an affect as well.
I'd like devs to specifically confirm some things
Feel your pain. Must admit. Appreciate you taking the time to apply practical experience to a the stats. Which have clearly been influenced by some Thousand Sons trickery to break our sanity.
Bolt sniper has a perk that allows you to unload your pistol into any enemy and it adds back ammo to your sniper rifle for 50% of the hits made meaning one mag of pistol hits gets your entire ammo reserve reset on call with the bolt. Infinite ammo hack is what makes it incredibly viable. I relic’d the las fusil first and it bangs but the bolt sniper I badass as you essentially go from being a resource hog to a zero resource consumer
Yessir i was saving that for my build video
Both snipers have infinite ammo tricks 😭
the fact you put the bolt pistol in worse than the sniper already made me stop watching
I dont think you understand how to use the snipers if you think they should be low ranked lol
@@Sev017 tell me one thing it's better at than the actual sniper rifle. i'll wait
All Weapons are viable... my Purple Heavy bolter needing 50-70 Shots for a Single Tyranid Warrior 👁👄👁
Purple to Relic is HUGE difference man, cant truly judge until wielding Relic version
Not only bcuz of stat increases, but also more perk unlocks
Power sword will always be my go to if it's available to use
Me with the combat knife. I love its combos
@@Frostfang_Piglet ill have to really try the combat knife. I've only really used it a couple of times. I just prefer the crowd control you can get with the power sword
UNLESS THERES AN AXE.
@@Pr0digyZRX I understand. Crowd control is a must have for melee weapons on higher difficulty because even the small grunts hit hard if they jump you.
11:34 while the HPI does do really great damage against bosses, it heavily relies on having teammates to help you. i did the Hive Tyrant fight solo earlier today with the HPI and i found it almost impossible to charge up shots while the Hive Tyrant was relentlessly aggro'd to me and i whiffed alot of shots because i simply didnt have time to aim. when i did the fight with the Heavy Bolter i was able to do short bursts, dodge, short bursts. it was slower in theory but took about the same amount of time as i was able to more consistently dish out damage
Bolt pistol wasn’t my favorite secondary until I started playing some of the melee focused classes. It’s honestly really good. I feel it’s the most useful when your primary ranged weapon has a low ammo capacity or slow rate of fire, and it’s good for melee in assisting the low ranking add clear at range
Bolt pistol really shines on chaos missions since it oneshots human enemies anywhere in silhouette. And have metric shitload of ammo compared to other pistol options.
With multiplayer weapon perks the knife gets a lot of buffs to crowd control. Its best cleaving attacks can be buffed by an additional 50% aoe, and Shadow Stab has solid aoe as well. You can also sacrifice shadow stab for the chain swords shoulder bash. Sniper's cloaked melee damage buff has good synergy with Shadow Stab, making a close range ambusher sniper playstyle pretty fun and effective. With all this in mind, I'd make the argument that knife (at least full level'd operations knife) should be S tier. I clear horde after horde with no issue with this set up, and duels with warriors and elites are clean. Great parry window, and a sick ass moveset. Best melee weapon imo.
The multi melta is crazy good on inferno as long as you have a sniper or tactical to help with single target. I usually see around 25k-30k damage a run. It melts indeed. After maxing out the sniper then moving to heavy it felt so easy to level him up. The plasma incinerator by comparison feels clunky to level up
The plasma incinerator feels like a grenade launcher I've noticed when you shoot a fully charged shot it shoots in a bit of a arc
Thank you Farengar, very cool
Appreciate the DBZ cell remix theme during the s-tier segment XD
Yessir 🫡
Great video. Also the Las sniper is a laser weapon not plasma weapon
Was trying to think of easier way to refer to that Sniper, yea Laser seems better 💀
Game describes it as "energy rifle" 🤣
@@SoulKingsss You good 😂. Las is short for laser in the lore, like how the normal human soldiers have lasguns. You're right though the weapon description is vague
Ohhh word...
I Really Like Your Videos 👍🏻
loving the list!
That tactical ammo perk ain’t bugged. That’s just how it works.
Well, it shouldn't works only when finishing ennemies with the pistol then since the perk says nothing about having to use your secondary weapon to use it.
@@malekith13 maybe having to use a different weapon part is bugged but I dunno. Works with the grenades from the grenade launcher variant as well it’s busted. It procs whenever the launcher isn’t equipped so any kill basically triggers grenade refills every 30 seconds which is insane.
@@RedeyeJedi40 I hope your right, but I am prepping my gameplay style for this to be patched, I don’t believe it was intended for the plasma incinerator to get full ammo, hopefully they compromise and give it a quarter or half its capacity back
@@qui-gon-john2545 maybe not. I use it for the Grenade Launcher cause it’s absolutely cracked but they haven’t mentioned it so we’ll see!
Regaining ALL your Nades just for killing an elite seems a little too OP.
As many describe, thats essentially unlimited ammo 😭
It should equate to what 1 magazine would be, so maybe 30-50% of max Nade capacity. So maybe 3-4 Nades?
idk thats just conjecture on my part but the same perk is deff bugged for Plasma Incinerator too, just doesnt make sense to be "One extra mag = full ammo"
Plus it requires to swap to pistol? Naaah mate that perks buggy lol
The performance on Boosteroid is fantastic! I can't believe I don't need to spend thousands on a gaming PC anymore.
Calling the Laz fusil a plasma sniper is Heretical......its literally in the name.....LAZ
Laser, or hell even Energy would've been better, yeah i kno
It's LAS tho not LAZ 💀 incorrect with your correction lmao
I've only played sniper so far and have found the knife to be quite decent in hoards if there are no elites bt doing a simple light heavy combo followed by a sunstroke to replenish armor, you can hold off a huge number of tyranids this way.
"if there are no elites" lol yeah. It's viable sure but try the other melee weapons and compare, you'll see
24:14 Me and my buddies even run triple Melta. Its absolutely disgusting how everything gets demolished 😁
13:40 love it, great video
A full plasma and power sword is something i would use. i could just focus on the highest tier unit on the field and kill the smaller ones in the process of killing the larger one.
But for the thousand sons, i have not yet found something that will be useful for my style
Power Fist just got a huge buff.. would put it in S Tier now it hits so GD hard
People sleep on the hip fire function for heavy bolter. Saves ammo, still chews thru swarms.
Bolt rifle w/ grenade launcher is god tier on tactical. It's better than melta IMO because the melta range isn't a problem and the grenades give you horde clear and single target nuke. Plus emperor's vengeance for inf grenades. So good.
Stalker bolter so low, when you can use that 75% decloak headshot damage with the 5% regain to ability with headshot kill on anything, you just pump out damage not to mention the other buffs you can add on. Yeah against bosses is not the best, but getting rid of majoris and even extremis while also not taking agro as sniper is awesome, just ammo is an issue.
8:15 brother, just stand there and parry. If you dont have a parry opportunity, shoot or roll until you do. You regen armor everytime you press the parry button when the little tyranid jump attacks (its very telegraphed)
-edit: 9:19 as a gud sniper, i retract my hasty comment
The bolt rifle/grenade launcher is my go to weapon when it comes on dealing with elite enemies! Best to make them stfu!
I want to see new fan reactions when they use the volkite weapons.
I say this knowing they will add the Neo Volkite pistol.
that volkite not coming til Nov-Dec and many ''new'' fans will be gone by then. Tbh
@@SoulKingsss good point
sad we only get the pistol tho. Plenty other Volkite weapons that would be sick to have
The perk restoring all ammo for the plasma incenerator isn't a bug. Since you dont't reload the weapon, it counts as one big magazine. And since he perk restores one magazine, then by logic it restores the whole ammo reserve. Thanks for coming to my Ted-Talk.
Why do you have to swap to pistol to activate the affect? All other primaries instantly fill up mag
Got allot of leveling/unlocks to do but heck as a salamander fan its hard for me not to use the melta, its such a satisfying weapon for my heavy and tactical
Just because I wanna be a nerd, the Las Fusil is a Las weapon, not plasma. They're their own type of weapon in 40k, like the standard infantry lasgun you see the guard using, or the heavy lascannons we use to take down the biotitan.
We need a fuckn shot gun. I'm talking full blown barrel stuffing something that's not the melt
The Melter is way more effective than a shotgun, Lore and gameplaywise
Sadly GW is very dogged when it comes to 'lore accurate'... Primaris marines dont seem to have shotguns in the traditional sense.
Like a short range sniper almost? Bcuz Not all shotguns are 'duck shots' with super wide range lmao (like the Melta)
So something powerful nd short range, but more precise, a combination of Sniper + Melta. 2-4 Shots, and reload.
That'd be a real shotgun
They could give it to the scout (sniper) class.
@@sturmmagnunstein1008 Why should BW be inaccurate about their own Lore LOL?
If we are taking bugs into account then the bolt sniper is better than las fusil as the bolt can have infinite ammo at max health, the reason why this is a bug is that it unlocks when you have both the magazine increase and the max ammo reserves perks along its bottom line, for some reason it is generating ammo out of the air when you swap then swap back to it, while the fusil is stronger, the rate of fire actually does make a difference when you have unlimited ammo, the one thing the fusil still has over the bolt sniper is the fact it can penetrate multiple majoris enemies but that isn't much of a bonus.
*EDIT* I haven't tested this with other weapons that have a reserve increase and mag increase as I don't have them leveled up yet so I'm unsure if this is a bolt sniper thing or just a perk interaction thing, I'm assuming it's a perk interaction which would mean other weapons with these 2 perks would also have infinite ammo.
The power fist is my favorite weapon, in a world where we are shooting essentially redbull can size mini nukes im throwin hands
the Emperors vengance perk also refreshes the grenades in the bolt rifle with gl, aka infinite grenades if you play it well
Yup, every 30 seconds and must kill an elite, but yea pretty much infinite ammo lol
Weird how the plasma incinerator is not restricted by the 30 sec cooldown, but Nade launcher is....its wacky
Bolt Rifle W/ Grenade launcher is definitely codex compliant.
The stalker bolt rifle is God tier on sniper when you can have basically infinite ammo
Hold the phone a minute... the *Bolt Carbine* being S tier? Brother eww... what is that brother?
Great video side note The Las Fusil is a Laser Weapon not plasma 😊
Personally, I enjoy using the Plasma Pistol over the Heavy Bolt Pistol just because all it takes to interrupt an elite calling for help is one shot. It doesn't even have to be a body shot either, just one blast and he's interrupted.
Dustborn devs be watching these vids in secret, green with envy, crying and asking themselves "Why no one make videos like this for our game!?!"
I enjoyed the video, though I recommend not mentioning the best weapons or commenting on the best perks, I know this isn’t an Ubisoft game, however as Ubisoft devs nerf things that are helpful and provide fun for the player, update 4.0 felt like an Ubisoft update lol 😂
the meltas make the highest difficulties trivial at best. they are overpowered as hell.
Auto bolt rifle is slept on. I have a lot of fun with it
Im pretty sure the stat values are meant to compare against other weapons of the same type. Not for comparison against other weapons.
So for example, a 4 firepower bolt rifle is not the same damage as a 4 firepower sniper rifle.
The bolt rifle with grenade launcher got nerfed. It's nowhere as good as it was. 😂 I remember melting the hive tyrant by standing next to the ammo cache and lobbing grenades while the bulwark kited him around.
No one seems to know that if you use a stim wile full hp or close to full hp, it will remove mortal wounds, so just get a stim to over heal you to get another revive.
Right now the plasma incinerator is my fav weapon with tactical class
Power Sword, on controller at least, uses the same button (Hold X) to switch stances as Heavy Attack. So, you can't start with a Heavy Attack; you can only use it after a Light Attack, or you just stand there... switching.
you need to do a heavy after dodging/rolling
Great vid
Seen the shieldmarine cannot block elite attack just breaking my heart
The only thing that the melta blows is your ability to play. "Courage and Honor" in low gothing stands for "Don't use meltas noobs"
So I thought I'd try your skill tree with the hammer. Mine's broken, actually broken. My Aftershock Improved perk does what Seismic Chain is supposed to do. lol
So you DON'T have Seismic Chain active, you got Aftershock Improved, and yet U can double slam the heavy attacks?
It works for me mate. Ground Slam is when you heavy attack slam mid-combo, after a light
Hi. Theres a bug currently that the 2nd heavy follow up only works if you go from light into heavy heavy. You cannot access the second heavy heavy if you start from sprint light into heavy heavy.
Sorry to be that guy, but the Las Fusil is not a Plasma Sniper Rifle. It’s literally in the name. “Las” aka Laser. It’s basically a Sniper version of the Lasgun, Lascannon etc.
“Unload on a brother’s face” 😭😭😭
I know you shouldnt really account for this but if you spam zoom in and out while firing the stalker bolter you shoot faster making it really strong against targets you basically dont need to aim at.
My entire loadout sits in A and B. Emperor protect me
Good video! The nade launcher bolter is S tier and just shy of the melta class rifles.
Then you have the standard bolt pistol. Not great but can land two shots for each one on the heavy bolt pistol (so fairly balanced.) It's no plasma pistol but good when levelled.
Sad that certain classes don't get the plas pist.
The heavy bolter was a MASSIVE mistake and one of the few flaws on the game (game play wise and lore wise.)
It needs to fire slower and the sound effects are off. Wayyyyy off. It needs to BOOM - BOOM - BOOM going on.
Feels like a turrent class of weapon and NOT a heavy bolter.
Interesting video but I don't think this type of list works for the game. Perhaps there could be a tier list for a couple of the auto fire bolt gun weapons (not including the Heavy). Each weapon in the game performs a specific function and has it's own style such that you are comparing apples to oranges with each weapon. For instance, the community swears by any Melta gun, however, my heavy go to is the Plasma. I've gotten both weapons to Artificer tier and unlocked multiple versions so I have plenty of experience with each. I still wouldn't place either above the other because they are perfect at what they each do.
I noticed that on your heavy class you have the tactical spartan helmet, am I missing something that will completely change my drip game?
The grenade launcher bolt rifle above melta. I get unlimited grenades and a long range option.
I love how Boosteroid lets me play my favorite games anywhere, anytime. It's definitely a smarter choice than investing in an overpriced console.
Las Fusil is a laser weapon not plasma. It's in the name man. Las
yeah i was wrong. Game describes it as an "energy rifle" so whether its Lore context, or game context, im stupid incorrect either way 😭💀
This Dudes voice reminds me of Farengar up in dragonsreach from skyrim.
Everyone say that
Every weapon is EMPEROR tier as long you please the machine spirit
Not enough people are lighting incense and praying to the Omnissiah like they should
20:36 I don't think "playing devil's advocate" means what you think it means here. Also, why do you give the benefit of the bug to the thunder hammer but not the plasma incinerator?
I have an interesting build for multi melta. its made on high fire rate+ more range. People just hate me
So true, the shield bash...
okay, but the shield bash is unironically nuts.