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vincent schwenk
Germany
Приєднався 25 тра 2011
My name is Vincent Schwenk and I’m a 3D artist. Enjoying colorful and abstract images.
C4D Beginners guide to Deformers
🟣 If you are a beginner or you want to refresh your memories, then this tutorial series might be a good start.
In this video I am explaining 5 C4D deformers.
🔴 More on:
www.patreon.com/vincentschwenk
vsk.world/
vincentschwenk.de/
In this video I am explaining 5 C4D deformers.
🔴 More on:
www.patreon.com/vincentschwenk
vsk.world/
vincentschwenk.de/
Переглядів: 1 106
Відео
Splines in C4D - Beginner Tutorial
Переглядів 1,9 тис.Місяць тому
🟣 In this beginner tutorial I am talking about the basics of splines in Cinema4D. This is a video from a new beginner friendly series on Patreon, where you can learn some of the basics. And I also want to share them on UA-cam. 🔴 More on: www.patreon.com/vincentschwenk vsk.world/ vincentschwenk.de/
How to Combine 3D Renderings with Runway AI | Workflow Guide
Переглядів 11 тис.2 місяці тому
In this video, I show how to combine my 3D renderings with Runway AI, plus tackle the big question: is AI going to replace me as a 3D artist? 🔴 More on: www.patreon.com/vincentschwenk vsk.world/ vincentschwenk.de/
Wrapping Stones in C4D - Softbody simulation
Переглядів 1,8 тис.2 місяці тому
🟣 In this quick tutorial I am talking about how wrap some ribbons around an object. 🔴 More on: www.patreon.com/vincentschwenk vsk.world/ vincentschwenk.de/
Combine Vertex Maps with Softbody / Quick C4D Tutorial
Переглядів 5 тис.3 місяці тому
🟣 In this quick tutorial I am talking about how to combine vertex maps with the new C4D Softbody engine. 🔴 More on: www.patreon.com/vincentschwenk vsk.world/ vincentschwenk.de/
New Particles in C4D 2024.4 - Predator-Prey
Переглядів 2,8 тис.6 місяців тому
🟢 This tutorial is part of a "What's new in C4D series" (on Patreon) but in this video I want to talk about the basics of Predator-Prey. 🔴 More on: patreon.com/vincentschwenk vsk.world vincentschwenk.de
Materials, Lights & Rendering in Redshift (PT.02)
Переглядів 4,3 тис.9 місяців тому
Materials, Lights & Rendering in Redshift (PT.02)
Soft ropes in C4D - I am redoing my first tutorial (Pt.01)
Переглядів 4,8 тис.9 місяців тому
Soft ropes in C4D - I am redoing my first tutorial (Pt.01)
Fix stage object in Cinema 4D - C4D2024 🎥🎬
Переглядів 5 тис.11 місяців тому
Fix stage object in Cinema 4D - C4D2024 🎥🎬
Create a sponge in 3D - New simulations in C4D2024
Переглядів 20 тис.Рік тому
Create a sponge in 3D - New simulations in C4D2024
🎥 Join the 3D Animation Challenge for a Chance to Win a 2080Ti Graphics Card! 🏆🎉
Переглядів 5 тис.Рік тому
🎥 Join the 3D Animation Challenge for a Chance to Win a 2080Ti Graphics Card! 🏆🎉
Exploding Cups - Basic C4D Dynamics and Redshift
Переглядів 37 тис.Рік тому
Exploding Cups - Basic C4D Dynamics and Redshift
Upgrading My PC with 2 GeForce 4090 Graphics Cards
Переглядів 7 тис.Рік тому
Upgrading My PC with 2 GeForce 4090 Graphics Cards
Switching from Octane to Redshift - Rendering with C4D
Переглядів 20 тис.Рік тому
Switching from Octane to Redshift - Rendering with C4D
Modeling in C4D with Softbodies // 3D Beauty Product Shot
Переглядів 9 тис.2 роки тому
Modeling in C4D with Softbodies // 3D Beauty Product Shot
S26 Cloth engine - C4D- Maxon - Softbody - Wrapping effect
Переглядів 35 тис.2 роки тому
S26 Cloth engine - C4D- Maxon - Softbody - Wrapping effect
Mixamo meets C4D Softbody (plus Rizom UV)
Переглядів 11 тис.2 роки тому
Mixamo meets C4D Softbody (plus Rizom UV)
C4D Product Shot with Voronoi Fracture
Переглядів 13 тис.2 роки тому
C4D Product Shot with Voronoi Fracture
What is new in S26 C4D & Why it's special for me
Переглядів 29 тис.2 роки тому
What is new in S26 C4D & Why it's special for me
Switching form Redshift back to Octane - Domestika 3D special
Переглядів 13 тис.2 роки тому
Switching form Redshift back to Octane - Domestika 3D special
My C4D to Procreate to Redshift workflow
Переглядів 12 тис.2 роки тому
My C4D to Procreate to Redshift workflow
Basics of C4D Sofbody - How to remesh your object.
Переглядів 17 тис.3 роки тому
Basics of C4D Sofbody - How to remesh your object.
How to build a procedural stone setup in C4D.
Переглядів 20 тис.3 роки тому
How to build a procedural stone setup in C4D.
How to create a cloth material in C4D with Substance and Redshift.
Переглядів 14 тис.3 роки тому
How to create a cloth material in C4D with Substance and Redshift.
How to setup your softbody simulations in C4D
Переглядів 29 тис.3 роки тому
How to setup your softbody simulations in C4D
Wrap a strap in Cinema 4D - Softbody quicktipp
Переглядів 34 тис.4 роки тому
Wrap a strap in Cinema 4D - Softbody quicktipp
How to use Color User Data in Redshift!
Переглядів 19 тис.4 роки тому
How to use Color User Data in Redshift!
How to creat dynamic ropes in Cinema4D
Переглядів 19 тис.4 роки тому
How to creat dynamic ropes in Cinema4D
ахуенно, а как ты стикеры то добавил брат?
真的太棒了。It's really great.
love your channel. love what you do. you got a typo on your thumbnail tho. "defromers'. thanks for all the great content. appreciate it.
Haha I know, but I was too lazy to export it again
@@vincentschwenk you're not lazy at all. you're the hardest working dude in 3d, lol.
@@feralmode 🤩
Need more beginner tutorials
Great tutorial Vincent!
bokeh and dof sometimes blows rigidbody simulations. it wont be same at viewport and render even if you cache
Awesome!!!
As much as I love these AI tools for it's ease of use etc. 3D technology in itself is here to stay, it is even used by AI in the autonomous cars for example. Also, the AI is just a cool term for machine learning, which is a prediction algorithm. And the predictions are just gambling every time, even if you fix the seed, the slight prompt change will throw completely different variation. On the other hand, 3D is an exact technique to simulate how real objects and light work. No hallucinations, total control. So I think it just can't be replaced at least in this area, because it's a totally different paradigms of content creation. Each technology has it's use case and 3D is here to stay and evolve alongside with machine learning "pixel morphing algorithms". I think the other question is how much automation will there be in 5 or even 10 years.
Thanks!
Merci beaucoup et un bisous pour ton chien
xanks bro! awesome!!
❤Fabulous, is there any free toturial on this one? 😁
Thank you!
Woohoo!! Excited for this! Love your stuff Vincent!
😍
Thank you so much! Love your tutorials and your work in genral!
This is great and all but the whole Runway part of this work reduces you to a text writer, or surface-level art director at best. This isn't fun to do, it's just getting to the end result as fast and cheap as possible at the expense of real artistry and while you compromise on the quality that you're very clearly capable of. Relying on happy accidents to get anywhere is going backwards.
totally agree with that, but overall I think it is good to keep the eyes open and see what is currently possible.
Hi Vincent, amazing video! Can I ask why you use the old bullet tag instead of the new simulation tag to avoid the geometry intersection at the beginning? Thanks! Do you think the two systems suit different situations?
Can it make 3d models or 3d model rotating video from 2d image, so you czn try to make high quality 3d asset from it for Unreal?
no
Prompting is key. Be way more specific. Just imagine a client telling you “Just do a rendering of flowing hair”. There is too much room for interpretation. And AI “interprets” by taking the statistical median.
Try Kling Pro out, the new 1.5 is dope and the start/end frame capability of the prior 1.0 version is pretty good. Free tier is very slow, very often. Just straight up image to video can produce great results.
Hi! As always you rock my world. Did I miss a step with the shader field and random? I couldn't get it to work right with my vertex map in the fields. Was there something I needed to click on shader while it was under freeze? It grows my points but not the extra bits from shader and or random. Let me know, tysm.
You need to do a masterclass on your lighting setups. They're so damn good.
What I've found while experimenting with all these ai tools is that the main issue is repeatability, as you said usually it's just happy accidents, happy accidents that can't be replicated exactly. So in a professional workflow I don't see how client's feedback can be applied using this tools.
Actually if you have complete control over the model, like in the case of the "open source" ones (Stable Diffusion, Flux etc.) that you can install on your computer, you have the ability to use a fixed seed number, so it generates exactly the same image when you execute. But even then, the slight change in the prompt will create a totally different variation.
Give it 2 years and most 3d artists will be using AI to build 3D objects and animate everything. It'll still need a 3d artist to operate it but just a totally different way of working. This doesn't just go for 3d, this goes for a lot of digital workflows
It will replace the renderer. The people who should be worried are folks at Redshift and Arnold. Still going to take artists to use to its fullest potential because unique work will always take visual vocabulary, creative judgment. I'm a 3D artist that's been using image gen tools for the past 2 years.
Love the content dude
Most useful overview so far. Thx Vincent.
I think you nailed it at the end. It feels like gambling. If I have to produce something for a client, I'd rather not rely on a gambling machine... I still would love to know how I went with the liquid stuff. How many attempts did you need there? Could you make variations of the ones you liked? Or where they also just one time happy accidents?
@@frankwerner923 for now there is no way to do variations, so it was just trying out many different prompt directions
There’s nothing fascinating about this. The results reek of a typical, plastic-like AI look. I’m not impressed. You can’t even compare this to your work, which is highly detailed. Even someone with no CG experience could tell that it’s human-made.
Hey Vincent, just wanted to check that you know Runway AI is trained on copyrighted content that they don't have any rights to use, so basically stealing from artists that spend their whole lives developing their skills and trying to make a living with it...
Yeah… adobe already jumped that obstacle dude, Im not saying that we should just look and do nothing if copyright is an issue but if you think it will be a real problem for the development of the technology you are “hallucinating”
of course I know, my own work is in there trainingsets: haveibeentrained.com/
@@vincentschwenkThe Oneness and acceptance of the flow of progress is refreshing. Learn or Lose
Words from Master Hayao Miyazaki when they proposed using that AI garbage "Human beings are losing faith in themselves, this is an insult to life itself" For now the only thing we have seen is theft, fraud and scam in addition to a growing generation of unprepared illiterate people who believe they are artists by writing words and stealing other people's material.
will it replace arnold renderer or any other rendering softwares?
@@sarvar8795 perhaps, but I have no prediction on that😅
Great video Vincent! As you said it is still a toy at this point but considering the speed of development and progress I think within 5 years the game will be over. 3D will always be needed for particular tasks tho I believe.
Love this explorations Vincent! Shorter prompts usually work better for me. I promp camera motion, camera lens, what is in the image, and then a short animation description, but it is hard to control abstract images... I'm excited about AI's possibilities in the creative industry, and I believe knowledge of design and motion fundamentals is more important than ever to get the best results from these tools. Here is one of my last explorations for the Runway GEN:48 contest if you want to have a look: ua-cam.com/video/QjGM75xP9-M/v-deo.htmlsi=PAjmW9JAZihgC2j4 I would love to know your thoughts on it!
Interesting
2:42 They're probably similar to what you would have simulated because Runway's probably been trained on your own videos (amongst others).
Your work, exploration, and ideas are always brilliant.
🥰
Beautifully cottony, I love your work! 美丽的棉絮状,我很喜欢你的作品❤
매우 매우 매우 좋은 영상이다! 감사합니다
This new "format" is great, fast and to the point!! Awesome
all good!
Because you have all of your content set as "for children" we can't use channel subscription reminder when you add new videos.
Really nice tutorial, I love it! Thanks
nice
This gave me pancreatic cancer. Thank you.
it's good to see you work through your issues, it makes it more educational.
Wonderful tutorial, Vincent! For me the quick videos you are creating recently are a blessing. It's so nice to see something quickly.
Dope tutorial, it's rare you get tutorials this short nowadays
y always doing the same shit over and over again
The guy is creating free content to teach others how to create something he's made before, how is this an issue.
That's a hateful comment, obviously you do not understand the value that VIncent is giving here. This is a 3 minute tutorial, not a 25 minutes one. It's straight to the point. If you have experience in Cinema 4D you can very easily recreate it quickly without wasting time on watching how to import assets from Quixel, creating sweeps in details, etc.
Yes that’s me🌞 But it's always better doing something than nothing!
Nice, danke dir. Ich hoffe es regnet nicht mehr bei dir.
amazing tutorial - thank you!