Houdini Tutorial: UV mapped Viscous sim
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- Опубліковано 21 сер 2024
- Here's my first ever tutorial, hope it's helpful. Here I show you a method I've come up with for assigning UVs to viscous FLIP sims with continuous emissions.
If you just need to see the hip file and don't want to listen to me ramble on, you can get that from Gumroad. gumroad.com/l/D...
If you intend to use the file to apply uvs to your own sims, you will probably still need to refer to the video for some guidance. It's not an OTL with user controls, it's the hip file I created while making this tutorial. - Фільми й анімація
Fantastic man. This is more of a walk though and not a straight up tut. Learned a ton regardless.
More tutorials about flip fluids would be great!
@@WhatIFound Great man! I agree with that topics, I'm new with houdini and wanna learn fluids
yeah that tiles get stretch so if you apply shoelace texture it will easily make out in colors that blend nicely
It's funny, I found this tutorial back when you posted it and the method wasn't useful to me for the task at hand, but today I was desperate to find and watch it again for another task. My fluid was going out of the boundary and deleting as it was still emitting so I didn't have a handy spot where I could freeframe the whole simulation and do a uv project.
Cool trick! you can also add your class after the fact as well in a sop solver if you forget to make it before the sim.
Hi Brandon! How exactly you can add the class with a sop solver? I tried but I don't know what is the correct way to do that setup, thanks!
Great man, so much good knowledge. Thanks
Hey! Thank you for sharing your knowledge! And it's really good quality of a thing itself and explenation :3
Super thankful for this!
You are a mama sita!) Thank you for tutorial!
It was amazing!
Thank You very much!
You're welcome, glad you found it helpful.
what about mirroring every other UV project to get rid of the seams? works pretty good :)
Yes, that's a great idea! Another person had this same idea and posted it on my vimeo channel shortly after I released this. We discussed it in the comments over there. I did end up building in a switch to flip between alternating and non-alternating uv tiles.
I included that updated file in the gumroad link, but didn't get the chance to record a video showing how it was done.
@@WhatIFound just bought the Gumroad file and that didn’t have the flip UV technique. Can that still be uploaded?
@@jamesconkle9158 Hey James, thanks so much for picking up the file. The switching set up should be in the file from Gumroad. It's in the UV_on_PTS object containger, there's a for each loop with two uv project nodes feeding into a switch. That switch alternates between projections every other iteration of the loop.
If that isn't what you have in the file from gumroad, do let me know and I'll put the file that I'm looking at up as well.
@@jamesconkle9158 I've just added the file with the alternating uv tiles as a version to the product. Thanks for reaching out about this.
@@WhatIFound I can’t wait to check this out even the first version has been a game changer 💯 I really appreciate you taking the time to do this!
How can I use bubbles inside the sim instead of spheres?
ah yes, thanks for nothing