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Version Gamma
Приєднався 28 гру 2016
I do videos analyzing media and technology (but mostly video games)
That time a developer hacked into their own game...
Come on a journey with me, where we discuss how the developers of Ratchet & Clank: Up Your Arsenal hacked into their own game just to distribute a patch. Because they're crazy people.
0:00 - intro
1:29 - how do computers do remembering?
4:08 - patch time babyyyyyyy
9:02 - concludetion
References: pastebin.com/7ccejNdp
0:00 - intro
1:29 - how do computers do remembering?
4:08 - patch time babyyyyyyy
9:02 - concludetion
References: pastebin.com/7ccejNdp
Переглядів: 534
Відео
Who the hell edited the new Percy Jackson show?
Переглядів 1,4 тис.10 місяців тому
I swear to god, someone needed to give a few lessons in video editing to the creators of this new Percy Jackson & the Olympians show. Cause it's all kinds of messed up. 0:00 - The video just started 00:50 - Someone needed to take an editing 101 class 3:50 - Bro why are there ad breaks wtf? 5:32 - Time is a trip yo 10:09 - I take a break from writing for 6 minutes 16:34 - The video is concluding...
This might be the BIGGEST leak in gaming history...
Переглядів 937Рік тому
There’s been a huge data breach at Insomniac Games. We now have so much information about the next decade of Insomniac Games projects, from the upcoming Wolverine game, details about the various Spider-Man projects, and info about what might be next for Ratchet & Clank. That might be cool, but it belies the fact that these leaks are far more damaging than we like to talk about… Go watch Double ...
Highway 17 is the Best Chapter in Half-Life 2. Here's Why
Переглядів 664Рік тому
Highway 17 is the best chapter in Half-Life 2. An exploration of the effects of the Combine occupation on the wider world, a well paced journey exploring many locations, and it has that segment on the bridge that makes me feel indescribable things. You know the one. If you want to know more, well you're just gonna have to come with me on the drive. 0:00 - Intro 1:50 - FIRST STOPS 4:37 - Interlu...
Is the PC Port of Ratchet & Clank: Rift Apart good?
Переглядів 6 тис.Рік тому
The PC port of Ratchet & Clank: Rift Apart is here, and I certainly had... a time playing it. It's a momentous occasion that I can officially launch a Ratchet & Clank game through Steam, but as much as it does well, my experience came with one pretty big issue. 0:00 - Intro 0:42 - Keyboard/Mouse is goated 4:27 - Can you play this without selling both your kidneys? 8:54 - Their bug tracking tria...
listen to my bad opinions because you have nothing better to do
Переглядів 1,4 тис.Рік тому
patreon.com/verisongamma A q&a because 2000 people subscribed to this channel. That's it. Move along
Does FUSE fix durability in Tears of the Kingdom?
Переглядів 1,9 тис.Рік тому
Did you like weapons that explode in Breath of the Wild? I hope so, cause Tears of the Kingdom has the same thing. But the new mechanic, FUSE, might just be able to fix that for you if you didn't.
The Solemn Ambience of Minecraft, and Nostalgia
Переглядів 465Рік тому
Join me, as I take a look back at Minecraft, and attempt to unravel why it makes me feel the way it does. Is it's atmosphere of powerful melancholy one that is truly real, or one forged in the past, from memories [1]: ua-cam.com/video/d6i5Ylu0mgM/v-deo.html [2]: ua-cam.com/video/ZzjuB8efOjI/v-deo.html 0:00 - Intro 2:10 - Directionlessness 3:22 - Soothing Melodies 5:18 - Isolation 6:38 - My Past...
I'm done trying to make it on this platform
Переглядів 1,1 тис.2 роки тому
I've spent this year trying to make more videos for this channel. I've had some success, I've had some failure. But now, it's time to move on, and move forward. Support me: patreon.com/versiongamma Listen to Leave The City: open.spotify.com/album/7jPKUqstZkrxPkxlgkbd0S 0:00 - Intro 1:39 - UA-cam Isn't Art 6:13 - Updates
Ratchet & Clank is 20 years old. I don't know how to feel about that.
Переглядів 3,2 тис.2 роки тому
Ratchet & Clank for the Playstation 2 released on the 4th of November, 2002. That's 20 years ago today, and I don't know how to feel about that fact. Some Speedrunning links for you to have a look at: The Rachet Speedrunning Discord: discord.gg/uburntFvQU Some GDQ runs to have a look at: ua-cam.com/video/vvCAhSni34w/v-deo.html ua-cam.com/video/eB7cb3JDrOQ/v-deo.html ua-cam.com/video/n4J54ROrk6k...
There will never be another 2004.
Переглядів 3 тис.2 роки тому
2004 was the best year for video game releases. Change my mind. Actually everything's subjective this is just to demonstrate trends in the industry at that time please don't hate me. www.patreon.com/versiongamma 0:00 - Intro 0:51 - January 1:47 - February 2:16 - June 2:36 - August 3:04 - September 4:46 - October 5:11 - November 7:52 - What's the point? 10:42 - End Yes January is spelt wrong, co...
what's wrong with the first Ratchet & Clank's music?
Переглядів 6 тис.2 роки тому
Have you ever noticed that Ratchet & Clank's Soundtrack sounds a bit... strange? Especially when you compare it to the soundtracks of it's sequels, there's definitely something weird. Well, I'm going to explain why with some terrible technical explanations of audio, trawling through the files of these games and coming to conclusions that are, almost certainly, wrong. 0:00 - Intro 0:42 - Mono 3:...
Learning From the Opening of Going Commando
Переглядів 2,4 тис.2 роки тому
This is an entire video just analyzing the first 10 minutes of Ratchet & Clank: Going Commando. patreon.com/versiongamma Have I gone insane? Yes. I have. Also, I can write whatever I want in this description, because you're not gonna read it. Maybe I can just list a bunch of keywords and see if it boosts impressions. Game Design. Ratchet & Clank. Insomniac Games. Gameplay. Music. Cutscenes. Vid...
How Half-Life: Alyx Creates Perfect Pacing
Переглядів 4012 роки тому
Half-Life: Alyx is perfectly paced. Am I exaggerating? Maybe, but not by much, it's really good, so lets have a little look at how they do it. www.patreon.com/versiongamma 0:00 - Intro 1:18 - The Act Structure 2:58 - Pacing Curves 4:45 - Jeff 7:19 - Learning 8:15 - Tone 10:25 - Final Thoughts 11:55 - End References (1) nofilmschool.com/how-to-write-five-act-structure (2) www.reddit.com/r/movies...
I'm Disappointed in Future Motion (OneWheel GT)
Переглядів 32 тис.2 роки тому
Future Motion started shipping the OneWheel GT about a month ago. And people are not happy. I'm not happy. www.patreon.com/versiongamma 0:00 Intro 1:02 DOA's & Ghosting 2:37 What's a BMS? 4:32 The BMS Trap 6:27 International Shipping 8:10 Sustainability & Right to Repair 9:17 End References (1) ua-cam.com/video/VmAKSvV2g80/v-deo.html (2) www.reddit.com/r/onewheel/comments/tf6egf/69_mile_gt_revi...
The Interesting Evolution of Ratchet & Clank's Weapon Mods
Переглядів 7 тис.2 роки тому
The Interesting Evolution of Ratchet & Clank's Weapon Mods
Exploring the Wild to talk about Breath of the Wild
Переглядів 3592 роки тому
Exploring the Wild to talk about Breath of the Wild
Thanks, Updates, & Give Me Money (but don't actually)
Переглядів 3072 роки тому
Thanks, Updates, & Give Me Money (but don't actually)
Metroid Dread - Fun in the Moment, but Unfocused in Structure
Переглядів 3913 роки тому
Metroid Dread - Fun in the Moment, but Unfocused in Structure
Ratchet & Clank: Rift Apart - Two Steps Forward, One Step Back
Переглядів 6 тис.3 роки тому
Ratchet & Clank: Rift Apart - Two Steps Forward, One Step Back
The Repeated Weapons of Going Commando & Up Your Arsenal
Переглядів 9 тис.3 роки тому
The Repeated Weapons of Going Commando & Up Your Arsenal
The Reused Music of Ratchet & Clank: Up Your Arsenal
Переглядів 23 тис.3 роки тому
The Reused Music of Ratchet & Clank: Up Your Arsenal
The Opening Frames of Ratchet & Clank
Переглядів 8 тис.4 роки тому
The Opening Frames of Ratchet & Clank
Rayman 2 for the PS1, and the Art of Less is More
Переглядів 1,3 тис.4 роки тому
Rayman 2 for the PS1, and the Art of Less is More
Half-Life: Alyx - Streamlining Virtual Reality
Переглядів 1394 роки тому
Half-Life: Alyx - Streamlining Virtual Reality
I think the Spyro Reignited Trilogy and the Medieval remake did it the best. It's practically the same exact game but with tighter controls and updated graphics, nothing more nothing less. Those are remakes though, remasters are essentially a brand new port of a game with some minor tweaks, kind of like the Ratchet and Clank Ps2 collection on the Ps3 was supposed to be. Where remakes start to siffer towards the bad side is when they try to modernize the game they're remaking as apposed to taking the existing game and giving it a fresh coat of paint.
Deadlocked legitimately got weapon mods right. Commando did a good job at implementing them into the game, but Deadlocked perfected their implementation. It sucks that weapon leveling and mids were replaced with the weapon upgrading we see in the games today which suffers from having boring upgrades like more ammo or more damage and generally not taking any thought. Also, Deadlocked is the superior name.
4:37 yeeeeh, Italian EULA mentioned 😃
I played through the PS1 version years ago on my PS Vita and loved it. I'm playing through the PC version on my laptop and experiencing the missing content... no wonder this stuff got cut from the PS1 version.
Well I guess this made making the remaster more complicated. Great video btw!
....so what did they patch in? Is that lost knowledge?
I had no clue mate, as a software engineer this was very interesting
Very interesting! Had no clue this was going on behind the scenes for UYA multiplayer.
That's very insightful, nice video
No brain in there? *Confused mechanicus binary noises
poetry
Im completely in love with your content, regardless if it takes months or years for a new HIGH quality video, i will always come back
Talking about the “nifty tricks that devs do to circumvent the limitations of their technology” while the fongoid village music plays (you know, the theme music for two of the planets in ACiT where the devs had to find a way to allow the game to instantaneously swap between what is effectively two entirely different levels) was such a meta detail that I’m not even sure you intended to make. I love it.
No, I 100% planned that. Definitely. Wasn’t a coincidence at all and that music just fits the vibe of a conclusion, no no no. (yeah I didn’t realise this until you pointed it out)
You may be able to talk to the Horizon Private Server and Dreadzone Online guys to get a better idea of how they do their own patches
The edgy persona doesn't work for you. You're intelligent, interesting, articulate, and knowledgeable. Using phrases like "whack as fuck" makes you look like a teenager trying to be one of the cool kids. Those "cool kids" will likely spend their lives working in McDonalds.
Hmmmm… “edgy” was definitely not the vibe I was going for when I wrote that, but it’s always interesting to hear how others interpret it
He’s cool af
@@Army_of_One_ Personally, I find intelligence cool, so that's why he doesn't need to try harder.
I have been telling this story for years. I miss Gamasutra.
OK we have to add an adequate parallel voltage through redneckary before unplugging the original battery in order to maintain the BMS firmware. Thanks for the insight dude. Legendary.
I tried to do the exact same thing as you did and once I saw the title and thumbnail I knew it. You’re doing a great service releasing this video. UA-cam can’t be an art unfortunately You had a good run and so did I
I have a video suggestion for you: The last Ratchet & Clank project that David Bergeaud worked on was PlayStation Move Heroes. I would be interested in the ways that game's soundtrack references and draws from Bergeaud's previous work on the series.
I played R&C Going commando first. DIdnt even know about Rachet and Clank, just got it for Christmas one year. When I played the original some months after beating the 2nd one it was a sharp increase in difficulty. It was still fun but the lack of strafing made stuff...challenging
Ridiculous backdrop for a video of this topic (laudatory). Great stuff.
You have no idea what you are talking about. F$%k future motion more of like f$%k you
While the mod system from UYA and Size Matters were fun, I do like the TOD raritanium system as that mechanic is great for improving the weaker weapons of any game, and is very similar to how most modern games have a gameplay mechanic that allows you to make a weapon and such better. I do however HATE how it is today as seen in the 2016 game and Rift Apart, as I feel like the games rely on it a bit too much and it only truly works when you buy a bunch of mods at once. Also those special mods don't feel special compared to the ones you can get in TOD. If it is going to stay around it needs a big redesign. I think it would help it was more like the TOD version again with how each weapons has a total limit of a dozen available modifications. There should also be a level up/tree system like thing where at first the modification upgrades are cheap, but after that they get more expensive but you are getting a stronger upgrade as a result. Like before buying certain upgrades can get you a special mod, but it should actually be special like for the pistol, you can get a special mod where you have a chance of paralyzing you enemy for a bit. Maybe they could add in a mechanic where you can equip/unequip certain special mods for a weapon. That could lead to some interesting skill points/trophies. The Constructo weapons were fun and IG should definitely bring them back one day with new mods. If they do they should make a new weapon one called the "Constructo Gun", a weapon similar to the Morph Gun from Jak and Daxter where you can quickly switch between several selected mods and its mods are more unique like it would have a sniper mod, flamethrower/freeze ray mod, and a net launcher mod.
that's cool
HE HAS FACIAL HAIR
The narrative thing i felt. Sinilar to you, this franchise was my childhood. I held off on playing this game because i didnt have a ps5, but also i saw the art work, associated it with RaC PS4 and the Movie, and immediately felt like it would be too cringe. While the rest of the game kind if made up for that, i was dead on how i thiught it would be. Too safe
Thank you for giving me my opinion
I honestly prefer the automatically applied mods of UYA over the literal busywork mod tree of TOD
I love this video. To me, it felt like an unfiltered motivational speech for those seeking to create art with passion and an aim to satisfy one's desires rather than those of an audience. I know you're talking about yourself and your own experience with making videos on UA-cam, but it just seems to resonate with me. Almost as if you're saying exactly what I always wanted to say to myself, but was too scared to try because there was the fear of an audience listening. I want to make videos to share thoughts, ideas, feelings and to create something artistic I can be fond of many years later, with no one and nothing having the power to stop me besides myself. One can't rush art, and pouring your heart into a project is what makes it special. Quality > quantity. Whether my words or my comment will have an impact or not, I can tell you that *your* words have had an impact on *me* and I am so glad this happened. Thank you for creating something special to me.
Insane analysis! Something felt off for me when I was watching and your technical breakdown explained it really well. Your sister's breakdown was brilliant as well.
Get a 4080. You'll be blown away. At 4k its like playing a Pixar movie.
you mention 'better essayists' with a clip from dan olson, but even up to that point i felt that this video absolutely scratched the same itch in my brain as his 'the art of editing' vids. genuinely fantastic work, i'm gonna check out that highway 17 video.
loved this video!! I knew I wasn't fond of the adaptation but it's cool to hear it from an editing perspective
the show not tell thing was what caught my eye first (and not in a good way). That and the lack of timeline. Things feel rushed (like you said). Also, there was no reason for the episodes to be that short. They had the time and the money to do more than 30 mins episodes.
I think the biggest reason for many of these things is the volume stage and their limit to 40 minutes per episode. I really hope they make longer episodes next season and don't underestimate their audience. Kids can concentrate for more than 40 minutes! The changes for the story were because of over-correction yes, but i think because of times limits, too. I liked the medusa change for example. I loved the "The Wire" scene! I still really liked the show and actuallly thought they captured the spirit of Percy Jackson, but you got sone good points there!
Wow dude great video, it's been a long time since I've been into Percy Jackson but it's great to see my interest of editing bring me back to my childhood.
19:04 I hadn’t heard this, but this explains a lot. One of Riordan’s strengths as a writer is in the details + in the narrative voice, and if both of those were absent from the show? Well, of course it was lacking compared to what had been promised and what was expected
Yeah basically, i agree. One thing i felt with the show is that the gods were a bit mundane. They just seemed like normal people. I get that's kind of the point in the books, that they have human flaws, but they were lacking gracious in the show. Ps, bet your mic cable was wrapped around the obelisk by the time you were done filming
Another banger. Love your style.
Thanks for having me Matty boy 🩷
Hi
Hasn't watched you in a while and the beard looks good, but you went from kid to Gordon Freeman lol
I 100% watched the Highway 17 video start to finish. It was the reason I subbed to your channel. It was pure poetry.
bergeaud got so much inspiration from totally different music styles and made something out of that the ost just fits in most of the planets it gives so much personality to the game. love the content you make
Great video I enjoyed it much
I disagree with your takeaway from ToD's Raritanium trees: sure, it is a progression system because it's incentivizing you to get more Raritanium to complete the tree, but: A) that works for incentivizing exploration as well (something only GC's system does to a similar degree, and, even then, the limitations of both the currency used and the "tech tree" itself clearly leave a completely different impact and leave the player with a completely different feel) B) the short-term decision-making absolutely matters, both because which upgrade you pick directly impacts your gameplay (especially if you opt for more Raritanium upgrades and more ammo ones) and the currency you get is obtained at a different pace than simply leveling your weapon (so unlike Deadlocked's Alpha Mods), again tying it back to exploration, rather than just grinding your weapon up so that you can unlock more mods and more slots So yes, it won't matter much for the post-game, where you have enough resources to unlock everything, but it absolutely does during the in-game/short-term; that is also the nature of the more heavy RPG ties the series started to adopt ever since 2/GC. Now, I don't disagree that such Raritanium trees shouldn't get too bloated (well, the mere name "Raritanium" becomes more and more ironic with every entry, technically), and it's best I don't even start talking about how Rift Apart completely removed any more in-depth weapon improvement from base leveling to put it in the trees... Eugh; perhaps that's also why I'm not super fond of Deadlocked's system as well, as it essentially does the same thing, only using Bolts instead of Raritanium as the currency. I also think, since you pointed out menuing as a flaw of Constructo Mods, that flaw is shared with Deadlocked's: I rarely messed around too much with the Alpha Mods in that game, in no small part because switching them around required quite a bit of menuing (after the "grinding" required to even get a significant pool of both mods and slots to mess around with in the first place), so, once I found a loadout that worked for me, I pretty much kept it for most of the playthrough(s).
I also like the TOD raritatnium system, but I hate how it is now in the 2016 game and Rift Apart. Hopefully they can make it more like it was in TOD again one day or maybe something new.
17:50 the lighthouse actually in the bg :)
9:17 Clank Zapper so bad it deleted itself from your memory
Honestly, the returning weapons for R&C 3 being so good helps to reinforce the idea that Megacorp is just absolutely on another level compared to Gadgetron, how even a small handful of weapons smuggled to another galaxy can compete with the best of the best. But then you remember that when Gadgetron WANTS to make an all powerful weapon, their R.Y.N.O. does a lot better than Megacorp's Zodiac. Which is why, despite their ubiquity in the Bogon Galaxy, Megacorp's never really been able to spread out beyond the one galaxy, unlike Gadgetron.