It was a pleasant surprise that even today, I find new AM2R contents being produced. That's awesome. It was also quite strange, to hear what my design direction regarding atmosphere was, explained better than I could have. You're the first person I hear accurately describe what the purpose of the soundtrack was: to make something that sounds like Metroid, but also something you've never heard before. Thank you so much for your video. If you don't mind, I'll tweet about it on the AM2R account. You REALLY deserve more eyes on your work. Cheers! PS: Speaking of Prime music references, did you recognize the song playing during the Torizo fight? My humble rendition of the original would serve as foreshadowing, for people that recognized it. :-)
Thanks! It really means the world to hear from the creator themselves that I'm interpreting the game correctly, that my thoughts aren't random speculation, so I appreciate it a huge deal. And I never caught that, but looking at it now of course it's Chykka. It makes too much sense.
Your Ratchet video caught my eye in my recommended feed. Now I'm finding you're littered with evergreen content. Glad to be your 303'rd subscriber. I'm in before this takes off. Neat editing style.
Your channel came up in my recommended and I did not look at the view count until just now. How are you not massive UA-cam?! Your videos are masterfully made
yes, the atmosphere. the very essence. these games come from the Alien films. at least, the two first movies. recreate that kind of atmosphere is not an easy thing to do in a 2d game. as I watched this video this thought kinda took shape in my mind: if younger generations understand the very essence of the metroid games, then the series is in very good hands. put this dood somewhere in the making of a Metroid game and you'll get quality stuff. put a lot of doods, like this one, creating a metroid game, and the future looks even brighter than expected.
You can if you have an NTSC ps2 alongside your PAL one, although you've gotta make sure it's a slim one so you don't blow the internal power supply with twice the expected voltage
@@VersionGamma looks like your recorded footage is from popping those bad boys in an emulator though, can't deny that upscaling (plus POX news, ew). Though you can correct the bloom offset with some finicky settings
Haha your exactly right, I would love to record directly off of a PS2 but I don't exactly have the space or equipment right now, so I may as well get the best footage that I can with the tools that I've got.
It was a pleasant surprise that even today, I find new AM2R contents being produced. That's awesome.
It was also quite strange, to hear what my design direction regarding atmosphere was, explained better than I could have.
You're the first person I hear accurately describe what the purpose of the soundtrack was: to make something that sounds like Metroid, but also something you've never heard before.
Thank you so much for your video. If you don't mind, I'll tweet about it on the AM2R account. You REALLY deserve more eyes on your work.
Cheers!
PS: Speaking of Prime music references, did you recognize the song playing during the Torizo fight? My humble rendition of the original would serve as foreshadowing, for people that recognized it. :-)
Thanks! It really means the world to hear from the creator themselves that I'm interpreting the game correctly, that my thoughts aren't random speculation, so I appreciate it a huge deal.
And I never caught that, but looking at it now of course it's Chykka. It makes too much sense.
As much as fanboys and nintendo would like to pretend this doesnt exists most metroid fans agree this is essentially part of the "canon" set of games
Your Ratchet video caught my eye in my recommended feed. Now I'm finding you're littered with evergreen content. Glad to be your 303'rd subscriber. I'm in before this takes off. Neat editing style.
very incredible analysis of AM2R!
Thoughtful and very well-said.
Your channel came up in my recommended and I did not look at the view count until just now. How are you not massive UA-cam?! Your videos are masterfully made
Excellent video.
Your videos are fire, keep up mate
great video, great production, wish you the best m8
yes, the atmosphere. the very essence. these games come from the Alien films. at least, the two first movies.
recreate that kind of atmosphere is not an easy thing to do in a 2d game.
as I watched this video this thought kinda took shape in my mind:
if younger generations understand the very essence of the metroid games, then the series is in very good hands.
put this dood somewhere in the making of a Metroid game and you'll get quality stuff.
put a lot of doods, like this one, creating a metroid game, and the future looks even brighter than expected.
Analytics baby!!!!!
E X A C T L Y
Wear your glasses they make u look smarter
Are those American R&C games on your wall? You can't play those on a PAL PS2
You can if you have an NTSC ps2 alongside your PAL one, although you've gotta make sure it's a slim one so you don't blow the internal power supply with twice the expected voltage
@@VersionGamma looks like your recorded footage is from popping those bad boys in an emulator though, can't deny that upscaling (plus POX news, ew). Though you can correct the bloom offset with some finicky settings
@@VersionGamma new new slim has an internal power supply though, so guess there's that one to avoid too
Haha your exactly right, I would love to record directly off of a PS2 but I don't exactly have the space or equipment right now, so I may as well get the best footage that I can with the tools that I've got.
@@VersionGamma if you like I could fish out a PCSX2 config that'll get UYA and Deadlocked looking as close to right as they can be