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xen-42
Canada
Приєднався 3 лис 2016
I like making videos about programming and video games.
Outer Wilds dev on the interior of Dark Bramble
Xylem Studios Charity Devstravaganza VOD: ua-cam.com/video/sqy8O3NMszc/v-deo.html
Charity: www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=547593
At long last we have finally learned why the Outer Wilds devs didn't put the interior of Dark Bramble inside the sun: While admitting that it could've gone in there, it would've required a bunch of custom code and would've taken too much time. Alternatively, they could've only briefly turned the black sphere on when taking scout photos, but even that would've been a lot of effort for only a small gain. When weighed against all the other work they were doing on the game, the mysterious dark orb hiding Bramble just wasn't as important. And now I get to ramble on about the dark sphere over like, this is the third video now where I'm just talking about a black sphere, why am I doing this. Okay well if you just read the description of the video and didn't watch you'll have gotten the gist of it. You should go watch the VOD from the charity livestream it was cool. The devs answered some cool questions. They also had some other devs on from other games. I was gonna watch the Slay the Spire section but then that was like the middle of the night so I didn't, I should go watch the VOD too. Okay bye.
My other videos on Dark Bramble:
ua-cam.com/video/NWU41kNdFXY/v-deo.html
ua-cam.com/video/IEoTVwOCeVg/v-deo.html
Also thank you to everyone who asked why didn't they put it inside the sun it was fun compiling a bunch of those together.
Consider supporting me on Patreon: www.patreon.com/xen42
Join my Discord server idk: discord.gg/wH9gT6RCGd
Charity: www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=547593
At long last we have finally learned why the Outer Wilds devs didn't put the interior of Dark Bramble inside the sun: While admitting that it could've gone in there, it would've required a bunch of custom code and would've taken too much time. Alternatively, they could've only briefly turned the black sphere on when taking scout photos, but even that would've been a lot of effort for only a small gain. When weighed against all the other work they were doing on the game, the mysterious dark orb hiding Bramble just wasn't as important. And now I get to ramble on about the dark sphere over like, this is the third video now where I'm just talking about a black sphere, why am I doing this. Okay well if you just read the description of the video and didn't watch you'll have gotten the gist of it. You should go watch the VOD from the charity livestream it was cool. The devs answered some cool questions. They also had some other devs on from other games. I was gonna watch the Slay the Spire section but then that was like the middle of the night so I didn't, I should go watch the VOD too. Okay bye.
My other videos on Dark Bramble:
ua-cam.com/video/NWU41kNdFXY/v-deo.html
ua-cam.com/video/IEoTVwOCeVg/v-deo.html
Also thank you to everyone who asked why didn't they put it inside the sun it was fun compiling a bunch of those together.
Consider supporting me on Patreon: www.patreon.com/xen42
Join my Discord server idk: discord.gg/wH9gT6RCGd
Переглядів: 25 104
Відео
Entering Next Fest and Finishing my Godot Game
Переглядів 404День тому
Play the Deckarium Demo now on Steam: store.steampowered.com/app/3011230/Deckarium/ Play Ernesto's Asteroid Arcade now on Steam: store.steampowered.com/app/2329390/Ernestos_Asteroid_Arcade Almost done making this game then I can finally make a different game instead! Next Fest was a really good experience, demos are good also more people played the demo than bought my last game so like that's g...
A New Echoes of the Eye Mystery - Dreambound Playthrough (Outer Wilds Mod)
Переглядів 1,4 тис.14 днів тому
Dreambound was the first place winner of our 4th Outer Wilds mod jam! If you'd rather play the mod for yourself: outerwildsmods.com/mods/dreambound/ Consider supporting me on Patreon: www.patreon.com/xen42 Join my Discord server idk: discord.gg/wH9gT6RCGd Good mod good job. It had dreams, it had bounds, it had escapes, it had isolations, it even had mininal texts. Okay now I will write the boil...
We ran another Outer Wilds Mod Jam
Переглядів 4,3 тис.21 день тому
Announcing the winners of our 4th mod making contest! Find the mods here: outerwildsmods.com/jam/oct-2024/ So far we've had 4 mod jams, with 41 mods being created and $1405 given out in prizes! Here's to many more! Watch my judging playthroughs here: Dreambound playthrough: ua-cam.com/video/xPuPOz6KitA/v-deo.html I will upload the rest eventually! Contents: 0:00 - Intro 0:59 - The Box sweep 1:2...
Can we Fix the Physics of the Interloper?
Переглядів 21 тис.Місяць тому
Very mild spoilers for Outer Wilds. Consider supporting the channel: www.patreon.com/xen42 The Interloper is a comet in Outer Wilds on an elliptical orbit which intersects the orbits of all other planets in the solar system. Because of this, you'd think it might run into one of them, and you'd be right! Fortunately the sun explodes before that can happen. I do some orbital physics stuff in this...
Deckarium Trailer (deck-builder/pet-simulator)
Переглядів 4284 місяці тому
Wishlist now on Steam: store.steampowered.com/app/3011230/Deckarium/ Deckarium is a deck-building pet simulator. Play pet cards to populate your terrarium or aquarium, be on the lookout for card-packs to expand your deck, keep your creatures fed to collect coins, and use them to buy more pets! But look out for ghosts! They hunger for the souls of your pets. Made in Godot!
Uniting a Planet - Band Together Playthrough (Outer Wilds Mod)
Переглядів 2,8 тис.4 місяці тому
Band Together was an entry to our 3rd Outer Wilds mod jam! If you'd rather play the mod for yourself: outerwildsmods.com/mods/bandtogether/ Consider supporting me on Patreon: www.patreon.com/xen42 Band Together wasn't finished on time for the end of our mod jam, but was nonetheless completed and turned out to be a pretty great mod! All entries to the 3rd Outer Wilds mod jam take place in a shar...
Looking behind the Camera in Outer Wilds
Переглядів 4,5 тис.4 місяці тому
This video shows what different actions in Outer Wilds look like from third person. Support me on Patreon: www.patreon.com/xen42 Buy Ernesto's Asteroid Arcade: store.steampowered.com/app/2329390/Ernestos_Asteroid_Arcade The second half of the video has spoilers for Echoes of the Eye so look out for that! Inspired by this Reddit post: www.reddit.com/r/outerwilds/comments/1cu7l75/has_a_third_pers...
A Mod about Modding - Jam Hub Playthrough (Outer Wilds Mod)
Переглядів 1,3 тис.5 місяців тому
Jam Hub was an entry to our 3rd Outer Wilds mod jam! If you'd rather play the mod for yourself: outerwildsmods.com/mods/jamhub/ Consider supporting me on Patreon: www.patreon.com/xen42 Unlike the other entries this mod has no story to follow, however it is a nice little summary of some of the works made by the modding community and is quite a charming little entry to our jam! All entries to the...
Making Minigames in Godot
Переглядів 9325 місяців тому
Wishlist Deckarium on Steam: store.steampowered.com/app/3011230/Deckarium/ Support me on Patreon: www.patreon.com/xen42 This is another devlog for Deckarium, my pixel art pet-simulator/deck-builder made in the Godot game engine! I use the C# version also. Godot 4.2. Can't wait for Godot 4.3? Key words. Thanks for watching. Also so apparently solitaire is like, a genre of card games, and I only ...
Mixing the Alpha into the Full Release - Axiom's Refuge Playthrough (Outer Wilds Mod)
Переглядів 1,3 тис.6 місяців тому
Axiom's Refuge was an entry to our 3rd Outer Wilds mod jam! If you'd rather play the mod for yourself: outerwildsmods.com/mods/axiomsrefuge/ Consider supporting me on Patreon: www.patreon.com/xen42 (Reuploaded because the audio was weird) This mod incorporates the Hearthian village from the Alpha version of Outer Wilds into the full release of the game, having escaped the supernova that doomed ...
Raising Fish and Frogs in Godot
Переглядів 1,8 тис.6 місяців тому
Wishlist Deckarium on Steam: store.steampowered.com/app/3011230/Deckarium/ Play Ernesto's Asteroid Arcade now on Steam: store.steampowered.com/app/2329390/Ernestos_Asteroid_Arcade This is Deckarium, the second commercial game I'm making using the Godot game engine! It's a pixel art pet-simulator/deck-builder inspired by Insaniquarium, Slay the Spire, and Balatro. Namely that those last two game...
Helping a Forgetful Nomai - Callis' Thesis Playthrough (Outer Wilds Mod)
Переглядів 1,1 тис.6 місяців тому
Callis' Thesis was an entry to our 3rd Outer Wilds mod jam! If you'd rather play the mod for yourself: outerwildsmods.com/mods/callissthesis/ Consider supporting me on Patreon: www.patreon.com/xen42 This mod tells the story of a forgetful Nomai named Callis, who is presenting a thesis at a festival for the first time. All entries to the 3rd Outer Wilds mod jam take place in a shared solar syste...
Delving into the Abyss - Finis Playthrough (Outer Wilds Mod)
Переглядів 1,5 тис.6 місяців тому
Finis was an entry to our 3rd Outer Wilds mod jam! If you'd rather play the mod for yourself: outerwildsmods.com/mods/finis/ Consider supporting me on Patreon: www.patreon.com/xen42 This mod adds a strangely shaped planet hiding a mystery within. This is the last jam mod I did so I'm now entirely brain dead and can't think of anything to write. Ok bye. All entries to the 3rd Outer Wilds mod jam...
Timber Hearth Infested by Dark Bramble - Symbiosis Playthrough (Outer Wilds Mod)
Переглядів 4,8 тис.7 місяців тому
Symbiosis was an entry to our 3rd Outer Wilds mod jam! If you'd rather play the mod for yourself: outerwildsmods.com/mods/symbiosis/ Consider supporting me on Patreon: www.patreon.com/xen42 Spooky setting, Dark Bramble invading a weird shadow Timber Hearth, weird stuff man, kinda good tho? I really enjoyed the writing. All entries to the 3rd Outer Wilds mod jam take place in a shared solar syst...
Exploring a Ringed Planet - Echo Hike Playthrough (Outer Wilds Mod)
Переглядів 2,9 тис.7 місяців тому
Exploring a Ringed Planet - Echo Hike Playthrough (Outer Wilds Mod)
Space Combat in Outer Wilds - Solar Rangers Playthrough (Outer Wilds Mod)
Переглядів 1,3 тис.7 місяців тому
Space Combat in Outer Wilds - Solar Rangers Playthrough (Outer Wilds Mod)
Discovering an Ancient Nomai Technology - Reflections Playthrough (Outer Wilds Mod)
Переглядів 1,7 тис.7 місяців тому
Discovering an Ancient Nomai Technology - Reflections Playthrough (Outer Wilds Mod)
A Device Millions of Years in the Making - HN:2 - Magistarium Playthrough (Outer Wilds Mod)
Переглядів 2,9 тис.8 місяців тому
A Device Millions of Years in the Making - HN:2 - Magistarium Playthrough (Outer Wilds Mod)
Results of the 3rd Outer Wilds Mod Jam
Переглядів 3,2 тис.8 місяців тому
Results of the 3rd Outer Wilds Mod Jam
Adding Planetary Details to my Space Exploration Game
Переглядів 1,3 тис.8 місяців тому
Adding Planetary Details to my Space Exploration Game
The Origins of The Interloper - Astral Codec Playthrough (Outer Wilds Mod)
Переглядів 10 тис.9 місяців тому
The Origins of The Interloper - Astral Codec Playthrough (Outer Wilds Mod)
How To Make Outer Wilds-style Player Controls in Godot 4 C# (Part 2 of 2)
Переглядів 1,1 тис.9 місяців тому
How To Make Outer Wilds-style Player Controls in Godot 4 C# (Part 2 of 2)
How To Make a Mini Solar System in Godot 4 C# (Part 1 of 2)
Переглядів 2 тис.9 місяців тому
How To Make a Mini Solar System in Godot 4 C# (Part 1 of 2)
Entering Slate's Mind - Mindscapes Playthrough (Outer Wilds Mod)
Переглядів 2,5 тис.10 місяців тому
Entering Slate's Mind - Mindscapes Playthrough (Outer Wilds Mod)
Adding Multiplayer to my Godot Space Game
Переглядів 2,5 тис.10 місяців тому
Adding Multiplayer to my Godot Space Game
Why is the Sun chasing me in Outer Wilds?
Переглядів 9 тис.Рік тому
Why is the Sun chasing me in Outer Wilds?
Godot 4 C# Tutorial - Minecraft Terrain - Part 4 (Infinite Generation)
Переглядів 3,4 тис.Рік тому
Godot 4 C# Tutorial - Minecraft Terrain - Part 4 (Infinite Generation)
Godot 4 C# Tutorial - Minecraft Terrain - Part 3 (Player)
Переглядів 2,6 тис.Рік тому
Godot 4 C# Tutorial - Minecraft Terrain - Part 3 (Player)
Godot 4 C# Tutorial - Minecraft Terrain - Part 2 (Blocks)
Переглядів 4,9 тис.Рік тому
Godot 4 C# Tutorial - Minecraft Terrain - Part 2 (Blocks)
It would be cool if we could see a time-lapse of the planets orbits with N-body physics; imagine seeing how the orbits evolve over time
This is one thing that kinda baffles me about Unity that Godot solves (though Godot has its own short comings). Godot allows entirely separate 3D worlds that do not interact with each other. No need to separate things on layers. In Godot a space like dark bramble's interior can essentially be a pocket dimension that can't be discovered in the main level
Since this video got a big bump in traffic when the game was released on Epic Games for free: The mod does NOT work with that version, unfortunately the way I used Epic Online Services to do the multiplayer conflicts with how Epic does its DRM. You might be able to get it working with port forwarding and stuff but I know nothing about how to work that.
Without watching the video.. Might be because it's the simplest way to make sure that the supernova reaches the inside of dark bramble roughly at the same time as the exterior
Wait, lorewise, why does the supernova kill you if your in dark bramble. Does destroying the planet destroy the pocket dimension or is the explosion just making its way in through the planets entrance hole portal thing
Oh yeah, it makes absolute sense why they did this! Gave me a headache just thinking about what they'd have to do if they put it in the sun
"Okay, bye" indeed, an adequate ending
should've painted fake stars on this black sphere
There’s just no reason to put it in the sun. Putting a scene far offscreen is a tried and true method. You’d be surprised how many games do this
Additional problem: Dark Bramble is in the sun. The player puts the scout in dark bramble to make it visible. The player looks at the sun The sun collapses The sun vanishes inside Dark Brambles internals. Immersion = Ruined. Just to add to the small list of issues. 😅 Game dev hot tip, keep things that are separate separated. You get more flexibility and freedom for lower costs like they said.
Have you considered some kind of click and drag to collect many coins at once?
Yes I have that as an option now, I might make it the default since it's much more comfortable
ok but why isnt the dark bramble in the sun?
i saw the dark bramble black hole and thought it was the quantum moon. i flew towards it and was so nervous as more and more stars were vanishing and then i realised it wasn’t something i was meant to notice lol. hilarious moment
i love that this stream has reached past Andrew Cunningham’s audience so there’s just some guy with a fake mustache and gaster makeup for no reason
Maybe they could have used some kind of rendering trick so that the black sphere shows whats behind it when looked at, though I don't know enough about rendering to know how they could have done it
i get stuck on a black screen 💀
Yeah, mods only work on GOG and Steam idk what's up with Epic but it doesn't work, I'm gonna try to fix it after Christmas
@@xen-42 thanks alot bro alot of my friends played it since the epic sale
Hi @@xen-42 the problem with epic even without the mod is caused by MSI afterburner, you have to turn off MSi then enter the game the re-open MSi if needed In short just need to turn off MSI and it launches
That sounds perfectly reasonable to me.
THATS WHAT IM SAYING
they use some custom shaders for the stranger cloaking field which makes the stars visible when you look through it, would it be possible to just do that with the mystery sphere???
Now my question is: Why didn't they hide it like they hide the Stranger?
The custom code for timing every thing with the supernova is theoretically the easiest part out of all the tweaks they would have needed to make had they put it inside the sun, as we should know how long it takes for it to reach Dark Bramble. The hardest parts are replicating the audio effects though given you're inside an infinite realm, they could have theoretically just had the sound of the supernova echoing. The current solution actually creates a new oversight that not many people have noticed, there's a few areas inside the planet where you're safe from the supernova for a few seconds more due to being slightly further out.
99% of time in game dev, the question of "why did you do x instead of y?" Is answered simply by 'it was good enough and didn't cause a million headaches'
now i wanna look for the black sphere in the game
Damn everytime I hear Alex talk about the game he always sounds so down to earth and approachable! They all seem like such a nice dev team :)
They should've put at least one anglerfish outside dark bramble, either orbiting another planet or the sun itself.
Good idea Satan
Honestly, doing the simple thing that works for 99.98% of use cases instead of a much more intense code that _could_ work for near-all cases isn't what I'd call the "dumbest thing"
One thing I enjoyed doing in my blind playthrough was flying into the sun as it was collapsing for the supernova and being able to actually get way further in there than you're normally able to. If they put Dark Bramble in there, I'm not sure how they'd reconcile that.
They didn't put it inside the sun because THE SUN IS LEAKING
I remember I actually played a mod that made use of this (Astral Codex). I can't remember the exact details, but I think you needed to use the shadow from dark bramble to cover something up. I didn't actually realize that was something from the base game immediately and was very confused why they did that.
Now, I wonder if this black sphere under the sun inspired them to create cloacking field of the Stranger...
oh my god i forgot to watch that stream, time to go watch it :3
It was a very fun watch!
And here, I thought this would explain why the interior of Dark Bramble… isn’t dark. Anyone have any links to commentary on that? Seems like I would want an opaque, *black* fog running through DB (or no light sources other than fish & nodes).
Just finished the game a few days ago and been just consuming as much dev and small details as I can now that the worry of spoilers is no longer an issue. With that being said, I find it fascinating that they not only just made the dark Bramble interior inside a black sphere but also placed it at the same distance as the actual planet to let the supernova reach the player at the same time as the planet. Just shows sometimes the best solutions are real simple ones.
Because it wouldnt work at night duh
I only learnt about this when the mechanic of dark brambles sphere was relevant to beating that Astral Codex mod, it was so weird to work into the canon, but very interesting to play around
Same! Great mod
should've put it in the sun
you make a good point cant believe nobody thought of that
Unironically, if you put Dark Bramble inside the sun (where it was originally supposed to land before it rammed into an exoplanet), it would prolong the lifespan of the star by filtering out the heavy elements at its core. It was a good thing all along!
So, can you enter there, without going to dark bramble first? That may be nice for speedrunners
The problems with putting it inside the sun seem so obvious, why were that many people suggesting this...
God, even listening to people _talk_ about the Dark Bramble as a _Unity object_ makes me feel queasy, that's how effective a concept it is
Oh, that kinda reminds me of an idea I had for a puzzle relating to Dark Bramble and the final sequence of the game. What if, instead, by some contrivance (have not figured out exactly how yet) grabbing the core and heading for Bramble did not leave you with enough time to reach the spaceship? Simply, the sun blows up before you can get to the navigation room and punch in the coordinates if you go there directly. So the player would need to find another way. Here is how you'd solve it: The player would need to fly to Hourglass Twins as normal but then, once there, set his ship to autopilot for Giant's Deep before jumping out and landing on the Twins via Jetpack. Then, they grab the core, use the teleporter to go to Giant's Deep and jump into a water tornado to get knocked up into space where the ship is already waiting, having flown via the autopilot without the player. So the player quickly jumps into the ship, uses the much shorter distance to Bramble and makes it just in time to punch in the core and the coordinates to finish the game. And as fun as it is for me to think about, I understand it would be hard to realize, needing several aspects of the game to be reworked. Plus, might be too hard for most players, even as a final boss puzzle.
The main issue with this idea is just how small the solar system is. It takes barely any time to traverse it, so even if this did save time, it'd be far smaller than other potential time saves. For example, you could probably save more time than this just by hitting the ship's eject button when you're in the angler fish room.
@@Orion_Fritz Yup. I know. It's the main issue. That is why I said that it would need the game to be reworked. You can't even really do much to increase travel time via obstacles because a) autopilot always goes straight, b) game is set in space and space in p empty.
also, didnt they use the black sphere as an inspiration for the DLC? as in, the giant ship that blocks out the sun like a giant black sphere??
Famous conspiracy of the hollow sun. I like how in this video you debunk this and show to the world that in reality there is a black sphere abomination floating in the space !
That is actually very good reasoning. Very pragmatic.
🤰🤰 Thanks for always delivering.
Thank you for thanking me for always delivering
if the dark bramble interior was inside the sun, you wouldn't be able to watch the supernova properly while the scout is still inside
yep, would require so much custom code to get around that
"why didn't they put it in the sun" well the sun is really hot so the big fishies wouldn't like that
Counterpoint: I however would like it if the fishies were all roasted in the sun
@@xen-42 Counter-Counterpoint: the fishies might evolve to survive inside the sun and now we have to deal with giant fiery fishies roaming the galaxy when the thing supernovas
@@ilshail153 only thing worse than a supernova is a supernova that spews fish everywhere
@@xen-42 only thing worse than a supernova that spews fish everywhere is a supernova that spews fish everywhere without the nova powering a timeloop. Just imagine heat immune anglerfish surviving the end if the universe and now being the only thing that exists in it.... and the quantum moon.... and the stranger. So anglerfish and Solanum can team up to free the imprisoned Owl-Elk... oh wait, Solanum is basically Schroedingers Nomai...
@@xen-42 i would like it known by the internet that this comment was at 420 likes and xen's first reply was at 69 likes at the exact same time. i would also like the internet to know i that i have ruined both of those numbers. you're welcome
If you've ever developed a game you'd understand this is the correct answer
definitely, if it works it works and thats all that matters!
As someone who has barely "developed" concepts of an idea of a game, the intro to the video had me thinking "I'm sure there's a really good reason not to hide it inside the sun..." and then the answer of the supernova hitting at the same time as real dark bramble was like "oh yeah that's the correct answer." Not to mention I never noticed the dark sphere in my playthrough, though to be fair I was so absorbed into the game itself I didn't even think to consider looking for it. When I heard about it being loaded in under the plane of the system I was more like "ah, makes sense they'd have to put those spaces you fly around in *somewhere*" rather than having the question apparently everyone else had.
What's funny is that they do now have a perfect solution to the Dark Bramble interior situation- just give it the same cloaking field they gave to the Stranger. They could do this via an update but I get the feeling that at this point they consider the game to be done and probably don't want to be working on it anymore.
The stranger actually behaves slightly differently that makes them unable to do that, which is that if you put your scout in the cloak while you're outside you lose the ability to take pictures of the interior. So for the stranger theyre able to just deload the graphics of the interior, but with Dark Bramble they have to keep it on so your scout can continue functioning. Hence the black sphere to hide those graphics
_Technically_ they could have also put you on a whole different physics/camera layer, effectively putting you in a new scene without unloading everything else... But that would have also required a lot of code :P and would have probably been very janky.
Yeah that sounds like it could've been doable, I know they used a lot of different camera layers in the game and there's only a max of 32 in that Unity version so maybe they didn't have enough space? Although again as they say in the video, simplest solution worked and was good enough!