How To Make Outer Wilds-style Player Controls in Godot 4 C# (Part 2 of 2)

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 13

  • @xen-42
    @xen-42  10 місяців тому +3

    I spend a lot of time explaining stuff in this video and also go back and forth a bit at the end showing some pitfalls that come with it and how they're fixed (namely the rotating and drifting on the surfaces of planets), let me know if that's actually useful? Figured I might as well do that since the source code is available if all you care about is seeing what I've done without the explanations of why.

  • @WyattArent
    @WyattArent 7 місяців тому +1

    Very timely this is just what my game needs! Thank you

  • @EdTheLoon
    @EdTheLoon 6 місяців тому +1

    "This came to me in a dream. I don't know why this works but it makes sense and just trust it... Cool."
    Not sure why I found that so funny but I did. Maybe because it's something that happens often in programming haha.

  • @MegaPiggy
    @MegaPiggy 10 місяців тому +1

    Woohoo! now I can finally make my own hearthian.

  • @LucasAntôniodeSouzaPereira
    @LucasAntôniodeSouzaPereira 3 місяці тому +1

    mine doesn't show these variables in the rigid body player . Could anyone help me,please.

  • @CluTrading
    @CluTrading 9 місяців тому

    great video

    • @xen-42
      @xen-42  9 місяців тому

      Thank you!

  • @juliettegeo5002
    @juliettegeo5002 10 місяців тому

    we really do be making outer wilds at home

    • @xen-42
      @xen-42  10 місяців тому +1

      so true

  • @Ganymede2076
    @Ganymede2076 10 місяців тому

    the character for me is slippery

    • @xen-42
      @xen-42  10 місяців тому

      Weird, can you show your code in the discord server I linked in the description so I can look into whats going wrong?

    • @Ganymede2076
      @Ganymede2076 9 місяців тому

      ​@@xen-42everything is the same