Godot 4 C# Tutorial - Minecraft Terrain - Part 3 (Player)

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 6

  • @LeHamsterRuso
    @LeHamsterRuso 7 місяців тому +2

    This is sorcery. Thank you so much.

  • @anatoly3yb
    @anatoly3yb Рік тому +3

    Is it possible to smooth the generated grid of voxel polygons so that only the edges are smooth? I wonder how the Foundry game was made. It seems to me that this is clearly not a Gridmap.

    • @xen-42
      @xen-42  Рік тому +4

      Would be possible I think yeah, you'd have to change how each block is rendered though. Maybe you could model each possible block appearance and have it add those into the chunk mesh. You could look at something like this wave function collapse video where they show an example that looks a bit like that ua-cam.com/video/2SuvO4Gi7uY/v-deo.html&ab_channel=MartinDonald or you could look into the marching cubes algorithm as well

  • @SMB_Fan2010
    @SMB_Fan2010 Рік тому

    when i try to do it, the character just falls through the ground, what am i doing wrong?!

    • @fiftybytes
      @fiftybytes 9 місяців тому

      you have no collision shape on either the player or the chunk