@@xen-42 Counter-Counterpoint: the fishies might evolve to survive inside the sun and now we have to deal with giant fiery fishies roaming the galaxy when the thing supernovas
@@xen-42 only thing worse than a supernova that spews fish everywhere is a supernova that spews fish everywhere without the nova powering a timeloop. Just imagine heat immune anglerfish surviving the end if the universe and now being the only thing that exists in it.... and the quantum moon.... and the stranger. So anglerfish and Solanum can team up to free the imprisoned Owl-Elk... oh wait, Solanum is basically Schroedingers Nomai...
@@xen-42 i would like it known by the internet that this comment was at 420 likes and xen's first reply was at 69 likes at the exact same time. i would also like the internet to know i that i have ruined both of those numbers. you're welcome
Yeah and especially in a game like outer wilds that started from a simulated solar system having it work naturally without requiring extra code simply by putting it in the right orbit is more within the spirit of the game. Like, obviously they cheated for the spatial anomaly cause... duh, but from there trying to make it work with just the rules of the simulation is one reason why I love outer wilds so much!
My one possible solution to that issue is that the interior of Dark Brqmble could be in the sun until the supernova happens, at which point it is moved to its current location. That way the window for the ominous black sphere being discoverable is significantly narrower. There’s still some potential for bugs, it would be interesting to see if that were a viable solution. That being said, my one thought is that Unity 100% allows you to have two scenes running concurrently. I’ve always had it implemented as the main game scene and then a UI scene, so I’m not entirely sure on the functionality of running two simultaneous 3D scenes, but I feel like it should be possible.
And Dark Bramble is cold, hence the ice. Plus it would fry the fish and Feldspar (though Feldspar would probably try to survive camping inside the sun if someone challenged them).
I love that in your question on the livestream you don’t even mention the sun but Alex said "it should have been put in the sun" just like all the comments on your dark bramble video 😂
I didn't imagine our stream would turn into the latest Mobius Digital AMA when we were planning the segment, but I'm happy that's how it went lol. As much as I love Outer Wilds, I wouldn't have had so many interesting questions to ask compared to the entire modding community who flooded the chat...
Oh yeah we really came out of the woodwork when we heard the devs would be on while a mod was played! Thanks for letting us ask our questions and for the great stream, was a lot of fun even if you had the worst luck on never finding that translator lol
I'd assume it's because Dark Bramble's interior needs a set position rather than the actual positioning (by value of you not actually being where the planet is) and either there was a bug putting you at 0;0;0 (assuming that's where the Sun is) or they didn't program it to follow DB yet
@@NWolfsson good guess, but there's several problems: This phenomenon only occurs near the crashed mothership, not Dark Bramble in general. I'm pretty sure Dark Bramble's interior wasn't a separate area in the demo. At least in the main game, 0.0 is the player, not the sun.
What's funny is that they do now have a perfect solution to the Dark Bramble interior situation- just give it the same cloaking field they gave to the Stranger. They could do this via an update but I get the feeling that at this point they consider the game to be done and probably don't want to be working on it anymore.
The stranger actually behaves slightly differently that makes them unable to do that, which is that if you put your scout in the cloak while you're outside you lose the ability to take pictures of the interior. So for the stranger theyre able to just deload the graphics of the interior, but with Dark Bramble they have to keep it on so your scout can continue functioning. Hence the black sphere to hide those graphics
As someone who has barely "developed" concepts of an idea of a game, the intro to the video had me thinking "I'm sure there's a really good reason not to hide it inside the sun..." and then the answer of the supernova hitting at the same time as real dark bramble was like "oh yeah that's the correct answer." Not to mention I never noticed the dark sphere in my playthrough, though to be fair I was so absorbed into the game itself I didn't even think to consider looking for it. When I heard about it being loaded in under the plane of the system I was more like "ah, makes sense they'd have to put those spaces you fly around in *somewhere*" rather than having the question apparently everyone else had.
I love how it is possible to make DB pocket dimensions appear in the base game solar system by using mask cutscene storage and landing at the correct time/place (getting soft-locked is just a small detail). Also I love the Outer Wilds speedrunning and modding community for finding this kind of stuff.
Definitely love the stuff the speedrunning community has figured out, lucid dreaming (which the devs also mention during the livestream VOD) is my favourite glitch and such a great speedrunning trick
I only learnt about this when the mechanic of dark brambles sphere was relevant to beating that Astral Codex mod, it was so weird to work into the canon, but very interesting to play around
_Technically_ they could have also put you on a whole different physics/camera layer, effectively putting you in a new scene without unloading everything else... But that would have also required a lot of code :P and would have probably been very janky.
Yeah that sounds like it could've been doable, I know they used a lot of different camera layers in the game and there's only a max of 32 in that Unity version so maybe they didn't have enough space? Although again as they say in the video, simplest solution worked and was good enough!
Just finished the game a few days ago and been just consuming as much dev and small details as I can now that the worry of spoilers is no longer an issue. With that being said, I find it fascinating that they not only just made the dark Bramble interior inside a black sphere but also placed it at the same distance as the actual planet to let the supernova reach the player at the same time as the planet. Just shows sometimes the best solutions are real simple ones.
It was the most _efficient_ option with the systems they developed, without substantial drawbacks. I played the whole game without discovering the Dark Sphere™, and I’m pretty sure most others did the same. It works!
Oh, that kinda reminds me of an idea I had for a puzzle relating to Dark Bramble and the final sequence of the game. What if, instead, by some contrivance (have not figured out exactly how yet) grabbing the core and heading for Bramble did not leave you with enough time to reach the spaceship? Simply, the sun blows up before you can get to the navigation room and punch in the coordinates if you go there directly. So the player would need to find another way. Here is how you'd solve it: The player would need to fly to Hourglass Twins as normal but then, once there, set his ship to autopilot for Giant's Deep before jumping out and landing on the Twins via Jetpack. Then, they grab the core, use the teleporter to go to Giant's Deep and jump into a water tornado to get knocked up into space where the ship is already waiting, having flown via the autopilot without the player. So the player quickly jumps into the ship, uses the much shorter distance to Bramble and makes it just in time to punch in the core and the coordinates to finish the game. And as fun as it is for me to think about, I understand it would be hard to realize, needing several aspects of the game to be reworked. Plus, might be too hard for most players, even as a final boss puzzle.
The main issue with this idea is just how small the solar system is. It takes barely any time to traverse it, so even if this did save time, it'd be far smaller than other potential time saves. For example, you could probably save more time than this just by hitting the ship's eject button when you're in the angler fish room.
@@Orion_Fritz Yup. I know. It's the main issue. That is why I said that it would need the game to be reworked. You can't even really do much to increase travel time via obstacles because a) autopilot always goes straight, b) game is set in space and space in p empty.
The custom code for timing every thing with the supernova is theoretically the easiest part out of all the tweaks they would have needed to make had they put it inside the sun, as we should know how long it takes for it to reach Dark Bramble. The hardest parts are replicating the audio effects though given you're inside an infinite realm, they could have theoretically just had the sound of the supernova echoing. The current solution actually creates a new oversight that not many people have noticed, there's a few areas inside the planet where you're safe from the supernova for a few seconds more due to being slightly further out.
Famous conspiracy of the hollow sun. I like how in this video you debunk this and show to the world that in reality there is a black sphere abomination floating in the space !
i saw the dark bramble black hole and thought it was the quantum moon. i flew towards it and was so nervous as more and more stars were vanishing and then i realised it wasn’t something i was meant to notice lol. hilarious moment
One thing I enjoyed doing in my blind playthrough was flying into the sun as it was collapsing for the supernova and being able to actually get way further in there than you're normally able to. If they put Dark Bramble in there, I'm not sure how they'd reconcile that.
I remember I actually played a mod that made use of this (Astral Codex). I can't remember the exact details, but I think you needed to use the shadow from dark bramble to cover something up. I didn't actually realize that was something from the base game immediately and was very confused why they did that.
i still get the heebies remembering the sight of it under there with all it's inky black thorns against the ghost matter cloud it's such a cool sight but maaaan
@RylixBlizzai I actually finished the mod like yesterday, i was playing in *vr* and i Knew about dark bramble loading in somewhere but id never need it before. it jumpscared me SO hard when i first saw it pop up over the horizon, that was terrifying.
Without watching the video.. Might be because it's the simplest way to make sure that the supernova reaches the inside of dark bramble roughly at the same time as the exterior
they use some custom shaders for the stranger cloaking field which makes the stars visible when you look through it, would it be possible to just do that with the mystery sphere???
Sorry to hear that! If you're playing on PC maybe using the Light Bramble mod could help you get past that? For me Giant's Deep also freaked me the hell out when I first started playing, just the deep really messed with me, I could barely go there but managed to sort of desensitize myself to it by forcing myself to fly in over and over
Ok. New question that may have been answered before. What happens if you put your ship in the location where dark bramble will appear when loaded, then go into dark bramble without your ship then take a picture of your ship via scout launcher. Don't know how possible this is but id love to see if the ship just materializes inside bramble when you show up
You're not able to do that because theres a repulsion field around where they put the sphere, so even when the black sphere isn't showing you can't get in there. You can however do a similar thing in the DLC, just in case you haven't played it I'm gonna say spoiler warning The dreamworld also physically exists in the solar system, nearby where the Stranger is, and if you park your ship in just the right place and then enter the dreamworld you can have it fall down into the simulation and start flying around again, I have another video on that somewhere or you can see it in speedruns of the DLC
Wouldn't the simplest way be to put the same cloaking effect on the dark sphere as there is on the Stranger? The sphere stays where it is, no one can see it or really stumble on it, but everything inside is still rendered when it needs to be, just like the Stranger is.
The stranger does actually stop rendering, the cloak visual isn't what stops you seeing it. You can see this if you fly your ship in and then jetpack out, the stranger will vanish into the cloak but you can still see your ship floating in there
@@xen-42 Does that mean you can't take pictures of the inside of the stranger with your scout if you leave the area? I guess the player doesn't really have a reason to do that so would make sense
@@ianw.48 And also vice versa, you don't get signal from the scout if it's outside the cloaking fields and you're inside. And also you don't pick anything up on the signalscope, and can't access the map. How the field is supposed to work in-universe is it blocks/redirects all light and radio coming in or out except the sun.
Maybe they could have used some kind of rendering trick so that the black sphere shows whats behind it when looked at, though I don't know enough about rendering to know how they could have done it
99% of time in game dev, the question of "why did you do x instead of y?" Is answered simply by 'it was good enough and didn't cause a million headaches'
Can't believe I missed this. I really want to know why they changed how Dark Bramble looks between the Alpha and the final game. I am also really curious about the technical changes made to it so the new "pocket dimensions" inside the seeds work instead of the old mass of brambles without clear boundaries from the Alpha version.
Yeah eh I don't know if I've ever heard an answer in any of the interviews or podcasts theyve done, I'd love to hear why they changed that too. Of course I really like the pocket dimension approach, but there was also a charm to old bramble (altho it was also more terrifying to me at least)
@@xen-42 Oh yeah, I love both versions! I'm just very curious about the design and technical reasons that made Mobius change it so much between the Alpha and Release versions, since it was by far the most reworked location together with the Quantum Moon.
Holy I am very early lol caught this as you uploaded :3 EDIT: I do now have a curious question. What would happen if you shot your scout on a trajectory to fall into dark bramble, and then fly into the area where the black sphere is supposed to load into? Does the game consider you inside dark bramble and just put you where your scount ends up, or do you collide violently and blow up (assuming that)?
There's actually always an invisible repulsion field around the area where Bramble is stored to prevent exactly that! So even when the black sphere is gone you can't get in
Honestly, doing the simple thing that works for 99.98% of use cases instead of a much more intense code that _could_ work for near-all cases isn't what I'd call the "dumbest thing"
it makes complete sense if it functionally achieved the same effect either way, why go the harder to code route needing a bunch of special exceptions surrounding the sun/nova which could introduce extra glitches if any of those exceptions were to fail
That's always the worst when you're programming, adding something to fix another thing that leads to another issue you have to fix, and then fixing that leads to another issue you have to fix, on and on forever
Additional problem: Dark Bramble is in the sun. The player puts the scout in dark bramble to make it visible. The player looks at the sun The sun collapses The sun vanishes inside Dark Brambles internals. Immersion = Ruined. Just to add to the small list of issues. 😅 Game dev hot tip, keep things that are separate separated. You get more flexibility and freedom for lower costs like they said.
Maybe this is low effort answer too but, why they haven't changed the black sphere for the same effect that the stranger has? like not a black sphere but make it like "transparent" to see the stars behind
The stranger is different, the black sphere for it doesn't actually hide anything inside, they just make it all invisible and disable your ability to take scout photos in the cloak if you're outside. Bramble needs the actual black sphere to let your scout take pictures
And here, I thought this would explain why the interior of Dark Bramble… isn’t dark. Anyone have any links to commentary on that? Seems like I would want an opaque, *black* fog running through DB (or no light sources other than fish & nodes).
Wait, lorewise, why does the supernova kill you if your in dark bramble. Does destroying the planet destroy the pocket dimension or is the explosion just making its way in through the planets entrance hole portal thing
The issue with that then becomes taking pictures with the scout. If you shoot into the seed on Timber Hearth for example, it needs to render in order for the scout to take pictures. While they could have potentially put it on a different rendering “layer” so to speak, it would have been a band-aid, and would require 2 renders of it to work for both the scout and player. Besides, the current solution works well enough lol. Plus, the interior area DOES only render if you, a scout, or ship are in it. If nothing is inside, it disappears
Yeah @emeraldxgaming570 is right on the money, while its possible they'd have to do a bunch of complicated rendering stuff to achieve that and like they said, the current solution works well enough
Unironically, if you put Dark Bramble inside the sun (where it was originally supposed to land before it rammed into an exoplanet), it would prolong the lifespan of the star by filtering out the heavy elements at its core. It was a good thing all along!
"why didn't they put it in the sun" well the sun is really hot so the big fishies wouldn't like that
Counterpoint: I however would like it if the fishies were all roasted in the sun
@@xen-42 Counter-Counterpoint: the fishies might evolve to survive inside the sun and now we have to deal with giant fiery fishies roaming the galaxy when the thing supernovas
@@ilshail153 only thing worse than a supernova is a supernova that spews fish everywhere
@@xen-42 only thing worse than a supernova that spews fish everywhere is a supernova that spews fish everywhere without the nova powering a timeloop. Just imagine heat immune anglerfish surviving the end if the universe and now being the only thing that exists in it.... and the quantum moon.... and the stranger. So anglerfish and Solanum can team up to free the imprisoned Owl-Elk... oh wait, Solanum is basically Schroedingers Nomai...
@@xen-42 i would like it known by the internet that this comment was at 420 likes and xen's first reply was at 69 likes at the exact same time. i would also like the internet to know i that i have ruined both of those numbers. you're welcome
It may seem lazy on first glance, but the note about supernova timing sounds reasonable enough to me lol
Yeah it was super clever of them!
Yeah and especially in a game like outer wilds that started from a simulated solar system having it work naturally without requiring extra code simply by putting it in the right orbit is more within the spirit of the game. Like, obviously they cheated for the spatial anomaly cause... duh, but from there trying to make it work with just the rules of the simulation is one reason why I love outer wilds so much!
As soon as I heard that the placement immediately made sense to me.
Also, everything that would have been necessary to get the 'put it in the sun' solution to work would be another opportunity for bugs to pop up.
My one possible solution to that issue is that the interior of Dark Brqmble could be in the sun until the supernova happens, at which point it is moved to its current location. That way the window for the ominous black sphere being discoverable is significantly narrower. There’s still some potential for bugs, it would be interesting to see if that were a viable solution.
That being said, my one thought is that Unity 100% allows you to have two scenes running concurrently. I’ve always had it implemented as the main game scene and then a UI scene, so I’m not entirely sure on the functionality of running two simultaneous 3D scenes, but I feel like it should be possible.
Because its hot inside the sun, duh
And Dark Bramble is cold, hence the ice. Plus it would fry the fish and Feldspar (though Feldspar would probably try to survive camping inside the sun if someone challenged them).
I can't argue with that!
So put it there at night, duh!
They could put it there in the night!
God, even listening to people _talk_ about the Dark Bramble as a _Unity object_ makes me feel queasy, that's how effective a concept it is
I love that in your question on the livestream you don’t even mention the sun but Alex said "it should have been put in the sun" just like all the comments on your dark bramble video 😂
When he said that I started laughing so much it was perfect after getting so many comments saying the same thing
I didn't imagine our stream would turn into the latest Mobius Digital AMA when we were planning the segment, but I'm happy that's how it went lol. As much as I love Outer Wilds, I wouldn't have had so many interesting questions to ask compared to the entire modding community who flooded the chat...
Oh yeah we really came out of the woodwork when we heard the devs would be on while a mod was played! Thanks for letting us ask our questions and for the great stream, was a lot of fun even if you had the worst luck on never finding that translator lol
All hail the Dark Sphere
Long may it reign, protector of space fish
@@xen-42 it protected space fish for 22 minutes
Fun Fact: In the Outer Wilds pre release demo, your ship would actually display you as being in the sun if you went to the mothership in dark bramble.
Really? That's interesting, I never got that far in the alpha because Bramble too scary
I'd assume it's because Dark Bramble's interior needs a set position rather than the actual positioning (by value of you not actually being where the planet is) and either there was a bug putting you at 0;0;0 (assuming that's where the Sun is) or they didn't program it to follow DB yet
@@NWolfsson good guess, but there's several problems:
This phenomenon only occurs near the crashed mothership, not Dark Bramble in general.
I'm pretty sure Dark Bramble's interior wasn't a separate area in the demo.
At least in the main game, 0.0 is the player, not the sun.
@-Infex- oh interesting, I wouldn't have thought!
What's funny is that they do now have a perfect solution to the Dark Bramble interior situation- just give it the same cloaking field they gave to the Stranger. They could do this via an update but I get the feeling that at this point they consider the game to be done and probably don't want to be working on it anymore.
The stranger actually behaves slightly differently that makes them unable to do that, which is that if you put your scout in the cloak while you're outside you lose the ability to take pictures of the interior. So for the stranger theyre able to just deload the graphics of the interior, but with Dark Bramble they have to keep it on so your scout can continue functioning. Hence the black sphere to hide those graphics
if the dark bramble interior was inside the sun, you wouldn't be able to watch the supernova properly while the scout is still inside
yep, would require so much custom code to get around that
If you've ever developed a game you'd understand this is the correct answer
definitely, if it works it works and thats all that matters!
As someone who has barely "developed" concepts of an idea of a game, the intro to the video had me thinking "I'm sure there's a really good reason not to hide it inside the sun..." and then the answer of the supernova hitting at the same time as real dark bramble was like "oh yeah that's the correct answer." Not to mention I never noticed the dark sphere in my playthrough, though to be fair I was so absorbed into the game itself I didn't even think to consider looking for it.
When I heard about it being loaded in under the plane of the system I was more like "ah, makes sense they'd have to put those spaces you fly around in *somewhere*" rather than having the question apparently everyone else had.
I love how it is possible to make DB pocket dimensions appear in the base game solar system by using mask cutscene storage and landing at the correct time/place (getting soft-locked is just a small detail). Also I love the Outer Wilds speedrunning and modding community for finding this kind of stuff.
Definitely love the stuff the speedrunning community has figured out, lucid dreaming (which the devs also mention during the livestream VOD) is my favourite glitch and such a great speedrunning trick
Damn everytime I hear Alex talk about the game he always sounds so down to earth and approachable! They all seem like such a nice dev team :)
I only learnt about this when the mechanic of dark brambles sphere was relevant to beating that Astral Codex mod, it was so weird to work into the canon, but very interesting to play around
Same! Great mod
Wait a minute. Why do I see the interloper flying into an active supernova at 3:08 🤨🤨🤨
power of modding 😛
Good eye, when recording footage I was too lazy to wait 22 minutes so I used a mod to instantly trigger the supernova!
@@xen-42 Sun Station upgrade mod.
_Technically_ they could have also put you on a whole different physics/camera layer, effectively putting you in a new scene without unloading everything else... But that would have also required a lot of code :P and would have probably been very janky.
Yeah that sounds like it could've been doable, I know they used a lot of different camera layers in the game and there's only a max of 32 in that Unity version so maybe they didn't have enough space? Although again as they say in the video, simplest solution worked and was good enough!
Just finished the game a few days ago and been just consuming as much dev and small details as I can now that the worry of spoilers is no longer an issue.
With that being said, I find it fascinating that they not only just made the dark Bramble interior inside a black sphere but also placed it at the same distance as the actual planet to let the supernova reach the player at the same time as the planet.
Just shows sometimes the best solutions are real simple ones.
Perfectly acceptable answer. Thanks so much for sharing this!
It worked out perfectly too that I got such a concise explanation of it as well!
"Okay, bye" indeed, an adequate ending
Everything makes sense now. They just did the laziest option. And you know what, I respect them for it.
Same, it was simple and it worked and that's what counts
Most effective option*
It was the most _efficient_ option with the systems they developed, without substantial drawbacks. I played the whole game without discovering the Dark Sphere™, and I’m pretty sure most others did the same. It works!
Saying the Outer Wilds devs were "lazy" feels kind of weird. This is just clever and efficient.
the devs were lazy and your mama was fat boohoo 😂😂
They didn't put it inside the sun because THE SUN IS LEAKING
Now, I wonder if this black sphere under the sun inspired them to create cloacking field of the Stranger...
Oh, that kinda reminds me of an idea I had for a puzzle relating to Dark Bramble and the final sequence of the game.
What if, instead, by some contrivance (have not figured out exactly how yet) grabbing the core and heading for Bramble did not leave you with enough time to reach the spaceship? Simply, the sun blows up before you can get to the navigation room and punch in the coordinates if you go there directly. So the player would need to find another way.
Here is how you'd solve it: The player would need to fly to Hourglass Twins as normal but then, once there, set his ship to autopilot for Giant's Deep before jumping out and landing on the Twins via Jetpack. Then, they grab the core, use the teleporter to go to Giant's Deep and jump into a water tornado to get knocked up into space where the ship is already waiting, having flown via the autopilot without the player.
So the player quickly jumps into the ship, uses the much shorter distance to Bramble and makes it just in time to punch in the core and the coordinates to finish the game.
And as fun as it is for me to think about, I understand it would be hard to realize, needing several aspects of the game to be reworked. Plus, might be too hard for most players, even as a final boss puzzle.
The main issue with this idea is just how small the solar system is. It takes barely any time to traverse it, so even if this did save time, it'd be far smaller than other potential time saves. For example, you could probably save more time than this just by hitting the ship's eject button when you're in the angler fish room.
@@Orion_Fritz Yup. I know. It's the main issue. That is why I said that it would need the game to be reworked. You can't even really do much to increase travel time via obstacles because a) autopilot always goes straight, b) game is set in space and space in p empty.
The custom code for timing every thing with the supernova is theoretically the easiest part out of all the tweaks they would have needed to make had they put it inside the sun, as we should know how long it takes for it to reach Dark Bramble. The hardest parts are replicating the audio effects though given you're inside an infinite realm, they could have theoretically just had the sound of the supernova echoing.
The current solution actually creates a new oversight that not many people have noticed, there's a few areas inside the planet where you're safe from the supernova for a few seconds more due to being slightly further out.
Oh yeah, it makes absolute sense why they did this! Gave me a headache just thinking about what they'd have to do if they put it in the sun
Famous conspiracy of the hollow sun. I like how in this video you debunk this and show to the world that in reality there is a black sphere abomination floating in the space !
i saw the dark bramble black hole and thought it was the quantum moon. i flew towards it and was so nervous as more and more stars were vanishing and then i realised it wasn’t something i was meant to notice lol. hilarious moment
One thing I enjoyed doing in my blind playthrough was flying into the sun as it was collapsing for the supernova and being able to actually get way further in there than you're normally able to. If they put Dark Bramble in there, I'm not sure how they'd reconcile that.
I remember I actually played a mod that made use of this (Astral Codex). I can't remember the exact details, but I think you needed to use the shadow from dark bramble to cover something up. I didn't actually realize that was something from the base game immediately and was very confused why they did that.
Spoiler for the Story Mod "Astral Codec":
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At least this mod makes clever use of the "dark sphere," turning it into an actual plot point.
Another upside to the black sphere for sure! We never would've gotten a very cool mod puzzle without it
i still get the heebies remembering the sight of it under there with all it's inky black thorns against the ghost matter cloud
it's such a cool sight but maaaan
@RylixBlizzai I actually finished the mod like yesterday, i was playing in *vr* and i Knew about dark bramble loading in somewhere but id never need it before.
it jumpscared me SO hard when i first saw it pop up over the horizon, that was terrifying.
Without watching the video.. Might be because it's the simplest way to make sure that the supernova reaches the inside of dark bramble roughly at the same time as the exterior
they use some custom shaders for the stranger cloaking field which makes the stars visible when you look through it, would it be possible to just do that with the mystery sphere???
They should've put at least one anglerfish outside dark bramble, either orbiting another planet or the sun itself.
Good idea Satan
Now my question is: Why didn't they hide it like they hide the Stranger?
You should've put this video in the sun. :P
Rude D:
From now on I will make all my videos from inside the sun, I'll just go at night so I'm safe
Man i wish i could finish outer wilds. But that dark bramble bit is just impossible. Thassalphobia vibes out the window. I just cant do it.
Sorry to hear that! If you're playing on PC maybe using the Light Bramble mod could help you get past that? For me Giant's Deep also freaked me the hell out when I first started playing, just the deep really messed with me, I could barely go there but managed to sort of desensitize myself to it by forcing myself to fly in over and over
Ok. New question that may have been answered before. What happens if you put your ship in the location where dark bramble will appear when loaded, then go into dark bramble without your ship then take a picture of your ship via scout launcher. Don't know how possible this is but id love to see if the ship just materializes inside bramble when you show up
You just gotta hope you parked the ship in the place, otherwise it'll get the same experience as the vessel.
You're not able to do that because theres a repulsion field around where they put the sphere, so even when the black sphere isn't showing you can't get in there. You can however do a similar thing in the DLC, just in case you haven't played it I'm gonna say spoiler warning
The dreamworld also physically exists in the solar system, nearby where the Stranger is, and if you park your ship in just the right place and then enter the dreamworld you can have it fall down into the simulation and start flying around again, I have another video on that somewhere or you can see it in speedruns of the DLC
Wouldn't the simplest way be to put the same cloaking effect on the dark sphere as there is on the Stranger? The sphere stays where it is, no one can see it or really stumble on it, but everything inside is still rendered when it needs to be, just like the Stranger is.
The stranger does actually stop rendering, the cloak visual isn't what stops you seeing it. You can see this if you fly your ship in and then jetpack out, the stranger will vanish into the cloak but you can still see your ship floating in there
@@xen-42 Does that mean you can't take pictures of the inside of the stranger with your scout if you leave the area? I guess the player doesn't really have a reason to do that so would make sense
@ianw.48 exactly yeah, if you try you get an interference pattern covering the whole image
@@ianw.48 And also vice versa, you don't get signal from the scout if it's outside the cloaking fields and you're inside.
And also you don't pick anything up on the signalscope, and can't access the map. How the field is supposed to work in-universe is it blocks/redirects all light and radio coming in or out except the sun.
Maybe they could have used some kind of rendering trick so that the black sphere shows whats behind it when looked at, though I don't know enough about rendering to know how they could have done it
That sounds perfectly reasonable to me.
oh my god i forgot to watch that stream, time to go watch it :3
It was a very fun watch!
99% of time in game dev, the question of "why did you do x instead of y?" Is answered simply by 'it was good enough and didn't cause a million headaches'
Can't believe I missed this. I really want to know why they changed how Dark Bramble looks between the Alpha and the final game. I am also really curious about the technical changes made to it so the new "pocket dimensions" inside the seeds work instead of the old mass of brambles without clear boundaries from the Alpha version.
Yeah eh I don't know if I've ever heard an answer in any of the interviews or podcasts theyve done, I'd love to hear why they changed that too. Of course I really like the pocket dimension approach, but there was also a charm to old bramble (altho it was also more terrifying to me at least)
@@xen-42 Oh yeah, I love both versions! I'm just very curious about the design and technical reasons that made Mobius change it so much between the Alpha and Release versions, since it was by far the most reworked location together with the Quantum Moon.
Holy I am very early lol caught this as you uploaded :3
EDIT: I do now have a curious question. What would happen if you shot your scout on a trajectory to fall into dark bramble, and then fly into the area where the black sphere is supposed to load into? Does the game consider you inside dark bramble and just put you where your scount ends up, or do you collide violently and blow up (assuming that)?
There's actually always an invisible repulsion field around the area where Bramble is stored to prevent exactly that! So even when the black sphere is gone you can't get in
also, didnt they use the black sphere as an inspiration for the DLC? as in, the giant ship that blocks out the sun like a giant black sphere??
That is actually very good reasoning. Very pragmatic.
now i wanna look for the black sphere in the game
Honestly, doing the simple thing that works for 99.98% of use cases instead of a much more intense code that _could_ work for near-all cases isn't what I'd call the "dumbest thing"
it makes complete sense
if it functionally achieved the same effect either way, why go the harder to code route needing a bunch of special exceptions surrounding the sun/nova which could introduce extra glitches if any of those exceptions were to fail
That's always the worst when you're programming, adding something to fix another thing that leads to another issue you have to fix, and then fixing that leads to another issue you have to fix, on and on forever
Additional problem:
Dark Bramble is in the sun.
The player puts the scout in dark bramble to make it visible.
The player looks at the sun
The sun collapses
The sun vanishes inside Dark Brambles internals.
Immersion = Ruined.
Just to add to the small list of issues. 😅 Game dev hot tip, keep things that are separate separated. You get more flexibility and freedom for lower costs like they said.
The problems with putting it inside the sun seem so obvious, why were that many people suggesting this...
Maybe this is low effort answer too but, why they haven't changed the black sphere for the same effect that the stranger has? like not a black sphere but make it like "transparent" to see the stars behind
They probably created the transparent effect while working on the dlc.
The stranger is different, the black sphere for it doesn't actually hide anything inside, they just make it all invisible and disable your ability to take scout photos in the cloak if you're outside. Bramble needs the actual black sphere to let your scout take pictures
And here, I thought this would explain why the interior of Dark Bramble… isn’t dark.
Anyone have any links to commentary on that? Seems like I would want an opaque, *black* fog running through DB (or no light sources other than fish & nodes).
Wait, lorewise, why does the supernova kill you if your in dark bramble. Does destroying the planet destroy the pocket dimension or is the explosion just making its way in through the planets entrance hole portal thing
They also could've just made so it didnt render to the player unless they were within its bounds? So then you can have your cake and eat it too.
The issue with that then becomes taking pictures with the scout. If you shoot into the seed on Timber Hearth for example, it needs to render in order for the scout to take pictures. While they could have potentially put it on a different rendering “layer” so to speak, it would have been a band-aid, and would require 2 renders of it to work for both the scout and player. Besides, the current solution works well enough lol.
Plus, the interior area DOES only render if you, a scout, or ship are in it. If nothing is inside, it disappears
Yeah @emeraldxgaming570 is right on the money, while its possible they'd have to do a bunch of complicated rendering stuff to achieve that and like they said, the current solution works well enough
So, can you enter there, without going to dark bramble first? That may be nice for speedrunners
Unironically, if you put Dark Bramble inside the sun (where it was originally supposed to land before it rammed into an exoplanet), it would prolong the lifespan of the star by filtering out the heavy elements at its core. It was a good thing all along!
ok but why isnt the dark bramble in the sun?
Because it wouldnt work at night duh
should've put it in the sun
you make a good point cant believe nobody thought of that
There’s just no reason to put it in the sun. Putting a scene far offscreen is a tried and true method. You’d be surprised how many games do this
i love that this stream has reached past Andrew Cunningham’s audience so there’s just some guy with a fake mustache and gaster makeup for no reason
should've painted fake stars on this black sphere
THATS WHAT IM SAYING
🤰🤰 Thanks for always delivering.
Thank you for thanking me for always delivering