How to UV Unwrap in Blender - The Easy Way
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- Опубліковано 16 вер 2024
- UV'ing in Blender shouldn't be as confusing as some may find it - especially coming from other software like #3dsmax (like i did) or #maya . So here's a short video explaining my process in Blender. It isn't extensive but this is literally all that I do to prepare a mesh for baking. I didn't include something that I felt wasn't totally relating to an exclusively UV'ing video, and that's making sure before you export to set the smoothing groups according to the UV islands. You can do this through Blender by enabling 'Seams from Islands' and then selecting the seams and marking them as sharp edges. Or alternatively use something like Textools (free) and hit smoothing groups from UV islands.
If you fancy catching me stream, why not join me on twitch where i livestream 3d artwork for Rust...live!
/ art_of_pilgrim
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Twitter: / artofpilgrim
Artstation: www.artstation...
#blender #tutorial #uv #unwraping
Thanks to Karl Casey @ White Bat Audio for the BG music.
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Oh, for crying out loud, I WASN'T SUBSCRIBED! (This is Stabby, btw). Now I am, and this tutorial is SO concise!! This is exactly what I was looking for lolol.
I'm really glad you're making tutorials, there are some great tips in here. Thanks for these
You're welcome my dude
That just saved me from considering Maya as "ONLY" my go-to tool for game asset creation! Loved the pin tool that's exactly what I was looking for, thanks, Thomas!
Amazing! I'm really glad this mini tutorial helped!!
dude got love for what u do, no lie you give simple good tips
Thanks man
Love the 80s feel 😁
Do you know "The Midnight"?
I think so!?
Very noice, i didn't know about the pin thing, i usually just used align and follow active quads (tho that doesnt work if theres tris)
Yeah the pin tool is pretty darn useful tool, especially if you have a triangulated mesh.
@@ArtOfPilgrim never knew it existed thank you :D
do you plan to stream in the near future ? the last stream on your twitch was 15 days ago.
@@steliee I do, i'm currently gearing up for the arrival of my son (2 weeks as of writing this) so hopefully very soon!
How do you set your normals? Smooth everything or leave as hard?
I set hard edges dependent on seams unless there's a seam that doesn't need a hard edge
@@ArtOfPilgrim how's done that in blender trying to find something on the internet but no one knows
Just today I will do this
do you have any tips to move on to blender? any addons and such to make the transition from 3dsmax -> bledner easier?
gracias por los tutoriales!
What do you use to align boards?