Thanks. An alternative to editing the initial curve would be to draw additional curves and choose the curves with a menu switch node. Fewer nodes I think. Thanks again.
Interesting method! Using an object as a device to control animation is a top idea (beats using the Float Curve which is quite hard to get detail into). I could also see a more 'on/off' pulse curve being used to reset simulations in time to music or something. I'm still not totally convinced of using the For Each loop for these 'Instance like' operations. Is this more or less performant, do you know? Either way, loving your videos mate.
Thanks! its always less performant (alot less) and you could technically pack the cube to an instance before it enters the for each loop, then scale instances, but as its only 6 faces i wasnt bothered. The reason I used for each is to randomly change the animation curve per point, which is impossible with instances, theyd all be referencing the same curve :)
Thanks. An alternative to editing the initial curve would be to draw additional curves and choose the curves with a menu switch node. Fewer nodes I think. Thanks again.
this is a great idea yeah!
thanks
Interesting method! Using an object as a device to control animation is a top idea (beats using the Float Curve which is quite hard to get detail into). I could also see a more 'on/off' pulse curve being used to reset simulations in time to music or something.
I'm still not totally convinced of using the For Each loop for these 'Instance like' operations. Is this more or less performant, do you know?
Either way, loving your videos mate.
Thanks! its always less performant (alot less) and you could technically pack the cube to an instance before it enters the for each loop, then scale instances, but as its only 6 faces i wasnt bothered. The reason I used for each is to randomly change the animation curve per point, which is impossible with instances, theyd all be referencing the same curve :)
非常好的教程
my brain is not braining