New Possibilities for Motion Graphics in Blender 4.3!

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 7

  • @garrysalisbury211
    @garrysalisbury211 Місяць тому +1

    Thanks. An alternative to editing the initial curve would be to draw additional curves and choose the curves with a menu switch node. Fewer nodes I think. Thanks again.

  • @pragashtrincomalee934
    @pragashtrincomalee934 Місяць тому +1

    thanks

  • @zboy303
    @zboy303 Місяць тому

    Interesting method! Using an object as a device to control animation is a top idea (beats using the Float Curve which is quite hard to get detail into). I could also see a more 'on/off' pulse curve being used to reset simulations in time to music or something.
    I'm still not totally convinced of using the For Each loop for these 'Instance like' operations. Is this more or less performant, do you know?
    Either way, loving your videos mate.

    • @Polycount-tw4ix
      @Polycount-tw4ix  Місяць тому +2

      Thanks! its always less performant (alot less) and you could technically pack the cube to an instance before it enters the for each loop, then scale instances, but as its only 6 faces i wasnt bothered. The reason I used for each is to randomly change the animation curve per point, which is impossible with instances, theyd all be referencing the same curve :)

  • @Zebra_Blender
    @Zebra_Blender Місяць тому

    非常好的教程

  • @marcelobrandao3537
    @marcelobrandao3537 Місяць тому

    my brain is not braining