For each loop and grease pencil geonodes are just amazing. So much new possibilities. Btw. you're a really good tutor. Don't stop :) One thing I don't really grasp yet is the new hash value node. Could you elaborate on that?
Thanks alot! And all hash value does is take an input value, and convert it to some random integer output, like white noise but for more than colors :)
@@Polycount-tw4ix Very cool example of how to use the For Each loop. I'm beginning to see the practical benfits and it does seem pretty performant. Thank you! One tiny, unrelated tip for quicker node searching - you don't have to type out the node name in the order of letters, e.g. 'ctm' will get you curve to mesh, 'cli' or 'cul' will get you curve line, etc.
非常好的教程!
you are amazing
wow it's fantastik, beautifull, thank you. please do more, kiss from Italy.
Thanks so much!
For each loop and grease pencil geonodes are just amazing. So much new possibilities. Btw. you're a really good tutor. Don't stop :)
One thing I don't really grasp yet is the new hash value node. Could you elaborate on that?
Thanks alot! And all hash value does is take an input value, and convert it to some random integer output, like white noise but for more than colors :)
The only thing better than procedural is hyper procedural. I've always said that.
True
@@Polycount-tw4ix Very cool example of how to use the For Each loop. I'm beginning to see the practical benfits and it does seem pretty performant. Thank you!
One tiny, unrelated tip for quicker node searching - you don't have to type out the node name in the order of letters, e.g. 'ctm' will get you curve to mesh, 'cli' or 'cul' will get you curve line, etc.
Thats pretty usefull! Thanks