HYPER procedural Grass Scatter using new nodes- Blender 4.3

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 10

  • @Zebra_Blender
    @Zebra_Blender 21 годину тому

    非常好的教程!

  • @pragashtrincomalee934
    @pragashtrincomalee934 6 днів тому

    you are amazing

  • @nicolanarracci
    @nicolanarracci 5 днів тому

    wow it's fantastik, beautifull, thank you. please do more, kiss from Italy.

  • @HeiniGurke
    @HeiniGurke 6 днів тому

    For each loop and grease pencil geonodes are just amazing. So much new possibilities. Btw. you're a really good tutor. Don't stop :)
    One thing I don't really grasp yet is the new hash value node. Could you elaborate on that?

    • @Polycount-tw4ix
      @Polycount-tw4ix  6 днів тому +1

      Thanks alot! And all hash value does is take an input value, and convert it to some random integer output, like white noise but for more than colors :)

  • @zboy303
    @zboy303 6 днів тому +1

    The only thing better than procedural is hyper procedural. I've always said that.

    • @Polycount-tw4ix
      @Polycount-tw4ix  6 днів тому

      True

    • @zboy303
      @zboy303 5 днів тому

      @@Polycount-tw4ix Very cool example of how to use the For Each loop. I'm beginning to see the practical benfits and it does seem pretty performant. Thank you!
      One tiny, unrelated tip for quicker node searching - you don't have to type out the node name in the order of letters, e.g. 'ctm' will get you curve to mesh, 'cli' or 'cul' will get you curve line, etc.

    • @Polycount-tw4ix
      @Polycount-tw4ix  4 дні тому

      Thats pretty usefull! Thanks